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@@ -111,7 +111,6 @@ THREE.Object3D.prototype = {
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// axis is assumed to be normalized
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// axis is assumed to be normalized
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var q1 = new THREE.Quaternion();
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var q1 = new THREE.Quaternion();
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- var q2 = new THREE.Quaternion();
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return function ( axis, angle ) {
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return function ( axis, angle ) {
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