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@@ -73,21 +73,19 @@
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camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 25 );
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- scene.fog = new THREE.Fog( 0x999999, 0, 25 );
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-
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// Normally Z is up for objects intended to be 3D printed.
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// This rook is sideways ;)
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- camera.up = new THREE.Vector3( 0, 1, 0 );
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- camera.position.set( 1, 6, 9);
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+ camera.up.set( 0, 1, 0 );
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+ camera.position.set( 1, 6, 9 );
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- camera.add(new THREE.DirectionalLight( 0xffffff, 0.8 ) );
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+ camera.add( new THREE.DirectionalLight( 0xffffff, 0.8 ) );
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- scene.add(camera);
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+ scene.add( camera );
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grid = new THREE.GridHelper( 25, 1.0 );
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grid.setColors( 0xffffff, 0x555555 );
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- scene.add(grid);
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+ scene.add( grid );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( 0x999999 );
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