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Removed now irrelevant example.

Mr.doob 11 年之前
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4c96eed915
共有 2 个文件被更改,包括 0 次插入168 次删除
  1. 0 167
      examples/canvas_lights_pointlights_smooth.html
  2. 0 1
      examples/index.html

+ 0 - 167
examples/canvas_lights_pointlights_smooth.html

@@ -1,167 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js canvas - point light smooth</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				background-color: #000000;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#info {
-				position: absolute;
-				top: 0px; width: 100%;
-				color: #ffffff;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: center;
-			}
-
-			a {
-				color: #ff0080;
-				text-decoration: none;
-			}
-
-			a:hover {
-				color: #0080ff;
-			}
-		</style>
-	</head>
-	<body>
-
-		<div id="container"></div>
-		<div id="info">
-			<a href="http://threejs.org" target="_blank">three.js</a> - point lights demo.<br />
-			Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
-		</div>
-
-		<script src="../build/three.min.js"></script>
-
-		<script>
-
-			var camera, scene, renderer,
-			particle1, particle2, particle2,
-			light1, light2, light3,
-			loader, mesh;
-
-			init();
-			animate();
-
-			function init() {
-
-				var container = document.getElementById( 'container' );
-
-				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
-				camera.position.set( 0, - 6, 100 );
-
-				scene = new THREE.Scene();
-
-				scene.add( new THREE.AmbientLight( 0x00020 ) );
-
-				light1 = new THREE.PointLight( 0xff0040, 1, 50 );
-				scene.add( light1 );
-
-				light2 = new THREE.PointLight( 0x0040ff, 1, 50 );
-				scene.add( light2 );
-
-				light3 = new THREE.PointLight( 0x80ff80, 1, 50 );
-				scene.add( light3 );
-
-				var PI2 = Math.PI * 2;
-				var program = function ( context ) {
-
-					context.beginPath();
-					context.arc( 0, 0, 0.5, 0, PI2, true );
-					context.fill();
-
-				}
-
-				particle1 = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xff0040, program: program } ) );
-				scene.add( particle1 );
-
-				particle2 = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x0040ff, program: program } ) );
-				scene.add( particle2 );
-
-				particle3 = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x80ff80, program: program } ) );
-				scene.add( particle3 );
-
-				loader = new THREE.JSONLoader();
-				loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
-
-					geometry.computeVertexNormals();
-
-					mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: true } ) );
-					scene.add( mesh );
-
-				} );
-
-				renderer = new THREE.CanvasRenderer();
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-
-			}
-
-			function render() {
-
-				var time = Date.now() * 0.0005;
-
-				if ( mesh ) mesh.rotation.y -= 0.01;
-
-				particle1.position.x = Math.sin( time * 0.7 ) * 30;
-				particle1.position.y = Math.cos( time * 0.5 ) * 40;
-				particle1.position.z = Math.cos( time * 0.3 ) * 30;
-
-				light1.position.x = particle1.position.x;
-				light1.position.y = particle1.position.y;
-				light1.position.z = particle1.position.z;
-
-				particle2.position.x = Math.cos( time * 0.3 ) * 30;
-				particle2.position.y = Math.sin( time * 0.5 ) * 40;
-				particle2.position.z = Math.sin( time * 0.7 ) * 30;
-
-				light2.position.x = particle2.position.x;
-				light2.position.y = particle2.position.y;
-				light2.position.z = particle2.position.z;
-
-				particle3.position.x = Math.sin( time * 0.7 ) * 30;
-				particle3.position.y = Math.cos( time * 0.3 ) * 40;
-				particle3.position.z = Math.sin( time * 0.5 ) * 30;
-
-				light3.position.x = particle3.position.x;
-				light3.position.y = particle3.position.y;
-				light3.position.z = particle3.position.z;
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-	</body>
-</html>

+ 0 - 1
examples/index.html

@@ -310,7 +310,6 @@
 				"canvas_interactive_particles",
 				"canvas_interactive_voxelpainter",
 				"canvas_lights_pointlights",
-				"canvas_lights_pointlights_smooth",
 				"canvas_lines",
 				"canvas_lines_colors",
 				"canvas_lines_sphere",