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@@ -2,16 +2,6 @@ import { IUniform } from '../renderers/shaders/UniformsLib';
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import { MaterialParameters, Material } from './Material';
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import { GLSLVersion } from '../constants';
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-/**
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- * @deprecated Use {@link PointsMaterial THREE.PointsMaterial} instead
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- */
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-/**
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- * @deprecated Use {@link PointsMaterial THREE.PointsMaterial} instead
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- */
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-/**
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- * @deprecated Use {@link PointsMaterial THREE.PointsMaterial} instead
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- */
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-
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export interface ShaderMaterialParameters extends MaterialParameters {
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uniforms?: { [uniform: string]: IUniform };
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vertexShader?: string;
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