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@@ -15,12 +15,15 @@
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<h2>Constructor</h2>
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<h2>Constructor</h2>
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<h3>[name]( [page:Integer hex], [page:Float near], [page:Float far] )</h3>
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<h3>[name]( [page:Integer hex], [page:Float near], [page:Float far] )</h3>
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-
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+ <div>The hex parameter is passed to the [page:Color] constructor to set the color property. Hex can be a hexadecimal integer or a CSS-style string.</div>
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<h2>Properties</h2>
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<h2>Properties</h2>
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- <h3>.[page:Integer hex]</h3>
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- <div>Fog color in hexadecimal. Example: 0x000000 will render far away objects black.</div>
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+ <h3>.[page:String name]</h3>
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+ <div>Default is the empty string.</div>
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+
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+ <h3>.[page:Color color]</h3>
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+ <div>Fog color. Example: If set to black, far away objects will be rendered black.</div>
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<h3>.[page:Float near]</h3>
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<h3>.[page:Float near]</h3>
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<div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div>
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<div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div>
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@@ -29,7 +32,11 @@
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<h3>.[page:Float far]</h3>
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<h3>.[page:Float far]</h3>
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<div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div>
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<div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div>
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<div>Default is 1000.</div>
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<div>Default is 1000.</div>
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+
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+ <h2>Methods</h2>
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+ <h3>.clone() [page:Fog]</h3>
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+ <div>Returns a copy of this.</div>
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<h2>Source</h2>
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<h2>Source</h2>
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