|
@@ -1,167 +0,0 @@
|
|
|
-<!DOCTYPE html>
|
|
|
-<html lang="en">
|
|
|
- <head>
|
|
|
- <title>three.js canvas - point light smooth</title>
|
|
|
- <meta charset="utf-8">
|
|
|
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
- <style>
|
|
|
- body {
|
|
|
- background-color: #000000;
|
|
|
- margin: 0px;
|
|
|
- overflow: hidden;
|
|
|
- }
|
|
|
-
|
|
|
- #info {
|
|
|
- position: absolute;
|
|
|
- top: 0px; width: 100%;
|
|
|
- color: #ffffff;
|
|
|
- padding: 5px;
|
|
|
- font-family: Monospace;
|
|
|
- font-size: 13px;
|
|
|
- text-align: center;
|
|
|
- }
|
|
|
-
|
|
|
- a {
|
|
|
- color: #ff0080;
|
|
|
- text-decoration: none;
|
|
|
- }
|
|
|
-
|
|
|
- a:hover {
|
|
|
- color: #0080ff;
|
|
|
- }
|
|
|
- </style>
|
|
|
- </head>
|
|
|
- <body>
|
|
|
-
|
|
|
- <div id="container"></div>
|
|
|
- <div id="info">
|
|
|
- <a href="http://threejs.org" target="_blank">three.js</a> - point lights demo.<br />
|
|
|
- Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
|
|
|
- </div>
|
|
|
-
|
|
|
- <script src="../build/three.min.js"></script>
|
|
|
-
|
|
|
- <script>
|
|
|
-
|
|
|
- var camera, scene, renderer,
|
|
|
- particle1, particle2, particle2,
|
|
|
- light1, light2, light3,
|
|
|
- loader, mesh;
|
|
|
-
|
|
|
- init();
|
|
|
- animate();
|
|
|
-
|
|
|
- function init() {
|
|
|
-
|
|
|
- var container = document.getElementById( 'container' );
|
|
|
-
|
|
|
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
|
|
|
- camera.position.set( 0, - 6, 100 );
|
|
|
-
|
|
|
- scene = new THREE.Scene();
|
|
|
-
|
|
|
- scene.add( new THREE.AmbientLight( 0x00020 ) );
|
|
|
-
|
|
|
- light1 = new THREE.PointLight( 0xff0040, 1, 50 );
|
|
|
- scene.add( light1 );
|
|
|
-
|
|
|
- light2 = new THREE.PointLight( 0x0040ff, 1, 50 );
|
|
|
- scene.add( light2 );
|
|
|
-
|
|
|
- light3 = new THREE.PointLight( 0x80ff80, 1, 50 );
|
|
|
- scene.add( light3 );
|
|
|
-
|
|
|
- var PI2 = Math.PI * 2;
|
|
|
- var program = function ( context ) {
|
|
|
-
|
|
|
- context.beginPath();
|
|
|
- context.arc( 0, 0, 0.5, 0, PI2, true );
|
|
|
- context.fill();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- particle1 = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xff0040, program: program } ) );
|
|
|
- scene.add( particle1 );
|
|
|
-
|
|
|
- particle2 = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x0040ff, program: program } ) );
|
|
|
- scene.add( particle2 );
|
|
|
-
|
|
|
- particle3 = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x80ff80, program: program } ) );
|
|
|
- scene.add( particle3 );
|
|
|
-
|
|
|
- loader = new THREE.JSONLoader();
|
|
|
- loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
|
|
|
-
|
|
|
- geometry.computeVertexNormals();
|
|
|
-
|
|
|
- mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: true } ) );
|
|
|
- scene.add( mesh );
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- renderer = new THREE.CanvasRenderer();
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
- container.appendChild( renderer.domElement );
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- window.addEventListener( 'resize', onWindowResize, false );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onWindowResize() {
|
|
|
-
|
|
|
- camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
- camera.updateProjectionMatrix();
|
|
|
-
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- function animate() {
|
|
|
-
|
|
|
- requestAnimationFrame( animate );
|
|
|
-
|
|
|
- render();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function render() {
|
|
|
-
|
|
|
- var time = Date.now() * 0.0005;
|
|
|
-
|
|
|
- if ( mesh ) mesh.rotation.y -= 0.01;
|
|
|
-
|
|
|
- particle1.position.x = Math.sin( time * 0.7 ) * 30;
|
|
|
- particle1.position.y = Math.cos( time * 0.5 ) * 40;
|
|
|
- particle1.position.z = Math.cos( time * 0.3 ) * 30;
|
|
|
-
|
|
|
- light1.position.x = particle1.position.x;
|
|
|
- light1.position.y = particle1.position.y;
|
|
|
- light1.position.z = particle1.position.z;
|
|
|
-
|
|
|
- particle2.position.x = Math.cos( time * 0.3 ) * 30;
|
|
|
- particle2.position.y = Math.sin( time * 0.5 ) * 40;
|
|
|
- particle2.position.z = Math.sin( time * 0.7 ) * 30;
|
|
|
-
|
|
|
- light2.position.x = particle2.position.x;
|
|
|
- light2.position.y = particle2.position.y;
|
|
|
- light2.position.z = particle2.position.z;
|
|
|
-
|
|
|
- particle3.position.x = Math.sin( time * 0.7 ) * 30;
|
|
|
- particle3.position.y = Math.cos( time * 0.3 ) * 40;
|
|
|
- particle3.position.z = Math.sin( time * 0.5 ) * 30;
|
|
|
-
|
|
|
- light3.position.x = particle3.position.x;
|
|
|
- light3.position.y = particle3.position.y;
|
|
|
- light3.position.z = particle3.position.z;
|
|
|
-
|
|
|
- renderer.render( scene, camera );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- </script>
|
|
|
- </body>
|
|
|
-</html>
|