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Remove deprecated from classes

Also change use of setClearColorHex to setClearColor.
Eric Haines 12 anos atrás
pai
commit
4e825a90c2

+ 0 - 18
docs/api/core/Object3D.html

@@ -139,15 +139,6 @@
 		This updates the position, rotation and scale with the matrix.
 		</div>
 		
-		<h3>.translate( [page:Float distance], [page:Vector3 axis] )</h3>
-		<div>
-		distance - Distance.<br />
-		axis - Translation direction.
-		</div>
-		<div>
-		Translates object along arbitrary *axis* by *distance*.
-		</div>
-
 		<h3>.translateX( [page:Float distance] )</h3>
 		<div>
 		distance - Distance.<br />
@@ -220,15 +211,6 @@
 		Executes the callback on this object and all descendants. 
 		</div>
 
-		<h3>.getChildByName( [page:String name], [page:Boolean recursive] )</h3>
-		<div>
-		name - Object name.<br />
-		recursive - Whether check in the objects's children.
-		</div>
-		<div>
-		Gets first child with name matching the argument. Searches whole subgraph recursively if *recursive* is true.
-		</div>
-		
 		<h3>.getDescendants( [page:Array array] )</h3>
 		<div>
 		array - optional argument that returns the the array with descendants.<br />

+ 0 - 8
docs/api/math/Matrix3.html

@@ -67,14 +67,6 @@
 		todo
 		</div>
 
-		<h3>.multiplyVector3([page:todo vector]) [page:todo]</h3>
-		<div>
-		vector -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
 		<h3>.multiplyVector3Array([page:todo a]) [page:todo]</h3>
 		<div>
 		a -- todo

+ 0 - 108
docs/api/math/Matrix4.html

@@ -99,16 +99,6 @@
 		Multiplies this matrix by *s*.
 		</div>
 
-		<h3>.multiplyVector3( [page:Vector3 v] ) [page:Vector3]</h3>
-		<div>
-		Applies this matrix to *v*.
-		</div>
-
-		<h3>.multiplyVector4( [page:Vector4 v] ) [page:Vector4]</h3>
-		<div>
-		Applies this matrix to *v*.
-		</div>
-
 		<h3>.determinant() [page:Float]</h3>
 		<div>
 		Computes determinant of this matrix.<br />
@@ -135,12 +125,6 @@
 		Sets the position component for this matrix from vector *v*.
 		</div>
 
-		<h3>.getPosition() [page:Vector3]</h3>
-		<div>
-		Returns position component from this matrix.<br />
-		Note: this method returns a reference to the internal class vector, make a copy or clone it if you don't use it right away.
-		</div>
-
 		<h3>.getInverse( [page:Matrix4 m] ) [page:Matrix4]</h3>
 		<div>
 		Sets this matrix to the inverse of matrix *m*.<br />
@@ -247,90 +231,6 @@
 		Clones this matrix.
 		</div>
 
-		<h3>.compose([page:todo position], [page:todo quaternion], [page:todo scale]) [page:todo]</h3>
-		<div>
-		position -- todo <br />
-		quaternion -- todo <br />
-		scale -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
-		<h3>.rotateAxis([page:todo v]) [page:todo]</h3>
-		<div>
-		v -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
-		<h3>.setRotationFromEuler([page:todo v], [page:todo order]) [page:todo]</h3>
-		<div>
-		v -- todo <br />
-		order -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
-		<h3>.crossVector([page:todo vector]) [page:todo]</h3>
-		<div>
-		vector -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
-		<h3>.rotateByAxis([page:todo axis], [page:todo angle]) [page:todo]</h3>
-		<div>
-		axis -- todo <br />
-		angle -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
-		<h3>.setRotationFromQuaternion([page:todo q]) [page:todo]</h3>
-		<div>
-		q -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
-		<h3>.extractPosition([page:todo m]) [page:todo]</h3>
-		<div>
-		m -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
-		<h3>.rotateX([page:todo angle]) [page:todo]</h3>
-		<div>
-		angle -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
-		<h3>.rotateY([page:todo angle]) [page:todo]</h3>
-		<div>
-		angle -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
-		<h3>.rotateZ([page:todo angle]) [page:todo]</h3>
-		<div>
-		angle -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
 		<h3>.multiplyVector3Array([page:todo a]) [page:todo]</h3>
 		<div>
 		a -- todo
@@ -344,14 +244,6 @@
 		todo
 		</div>
 
-		<h3>.translate([page:todo v]) [page:todo]</h3>
-		<div>
-		v -- todo
-		</div>
-		<div>
-		todo
-		</div>
-
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

+ 1 - 1
examples/canvas_particles_sprites.html

@@ -59,7 +59,7 @@
 				renderer = new THREE.CanvasRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.sortElements = false;
-				renderer.setClearColorHex( 0x0000ff, 0.25 );
+				renderer.setClearColor( 0x0000ff, 0.25 );
 				container.appendChild( renderer.domElement );
 
 				stats = new Stats();

+ 1 - 1
examples/webgl_loader_vtk.html

@@ -100,7 +100,7 @@
 				// renderer
 
 				renderer = new THREE.WebGLRenderer( { antialias: false } );
-				renderer.setClearColorHex( 0x000000, 1 );
+				renderer.setClearColor( 0x000000, 1 );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 				container = document.createElement( 'div' );

+ 1 - 1
examples/webgl_materials_skin.html

@@ -158,7 +158,7 @@
 
 				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.setClearColorHex( 0x050505, 1 );
+				renderer.setClearColor( 0x050505, 1 );
 				renderer.autoClear = false;
 
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_particles_shapes.html

@@ -490,7 +490,7 @@
 
 				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.setClearColorHex( 0x000000, 1 );
+				renderer.setClearColor( 0x000000, 1 );
 
 				container.appendChild( renderer.domElement );
 

+ 1 - 1
examples/webgl_postprocessing_advanced.html

@@ -137,7 +137,7 @@
 
 				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( width, height );
-				renderer.setClearColorHex( 0x000000, 1 );
+				renderer.setClearColor( 0x000000, 1 );
 				renderer.autoClear = false;
 
 				//

+ 1 - 1
examples/webgl_postprocessing_godrays.html

@@ -135,7 +135,7 @@
 				renderer.sortObjects = false;
 
 				renderer.autoClear = false;
-				renderer.setClearColorHex( bgColor, 1 );
+				renderer.setClearColor( bgColor, 1 );
 
 				renderer.domElement.style.position = 'absolute';
 				renderer.domElement.style.top = margin + "px";

+ 1 - 1
examples/webgl_sprites.html

@@ -127,7 +127,7 @@
 				// renderer
 
 				renderer = new THREE.WebGLRenderer();
-				renderer.setClearColorHex( 0x000000, 1 );
+				renderer.setClearColor( 0x000000, 1 );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 				container.appendChild( renderer.domElement );