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-import {
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- BufferGeometry,
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- Float32BufferAttribute,
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- LineSegments,
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- LineBasicMaterial,
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- Matrix3,
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- Vector3
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-} from '../../../build/three.module.js';
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-
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-var _v1 = new Vector3();
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-var _v2 = new Vector3();
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-var _normalMatrix = new Matrix3();
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-
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-function FaceNormalsHelper( object, size, hex, linewidth ) {
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-
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- // FaceNormalsHelper only supports THREE.Geometry
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-
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- this.object = object;
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-
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- this.size = ( size !== undefined ) ? size : 1;
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-
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- var color = ( hex !== undefined ) ? hex : 0xffff00;
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-
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- var width = ( linewidth !== undefined ) ? linewidth : 1;
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-
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- //
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-
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- var nNormals = 0;
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-
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- var objGeometry = this.object.geometry;
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-
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- if ( objGeometry && objGeometry.isGeometry ) {
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-
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- nNormals = objGeometry.faces.length;
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-
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- } else {
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-
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- console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' );
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-
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- }
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-
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- //
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-
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- var geometry = new BufferGeometry();
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-
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- var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
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-
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- geometry.setAttribute( 'position', positions );
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-
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- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
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-
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- this.type = 'FaceNormalsHelper';
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-
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- //
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-
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- this.matrixAutoUpdate = false;
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- this.update();
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-
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-}
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-
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-FaceNormalsHelper.prototype = Object.create( LineSegments.prototype );
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-FaceNormalsHelper.prototype.constructor = FaceNormalsHelper;
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-
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-FaceNormalsHelper.prototype.update = function () {
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-
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- this.object.updateMatrixWorld( true );
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-
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- _normalMatrix.getNormalMatrix( this.object.matrixWorld );
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-
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- var matrixWorld = this.object.matrixWorld;
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-
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- var position = this.geometry.attributes.position;
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-
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- //
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-
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- var objGeometry = this.object.geometry;
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-
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- var vertices = objGeometry.vertices;
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-
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- var faces = objGeometry.faces;
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-
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- var idx = 0;
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-
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- for ( var i = 0, l = faces.length; i < l; i ++ ) {
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-
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- var face = faces[ i ];
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-
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- var normal = face.normal;
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-
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- _v1.copy( vertices[ face.a ] )
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- .add( vertices[ face.b ] )
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- .add( vertices[ face.c ] )
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- .divideScalar( 3 )
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- .applyMatrix4( matrixWorld );
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-
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- _v2.copy( normal ).applyMatrix3( _normalMatrix ).normalize().multiplyScalar( this.size ).add( _v1 );
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-
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- position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
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-
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- idx = idx + 1;
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-
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- position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
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-
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- idx = idx + 1;
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-
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- }
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-
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- position.needsUpdate = true;
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-
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-};
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-
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-
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-export { FaceNormalsHelper };
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