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@@ -2002,11 +2002,11 @@ THREE.WebGLRenderer = function ( parameters ) {
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shadow.matrix.identity().setPosition( _vector3 );
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// for point lights we set the sign of the shadowDarkness uniform to be negative
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- uniforms.shadowDarkness.value[ j ] = - shadow.darkness;
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+ uniforms.shadowDarkness.value[ j ] = - 1.0;
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} else {
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- uniforms.shadowDarkness.value[ j ] = shadow.darkness;
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+ uniforms.shadowDarkness.value[ j ] = 1.0;
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}
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