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Added another dynamic cubemap example.

Mr.doob 13 년 전
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2개의 변경된 파일218개의 추가작업 그리고 0개의 파일을 삭제
  1. BIN
      examples/textures/2294472375_24a3b8ef46_o.jpg
  2. 218 0
      examples/webgl_materials_cubemap_dynamic2.html

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examples/textures/2294472375_24a3b8ef46_o.jpg


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examples/webgl_materials_cubemap_dynamic2.html

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+<!doctype html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - materials - dynamic cube reflection</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+			}
+			
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				font-weight: bold;
+				text-align:center;
+			}
+
+			a {
+				color: #ffffff;
+			}
+		</style>
+	</head>
+	<body>
+
+		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">J&oacute;n Ragnarsson</a>.</div>
+
+		<script src="../build/Three.js"></script>
+
+		<script>
+
+			var camera, cubeCamera, scene, renderer;
+			var cube, sphere, torus;
+			
+			var fov = 70,
+			isUserInteracting = false,
+			onMouseDownMouseX = 0, onMouseDownMouseY = 0,
+			lon = 0, onMouseDownLon = 0,
+			lat = 0, onMouseDownLat = 0,
+			phi = 0, theta = 0;
+
+			var texture = THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg', new THREE.UVMapping(), function () {
+
+				init();
+				animate();
+
+			} );
+
+			function init() {
+
+				scene = new THREE.Scene();
+
+				camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
+				camera.target = new THREE.Vector3( 0, 0, 0 );
+				scene.add( camera );
+
+				var mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: texture } ) );
+				mesh.scale.x = -1;
+				scene.add( mesh );
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				cubeCamera = new THREE.CubeCamera( 1, 1000, 256 );
+				cubeCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter;
+				cubeCamera.updatePosition( new THREE.Vector3() );
+
+				document.body.appendChild( renderer.domElement );
+
+				//
+
+				var material = new THREE.MeshBasicMaterial( { envMap: cubeCamera.renderTarget } );
+				
+				sphere = new THREE.Mesh( new THREE.SphereGeometry( 20, 60, 40 ), material );
+				scene.add( sphere );
+
+				cube = new THREE.Mesh( new THREE.CubeGeometry( 20, 20, 20 ), material );
+				scene.add( cube );
+
+				torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 20, 5, 100, 100 ), material );
+				scene.add( torus );
+
+				//
+
+				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
+				document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
+				document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
+				window.addEventListener( 'resize', onWindowResized, false );
+			
+				onWindowResized( null );
+
+			}
+			
+			function onWindowResized( event ) {
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				camera.projectionMatrix = THREE.Matrix4.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
+			}
+
+			function onDocumentMouseDown( event ) {
+
+				event.preventDefault();
+
+				onPointerDownPointerX = event.clientX;
+				onPointerDownPointerY = event.clientY;
+
+				onPointerDownLon = lon;
+				onPointerDownLat = lat;
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'mouseup', onDocumentMouseUp, false );
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
+				lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
+
+			}
+
+			function onDocumentMouseUp( event ) {
+
+				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
+
+			}
+
+			function onDocumentMouseWheel( event ) {
+
+				// WebKit
+
+				if ( event.wheelDeltaY ) {
+
+					fov -= event.wheelDeltaY * 0.05;
+
+				// Opera / Explorer 9
+
+				} else if ( event.wheelDelta ) {
+
+					fov -= event.wheelDelta * 0.05;
+
+				// Firefox
+
+				} else if ( event.detail ) {
+
+					fov += event.detail * 1.0;
+
+				}
+
+				camera.projectionMatrix = THREE.Matrix4.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
+				
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+				render();
+
+			}
+
+			function render() {
+				
+				var time = Date.now();
+
+				lon += .15;
+
+				lat = Math.max( - 85, Math.min( 85, lat ) );
+				phi = ( 90 - lat ) * Math.PI / 180;
+				theta = lon * Math.PI / 180;
+
+				sphere.position.x = Math.sin( time * 0.001 ) * 30;
+				sphere.position.y = Math.sin( time * 0.0011 ) * 30;
+				sphere.position.z = Math.sin( time * 0.0012 ) * 30;
+
+				sphere.rotation.x += 0.02;
+				sphere.rotation.y += 0.03;
+
+				cube.position.x = Math.sin( time * 0.001 + 2 ) * 30;
+				cube.position.y = Math.sin( time * 0.0011 + 2 ) * 30;
+				cube.position.z = Math.sin( time * 0.0012 + 2 ) * 30;
+
+				cube.rotation.x += 0.02;
+				cube.rotation.y += 0.03;
+
+				torus.position.x = Math.sin( time * 0.001 + 4 ) * 30;
+				torus.position.y = Math.sin( time * 0.0011 + 4 ) * 30;
+				torus.position.z = Math.sin( time * 0.0012 + 4 ) * 30;
+
+				torus.rotation.x += 0.02;
+				torus.rotation.y += 0.03;
+
+				camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
+				camera.position.y = 100 * Math.cos( phi );
+				camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
+
+				camera.lookAt( camera.target );
+
+				sphere.visible = false; // *cough*
+
+				cubeCamera.updateCubeMap( renderer, scene );
+
+				sphere.visible = true; // *cough*
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+	
+	</body>
+</html>