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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js - water flow map</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background:#777;
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+ padding:0;
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+ margin:0;
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+ font-weight: bold;
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+ overflow:hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px;
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+ width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ }
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+
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+ a {
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+ color: #ffffff;
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+ }
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+ </style>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/objects/Mirror.js"></script>
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+ <script src="js/objects/Refractor.js"></script>
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+ <script src="js/objects/Water2.js"></script>
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/dat.gui.min.js"></script>
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+
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water flow map
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+ </div>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var scene, camera, renderer, water;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ // scene
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+
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+ scene = new THREE.Scene();
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+
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+ // camera
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
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+ camera.position.set( 0, 25, 0 );
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+ camera.lookAt( scene.position );
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+
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+ // ground
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+
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+ var groundGeometry = new THREE.PlaneBufferGeometry( 20, 20, 10, 10 );
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+ var groundMaterial = new THREE.MeshBasicMaterial( { color: 0xcccccc } );
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+ var ground = new THREE.Mesh( groundGeometry, groundMaterial );
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+ ground.rotation.x = Math.PI * - 0.5;
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+ scene.add( ground );
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+
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+ var textureLoader = new THREE.TextureLoader();
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+ textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg', function( map ) {
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+ map.wrapS = THREE.RepeatWrapping;
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+ map.wrapT = THREE.RepeatWrapping;
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+ map.anisotropy = 16;
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+ map.repeat.set( 4, 4 );
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+ groundMaterial.map = map;
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+ groundMaterial.needsUpdate = true;
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+ } );
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+
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+ // water
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+
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+ var flowMap = textureLoader.load( 'textures/water/Water_1_M_Flow.jpg' );
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+
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+ water = new THREE.Water( 20, 20, {
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+ scale: 2,
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+ textureWidth: 1024,
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+ textureHeight: 1024,
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+ flowMap: flowMap
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+ } );
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+
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+ water.position.y = 1;
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+ water.rotation.x = Math.PI * - 0.5;
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+ scene.add( water );
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+
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+ // flow map helper
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+
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+ var helperGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
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+ var helperMaterial = new THREE.MeshBasicMaterial( { map: flowMap } );
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+ var helper = new THREE.Mesh( helperGeometry, helperMaterial );
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+ helper.position.y = 1.01;
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+ helper.rotation.x = Math.PI * - 0.5;
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+ helper.visible = false;
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+ scene.add( helper );
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+
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+ // renderer
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ document.body.appendChild( renderer.domElement );
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+
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+ //
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+
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+ var gui = new dat.GUI();
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+ gui.add( helper, 'visible' ).name( 'Show Flow Map');
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+ gui.open();
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+
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+ //
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+
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+ controls = new THREE.OrbitControls( camera, renderer.domElement );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onResize, false );
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+
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+ }
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+
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+ function onResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+
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+ }
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+
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+ function render() {
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+</body>
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+</html>
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