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@@ -49,12 +49,12 @@ class UnrealBloomPass extends Pass {
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for ( let i = 0; i < this.nMips; i ++ ) {
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for ( let i = 0; i < this.nMips; i ++ ) {
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- const renderTargetHorizonal = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
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+ const renderTargetHorizontal = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
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- renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
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- renderTargetHorizonal.texture.generateMipmaps = false;
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+ renderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;
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+ renderTargetHorizontal.texture.generateMipmaps = false;
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- this.renderTargetsHorizontal.push( renderTargetHorizonal );
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+ this.renderTargetsHorizontal.push( renderTargetHorizontal );
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const renderTargetVertical = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
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const renderTargetVertical = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
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