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@@ -118,8 +118,8 @@ THREE.AnimationHandler = (function() {
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return;
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return;
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// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
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// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
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- data.length = parseInt( data.length * 1000, 10 );
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- data.fps *= 0.001;
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+ //data.length = parseInt( data.length * 1000, 10 );
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+ //data.fps *= 0.001;
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// loop through all keys
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// loop through all keys
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@@ -135,7 +135,7 @@ THREE.AnimationHandler = (function() {
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// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
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// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
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- data.hierarchy[ h ].keys[ k ].time = parseInt( data.hierarchy[ h ].keys[ k ].time * 1000, 10 );
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+ //data.hierarchy[ h ].keys[ k ].time = parseInt( data.hierarchy[ h ].keys[ k ].time * 1000, 10 );
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// create quaternions
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// create quaternions
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@@ -177,7 +177,7 @@ THREE.AnimationHandler = (function() {
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// JIT
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// JIT
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- var lengthInFrames = parseInt( data.length * data.fps * 0.001, 10 );
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+ var lengthInFrames = parseInt( data.length * data.fps, 10 );
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data.JIT = {};
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data.JIT = {};
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data.JIT.hierarchy = [];
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data.JIT.hierarchy = [];
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