|
@@ -0,0 +1,60 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <script src="../../list.js"></script>
|
|
|
+ <script src="../../page.js"></script>
|
|
|
+ <link type="text/css" rel="stylesheet" href="../../page.css" />
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+ <h1>[name]</h1>
|
|
|
+
|
|
|
+ <div class="desc">Class for loading a [page:Texture texture].</div>
|
|
|
+ <div class="desc">Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when <em>things</em> happen, you need to add listeners to the object.</div>
|
|
|
+
|
|
|
+ <h2>Constructor</h2>
|
|
|
+
|
|
|
+ <h3>[name]()</h3>
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Methods</h2>
|
|
|
+
|
|
|
+ <h3>.load( [page:String url] )</h3>
|
|
|
+ <div>
|
|
|
+ url — required
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <div class="desc">Begin loading from <em>url</em></div>
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Properties</h2>
|
|
|
+
|
|
|
+ <h3>.crossOrigin</h3>
|
|
|
+ <div>
|
|
|
+ default — *null*.<br />
|
|
|
+ If set, assigns the *crossOrigin* attribute of the image to the value of *crossOrigin*, prior to starting the load.
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <h2>Events</h2>
|
|
|
+
|
|
|
+ <h3>load</h3>
|
|
|
+ <div class="desc">
|
|
|
+ Dispatched when the texture has completed loading
|
|
|
+ </div>
|
|
|
+ <div>
|
|
|
+ content — loaded texture object
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <h3>error</h3>
|
|
|
+ <div class="desc">
|
|
|
+ Dispatched when the texture can't be loaded
|
|
|
+ </div>
|
|
|
+ <div>
|
|
|
+ message — error message
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <h2>Source</h2>
|
|
|
+
|
|
|
+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
|
+ </body>
|
|
|
+</html>
|