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@@ -0,0 +1,63 @@
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+/**
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+ * @author bhouston / http://exocortex.com
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+ */
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+
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+module( "Line3" );
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+
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+test( "constructor/equals", function() {
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+ var a = new THREE.Line3();
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+ ok( a.start.equals( zero3 ), "Passed!" );
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+ ok( a.end.equals( zero3 ), "Passed!" );
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+
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+ a = new THREE.Line3( two3.clone(), one3.clone() );
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+ ok( a.start.equals( two3 ), "Passed!" );
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+ ok( a.end.equals( one3 ), "Passed!" );
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+});
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+
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+test( "copy/equals", function() {
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+ var a = new THREE.Line3( zero3.clone(), one3.clone() );
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+ var b = new THREE.Line3().copy( a );
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+ ok( b.start.equals( zero3 ), "Passed!" );
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+ ok( b.end.equals( one3 ), "Passed!" );
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+
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+ // ensure that it is a true copy
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+ a.start = zero3;
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+ a.end = one3;
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+ ok( b.start.equals( zero3 ), "Passed!" );
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+ ok( b.end.equals( one3 ), "Passed!" );
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+});
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+
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+test( "set", function() {
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+ var a = new THREE.Line3();
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+
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+ a.set( one3, one3 );
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+ ok( a.start.equals( one3 ), "Passed!" );
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+ ok( a.end.equals( one3 ), "Passed!" );
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+});
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+
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+test( "at", function() {
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+ var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
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+
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+ ok( a.at( -1 ).distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
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+ ok( a.at( 0 ).distanceTo( one3 ) < 0.0001, "Passed!" );
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+ ok( a.at( 1 ).distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
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+ ok( a.at( 2 ).distanceTo( new THREE.Vector3( 1, 1, 3 ) ) < 0.0001, "Passed!" );
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+});
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+
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+
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+test( "closestPointToPoint", function() {
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+ var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
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+
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+ // nearby the ray
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+ var b1 = a.closestPointToPoint( zero3 );
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+ console.log( b1 );
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+ ok( b1.distanceTo( new THREE.Vector3( 1, 1, 1 ) ) < 0.0001, "Passed!" );
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+
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+ // nearby the ray
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+ var b = a.closestPointToPoint( new THREE.Vector3( 1, 1, 5 ) );
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+ ok( b.distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
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+
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+ // exactly on the ray
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+ var c = a.closestPointToPoint( one3 );
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+ ok( c.distanceTo( one3 ) < 0.0001, "Passed!" );
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+});
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