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@@ -1,153 +1,82 @@
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/**
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/**
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- * @author Prashant Sharma / spidersharma03
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- */
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-
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- var toHalf = (function() {
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- var floatView = new Float32Array(1);
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- var int32View = new Int32Array(floatView.buffer);
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-
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- /* This method is faster than the OpenEXR implementation (very often
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- * used, eg. in Ogre), with the additional benefit of rounding, inspired
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- * by James Tursa?s half-precision code. */
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- return function toHalf(val) {
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-
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- floatView[0] = val;
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- var x = int32View[0];
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-
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- var bits = (x >> 16) & 0x8000; /* Get the sign */
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- var m = (x >> 12) & 0x07ff; /* Keep one extra bit for rounding */
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- var e = (x >> 23) & 0xff; /* Using int is faster here */
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-
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- /* If zero, or denormal, or exponent underflows too much for a denormal
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- * half, return signed zero. */
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- if (e < 103) {
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- return bits;
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- }
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-
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- /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
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- if (e > 142) {
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- bits |= 0x7c00;
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- /* If exponent was 0xff and one mantissa bit was set, it means NaN,
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- * not Inf, so make sure we set one mantissa bit too. */
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- bits |= ((e == 255) ? 0 : 1) && (x & 0x007fffff);
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- return bits;
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- }
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-
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- /* If exponent underflows but not too much, return a denormal */
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- if (e < 113) {
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- m |= 0x0800;
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- /* Extra rounding may overflow and set mantissa to 0 and exponent
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- * to 1, which is OK. */
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- bits |= (m >> (114 - e)) + ((m >> (113 - e)) & 1);
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- return bits;
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- }
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-
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- bits |= ((e - 112) << 10) | (m >> 1);
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- /* Extra rounding. An overflow will set mantissa to 0 and increment
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- * the exponent, which is OK. */
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- bits += m & 1;
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- return bits;
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- };
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- }());
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+* @author Prashant Sharma / spidersharma03
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+* @author Ben Houston / http://clara.io / bhouston
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+*/
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THREE.HDRCubeMapLoader = function (manager) {
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THREE.HDRCubeMapLoader = function (manager) {
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- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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- // override in sub classes
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- this.hdrLoader = new THREE.RGBELoader();
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+ this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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+ // override in sub classes
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+ this.hdrLoader = new THREE.RGBELoader();
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+
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+ if( THREE.Encodings === undefined ) throw new Error( "HDRCubeMapLoader requires THREE.Encodings" );
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}
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}
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THREE.HDRCubeMapLoader.prototype.load = function(type, urls, onLoad, onProgress, onError) {
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THREE.HDRCubeMapLoader.prototype.load = function(type, urls, onLoad, onProgress, onError) {
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- var texture = new THREE.CubeTexture( [] );
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- type = (type === undefined) ? THREE.UnsignedByteType : type;
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- texture.encoding = THREE.Linear;
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- if(type === THREE.UnsignedByteType)
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- texture.encoding = THREE.RGBE;
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- var scope = this.hdrLoader;
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-
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- var loaded = 0;
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-
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- function loadHDRData(i, onLoad, onProgress, onError) {
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- var loader = new THREE.XHRLoader( this.manager );
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- loader.setResponseType( 'arraybuffer' );
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-
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- loader.load( urls[i], function ( buffer ) {
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- loaded++;
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-
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- var texData = scope._parser( buffer );
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-
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- texData.type = type;
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-
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- if ( ! texData ) return;
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-
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- if(type === THREE.FloatType) {
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- var floatdata = new Float32Array(texData.data.length);
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- for( var j=0; j<floatdata.length; j+=4)
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- {
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- var r = texData.data[j]/255;
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- var g = texData.data[j+1]/255;
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- var b = texData.data[j+2]/255;
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- var e = texData.data[j+3]/255;
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- var d = Math.pow(2.0, e*255.0 - 128.0);
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- floatdata[j] = r * d;
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- floatdata[j+1] = g * d;
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- floatdata[j+2] = b * d;
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- floatdata[j+3] = 1.0;
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- }
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- texData.data = floatdata;
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- }
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- if(type === THREE.HalfFloatType) {
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- var floatdata = new Uint16Array(texData.data.length);
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- for( var j=0; j<floatdata.length; j+=4)
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- {
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- var r = texData.data[j]/255;
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- var g = texData.data[j+1]/255;
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- var b = texData.data[j+2]/255;
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- var e = texData.data[j+3]/255;
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- var d = Math.pow(2.0, e*255.0 - 128.0);
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- floatdata[j] = toHalf(r * d);
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- floatdata[j+1] = toHalf(g * d);
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- floatdata[j+2] = toHalf(b * d);
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- floatdata[j+3] = toHalf(1.0);
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- }
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- texData.data = floatdata;
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- }
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-
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- if ( undefined !== texData.image ) {
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- texture[i].images = texData.image;
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- }
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- else if ( undefined !== texData.data ) {
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- var dataTexture = new THREE.DataTexture(texData.data, texData.width, texData.height);
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- dataTexture.format = texData.format;
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- dataTexture.type = texData.type;
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- dataTexture.minFilter = THREE.LinearFilter;
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- dataTexture.magFilter = THREE.LinearFilter;
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- dataTexture.generateMipmaps = false;
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- texture.images[i] = dataTexture;
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- }
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-
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- if(loaded === 6) {
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- texture.needsUpdate = true;
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-
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- if ( undefined !== texData.format ) {
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-
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- texture.format = texData.format;
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-
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- }
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- if ( undefined !== texData.type ) {
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-
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- texture.type = texData.type;
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-
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- }
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- texture.minFilter = THREE.LinearFilter;
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- texture.magFilter = THREE.LinearFilter;
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- texture.generateMipmaps = false;
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- if ( onLoad ) onLoad( texture );
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- }
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- }, onProgress, onError );
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- }
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-
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- for(var i=0; i<urls.length; i++) {
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- loadHDRData(i, onLoad, onProgress, onError);
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- }
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- return texture;
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+ var texture = new THREE.CubeTexture( [] );
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+
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+ texture.type = type;
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+ texture.encoding = (type === THREE.UnsignedByteType) ? THREE.RGBEEncoding : THREE.LinearEncoding;
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+ texture.format = (type === THREE.UnsignedByteType ) ? THREE.RGBAFormat : THREE.RGBFormat;
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+ texture.minFilter = THREE.LinearFilter;
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+ texture.magFilter = THREE.LinearFilter;
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+ texture.generateMipmaps = false;
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+
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+ var scope = this.hdrLoader;
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+
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+ var loaded = 0;
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+
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+ function loadHDRData(i, onLoad, onProgress, onError) {
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+ var loader = new THREE.XHRLoader( this.manager );
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+ loader.setResponseType( 'arraybuffer' );
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+
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+ loader.load( urls[i], function ( buffer ) {
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+ loaded++;
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+
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+ var texData = scope._parser( buffer );
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+
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+ if ( ! texData ) return;
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+
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+ if(type === THREE.FloatType) {
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+ var numElements = ( texData.data.length / 4 )*3;
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+ var floatdata = new Float32Array( numElements );
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+ for( var j=0; j<numElements; j++) {
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+ THREE.Encodings.RGBEByteToRGBFloat( texData.data, j*4, floatdata, j*3 );
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+ }
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+ texData.data = floatdata;
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+ }
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+ else if(type === THREE.HalfFloatType) {
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+ var numElements = ( texData.data.length / 4 )*3;
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+ var halfdata = new Uint16Array( numElements );
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+ for( var j=0; j<numElements; j++) {
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+ THREE.Encodings.RGBEByteToRGBHalf( texData.data, j*4, floatdata, j*3 );
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+ }
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+ texData.data = floatdata;
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+ }
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+
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+ if ( undefined !== texData.image ) {
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+ texture[i].images = texData.image;
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+ }
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+ else if ( undefined !== texData.data ) {
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+ var dataTexture = new THREE.DataTexture(texData.data, texData.width, texData.height);
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+ dataTexture.format = texture.format;
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+ dataTexture.type = texture.type;
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+ dataTexture.encoding = texture.encoding;
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+ dataTexture.minFilter = texture.minFilter;
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+ dataTexture.magFilter = texture.magFilter;
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+ dataTexture.generateMipmaps = texture.generateMipmaps;
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+
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+ texture.images[i] = dataTexture;
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+ }
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+
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+ if(loaded === 6) {
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+ texture.needsUpdate = true;
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+ if ( onLoad ) onLoad( texture );
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+ }
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+ }, onProgress, onError );
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+ }
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+
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+ for(var i=0; i<urls.length; i++) {
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+ loadHDRData(i, onLoad, onProgress, onError);
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+ }
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+ return texture;
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};
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};
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