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@@ -15,7 +15,7 @@ let fullscreenQuadGeometry;
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let fullscreenQuadMaterial;
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let fullscreenQuad;
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-export function decompress( texture, maxTextureSize, renderer = null ) {
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+export function decompress( texture, maxTextureSize = Infinity, renderer = null ) {
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if ( ! fullscreenQuadGeometry ) fullscreenQuadGeometry = new PlaneGeometry( 2, 2, 1, 1 );
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if ( ! fullscreenQuadMaterial ) fullscreenQuadMaterial = new ShaderMaterial( {
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