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@@ -160,15 +160,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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if ( shadow.map === null ) {
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- var shadowFilter = THREE.LinearFilter;
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-
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- if ( scope.type === THREE.PCFSoftShadowMap ) {
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-
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- shadowFilter = THREE.NearestFilter;
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-
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- }
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-
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- var pars = { minFilter: shadowFilter, magFilter: shadowFilter, format: THREE.RGBAFormat };
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+ var pars = { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
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shadow.map = new THREE.WebGLRenderTarget( shadowMapSize.x, shadowMapSize.y, pars );
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