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Simplified animation skinning blending example.

Mr.doob 10 gadi atpakaļ
vecāks
revīzija
4b18cf5151

+ 1 - 14
examples/js/BlendCharacterGui.js

@@ -7,7 +7,6 @@ function BlendCharacterGui(animations) {
 	var controls = {
 
 		gui: null,
-		"Lock Camera": false,
 		"Show Model": true,
 		"Show Skeleton": false,
 		"Time Scale": 1.0,
@@ -55,7 +54,6 @@ function BlendCharacterGui(animations) {
 		var playback = controls.gui.addFolder( 'Playback' );
 		var blending = controls.gui.addFolder( 'Blend Tuning' );
 
-		settings.add( controls, "Lock Camera" ).onChange( controls.lockCameraChanged );
 		settings.add( controls, "Show Model" ).onChange( controls.showModelChanged );
 		settings.add( controls, "Show Skeleton" ).onChange( controls.showSkeletonChanged );
 		settings.add( controls, "Time Scale", 0, 1, 0.01 );
@@ -174,17 +172,6 @@ function BlendCharacterGui(animations) {
 
 	};
 
-	controls.lockCameraChanged = function() {
-
-		var data = {
-			detail: {
-				shouldLock: controls['Lock Camera']
-			}
-		};
-
-		window.dispatchEvent( new CustomEvent( 'toggle-lock-camera', data ) );
-	};
-
 	controls.showSkeletonChanged = function() {
 
 		var data = {
@@ -211,4 +198,4 @@ function BlendCharacterGui(animations) {
 
 	init.call(this);
 
-}
+}

+ 0 - 9
examples/webgl_animation_skinning_blending.html

@@ -94,7 +94,6 @@
 				window.addEventListener( 'weight-animation', onWeightAnimation );
 				window.addEventListener( 'crossfade', onCrossfade );
 				window.addEventListener( 'warp', onWarp );
-				window.addEventListener( 'toggle-lock-camera', onLockCameraToggle );
 				window.addEventListener( 'toggle-show-skeleton', onShowSkeleton );
 				window.addEventListener( 'toggle-show-model', onShowModel );
 
@@ -184,14 +183,6 @@
 
 			}
 
-
-			function onLockCameraToggle( event ) {
-
-				var shouldLock = event.detail.shouldLock;
-				controls.enabled = !shouldLock;
-
-			}
-
 			function onShowSkeleton( event ) {
 
 				var shouldShow = event.detail.shouldShow;