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@@ -107,8 +107,8 @@ c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8
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d;b[1]=k+l*d;b[5]=a-m*d;b[9]=-c*g;b[2]=m-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a+m*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=m+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,m=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+m,b[1]=g*e,b[5]=m*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,m=
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c*d,b[0]=g*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(m+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
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e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
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-c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],u=c[10],w=c[14],t=c[3],v=c[7],D=c[11],c=c[15],x=d[0],B=d[4],y=d[8],A=d[12],z=d[1],H=d[5],G=
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-d[9],C=d[13],M=d[2],N=d[6],O=d[10],J=d[14],F=d[3],K=d[7],P=d[11],d=d[15];e[0]=f*x+g*z+h*M+k*F;e[4]=f*B+g*H+h*N+k*K;e[8]=f*y+g*G+h*O+k*P;e[12]=f*A+g*C+h*J+k*d;e[1]=l*x+m*z+p*M+n*F;e[5]=l*B+m*H+p*N+n*K;e[9]=l*y+m*G+p*O+n*P;e[13]=l*A+m*C+p*J+n*d;e[2]=q*x+s*z+u*M+w*F;e[6]=q*B+s*H+u*N+w*K;e[10]=q*y+s*G+u*O+w*P;e[14]=q*A+s*C+u*J+w*d;e[3]=t*x+v*z+D*M+c*F;e[7]=t*B+v*H+D*N+c*K;e[11]=t*y+v*G+D*O+c*P;e[15]=t*A+v*C+D*J+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
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+c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],u=c[10],w=c[14],t=c[3],v=c[7],D=c[11],c=c[15],x=d[0],E=d[4],y=d[8],A=d[12],z=d[1],H=d[5],G=
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+d[9],C=d[13],L=d[2],M=d[6],N=d[10],J=d[14],F=d[3],K=d[7],P=d[11],d=d[15];e[0]=f*x+g*z+h*L+k*F;e[4]=f*E+g*H+h*M+k*K;e[8]=f*y+g*G+h*N+k*P;e[12]=f*A+g*C+h*J+k*d;e[1]=l*x+m*z+p*L+n*F;e[5]=l*E+m*H+p*M+n*K;e[9]=l*y+m*G+p*N+n*P;e[13]=l*A+m*C+p*J+n*d;e[2]=q*x+s*z+u*L+w*F;e[6]=q*E+s*H+u*M+w*K;e[10]=q*y+s*G+u*N+w*P;e[14]=q*A+s*C+u*J+w*d;e[3]=t*x+v*z+D*L+c*F;e[7]=t*E+v*H+D*M+c*K;e[11]=t*y+v*G+D*N+c*P;e[15]=t*A+v*C+D*J+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
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b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
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d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];
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return a[3]*(+e*h*m-d*k*m-e*g*p+c*k*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*f*p-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*g*n-e*f*m+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*m+b*g*p+d*f*m-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
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@@ -374,9 +374,9 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);
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c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,
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-b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,s,u,w,t,v=a.faces;m=a.vertices;var D=a.normals,x=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];u=new THREE.Face3;
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-u.a=v[k+1];u.b=v[k+2];u.c=v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=v[k++],t=w[2*n],n=w[2*n+1],t=new THREE.Vector2(t,n),2!==g&&c.faceVertexUvs[d][h].push(t),0!==g&&c.faceVertexUvs[d][h+1].push(t);p&&(p=3*v[k++],q.normal.set(D[p++],D[p++],D[p]),u.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(s),
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-0!==d&&u.vertexNormals.push(s);m&&(m=v[k++],m=x[m],q.color.setHex(m),u.color.setHex(m));if(b)for(d=0;4>d;d++)m=v[k++],m=x[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&u.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=v[k++],t=w[2*n],n=w[2*n+1],t=new THREE.Vector2(t,n),c.faceVertexUvs[d][h].push(t);
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+b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,s,u,w,t,v=a.faces;m=a.vertices;var D=a.normals,x=a.colors,E=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&E++;for(d=0;d<E;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];u=new THREE.Face3;
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+u.a=v[k+1];u.b=v[k+2];u.c=v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=v[k++],t=w[2*n],n=w[2*n+1],t=new THREE.Vector2(t,n),2!==g&&c.faceVertexUvs[d][h].push(t),0!==g&&c.faceVertexUvs[d][h+1].push(t);p&&(p=3*v[k++],q.normal.set(D[p++],D[p++],D[p]),u.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(s),
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+0!==d&&u.vertexNormals.push(s);m&&(m=v[k++],m=x[m],q.color.setHex(m),u.color.setHex(m));if(b)for(d=0;4>d;d++)m=v[k++],m=x[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&u.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=v[k++],t=w[2*n],n=w[2*n+1],t=new THREE.Vector2(t,n),c.faceVertexUvs[d][h].push(t);
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p&&(p=3*v[k++],q.normal.set(D[p++],D[p++],D[p]));if(s)for(d=0;3>d;d++)p=3*v[k++],s=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(s);m&&(m=v[k++],q.color.setHex(x[m]));if(b)for(d=0;3>d;d++)m=v[k++],q.vertexColors.push(new THREE.Color(x[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+
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2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+
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") should match.")})();(function(b){if(void 0!==a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,m=k.length;l<m;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),
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@@ -483,9 +483,9 @@ THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.mor
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;t.copy(g);t.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(t);return c<b.near||c>b.far?null:{distance:c,point:t.clone(),
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object:a}}function c(c,d,e,f,l,m,p,t){g.fromArray(f,3*m);h.fromArray(f,3*p);k.fromArray(f,3*t);if(c=b(c,d,e,g,h,k,w))l&&(n.fromArray(l,2*m),q.fromArray(l,2*p),s.fromArray(l,2*t),c.uv=a(w,g,h,k,n,q,s)),c.face=new THREE.Face3(m,p,t,THREE.Triangle.normal(g,h,k)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
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-s=new THREE.Vector2,u=new THREE.Vector3,w=new THREE.Vector3,t=new THREE.Vector3;return function(t,u){var x=this.geometry,B=this.material;if(void 0!==B){null===x.boundingSphere&&x.computeBoundingSphere();var y=this.matrixWorld;f.copy(x.boundingSphere);f.applyMatrix4(y);if(!1!==t.ray.intersectsSphere(f)&&(d.getInverse(y),e.copy(t.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox))){var A,z;if(x instanceof THREE.BufferGeometry){var H,G,B=x.index,y=x.attributes,x=y.position.array;
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-void 0!==y.uv&&(A=y.uv.array);if(null!==B)for(var y=B.array,C=0,M=y.length;C<M;C+=3){if(B=y[C],H=y[C+1],G=y[C+2],z=c(this,t,e,x,A,B,H,G))z.faceIndex=Math.floor(C/3),u.push(z)}else for(C=0,M=x.length;C<M;C+=9)if(B=C/3,H=B+1,G=B+2,z=c(this,t,e,x,A,B,H,G))z.index=B,u.push(z)}else if(x instanceof THREE.Geometry){var N,O,y=B instanceof THREE.MeshFaceMaterial,C=!0===y?B.materials:null,M=x.vertices;H=x.faces;G=x.faceVertexUvs[0];0<G.length&&(A=G);for(var J=0,F=H.length;J<F;J++){var K=H[J];z=!0===y?C[K.materialIndex]:
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-B;if(void 0!==z){G=M[K.a];N=M[K.b];O=M[K.c];if(!0===z.morphTargets){z=x.morphTargets;var P=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var R=0,Q=z.length;R<Q;R++){var L=P[R];if(0!==L){var E=z[R].vertices;g.addScaledVector(l.subVectors(E[K.a],G),L);h.addScaledVector(m.subVectors(E[K.b],N),L);k.addScaledVector(p.subVectors(E[K.c],O),L)}}g.add(G);h.add(N);k.add(O);G=g;N=h;O=k}if(z=b(this,t,e,G,N,O,w))A&&(P=A[J],n.copy(P[0]),q.copy(P[1]),s.copy(P[2]),z.uv=a(w,G,N,O,n,q,s)),z.face=
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+s=new THREE.Vector2,u=new THREE.Vector3,w=new THREE.Vector3,t=new THREE.Vector3;return function(t,u){var x=this.geometry,E=this.material;if(void 0!==E){null===x.boundingSphere&&x.computeBoundingSphere();var y=this.matrixWorld;f.copy(x.boundingSphere);f.applyMatrix4(y);if(!1!==t.ray.intersectsSphere(f)&&(d.getInverse(y),e.copy(t.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox))){var A,z;if(x instanceof THREE.BufferGeometry){var H,G,E=x.index,y=x.attributes,x=y.position.array;
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+void 0!==y.uv&&(A=y.uv.array);if(null!==E)for(var y=E.array,C=0,L=y.length;C<L;C+=3){if(E=y[C],H=y[C+1],G=y[C+2],z=c(this,t,e,x,A,E,H,G))z.faceIndex=Math.floor(C/3),u.push(z)}else for(C=0,L=x.length;C<L;C+=9)if(E=C/3,H=E+1,G=E+2,z=c(this,t,e,x,A,E,H,G))z.index=E,u.push(z)}else if(x instanceof THREE.Geometry){var M,N,y=E instanceof THREE.MeshFaceMaterial,C=!0===y?E.materials:null,L=x.vertices;H=x.faces;G=x.faceVertexUvs[0];0<G.length&&(A=G);for(var J=0,F=H.length;J<F;J++){var K=H[J];z=!0===y?C[K.materialIndex]:
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+E;if(void 0!==z){G=L[K.a];M=L[K.b];N=L[K.c];if(!0===z.morphTargets){z=x.morphTargets;var P=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var R=0,Q=z.length;R<Q;R++){var O=P[R];if(0!==O){var B=z[R].vertices;g.addScaledVector(l.subVectors(B[K.a],G),O);h.addScaledVector(m.subVectors(B[K.b],M),O);k.addScaledVector(p.subVectors(B[K.c],N),O)}}g.add(G);h.add(M);k.add(N);G=g;M=h;N=k}if(z=b(this,t,e,G,M,N,w))A&&(P=A[J],n.copy(P[0]),q.copy(P[1]),s.copy(P[2]),z.uv=a(w,G,M,N,n,q,s)),z.face=
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K,z.faceIndex=J,u.push(z)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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@@ -586,84 +586,84 @@ THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sa
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"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
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distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
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THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n depth /= 1000.0;\n const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===L&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(ha,ia,ja,ka);b(V.r,V.g,V.b,W)}function d(){la=ta=null;ma="";pa=-1;I.reset()}function e(a){a.preventDefault();d();c();S.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=S.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}S.delete(a)}fa.textures--}
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-function g(a){a=a.target;a.removeEventListener("dispose",g);var b=S.get(a),c=S.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglRenderbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglRenderbuffer);S.delete(a.texture);S.delete(a)}fa.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
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-h);k(a);S.delete(a)}function k(a){var b=S.get(a).program;a.program=void 0;void 0!==b&&na.releaseProgram(b)}function l(a,b){return b[0]-a[0]}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b,c,d,e){var f;c.transparent?
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-(d=ca,f=++ga):(d=ba,f=++da);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=X.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:X.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)Y.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==ua.intersectsObject(a)||va.push(a);else if(a instanceof THREE.LensFlare)wa.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===Z.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),
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-X.applyProjection(qa)),n(a,null,a.material,X.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===ua.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Z.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(qa));var d=oa.update(a);if(c instanceof THREE.MeshFaceMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];
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-!0===k.visible&&n(a,d,k,X.z,h)}else n(a,d,c,X.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function s(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],k=h.object,l=h.geometry,m=void 0===e?h.material:e,h=h.group;k.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,k.matrixWorld);k.normalMatrix.getNormalMatrix(k.modelViewMatrix);if(k instanceof THREE.ImmediateRenderObject){u(m);var n=w(b,c,d,m,k);ma="";k.render(function(a){Z.renderBufferImmediate(a,n,m)})}else Z.renderBufferDirect(b,
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-c,d,l,m,k,h)}}function u(a){a.side!==THREE.DoubleSide?I.enable(r.CULL_FACE):I.disable(r.CULL_FACE);I.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?I.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):I.setBlending(THREE.NoBlending);I.setDepthFunc(a.depthFunc);I.setDepthTest(a.depthTest);I.setDepthWrite(a.depthWrite);I.setColorWrite(a.colorWrite);I.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}
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-function w(a,b,c,d,e){ra=0;var f=S.get(d);void 0===f.program&&(d.needsUpdate=!0);void 0!==f.lightsHash&&f.lightsHash!==T.hash&&(d.needsUpdate=!0);if(d.needsUpdate){a:{var g=S.get(d),l=na.getParameters(d,T,c,e),m=na.getProgramCode(d,l),n=g.program,q=!0;if(void 0===n)d.addEventListener("dispose",h);else if(n.code!==m)k(d);else if(void 0!==l.shaderID)break a;else q=!1;q&&(l.shaderID?(n=THREE.ShaderLib[l.shaderID],g.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,
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-fragmentShader:n.fragmentShader}):g.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader},d.__webglShader=g.__webglShader,n=na.acquireProgram(d,l,m),g.program=n,d.program=n);l=n.getAttributes();if(d.morphTargets)for(m=d.numSupportedMorphTargets=0;m<Z.maxMorphTargets;m++)0<=l["morphTarget"+m]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(m=d.numSupportedMorphNormals=0;m<Z.maxMorphNormals;m++)0<=l["morphNormal"+m]&&d.numSupportedMorphNormals++;
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-g.uniformsList=[];var l=g.__webglShader.uniforms,m=g.program.getUniforms(),p;for(p in l)(n=m[p])&&g.uniformsList.push([g.__webglShader.uniforms[p],n]);if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshStandardMaterial||d.lights)g.lightsHash=T.hash,l.ambientLightColor.value=T.ambient,l.directionalLights.value=T.directional,l.pointLights.value=T.point,l.spotLights.value=T.spot,l.hemisphereLights.value=T.hemi;g.hasDynamicUniforms=!1;p=0;for(l=g.uniformsList.length;p<
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-l;p++)if(!0===g.uniformsList[p][0].dynamic){g.hasDynamicUniforms=!0;break}}d.needsUpdate=!1}n=m=q=!1;g=f.program;p=g.getUniforms();l=f.__webglShader.uniforms;g.id!==ta&&(r.useProgram(g.program),ta=g.id,n=m=q=!0);d.id!==pa&&(pa=d.id,m=!0);if(q||a!==la)r.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),$.logarithmicDepthBuffer&&r.uniform1f(p.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==la&&(la=a,n=m=!0),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||
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-d instanceof THREE.MeshStandardMaterial||d.envMap)&&void 0!==p.cameraPosition&&(X.setFromMatrixPosition(a.matrixWorld),r.uniform3f(p.cameraPosition,X.x,X.y,X.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshStandardMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==p.viewMatrix&&r.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);d.skinning&&(e.bindMatrix&&void 0!==p.bindMatrix&&
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-r.uniformMatrix4fv(p.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&r.uniformMatrix4fv(p.bindMatrixInverse,!1,e.bindMatrixInverse.elements),$.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(q=t(),r.uniform1i(p.boneTexture,q),Z.setTexture(e.skeleton.boneTexture,q)),void 0!==p.boneTextureWidth&&r.uniform1i(p.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==p.boneTextureHeight&&r.uniform1i(p.boneTextureHeight,e.skeleton.boneTextureHeight)):
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-e.skeleton&&e.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&r.uniformMatrix4fv(p.boneGlobalMatrices,!1,e.skeleton.boneMatrices));if(m){if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshStandardMaterial||d.lights)m=n,l.ambientLightColor.needsUpdate=m,l.directionalLights.needsUpdate=m,l.pointLights.needsUpdate=m,l.spotLights.needsUpdate=m,l.hemisphereLights.needsUpdate=m;c&&d.fog&&(l.fogColor.value=c.color,c instanceof THREE.Fog?(l.fogNear.value=
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-c.near,l.fogFar.value=c.far):c instanceof THREE.FogExp2&&(l.fogDensity.value=c.density));if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshStandardMaterial){l.opacity.value=d.opacity;l.diffuse.value=d.color;d.emissive&&(l.emissive.value=d.emissive);l.map.value=d.map;l.specularMap.value=d.specularMap;l.alphaMap.value=d.alphaMap;d.aoMap&&(l.aoMap.value=d.aoMap,l.aoMapIntensity.value=d.aoMapIntensity);var s;d.map?
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-s=d.map:d.specularMap?s=d.specularMap:d.displacementMap?s=d.displacementMap:d.normalMap?s=d.normalMap:d.bumpMap?s=d.bumpMap:d.alphaMap?s=d.alphaMap:d.emissiveMap&&(s=d.emissiveMap);void 0!==s&&(s instanceof THREE.WebGLRenderTarget&&(s=s.texture),c=s.offset,s=s.repeat,l.offsetRepeat.value.set(c.x,c.y,s.x,s.y));l.envMap.value=d.envMap;l.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;l.reflectivity.value=d.reflectivity;l.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?
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-(l.diffuse.value=d.color,l.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(l.diffuse.value=d.color,l.opacity.value=d.opacity,l.dashSize.value=d.dashSize,l.totalSize.value=d.dashSize+d.gapSize,l.scale.value=d.scale):d instanceof THREE.PointsMaterial?(l.psColor.value=d.color,l.opacity.value=d.opacity,l.size.value=d.size*F,l.scale.value=M.height/2,l.map.value=d.map,null!==d.map&&(s=d.map.offset,c=d.map.repeat,l.offsetRepeat.value.set(s.x,s.y,c.x,c.y))):d instanceof THREE.MeshPhongMaterial?
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-(l.specular.value=d.specular,l.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(l.lightMap.value=d.lightMap,l.lightMapIntensity.value=d.lightMapIntensity),d.emissiveMap&&(l.emissiveMap.value=d.emissiveMap),d.bumpMap&&(l.bumpMap.value=d.bumpMap,l.bumpScale.value=d.bumpScale),d.normalMap&&(l.normalMap.value=d.normalMap,l.normalScale.value.copy(d.normalScale)),d.displacementMap&&(l.displacementMap.value=d.displacementMap,l.displacementScale.value=d.displacementScale,l.displacementBias.value=d.displacementBias)):
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-d instanceof THREE.MeshStandardMaterial?(l.roughness.value=d.roughness,l.metalness.value=d.metalness,d.roughnessMap&&(l.roughnessMap.value=d.roughnessMap),d.reflectivityMap&&(l.reflectivityMap.value=d.reflectivityMap),d.metalnessMap&&(l.metalnessMap.value=d.metalnessMap),d.lightMap&&(l.lightMap.value=d.lightMap,l.lightMapIntensity.value=d.lightMapIntensity),d.emissiveMap&&(l.emissiveMap.value=d.emissiveMap),d.bumpMap&&(l.bumpMap.value=d.bumpMap,l.bumpScale.value=d.bumpScale),d.normalMap&&(l.normalMap.value=
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-d.normalMap,l.normalScale.value.copy(d.normalScale)),d.displacementMap&&(l.displacementMap.value=d.displacementMap,l.displacementScale.value=d.displacementScale,l.displacementBias.value=d.displacementBias),d.envMap&&(l.envMapIntensity.value=d.envMapIntensity)):d instanceof THREE.MeshDepthMaterial?(l.mNear.value=a.near,l.mFar.value=a.far,l.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(l.opacity.value=d.opacity);if(xa.enabled&&e.receiveShadow&&!d._shadowPass&&l.shadowMatrix)for(s=
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-d=0,c=b.length;s<c;s++)m=b[s],!0===m.castShadow&&(m instanceof THREE.PointLight||m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight)&&(n=m.shadow,m instanceof THREE.PointLight?(X.setFromMatrixPosition(m.matrixWorld).negate(),n.matrix.identity().setPosition(X),l.shadowDarkness.value[d]=-n.darkness):l.shadowDarkness.value[d]=n.darkness,l.shadowMatrix.value[d]=n.matrix,l.shadowMap.value[d]=n.map,l.shadowMapSize.value[d]=n.mapSize,l.shadowBias.value[d]=n.bias,d++);v(f.uniformsList)}r.uniformMatrix4fv(p.modelViewMatrix,
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-!1,e.modelViewMatrix.elements);p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,!1,e.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,e.matrixWorld.elements);if(!0===f.hasDynamicUniforms){b=f.uniformsList;f=[];d=0;for(s=b.length;d<s;d++)c=b[d][0],p=c.onUpdateCallback,void 0!==p&&(p.bind(c)(e,a),f.push(b[d]));v(f)}return g}function t(){var a=ra;a>=$.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+$.maxTextures);
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-ra+=1;return a}function v(a){for(var b,c,d=0,e=a.length;d<e;d++){var f=a[d][0];if(!1!==f.needsUpdate){var g=f.type;b=f.value;var h=a[d][1];switch(g){case "1i":r.uniform1i(h,b);break;case "1f":r.uniform1f(h,b);break;case "2f":r.uniform2f(h,b[0],b[1]);break;case "3f":r.uniform3f(h,b[0],b[1],b[2]);break;case "4f":r.uniform4f(h,b[0],b[1],b[2],b[3]);break;case "1iv":r.uniform1iv(h,b);break;case "3iv":r.uniform3iv(h,b);break;case "1fv":r.uniform1fv(h,b);break;case "2fv":r.uniform2fv(h,b);break;case "3fv":r.uniform3fv(h,
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+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===O&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(ga,ha,ia,ja);b(S.r,S.g,S.b,W)}function d(){ka=ua=null;la="";qa=-1;I.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}U.delete(a)}ea.textures--}
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+function g(a){a=a.target;a.removeEventListener("dispose",g);var b=U.get(a),c=U.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglRenderbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglRenderbuffer);U.delete(a.texture);U.delete(a)}ea.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
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|
+h);k(a);U.delete(a)}function k(a){var b=U.get(a).program;a.program=void 0;void 0!==b&&ma.releaseProgram(b)}function l(a,b){return b[0]-a[0]}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b,c,d,e){var f;c.transparent?
|
|
|
+(d=ba,f=++na):(d=$,f=++fa);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=X.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:X.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)Z.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==va.intersectsObject(a)||aa.push(a);else if(a instanceof THREE.LensFlare)wa.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===Y.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),
|
|
|
+X.applyProjection(ra)),n(a,null,a.material,X.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===va.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Y.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(ra));var d=oa.update(a);if(c instanceof THREE.MeshFaceMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];
|
|
|
+!0===k.visible&&n(a,d,k,X.z,h)}else n(a,d,c,X.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(l);var m=w(b,c,l,h);la="";h.render(function(a){Y.renderBufferImmediate(a,m,l)})}else Y.renderBufferDirect(b,
|
|
|
+c,k,l,h,g)}}function u(a){a.side!==THREE.DoubleSide?I.enable(r.CULL_FACE):I.disable(r.CULL_FACE);I.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?I.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):I.setBlending(THREE.NoBlending);I.setDepthFunc(a.depthFunc);I.setDepthTest(a.depthTest);I.setDepthWrite(a.depthWrite);I.setColorWrite(a.colorWrite);I.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function w(a,
|
|
|
+b,c,d){sa=0;var e=U.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==T.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=U.get(c),g=ma.getParameters(c,T,b,d),l=ma.getProgramCode(c,g),m=f.program,n=!0;if(void 0===m)c.addEventListener("dispose",h);else if(m.code!==l)k(c);else if(void 0!==g.shaderID)break a;else n=!1;n&&(g.shaderID?(m=THREE.ShaderLib[g.shaderID],f.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(m.uniforms),vertexShader:m.vertexShader,
|
|
|
+fragmentShader:m.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,m=ma.acquireProgram(c,g,l),f.program=m,c.program=m);g=m.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<Y.maxMorphTargets;l++)0<=g["morphTarget"+l]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(l=c.numSupportedMorphNormals=0;l<Y.maxMorphNormals;l++)0<=g["morphNormal"+l]&&c.numSupportedMorphNormals++;
|
|
|
+f.uniformsList=[];var g=f.__webglShader.uniforms,l=f.program.getUniforms(),q;for(q in g)(m=l[q])&&f.uniformsList.push([f.__webglShader.uniforms[q],m]);if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f.lightsHash=T.hash,g.ambientLightColor.value=T.ambient,g.directionalLights.value=T.directional,g.pointLights.value=T.point,g.spotLights.value=T.spot,g.hemisphereLights.value=T.hemi;f.hasDynamicUniforms=!1;q=0;for(g=f.uniformsList.length;q<
|
|
|
+g;q++)if(!0===f.uniformsList[q][0].dynamic){f.hasDynamicUniforms=!0;break}}c.needsUpdate=!1}m=l=n=!1;f=e.program;q=f.getUniforms();g=e.__webglShader.uniforms;f.id!==ua&&(r.useProgram(f.program),ua=f.id,m=l=n=!0);c.id!==qa&&(qa=c.id,l=!0);if(n||a!==ka)r.uniformMatrix4fv(q.projectionMatrix,!1,a.projectionMatrix.elements),ca.logarithmicDepthBuffer&&r.uniform1f(q.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ka&&(ka=a,m=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||
|
|
|
+c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==q.cameraPosition&&(X.setFromMatrixPosition(a.matrixWorld),r.uniform3f(q.cameraPosition,X.x,X.y,X.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&void 0!==q.viewMatrix&&r.uniformMatrix4fv(q.viewMatrix,!1,a.matrixWorldInverse.elements);c.skinning&&(d.bindMatrix&&void 0!==q.bindMatrix&&
|
|
|
+r.uniformMatrix4fv(q.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==q.bindMatrixInverse&&r.uniformMatrix4fv(q.bindMatrixInverse,!1,d.bindMatrixInverse.elements),ca.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(n=t(),r.uniform1i(q.boneTexture,n),Y.setTexture(d.skeleton.boneTexture,n)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,d.skeleton.boneTextureHeight)):
|
|
|
+d.skeleton&&d.skeleton.boneMatrices&&void 0!==q.boneGlobalMatrices&&r.uniformMatrix4fv(q.boneGlobalMatrices,!1,d.skeleton.boneMatrices));if(l){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)l=m,g.ambientLightColor.needsUpdate=l,g.directionalLights.needsUpdate=l,g.pointLights.needsUpdate=l,g.spotLights.needsUpdate=l,g.hemisphereLights.needsUpdate=l;b&&c.fog&&(g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=
|
|
|
+b.near,g.fogFar.value=b.far):b instanceof THREE.FogExp2&&(g.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&(g.emissive.value=c.emissive);g.map.value=c.map;g.specularMap.value=c.specularMap;g.alphaMap.value=c.alphaMap;c.aoMap&&(g.aoMap.value=c.aoMap,g.aoMapIntensity.value=c.aoMapIntensity);var p;c.map?
|
|
|
+p=c.map:c.specularMap?p=c.specularMap:c.displacementMap?p=c.displacementMap:c.normalMap?p=c.normalMap:c.bumpMap?p=c.bumpMap:c.alphaMap?p=c.alphaMap:c.emissiveMap&&(p=c.emissiveMap);void 0!==p&&(p instanceof THREE.WebGLRenderTarget&&(p=p.texture),b=p.offset,p=p.repeat,g.offsetRepeat.value.set(b.x,b.y,p.x,p.y));g.envMap.value=c.envMap;g.flipEnvMap.value=c.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?
|
|
|
+(g.diffuse.value=c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.psColor.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size*F,g.scale.value=L.height/2,g.map.value=c.map,null!==c.map&&(p=c.map.offset,b=c.map.repeat,g.offsetRepeat.value.set(p.x,p.y,b.x,b.y))):c instanceof THREE.MeshPhongMaterial?
|
|
|
+(g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias)):
|
|
|
+c instanceof THREE.MeshStandardMaterial?(g.roughness.value=c.roughness,g.metalness.value=c.metalness,c.roughnessMap&&(g.roughnessMap.value=c.roughnessMap),c.reflectivityMap&&(g.reflectivityMap.value=c.reflectivityMap),c.metalnessMap&&(g.metalnessMap.value=c.metalnessMap),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=
|
|
|
+c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(g.mNear.value=a.near,g.mFar.value=a.far,g.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&(g.opacity.value=c.opacity);if(xa.enabled&&d.receiveShadow&&!c._shadowPass&&g.shadowMatrix)for(c=
|
|
|
+0,p=T.shadows,b=0,l=p.length;b<l;b++)if(m=p[b][0],m instanceof THREE.PointLight||m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight)n=m.shadow,m instanceof THREE.PointLight?(X.setFromMatrixPosition(m.matrixWorld).negate(),n.matrix.identity().setPosition(X),g.shadowDarkness.value[c]=-n.darkness):g.shadowDarkness.value[c]=n.darkness,g.shadowMatrix.value[c]=n.matrix,g.shadowMap.value[c]=n.map,g.shadowMapSize.value[c]=n.mapSize,g.shadowBias.value[c]=n.bias,c++;v(e.uniformsList)}r.uniformMatrix4fv(q.modelViewMatrix,
|
|
|
+!1,d.modelViewMatrix.elements);q.normalMatrix&&r.uniformMatrix3fv(q.normalMatrix,!1,d.normalMatrix.elements);void 0!==q.modelMatrix&&r.uniformMatrix4fv(q.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];p=0;for(b=e.length;p<b;p++)q=e[p][0],g=q.onUpdateCallback,void 0!==g&&(g.bind(q)(d,a),c.push(e[p]));v(c)}return f}function t(){var a=sa;a>=ca.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ca.maxTextures);
|
|
|
+sa+=1;return a}function v(a){for(var b,c,d=0,e=a.length;d<e;d++){var f=a[d][0];if(!1!==f.needsUpdate){var g=f.type;b=f.value;var h=a[d][1];switch(g){case "1i":r.uniform1i(h,b);break;case "1f":r.uniform1f(h,b);break;case "2f":r.uniform2f(h,b[0],b[1]);break;case "3f":r.uniform3f(h,b[0],b[1],b[2]);break;case "4f":r.uniform4f(h,b[0],b[1],b[2],b[3]);break;case "1iv":r.uniform1iv(h,b);break;case "3iv":r.uniform3iv(h,b);break;case "1fv":r.uniform1fv(h,b);break;case "2fv":r.uniform2fv(h,b);break;case "3fv":r.uniform3fv(h,
|
|
|
b);break;case "4fv":r.uniform4fv(h,b);break;case "Matrix2fv":r.uniformMatrix2fv(h,!1,b);break;case "Matrix3fv":r.uniformMatrix3fv(h,!1,b);break;case "Matrix4fv":r.uniformMatrix4fv(h,!1,b);break;case "i":r.uniform1i(h,b);break;case "f":r.uniform1f(h,b);break;case "v2":r.uniform2f(h,b.x,b.y);break;case "v3":r.uniform3f(h,b.x,b.y,b.z);break;case "v4":r.uniform4f(h,b.x,b.y,b.z,b.w);break;case "c":r.uniform3f(h,b.r,b.g,b.b);break;case "s":for(var k in f.properties){var l=f.properties[k];c=h[k];var m=b[k];
|
|
|
switch(l.type){case "f":r.uniform1f(c,m);break;case "v2":r.uniform2f(c,m.x,m.y);break;case "v3":r.uniform3f(c,m.x,m.y,m.z);break;case "v4":r.uniform4f(c,m.x,m.y,m.z,m.w);break;case "c":r.uniform3f(c,m.r,m.g,m.b)}}break;case "sa":for(g=0;g<b.length;g++)for(k in f.properties)switch(l=f.properties[k],c=h[g][k],m=b[g][k],l.type){case "f":r.uniform1f(c,m);break;case "v2":r.uniform2f(c,m.x,m.y);break;case "v3":r.uniform3f(c,m.x,m.y,m.z);break;case "v4":r.uniform4f(c,m.x,m.y,m.z,m.w);break;case "c":r.uniform3f(c,
|
|
|
m.r,m.g,m.b)}break;case "iv1":r.uniform1iv(h,b);break;case "iv":r.uniform3iv(h,b);break;case "fv1":r.uniform1fv(h,b);break;case "fv":r.uniform3fv(h,b);break;case "v2v":void 0===f._array&&(f._array=new Float32Array(2*b.length));c=g=0;for(l=b.length;g<l;g++,c+=2)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y;r.uniform2fv(h,f._array);break;case "v3v":void 0===f._array&&(f._array=new Float32Array(3*b.length));c=g=0;for(l=b.length;g<l;g++,c+=3)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y,f._array[c+2]=b[g].z;
|
|
|
r.uniform3fv(h,f._array);break;case "v4v":void 0===f._array&&(f._array=new Float32Array(4*b.length));c=g=0;for(l=b.length;g<l;g++,c+=4)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y,f._array[c+2]=b[g].z,f._array[c+3]=b[g].w;r.uniform4fv(h,f._array);break;case "m2":r.uniformMatrix2fv(h,!1,b.elements);break;case "m3":r.uniformMatrix3fv(h,!1,b.elements);break;case "m3v":void 0===f._array&&(f._array=new Float32Array(9*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,9*g);r.uniformMatrix3fv(h,
|
|
|
-!1,f._array);break;case "m4":r.uniformMatrix4fv(h,!1,b.elements);break;case "m4v":void 0===f._array&&(f._array=new Float32Array(16*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,16*g);r.uniformMatrix4fv(h,!1,f._array);break;case "t":c=t();r.uniform1i(h,c);if(!b)continue;b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?y(b,c):b instanceof THREE.WebGLRenderTargetCube?A(b.texture,c):b instanceof THREE.WebGLRenderTarget?Z.setTexture(b.texture,c):Z.setTexture(b,
|
|
|
-c);break;case "tv":void 0===f._array&&(f._array=[]);g=0;for(l=f.value.length;g<l;g++)f._array[g]=t();r.uniform1iv(h,f._array);g=0;for(l=f.value.length;g<l;g++)b=f.value[g],c=f._array[g],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?y(b,c):b instanceof THREE.WebGLRenderTarget?Z.setTexture(b.texture,c):b instanceof THREE.WebGLRenderTargetCube?A(b.texture,c):Z.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+g)}}}}function D(a,
|
|
|
+!1,f._array);break;case "m4":r.uniformMatrix4fv(h,!1,b.elements);break;case "m4v":void 0===f._array&&(f._array=new Float32Array(16*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,16*g);r.uniformMatrix4fv(h,!1,f._array);break;case "t":c=t();r.uniform1i(h,c);if(!b)continue;b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?y(b,c):b instanceof THREE.WebGLRenderTargetCube?A(b.texture,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,c):Y.setTexture(b,
|
|
|
+c);break;case "tv":void 0===f._array&&(f._array=[]);g=0;for(l=f.value.length;g<l;g++)f._array[g]=t();r.uniform1iv(h,f._array);g=0;for(l=f.value.length;g<l;g++)b=f.value[g],c=f._array[g],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?y(b,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,c):b instanceof THREE.WebGLRenderTargetCube?A(b.texture,c):Y.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+g)}}}}function D(a,
|
|
|
b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,C(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,C(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,C(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,C(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",
|
|
|
-b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,G(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,G(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=U.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===U.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===U.get("OES_texture_half_float_linear")||
|
|
|
-!(1<b.anisotropy||S.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Z.getMaxAnisotropy())),S.get(b).__currentAnisotropy=b.anisotropy)}function x(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+
|
|
|
-"). Resized to "+d.width+"x"+d.height,a);return d}return a}function B(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function y(a,b){var c=S.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),fa.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);
|
|
|
-for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Z.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],$.maxCubemapSize);var k=B(g[0]),l=C(a.format),m=C(a.type);D(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,p=g[h].mipmaps,q=0,s=p.length;q<s;q++)n=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(l)?I.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,
|
|
|
-n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,l,m,n.data);else e?I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else I.activeTexture(r.TEXTURE0+
|
|
|
-b),I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function A(a,b){I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,S.get(a).__webglTexture)}function z(a,b,c,d){var e=C(b.texture.format),f=C(b.texture.type);I.texImage2D(d,0,e,b.width,b.height,0,e,f,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,S.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function H(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
|
|
|
+b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,G(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,G(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||
|
|
|
+!(1<b.anisotropy||U.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Y.getMaxAnisotropy())),U.get(b).__currentAnisotropy=b.anisotropy)}function x(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+
|
|
|
+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function E(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function y(a,b){var c=U.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),ea.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);
|
|
|
+for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Y.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],ca.maxCubemapSize);var k=E(g[0]),l=C(a.format),m=C(a.type);D(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,q=g[h].mipmaps,p=0,s=q.length;p<s;p++)n=q[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(l)?I.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,
|
|
|
+n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,n.width,n.height,0,l,m,n.data);else e?I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else I.activeTexture(r.TEXTURE0+
|
|
|
+b),I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function A(a,b){I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,U.get(a).__webglTexture)}function z(a,b,c,d){var e=C(b.texture.format),f=C(b.texture.type);I.texImage2D(d,0,e,b.width,b.height,0,e,f,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,U.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function H(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
|
|
|
(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height);r.bindRenderbuffer(r.RENDERBUFFER,null)}function G(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
|
|
|
a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function C(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;
|
|
|
if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;
|
|
|
-if(a===THREE.FloatType)return r.FLOAT;b=U.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;
|
|
|
+if(a===THREE.FloatType)return r.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;
|
|
|
if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;
|
|
|
-if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=U.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=U.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
|
|
-if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==
|
|
|
-a.context?a.context:null,O=M.width,J=M.height,F=1,K=void 0!==a.alpha?a.alpha:!1,P=void 0!==a.depth?a.depth:!0,R=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.antialias?a.antialias:!1,L=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,E=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,V=new THREE.Color(0),W=0,Y=[],ba=[],da=-1,ca=[],ga=-1,aa=new Float32Array(8),va=[],wa=[];this.domElement=M;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
|
|
|
-this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Z=this,ta=null,sa=null,pa=-1,ma="",la=null,ra=0,ha=0,ia=0,ja=M.width,ka=M.height,ya=0,za=0,ua=new THREE.Frustum,qa=new THREE.Matrix4,X=new THREE.Vector3,T={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:0,shadowsPointLight:0},fa={geometries:0,textures:0},ea={calls:0,vertices:0,faces:0,points:0};this.info={render:ea,memory:fa,
|
|
|
-programs:null};var r;try{K={alpha:K,depth:P,stencil:R,antialias:Q,premultipliedAlpha:L,preserveDrawingBuffer:E};r=N||M.getContext("webgl",K)||M.getContext("experimental-webgl",K);if(null===r){if(null!==M.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}M.addEventListener("webglcontextlost",e,!1)}catch(Aa){console.error("THREE.WebGLRenderer: "+Aa)}var U=new THREE.WebGLExtensions(r);U.get("OES_texture_float");U.get("OES_texture_float_linear");
|
|
|
-U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var $=new THREE.WebGLCapabilities(r,U,a),I=new THREE.WebGLState(r,U,C),S=new THREE.WebGLProperties,oa=new THREE.WebGLObjects(r,S,this.info),na=new THREE.WebGLPrograms(this,$);this.info.programs=na.programs;var Ba=new THREE.WebGLBufferRenderer(r,U,ea),Ca=new THREE.WebGLIndexedBufferRenderer(r,
|
|
|
-U,ea);c();this.context=r;this.capabilities=$;this.extensions=U;this.state=I;var xa=new THREE.WebGLShadowMap(this,Y,oa);this.shadowMap=xa;var Da=new THREE.SpritePlugin(this,va),Ea=new THREE.LensFlarePlugin(this,wa);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");
|
|
|
-return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return $.precision};this.getPixelRatio=function(){return F};this.setPixelRatio=function(a){void 0!==a&&(F=a)};this.getSize=function(){return{width:O,height:J}};this.setSize=function(a,b,c){O=a;J=b;M.width=a*F;M.height=b*F;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ha=a*F;ia=b*F;ja=c*F;ka=d*F;r.viewport(ha,ia,ja,ka)};this.getViewport=
|
|
|
-function(a){a.x=ha/F;a.y=ia/F;a.z=ja/F;a.w=ka/F};this.setScissor=function(a,b,c,d){r.scissor(a*F,b*F,c*F,d*F)};this.enableScissorTest=function(a){I.setScissorTest(a)};this.getClearColor=function(){return V};this.setClearColor=function(a,c){V.set(a);W=void 0!==c?c:1;b(V.r,V.g,V.b,W)};this.getClearAlpha=function(){return W};this.setClearAlpha=function(a){W=a;b(V.r,V.g,V.b,W)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
|
|
|
-c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){M.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){I.initAttributes();var d=S.get(a);a.hasPositions&&!d.position&&(d.position=
|
|
|
+if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
|
|
+if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),M=void 0!==
|
|
|
+a.context?a.context:null,N=L.width,J=L.height,F=1,K=void 0!==a.alpha?a.alpha:!1,P=void 0!==a.depth?a.depth:!0,R=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,B=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,S=new THREE.Color(0),W=0,Z=[],$=[],fa=-1,ba=[],na=-1,pa=new Float32Array(8),aa=[],wa=[];this.domElement=L;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
|
|
|
+this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Y=this,ua=null,ta=null,qa=-1,la="",ka=null,sa=0,ga=0,ha=0,ia=L.width,ja=L.height,ya=0,za=0,va=new THREE.Frustum,ra=new THREE.Matrix4,X=new THREE.Vector3,T={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},ea={geometries:0,textures:0},da={calls:0,vertices:0,faces:0,points:0};this.info={render:da,memory:ea,
|
|
|
+programs:null};var r;try{K={alpha:K,depth:P,stencil:R,antialias:Q,premultipliedAlpha:O,preserveDrawingBuffer:B};r=M||L.getContext("webgl",K)||L.getContext("experimental-webgl",K);if(null===r){if(null!==L.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}L.addEventListener("webglcontextlost",e,!1)}catch(Aa){console.error("THREE.WebGLRenderer: "+Aa)}var V=new THREE.WebGLExtensions(r);V.get("OES_texture_float");V.get("OES_texture_float_linear");
|
|
|
+V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(r,V,a),I=new THREE.WebGLState(r,V,C),U=new THREE.WebGLProperties,oa=new THREE.WebGLObjects(r,U,this.info),ma=new THREE.WebGLPrograms(this,ca);this.info.programs=ma.programs;var Ba=new THREE.WebGLBufferRenderer(r,V,da),Ca=new THREE.WebGLIndexedBufferRenderer(r,
|
|
|
+V,da);c();this.context=r;this.capabilities=ca;this.extensions=V;this.state=I;var xa=new THREE.WebGLShadowMap(this,T,oa);this.shadowMap=xa;var Da=new THREE.SpritePlugin(this,aa),Ea=new THREE.LensFlarePlugin(this,wa);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");
|
|
|
+return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ca.precision};this.getPixelRatio=function(){return F};this.setPixelRatio=function(a){void 0!==a&&(F=a)};this.getSize=function(){return{width:N,height:J}};this.setSize=function(a,b,c){N=a;J=b;L.width=a*F;L.height=b*F;!1!==c&&(L.style.width=a+"px",L.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ga=a*F;ha=b*F;ia=c*F;ja=d*F;r.viewport(ga,ha,ia,ja)};this.getViewport=
|
|
|
+function(a){a.x=ga/F;a.y=ha/F;a.z=ia/F;a.w=ja/F};this.setScissor=function(a,b,c,d){r.scissor(a*F,b*F,c*F,d*F)};this.enableScissorTest=function(a){I.setScissorTest(a)};this.getClearColor=function(){return S};this.setClearColor=function(a,c){S.set(a);W=void 0!==c?c:1;b(S.r,S.g,S.b,W)};this.getClearAlpha=function(){return W};this.setClearAlpha=function(a){W=a;b(S.r,S.g,S.b,W)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
|
|
|
+c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){L.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){I.initAttributes();var d=U.get(a);a.hasPositions&&!d.position&&(d.position=
|
|
|
r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),I.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&
|
|
|
c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);I.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),I.enableAttribute(b.uv),
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|
|
-r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),I.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));I.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){u(e);var h=w(a,b,c,e,f),k=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==ma&&(ma=a,k=!0);b=f.morphTargetInfluences;if(void 0!==
|
|
|
-b){a=[];c=0;for(k=b.length;c<k;c++){var m=b[c];a.push([m,c])}a.sort(l);8<a.length&&(a.length=8);var n=d.morphAttributes;c=0;for(k=a.length;c<k;c++)m=a[c],aa[c]=m[0],0!==m[0]?(b=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[b]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&
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|
|
-r.uniform1fv(a.morphTargetInfluences,aa);k=!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=oa.getWireframeAttribute(d));null!==b?(a=Ca,a.setIndex(b)):a=Ba;if(k){a:{var k=void 0,p;if(d instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===k&&(k=0);I.initAttributes();var m=d.attributes,
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|
|
-h=h.getAttributes(),n=e.defaultAttributeValues,q;for(q in h){var s=h[q];if(0<=s){var t=m[q];if(void 0!==t){var v=t.itemSize,x=oa.getAttributeBuffer(t);if(t instanceof THREE.InterleavedBufferAttribute){var G=t.data,D=G.stride,t=t.offset;G instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(s,G.meshPerAttribute,p),void 0===d.maxInstancedCount&&(d.maxInstancedCount=G.meshPerAttribute*G.count)):I.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(s,v,r.FLOAT,
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|
-!1,D*G.array.BYTES_PER_ELEMENT,(k*D+t)*G.array.BYTES_PER_ELEMENT)}else t instanceof THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(s,t.meshPerAttribute,p),void 0===d.maxInstancedCount&&(d.maxInstancedCount=t.meshPerAttribute*t.count)):I.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,k*v*4)}else if(void 0!==n&&(v=n[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,v);break;case 4:r.vertexAttrib4fv(s,
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|
-v);break;default:r.vertexAttrib1fv(s,v)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,oa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==c&&(p=c.count);q=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;k=null!==g?g.count:Infinity;g=Math.max(0,q,c);p=Math.min(0+p,q+b,c+k)-1;p=Math.max(0,p-g+1);if(f instanceof THREE.Mesh){if(!0===e.wireframe)I.setLineWidth(e.wireframeLinewidth*F),a.setMode(r.LINES);else switch(f.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);
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|
|
-break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d,g,p):a.render(g,p)}else f instanceof THREE.Line?(d=e.linewidth,void 0===d&&(d=1),I.setLineWidth(d*F),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,p)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,p))};this.render=function(a,b,c,d){if(!1===
|
|
|
-b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ma="";pa=-1;la=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);qa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ua.setFromMatrix(qa);Y.length=0;ga=da=-1;va.length=0;wa.length=0;q(a,b);ba.length=da+1;ca.length=ga+1;!0===Z.sortObjects&&(ba.sort(m),ca.sort(p));var f=Y,g,h,k,l=
|
|
|
-0,n=0,t=0,v,u,x,w=b.matrixWorldInverse,G=0,D=0,C=0,A=0;T.shadows=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],v=k.color,u=k.intensity,x=k.distance,k instanceof THREE.AmbientLight)l+=v.r,n+=v.g,t+=v.b;else if(k instanceof THREE.DirectionalLight){k.__webglUniforms||(k.__webglUniforms={direction:new THREE.Vector3,color:new THREE.Color});var y=k.__webglUniforms;y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(w);
|
|
|
-y.color.copy(k.color).multiplyScalar(k.intensity);T.directional[G++]=y;k.castShadow&&T.shadows++}else k instanceof THREE.PointLight?(k.__webglUniforms||(k.__webglUniforms={position:new THREE.Vector3,color:new THREE.Color,distance:0,decay:0}),y=k.__webglUniforms,y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(w),y.color.copy(k.color).multiplyScalar(k.intensity),y.distance=k.distance,y.decay=0===k.distance?0:k.decay,T.point[D++]=y,k.castShadow&&(T.shadows++,T.shadowsPointLight++)):
|
|
|
-k instanceof THREE.SpotLight?(k.__webglUniforms||(k.__webglUniforms={position:new THREE.Vector3,direction:new THREE.Vector3,color:new THREE.Color,distance:0,decay:0,angleCos:0}),y=k.__webglUniforms,y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(w),y.color.copy(v).multiplyScalar(u),y.distance=x,y.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),y.direction.sub(X),y.direction.transformDirection(w),y.angleCos=Math.cos(k.angle),y.exponent=
|
|
|
-k.exponent,y.decay=0===k.distance?0:k.decay,T.spot[C++]=y,k.castShadow&&T.shadows++):k instanceof THREE.HemisphereLight&&(k.__webglUniforms||(k.__webglUniforms={direction:new THREE.Vector3,skyColor:new THREE.Color,groundColor:new THREE.Color}),y=k.__webglUniforms,y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(w),y.direction.normalize(),y.skyColor.copy(k.color).multiplyScalar(u),y.groundColor.copy(k.groundColor).multiplyScalar(u),T.hemi[A++]=y);T.ambient[0]=l;T.ambient[1]=
|
|
|
-n;T.ambient[2]=t;T.directional.length=G;T.point.length=D;T.spot.length=C;T.hemi.length=A;T.hash=G+","+D+","+C+","+A;xa.render(a,b);ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(ba,b,Y,e,d),s(ca,b,Y,e,d)):(I.setBlending(THREE.NoBlending),s(ba,b,Y,e),s(ca,b,Y,e));Da.render(a,b);Ea.render(a,b,ya,za);c&&(a=c.texture,a.generateMipmaps&&B(c)&&
|
|
|
-a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,I.bindTexture(a,c),r.generateMipmap(a),I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?I.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?
|
|
|
-r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),I.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),
|
|
|
-fa.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=x(a.image,$.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===B(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof
|
|
|
-HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=B(g),e=C(a.format),h=C(a.type);D(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<
|
|
|
-m;l++)g=k[l],I.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(e)?I.compressedTexImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
|
|
|
-I.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)g=k[l],I.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if(a&&void 0===S.get(a).__webglFramebuffer){var b=S.get(a),
|
|
|
-c=S.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();fa.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);C(a.texture.format);C(a.texture.type);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){I.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);D(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)z(b.__webglFramebuffer[f],
|
|
|
-a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);I.bindTexture(r.TEXTURE_CUBE_MAP,null)}else I.bindTexture(r.TEXTURE_2D,c.__webglTexture),D(r.TEXTURE_2D,a.texture,e),z(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),I.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,
|
|
|
-b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),H(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),H(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}var b=a instanceof THREE.WebGLRenderTargetCube,h;a?(c=S.get(a),e=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,d=a.height,h=f=0):(e=null,c=ja,d=ka,f=ha,h=ia);e!==sa&&(r.bindFramebuffer(r.FRAMEBUFFER,e),r.viewport(f,
|
|
|
-h,c,d),sa=e);b&&(b=S.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));ya=c;za=d};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=S.get(a).__webglFramebuffer;if(g){var h=!1;g!==sa&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==
|
|
|
-THREE.RGBAFormat&&C(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||C(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,
|
|
|
-c,d,e,C(k.format),C(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,sa)}}}}};
|
|
|
+r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),I.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));I.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){u(d);var f=w(a,b,d,e),h=!1;a=c.id+"_"+f.id+"_"+d.wireframe;a!==la&&(la=a,h=!0);b=e.morphTargetInfluences;if(void 0!==
|
|
|
+b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],pa[k]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=f.getUniforms();null!==a.morphTargetInfluences&&
|
|
|
+r.uniform1fv(a.morphTargetInfluences,pa);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=oa.getWireframeAttribute(c));null!==b?(a=Ca,a.setIndex(b)):a=Ba;if(h){a:{var h=void 0,q;if(c instanceof THREE.InstancedBufferGeometry&&(q=V.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);I.initAttributes();var m=c.attributes,
|
|
|
+f=f.getAttributes(),n=d.defaultAttributeValues,p;for(p in f){var s=f[p];if(0<=s){var t=m[p];if(void 0!==t){var v=t.itemSize,x=oa.getAttributeBuffer(t);if(t instanceof THREE.InterleavedBufferAttribute){var G=t.data,D=G.stride,t=t.offset;G instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(s,G.meshPerAttribute,q),void 0===c.maxInstancedCount&&(c.maxInstancedCount=G.meshPerAttribute*G.count)):I.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(s,v,r.FLOAT,
|
|
|
+!1,D*G.array.BYTES_PER_ELEMENT,(h*D+t)*G.array.BYTES_PER_ELEMENT)}else t instanceof THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(s,t.meshPerAttribute,q),void 0===c.maxInstancedCount&&(c.maxInstancedCount=t.meshPerAttribute*t.count)):I.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==n&&(v=n[p],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,v);break;case 4:r.vertexAttrib4fv(s,
|
|
|
+v);break;default:r.vertexAttrib1fv(s,v)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,oa.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==k&&(q=k.count);p=c.drawRange.start;b=c.drawRange.count;k=null!==g?g.start:0;h=null!==g?g.count:Infinity;g=Math.max(0,p,k);q=Math.min(0+q,p+b,k+h)-1;q=Math.max(0,q-g+1);if(e instanceof THREE.Mesh){if(!0===d.wireframe)I.setLineWidth(d.wireframeLinewidth*F),a.setMode(r.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);
|
|
|
+break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,g,q):a.render(g,q)}else e instanceof THREE.Line?(c=d.linewidth,void 0===c&&(c=1),I.setLineWidth(c*F),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,q)):e instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===
|
|
|
+b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;la="";qa=-1;ka=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);va.setFromMatrix(ra);Z.length=0;na=fa=-1;aa.length=0;wa.length=0;q(a,b);$.length=fa+1;ba.length=na+1;!0===Y.sortObjects&&($.sort(m),ba.sort(p));var g=Z,f,h,k,l=0,
|
|
|
+n=0,t=0,v,u,x,w=b.matrixWorldInverse,G=0,D=0,C=0,A=0;T.shadows.length=0;f=T.shadowsPointLight=0;for(h=g.length;f<h;f++)if(k=g[f],v=k.color,u=k.intensity,x=k.distance,k instanceof THREE.AmbientLight)l+=v.r,n+=v.g,t+=v.b;else if(k instanceof THREE.DirectionalLight){k.__webglUniforms||(k.__webglUniforms={direction:new THREE.Vector3,color:new THREE.Color});var y=k.__webglUniforms;y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(w);
|
|
|
+y.color.copy(k.color).multiplyScalar(k.intensity);k.castShadow&&T.shadows.push([k,G]);T.directional[G++]=y}else k instanceof THREE.PointLight?(k.__webglUniforms||(k.__webglUniforms={position:new THREE.Vector3,color:new THREE.Color,distance:0,decay:0}),y=k.__webglUniforms,y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(w),y.color.copy(k.color).multiplyScalar(k.intensity),y.distance=k.distance,y.decay=0===k.distance?0:k.decay,k.castShadow&&(T.shadows.push([k,D]),T.shadowsPointLight++),
|
|
|
+T.point[D++]=y):k instanceof THREE.SpotLight?(k.__webglUniforms||(k.__webglUniforms={position:new THREE.Vector3,direction:new THREE.Vector3,color:new THREE.Color,distance:0,decay:0,angleCos:0}),y=k.__webglUniforms,y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(w),y.color.copy(v).multiplyScalar(u),y.distance=x,y.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),y.direction.sub(X),y.direction.transformDirection(w),y.angleCos=Math.cos(k.angle),
|
|
|
+y.exponent=k.exponent,y.decay=0===k.distance?0:k.decay,k.castShadow&&T.shadows.push([k,C]),T.spot[C++]=y):k instanceof THREE.HemisphereLight&&(k.__webglUniforms||(k.__webglUniforms={direction:new THREE.Vector3,skyColor:new THREE.Color,groundColor:new THREE.Color}),y=k.__webglUniforms,y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(w),y.direction.normalize(),y.skyColor.copy(k.color).multiplyScalar(u),y.groundColor.copy(k.groundColor).multiplyScalar(u),T.hemi[A++]=y);
|
|
|
+T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=t;T.directional.length=G;T.point.length=D;T.spot.length=C;T.hemi.length=A;T.hash=G+","+D+","+C+","+A;xa.render(a,b);da.calls=0;da.vertices=0;da.faces=0;da.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s($,b,e,d),s(ba,b,e,d)):(I.setBlending(THREE.NoBlending),s($,b,e),s(ba,b,e));Da.render(a,b);Ea.render(a,b,ya,za);c&&(a=c.texture,a.generateMipmaps&&
|
|
|
+E(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=U.get(c.texture).__webglTexture,I.bindTexture(a,c),r.generateMipmap(a),I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?I.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===
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|
|
+THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),I.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=U.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=
|
|
|
+r.createTexture(),ea.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=x(a.image,ca.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===E(a.image)){d=a.image;if(d instanceof HTMLImageElement||
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|
|
+d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=E(g),e=C(a.format),h=C(a.type);D(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=
|
|
|
+0,m=k.length;l<m;l++)g=k[l],I.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(e)?I.compressedTexImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
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|
+I.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)g=k[l],I.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if(a&&void 0===U.get(a).__webglFramebuffer){var b=U.get(a),
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|
+c=U.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ea.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);C(a.texture.format);C(a.texture.type);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){I.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);D(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)z(b.__webglFramebuffer[f],
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+a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);I.bindTexture(r.TEXTURE_CUBE_MAP,null)}else I.bindTexture(r.TEXTURE_2D,c.__webglTexture),D(r.TEXTURE_2D,a.texture,e),z(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),I.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=U.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,
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+b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),H(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),H(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}var b=a instanceof THREE.WebGLRenderTargetCube,h;a?(c=U.get(a),e=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,d=a.height,h=f=0):(e=null,c=ia,d=ja,f=ga,h=ha);e!==ta&&(r.bindFramebuffer(r.FRAMEBUFFER,e),r.viewport(f,
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|
+h,c,d),ta=e);b&&(b=U.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));ya=c;za=d};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=U.get(a).__webglFramebuffer;if(f){var h=!1;f!==ta&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==
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+THREE.RGBAFormat&&C(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||C(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,
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|
+c,d,e,C(k.format),C(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ta)}}}}};
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THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose()},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);
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THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
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|
@@ -685,13 +685,13 @@ function(b){var c=f.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObj
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THREE.WebGLProgram=function(){function a(a,b,d){a=a||{};return[a.derivatives||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&d.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&d.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&d.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(c).join("\n")}
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|
function b(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function c(a){return""!==a}var d=0,e=/^([\w\d_]+)\.([\w\d_]+)$/,f=/^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/,g=/^([\w\d_]+)\[0\]$/;return function(h,k,l,m){var p=h.context,n=l.extensions,q=l.defines,s=l.__webglShader.vertexShader,u=l.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";m.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":m.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");
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var t="ENVMAP_TYPE_CUBE",v="ENVMAP_MODE_REFLECTION",D="ENVMAP_BLENDING_MULTIPLY";if(m.envMap){switch(l.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:t="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:t="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:t="ENVMAP_TYPE_SPHERE"}switch(l.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:v="ENVMAP_MODE_REFRACTION"}switch(l.combine){case THREE.MultiplyOperation:D=
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|
-"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:D="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:D="ENVMAP_BLENDING_ADD"}}var x=0<h.gammaFactor?h.gammaFactor:1,n=a(n,m,h.extensions),B=b(q),y=p.createProgram();l instanceof THREE.RawShaderMaterial?h=q="":(q=["precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+l.__webglShader.name,B,m.supportsVertexTextures?"#define VERTEX_TEXTURES":"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":
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|
+"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:D="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:D="ENVMAP_BLENDING_ADD"}}var x=0<h.gammaFactor?h.gammaFactor:1,n=a(n,m,h.extensions),E=b(q),y=p.createProgram();l instanceof THREE.RawShaderMaterial?h=q="":(q=["precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+l.__webglShader.name,E,m.supportsVertexTextures?"#define VERTEX_TEXTURES":"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":
|
|
|
"","#define GAMMA_FACTOR "+x,"#define NUM_DIR_LIGHTS "+m.numDirLights,"#define NUM_POINT_LIGHTS "+m.numPointLights,"#define NUM_SPOT_LIGHTS "+m.numSpotLights,"#define NUM_HEMI_LIGHTS "+m.numHemiLights,"#define MAX_SHADOWS "+m.maxShadows,"#define MAX_BONES "+m.maxBones,m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?"#define "+v:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?
|
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|
"#define USE_NORMALMAP":"",m.displacementMap&&m.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.reflectivityMap?"#define USE_REFLECTIVITYMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":"",m.skinning?"#define USE_SKINNING":"",m.useVertexTexture?"#define BONE_TEXTURE":"",m.morphTargets?"#define USE_MORPHTARGETS":
|
|
|
"",m.morphNormals&&!1===m.flatShading?"#define USE_MORPHNORMALS":"",m.doubleSided?"#define DOUBLE_SIDED":"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+w:"",m.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.sizeAttenuation?"#define USE_SIZEATTENUATION":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&h.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":
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|
|
"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;",
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|
"\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(c).join("\n"),h=[n,"precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+l.__webglShader.name,
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|
-B,"#define NUM_DIR_LIGHTS "+m.numDirLights,"#define NUM_POINT_LIGHTS "+m.numPointLights,"#define NUM_SPOT_LIGHTS "+m.numSpotLights,"#define NUM_HEMI_LIGHTS "+m.numHemiLights,"#define MAX_SHADOWS "+m.maxShadows,m.alphaTest?"#define ALPHATEST "+m.alphaTest:"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+x,m.useFog&&m.fog?"#define USE_FOG":"",m.useFog&&m.fogExp?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?
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|
+E,"#define NUM_DIR_LIGHTS "+m.numDirLights,"#define NUM_POINT_LIGHTS "+m.numPointLights,"#define NUM_SPOT_LIGHTS "+m.numSpotLights,"#define NUM_HEMI_LIGHTS "+m.numHemiLights,"#define MAX_SHADOWS "+m.maxShadows,m.alphaTest?"#define ALPHATEST "+m.alphaTest:"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+x,m.useFog&&m.fog?"#define USE_FOG":"",m.useFog&&m.fogExp?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?
|
|
|
"#define "+t:"",m.envMap?"#define "+v:"",m.envMap?"#define "+D:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?"#define USE_NORMALMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.reflectivityMap?"#define USE_REFLECTIVITYMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":
|
|
|
"",m.flatShading?"#define FLAT_SHADED":"",m.doubleSided?"#define DOUBLE_SIDED":"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+w:"",m.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&h.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",m.envMap&&h.extensions.get("EXT_shader_texture_lod")?
|
|
|
"#define TEXTURE_CUBE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(c).join("\n"));u=h+u;s=THREE.WebGLShader(p,p.VERTEX_SHADER,q+s);u=THREE.WebGLShader(p,p.FRAGMENT_SHADER,u);p.attachShader(y,s);p.attachShader(y,u);void 0!==l.index0AttributeName?p.bindAttribLocation(y,0,l.index0AttributeName):!0===m.morphTargets&&p.bindAttribLocation(y,0,"position");p.linkProgram(y);m=p.getProgramInfoLog(y);w=p.getShaderInfoLog(s);t=p.getShaderInfoLog(u);D=v=!0;if(!1===p.getProgramParameter(y,
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@@ -700,46 +700,46 @@ b=p.getProgramParameter(y,p.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=p.getActiveUnifo
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p.getAttribLocation(y,d)}z=a}return z};this.destroy=function(){p.deleteProgram(y);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=d++;this.code=k;this.usedTimes=1;this.program=y;this.vertexShader=s;this.fragmentShader=u;return this}}();
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THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"standard",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap roughnessMap reflectivityMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals numDirLights numPointLights numSpotLights numHemiLights maxShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest doubleSided flipSided".split(" ");
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this.getParameters=function(c,e,h,k){var l=d[c.type],m;b.floatVertexTextures&&k&&k.skeleton&&k.skeleton.useVertexTexture?m=1024:(m=Math.floor((b.maxVertexUniforms-20)/4),void 0!==k&&k instanceof THREE.SkinnedMesh&&(m=Math.min(k.skeleton.bones.length,m),m<k.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+k.skeleton.bones.length+", this GPU supports just "+m+" (try OpenGL instead of ANGLE)")));var p=a.getPrecision();null!==c.precision&&(p=b.getMaxPrecision(c.precision),p!==c.precision&&
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-console.warn("THREE.WebGLRenderer.initMaterial:",c.precision,"not supported, using",p,"instead."));return{shaderID:l,precision:p,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,roughnessMap:!!c.roughnessMap,reflectivityMap:!!c.reflectivityMap,metalnessMap:!!c.metalnessMap,specularMap:!!c.specularMap,
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+console.warn("THREE.WebGLProgram.getParameters:",c.precision,"not supported, using",p,"instead."));return{shaderID:l,precision:p,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,roughnessMap:!!c.roughnessMap,reflectivityMap:!!c.reflectivityMap,metalnessMap:!!c.metalnessMap,specularMap:!!c.specularMap,
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alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,skinning:c.skinning,maxBones:m,useVertexTexture:b.floatVertexTextures&&k&&k.skeleton&&k.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:e.directional.length,
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|
-numPointLights:e.point.length,numSpotLights:e.spot.length,numHemiLights:e.hemi.length,maxShadows:e.shadows,pointLightShadows:e.shadowsPointLight,shadowMapEnabled:a.shadowMap.enabled&&k.receiveShadow&&0<e.shadows,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,doubleSided:c.side===THREE.DoubleSide,flipSided:c.side===THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==
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|
-a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var l=e[d];c.push(l);c.push(b[l])}return c.join()};this.acquireProgram=function(b,d,e){for(var k,l=0,m=c.length;l<m;l++){var p=c[l];if(p.code===e){k=p;++k.usedTimes;break}}void 0===k&&(k=new THREE.WebGLProgram(a,e,b,d),c.push(k));return k};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(a);c[b]=c[c.length-1];c.pop();a.destroy()}};this.programs=c};
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|
+numPointLights:e.point.length,numSpotLights:e.spot.length,numHemiLights:e.hemi.length,maxShadows:e.shadows.length,pointLightShadows:e.shadowsPointLight,shadowMapEnabled:a.shadowMap.enabled&&k.receiveShadow&&0<e.shadows.length,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,doubleSided:c.side===THREE.DoubleSide,flipSided:c.side===THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));
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|
+if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var l=e[d];c.push(l);c.push(b[l])}return c.join()};this.acquireProgram=function(b,d,e){for(var k,l=0,m=c.length;l<m;l++){var p=c[l];if(p.code===e){k=p;++k.usedTimes;break}}void 0===k&&(k=new THREE.WebGLProgram(a,e,b,d),c.push(k));return k};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(a);c[b]=c[c.length-1];c.pop();a.destroy()}};this.programs=c};
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|
THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
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|
THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
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THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=n,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&
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|
(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),p.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var l=new THREE.Vector3,m=new THREE.Vector3,p=[],n=Array(4),q=Array(4),s=[new THREE.Vector3(1,
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|
0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],u=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],t=new THREE.Vector4,v=THREE.ShaderLib.depthRGBA,D=THREE.UniformsUtils.clone(v.uniforms),x=THREE.ShaderLib.distanceRGBA,
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|
-B=THREE.UniformsUtils.clone(x.uniforms),y=0;4!==y;++y){var A=0!==(y&1),z=0!==(y&2),H=new THREE.ShaderMaterial({uniforms:D,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:A,skinning:z});H._shadowPass=!0;n[y]=H;A=new THREE.ShaderMaterial({uniforms:B,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:A,skinning:z});A._shadowPass=!0;q[y]=A}var G=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;
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|
-this.render=function(n,q){var v,x;if(!1!==G.enabled&&(!1!==G.autoUpdate||!1!==G.needsUpdate)){f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(G.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);a.getViewport(t);for(var D=0,y=b.length;D<y;D++){var A=b[D];if(!0===A.castShadow){var B=A.shadow,z=B.camera,H=B.mapSize;if(A instanceof THREE.PointLight){v=6;x=!0;var L=H.x/4,E=H.y/2;w[0].set(2*L,E,L,E);w[1].set(0,E,L,E);w[2].set(3*L,E,L,E);w[3].set(L,
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-E,L,E);w[4].set(3*L,0,L,E);w[5].set(L,0,L,E)}else v=1,x=!1;null===B.map&&(L=THREE.LinearFilter,G.type===THREE.PCFSoftShadowMap&&(L=THREE.NearestFilter),B.map=new THREE.WebGLRenderTarget(H.x,H.y,{minFilter:L,magFilter:L,format:THREE.RGBAFormat}),B.matrix=new THREE.Matrix4,A instanceof THREE.SpotLight&&(z.aspect=H.x/H.y),z.updateProjectionMatrix());H=B.map;B=B.matrix;m.setFromMatrixPosition(A.matrixWorld);z.position.copy(m);a.setRenderTarget(H);a.clear();for(H=0;H<v;H++)for(x?(l.copy(z.position),l.add(s[H]),
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-z.up.copy(u[H]),z.lookAt(l),L=w[H],a.setViewport(L.x,L.y,L.z,L.w)):(l.setFromMatrixPosition(A.target.matrixWorld),z.lookAt(l)),z.updateMatrixWorld(),z.matrixWorldInverse.getInverse(z.matrixWorld),B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),B.multiply(z.projectionMatrix),B.multiply(z.matrixWorldInverse),k.multiplyMatrices(z.projectionMatrix,z.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,z),L=0,E=p.length;L<E;L++){var V=p[L],W=c.update(V),Y=V.material;if(Y instanceof THREE.MeshFaceMaterial)for(var ba=
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|
-W.groups,Y=Y.materials,da=0,ca=ba.length;da<ca;da++){var ga=ba[da],aa=Y[ga.materialIndex];!0===aa.visible&&(aa=d(V,aa,x,m),a.renderBufferDirect(z,b,null,W,aa,V,ga))}else aa=d(V,Y,x,m),a.renderBufferDirect(z,b,null,W,aa,V,null)}a.resetGLState()}}a.setViewport(t.x,t.y,t.z,t.w);v=a.getClearColor();x=a.getClearAlpha();a.setClearColor(v,x);g.enable(f.BLEND);G.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();G.needsUpdate=!1}}};
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|
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},k=null,l=null,m=null,p=null,n=null,q=null,s=null,u=null,w=null,t=null,v=null,D=null,x=null,B=null,y=null,A=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,H={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
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|
+E=THREE.UniformsUtils.clone(x.uniforms),y=0;4!==y;++y){var A=0!==(y&1),z=0!==(y&2),H=new THREE.ShaderMaterial({uniforms:D,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:A,skinning:z});H._shadowPass=!0;n[y]=H;A=new THREE.ShaderMaterial({uniforms:E,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:A,skinning:z});A._shadowPass=!0;q[y]=A}var G=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;
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|
+this.render=function(n,q){var v,x;if(!1!==G.enabled&&(!1!==G.autoUpdate||!1!==G.needsUpdate)){f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(G.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);a.getViewport(t);for(var D=b.shadows,y=0,A=D.length;y<A;y++){var E=D[y][0],z=E.shadow,H=z.camera,O=z.mapSize;if(E instanceof THREE.PointLight){v=6;x=!0;var B=O.x/4,S=O.y/2;w[0].set(2*B,S,B,S);w[1].set(0,S,B,S);w[2].set(3*B,S,B,S);w[3].set(B,S,B,S);
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|
+w[4].set(3*B,0,B,S);w[5].set(B,0,B,S)}else v=1,x=!1;null===z.map&&(B=THREE.LinearFilter,G.type===THREE.PCFSoftShadowMap&&(B=THREE.NearestFilter),z.map=new THREE.WebGLRenderTarget(O.x,O.y,{minFilter:B,magFilter:B,format:THREE.RGBAFormat}),z.matrix=new THREE.Matrix4,E instanceof THREE.SpotLight&&(H.aspect=O.x/O.y),H.updateProjectionMatrix());O=z.map;z=z.matrix;m.setFromMatrixPosition(E.matrixWorld);H.position.copy(m);a.setRenderTarget(O);a.clear();for(O=0;O<v;O++)for(x?(l.copy(H.position),l.add(s[O]),
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|
+H.up.copy(u[O]),H.lookAt(l),B=w[O],a.setViewport(B.x,B.y,B.z,B.w)):(l.setFromMatrixPosition(E.target.matrixWorld),H.lookAt(l)),H.updateMatrixWorld(),H.matrixWorldInverse.getInverse(H.matrixWorld),z.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),z.multiply(H.projectionMatrix),z.multiply(H.matrixWorldInverse),k.multiplyMatrices(H.projectionMatrix,H.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,H),B=0,S=p.length;B<S;B++){var W=p[B],Z=c.update(W),$=W.material;if($ instanceof THREE.MeshFaceMaterial)for(var fa=
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|
+Z.groups,$=$.materials,ba=0,na=fa.length;ba<na;ba++){var pa=fa[ba],aa=$[pa.materialIndex];!0===aa.visible&&(aa=d(W,aa,x,m),a.renderBufferDirect(H,null,Z,aa,W,pa))}else aa=d(W,$,x,m),a.renderBufferDirect(H,null,Z,aa,W,null)}a.resetGLState()}a.setViewport(t.x,t.y,t.z,t.w);v=a.getClearColor();x=a.getClearAlpha();a.setClearColor(v,x);g.enable(f.BLEND);G.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();G.needsUpdate=!1}}};
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|
+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},k=null,l=null,m=null,p=null,n=null,q=null,s=null,u=null,w=null,t=null,v=null,D=null,x=null,E=null,y=null,A=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,H={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
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|
a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===f[c]&&(a.enableVertexAttribArray(c),f[c]=1);0!==g[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),g[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===f[b]&&(a.enableVertexAttribArray(b),f[b]=1);g[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),g[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=f.length;b<
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|
c;b++)f[b]!==e[b]&&(a.disableVertexAttribArray(b),f[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===k&&(k=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)k.push(c[d]);return k};this.setBlending=function(b,d,e,f,g,h,k){b!==l&&(b===THREE.NoBlending?this.disable(a.BLEND):
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|
|
b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
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|
a.ONE,a.ONE_MINUS_SRC_ALPHA)),l=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==s||k!==u)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),p=e,n=f,s=h,u=k}else u=s=q=n=p=m=null};this.setDepthFunc=function(b){if(w!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
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|
break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);w=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){t!==b&&(a.depthMask(b),t=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setFlipSided=
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|
-function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||B===c&&y===d||(a.polygonOffset(c,d),B=c,y=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+A-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===
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|
+function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||E===c&&y===d||(a.polygonOffset(c,d),E=c,y=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+A-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===
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|
|
z&&d.activeTexture();var e=H[z];void 0===e&&(e={type:void 0,texture:void 0},H[z]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<f.length;b++)1===f[b]&&(a.disableVertexAttribArray(b),f[b]=0);h={};D=v=t=l=k=null}};
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|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,s,u,w,t,v,D;this.render=function(x,B,y,A){if(0!==b.length){x=new THREE.Vector3;var z=A/y,H=.5*y,G=.5*A,C=16/A,M=new THREE.Vector2(C*z,C),N=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1);if(void 0===w){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),J=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,C,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
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|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,s,u,w,t,v,D;this.render=function(x,E,y,A){if(0!==b.length){x=new THREE.Vector3;var z=A/y,H=.5*y,G=.5*A,C=16/A,L=new THREE.Vector2(C*z,C),M=new THREE.Vector3(1,1,0),N=new THREE.Vector2(1,1);if(void 0===w){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),J=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,C,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
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|
u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,J,n.STATIC_DRAW);v=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,D);n.texImage2D(n.TEXTURE_2D,0,
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n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var C=(t=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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J=n.createProgram(),F=n.createShader(n.FRAGMENT_SHADER),K=n.createShader(n.VERTEX_SHADER),P="precision "+a.getPrecision()+" float;\n";n.shaderSource(F,P+C.fragmentShader);n.shaderSource(K,P+C.vertexShader);n.compileShader(F);n.compileShader(K);n.attachShader(J,F);n.attachShader(J,K);n.linkProgram(J);w=J;m=n.getAttribLocation(w,"position");p=n.getAttribLocation(w,"uv");c=n.getUniformLocation(w,"renderType");d=n.getUniformLocation(w,"map");e=n.getUniformLocation(w,"occlusionMap");f=n.getUniformLocation(w,
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"opacity");g=n.getUniformLocation(w,"color");h=n.getUniformLocation(w,"scale");k=n.getUniformLocation(w,"rotation");l=n.getUniformLocation(w,"screenPosition")}n.useProgram(w);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,s);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);q.disable(n.CULL_FACE);n.depthMask(!1);J=0;for(F=
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-b.length;J<F;J++)if(C=16/A,M.set(C*z,C),K=b[J],x.set(K.matrixWorld.elements[12],K.matrixWorld.elements[13],K.matrixWorld.elements[14]),x.applyMatrix4(B.matrixWorldInverse),x.applyProjection(B.projectionMatrix),N.copy(x),O.x=N.x*H+H,O.y=N.y*G+G,t||0<O.x&&O.x<y&&0<O.y&&O.y<A){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,O.x-8,O.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,M.x,M.y);n.uniform3f(l,
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-N.x,N.y,N.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,O.x-8,O.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);K.positionScreen.copy(N);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var P=
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-0,R=K.lensFlares.length;P<R;P++){var Q=K.lensFlares[P];.001<Q.opacity&&.001<Q.scale&&(N.x=Q.x,N.y=Q.y,N.z=Q.z,C=Q.size*Q.scale/A,M.x=C*z,M.y=C,n.uniform3f(l,N.x,N.y,N.z),n.uniform2f(h,M.x,M.y),n.uniform1f(k,Q.rotation),n.uniform1f(f,Q.opacity),n.uniform3f(g,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
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-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,s,u,w,t,v;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,B=a.state,y,A,z,H,G=new THREE.Vector3,C=new THREE.Quaternion,M=new THREE.Vector3;this.render=function(N,O){if(0!==b.length){if(void 0===z){var J=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),F=new Uint16Array([0,1,2,0,2,3]);y=x.createBuffer();A=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,y);x.bufferData(x.ARRAY_BUFFER,J,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
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+b.length;J<F;J++)if(C=16/A,L.set(C*z,C),K=b[J],x.set(K.matrixWorld.elements[12],K.matrixWorld.elements[13],K.matrixWorld.elements[14]),x.applyMatrix4(E.matrixWorldInverse),x.applyProjection(E.projectionMatrix),M.copy(x),N.x=M.x*H+H,N.y=M.y*G+G,t||0<N.x&&N.x<y&&0<N.y&&N.y<A){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,N.x-8,N.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,L.x,L.y);n.uniform3f(l,
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+M.x,M.y,M.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,N.x-8,N.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);K.positionScreen.copy(M);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var P=
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+0,R=K.lensFlares.length;P<R;P++){var Q=K.lensFlares[P];.001<Q.opacity&&.001<Q.scale&&(M.x=Q.x,M.y=Q.y,M.z=Q.z,C=Q.size*Q.scale/A,L.x=C*z,L.y=C,n.uniform3f(l,M.x,M.y,M.z),n.uniform2f(h,L.x,L.y),n.uniform1f(k,Q.rotation),n.uniform1f(f,Q.opacity),n.uniform3f(g,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
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+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,s,u,w,t,v;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,E=a.state,y,A,z,H,G=new THREE.Vector3,C=new THREE.Quaternion,L=new THREE.Vector3;this.render=function(M,N){if(0!==b.length){if(void 0===z){var J=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),F=new Uint16Array([0,1,2,0,2,3]);y=x.createBuffer();A=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,y);x.bufferData(x.ARRAY_BUFFER,J,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
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A);x.bufferData(x.ELEMENT_ARRAY_BUFFER,F,x.STATIC_DRAW);var J=x.createProgram(),F=x.createShader(x.VERTEX_SHADER),K=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(F,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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x.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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x.compileShader(F);x.compileShader(K);x.attachShader(J,F);x.attachShader(J,K);x.linkProgram(J);z=J;t=x.getAttribLocation(z,"position");v=x.getAttribLocation(z,"uv");c=x.getUniformLocation(z,"uvOffset");d=x.getUniformLocation(z,"uvScale");e=x.getUniformLocation(z,"rotation");f=x.getUniformLocation(z,"scale");g=x.getUniformLocation(z,"color");h=x.getUniformLocation(z,"map");k=x.getUniformLocation(z,"opacity");l=x.getUniformLocation(z,"modelViewMatrix");m=x.getUniformLocation(z,"projectionMatrix");p=
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-x.getUniformLocation(z,"fogType");n=x.getUniformLocation(z,"fogDensity");q=x.getUniformLocation(z,"fogNear");s=x.getUniformLocation(z,"fogFar");u=x.getUniformLocation(z,"fogColor");w=x.getUniformLocation(z,"alphaTest");J=document.createElement("canvas");J.width=8;J.height=8;F=J.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);H=new THREE.Texture(J);H.needsUpdate=!0}x.useProgram(z);B.initAttributes();B.enableAttribute(t);B.enableAttribute(v);B.disableUnusedAttributes();B.disable(x.CULL_FACE);
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-B.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(t,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,A);x.uniformMatrix4fv(m,!1,O.projectionMatrix.elements);B.activeTexture(x.TEXTURE0);x.uniform1i(h,0);F=J=0;(K=N.fog)?(x.uniform3f(u,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(x.uniform1f(q,K.near),x.uniform1f(s,K.far),x.uniform1i(p,1),F=J=1):K instanceof THREE.FogExp2&&(x.uniform1f(n,K.density),x.uniform1i(p,2),F=J=2)):
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-(x.uniform1i(p,0),F=J=0);for(var K=0,P=b.length;K<P;K++){var R=b[K];R.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,R.matrixWorld);R.z=-R.modelViewMatrix.elements[14]}b.sort(D);for(var Q=[],K=0,P=b.length;K<P;K++){var R=b[K],L=R.material;x.uniform1f(w,L.alphaTest);x.uniformMatrix4fv(l,!1,R.modelViewMatrix.elements);R.matrixWorld.decompose(G,C,M);Q[0]=M.x;Q[1]=M.y;R=0;N.fog&&L.fog&&(R=F);J!==R&&(x.uniform1i(p,R),J=R);null!==L.map?(x.uniform2f(c,L.map.offset.x,L.map.offset.y),x.uniform2f(d,
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-L.map.repeat.x,L.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,L.opacity);x.uniform3f(g,L.color.r,L.color.g,L.color.b);x.uniform1f(e,L.rotation);x.uniform2fv(f,Q);B.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);B.setDepthTest(L.depthTest);B.setDepthWrite(L.depthWrite);L.map&&L.map.image&&L.map.image.width?a.setTexture(L.map,0):a.setTexture(H,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}B.enable(x.CULL_FACE);a.resetGLState()}}};
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+x.getUniformLocation(z,"fogType");n=x.getUniformLocation(z,"fogDensity");q=x.getUniformLocation(z,"fogNear");s=x.getUniformLocation(z,"fogFar");u=x.getUniformLocation(z,"fogColor");w=x.getUniformLocation(z,"alphaTest");J=document.createElement("canvas");J.width=8;J.height=8;F=J.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);H=new THREE.Texture(J);H.needsUpdate=!0}x.useProgram(z);E.initAttributes();E.enableAttribute(t);E.enableAttribute(v);E.disableUnusedAttributes();E.disable(x.CULL_FACE);
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+E.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(t,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,A);x.uniformMatrix4fv(m,!1,N.projectionMatrix.elements);E.activeTexture(x.TEXTURE0);x.uniform1i(h,0);F=J=0;(K=M.fog)?(x.uniform3f(u,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(x.uniform1f(q,K.near),x.uniform1f(s,K.far),x.uniform1i(p,1),F=J=1):K instanceof THREE.FogExp2&&(x.uniform1f(n,K.density),x.uniform1i(p,2),F=J=2)):
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+(x.uniform1i(p,0),F=J=0);for(var K=0,P=b.length;K<P;K++){var R=b[K];R.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,R.matrixWorld);R.z=-R.modelViewMatrix.elements[14]}b.sort(D);for(var Q=[],K=0,P=b.length;K<P;K++){var R=b[K],O=R.material;x.uniform1f(w,O.alphaTest);x.uniformMatrix4fv(l,!1,R.modelViewMatrix.elements);R.matrixWorld.decompose(G,C,L);Q[0]=L.x;Q[1]=L.y;R=0;M.fog&&O.fog&&(R=F);J!==R&&(x.uniform1i(p,R),J=R);null!==O.map?(x.uniform2f(c,O.map.offset.x,O.map.offset.y),x.uniform2f(d,
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+O.map.repeat.x,O.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,O.opacity);x.uniform3f(g,O.color.r,O.color.g,O.color.b);x.uniform1f(e,O.rotation);x.uniform2fv(f,Q);E.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst);E.setDepthTest(O.depthTest);E.setDepthWrite(O.depthWrite);O.map&&O.map.image&&O.map.image.width?a.setTexture(O.map,0):a.setTexture(H,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}E.enable(x.CULL_FACE);a.resetGLState()}}};
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Object.defineProperties(THREE.Box2.prototype,{isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
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Object.defineProperties(THREE.Box3.prototype,{isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
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Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
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@@ -780,13 +780,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
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THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var m;a:{var p=
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-m=void 0,n=void 0,q=void 0,s=void 0,u=void 0,w=void 0,t=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,s=a[e[h]].y,u=a[e[k]].x,w=a[e[k]].y;if(Number.EPSILON>(q-p)*(w-n)-(s-n)*(u-p))m=!1;else{var D=void 0,x=void 0,B=void 0,y=void 0,A=void 0,z=void 0,H=void 0,G=void 0,C=void 0,M=void 0,C=G=H=v=t=void 0,D=u-q,x=w-s,B=p-u,y=n-w,A=q-p,z=s-n;for(m=0;m<c;m++)if(t=a[e[m]].x,v=a[e[m]].y,!(t===p&&v===n||t===q&&v===s||t===u&&v===w)&&(H=t-p,G=v-n,C=t-q,M=v-s,t-=u,v-=w,C=D*M-x*C,H=A*G-z*H,G=B*v-y*t,C>=-Number.EPSILON&&
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+m=void 0,n=void 0,q=void 0,s=void 0,u=void 0,w=void 0,t=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,s=a[e[h]].y,u=a[e[k]].x,w=a[e[k]].y;if(Number.EPSILON>(q-p)*(w-n)-(s-n)*(u-p))m=!1;else{var D=void 0,x=void 0,E=void 0,y=void 0,A=void 0,z=void 0,H=void 0,G=void 0,C=void 0,L=void 0,C=G=H=v=t=void 0,D=u-q,x=w-s,E=p-u,y=n-w,A=q-p,z=s-n;for(m=0;m<c;m++)if(t=a[e[m]].x,v=a[e[m]].y,!(t===p&&v===n||t===q&&v===s||t===u&&v===w)&&(H=t-p,G=v-n,C=t-q,L=v-s,t-=u,v-=w,C=D*L-x*C,H=A*G-z*H,G=E*v-y*t,C>=-Number.EPSILON&&
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G>=-Number.EPSILON&&H>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,A=h*k-g*l,z=h*m-g*p;if(Math.abs(A)>Number.EPSILON){if(0<A){if(0>z||z>
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A)return[];k=l*m-k*p;if(0>k||k>A)return[]}else{if(0<z||z<A)return[];k=l*m-k*p;if(0<k||k<A)return[]}if(0===k)return!f||0!==z&&z!==A?[a]:[];if(k===A)return!f||0!==z&&z!==A?[b]:[];if(0===z)return[d];if(z===A)return[e];f=k/A;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==z||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,A=d.x,l=e,d=e.x):(b=
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e,A=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,A=d.y,l=e,d=e.y):(b=e,A=e.y,l=d,d=d.y));return k<=A?a<A?[]:a===A?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,m={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
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h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==m[l]&&console.warn("THREE.Shape: Duplicate point",l),m[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
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-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,y,A,z,H=[],G,C,M,N=0;for(m=b.length;N<m;N++)l.push(N);G=0;for(var O=2*l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=G;p<h.length;p++){y=h[p];m=-1;for(N=0;N<l.length;N++)if(A=l[N],z=y.x+":"+y.y+":"+A,void 0===H[z]){k=b[A];for(C=0;C<k.length;C++)if(A=k[C],c(p,C)&&!f(y,A)&&!g(y,A)){m=C;l.splice(N,1);
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-G=h.slice(0,p+1);A=h.slice(p);C=k.slice(m);M=k.slice(0,m+1);h=G.concat(C).concat(M).concat(A);G=p;break}if(0<=m)break;H[z]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
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+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,y,A,z,H=[],G,C,L,M=0;for(m=b.length;M<m;M++)l.push(M);G=0;for(var N=2*l.length;0<l.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=G;p<h.length;p++){y=h[p];m=-1;for(M=0;M<l.length;M++)if(A=l[M],z=y.x+":"+y.y+":"+A,void 0===H[z]){k=b[A];for(C=0;C<k.length;C++)if(A=k[C],c(p,C)&&!f(y,A)&&!g(y,A)){m=C;l.splice(M,1);
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+G=h.slice(0,p+1);A=h.slice(p);C=k.slice(m);L=k.slice(0,m+1);h=G.concat(C).concat(L).concat(A);G=p;break}if(0<=m)break;H[z]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
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1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
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THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
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(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
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@@ -803,7 +803,7 @@ THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)
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THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
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THREE.Path.prototype.getPoints=function(a,b){a=a||12;for(var c=THREE.ShapeUtils.b2,d=THREE.ShapeUtils.b3,e=[],f,g,h,k,l,m,p,n,q,s,u=0,w=this.actions.length;u<w;u++){q=this.actions[u];var t=q.args;switch(q.action){case "moveTo":e.push(new THREE.Vector2(t[0],t[1]));break;case "lineTo":e.push(new THREE.Vector2(t[0],t[1]));break;case "quadraticCurveTo":f=t[2];g=t[3];l=t[0];m=t[1];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[u-1].args,p=q[q.length-2],n=q[q.length-1]);for(t=1;t<=a;t++)s=t/a,
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q=c(s,p,l,f),s=c(s,n,m,g),e.push(new THREE.Vector2(q,s));break;case "bezierCurveTo":f=t[4];g=t[5];l=t[0];m=t[1];h=t[2];k=t[3];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[u-1].args,p=q[q.length-2],n=q[q.length-1]);for(t=1;t<=a;t++)s=t/a,q=d(s,p,l,h,f),s=d(s,n,m,k,g),e.push(new THREE.Vector2(q,s));break;case "splineThru":q=this.actions[u-1].args;s=[new THREE.Vector2(q[q.length-2],q[q.length-1])];q=a*t[0].length;s=s.concat(t[0]);s=new THREE.SplineCurve(s);for(t=1;t<=q;t++)e.push(s.getPointAt(t/
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-q));break;case "arc":f=t[0];g=t[1];m=t[2];h=t[3];q=t[4];l=!!t[5];p=q-h;n=2*a;for(t=1;t<=n;t++)s=t/n,l||(s=1-s),s=h+s*p,q=f+m*Math.cos(s),s=g+m*Math.sin(s),e.push(new THREE.Vector2(q,s));break;case "ellipse":f=t[0];g=t[1];m=t[2];k=t[3];h=t[4];q=t[5];l=!!t[6];var v=t[7];p=q-h;n=2*a;var D,x;0!==v&&(D=Math.cos(v),x=Math.sin(v));for(t=1;t<=n;t++){s=t/n;l||(s=1-s);s=h+s*p;q=f+m*Math.cos(s);s=g+k*Math.sin(s);if(0!==v){var B=q;q=(B-f)*D-(s-g)*x+f;s=(B-f)*x+(s-g)*D+g}e.push(new THREE.Vector2(q,s))}}}c=e[e.length-
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+q));break;case "arc":f=t[0];g=t[1];m=t[2];h=t[3];q=t[4];l=!!t[5];p=q-h;n=2*a;for(t=1;t<=n;t++)s=t/n,l||(s=1-s),s=h+s*p,q=f+m*Math.cos(s),s=g+m*Math.sin(s),e.push(new THREE.Vector2(q,s));break;case "ellipse":f=t[0];g=t[1];m=t[2];k=t[3];h=t[4];q=t[5];l=!!t[6];var v=t[7];p=q-h;n=2*a;var D,x;0!==v&&(D=Math.cos(v),x=Math.sin(v));for(t=1;t<=n;t++){s=t/n;l||(s=1-s);s=h+s*p;q=f+m*Math.cos(s);s=g+k*Math.sin(s);if(0!==v){var E=q;q=(E-f)*D-(s-g)*x+f;s=(E-f)*x+(s-g)*D+g}e.push(new THREE.Vector2(q,s))}}}c=e[e.length-
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1];Math.abs(c.x-e[0].x)<Number.EPSILON&&Math.abs(c.y-e[0].y)<Number.EPSILON&&e.splice(e.length-1,1);b&&e.push(e[0]);return e};
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THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
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g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var m=!e(f[0].getPoints()),m=a?!m:
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@@ -825,28 +825,28 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
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b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var g=this.points,h,k;k=g.length;2>k&&console.log("duh, you need at least 2 points");a*=k-1;h=Math.floor(a);a-=h;0===a&&h===k-1&&(h=k-2,a=1);var l,m,p;0===h?(b.subVectors(g[0],g[1]).add(g[0]),l=b):l=g[h-1];m=g[h];p=g[h+1];h+2<k?g=g[h+2]:(b.subVectors(g[k-1],g[k-2]).add(g[k-2]),g=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(m),n);
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h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(g),n);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(l.x,m.x,p.x,g.x,k,h,n);d.initNonuniformCatmullRom(l.y,m.y,p.y,g.y,k,h,n);e.initNonuniformCatmullRom(l.z,m.z,p.z,g.z,k,h,n)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,m.x,p.x,g.x,k),d.initCatmullRom(l.y,m.y,p.y,g.y,k),e.initCatmullRom(l.z,m.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
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THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],f=b[(c+1)%b.length],b=b[(c+2)%b.length],c=THREE.CurveUtils.interpolate;return new THREE.Vector3(c(d.x,e.x,f.x,b.x,a),c(d.y,e.y,f.y,b.y,a),c(d.z,e.z,f.z,b.z,a))});
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-THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var w,t=h.widthSegments,v=h.heightSegments,D=e/2,x=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)w="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)w="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)w="x",t=h.depthSegments;var y=t+1,A=v+1,z=e/t,H=f/v,G=new THREE.Vector3;G[w]=0<g?1:-1;for(e=0;e<A;e++)for(f=0;f<y;f++){var C=new THREE.Vector3;C[a]=(f*z-D)*c;C[b]=(e*H-x)*d;C[w]=g;h.vertices.push(C)}for(e=
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-0;e<v;e++)for(f=0;f<t;f++)x=f+y*e,a=f+y*(e+1),b=f+1+y*(e+1),c=f+1+y*e,d=new THREE.Vector2(f/t,1-e/v),g=new THREE.Vector2(f/t,1-(e+1)/v),w=new THREE.Vector2((f+1)/t,1-(e+1)/v),D=new THREE.Vector2((f+1)/t,1-e/v),x=new THREE.Face3(x+B,a+B,c+B),x.normal.copy(G),x.vertexNormals.push(G.clone(),G.clone(),G.clone()),x.materialIndex=u,h.faces.push(x),h.faceVertexUvs[0].push([d,g,D]),x=new THREE.Face3(a+B,b+B,c+B),x.normal.copy(G),x.vertexNormals.push(G.clone(),G.clone(),G.clone()),x.materialIndex=u,h.faces.push(x),
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+THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var w,t=h.widthSegments,v=h.heightSegments,D=e/2,x=f/2,E=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)w="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)w="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)w="x",t=h.depthSegments;var y=t+1,A=v+1,z=e/t,H=f/v,G=new THREE.Vector3;G[w]=0<g?1:-1;for(e=0;e<A;e++)for(f=0;f<y;f++){var C=new THREE.Vector3;C[a]=(f*z-D)*c;C[b]=(e*H-x)*d;C[w]=g;h.vertices.push(C)}for(e=
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+0;e<v;e++)for(f=0;f<t;f++)x=f+y*e,a=f+y*(e+1),b=f+1+y*(e+1),c=f+1+y*e,d=new THREE.Vector2(f/t,1-e/v),g=new THREE.Vector2(f/t,1-(e+1)/v),w=new THREE.Vector2((f+1)/t,1-(e+1)/v),D=new THREE.Vector2((f+1)/t,1-e/v),x=new THREE.Face3(x+E,a+E,c+E),x.normal.copy(G),x.vertexNormals.push(G.clone(),G.clone(),G.clone()),x.materialIndex=u,h.faces.push(x),h.faceVertexUvs[0].push([d,g,D]),x=new THREE.Face3(a+E,b+E,c+E),x.normal.copy(G),x.vertexNormals.push(G.clone(),G.clone(),G.clone()),x.materialIndex=u,h.faces.push(x),
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h.faceVertexUvs[0].push([g.clone(),w,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
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THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var m=c+h/b*d;f[k]=a*Math.cos(m);f[k+1]=a*Math.sin(m);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
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[];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],s=[],u=m/e,w=u*(b-a)+a;for(l=0;l<=d;l++){var t=l/d,v=new THREE.Vector3;v.x=w*Math.sin(t*h+
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g);v.y=-u*c+k;v.z=w*Math.cos(t*h+g);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(t,1-u))}p.push(q);n.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][l],s=p[m+1][l],u=p[m+1][l+1],w=p[m][l+1],t=g.clone(),v=g.clone(),
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-D=h.clone(),x=h.clone(),B=n[m][l].clone(),y=n[m+1][l].clone(),A=n[m+1][l+1].clone(),z=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,s,w,[t,v,x]));this.faceVertexUvs[0].push([B,y,z]);this.faces.push(new THREE.Face3(s,u,w,[v.clone(),D,x.clone()]));this.faceVertexUvs[0].push([y.clone(),A,z.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],u=this.vertices.length-1,t=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
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-1,0),B=n[0][l].clone(),y=n[0][l+1].clone(),A=new THREE.Vector2(y.x,0),this.faces.push(new THREE.Face3(q,s,u,[t,v,D],void 0,1)),this.faceVertexUvs[0].push([B,y,A]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],u=this.vertices.length-1,t=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),B=n[e][l+1].clone(),y=n[e][l].clone(),A=new THREE.Vector2(y.x,1),this.faces.push(new THREE.Face3(q,s,u,[t,v,D],void 0,2)),this.faceVertexUvs[0].push([B,
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+D=h.clone(),x=h.clone(),E=n[m][l].clone(),y=n[m+1][l].clone(),A=n[m+1][l+1].clone(),z=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,s,w,[t,v,x]));this.faceVertexUvs[0].push([E,y,z]);this.faces.push(new THREE.Face3(s,u,w,[v.clone(),D,x.clone()]));this.faceVertexUvs[0].push([y.clone(),A,z.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],u=this.vertices.length-1,t=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
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+1,0),E=n[0][l].clone(),y=n[0][l+1].clone(),A=new THREE.Vector2(y.x,0),this.faces.push(new THREE.Face3(q,s,u,[t,v,D],void 0,1)),this.faceVertexUvs[0].push([E,y,A]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],u=this.vertices.length-1,t=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),E=n[e][l+1].clone(),y=n[e][l].clone(),A=new THREE.Vector2(y.x,1),this.faces.push(new THREE.Face3(q,s,u,[t,v,D],void 0,2)),this.faceVertexUvs[0].push([E,
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y,A]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,m=h.length;l<m;l++)for(var p=h[l],n=0;3>n;n++){e[0]=p[g[n]];e[1]=p[g[(n+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
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face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
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-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+G,g=g+G,l=l+G,h=h+G;H.faces.push(new THREE.Face3(k,g,h,null,null,1));H.faces.push(new THREE.Face3(g,l,h,null,null,1));k=t.generateSideWallUV(H,
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+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(B=a.length;0<=--B;){c=B;d=B-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+G,g=g+G,l=l+G,h=h+G;H.faces.push(new THREE.Face3(k,g,h,null,null,1));H.faces.push(new THREE.Face3(g,l,h,null,null,1));k=t.generateSideWallUV(H,
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k,g,l,h);H.faceVertexUvs[0].push([k[0],k[1],k[3]]);H.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=G;b+=G;c+=G;H.faces.push(new THREE.Face3(a,b,c,null,null,0));a=t.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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-n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,u,w=!1,t=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,x,B;s&&(u=s.getSpacedPoints(q),w=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,B=new THREE.Vector3);p||(l=k=m=0);var y,A,z,H=this,G=this.vertices.length,s=a.extractPoints(n),n=s.shape,C=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
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-A=0;for(z=C.length;A<z;A++)y=C[A],THREE.ShapeUtils.isClockWise(y)&&(C[A]=y.reverse());s=!1}var M=THREE.ShapeUtils.triangulateShape(n,C),N=n;A=0;for(z=C.length;A<z;A++)y=C[A],n=n.concat(y);var O,J,F,K,P,R=n.length,Q,L=M.length,s=[],E=0;F=N.length;O=F-1;for(J=E+1;E<F;E++,O++,J++)O===F&&(O=0),J===F&&(J=0),s[E]=d(N[E],N[O],N[J]);var V=[],W,Y=s.concat();A=0;for(z=C.length;A<z;A++){y=C[A];W=[];E=0;F=y.length;O=F-1;for(J=E+1;E<F;E++,O++,J++)O===F&&(O=0),J===F&&(J=0),W[E]=d(y[E],y[O],y[J]);V.push(W);Y=Y.concat(W)}for(O=
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-0;O<m;O++){F=O/m;K=k*(1-F);J=l*Math.sin(F*Math.PI/2);E=0;for(F=N.length;E<F;E++)P=c(N[E],s[E],J),f(P.x,P.y,-K);A=0;for(z=C.length;A<z;A++)for(y=C[A],W=V[A],E=0,F=y.length;E<F;E++)P=c(y[E],W[E],J),f(P.x,P.y,-K)}J=l;for(E=0;E<R;E++)P=p?c(n[E],Y[E],J):n[E],w?(x.copy(v.normals[0]).multiplyScalar(P.x),D.copy(v.binormals[0]).multiplyScalar(P.y),B.copy(u[0]).add(x).add(D),f(B.x,B.y,B.z)):f(P.x,P.y,0);for(F=1;F<=q;F++)for(E=0;E<R;E++)P=p?c(n[E],Y[E],J):n[E],w?(x.copy(v.normals[F]).multiplyScalar(P.x),D.copy(v.binormals[F]).multiplyScalar(P.y),
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-B.copy(u[F]).add(x).add(D),f(B.x,B.y,B.z)):f(P.x,P.y,h/q*F);for(O=m-1;0<=O;O--){F=O/m;K=k*(1-F);J=l*Math.sin(F*Math.PI/2);E=0;for(F=N.length;E<F;E++)P=c(N[E],s[E],J),f(P.x,P.y,h+K);A=0;for(z=C.length;A<z;A++)for(y=C[A],W=V[A],E=0,F=y.length;E<F;E++)P=c(y[E],W[E],J),w?f(P.x,P.y+u[q-1].y,u[q-1].x+K):f(P.x,P.y,h+K)}(function(){if(p){var a;a=0*R;for(E=0;E<L;E++)Q=M[E],g(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*m;a*=R;for(E=0;E<L;E++)Q=M[E],g(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(E=0;E<L;E++)Q=M[E],g(Q[2],Q[1],Q[0]);for(E=
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|
-0;E<L;E++)Q=M[E],g(Q[0]+R*q,Q[1]+R*q,Q[2]+R*q)}})();(function(){var a=0;e(N,a);a+=N.length;A=0;for(z=C.length;A<z;A++)y=C[A],e(y,a),a+=y.length})()};
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|
+n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,u,w=!1,t=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,x,E;s&&(u=s.getSpacedPoints(q),w=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,E=new THREE.Vector3);p||(l=k=m=0);var y,A,z,H=this,G=this.vertices.length,s=a.extractPoints(n),n=s.shape,C=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
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+A=0;for(z=C.length;A<z;A++)y=C[A],THREE.ShapeUtils.isClockWise(y)&&(C[A]=y.reverse());s=!1}var L=THREE.ShapeUtils.triangulateShape(n,C),M=n;A=0;for(z=C.length;A<z;A++)y=C[A],n=n.concat(y);var N,J,F,K,P,R=n.length,Q,O=L.length,s=[],B=0;F=M.length;N=F-1;for(J=B+1;B<F;B++,N++,J++)N===F&&(N=0),J===F&&(J=0),s[B]=d(M[B],M[N],M[J]);var S=[],W,Z=s.concat();A=0;for(z=C.length;A<z;A++){y=C[A];W=[];B=0;F=y.length;N=F-1;for(J=B+1;B<F;B++,N++,J++)N===F&&(N=0),J===F&&(J=0),W[B]=d(y[B],y[N],y[J]);S.push(W);Z=Z.concat(W)}for(N=
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+0;N<m;N++){F=N/m;K=k*(1-F);J=l*Math.sin(F*Math.PI/2);B=0;for(F=M.length;B<F;B++)P=c(M[B],s[B],J),f(P.x,P.y,-K);A=0;for(z=C.length;A<z;A++)for(y=C[A],W=S[A],B=0,F=y.length;B<F;B++)P=c(y[B],W[B],J),f(P.x,P.y,-K)}J=l;for(B=0;B<R;B++)P=p?c(n[B],Z[B],J):n[B],w?(x.copy(v.normals[0]).multiplyScalar(P.x),D.copy(v.binormals[0]).multiplyScalar(P.y),E.copy(u[0]).add(x).add(D),f(E.x,E.y,E.z)):f(P.x,P.y,0);for(F=1;F<=q;F++)for(B=0;B<R;B++)P=p?c(n[B],Z[B],J):n[B],w?(x.copy(v.normals[F]).multiplyScalar(P.x),D.copy(v.binormals[F]).multiplyScalar(P.y),
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|
+E.copy(u[F]).add(x).add(D),f(E.x,E.y,E.z)):f(P.x,P.y,h/q*F);for(N=m-1;0<=N;N--){F=N/m;K=k*(1-F);J=l*Math.sin(F*Math.PI/2);B=0;for(F=M.length;B<F;B++)P=c(M[B],s[B],J),f(P.x,P.y,h+K);A=0;for(z=C.length;A<z;A++)for(y=C[A],W=S[A],B=0,F=y.length;B<F;B++)P=c(y[B],W[B],J),w?f(P.x,P.y+u[q-1].y,u[q-1].x+K):f(P.x,P.y,h+K)}(function(){if(p){var a;a=0*R;for(B=0;B<O;B++)Q=L[B],g(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*m;a*=R;for(B=0;B<O;B++)Q=L[B],g(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(B=0;B<O;B++)Q=L[B],g(Q[2],Q[1],Q[0]);for(B=
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|
+0;B<O;B++)Q=L[B],g(Q[0]+R*q,Q[1]+R*q,Q[2]+R*q)}})();(function(){var a=0;e(M,a);a+=M.length;A=0;for(z=C.length;A<z;A++)y=C[A],e(y,a),a+=y.length})()};
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|
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var m=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
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@@ -861,7 +861,7 @@ THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="Ri
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THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),m=new THREE.BufferAttribute(new Float32Array(3*
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-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var u=[],w=s/c,t=0;t<=b;t++){var v=t/b,D=-a*Math.cos(d+v*e)*Math.sin(f+w*g),x=a*Math.cos(f+w*g),B=a*Math.sin(d+v*e)*Math.sin(f+w*g);q.set(D,x,B).normalize();l.setXYZ(p,D,x,B);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-w);u.push(p);p++}n.push(u)}d=[];for(s=0;s<c;s++)for(t=0;t<b;t++)e=n[s][t+1],g=n[s][t],p=n[s+1][t],q=n[s+1][t+1],(0!==s||0<f)&&d.push(e,g,q),(s!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var u=[],w=s/c,t=0;t<=b;t++){var v=t/b,D=-a*Math.cos(d+v*e)*Math.sin(f+w*g),x=a*Math.cos(f+w*g),E=a*Math.sin(d+v*e)*Math.sin(f+w*g);q.set(D,x,E).normalize();l.setXYZ(p,D,x,E);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-w);u.push(p);p++}n.push(u)}d=[];for(s=0;s<c;s++)for(t=0;t<b;t++)e=n[s][t+1],g=n[s][t],p=n[s+1][t],q=n[s+1][t+1],(0!==s||0<f)&&d.push(e,g,q),(s!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var f=new THREE.Vector3,g=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var m=l/d*e,p=k/c*Math.PI*2;f.x=a*Math.cos(m);f.y=a*Math.sin(m);var n=new THREE.Vector3;n.x=(a+b*Math.cos(p))*Math.cos(m);n.y=(a+b*Math.cos(p))*Math.sin(m);n.z=b*Math.sin(p);this.vertices.push(n);g.push(new THREE.Vector2(l/
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d,k/c));h.push(n.clone().sub(f).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,f=(d+1)*k+l,m=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),m=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};
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