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@@ -295,7 +295,7 @@
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geometry = new THREE.PlaneBufferGeometry( 2.0, 2.0 );
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geometry = new THREE.PlaneBufferGeometry( 2.0, 2.0 );
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material = new THREE.RawShaderMaterial( {
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material = new THREE.RawShaderMaterial( {
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uniforms: {
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uniforms: {
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- resolution: { value: new THREE.Vector2( 512, 512 ) },
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+ resolution: { value: new THREE.Vector2( canvas.width, canvas.height ) },
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cameraWorldMatrix: { value: camera.matrixWorld },
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cameraWorldMatrix: { value: camera.matrixWorld },
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cameraProjectionMatrixInverse: { value: new THREE.Matrix4().getInverse( camera.projectionMatrix ) }
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cameraProjectionMatrixInverse: { value: new THREE.Matrix4().getInverse( camera.projectionMatrix ) }
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},
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},
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