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<h3>[property:Vector3 center]</h3>
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- <p>A [page:Vector3] defining the center of the sphere. Default is (0, 0, 0).</p>
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+ <p>A [page:Vector3]定义了球心的位置,默认值位于(0, 0, 0)。</p>
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<h3>[property:Float radius]</h3>
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- <p>The radius of the sphere. Default is 0.</p>
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+ <p>球的半径,默认值为0。</p>
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- <h2>Methods</h2>
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+ <h2>方法</h2>
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<h3>[method:Sphere applyMatrix4]( [param:Matrix4 matrix] )</h3>
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<p>
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- [page:Matrix4 matrix] - the [Page:Matrix4] to apply <br /><br />
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+ [page:Matrix4 matrix] - 将被应用的[Page:Matrix4]矩阵。<br /><br />
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- Transforms this sphere with the provided [page:Matrix4].
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+ 使用所传入的[page:Matrix4]矩阵来对球进行变换。
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</p>
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<h3>[method:Vector3 clampPoint]( [param:Vector3 point], [param:Vector3 target] )</h3>
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<p>
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- [page:Vector3 point] - [page:Vector3] The point to clamp.<br />
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- [page:Vector3 target] — the result will be copied into this Vector3.<br /><br />
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+ [page:Vector3 point] - [page:Vector3] 将要夹取的点。<br />
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+ [page:Vector3 target] — 结果将被复制到这个Vector3中。<br /><br />
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- Clamps a point within the sphere. If the point is is outside the sphere, it will clamp it to the
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- closets point on the edge of the sphere. Points already inside the sphere will not be affected.
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+ 从球中夹取一个点。若这一点位于球外,则将会夹取到该点球边缘最近的点。已位于球中的点将不会受到影响。
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</p>
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<h3>[method:Sphere clone]()</h3>
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- <p>Returns a new sphere with the same [page:.center center] and [page:.radius radius] as this one.</p>
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+ <p>返回一个新的球,新的球与这个球具有相同的[page:.center center]和[page:.radius radius]。</p>
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<h3>[method:Boolean containsPoint]( [param:Vector3 point] )</h3>
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<p>
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[page:Vector3 point] - the [page:Vector3] to be checked<br /><br />
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- Checks to see if the sphere contains the provided [page:Vector3 point] inclusive of the
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- surface of the sphere.
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+ 检查球体中是否包含所传入的[page:Vector3 point]点,包括球的表面。
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</p>
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<h3>[method:Sphere copy]( [param:Sphere sphere] )</h3>
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<p>
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- Copies the values of the passed sphere's [page:.center center] and [page:.radius radius]
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- properties to this sphere.
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+ 复制所传入的球的[page:.center center]和[page:.radius radius]到这个球上。
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</p>
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<h3>[method:Float distanceToPoint]( [param:Vector3 point] )</h3>
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<p>
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- Returns the closest distance from the boundary of the sphere to the [page:Vector3 point]. If the sphere contains the point,
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- the distance will be negative.
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+ 返回球的边界到所传入的[page:Vector3 point]点的最近距离。
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+ 若这个点,则距离将为负值。
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</p>
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<h3>[method:Boolean empty]()</h3>
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- <p>Checks to see if the sphere is empty (the radius set to 0).</p>
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+ <p>检查球是否为空(其半径设为了0).</p>
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<h3>[method:Boolean equals]( [param:Sphere sphere] )</h3>
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<p>
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- Checks to see if the two spheres' centers and radii are equal.
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+ 检查这两个球的球心与半径是否相等。
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</p>
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<h3>[method:Box3 getBoundingBox]( [param:Box3 target] )</h3>
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<p>
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- [page:Box3 target] — the result will be copied into this Box3.<br /><br />
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+ [page:Box3 target] — 结果将被复制到这个Box3中。<br /><br />
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- Returns a[link:https://en.wikipedia.org/wiki/Minimum_bounding_box Minimum Bounding Box] for the sphere.
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+ 返回这个球的[link:https://en.wikipedia.org/wiki/Minimum_bounding_box Minimum Bounding Box](最小包围盒)。
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</p>
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<h3>[method:Boolean intersectsBox]( [param:Box3 box] )</h3>
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<p>
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- [page:Box3 box] - [page:Box3] to check for intersection against.<br /><br />
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+ [page:Box3 box] - 将被用于测试是否与这个球有交集的[page:Box3]。<br /><br />
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- Determines whether or not this sphere intersects a given [page:Box3 box].
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+ 检测这个球与所传入的[page:Box3 box]是否有交集。
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</p>
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<h3>[method:Boolean intersectsPlane]( [param:Plane plane] )</h3>
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<p>
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- [page:Plane plane] - Plane to check for intersection against.<br /><br />
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+ [page:Plane plane] - 将被用于测试是否与这个球有交集的Plane。<br /><br />
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- Determines whether or not this sphere intersects a given [page:Plane plane].
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+ 检测这个球与所传入的[page:Plane plane]是否有交集。
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</p>
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<h3>[method:Boolean intersectsSphere]( [param:Sphere sphere] )</h3>
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<p>
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- [page:Sphere sphere] - Sphere to check for intersection against.<br /><br />
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+ [page:Sphere sphere] - 将被用于测试是否与这个球有交集的Sphere。<br /><br />
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- Checks to see if two spheres intersect.
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+ 检测两球之间是否有交集。
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</p>
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<h3>[method:Sphere set]( [param:Vector3 center], [param:Float radius] )</h3>
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<p>
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- [page:Vector3 center] - center of the sphere.<br />
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- [page:Float radius] - radius of the sphere.<br /><br />
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+ [page:Vector3 center] - 球心位置。<br />
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+ [page:Float radius] - 球的半径。<br /><br />
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- Sets the [page:.center center] and [page:.radius radius] properties of this sphere.
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+ 设置球的[page:.center center]和[page:.radius radius]属性。
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</p>
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<h3>[method:Sphere setFromPoints]( [param:Array points], [param:Vector3 optionalCenter] )</h3>
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<p>
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- [page:Array points] - an [page:Array] of [page:Vector3] positions.<br />
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- [page:Vector3 optionalCenter] - Optional [page:Vector3] position for the sphere's center.<br /><br />
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+ [page:Array points] - 一个包含有[page:Vector3]位置的[page:Array]。<br />
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+ [page:Vector3 optionalCenter] - 可选, [page:Vector3] position for the sphere's center.<br /><br />
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Computes the minimum bounding sphere for an array of [page:Array points]. If [page:Vector3 optionalCenter]is given,
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it is used as the sphere's center. Otherwise, the center of the axis-aligned bounding box encompassing
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@@ -129,10 +126,10 @@
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<h3>[method:Sphere translate]( [param:Vector3 offset] )</h3>
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<p>
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- Translate the sphere's center by the provided offset [page:Vector3].
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+ 使用所给定[page:Vector3] offset(偏移量)平移球心。
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</p>
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- <h2>Source</h2>
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+ <h2>源代码</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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