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@@ -1018,7 +1018,6 @@ THREE.MMDLoader = ( function () {
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*
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*
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* MMD MeshToonMaterial
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* MMD MeshToonMaterial
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* diffuse - color
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* diffuse - color
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- * specular - specular
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* ambient - emissive * a
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* ambient - emissive * a
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* (a = 1.0 without map texture or 0.2 with map texture)
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* (a = 1.0 without map texture or 0.2 with map texture)
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*
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*
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@@ -1027,9 +1026,7 @@ THREE.MMDLoader = ( function () {
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*/
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*/
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params.color = new THREE.Color().fromArray( material.diffuse );
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params.color = new THREE.Color().fromArray( material.diffuse );
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params.opacity = material.diffuse[ 3 ];
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params.opacity = material.diffuse[ 3 ];
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- params.specular = new THREE.Color().fromArray( material.specular );
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params.emissive = new THREE.Color().fromArray( material.ambient );
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params.emissive = new THREE.Color().fromArray( material.ambient );
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- params.shininess = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
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params.transparent = params.opacity !== 1.0;
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params.transparent = params.opacity !== 1.0;
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//
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//
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