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@@ -91,16 +91,16 @@
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// lensflare
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// lensflare
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var loader = new THREE.TextureLoader();
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var loader = new THREE.TextureLoader();
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var texture0 = loader.load( "textures/lensflare/lensflare0.png" );
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var texture0 = loader.load( "textures/lensflare/lensflare0.png" );
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- var texture2 = loader.load( "textures/lensflare/lensflare2.png" );
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var texture3 = loader.load( "textures/lensflare/lensflare3.png" );
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var texture3 = loader.load( "textures/lensflare/lensflare3.png" );
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- var lensFlare = new THREE.Lensflare();
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- lensFlare.addElement( new THREE.LensflareElement( texture0, 700, 0 ) );
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- lensFlare.addElement( new THREE.LensflareElement( texture3, 60, 0.6 ) );
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- lensFlare.addElement( new THREE.LensflareElement( texture3, 70, 0.7 ) );
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- lensFlare.addElement( new THREE.LensflareElement( texture3, 120, 0.9 ) );
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- lensFlare.addElement( new THREE.LensflareElement( texture3, 70, 1 ) );
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- light.add( lensFlare );
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+ var lensflare = new THREE.Lensflare();
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+ lensflare.position.set( 0, 5, -5 );
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+ lensflare.addElement( new THREE.LensflareElement( texture0, 700, 0 ) );
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+ lensflare.addElement( new THREE.LensflareElement( texture3, 60, 0.6 ) );
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+ lensflare.addElement( new THREE.LensflareElement( texture3, 70, 0.7 ) );
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+ lensflare.addElement( new THREE.LensflareElement( texture3, 120, 0.9 ) );
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+ lensflare.addElement( new THREE.LensflareElement( texture3, 70, 1 ) );
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+ scene.add( lensflare );
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//
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//
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@@ -113,7 +113,7 @@
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reflector.position.y = 0.5;
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reflector.position.y = 0.5;
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reflector.position.z = -3;
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reflector.position.z = -3;
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reflector.rotation.y = - Math.PI / 4;
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reflector.rotation.y = - Math.PI / 4;
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- // scene.add( reflector );
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+ scene.add( reflector );
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var geometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
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var geometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
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var material = new THREE.MeshPhongMaterial();
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var material = new THREE.MeshPhongMaterial();
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