@@ -85,7 +85,7 @@
var geometry = new THREE.IcosahedronBufferGeometry( radius );
- for ( var i = 0; i < 5000; i ++ ) {
+ for ( var i = 0; i < 20000; i ++ ) {
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
@@ -81,7 +81,7 @@ function WebGLRenderer( parameters ) {
* Enables error checking and reporting when shader programs are being compiled
* @type {boolean}
*/
- checkShaderErrors: false
+ checkShaderErrors: true
};
// clearing
@@ -52,7 +52,7 @@ function WebGLMultiview( renderer, gl, contextAttributes ) {
function isAvailable() {
- return capabilities.multiview && !contextAttributes.antialias;
+ return capabilities.multiview && ! contextAttributes.antialias;
}