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@@ -194,7 +194,7 @@
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const ground = new THREE.Mesh(
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new THREE.PlaneGeometry( 9, 9, 1, 1 ),
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- new THREE.ShadowMaterial( { color: 0, opacity: 0.25, side: THREE.DoubleSide } )
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+ new THREE.ShadowMaterial( { color: 0x000000, opacity: 0.25, side: THREE.DoubleSide } )
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);
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ground.rotation.x = - Math.PI / 2; // rotates X/Y to X/Z
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