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@@ -124,7 +124,7 @@ THREE.NodeLib.add( new THREE.FunctionNode( [
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//
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THREE.NodeLib.add( new THREE.FunctionNode( [
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-// Shader by Evan Wallace adapted from @lo-th
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+// Shader by Evan Wallace adapted by @lo-th
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"vec3 vibrance_rgb(vec3 rgb, float adjustment) {",
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"float average = (rgb.r + rgb.g + rgb.b) / 3.0;",
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"float mx = max(rgb.r, max(rgb.g, rgb.b));",
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