@@ -43,7 +43,7 @@ THREE.AnaglyphEffect = function ( renderer ) {
"void main() {",
- " vUv = vec2( uv.x, 1.0 - uv.y );",
+ " vUv = vec2( uv.x, uv.y );",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
@@ -43,7 +43,7 @@ THREE.ParallaxBarrierEffect = function ( renderer ) {