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@@ -65,7 +65,7 @@ class GCodeLoader extends Loader {
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parse( data ) {
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let state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
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- let layers = [];
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+ const layers = [];
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let currentLayer = undefined;
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@@ -117,21 +117,21 @@ class GCodeLoader extends Loader {
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}
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- let lines = data.replace( /;.+/g, '' ).split( '\n' );
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+ const lines = data.replace( /;.+/g, '' ).split( '\n' );
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for ( let i = 0; i < lines.length; i ++ ) {
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- let tokens = lines[ i ].split( ' ' );
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- let cmd = tokens[ 0 ].toUpperCase();
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+ const tokens = lines[ i ].split( ' ' );
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+ const cmd = tokens[ 0 ].toUpperCase();
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//Argumments
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- let args = {};
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+ const args = {};
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tokens.splice( 1 ).forEach( function ( token ) {
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if ( token[ 0 ] !== undefined ) {
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- let key = token[ 0 ].toLowerCase();
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- let value = parseFloat( token.substring( 1 ) );
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+ const key = token[ 0 ].toLowerCase();
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+ const value = parseFloat( token.substring( 1 ) );
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args[ key ] = value;
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}
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@@ -142,7 +142,7 @@ class GCodeLoader extends Loader {
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//G0/G1 – Linear Movement
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if ( cmd === 'G0' || cmd === 'G1' ) {
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- let line = {
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+ const line = {
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x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
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y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
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z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
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@@ -184,7 +184,7 @@ class GCodeLoader extends Loader {
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} else if ( cmd === 'G92' ) {
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//G92: Set Position
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- let line = state;
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+ const line = state;
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line.x = args.x !== undefined ? args.x : line.x;
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line.y = args.y !== undefined ? args.y : line.y;
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line.z = args.z !== undefined ? args.z : line.z;
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@@ -201,9 +201,9 @@ class GCodeLoader extends Loader {
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function addObject( vertex, extruding, i ) {
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- let geometry = new BufferGeometry();
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+ const geometry = new BufferGeometry();
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geometry.setAttribute( 'position', new Float32BufferAttribute( vertex, 3 ) );
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- let segments = new LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
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+ const segments = new LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
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segments.name = 'layer' + i;
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object.add( segments );
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@@ -216,7 +216,7 @@ class GCodeLoader extends Loader {
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for ( let i = 0; i < layers.length; i ++ ) {
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- let layer = layers[ i ];
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+ const layer = layers[ i ];
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addObject( layer.vertex, true, i );
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addObject( layer.pathVertex, false, i );
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@@ -229,9 +229,9 @@ class GCodeLoader extends Loader {
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for ( let i = 0; i < layers.length; i ++ ) {
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- let layer = layers[ i ];
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- let layerVertex = layer.vertex;
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- let layerPathVertex = layer.pathVertex;
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+ const layer = layers[ i ];
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+ const layerVertex = layer.vertex;
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+ const layerPathVertex = layer.pathVertex;
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for ( let j = 0; j < layerVertex.length; j ++ ) {
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