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@@ -1,1123 +0,0 @@
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-/**
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- * Development repository: https://github.com/kaisalmen/WWOBJLoader
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- */
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-
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-/**
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- * Parse OBJ data either from ArrayBuffer or string
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- */
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-const OBJLoader2Parser = function () {
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-
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- this.logging = {
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- enabled: false,
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- debug: false
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- };
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-
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- const scope = this;
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- this.callbacks = {
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- onProgress: function ( text ) {
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-
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- scope._onProgress( text );
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-
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- },
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- onAssetAvailable: function ( payload ) {
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-
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- scope._onAssetAvailable( payload );
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-
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- },
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- onError: function ( errorMessage ) {
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-
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- scope._onError( errorMessage );
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-
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- },
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- onLoad: function ( object3d, message ) {
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-
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- scope._onLoad( object3d, message );
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-
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- },
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- };
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- this.contentRef = null;
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- this.legacyMode = false;
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-
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- this.materials = {};
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- this.materialPerSmoothingGroup = false;
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- this.useOAsMesh = false;
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- this.useIndices = false;
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- this.disregardNormals = false;
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-
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- this.vertices = [];
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- this.colors = [];
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- this.normals = [];
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- this.uvs = [];
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-
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- this.rawMesh = {
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- objectName: '',
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- groupName: '',
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- activeMtlName: '',
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- mtllibName: '',
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-
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- // reset with new mesh
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- faceType: - 1,
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- subGroups: [],
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- subGroupInUse: null,
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- smoothingGroup: {
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- splitMaterials: false,
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- normalized: - 1,
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- real: - 1
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- },
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- counts: {
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- doubleIndicesCount: 0,
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- faceCount: 0,
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- mtlCount: 0,
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- smoothingGroupCount: 0
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- }
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- };
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-
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- this.inputObjectCount = 1;
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- this.outputObjectCount = 1;
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- this.globalCounts = {
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- vertices: 0,
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- faces: 0,
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- doubleIndicesCount: 0,
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- lineByte: 0,
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- currentByte: 0,
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- totalBytes: 0
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- };
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-
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-};
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-
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-OBJLoader2Parser.prototype = {
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-
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- constructor: OBJLoader2Parser,
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-
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- _resetRawMesh: function () {
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-
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- // faces are stored according combined index of group, material and smoothingGroup (0 or not)
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- this.rawMesh.subGroups = [];
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- this.rawMesh.subGroupInUse = null;
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- this.rawMesh.smoothingGroup.normalized = - 1;
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- this.rawMesh.smoothingGroup.real = - 1;
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-
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- // this default index is required as it is possible to define faces without 'g' or 'usemtl'
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- this._pushSmoothingGroup( 1 );
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-
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- this.rawMesh.counts.doubleIndicesCount = 0;
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- this.rawMesh.counts.faceCount = 0;
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- this.rawMesh.counts.mtlCount = 0;
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- this.rawMesh.counts.smoothingGroupCount = 0;
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-
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- },
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-
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- /**
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- * Tells whether a material shall be created per smoothing group.
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- *
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- * @param {boolean} materialPerSmoothingGroup=false
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- * @return {OBJLoader2Parser}
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- */
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- setMaterialPerSmoothingGroup: function ( materialPerSmoothingGroup ) {
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-
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- this.materialPerSmoothingGroup = materialPerSmoothingGroup === true;
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- return this;
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-
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- },
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-
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- /**
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- * Usually 'o' is meta-information and does not result in creation of new meshes, but mesh creation on occurrence of "o" can be enforced.
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- *
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- * @param {boolean} useOAsMesh=false
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- * @return {OBJLoader2Parser}
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- */
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- setUseOAsMesh: function ( useOAsMesh ) {
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-
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- this.useOAsMesh = useOAsMesh === true;
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- return this;
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-
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- },
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-
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- /**
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- * Instructs loaders to create indexed {@link BufferGeometry}.
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- *
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- * @param {boolean} useIndices=false
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- * @return {OBJLoader2Parser}
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- */
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- setUseIndices: function ( useIndices ) {
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-
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- this.useIndices = useIndices === true;
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- return this;
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-
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- },
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-
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- /**
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- * Tells whether normals should be completely disregarded and regenerated.
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- *
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- * @param {boolean} disregardNormals=false
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- * @return {OBJLoader2Parser}
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- */
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- setDisregardNormals: function ( disregardNormals ) {
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-
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- this.disregardNormals = disregardNormals === true;
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- return this;
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-
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- },
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-
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- /**
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- * Clears materials object and sets the new ones.
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- *
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- * @param {Object} materials Object with named materials
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- */
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- setMaterials: function ( materials ) {
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-
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- this.materials = Object.assign( {}, materials );
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-
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- },
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-
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- /**
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- * Register a function that is called once an asset (mesh/material) becomes available.
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- *
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- * @param onAssetAvailable
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- * @return {OBJLoader2Parser}
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- */
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- setCallbackOnAssetAvailable: function ( onAssetAvailable ) {
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-
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- if ( onAssetAvailable !== null && onAssetAvailable !== undefined && onAssetAvailable instanceof Function ) {
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-
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- this.callbacks.onAssetAvailable = onAssetAvailable;
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-
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- }
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-
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- return this;
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-
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- },
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-
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- /**
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- * Register a function that is used to report overall processing progress.
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- *
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- * @param {Function} onProgress
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- * @return {OBJLoader2Parser}
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- */
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- setCallbackOnProgress: function ( onProgress ) {
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-
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- if ( onProgress !== null && onProgress !== undefined && onProgress instanceof Function ) {
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-
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- this.callbacks.onProgress = onProgress;
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-
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- }
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-
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- return this;
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-
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- },
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-
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- /**
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- * Register an error handler function that is called if errors occur. It can decide to just log or to throw an exception.
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- *
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- * @param {Function} onError
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- * @return {OBJLoader2Parser}
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- */
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- setCallbackOnError: function ( onError ) {
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-
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- if ( onError !== null && onError !== undefined && onError instanceof Function ) {
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-
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- this.callbacks.onError = onError;
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-
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- }
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-
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- return this;
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-
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- },
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-
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- /**
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- * Register a function that is called when parsing was completed.
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- *
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- * @param {Function} onLoad
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- * @return {OBJLoader2Parser}
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- */
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- setCallbackOnLoad: function ( onLoad ) {
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-
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- if ( onLoad !== null && onLoad !== undefined && onLoad instanceof Function ) {
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-
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- this.callbacks.onLoad = onLoad;
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-
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- }
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-
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- return this;
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-
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- },
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-
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- /**
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- * Announce parse progress feedback which is logged to the console.
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- * @private
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- *
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- * @param {string} text Textual description of the event
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- */
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- _onProgress: function ( text ) {
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-
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- const message = text ? text : '';
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- if ( this.logging.enabled && this.logging.debug ) {
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-
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- console.log( message );
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-
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- }
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-
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- },
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-
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- /**
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- * Announce error feedback which is logged as error message.
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- * @private
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- *
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- * @param {String} errorMessage The event containing the error
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- */
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- _onError: function ( errorMessage ) {
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-
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- if ( this.logging.enabled && this.logging.debug ) {
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-
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- console.error( errorMessage );
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-
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- }
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-
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- },
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-
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- _onAssetAvailable: function ( /*payload*/ ) {
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-
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- const errorMessage = 'OBJLoader2Parser does not provide implementation for onAssetAvailable. Aborting...';
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- this.callbacks.onError( errorMessage );
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- throw errorMessage;
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-
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- },
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-
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- _onLoad: function ( object3d, message ) {
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-
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- console.log( 'You reached parser default onLoad callback: ' + message );
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-
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- },
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-
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- /**
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- * Enable or disable logging in general (except warn and error), plus enable or disable debug logging.
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- *
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- * @param {boolean} enabled True or false.
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- * @param {boolean} debug True or false.
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- *
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- * @return {OBJLoader2Parser}
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- */
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- setLogging: function ( enabled, debug ) {
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-
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- this.logging.enabled = enabled === true;
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- this.logging.debug = debug === true;
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- return this;
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-
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- },
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-
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- _configure: function () {
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-
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- this._pushSmoothingGroup( 1 );
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- if ( this.logging.enabled ) {
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-
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- const matKeys = Object.keys( this.materials );
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- const matNames = ( matKeys.length > 0 ) ? '\n\tmaterialNames:\n\t\t- ' + matKeys.join( '\n\t\t- ' ) : '\n\tmaterialNames: None';
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- let printedConfig = 'OBJLoader.Parser configuration:'
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- + matNames
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- + '\n\tmaterialPerSmoothingGroup: ' + this.materialPerSmoothingGroup
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- + '\n\tuseOAsMesh: ' + this.useOAsMesh
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- + '\n\tuseIndices: ' + this.useIndices
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- + '\n\tdisregardNormals: ' + this.disregardNormals;
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- printedConfig += '\n\tcallbacks.onProgress: ' + this.callbacks.onProgress.name;
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- printedConfig += '\n\tcallbacks.onAssetAvailable: ' + this.callbacks.onAssetAvailable.name;
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- printedConfig += '\n\tcallbacks.onError: ' + this.callbacks.onError.name;
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- console.info( printedConfig );
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-
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- }
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-
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- },
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-
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- /**
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- * Parse the provided arraybuffer
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- *
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- * @param {Uint8Array} arrayBuffer OBJ data as Uint8Array
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- */
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- execute: function ( arrayBuffer ) {
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-
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- if ( this.logging.enabled ) console.time( 'OBJLoader2Parser.execute' );
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- this._configure();
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-
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- const arrayBufferView = new Uint8Array( arrayBuffer );
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- this.contentRef = arrayBufferView;
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- const length = arrayBufferView.byteLength;
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- this.globalCounts.totalBytes = length;
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- const buffer = new Array( 128 );
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-
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- let bufferPointer = 0;
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- let slashesCount = 0;
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- let word = '';
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- let currentByte = 0;
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- for ( let code; currentByte < length; currentByte ++ ) {
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-
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- code = arrayBufferView[ currentByte ];
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- switch ( code ) {
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-
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- // space
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- case 32:
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- if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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- word = '';
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- break;
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- // slash
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- case 47:
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- if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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- slashesCount ++;
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- word = '';
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- break;
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-
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- // LF
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- case 10:
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- this._processLine( buffer, bufferPointer, slashesCount, word, currentByte );
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- word = '';
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- bufferPointer = 0;
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- slashesCount = 0;
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- break;
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-
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- // CR
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- case 13:
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- break;
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-
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- default:
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- word += String.fromCharCode( code );
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- break;
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-
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- }
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-
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- }
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-
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- this._processLine( buffer, bufferPointer, slashesCount, word, currentByte );
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- this._finalizeParsing();
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- if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2Parser.execute' );
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-
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- },
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-
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- /**
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- * Parse the provided text
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- *
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- * @param {string} text OBJ data as string
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- */
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- executeLegacy: function ( text ) {
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-
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- if ( this.logging.enabled ) console.time( 'OBJLoader2Parser.executeLegacy' );
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- this._configure();
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- this.legacyMode = true;
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- this.contentRef = text;
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- const length = text.length;
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- this.globalCounts.totalBytes = length;
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- const buffer = new Array( 128 );
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-
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- let bufferPointer = 0;
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- let slashesCount = 0;
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- let word = '';
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- let currentByte = 0;
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- for ( let char; currentByte < length; currentByte ++ ) {
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-
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- char = text[ currentByte ];
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- switch ( char ) {
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-
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- case ' ':
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- if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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- word = '';
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- break;
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-
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- case '/':
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- if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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- slashesCount ++;
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- word = '';
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- break;
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-
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- case '\n':
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- this._processLine( buffer, bufferPointer, slashesCount, word, currentByte );
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- word = '';
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- bufferPointer = 0;
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- slashesCount = 0;
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- break;
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-
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- case '\r':
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- break;
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-
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- default:
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- word += char;
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-
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- }
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-
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- }
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-
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- this._processLine( buffer, bufferPointer, word, slashesCount );
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- this._finalizeParsing();
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- if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2Parser.executeLegacy' );
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-
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- },
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-
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- _processLine: function ( buffer, bufferPointer, slashesCount, word, currentByte ) {
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-
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- this.globalCounts.lineByte = this.globalCounts.currentByte;
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- this.globalCounts.currentByte = currentByte;
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- if ( bufferPointer < 1 ) return;
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-
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- if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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-
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- const reconstructString = function ( content, legacyMode, start, stop ) {
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-
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- let line = '';
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- if ( stop > start ) {
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-
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- let i;
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- if ( legacyMode ) {
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-
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- for ( i = start; i < stop; i ++ ) line += content[ i ];
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
-
|
|
|
- for ( i = start; i < stop; i ++ ) line += String.fromCharCode( content[ i ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- line = line.trim();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return line;
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- let bufferLength, length, i;
|
|
|
- const lineDesignation = buffer[ 0 ];
|
|
|
- switch ( lineDesignation ) {
|
|
|
-
|
|
|
- case 'v':
|
|
|
- this.vertices.push( parseFloat( buffer[ 1 ] ) );
|
|
|
- this.vertices.push( parseFloat( buffer[ 2 ] ) );
|
|
|
- this.vertices.push( parseFloat( buffer[ 3 ] ) );
|
|
|
- if ( bufferPointer > 4 ) {
|
|
|
-
|
|
|
- this.colors.push( parseFloat( buffer[ 4 ] ) );
|
|
|
- this.colors.push( parseFloat( buffer[ 5 ] ) );
|
|
|
- this.colors.push( parseFloat( buffer[ 6 ] ) );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- case 'vt':
|
|
|
- this.uvs.push( parseFloat( buffer[ 1 ] ) );
|
|
|
- this.uvs.push( parseFloat( buffer[ 2 ] ) );
|
|
|
- break;
|
|
|
-
|
|
|
- case 'vn':
|
|
|
- this.normals.push( parseFloat( buffer[ 1 ] ) );
|
|
|
- this.normals.push( parseFloat( buffer[ 2 ] ) );
|
|
|
- this.normals.push( parseFloat( buffer[ 3 ] ) );
|
|
|
- break;
|
|
|
-
|
|
|
- case 'f':
|
|
|
- bufferLength = bufferPointer - 1;
|
|
|
-
|
|
|
- // "f vertex ..."
|
|
|
- if ( slashesCount === 0 ) {
|
|
|
-
|
|
|
- this._checkFaceType( 0 );
|
|
|
- for ( i = 2, length = bufferLength; i < length; i ++ ) {
|
|
|
-
|
|
|
- this._buildFace( buffer[ 1 ] );
|
|
|
- this._buildFace( buffer[ i ] );
|
|
|
- this._buildFace( buffer[ i + 1 ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // "f vertex/uv ..."
|
|
|
-
|
|
|
- } else if ( bufferLength === slashesCount * 2 ) {
|
|
|
-
|
|
|
- this._checkFaceType( 1 );
|
|
|
- for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
|
|
|
-
|
|
|
- this._buildFace( buffer[ 1 ], buffer[ 2 ] );
|
|
|
- this._buildFace( buffer[ i ], buffer[ i + 1 ] );
|
|
|
- this._buildFace( buffer[ i + 2 ], buffer[ i + 3 ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // "f vertex/uv/normal ..."
|
|
|
-
|
|
|
- } else if ( bufferLength * 2 === slashesCount * 3 ) {
|
|
|
-
|
|
|
- this._checkFaceType( 2 );
|
|
|
- for ( i = 4, length = bufferLength - 3; i < length; i += 3 ) {
|
|
|
-
|
|
|
- this._buildFace( buffer[ 1 ], buffer[ 2 ], buffer[ 3 ] );
|
|
|
- this._buildFace( buffer[ i ], buffer[ i + 1 ], buffer[ i + 2 ] );
|
|
|
- this._buildFace( buffer[ i + 3 ], buffer[ i + 4 ], buffer[ i + 5 ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // "f vertex//normal ..."
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- this._checkFaceType( 3 );
|
|
|
- for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
|
|
|
-
|
|
|
- this._buildFace( buffer[ 1 ], undefined, buffer[ 2 ] );
|
|
|
- this._buildFace( buffer[ i ], undefined, buffer[ i + 1 ] );
|
|
|
- this._buildFace( buffer[ i + 2 ], undefined, buffer[ i + 3 ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- case 'l':
|
|
|
- case 'p':
|
|
|
- bufferLength = bufferPointer - 1;
|
|
|
- if ( bufferLength === slashesCount * 2 ) {
|
|
|
-
|
|
|
- this._checkFaceType( 4 );
|
|
|
- for ( i = 1, length = bufferLength + 1; i < length; i += 2 ) this._buildFace( buffer[ i ], buffer[ i + 1 ] );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- this._checkFaceType( ( lineDesignation === 'l' ) ? 5 : 6 );
|
|
|
- for ( i = 1, length = bufferLength + 1; i < length; i ++ ) this._buildFace( buffer[ i ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- case 's':
|
|
|
- this._pushSmoothingGroup( buffer[ 1 ] );
|
|
|
- break;
|
|
|
-
|
|
|
- case 'g':
|
|
|
- // 'g' leads to creation of mesh if valid data (faces declaration was done before), otherwise only groupName gets set
|
|
|
- this._processCompletedMesh();
|
|
|
- this.rawMesh.groupName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
|
|
|
- break;
|
|
|
-
|
|
|
- case 'o':
|
|
|
- // 'o' is meta-information and usually does not result in creation of new meshes, but can be enforced with "useOAsMesh"
|
|
|
- if ( this.useOAsMesh ) this._processCompletedMesh();
|
|
|
- this.rawMesh.objectName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
|
|
|
- break;
|
|
|
-
|
|
|
- case 'mtllib':
|
|
|
- this.rawMesh.mtllibName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
|
|
|
- break;
|
|
|
-
|
|
|
- case 'usemtl':
|
|
|
- const mtlName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
|
|
|
- if ( mtlName !== '' && this.rawMesh.activeMtlName !== mtlName ) {
|
|
|
-
|
|
|
- this.rawMesh.activeMtlName = mtlName;
|
|
|
- this.rawMesh.counts.mtlCount ++;
|
|
|
- this._checkSubGroup();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- break;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- _pushSmoothingGroup: function ( smoothingGroup ) {
|
|
|
-
|
|
|
- let smoothingGroupInt = parseInt( smoothingGroup );
|
|
|
- if ( isNaN( smoothingGroupInt ) ) {
|
|
|
-
|
|
|
- smoothingGroupInt = smoothingGroup === 'off' ? 0 : 1;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- const smoothCheck = this.rawMesh.smoothingGroup.normalized;
|
|
|
- this.rawMesh.smoothingGroup.normalized = this.rawMesh.smoothingGroup.splitMaterials ? smoothingGroupInt : ( smoothingGroupInt === 0 ) ? 0 : 1;
|
|
|
- this.rawMesh.smoothingGroup.real = smoothingGroupInt;
|
|
|
-
|
|
|
- if ( smoothCheck !== smoothingGroupInt ) {
|
|
|
-
|
|
|
- this.rawMesh.counts.smoothingGroupCount ++;
|
|
|
- this._checkSubGroup();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- /**
|
|
|
- * Expanded faceTypes include all four face types, both line types and the point type
|
|
|
- * faceType = 0: "f vertex ..."
|
|
|
- * faceType = 1: "f vertex/uv ..."
|
|
|
- * faceType = 2: "f vertex/uv/normal ..."
|
|
|
- * faceType = 3: "f vertex//normal ..."
|
|
|
- * faceType = 4: "l vertex/uv ..." or "l vertex ..."
|
|
|
- * faceType = 5: "l vertex ..."
|
|
|
- * faceType = 6: "p vertex ..."
|
|
|
- */
|
|
|
- _checkFaceType: function ( faceType ) {
|
|
|
-
|
|
|
- if ( this.rawMesh.faceType !== faceType ) {
|
|
|
-
|
|
|
- this._processCompletedMesh();
|
|
|
- this.rawMesh.faceType = faceType;
|
|
|
- this._checkSubGroup();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- _checkSubGroup: function () {
|
|
|
-
|
|
|
- const index = this.rawMesh.activeMtlName + '|' + this.rawMesh.smoothingGroup.normalized;
|
|
|
- this.rawMesh.subGroupInUse = this.rawMesh.subGroups[ index ];
|
|
|
-
|
|
|
- if ( this.rawMesh.subGroupInUse === undefined || this.rawMesh.subGroupInUse === null ) {
|
|
|
-
|
|
|
- this.rawMesh.subGroupInUse = {
|
|
|
- index: index,
|
|
|
- objectName: this.rawMesh.objectName,
|
|
|
- groupName: this.rawMesh.groupName,
|
|
|
- materialName: this.rawMesh.activeMtlName,
|
|
|
- smoothingGroup: this.rawMesh.smoothingGroup.normalized,
|
|
|
- vertices: [],
|
|
|
- indexMappingsCount: 0,
|
|
|
- indexMappings: [],
|
|
|
- indices: [],
|
|
|
- colors: [],
|
|
|
- uvs: [],
|
|
|
- normals: []
|
|
|
- };
|
|
|
- this.rawMesh.subGroups[ index ] = this.rawMesh.subGroupInUse;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- _buildFace: function ( faceIndexV, faceIndexU, faceIndexN ) {
|
|
|
-
|
|
|
- const subGroupInUse = this.rawMesh.subGroupInUse;
|
|
|
- const scope = this;
|
|
|
- const updateSubGroupInUse = function () {
|
|
|
-
|
|
|
- const faceIndexVi = parseInt( faceIndexV );
|
|
|
- let indexPointerV = 3 * ( faceIndexVi > 0 ? faceIndexVi - 1 : faceIndexVi + scope.vertices.length / 3 );
|
|
|
- let indexPointerC = scope.colors.length > 0 ? indexPointerV : null;
|
|
|
-
|
|
|
- const vertices = subGroupInUse.vertices;
|
|
|
- vertices.push( scope.vertices[ indexPointerV ++ ] );
|
|
|
- vertices.push( scope.vertices[ indexPointerV ++ ] );
|
|
|
- vertices.push( scope.vertices[ indexPointerV ] );
|
|
|
-
|
|
|
- if ( indexPointerC !== null ) {
|
|
|
-
|
|
|
- const colors = subGroupInUse.colors;
|
|
|
- colors.push( scope.colors[ indexPointerC ++ ] );
|
|
|
- colors.push( scope.colors[ indexPointerC ++ ] );
|
|
|
- colors.push( scope.colors[ indexPointerC ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( faceIndexU ) {
|
|
|
-
|
|
|
- const faceIndexUi = parseInt( faceIndexU );
|
|
|
- let indexPointerU = 2 * ( faceIndexUi > 0 ? faceIndexUi - 1 : faceIndexUi + scope.uvs.length / 2 );
|
|
|
- const uvs = subGroupInUse.uvs;
|
|
|
- uvs.push( scope.uvs[ indexPointerU ++ ] );
|
|
|
- uvs.push( scope.uvs[ indexPointerU ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( faceIndexN && ! scope.disregardNormals ) {
|
|
|
-
|
|
|
- const faceIndexNi = parseInt( faceIndexN );
|
|
|
- let indexPointerN = 3 * ( faceIndexNi > 0 ? faceIndexNi - 1 : faceIndexNi + scope.normals.length / 3 );
|
|
|
- const normals = subGroupInUse.normals;
|
|
|
- normals.push( scope.normals[ indexPointerN ++ ] );
|
|
|
- normals.push( scope.normals[ indexPointerN ++ ] );
|
|
|
- normals.push( scope.normals[ indexPointerN ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- if ( this.useIndices ) {
|
|
|
-
|
|
|
- if ( this.disregardNormals ) faceIndexN = undefined;
|
|
|
- const mappingName = faceIndexV + ( faceIndexU ? '_' + faceIndexU : '_n' ) + ( faceIndexN ? '_' + faceIndexN : '_n' );
|
|
|
- let indicesPointer = subGroupInUse.indexMappings[ mappingName ];
|
|
|
- if ( indicesPointer === undefined || indicesPointer === null ) {
|
|
|
-
|
|
|
- indicesPointer = this.rawMesh.subGroupInUse.vertices.length / 3;
|
|
|
- updateSubGroupInUse();
|
|
|
- subGroupInUse.indexMappings[ mappingName ] = indicesPointer;
|
|
|
- subGroupInUse.indexMappingsCount ++;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- this.rawMesh.counts.doubleIndicesCount ++;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- subGroupInUse.indices.push( indicesPointer );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- updateSubGroupInUse();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- this.rawMesh.counts.faceCount ++;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- _createRawMeshReport: function ( inputObjectCount ) {
|
|
|
-
|
|
|
- return 'Input Object number: ' + inputObjectCount +
|
|
|
- '\n\tObject name: ' + this.rawMesh.objectName +
|
|
|
- '\n\tGroup name: ' + this.rawMesh.groupName +
|
|
|
- '\n\tMtllib name: ' + this.rawMesh.mtllibName +
|
|
|
- '\n\tVertex count: ' + this.vertices.length / 3 +
|
|
|
- '\n\tNormal count: ' + this.normals.length / 3 +
|
|
|
- '\n\tUV count: ' + this.uvs.length / 2 +
|
|
|
- '\n\tSmoothingGroup count: ' + this.rawMesh.counts.smoothingGroupCount +
|
|
|
- '\n\tMaterial count: ' + this.rawMesh.counts.mtlCount +
|
|
|
- '\n\tReal MeshOutputGroup count: ' + this.rawMesh.subGroups.length;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- /**
|
|
|
- * Clear any empty subGroup and calculate absolute vertex, normal and uv counts
|
|
|
- */
|
|
|
- _finalizeRawMesh: function () {
|
|
|
-
|
|
|
- const meshOutputGroupTemp = [];
|
|
|
- let meshOutputGroup;
|
|
|
- let absoluteVertexCount = 0;
|
|
|
- let absoluteIndexMappingsCount = 0;
|
|
|
- let absoluteIndexCount = 0;
|
|
|
- let absoluteColorCount = 0;
|
|
|
- let absoluteNormalCount = 0;
|
|
|
- let absoluteUvCount = 0;
|
|
|
- let indices;
|
|
|
- for ( const name in this.rawMesh.subGroups ) {
|
|
|
-
|
|
|
- meshOutputGroup = this.rawMesh.subGroups[ name ];
|
|
|
- if ( meshOutputGroup.vertices.length > 0 ) {
|
|
|
-
|
|
|
- indices = meshOutputGroup.indices;
|
|
|
- if ( indices.length > 0 && absoluteIndexMappingsCount > 0 ) {
|
|
|
-
|
|
|
- for ( let i = 0; i < indices.length; i ++ ) {
|
|
|
-
|
|
|
- indices[ i ] = indices[ i ] + absoluteIndexMappingsCount;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- meshOutputGroupTemp.push( meshOutputGroup );
|
|
|
- absoluteVertexCount += meshOutputGroup.vertices.length;
|
|
|
- absoluteIndexMappingsCount += meshOutputGroup.indexMappingsCount;
|
|
|
- absoluteIndexCount += meshOutputGroup.indices.length;
|
|
|
- absoluteColorCount += meshOutputGroup.colors.length;
|
|
|
- absoluteUvCount += meshOutputGroup.uvs.length;
|
|
|
- absoluteNormalCount += meshOutputGroup.normals.length;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // do not continue if no result
|
|
|
- let result = null;
|
|
|
- if ( meshOutputGroupTemp.length > 0 ) {
|
|
|
-
|
|
|
- result = {
|
|
|
- name: this.rawMesh.groupName !== '' ? this.rawMesh.groupName : this.rawMesh.objectName,
|
|
|
- subGroups: meshOutputGroupTemp,
|
|
|
- absoluteVertexCount: absoluteVertexCount,
|
|
|
- absoluteIndexCount: absoluteIndexCount,
|
|
|
- absoluteColorCount: absoluteColorCount,
|
|
|
- absoluteNormalCount: absoluteNormalCount,
|
|
|
- absoluteUvCount: absoluteUvCount,
|
|
|
- faceCount: this.rawMesh.counts.faceCount,
|
|
|
- doubleIndicesCount: this.rawMesh.counts.doubleIndicesCount
|
|
|
- };
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return result;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- _processCompletedMesh: function () {
|
|
|
-
|
|
|
- const result = this._finalizeRawMesh();
|
|
|
- const haveMesh = result !== null;
|
|
|
- if ( haveMesh ) {
|
|
|
-
|
|
|
- if ( this.colors.length > 0 && this.colors.length !== this.vertices.length ) {
|
|
|
-
|
|
|
- this.callbacks.onError( 'Vertex Colors were detected, but vertex count and color count do not match!' );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( this.logging.enabled && this.logging.debug ) console.debug( this._createRawMeshReport( this.inputObjectCount ) );
|
|
|
- this.inputObjectCount ++;
|
|
|
-
|
|
|
- this._buildMesh( result );
|
|
|
- const progressBytesPercent = this.globalCounts.currentByte / this.globalCounts.totalBytes;
|
|
|
- this._onProgress( 'Completed [o: ' + this.rawMesh.objectName + ' g:' + this.rawMesh.groupName + '' +
|
|
|
- '] Total progress: ' + ( progressBytesPercent * 100 ).toFixed( 2 ) + '%' );
|
|
|
- this._resetRawMesh();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return haveMesh;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- /**
|
|
|
- * SubGroups are transformed to too intermediate format that is forwarded to the MeshReceiver.
|
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- * It is ensured that SubGroups only contain objects with vertices (no need to check).
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- *
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- * @param result
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- */
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- _buildMesh: function ( result ) {
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-
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- const meshOutputGroups = result.subGroups;
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-
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- const vertexFA = new Float32Array( result.absoluteVertexCount );
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- this.globalCounts.vertices += result.absoluteVertexCount / 3;
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- this.globalCounts.faces += result.faceCount;
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- this.globalCounts.doubleIndicesCount += result.doubleIndicesCount;
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- const indexUA = ( result.absoluteIndexCount > 0 ) ? new Uint32Array( result.absoluteIndexCount ) : null;
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- const colorFA = ( result.absoluteColorCount > 0 ) ? new Float32Array( result.absoluteColorCount ) : null;
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- const normalFA = ( result.absoluteNormalCount > 0 ) ? new Float32Array( result.absoluteNormalCount ) : null;
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- const uvFA = ( result.absoluteUvCount > 0 ) ? new Float32Array( result.absoluteUvCount ) : null;
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- const haveVertexColors = colorFA !== null;
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-
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- let meshOutputGroup;
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- const materialNames = [];
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-
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- const createMultiMaterial = ( meshOutputGroups.length > 1 );
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- let materialIndex = 0;
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- const materialIndexMapping = [];
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- let selectedMaterialIndex;
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- let materialGroup;
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- const materialGroups = [];
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-
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- let vertexFAOffset = 0;
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- let indexUAOffset = 0;
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- let colorFAOffset = 0;
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- let normalFAOffset = 0;
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- let uvFAOffset = 0;
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- let materialGroupOffset = 0;
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- let materialGroupLength = 0;
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-
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- let materialOrg, material, materialName, materialNameOrg;
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- // only one specific face type
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- for ( const oodIndex in meshOutputGroups ) {
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-
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- if ( ! meshOutputGroups.hasOwnProperty( oodIndex ) ) continue;
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- meshOutputGroup = meshOutputGroups[ oodIndex ];
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-
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- materialNameOrg = meshOutputGroup.materialName;
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- if ( this.rawMesh.faceType < 4 ) {
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-
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- materialName = materialNameOrg + ( haveVertexColors ? '_vertexColor' : '' ) + ( meshOutputGroup.smoothingGroup === 0 ? '_flat' : '' );
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-
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-
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- } else {
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-
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- materialName = this.rawMesh.faceType === 6 ? 'defaultPointMaterial' : 'defaultLineMaterial';
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-
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- }
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-
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- materialOrg = this.materials[ materialNameOrg ];
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- material = this.materials[ materialName ];
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-
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- // both original and derived names do not lead to an existing material => need to use a default material
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- if ( ( materialOrg === undefined || materialOrg === null ) && ( material === undefined || material === null ) ) {
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-
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- materialName = haveVertexColors ? 'defaultVertexColorMaterial' : 'defaultMaterial';
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- material = this.materials[ materialName ];
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- if ( this.logging.enabled ) {
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-
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- console.info( 'object_group "' + meshOutputGroup.objectName + '_' +
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- meshOutputGroup.groupName + '" was defined with unresolvable material "' +
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- materialNameOrg + '"! Assigning "' + materialName + '".' );
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-
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- }
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-
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- }
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-
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- if ( material === undefined || material === null ) {
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-
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- const materialCloneInstructions = {
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- materialNameOrg: materialNameOrg,
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- materialName: materialName,
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- materialProperties: {
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- vertexColors: haveVertexColors ? 2 : 0,
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- flatShading: meshOutputGroup.smoothingGroup === 0
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- }
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- };
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- const payload = {
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- cmd: 'assetAvailable',
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- type: 'material',
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- materials: {
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- materialCloneInstructions: materialCloneInstructions
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- }
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- };
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- this.callbacks.onAssetAvailable( payload );
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-
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- // only set materials if they don't exist, yet
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- const matCheck = this.materials[ materialName ];
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- if ( matCheck === undefined || matCheck === null ) {
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-
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- this.materials[ materialName ] = materialCloneInstructions;
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-
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- }
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-
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- }
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-
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- if ( createMultiMaterial ) {
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-
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- // re-use material if already used before. Reduces materials array size and eliminates duplicates
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- selectedMaterialIndex = materialIndexMapping[ materialName ];
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- if ( ! selectedMaterialIndex ) {
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-
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- selectedMaterialIndex = materialIndex;
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- materialIndexMapping[ materialName ] = materialIndex;
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- materialNames.push( materialName );
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- materialIndex ++;
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-
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- }
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-
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- materialGroupLength = this.useIndices ? meshOutputGroup.indices.length : meshOutputGroup.vertices.length / 3;
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- materialGroup = {
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- start: materialGroupOffset,
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- count: materialGroupLength,
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- index: selectedMaterialIndex
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- };
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- materialGroups.push( materialGroup );
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- materialGroupOffset += materialGroupLength;
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-
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- } else {
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-
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- materialNames.push( materialName );
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-
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- }
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-
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- vertexFA.set( meshOutputGroup.vertices, vertexFAOffset );
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- vertexFAOffset += meshOutputGroup.vertices.length;
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-
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- if ( indexUA ) {
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-
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- indexUA.set( meshOutputGroup.indices, indexUAOffset );
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- indexUAOffset += meshOutputGroup.indices.length;
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-
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- }
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-
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- if ( colorFA ) {
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-
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- colorFA.set( meshOutputGroup.colors, colorFAOffset );
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- colorFAOffset += meshOutputGroup.colors.length;
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-
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- }
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-
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- if ( normalFA ) {
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-
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- normalFA.set( meshOutputGroup.normals, normalFAOffset );
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- normalFAOffset += meshOutputGroup.normals.length;
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-
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- }
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-
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- if ( uvFA ) {
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-
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- uvFA.set( meshOutputGroup.uvs, uvFAOffset );
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- uvFAOffset += meshOutputGroup.uvs.length;
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-
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- }
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-
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- if ( this.logging.enabled && this.logging.debug ) {
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-
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- let materialIndexLine = '';
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- if ( selectedMaterialIndex ) {
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-
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- materialIndexLine = '\n\t\tmaterialIndex: ' + selectedMaterialIndex;
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-
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- }
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-
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- const createdReport = '\tOutput Object no.: ' + this.outputObjectCount +
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- '\n\t\tgroupName: ' + meshOutputGroup.groupName +
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- '\n\t\tIndex: ' + meshOutputGroup.index +
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- '\n\t\tfaceType: ' + this.rawMesh.faceType +
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- '\n\t\tmaterialName: ' + meshOutputGroup.materialName +
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- '\n\t\tsmoothingGroup: ' + meshOutputGroup.smoothingGroup +
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- materialIndexLine +
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- '\n\t\tobjectName: ' + meshOutputGroup.objectName +
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- '\n\t\t#vertices: ' + meshOutputGroup.vertices.length / 3 +
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- '\n\t\t#indices: ' + meshOutputGroup.indices.length +
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- '\n\t\t#colors: ' + meshOutputGroup.colors.length / 3 +
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- '\n\t\t#uvs: ' + meshOutputGroup.uvs.length / 2 +
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- '\n\t\t#normals: ' + meshOutputGroup.normals.length / 3;
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- console.debug( createdReport );
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-
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- }
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-
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- }
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-
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- this.outputObjectCount ++;
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- this.callbacks.onAssetAvailable(
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- {
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- cmd: 'assetAvailable',
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- type: 'mesh',
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- progress: {
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- numericalValue: this.globalCounts.currentByte / this.globalCounts.totalBytes
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- },
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- params: {
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- meshName: result.name
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- },
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- materials: {
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- multiMaterial: createMultiMaterial,
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- materialNames: materialNames,
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- materialGroups: materialGroups
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- },
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- buffers: {
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- vertices: vertexFA,
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- indices: indexUA,
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- colors: colorFA,
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- normals: normalFA,
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- uvs: uvFA
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- },
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- // 0: mesh, 1: line, 2: point
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- geometryType: this.rawMesh.faceType < 4 ? 0 : ( this.rawMesh.faceType === 6 ) ? 2 : 1
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- },
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- [ vertexFA.buffer ],
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- indexUA !== null ? [ indexUA.buffer ] : null,
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- colorFA !== null ? [ colorFA.buffer ] : null,
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- normalFA !== null ? [ normalFA.buffer ] : null,
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- uvFA !== null ? [ uvFA.buffer ] : null
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- );
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-
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- },
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-
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- _finalizeParsing: function () {
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-
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- if ( this.logging.enabled ) console.info( 'Global output object count: ' + this.outputObjectCount );
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- if ( this._processCompletedMesh() && this.logging.enabled ) {
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-
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- const parserFinalReport = 'Overall counts: ' +
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- '\n\tVertices: ' + this.globalCounts.vertices +
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- '\n\tFaces: ' + this.globalCounts.faces +
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- '\n\tMultiple definitions: ' + this.globalCounts.doubleIndicesCount;
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- console.info( parserFinalReport );
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-
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- }
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-
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- }
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-};
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-
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-export { OBJLoader2Parser };
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