|
@@ -7,7 +7,6 @@ function BlendCharacterGui(animations) {
|
|
|
var controls = {
|
|
|
|
|
|
gui: null,
|
|
|
- "Lock Camera": false,
|
|
|
"Show Model": true,
|
|
|
"Show Skeleton": false,
|
|
|
"Time Scale": 1.0,
|
|
@@ -55,7 +54,6 @@ function BlendCharacterGui(animations) {
|
|
|
var playback = controls.gui.addFolder( 'Playback' );
|
|
|
var blending = controls.gui.addFolder( 'Blend Tuning' );
|
|
|
|
|
|
- settings.add( controls, "Lock Camera" ).onChange( controls.lockCameraChanged );
|
|
|
settings.add( controls, "Show Model" ).onChange( controls.showModelChanged );
|
|
|
settings.add( controls, "Show Skeleton" ).onChange( controls.showSkeletonChanged );
|
|
|
settings.add( controls, "Time Scale", 0, 1, 0.01 );
|
|
@@ -174,17 +172,6 @@ function BlendCharacterGui(animations) {
|
|
|
|
|
|
};
|
|
|
|
|
|
- controls.lockCameraChanged = function() {
|
|
|
-
|
|
|
- var data = {
|
|
|
- detail: {
|
|
|
- shouldLock: controls['Lock Camera']
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- window.dispatchEvent( new CustomEvent( 'toggle-lock-camera', data ) );
|
|
|
- };
|
|
|
-
|
|
|
controls.showSkeletonChanged = function() {
|
|
|
|
|
|
var data = {
|
|
@@ -211,4 +198,4 @@ function BlendCharacterGui(animations) {
|
|
|
|
|
|
init.call(this);
|
|
|
|
|
|
-}
|
|
|
+}
|