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@@ -23,6 +23,8 @@ Other similar projects: [pre3d](http://deanm.github.com/pre3d/), [pvjs](http://c
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[](http://mrdoob.com/projects/three.js/examples/particles_waves.html)
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[](http://mrdoob.com/projects/three.js/examples/particles_floor.html)
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+[](http://tech.lab212.org/2010/07/export-textured-models-from-blender2-5-to-three-js/)
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+[](http://www.is-real.net/experiments/three/failure/)
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[](http://labs.brian-stoner.com/spacecannon/)
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[](http://arithmetric.com/projects/alocasia/)
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[](http://the389.com/works/three/)
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@@ -58,7 +60,7 @@ This code creates a camera, then creates a scene object, adds a bunch of random
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particle.position.x = Math.random() * 2000 - 1000;
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particle.position.y = Math.random() * 2000 - 1000;
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particle.position.z = Math.random() * 2000 - 1000;
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- scene.add( particle );
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+ scene.addObject( particle );
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}
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@@ -119,6 +121,14 @@ Thanks to the power of the internets (and github <3) these people have kindly he
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### Change Log ###
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+2010 07 03 - **r11** (23.541 kb)
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+
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+* Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx [kikko](http://github.com/kikko))
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+* Scene.add > Scene.addObject
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+* Enabled Scene.removeObject
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+* Removed computeNormals() from Geometry
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+
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+
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2010 06 22 - **r10** (23.959 kb)
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* Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
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