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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - materials - normal map</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- background:#000;
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- color:#fff;
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- padding:0;
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- margin:0;
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- font-weight: bold;
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- overflow:hidden;
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- }
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-
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- a { color: #ffffff; }
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-
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- #info {
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- position: absolute;
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- top: 0px; width: 100%;
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- color: #ffffff;
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- padding: 5px;
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- font-family:Monospace;
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- font-size:13px;
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- text-align:center;
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- z-index:1000;
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- }
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-
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- #oldie {
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- background:rgb(200,100,0) !important;
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- color:#fff;
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- }
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-
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- #vt { display:none }
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- #vt, #vt a { color:orange; }
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- </style>
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- </head>
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-
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- <body>
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-
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- <div id="info">
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- <a href="http://threejs.org" target="_blank">three.js</a> - webgl (<span id="description">normal + ao + displacement + environment + shadow</span>) map demo.
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- ninja head from <a href="http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx" target="_blank">AMD GPU MeshMapper</a>
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-
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- <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)</div>
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- </div>
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-
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- <script src="../build/three.min.js"></script>
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-
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- <script src="js/loaders/BinaryLoader.js"></script>
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-
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- <script src="js/Detector.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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-
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- <script>
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-
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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-
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- var stats, loader;
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-
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- var camera, scene, renderer;
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-
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- var mesh1, mesh2;
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-
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- var pointLight;
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-
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- var mouseX = 0;
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- var mouseY = 0;
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-
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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-
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- var r = 0.0;
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-
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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-
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- init();
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- animate();
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-
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- function init() {
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-
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- var container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- scene = new THREE.Scene();
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-
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- var width = 500;
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- var aspect = window.innerWidth / window.innerHeight;
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- camera = new THREE.OrthographicCamera( - width * aspect, width * aspect, width, - width, 1, 10000 );
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- camera.zoom = 1.275;
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- camera.updateProjectionMatrix();
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- camera.position.z = 1500;
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-
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- // LIGHTS
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-
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- var ambientLight = new THREE.AmbientLight( 0x111111 );
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- scene.add( ambientLight );
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-
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- pointLight = new THREE.PointLight( 0xff0000 );
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- pointLight.position.z = 10000;
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- pointLight.distance = 4000;
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- scene.add( pointLight );
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-
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- var pointLight2 = new THREE.PointLight( 0xff5500 );
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- pointLight2.position.z = 1000;
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- scene.add( pointLight2 );
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-
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- var pointLight3 = new THREE.PointLight( 0x0000ff );
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- pointLight3.position.x = -1000;
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- pointLight3.position.z = 1000;
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- scene.add( pointLight3 );
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-
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- var spotLight = new THREE.SpotLight( 0xaaaaaa );
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- spotLight.position.set( 1000, 500, 1000 );
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- spotLight.castShadow = true;
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- spotLight.shadowCameraNear = 500;
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- spotLight.shadowCameraFov = 70;
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- spotLight.shadowBias = - 0.001;
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- spotLight.shadowMapWidth = 1024;
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- spotLight.shadowMapHeight = 1024;
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- spotLight.shadowDarkness = 0.5;
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- scene.add( spotLight );
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-
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- // env map
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-
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- var path = "textures/cube/SwedishRoyalCastle/";
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- var format = '.jpg';
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- var urls = [
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- path + 'px' + format, path + 'nx' + format,
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- path + 'py' + format, path + 'ny' + format,
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- path + 'pz' + format, path + 'nz' + format
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- ];
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-
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- var reflectionCube = THREE.ImageUtils.loadTextureCube( urls, THREE.CubeReflectionMapping );
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-
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- // common material parameters
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-
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- var diffuse = 0x0a0100, specular = 0xffffff, shininess = 10, scale = 23;
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-
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- var material1 = new THREE.MeshPhongMaterial( {
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- color: diffuse,
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- specular: specular,
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- shininess: shininess,
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- normalMap: THREE.ImageUtils.loadTexture( "textures/normal/ninja/normal.jpg" ),
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- normalScale: new THREE.Vector2( 1, - 1 ),
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- displacementMap: THREE.ImageUtils.loadTexture( "textures/normal/ninja/displacement.jpg" ),
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- displacementScale: 1.5,
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- aoMap: THREE.ImageUtils.loadTexture( "textures/normal/ninja/ao.jpg" ),
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- aoMapIntensity: 1,
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- envMap: reflectionCube,
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- combine: THREE.MixOperation,
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- reflectivity: 0.2
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- } );
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-
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- var material2 = new THREE.MeshPhongMaterial( {
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- color: diffuse,
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- specular: specular,
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- shininess: shininess,
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- normalMap: material1.normalMap,
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- normalScale: material1.normalScale,
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- aoMap: material1.aoMap,
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- aoMapIntensity: 1,
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- envMap: reflectionCube,
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- combine: THREE.MixOperation,
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- reflectivity: 0.2
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- } );
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-
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- //
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-
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- loader = new THREE.BinaryLoader();
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- loader.load( "obj/ninja/NinjaLo_bin.js", function( geometry ) {
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-
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- createScene( geometry, scale, material1, material2 )
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-
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- } );
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-
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- //
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-
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- container.appendChild( renderer.domElement );
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-
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- //
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-
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- renderer.gammaInput = true;
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- renderer.gammaOutput = true;
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-
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- //
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-
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- renderer.shadowMap.enabled = true;
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- renderer.shadowMap.type = THREE.PCFShadowMap;
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-
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- //
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-
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- var description = "normal + ao" + ( renderer.supportsVertexTextures() ? " + displacement + environment + shadow" : " + <strike>displacement</strike>" );
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- document.getElementById( "description" ).innerHTML = description;
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- document.getElementById( "vt" ).style.display = renderer.supportsVertexTextures() ? "none" : "block";
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-
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- //
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-
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- stats = new Stats();
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- stats.domElement.style.position = 'absolute';
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- stats.domElement.style.top = '0px';
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- stats.domElement.style.zIndex = 100;
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- container.appendChild( stats.domElement );
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-
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- //
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-
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- window.addEventListener( 'resize', onWindowResize, false );
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-
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- }
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-
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- function onWindowResize() {
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-
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- windowHalfX = window.innerWidth / 2;
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- windowHalfY = window.innerHeight / 2;
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-
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- camera.left = window.innerWidth / - 2;
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- camera.right = window.innerWidth / 2;
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- camera.top = window.innerHeight / 2;
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- camera.bottom = window.innerHeight / - 2;
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-
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- }
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-
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- function createScene( geometry, scale, material1, material2 ) {
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-
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- geometry.faceVertexUvs[ 1 ] = geometry.faceVertexUvs[ 0 ]; // 2nd set of UVs required for aoMap with MeshPhongMaterial
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-
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- mesh1 = new THREE.Mesh( geometry, material1 );
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- mesh1.position.x = - scale * 12;
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- mesh1.scale.set( scale, scale, scale );
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- mesh1.castShadow = true;
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- mesh1.receiveShadow = true;
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- scene.add( mesh1 );
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-
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- mesh2 = new THREE.Mesh( geometry, material2 );
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- mesh2.position.x = scale * 12;
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- mesh2.scale.set( scale, scale, scale );
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- mesh2.castShadow = true;
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- mesh2.receiveShadow = true;
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- scene.add( mesh2 );
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-
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- }
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-
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- function onDocumentMouseMove(event) {
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-
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- mouseX = ( event.clientX - windowHalfX ) * 10;
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- mouseY = ( event.clientY - windowHalfY ) * 10;
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-
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- }
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-
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- //
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-
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- function animate() {
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-
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- requestAnimationFrame( animate );
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-
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- render();
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-
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- stats.update();
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-
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- }
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-
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- function render() {
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-
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- var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
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-
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- if( mesh1 ) {
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-
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- mesh1.rotation.y = ry;
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- mesh1.rotation.x = rx;
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-
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- }
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-
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- if( mesh2 ) {
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-
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- mesh2.rotation.y = ry;
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- mesh2.rotation.x = rx;
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-
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- }
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-
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- pointLight.position.x = 2500 * Math.cos( r );
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- pointLight.position.z = 2500 * Math.sin( r );
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-
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- r += 0.01;
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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-
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- </script>
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-
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- </body>
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-</html>
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