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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+
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+ <h1>[name]</h1>
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+
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+ <p class="desc">
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+ This buffer attribute class does not construct a VBO. Instead, it uses
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+ whatever VBO is passed in constructor and can later be altered via the
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+ *buffer* property.<br /><br />
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+ It is required to pass additional params alongside the VBO. Those are:
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+ the GL context, the GL data type, the number of components per vertex
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+ and the number of vertices.<br /><br />
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+ The most common use case for this class is when some kind of GPGPU
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+ calculation interferes or even produces the VBOs in question.
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+ </p>
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+
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+ <h2>Constructor</h2>
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+ <h3>[name]( [param:WebGLRenderingContext gl], [param:WebGLBuffer buffer], [param:GLenum type], [param:Integer itemSize], [param:Integer count], [param:Boolean normalized] )</h3>
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+ <p>
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+ gl — Must be a [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext].
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+ <br />
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+ buffer — Must be a [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLBuffer].
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+ <br />
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+ type — One of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Data_types].
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+ <br />
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+ itemSize — The number of values of the array that should be associated with
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+ a particular vertex. For instance, if this
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+ attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.
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+ <br />
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+ count — The expected number of vertices in VBO.
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+ <br /><br />
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+
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+ normalized — (optional) Applies to integer data only. Indicates how the underlying data
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+ in the buffer maps to the values in the GLSL code. For instance, if [page:TypedArray array] is an instance
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+ of UInt16Array, and [page:Boolean normalized] is true, the values 0 - +65535 in the array
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+ data will be mapped to 0.0f - +1.0f in the GLSL attribute. An Int16Array (signed) would map
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+ from -32767 - +32767 to -1.0f - +1.0f. If [page:Boolean normalized] is false, the values
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+ will be converted to floats unmodified, i.e. 32767 becomes 32767.0f.
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+ </p>
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:WebGLBuffer buffer]</h3>
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+ <p>
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+ The current <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGLBuffer" target="_blank">WebGLBuffer</a> instance.
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+ </p>
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+
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+ <h3>[property:Integer count]</h3>
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+ <p>
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+ The expected number of vertices in VBO.
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+ </p>
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+
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+ <h3>[property:Boolean normalized]</h3>
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+ <p>
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+ Indicates how the underlying data in the buffer maps to the values in the GLSL shader code.
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+ See the constructor above for details.
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+ </p>
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+
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+ <h3>[property:Integer itemSize]</h3>
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+ <p>
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+ How many values make up each item (vertex).
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+ </p>
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+
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+ <h3>[property:Integer elementSize]</h3>
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+ <p>
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+ Stores the corresponding size in bytes for the current *type* property value.
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+ </p>
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+ <p>
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+ <b>Don't touch</b>.
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+ </p>
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+
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+ <h3>[property:GLenum type]</h3>
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+ <p>
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+ A <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Standard_WebGL_1_constants" target="_blank">WebGL Data Type</a> describing the underlying VBO contents.
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+ </p>
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+ <p>
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+ Setting this is only allowed with *setType*.
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+ </p>
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+
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+ <h3>[property:Boolean isGLBufferAttribute]</h3>
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+ <p>
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+ Should be *true*.
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+ </p>
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:null setBuffer]( buffer ) </h3>
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+ <p>Sets the *buffer* property.</p>
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+
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+ <h3>[method:null setType]( type ) </h3>
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+ <p>Sets the *type* property.</p>
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+
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+ <h3>[method:null setItemSize]( itemSize ) </h3>
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+ <p>Sets the *itemSize* property.</p>
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+
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+ <h3>[method:null setCount]( count ) </h3>
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+ <p>Sets the *count* property.</p>
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+
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+
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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+</html>
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