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Merge pull request #15769 from maccesch/dev

fixed render target restoration after shadow map rendering
Mr.doob 6 years ago
parent
commit
4d5cd26588
1 changed files with 4 additions and 0 deletions
  1. 4 0
      src/renderers/webgl/WebGLShadowMap.js

+ 4 - 0
src/renderers/webgl/WebGLShadowMap.js

@@ -100,6 +100,8 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
 
 		if ( lights.length === 0 ) return;
 
+		var currentRenderTarget = _renderer.getRenderTarget();
+
 		var _state = _renderer.state;
 
 		// Set GL state for depth map.
@@ -256,6 +258,8 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
 
 		scope.needsUpdate = false;
 
+		_renderer.setRenderTarget( currentRenderTarget );
+
 	};
 
 	function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) {