|
@@ -1,88 +1,88 @@
|
|
|
// Three.js r37 - http://github.com/mrdoob/three.js
|
|
|
var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
|
|
|
-THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var d,e,g,h,j,k;if(b==0)d=e=g=0;else{h=Math.floor(a*6);j=a*6-h;a=b*(1-c);k=b*(1-c*j);c=b*(1-c*(1-j));switch(h){case 1:d=k;e=b;g=a;break;case 2:d=a;e=b;g=c;break;case 3:d=a;e=k;g=b;break;case 4:d=c;e=a;g=b;break;case 5:d=b;e=a;
|
|
|
-g=k;break;case 6:case 0:d=b;e=c;g=a}}this.r=d;this.g=e;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
|
|
|
+THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var e,f,g,h,k,m;if(b==0)e=f=g=0;else{h=Math.floor(a*6);k=a*6-h;a=b*(1-c);m=b*(1-c*k);c=b*(1-c*(1-k));switch(h){case 1:e=m;f=b;g=a;break;case 2:e=a;f=b;g=c;break;case 3:e=a;f=m;g=b;break;case 4:e=c;f=a;g=b;break;case 5:e=b;f=a;
|
|
|
+g=m;break;case 6:case 0:e=b;f=c;g=a}}this.r=e;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
|
|
|
255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,c){this.set(a||0,c||0)};
|
|
|
THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
|
|
|
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)};
|
|
|
THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
|
|
|
-c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.set(b*a.z-d*a.y,d*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
|
|
|
+c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,e=this.z;this.set(b*a.z-e*a.y,e*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
|
|
|
a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
|
|
|
this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
|
|
|
-1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
|
|
|
-THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
|
|
|
+1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,e){this.set(a||0,c||0,b||0,e||1)};
|
|
|
+THREE.Vector4.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
|
|
|
a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
|
|
|
-THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(F,G,L,A){A=A.clone().subSelf(G);L=L.clone().subSelf(G);var P=F.clone().subSelf(G);F=A.dot(A);G=A.dot(L);A=A.dot(P);var R=L.dot(L);L=L.dot(P);P=1/(F*R-G*G);R=(R*A-G*L)*P;F=(F*L-G*A)*P;return R>0&&F>0&&R+F<1}var b,d,e,g,h,j,k,m,t,x,
|
|
|
-z,y=a.geometry,B=y.vertices,I=[];b=0;for(d=y.faces.length;b<d;b++){e=y.faces[b];x=this.origin.clone();z=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(B[e.a].position.clone());h=k.multiplyVector3(B[e.b].position.clone());j=k.multiplyVector3(B[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(B[e.d].position.clone()):null;m=a.matrixRotationWorld.multiplyVector3(e.normal.clone());t=z.dot(m);if(t<0){m=m.dot((new THREE.Vector3).sub(g,x))/t;x=x.addSelf(z.multiplyScalar(m));
|
|
|
-if(e instanceof THREE.Face3){if(c(x,g,h,j)){e={distance:this.origin.distanceTo(x),point:x,face:e,object:a};I.push(e)}}else if(e instanceof THREE.Face4&&(c(x,g,h,k)||c(x,h,j,k))){e={distance:this.origin.distanceTo(x),point:x,face:e,object:a};I.push(e)}}}return I}};
|
|
|
-THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,m,t,x){j=!1;c=k;b=m;d=t;e=x;a()};this.addPoint=function(k,m){if(j){j=!1;c=k;b=m;d=k;e=m}else{c=c<k?c:k;b=b<m?b:m;d=d>k?d:k;e=e>m?e:m}a()};
|
|
|
-this.add3Points=function(k,m,t,x,z,y){if(j){j=!1;c=k<t?k<z?k:z:t<z?t:z;b=m<x?m<y?m:y:x<y?x:y;d=k>t?k>z?k:z:t>z?t:z;e=m>x?m>y?m:y:x>y?x:y}else{c=k<t?k<z?k<c?k:c:z<c?z:c:t<z?t<c?t:c:z<c?z:c;b=m<x?m<y?m<b?m:b:y<b?y:b:x<y?x<b?x:b:y<b?y:b;d=k>t?k>z?k>d?k:d:z>d?z:d:t>z?t>d?t:d:z>d?z:d;e=m>x?m>y?m>e?m:e:y>e?y:e:x>y?x>e?x:e:y>e?y:e}a()};this.addRectangle=function(k){if(j){j=!1;c=k.getLeft();b=k.getTop();d=k.getRight();e=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();b=b<k.getTop()?b:k.getTop();d=d>k.getRight()?
|
|
|
-d:k.getRight();e=e>k.getBottom()?e:k.getBottom()}a()};this.inflate=function(k){c-=k;b-=k;d+=k;e+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();b=b>k.getTop()?b:k.getTop();d=d<k.getRight()?d:k.getRight();e=e<k.getBottom()?e:k.getBottom();a()};this.instersects=function(k){return Math.min(d,k.getRight())-Math.max(c,k.getLeft())>=0&&Math.min(e,k.getBottom())-Math.max(b,k.getTop())>=0};this.empty=function(){j=!0;e=d=b=c=0;a()};this.isEmpty=function(){return j}};
|
|
|
+THREE.Ray.prototype={intersectScene:function(a){var c,b,e=a.objects,f=[];a=0;for(c=e.length;a<c;a++){b=e[a];b instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(b)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function c(I,F,M,D){D=D.clone().subSelf(F);M=M.clone().subSelf(F);var Q=I.clone().subSelf(F);I=D.dot(D);F=D.dot(M);D=D.dot(Q);var R=M.dot(M);M=M.dot(Q);Q=1/(I*R-F*F);R=(R*D-F*M)*Q;I=(I*M-F*D)*Q;return R>0&&I>0&&R+I<1}var b,e,f,g,h,k,m,n,p,x,
|
|
|
+z,y=a.geometry,B=y.vertices,H=[];b=0;for(e=y.faces.length;b<e;b++){f=y.faces[b];x=this.origin.clone();z=this.direction.clone();m=a.matrixWorld;g=m.multiplyVector3(B[f.a].position.clone());h=m.multiplyVector3(B[f.b].position.clone());k=m.multiplyVector3(B[f.c].position.clone());m=f instanceof THREE.Face4?m.multiplyVector3(B[f.d].position.clone()):null;n=a.matrixRotationWorld.multiplyVector3(f.normal.clone());p=z.dot(n);if(p<0){n=n.dot((new THREE.Vector3).sub(g,x))/p;x=x.addSelf(z.multiplyScalar(n));
|
|
|
+if(f instanceof THREE.Face3){if(c(x,g,h,k)){f={distance:this.origin.distanceTo(x),point:x,face:f,object:a};H.push(f)}}else if(f instanceof THREE.Face4&&(c(x,g,h,m)||c(x,h,k,m))){f={distance:this.origin.distanceTo(x),point:x,face:f,object:a};H.push(f)}}}return H}};
|
|
|
+THREE.Rectangle=function(){function a(){g=e-c;h=f-b}var c,b,e,f,g,h,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(m,n,p,x){k=!1;c=m;b=n;e=p;f=x;a()};this.addPoint=function(m,n){if(k){k=!1;c=m;b=n;e=m;f=n}else{c=c<m?c:m;b=b<n?b:n;e=e>m?e:m;f=f>n?f:n}a()};
|
|
|
+this.add3Points=function(m,n,p,x,z,y){if(k){k=!1;c=m<p?m<z?m:z:p<z?p:z;b=n<x?n<y?n:y:x<y?x:y;e=m>p?m>z?m:z:p>z?p:z;f=n>x?n>y?n:y:x>y?x:y}else{c=m<p?m<z?m<c?m:c:z<c?z:c:p<z?p<c?p:c:z<c?z:c;b=n<x?n<y?n<b?n:b:y<b?y:b:x<y?x<b?x:b:y<b?y:b;e=m>p?m>z?m>e?m:e:z>e?z:e:p>z?p>e?p:e:z>e?z:e;f=n>x?n>y?n>f?n:f:y>f?y:f:x>y?x>f?x:f:y>f?y:f}a()};this.addRectangle=function(m){if(k){k=!1;c=m.getLeft();b=m.getTop();e=m.getRight();f=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();b=b<m.getTop()?b:m.getTop();e=e>m.getRight()?
|
|
|
+e:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){c-=m;b-=m;e+=m;f+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();b=b>m.getTop()?b:m.getTop();e=e<m.getRight()?e:m.getRight();f=f<m.getBottom()?f:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(f,m.getBottom())-Math.max(b,m.getTop())>=0};this.empty=function(){k=!0;f=e=b=c=0;a()};this.isEmpty=function(){return k}};
|
|
|
THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
|
|
|
-THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,m,t,x,z,y,B,I){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,m||0,t||1,x||0,z||0,y||0,B||0,I||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
|
|
|
-THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,m,t,x,z,y,B,I){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=m;this.n33=t;this.n34=x;this.n41=z;this.n42=y;this.n43=B;this.n44=I;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
|
|
|
-e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
|
|
|
-d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
|
|
|
-return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,t=a.n31,x=a.n32,z=a.n33,y=a.n34,B=a.n41,I=a.n42,F=a.n43,G=a.n44,L=c.n11,A=c.n12,P=c.n13,R=c.n14,M=c.n21,ia=c.n22,
|
|
|
-f=c.n23,ea=c.n24,W=c.n31,da=c.n32,X=c.n33,va=c.n34;this.n11=b*L+d*M+e*W;this.n12=b*A+d*ia+e*da;this.n13=b*P+d*f+e*X;this.n14=b*R+d*ea+e*va+g;this.n21=h*L+j*M+k*W;this.n22=h*A+j*ia+k*da;this.n23=h*P+j*f+k*X;this.n24=h*R+j*ea+k*va+m;this.n31=t*L+x*M+z*W;this.n32=t*A+x*ia+z*da;this.n33=t*P+x*f+z*X;this.n34=t*R+x*ea+z*va+y;this.n41=B*L+I*M+F*W;this.n42=B*A+I*ia+F*da;this.n43=B*P+I*f+F*X;this.n44=B*R+I*ea+F*va+G;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;
|
|
|
-b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
|
|
|
-determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,m=this.n32,t=this.n33,x=this.n34,z=this.n41,y=this.n42,B=this.n43,I=this.n44;return d*h*m*z-b*j*m*z-d*g*t*z+c*j*t*z+b*g*x*z-c*h*x*z-d*h*k*y+b*j*k*y+d*e*t*y-a*j*t*y-b*e*x*y+a*h*x*y+d*g*k*B-c*j*k*B-d*e*m*B+a*j*m*B+c*e*x*B-a*g*x*B-b*g*k*I+c*h*k*I+b*e*m*I-a*h*m*I-c*e*t*I+a*g*t*I},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=
|
|
|
+THREE.Matrix4=function(a,c,b,e,f,g,h,k,m,n,p,x,z,y,B,H){this.set(a||1,c||0,b||0,e||0,f||0,g||1,h||0,k||0,m||0,n||0,p||1,x||0,z||0,y||0,B||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
|
|
|
+THREE.Matrix4.prototype={set:function(a,c,b,e,f,g,h,k,m,n,p,x,z,y,B,H){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=m;this.n32=n;this.n33=p;this.n34=x;this.n41=z;this.n42=y;this.n43=B;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var e=THREE.Matrix4.__v1,
|
|
|
+f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;e.cross(b,g).normalize();if(e.length()===0){g.x+=1.0E-4;e.cross(b,g).normalize()}f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,f=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23*
|
|
|
+e+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*e+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize();
|
|
|
+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,m=a.n23,n=a.n24,p=a.n31,x=a.n32,z=a.n33,y=a.n34,B=a.n41,H=a.n42,I=a.n43,F=a.n44,M=c.n11,D=c.n12,Q=c.n13,R=c.n14,P=c.n21,ka=c.n22,
|
|
|
+$=c.n23,d=c.n24,X=c.n31,da=c.n32,Y=c.n33,ua=c.n34;this.n11=b*M+e*P+f*X;this.n12=b*D+e*ka+f*da;this.n13=b*Q+e*$+f*Y;this.n14=b*R+e*d+f*ua+g;this.n21=h*M+k*P+m*X;this.n22=h*D+k*ka+m*da;this.n23=h*Q+k*$+m*Y;this.n24=h*R+k*d+m*ua+n;this.n31=p*M+x*P+z*X;this.n32=p*D+x*ka+z*da;this.n33=p*Q+x*$+z*Y;this.n34=p*R+x*d+z*ua+y;this.n41=B*M+H*P+I*X;this.n42=B*D+H*ka+I*da;this.n43=B*Q+H*$+I*Y;this.n44=B*R+H*d+I*ua+F;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=
|
|
|
+this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
|
|
|
+determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,m=this.n31,n=this.n32,p=this.n33,x=this.n34,z=this.n41,y=this.n42,B=this.n43,H=this.n44;return e*h*n*z-b*k*n*z-e*g*p*z+c*k*p*z+b*g*x*z-c*h*x*z-e*h*m*y+b*k*m*y+e*f*p*y-a*k*p*y-b*f*x*y+a*h*x*y+e*g*m*B-c*k*m*B-e*f*n*B+a*k*n*B+c*f*x*B-a*g*x*B-b*g*m*H+c*h*m*H+b*f*n*H-a*h*n*H-c*f*p*H+a*g*p*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=
|
|
|
a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;
|
|
|
this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;
|
|
|
a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},
|
|
|
-setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=
|
|
|
-a.z,k=e*g,m=e*h;this.set(k*g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,m*h+b,m*j-d*g,0,k*j-d*h,m*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},
|
|
|
-setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var m=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(m+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+m);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=
|
|
|
-a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
|
|
|
-THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,t=a.n31,x=a.n32,z=a.n33,y=a.n34,B=a.n41,I=a.n42,F=a.n43,G=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*y*I-m*z*I+m*x*F-j*y*F-k*x*G+j*z*G;c.n12=g*z*I-e*y*I-g*x*F+d*y*F+e*x*G-d*z*G;c.n13=e*m*I-g*k*I+g*j*F-d*m*F-e*j*G+d*k*G;c.n14=g*k*x-e*m*x-g*j*z+d*m*z+e*j*y-d*k*y;c.n21=m*z*B-k*y*B-m*t*F+h*y*F+k*t*G-h*z*G;c.n22=e*y*B-g*z*B+g*t*F-b*y*F-e*t*G+b*z*G;c.n23=g*k*B-e*m*B-g*h*F+b*m*F+e*h*G-b*k*G;
|
|
|
-c.n24=e*m*t-g*k*t+g*h*z-b*m*z-e*h*y+b*k*y;c.n31=j*y*B-m*x*B+m*t*I-h*y*I-j*t*G+h*x*G;c.n32=g*x*B-d*y*B-g*t*I+b*y*I+d*t*G-b*x*G;c.n33=e*m*B-g*j*B+g*h*I-b*m*I-d*h*G+b*j*G;c.n34=g*j*t-d*m*t-g*h*x+b*m*x+d*h*y-b*j*y;c.n41=k*x*B-j*z*B-k*t*I+h*z*I+j*t*F-h*x*F;c.n42=d*z*B-e*x*B+e*t*I-b*z*I-d*t*F+b*x*F;c.n43=e*j*B-d*k*B-e*h*I+b*k*I+d*h*F-b*j*F;c.n44=d*k*t-e*j*t+e*h*x-b*k*x-d*h*z+b*j*z;c.multiplyScalar(1/a.determinant());return c};
|
|
|
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,t=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*m;b[7]=a*t;b[8]=a*x;return c};
|
|
|
-THREE.Matrix4.makeFrustum=function(a,c,b,d,e,g){var h;h=new THREE.Matrix4;h.n11=2*e/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*e/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+e)/(g-e);h.n34=-2*g*e/(g-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var e;a=b*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*c,a*c,e,a,b,d)};
|
|
|
-THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,m;h=new THREE.Matrix4;j=c-a;k=b-d;m=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+e)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
|
|
|
+setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),f=1-b,g=a.x,h=a.y,k=
|
|
|
+a.z,m=f*g,n=f*h;this.set(m*g+b,m*h-e*k,m*k+e*h,0,m*h+e*k,n*h+b,n*k-e*g,0,m*k-e*h,n*k+e*g,f*k*k+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(e);e=Math.sin(e);var h=a*b,k=c*b;this.n11=f*g;this.n12=-f*e;this.n13=b;this.n21=k*g+a*e;this.n22=-k*e+a*g;this.n23=-c*f;this.n31=-h*g+c*e;this.n32=h*e+c*g;this.n33=a*f;return this},
|
|
|
+setRotationFromQuaternion:function(a){var c=a.x,b=a.y,e=a.z,f=a.w,g=c+c,h=b+b,k=e+e;a=c*g;var m=c*h;c*=k;var n=b*h;b*=k;e*=k;g*=f;h*=f;f*=k;this.n11=1-(n+e);this.n12=m-f;this.n13=c+h;this.n21=m+f;this.n22=1-(a+e);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=
|
|
|
+a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,e=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}};
|
|
|
+THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,m=a.n23,n=a.n24,p=a.n31,x=a.n32,z=a.n33,y=a.n34,B=a.n41,H=a.n42,I=a.n43,F=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*y*H-n*z*H+n*x*I-k*y*I-m*x*F+k*z*F;c.n12=g*z*H-f*y*H-g*x*I+e*y*I+f*x*F-e*z*F;c.n13=f*n*H-g*m*H+g*k*I-e*n*I-f*k*F+e*m*F;c.n14=g*m*x-f*n*x-g*k*z+e*n*z+f*k*y-e*m*y;c.n21=n*z*B-m*y*B-n*p*I+h*y*I+m*p*F-h*z*F;c.n22=f*y*B-g*z*B+g*p*I-b*y*I-f*p*F+b*z*F;c.n23=g*m*B-f*n*B-g*h*I+b*n*I+f*h*F-b*m*F;
|
|
|
+c.n24=f*n*p-g*m*p+g*h*z-b*n*z-f*h*y+b*m*y;c.n31=k*y*B-n*x*B+n*p*H-h*y*H-k*p*F+h*x*F;c.n32=g*x*B-e*y*B-g*p*H+b*y*H+e*p*F-b*x*F;c.n33=f*n*B-g*k*B+g*h*H-b*n*H-e*h*F+b*k*F;c.n34=g*k*p-e*n*p-g*h*x+b*n*x+e*h*y-b*k*y;c.n41=m*x*B-k*z*B-m*p*H+h*z*H+k*p*I-h*x*I;c.n42=e*z*B-f*x*B+f*p*H-b*z*H-e*p*I+b*x*I;c.n43=f*k*B-e*m*B-f*h*H+b*m*H+e*h*I-b*k*I;c.n44=e*m*p-f*k*p+f*h*x-b*m*x-e*h*z+b*k*z;c.multiplyScalar(1/a.determinant());return c};
|
|
|
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*e;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*k;b[5]=a*m;b[6]=a*n;b[7]=a*p;b[8]=a*x;return c};
|
|
|
+THREE.Matrix4.makeFrustum=function(a,c,b,e,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(e-b);h.n23=(e+b)/(e-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,e){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,e)};
|
|
|
+THREE.Matrix4.makeOrtho=function(a,c,b,e,f,g){var h,k,m,n;h=new THREE.Matrix4;k=c-a;m=b-e;n=g-f;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+a)/k);h.n21=0;h.n22=2/m;h.n23=0;h.n24=-((b+e)/m);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
|
|
|
THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
|
|
|
!0;this._vector=new THREE.Vector3};
|
|
|
THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
|
|
|
undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
|
|
|
-1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,
|
|
|
-c,b)}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined?d:1)};
|
|
|
-THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
|
|
|
--1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this},
|
|
|
-multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,m=k*b+h*e-j*d,t=k*d+j*b-g*e,x=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=m*k+b*-g+t*-j-x*-h;c.y=t*k+b*-h+x*-g-m*-j;c.z=x*k+b*-j+m*-h-t*-g;return c}};
|
|
|
-THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
|
|
|
-THREE.Face3=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
|
|
|
-THREE.Face4=function(a,c,b,d,e,g,h){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
|
|
|
+1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,
|
|
|
+c,b)}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==undefined?e:1)};
|
|
|
+THREE.Quaternion.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,e=a.y*c,f=a.z*c;a=Math.cos(e);e=Math.sin(e);c=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(b);b=Math.sin(b);var h=a*c,k=e*f;this.w=h*g-k*b;this.x=h*b+k*g;this.y=e*c*g+a*f*b;this.z=a*f*g-e*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
|
|
|
+-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,e=this.z,f=this.w,g=a.x,h=a.y,k=a.z;a=a.w;this.x=c*a+f*g+b*k-e*h;this.y=b*a+f*h+e*g-c*k;this.z=e*a+f*k+c*h-b*g;this.w=f*a-c*g-b*h-e*k;return this},
|
|
|
+multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,f=a.z,g=this.x,h=this.y,k=this.z,m=this.w,n=m*b+h*f-k*e,p=m*e+k*b-g*f,x=m*f+g*e-h*b;b=-g*b-h*e-k*f;c.x=n*m+b*-g+p*-k-x*-h;c.y=p*m+b*-h+x*-g-n*-k;c.z=x*m+b*-k+n*-h-p*-g;return c}};
|
|
|
+THREE.Quaternion.slerp=function(a,c,b,e){var f=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(f)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-e)*g)/h;e=Math.sin(e*g)/h;b.w=a.w*f+c.w*e;b.x=a.x*f+c.x*e;b.y=a.y*f+c.y*e;b.z=a.z*f+c.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
|
|
|
+THREE.Face3=function(a,c,b,e,f,g){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
|
|
|
+THREE.Face4=function(a,c,b,e,f,g,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
|
|
|
THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
|
|
|
THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];b.centroid.set(0,0,0);if(b instanceof THREE.Face3){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);b.centroid.divideScalar(3)}else if(b instanceof THREE.Face4){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);
|
|
|
-b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||
|
|
|
-j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
|
|
|
-this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);
|
|
|
-b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(U,fa,Y,S,O,ga,sa){j=U.vertices[fa].position;k=U.vertices[Y].position;m=U.vertices[S].position;t=h[O];x=h[ga];z=h[sa];y=k.x-j.x;B=m.x-j.x;I=k.y-j.y;F=m.y-j.y;G=k.z-j.z;L=m.z-j.z;A=x.u-t.u;P=z.u-t.u;R=x.v-t.v;M=z.v-t.v;ia=1/(A*M-P*R);da.set((M*
|
|
|
-y-R*B)*ia,(M*I-R*F)*ia,(M*G-R*L)*ia);X.set((A*B-P*y)*ia,(A*F-P*I)*ia,(A*L-P*G)*ia);ea[fa].addSelf(da);ea[Y].addSelf(da);ea[S].addSelf(da);W[fa].addSelf(X);W[Y].addSelf(X);W[S].addSelf(X)}var c,b,d,e,g,h,j,k,m,t,x,z,y,B,I,F,G,L,A,P,R,M,ia,f,ea=[],W=[],da=new THREE.Vector3,X=new THREE.Vector3,va=new THREE.Vector3,wa=new THREE.Vector3,Ca=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){ea[c]=new THREE.Vector3;W[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];h=this.faceVertexUvs[0][c];
|
|
|
-if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ja=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(d=0;d<g.vertexNormals.length;d++){Ca.copy(g.vertexNormals[d]);e=g[ja[d]];f=ea[e];va.copy(f);va.subSelf(Ca.multiplyScalar(Ca.dot(f))).normalize();wa.cross(g.vertexNormals[d],f);e=wa.dot(W[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(va.x,va.y,va.z,e)}}this.hasTangents=!0},
|
|
|
+b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,e,f,g,h,k=new THREE.Vector3,m=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){g=this.faces[e];if(a&&g.vertexNormals.length){k.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)k.addSelf(g.vertexNormals[c]);k.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,b.position);m.sub(c.position,b.position);k.crossSelf(m)}k.isZero()||
|
|
|
+k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,c,b,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=
|
|
|
+this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){e[b.a].addSelf(b.normal);e[b.b].addSelf(b.normal);e[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){e[b.a].addSelf(b.normal);e[b.b].addSelf(b.normal);e[b.c].addSelf(b.normal);e[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(e[b.a]);
|
|
|
+b.vertexNormals[1].copy(e[b.b]);b.vertexNormals[2].copy(e[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(e[b.a]);b.vertexNormals[1].copy(e[b.b]);b.vertexNormals[2].copy(e[b.c]);b.vertexNormals[3].copy(e[b.d])}}},computeTangents:function(){function a(W,ia,Z,S,N,ha,ra){k=W.vertices[ia].position;m=W.vertices[Z].position;n=W.vertices[S].position;p=h[N];x=h[ha];z=h[ra];y=m.x-k.x;B=n.x-k.x;H=m.y-k.y;I=n.y-k.y;F=m.z-k.z;M=n.z-k.z;D=x.u-p.u;Q=z.u-p.u;R=x.v-p.v;P=z.v-p.v;ka=1/(D*P-Q*R);da.set((P*
|
|
|
+y-R*B)*ka,(P*H-R*I)*ka,(P*F-R*M)*ka);Y.set((D*B-Q*y)*ka,(D*I-Q*H)*ka,(D*M-Q*F)*ka);d[ia].addSelf(da);d[Z].addSelf(da);d[S].addSelf(da);X[ia].addSelf(Y);X[Z].addSelf(Y);X[S].addSelf(Y)}var c,b,e,f,g,h,k,m,n,p,x,z,y,B,H,I,F,M,D,Q,R,P,ka,$,d=[],X=[],da=new THREE.Vector3,Y=new THREE.Vector3,ua=new THREE.Vector3,va=new THREE.Vector3,za=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){d[c]=new THREE.Vector3;X[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];h=this.faceVertexUvs[0][c];
|
|
|
+if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ma=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(e=0;e<g.vertexNormals.length;e++){za.copy(g.vertexNormals[e]);f=g[ma[e]];$=d[f];ua.copy($);ua.subSelf(za.multiplyScalar(za.dot($))).normalize();va.cross(g.vertexNormals[e],$);f=va.dot(X[f]);f=f<0?-1:1;g.vertexTangents[e]=new THREE.Vector4(ua.x,ua.y,ua.z,f)}}this.hasTangents=!0},
|
|
|
computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=
|
|
|
a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
|
|
|
-THREE.Spline=function(a){function c(y,B,I,F,G,L,A){y=(I-y)*0.5;F=(F-B)*0.5;return(2*(B-I)+y+F)*A+(-3*(B-I)-2*y-F)*L+y*G+B}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,j,k,m,t,x,z;this.initFromArray=function(y){this.points=[];for(var B=0;B<y.length;B++)this.points[B]={x:y[B][0],y:y[B][1],z:y[B][2]}};this.getPoint=function(y){e=(this.points.length-1)*y;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;m=this.points[b[0]];t=this.points[b[1]];
|
|
|
-x=this.points[b[2]];z=this.points[b[3]];j=h*h;k=h*j;d.x=c(m.x,t.x,x.x,z.x,h,j,k);d.y=c(m.y,t.y,x.y,z.y,h,j,k);d.z=c(m.z,t.z,x.z,z.z,h,j,k);return d};this.getControlPointsArray=function(){var y,B,I=this.points.length,F=[];for(y=0;y<I;y++){B=this.points[y];F[y]=[B.x,B.y,B.z]}return F};this.getLength=function(y){var B,I,F=B=B=0,G=new THREE.Vector3,L=new THREE.Vector3,A=[],P=0;A[0]=0;y||(y=100);I=this.points.length*y;G.copy(this.points[0]);for(y=1;y<I;y++){B=y/I;position=this.getPoint(B);L.copy(position);
|
|
|
-P+=L.distanceTo(G);G.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=F){A[B]=P;F=B}}A[A.length]=P;return{chunks:A,total:P}};this.reparametrizeByArcLength=function(y){var B,I,F,G,L,A,P=[],R=new THREE.Vector3,M=this.getLength();P.push(R.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){I=M.chunks[B]-M.chunks[B-1];A=Math.ceil(y*I/M.total);G=(B-1)/(this.points.length-1);L=B/(this.points.length-1);for(I=1;I<A-1;I++){F=G+I*(1/A)*(L-G);position=this.getPoint(F);P.push(R.copy(position).clone())}P.push(R.copy(this.points[B]).clone())}this.points=
|
|
|
-P}};
|
|
|
-THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=
|
|
|
-0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(e.hierarchy[g].keys[0].morphTargets!==undefined){j={};for(h=0;h<e.hierarchy[g].keys.length;h++)for(var k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++){var m=e.hierarchy[g].keys[h].morphTargets[k];j[m]=-1}e.hierarchy[g].usedMorphTargets=j;for(h=0;h<e.hierarchy[g].keys.length;h++){var t=
|
|
|
-{};for(m in j){for(k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++)if(e.hierarchy[g].keys[h].morphTargets[k]===m){t[m]=e.hierarchy[g].keys[h].morphTargetsInfluences[k];break}k===e.hierarchy[g].keys[h].morphTargets.length&&(t[m]=0)}e.hierarchy[g].keys[h].morphTargetsInfluences=t}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*
|
|
|
-e.fps,10);e.JIT={};e.JIT.hierarchy=[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=
|
|
|
-0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0;this.points=[];this.target=new THREE.Vector3};
|
|
|
-THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,d=this.hierarchy.length,e;for(b=0;b<d;b++){e=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===undefined){e.animationCache={};e.animationCache.prevKey={pos:0,rot:0,scl:0};e.animationCache.nextKey={pos:0,rot:0,scl:0};e.animationCache.originalMatrix=
|
|
|
-e instanceof THREE.Bone?e.skinMatrix:e.matrix}var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
|
|
|
+THREE.Spline=function(a){function c(y,B,H,I,F,M,D){y=(H-y)*0.5;I=(I-B)*0.5;return(2*(B-H)+y+I)*D+(-3*(B-H)-2*y-I)*M+y*F+B}this.points=a;var b=[],e={x:0,y:0,z:0},f,g,h,k,m,n,p,x,z;this.initFromArray=function(y){this.points=[];for(var B=0;B<y.length;B++)this.points[B]={x:y[B][0],y:y[B][1],z:y[B][2]}};this.getPoint=function(y){f=(this.points.length-1)*y;g=Math.floor(f);h=f-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];p=this.points[b[1]];
|
|
|
+x=this.points[b[2]];z=this.points[b[3]];k=h*h;m=h*k;e.x=c(n.x,p.x,x.x,z.x,h,k,m);e.y=c(n.y,p.y,x.y,z.y,h,k,m);e.z=c(n.z,p.z,x.z,z.z,h,k,m);return e};this.getControlPointsArray=function(){var y,B,H=this.points.length,I=[];for(y=0;y<H;y++){B=this.points[y];I[y]=[B.x,B.y,B.z]}return I};this.getLength=function(y){var B,H,I=B=B=0,F=new THREE.Vector3,M=new THREE.Vector3,D=[],Q=0;D[0]=0;y||(y=100);H=this.points.length*y;F.copy(this.points[0]);for(y=1;y<H;y++){B=y/H;position=this.getPoint(B);M.copy(position);
|
|
|
+Q+=M.distanceTo(F);F.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=I){D[B]=Q;I=B}}D[D.length]=Q;return{chunks:D,total:Q}};this.reparametrizeByArcLength=function(y){var B,H,I,F,M,D,Q=[],R=new THREE.Vector3,P=this.getLength();Q.push(R.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){H=P.chunks[B]-P.chunks[B-1];D=Math.ceil(y*H/P.total);F=(B-1)/(this.points.length-1);M=B/(this.points.length-1);for(H=1;H<D-1;H++){I=F+H*(1/D)*(M-F);position=this.getPoint(I);Q.push(R.copy(position).clone())}Q.push(R.copy(this.points[B]).clone())}this.points=
|
|
|
+Q}};
|
|
|
+THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(f){for(var g=0;g<a.length;g++)a[g].update(f)};b.addToUpdate=function(f){a.indexOf(f)===-1&&a.push(f)};b.removeFromUpdate=function(f){f=a.indexOf(f);f!==-1&&a.splice(f,1)};b.add=function(f){c[f.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+f.name+" already exists in library. Overwriting.");c[f.name]=f;if(f.initialized!==!0){for(var g=0;g<f.hierarchy.length;g++){for(var h=0;h<f.hierarchy[g].keys.length;h++){if(f.hierarchy[g].keys[h].time<0)f.hierarchy[g].keys[h].time=
|
|
|
+0;if(f.hierarchy[g].keys[h].rot!==undefined&&!(f.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var k=f.hierarchy[g].keys[h].rot;f.hierarchy[g].keys[h].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(f.hierarchy[g].keys[0].morphTargets!==undefined){k={};for(h=0;h<f.hierarchy[g].keys.length;h++)for(var m=0;m<f.hierarchy[g].keys[h].morphTargets.length;m++){var n=f.hierarchy[g].keys[h].morphTargets[m];k[n]=-1}f.hierarchy[g].usedMorphTargets=k;for(h=0;h<f.hierarchy[g].keys.length;h++){var p=
|
|
|
+{};for(n in k){for(m=0;m<f.hierarchy[g].keys[h].morphTargets.length;m++)if(f.hierarchy[g].keys[h].morphTargets[m]===n){p[n]=f.hierarchy[g].keys[h].morphTargetsInfluences[m];break}m===f.hierarchy[g].keys[h].morphTargets.length&&(p[n]=0)}f.hierarchy[g].keys[h].morphTargetsInfluences=p}}for(h=1;h<f.hierarchy[g].keys.length;h++)if(f.hierarchy[g].keys[h].time===f.hierarchy[g].keys[h-1].time){f.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<f.hierarchy[g].keys.length;h++)f.hierarchy[g].keys[h].index=h}h=parseInt(f.length*
|
|
|
+f.fps,10);f.JIT={};f.JIT.hierarchy=[];for(g=0;g<f.hierarchy.length;g++)f.JIT.hierarchy.push(Array(h));f.initialized=!0}};b.get=function(f){if(typeof f==="string")if(c[f])return c[f];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+f);return null}};b.parse=function(f){var g=[];if(f instanceof THREE.SkinnedMesh)for(var h=0;h<f.bones.length;h++)g.push(f.bones[h]);else e(f,g);return g};var e=function(f,g){g.push(f);for(var h=0;h<f.children.length;h++)e(f.children[h],g)};b.LINEAR=
|
|
|
+0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,e){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=e!==undefined?e:!0;this.points=[];this.target=new THREE.Vector3};
|
|
|
+THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,e=this.hierarchy.length,f;for(b=0;b<e;b++){f=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(f.animationCache===undefined){f.animationCache={};f.animationCache.prevKey={pos:0,rot:0,scl:0};f.animationCache.nextKey={pos:0,rot:0,scl:0};f.animationCache.originalMatrix=
|
|
|
+f instanceof THREE.Bone?f.skinMatrix:f.matrix}var g=f.animationCache.prevKey;f=f.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];f.pos=this.getNextKeyWith("pos",b,1);f.rot=this.getNextKeyWith("rot",b,1);f.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
|
|
|
THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
|
|
|
THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
|
|
|
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,m,t=this.data.JIT.hierarchy,x,z;this.currentTime+=a*this.timeScale;z=this.currentTime;x=this.currentTime%=this.data.length;m=parseInt(Math.min(x*this.data.fps,this.data.length*this.data.fps),10);for(var y=0,B=this.hierarchy.length;y<B;y++){a=this.hierarchy[y];k=a.animationCache;if(this.JITCompile&&t[y][m]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=t[y][m];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
|
|
|
-!1}else{a.matrix=t[y][m];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var I=0;I<3;I++){b=c[I];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=z){if(x<z)if(this.loop){h=this.data.hierarchy[y].keys[0];for(j=this.getNextKeyWith(b,y,1);j.time<x;){h=j;j=this.getNextKeyWith(b,y,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,y,j.index+1)}while(j.time<
|
|
|
-x)}k.prevKey[b]=h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(x-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+y);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
|
|
|
-this.getPrevKeyWith("pos",y,h.index-1).pos;this.points[1]=e;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",y,j.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);b.x=e[0];b.y=e[1];b.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b===
|
|
|
-"rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&t[0][m]===undefined){this.hierarchy[0].update(undefined,!0);for(y=0;y<this.hierarchy.length;y++)t[y][m]=this.hierarchy[y]instanceof THREE.Bone?this.hierarchy[y].skinMatrix.clone():this.hierarchy[y].matrix.clone()}}};
|
|
|
-THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,m;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];m=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],m[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],m[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],m[2],e,b,h);return d};
|
|
|
-THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<d.length-1?b:d.length-1;else b%=d.length;for(;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
|
|
|
-THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
|
|
|
-THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
|
|
|
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,f,g,h,k,m,n,p=this.data.JIT.hierarchy,x,z;this.currentTime+=a*this.timeScale;z=this.currentTime;x=this.currentTime%=this.data.length;n=parseInt(Math.min(x*this.data.fps,this.data.length*this.data.fps),10);for(var y=0,B=this.hierarchy.length;y<B;y++){a=this.hierarchy[y];m=a.animationCache;if(this.JITCompile&&p[y][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=p[y][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
|
|
|
+!1}else{a.matrix=p[y][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var H=0;H<3;H++){b=c[H];h=m.prevKey[b];k=m.nextKey[b];if(k.time<=z){if(x<z)if(this.loop){h=this.data.hierarchy[y].keys[0];for(k=this.getNextKeyWith(b,y,1);k.time<x;){h=k;k=this.getNextKeyWith(b,y,k.index+1)}}else{this.stop();return}else{do{h=k;k=this.getNextKeyWith(b,y,k.index+1)}while(k.time<
|
|
|
+x)}m.prevKey[b]=h;m.nextKey[b]=k}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(x-h.time)/(k.time-h.time);f=h[b];g=k[b];if(e<0||e>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+y);e=e<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
|
|
|
+this.getPrevKeyWith("pos",y,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",y,k.index+1).pos;e=e*0.33+0.33;f=this.interpolateCatmullRom(this.points,e);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){e=this.interpolateCatmullRom(this.points,e*1.01);this.target.set(e[0],e[1],e[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();e=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,e,0)}}}else if(b===
|
|
|
+"rot")THREE.Quaternion.slerp(f,g,a.quaternion,e);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}}}}if(this.JITCompile&&p[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(y=0;y<this.hierarchy.length;y++)p[y][n]=this.hierarchy[y]instanceof THREE.Bone?this.hierarchy[y].skinMatrix.clone():this.hierarchy[y].matrix.clone()}}};
|
|
|
+THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],e=[],f,g,h,k,m,n;f=(a.length-1)*c;g=Math.floor(f);f-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];k=a[b[1]];m=a[b[2]];n=a[b[3]];b=f*f;h=f*b;e[0]=this.interpolate(g[0],k[0],m[0],n[0],f,b,h);e[1]=this.interpolate(g[1],k[1],m[1],n[1],f,b,h);e[2]=this.interpolate(g[2],k[2],m[2],n[2],f,b,h);return e};
|
|
|
+THREE.Animation.prototype.interpolate=function(a,c,b,e,f,g,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<e.length-1?b:e.length-1;else b%=e.length;for(;b<e.length;b++)if(e[b][a]!==undefined)return e[b];return this.data.hierarchy[c].keys[0]};
|
|
|
+THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==undefined)return e[b];return this.data.hierarchy[c].keys[e.length-1]};
|
|
|
+THREE.Camera=function(a,c,b,e,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=e||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
|
|
|
THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
|
|
|
THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
|
|
|
!1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
|
|
@@ -110,89 +110,96 @@ undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=
|
|
|
THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=!1;this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==
|
|
|
undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;
|
|
|
if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.lights!==undefined)this.lights=a.lights;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
|
|
|
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
|
|
|
-a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
|
|
|
+THREE.ShadowVolumeDynamicMaterial=function(){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
|
|
|
+!1};
|
|
|
+THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=a.sizeAttenuation;
|
|
|
+if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
|
|
|
THREE.ParticleCanvasMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.program=function(){};this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.program!==undefined)this.program=a.program;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};
|
|
|
-THREE.Texture=function(a,c,b,d,e,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
|
|
|
+THREE.Texture=function(a,c,b,e,f,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
|
|
|
THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
|
|
|
THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
|
|
|
THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
|
|
|
-var Uniforms={clone:function(a){var c,b,d,e={};for(c in a){e[c]={};for(b in a[c]){d=a[c][b];e[c][b]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return e},merge:function(a){var c,b,d,e={};for(c=0;c<a.length;c++){d=this.clone(a[c]);for(b in d)e[b]=d[b]}return e}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
|
|
|
+var Uniforms={clone:function(a){var c,b,e,f={};for(c in a){f[c]={};for(b in a[c]){e=a[c][b];f[c][b]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,b,e,f={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(b in e)f[b]=e[b]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
|
|
|
THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
|
|
|
THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
|
|
|
THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0;b<this.geometry.morphTargets.length;b++){this.morphTargetInfluences.push(0);
|
|
|
this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
|
|
|
THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
|
|
|
-THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
|
|
|
+THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<f;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(e=0;e<f;e++)this.children[e].update(this.skinMatrix,
|
|
|
c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
|
|
|
-THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,d,e,g,h,j;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){e=this.geometry.bones[b];g=e.pos;h=e.rotq;j=e.scl;d=this.addBone();d.name=e.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=!0;j!==undefined?d.scale.set(j[0],j[1],j[2]):d.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){e=this.geometry.bones[b];
|
|
|
-d=this.bones[b];e.parent===-1?this.addChild(d):this.bones[e.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
|
|
|
-THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}b=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<b;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
|
|
|
+THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,e,f,g,h,k;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){f=this.geometry.bones[b];g=f.pos;h=f.rotq;k=f.scl;e=this.addBone();e.name=f.name;e.position.set(g[0],g[1],g[2]);e.quaternion.set(h[0],h[1],h[2],h[3]);e.useQuaternion=!0;k!==undefined?e.scale.set(k[0],k[1],k[2]):e.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){f=this.geometry.bones[b];
|
|
|
+e=this.bones[b];f.parent===-1?this.addChild(e):this.bones[f.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
|
|
|
+THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e,f=this.children.length;for(e=0;e<f;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}b=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<b;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
|
|
|
c*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
|
|
|
-THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var e=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
|
|
|
-d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[e].multiplyVector3(d));d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
|
|
|
+THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
|
|
|
+e=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[f].multiplyVector3(e));e=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
|
|
|
THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
|
|
|
-THREE.Sound=function(a,c,b,d){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=c!==undefined?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,b!==undefined?b:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=d!==undefined?d:!0;this.sources=a instanceof Array?a:[a];var e;b=this.sources.length;for(a=0;a<b;a++){c=this.sources[a];c.toLowerCase();if(c.indexOf(".mp3")!==-1)e=
|
|
|
-"audio/mpeg";else if(c.indexOf(".ogg")!==-1)e="audio/ogg";else c.indexOf(".wav")!==-1&&(e="audio/wav");if(this.domElement.canPlayType(e)){e=document.createElement("source");e.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(e);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
|
|
|
+THREE.Sound=function(a,c,b,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=c!==undefined?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,b!==undefined?b:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var f;b=this.sources.length;for(a=0;a<b;a++){c=this.sources[a];c.toLowerCase();if(c.indexOf(".mp3")!==-1)f=
|
|
|
+"audio/mpeg";else if(c.indexOf(".ogg")!==-1)f="audio/ogg";else c.indexOf(".wav")!==-1&&(f="audio/wav");if(this.domElement.canPlayType(f)){f=document.createElement("source");f.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(f);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
|
|
|
THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
|
|
|
THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
|
|
|
-THREE.Sound.prototype.update=function(a,c,b){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);c=!0}if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
|
|
|
+THREE.Sound.prototype.update=function(a,c,b){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);c=!0}if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
|
|
|
THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,c){c===undefined&&(c=0);c=Math.abs(c);for(var b=0;b<this.LODs.length;b++)if(c<this.LODs[b].visibleAtDistance)break;this.LODs.splice(b,0,{visibleAtDistance:c,object3D:a});this.addChild(a)};
|
|
|
-THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d<this.LODs.length;d++)if(a>=this.LODs[d].visibleAtDistance){this.LODs[d-1].object3D.visible=
|
|
|
-!1;this.LODs[d].object3D.visible=!0}else break;for(;d<this.LODs.length;d++)this.LODs[d].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
|
|
|
+THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(a>=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible=
|
|
|
+!1;this.LODs[e].object3D.visible=!0}else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.ShadowVolume=function(a,c){THREE.Mesh.call(this,a.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);a.addChild(this);this.calculateShadowVolumeGeometry(a.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
|
|
|
+THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
|
|
|
+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(a){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=a.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,b=this.geometry.faces,e=this.geometry.edgeFaces,f=a.faces;a=a.vertices;var g=f.length,h,k,m,n,p,x=["a","b","c","d"];for(m=0;m<g;m++){k=c.length;h=f[m];if(h instanceof THREE.Face4){n=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{n=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(h.normal);b.push(k);for(k=
|
|
|
+0;k<n;k++){p=a[h[x[k]]];c.push(new THREE.Vertex(p.position.clone()))}}for(g=0;g<f.length-1;g++){a=b[g];for(h=g+1;h<f.length;h++){k=b[h];k=this.facesShareEdge(c,a,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);e.push(k)}}}};
|
|
|
+THREE.ShadowVolume.prototype.facesShareEdge=function(a,c,b){var e,f,g,h,k,m,n,p,x,z,y,B,H,I=0,F=["a","b","c","d"];e=c instanceof THREE.Face4?4:3;f=b instanceof THREE.Face4?4:3;for(B=0;B<e;B++){g=c[F[B]];k=a[g];for(H=0;H<f;H++){h=b[F[H]];m=a[h];if(Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4){I++;if(I===1){n=k;p=m;x=g;z=h;y=F[B]}if(I===2){y+=F[B];return y==="ad"||y==="ac"?{faces:[c,b],vertices:[n,p,m,k],indices:[x,
|
|
|
+z,h,g],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,b],vertices:[n,k,m,p],indices:[x,g,h,z],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
|
|
|
THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
|
|
|
THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
|
|
|
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
|
|
|
-THREE.Projector=function(){function a(){var da=k[j]=k[j]||new THREE.RenderableVertex;j++;return da}function c(da,X){return X.z-da.z}function b(da,X){var va=0,wa=1,Ca=da.z+da.w,ja=X.z+X.w,U=-da.z+da.w,fa=-X.z+X.w;if(Ca>=0&&ja>=0&&U>=0&&fa>=0)return!0;else if(Ca<0&&ja<0||U<0&&fa<0)return!1;else{if(Ca<0)va=Math.max(va,Ca/(Ca-ja));else ja<0&&(wa=Math.min(wa,Ca/(Ca-ja)));if(U<0)va=Math.max(va,U/(U-fa));else fa<0&&(wa=Math.min(wa,U/(U-fa)));if(wa<va)return!1;else{da.lerpSelf(X,va);X.lerpSelf(da,1-wa);return!0}}}
|
|
|
-var d,e,g=[],h,j,k=[],m,t,x=[],z,y=[],B,I,F=[],G,L,A=[],P=new THREE.Vector4,R=new THREE.Vector4,M=new THREE.Matrix4,ia=new THREE.Matrix4,f=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ea=new THREE.Vector4,W=new THREE.Vector4;this.projectVector=function(da,X){M.multiply(X.projectionMatrix,X.matrixWorldInverse);M.multiplyVector3(da);return da};this.unprojectVector=function(da,X){M.multiply(X.matrixWorld,THREE.Matrix4.makeInvert(X.projectionMatrix));
|
|
|
-M.multiplyVector3(da);return da};this.projectObjects=function(da,X,va){X=[];var wa,Ca,ja;e=0;Ca=da.objects;da=0;for(wa=Ca.length;da<wa;da++){ja=Ca[da];var U;if(!(U=!ja.visible))if(U=ja instanceof THREE.Mesh){a:{U=void 0;for(var fa=ja.matrixWorld,Y=-ja.geometry.boundingSphere.radius*Math.max(ja.scale.x,Math.max(ja.scale.y,ja.scale.z)),S=0;S<6;S++){U=f[S].x*fa.n14+f[S].y*fa.n24+f[S].z*fa.n34+f[S].w;if(U<=Y){U=!1;break a}}U=!0}U=!U}if(!U){U=g[e]=g[e]||new THREE.RenderableObject;e++;d=U;P.copy(ja.position);
|
|
|
-M.multiplyVector3(P);d.object=ja;d.z=P.z;X.push(d)}}va&&X.sort(c);return X};this.projectScene=function(da,X,va){var wa=[],Ca=X.near,ja=X.far,U,fa,Y,S,O,ga,sa,ma,ta,za,Ma,bb,n,D,p,o,w;L=I=z=t=0;X.matrixAutoUpdate&&X.updateMatrix();da.update(undefined,!1,X);M.multiply(X.projectionMatrix,X.matrixWorldInverse);f[0].set(M.n41-M.n11,M.n42-M.n12,M.n43-M.n13,M.n44-M.n14);f[1].set(M.n41+M.n11,M.n42+M.n12,M.n43+M.n13,M.n44+M.n14);f[2].set(M.n41+M.n21,M.n42+M.n22,M.n43+M.n23,M.n44+M.n24);f[3].set(M.n41-M.n21,
|
|
|
-M.n42-M.n22,M.n43-M.n23,M.n44-M.n24);f[4].set(M.n41-M.n31,M.n42-M.n32,M.n43-M.n33,M.n44-M.n34);f[5].set(M.n41+M.n31,M.n42+M.n32,M.n43+M.n33,M.n44+M.n34);for(U=0;U<6;U++){ta=f[U];ta.divideScalar(Math.sqrt(ta.x*ta.x+ta.y*ta.y+ta.z*ta.z))}ta=this.projectObjects(da,X,!0);da=0;for(U=ta.length;da<U;da++){za=ta[da].object;if(za.visible){Ma=za.matrixWorld;bb=za.matrixRotationWorld;n=za.materials;D=za.overdraw;j=0;if(za instanceof THREE.Mesh){p=za.geometry;S=p.vertices;o=p.faces;p=p.faceVertexUvs;fa=0;for(Y=
|
|
|
-S.length;fa<Y;fa++){h=a();h.positionWorld.copy(S[fa].position);Ma.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);M.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>Ca&&h.positionScreen.z<ja}S=0;for(fa=o.length;S<fa;S++){Y=o[S];if(Y instanceof THREE.Face3){O=k[Y.a];ga=k[Y.b];sa=k[Y.c];if(O.visible&&ga.visible&&sa.visible&&(za.doubleSided||za.flipSided!=(sa.positionScreen.x-O.positionScreen.x)*
|
|
|
-(ga.positionScreen.y-O.positionScreen.y)-(sa.positionScreen.y-O.positionScreen.y)*(ga.positionScreen.x-O.positionScreen.x)<0)){ma=x[t]=x[t]||new THREE.RenderableFace3;t++;m=ma;m.v1.copy(O);m.v2.copy(ga);m.v3.copy(sa)}else continue}else if(Y instanceof THREE.Face4){O=k[Y.a];ga=k[Y.b];sa=k[Y.c];ma=k[Y.d];if(O.visible&&ga.visible&&sa.visible&&ma.visible&&(za.doubleSided||za.flipSided!=((ma.positionScreen.x-O.positionScreen.x)*(ga.positionScreen.y-O.positionScreen.y)-(ma.positionScreen.y-O.positionScreen.y)*
|
|
|
-(ga.positionScreen.x-O.positionScreen.x)<0||(ga.positionScreen.x-sa.positionScreen.x)*(ma.positionScreen.y-sa.positionScreen.y)-(ga.positionScreen.y-sa.positionScreen.y)*(ma.positionScreen.x-sa.positionScreen.x)<0))){w=y[z]=y[z]||new THREE.RenderableFace4;z++;m=w;m.v1.copy(O);m.v2.copy(ga);m.v3.copy(sa);m.v4.copy(ma)}else continue}m.normalWorld.copy(Y.normal);bb.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Y.centroid);Ma.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
|
|
|
-M.multiplyVector3(m.centroidScreen);sa=Y.vertexNormals;O=0;for(ga=sa.length;O<ga;O++){ma=m.vertexNormalsWorld[O];ma.copy(sa[O]);bb.multiplyVector3(ma)}O=0;for(ga=p.length;O<ga;O++)if(w=p[O][S]){sa=0;for(ma=w.length;sa<ma;sa++)m.uvs[O][sa]=w[sa]}m.meshMaterials=n;m.faceMaterials=Y.materials;m.overdraw=D;m.z=m.centroidScreen.z;wa.push(m)}}else if(za instanceof THREE.Line){ia.multiply(M,Ma);S=za.geometry.vertices;O=a();O.positionScreen.copy(S[0].position);ia.multiplyVector4(O.positionScreen);fa=1;for(Y=
|
|
|
-S.length;fa<Y;fa++){O=a();O.positionScreen.copy(S[fa].position);ia.multiplyVector4(O.positionScreen);ga=k[j-2];ea.copy(O.positionScreen);W.copy(ga.positionScreen);if(b(ea,W)){ea.multiplyScalar(1/ea.w);W.multiplyScalar(1/W.w);Ma=F[I]=F[I]||new THREE.RenderableLine;I++;B=Ma;B.v1.positionScreen.copy(ea);B.v2.positionScreen.copy(W);B.z=Math.max(ea.z,W.z);B.materials=za.materials;wa.push(B)}}}else if(za instanceof THREE.Particle){R.set(za.position.x,za.position.y,za.position.z,1);M.multiplyVector4(R);
|
|
|
-R.z/=R.w;if(R.z>0&&R.z<1){Ma=A[L]=A[L]||new THREE.RenderableParticle;L++;G=Ma;G.x=R.x/R.w;G.y=R.y/R.w;G.z=R.z;G.rotation=za.rotation.z;G.scale.x=za.scale.x*Math.abs(G.x-(R.x+X.projectionMatrix.n11)/(R.w+X.projectionMatrix.n14));G.scale.y=za.scale.y*Math.abs(G.y-(R.y+X.projectionMatrix.n22)/(R.w+X.projectionMatrix.n24));G.materials=za.materials;wa.push(G)}}}}va&&wa.sort(c);return wa}};
|
|
|
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,m,t,x,z,y,B,I;a=c.projectScene(h,j);k=0;for(m=a.length;k<m;k++){z=a[k];if(z instanceof THREE.RenderableParticle){B=z.x*e+e;I=z.y*g+g;t=0;for(x=z.material.length;t<x;t++){y=z.material[t];if(y instanceof THREE.ParticleDOMMaterial){y=y.domElement;y.style.left=B+"px";y.style.top=I+"px"}}}}}};
|
|
|
-THREE.CanvasRenderer=function(){function a(Ea){if(z!=Ea)m.globalAlpha=z=Ea}function c(Ea){if(y!=Ea){switch(Ea){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}y=Ea}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,m=e.getContext("2d"),t=new THREE.Color(0),x=0,z=1,y=0,B=null,I=null,F=1,G,L,A,P,R=new THREE.RenderableVertex,
|
|
|
-M=new THREE.RenderableVertex,ia,f,ea,W,da,X,va,wa,Ca,ja,U,fa,Y=new THREE.Color,S=new THREE.Color,O=new THREE.Color,ga=new THREE.Color,sa=new THREE.Color,ma,ta,za,Ma,bb,n,D,p,o,w,E=new THREE.Rectangle,C=new THREE.Rectangle,H=new THREE.Rectangle,aa=!1,Q=new THREE.Color,K=new THREE.Color,ra=new THREE.Color,Fa=new THREE.Color,ca=new THREE.Vector3,Ba,na,Ha,Na,ya,Ja,Z=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;na=Ba.getContext("2d");na.fillStyle="rgba(0,0,0,1)";na.fillRect(0,0,2,2);Ha=
|
|
|
-na.getImageData(0,0,2,2);Na=Ha.data;ya=document.createElement("canvas");ya.width=ya.height=Z;Ja=ya.getContext("2d");Ja.translate(-Z/2,-Z/2);Ja.scale(Z,Z);Z--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(Ea,Da){g=Ea;h=Da;j=g/2;k=h/2;e.width=g;e.height=h;E.set(-j,-k,j,k);z=1;y=0;I=B=null;F=1};this.setClearColor=function(Ea,Da){t=Ea;x=Da};this.setClearColorHex=function(Ea,Da){t.setHex(Ea);x=Da};this.clear=function(){m.setTransform(1,0,0,-1,j,k);if(!C.isEmpty()){C.inflate(1);
|
|
|
-C.minSelf(E);if(t.hex==0&&x==0)m.clearRect(C.getX(),C.getY(),C.getWidth(),C.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+x+")";m.fillRect(C.getX(),C.getY(),C.getWidth(),C.getHeight())}C.empty()}};this.render=function(Ea,Da){function Za(J){var $,V,ha,Aa=J.lights;K.setRGB(0,0,0);ra.setRGB(0,0,0);Fa.setRGB(0,0,0);J=0;for($=Aa.length;J<$;J++){V=Aa[J];ha=V.color;if(V instanceof THREE.AmbientLight){K.r+=ha.r;K.g+=
|
|
|
-ha.g;K.b+=ha.b}else if(V instanceof THREE.DirectionalLight){ra.r+=ha.r;ra.g+=ha.g;ra.b+=ha.b}else if(V instanceof THREE.PointLight){Fa.r+=ha.r;Fa.g+=ha.g;Fa.b+=ha.b}}}function ua(J,$,V,ha){var Aa,qa,pa,T,La=J.lights;J=0;for(Aa=La.length;J<Aa;J++){qa=La[J];pa=qa.color;T=qa.intensity;if(qa instanceof THREE.DirectionalLight){qa=V.dot(qa.position)*T;if(qa>0){ha.r+=pa.r*qa;ha.g+=pa.g*qa;ha.b+=pa.b*qa}}else if(qa instanceof THREE.PointLight){ca.sub(qa.position,$);ca.normalize();qa=V.dot(ca)*T;if(qa>0){ha.r+=
|
|
|
-pa.r*qa;ha.g+=pa.g*qa;ha.b+=pa.b*qa}}}}function ka(J,$,V){a(V.opacity);c(V.blending);var ha,Aa,qa,pa,T,La;if(V instanceof THREE.ParticleBasicMaterial){if(V.map){pa=V.map.image;T=pa.width>>1;La=pa.height>>1;V=$.scale.x*j;qa=$.scale.y*k;ha=V*T;Aa=qa*La;H.set(J.x-ha,J.y-Aa,J.x+ha,J.y+Aa);if(E.instersects(H)){m.save();m.translate(J.x,J.y);m.rotate(-$.rotation);m.scale(V,-qa);m.translate(-T,-La);m.drawImage(pa,0,0);m.restore()}}}else if(V instanceof THREE.ParticleCanvasMaterial){if(aa){Q.r=K.r+ra.r+Fa.r;
|
|
|
-Q.g=K.g+ra.g+Fa.g;Q.b=K.b+ra.b+Fa.b;Y.r=V.color.r*Q.r;Y.g=V.color.g*Q.g;Y.b=V.color.b*Q.b;Y.updateStyleString()}else Y.__styleString=V.color.__styleString;ha=$.scale.x*j;Aa=$.scale.y*k;H.set(J.x-ha,J.y-Aa,J.x+ha,J.y+Aa);if(E.instersects(H)){m.save();m.translate(J.x,J.y);m.rotate(-$.rotation);m.scale(ha,Aa);V.program(m,Y);m.restore()}}}function la(J,$,V,ha){a(ha.opacity);c(ha.blending);m.beginPath();m.moveTo(J.positionScreen.x,J.positionScreen.y);m.lineTo($.positionScreen.x,$.positionScreen.y);m.closePath();
|
|
|
-if(ha instanceof THREE.LineBasicMaterial){Y.__styleString=ha.color.__styleString;J=ha.linewidth;if(F!=J)m.lineWidth=F=J;J=Y.__styleString;if(B!=J)m.strokeStyle=B=J;m.stroke();H.inflate(ha.linewidth*2)}}function oa(J,$,V,ha,Aa,qa,pa,T,La){a(T.opacity);c(T.blending);ia=J.positionScreen.x;f=J.positionScreen.y;ea=$.positionScreen.x;W=$.positionScreen.y;da=V.positionScreen.x;X=V.positionScreen.y;Ta(ia,f,ea,W,da,X);if(T instanceof THREE.MeshBasicMaterial)if(T.map){if(T.map.mapping instanceof THREE.UVMapping){Ma=
|
|
|
-pa.uvs[0];Ua(ia,f,ea,W,da,X,T.map.image,Ma[ha].u,Ma[ha].v,Ma[Aa].u,Ma[Aa].v,Ma[qa].u,Ma[qa].v)}}else if(T.envMap){if(T.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=Da.matrixWorldInverse;ca.copy(pa.vertexNormalsWorld[0]);bb=(ca.x*J.n11+ca.y*J.n12+ca.z*J.n13)*0.5+0.5;n=-(ca.x*J.n21+ca.y*J.n22+ca.z*J.n23)*0.5+0.5;ca.copy(pa.vertexNormalsWorld[1]);D=(ca.x*J.n11+ca.y*J.n12+ca.z*J.n13)*0.5+0.5;p=-(ca.x*J.n21+ca.y*J.n22+ca.z*J.n23)*0.5+0.5;ca.copy(pa.vertexNormalsWorld[2]);o=(ca.x*J.n11+
|
|
|
-ca.y*J.n12+ca.z*J.n13)*0.5+0.5;w=-(ca.x*J.n21+ca.y*J.n22+ca.z*J.n23)*0.5+0.5;Ua(ia,f,ea,W,da,X,T.envMap.image,bb,n,D,p,o,w)}}else T.wireframe?Oa(T.color.__styleString,T.wireframeLinewidth):Ya(T.color.__styleString);else if(T instanceof THREE.MeshLambertMaterial){if(T.map&&!T.wireframe){if(T.map.mapping instanceof THREE.UVMapping){Ma=pa.uvs[0];Ua(ia,f,ea,W,da,X,T.map.image,Ma[ha].u,Ma[ha].v,Ma[Aa].u,Ma[Aa].v,Ma[qa].u,Ma[qa].v)}c(THREE.SubtractiveBlending)}if(aa)if(!T.wireframe&&T.shading==THREE.SmoothShading&&
|
|
|
-pa.vertexNormalsWorld.length==3){S.r=O.r=ga.r=K.r;S.g=O.g=ga.g=K.g;S.b=O.b=ga.b=K.b;ua(La,pa.v1.positionWorld,pa.vertexNormalsWorld[0],S);ua(La,pa.v2.positionWorld,pa.vertexNormalsWorld[1],O);ua(La,pa.v3.positionWorld,pa.vertexNormalsWorld[2],ga);sa.r=(O.r+ga.r)*0.5;sa.g=(O.g+ga.g)*0.5;sa.b=(O.b+ga.b)*0.5;za=Ka(S,O,ga,sa);Ua(ia,f,ea,W,da,X,za,0,0,1,0,0,1)}else{Q.r=K.r;Q.g=K.g;Q.b=K.b;ua(La,pa.centroidWorld,pa.normalWorld,Q);Y.r=T.color.r*Q.r;Y.g=T.color.g*Q.g;Y.b=T.color.b*Q.b;Y.updateStyleString();
|
|
|
-T.wireframe?Oa(Y.__styleString,T.wireframeLinewidth):Ya(Y.__styleString)}else T.wireframe?Oa(T.color.__styleString,T.wireframeLinewidth):Ya(T.color.__styleString)}else if(T instanceof THREE.MeshDepthMaterial){ma=Da.near;ta=Da.far;S.r=S.g=S.b=1-Wa(J.positionScreen.z,ma,ta);O.r=O.g=O.b=1-Wa($.positionScreen.z,ma,ta);ga.r=ga.g=ga.b=1-Wa(V.positionScreen.z,ma,ta);sa.r=(O.r+ga.r)*0.5;sa.g=(O.g+ga.g)*0.5;sa.b=(O.b+ga.b)*0.5;za=Ka(S,O,ga,sa);Ua(ia,f,ea,W,da,X,za,0,0,1,0,0,1)}else if(T instanceof THREE.MeshNormalMaterial){Y.r=
|
|
|
-Pa(pa.normalWorld.x);Y.g=Pa(pa.normalWorld.y);Y.b=Pa(pa.normalWorld.z);Y.updateStyleString();T.wireframe?Oa(Y.__styleString,T.wireframeLinewidth):Ya(Y.__styleString)}}function Qa(J,$,V,ha,Aa,qa,pa,T,La){a(T.opacity);c(T.blending);if(T.map||T.envMap){oa(J,$,ha,0,1,3,pa,T,La);oa(Aa,V,qa,1,2,3,pa,T,La)}else{ia=J.positionScreen.x;f=J.positionScreen.y;ea=$.positionScreen.x;W=$.positionScreen.y;da=V.positionScreen.x;X=V.positionScreen.y;va=ha.positionScreen.x;wa=ha.positionScreen.y;Ca=Aa.positionScreen.x;
|
|
|
-ja=Aa.positionScreen.y;U=qa.positionScreen.x;fa=qa.positionScreen.y;if(T instanceof THREE.MeshBasicMaterial){gb(ia,f,ea,W,da,X,va,wa);T.wireframe?Oa(T.color.__styleString,T.wireframeLinewidth):Ya(T.color.__styleString)}else if(T instanceof THREE.MeshLambertMaterial)if(aa)if(!T.wireframe&&T.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==4){S.r=O.r=ga.r=sa.r=K.r;S.g=O.g=ga.g=sa.g=K.g;S.b=O.b=ga.b=sa.b=K.b;ua(La,pa.v1.positionWorld,pa.vertexNormalsWorld[0],S);ua(La,pa.v2.positionWorld,pa.vertexNormalsWorld[1],
|
|
|
-O);ua(La,pa.v4.positionWorld,pa.vertexNormalsWorld[3],ga);ua(La,pa.v3.positionWorld,pa.vertexNormalsWorld[2],sa);za=Ka(S,O,ga,sa);Ta(ia,f,ea,W,va,wa);Ua(ia,f,ea,W,va,wa,za,0,0,1,0,0,1);Ta(Ca,ja,da,X,U,fa);Ua(Ca,ja,da,X,U,fa,za,1,0,1,1,0,1)}else{Q.r=K.r;Q.g=K.g;Q.b=K.b;ua(La,pa.centroidWorld,pa.normalWorld,Q);Y.r=T.color.r*Q.r;Y.g=T.color.g*Q.g;Y.b=T.color.b*Q.b;Y.updateStyleString();gb(ia,f,ea,W,da,X,va,wa);T.wireframe?Oa(Y.__styleString,T.wireframeLinewidth):Ya(Y.__styleString)}else{gb(ia,f,ea,W,
|
|
|
-da,X,va,wa);T.wireframe?Oa(T.color.__styleString,T.wireframeLinewidth):Ya(T.color.__styleString)}else if(T instanceof THREE.MeshNormalMaterial){Y.r=Pa(pa.normalWorld.x);Y.g=Pa(pa.normalWorld.y);Y.b=Pa(pa.normalWorld.z);Y.updateStyleString();gb(ia,f,ea,W,da,X,va,wa);T.wireframe?Oa(Y.__styleString,T.wireframeLinewidth):Ya(Y.__styleString)}else if(T instanceof THREE.MeshDepthMaterial){ma=Da.near;ta=Da.far;S.r=S.g=S.b=1-Wa(J.positionScreen.z,ma,ta);O.r=O.g=O.b=1-Wa($.positionScreen.z,ma,ta);ga.r=ga.g=
|
|
|
-ga.b=1-Wa(ha.positionScreen.z,ma,ta);sa.r=sa.g=sa.b=1-Wa(V.positionScreen.z,ma,ta);za=Ka(S,O,ga,sa);Ta(ia,f,ea,W,va,wa);Ua(ia,f,ea,W,va,wa,za,0,0,1,0,0,1);Ta(Ca,ja,da,X,U,fa);Ua(Ca,ja,da,X,U,fa,za,1,0,1,1,0,1)}}}function Ta(J,$,V,ha,Aa,qa){m.beginPath();m.moveTo(J,$);m.lineTo(V,ha);m.lineTo(Aa,qa);m.lineTo(J,$);m.closePath()}function gb(J,$,V,ha,Aa,qa,pa,T){m.beginPath();m.moveTo(J,$);m.lineTo(V,ha);m.lineTo(Aa,qa);m.lineTo(pa,T);m.lineTo(J,$);m.closePath()}function Oa(J,$){if(B!=J)m.strokeStyle=
|
|
|
-B=J;if(F!=$)m.lineWidth=F=$;m.stroke();H.inflate($*2)}function Ya(J){if(I!=J)m.fillStyle=I=J;m.fill()}function Ua(J,$,V,ha,Aa,qa,pa,T,La,db,$a,eb,ib){var cb,fb;cb=pa.width-1;fb=pa.height-1;T*=cb;La*=fb;db*=cb;$a*=fb;eb*=cb;ib*=fb;V-=J;ha-=$;Aa-=J;qa-=$;db-=T;$a-=La;eb-=T;ib-=La;cb=db*ib-eb*$a;if(cb!=0){fb=1/cb;cb=(ib*V-$a*Aa)*fb;$a=(ib*ha-$a*qa)*fb;V=(db*Aa-eb*V)*fb;ha=(db*qa-eb*ha)*fb;J=J-cb*T-V*La;$=$-$a*T-ha*La;m.save();m.transform(cb,$a,V,ha,J,$);m.clip();m.drawImage(pa,0,0);m.restore()}}function Ka(J,
|
|
|
-$,V,ha){var Aa=~~(J.r*255),qa=~~(J.g*255);J=~~(J.b*255);var pa=~~($.r*255),T=~~($.g*255);$=~~($.b*255);var La=~~(V.r*255),db=~~(V.g*255);V=~~(V.b*255);var $a=~~(ha.r*255),eb=~~(ha.g*255);ha=~~(ha.b*255);Na[0]=Aa<0?0:Aa>255?255:Aa;Na[1]=qa<0?0:qa>255?255:qa;Na[2]=J<0?0:J>255?255:J;Na[4]=pa<0?0:pa>255?255:pa;Na[5]=T<0?0:T>255?255:T;Na[6]=$<0?0:$>255?255:$;Na[8]=La<0?0:La>255?255:La;Na[9]=db<0?0:db>255?255:db;Na[10]=V<0?0:V>255?255:V;Na[12]=$a<0?0:$a>255?255:$a;Na[13]=eb<0?0:eb>255?255:eb;Na[14]=ha<
|
|
|
-0?0:ha>255?255:ha;na.putImageData(Ha,0,0);Ja.drawImage(Ba,0,0);return ya}function Wa(J,$,V){J=(J-$)/(V-$);return J*J*(3-2*J)}function Pa(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function N(J,$){var V=$.x-J.x,ha=$.y-J.y,Aa=1/Math.sqrt(V*V+ha*ha);V*=Aa;ha*=Aa;$.x+=V;$.y+=ha;J.x-=V;J.y-=ha}var Ra,Va,Ga,ab,Xa,Ia,Sa,xa;this.autoClear?this.clear():m.setTransform(1,0,0,-1,j,k);b=d.projectScene(Ea,Da,this.sortElements);(aa=Ea.lights.length>0)&&Za(Ea);Ra=0;for(Va=b.length;Ra<Va;Ra++){Ga=b[Ra];H.empty();if(Ga instanceof
|
|
|
-THREE.RenderableParticle){G=Ga;G.x*=j;G.y*=k;ab=0;for(Xa=Ga.materials.length;ab<Xa;){xa=Ga.materials[ab++];xa.opacity!=0&&ka(G,Ga,xa,Ea)}}else if(Ga instanceof THREE.RenderableLine){G=Ga.v1;L=Ga.v2;G.positionScreen.x*=j;G.positionScreen.y*=k;L.positionScreen.x*=j;L.positionScreen.y*=k;H.addPoint(G.positionScreen.x,G.positionScreen.y);H.addPoint(L.positionScreen.x,L.positionScreen.y);if(E.instersects(H)){ab=0;for(Xa=Ga.materials.length;ab<Xa;){xa=Ga.materials[ab++];xa.opacity!=0&&la(G,L,Ga,xa,Ea)}}}else if(Ga instanceof
|
|
|
-THREE.RenderableFace3){G=Ga.v1;L=Ga.v2;A=Ga.v3;G.positionScreen.x*=j;G.positionScreen.y*=k;L.positionScreen.x*=j;L.positionScreen.y*=k;A.positionScreen.x*=j;A.positionScreen.y*=k;if(Ga.overdraw){N(G.positionScreen,L.positionScreen);N(L.positionScreen,A.positionScreen);N(A.positionScreen,G.positionScreen)}H.add3Points(G.positionScreen.x,G.positionScreen.y,L.positionScreen.x,L.positionScreen.y,A.positionScreen.x,A.positionScreen.y);if(E.instersects(H)){ab=0;for(Xa=Ga.meshMaterials.length;ab<Xa;){xa=
|
|
|
-Ga.meshMaterials[ab++];if(xa instanceof THREE.MeshFaceMaterial){Ia=0;for(Sa=Ga.faceMaterials.length;Ia<Sa;)(xa=Ga.faceMaterials[Ia++])&&xa.opacity!=0&&oa(G,L,A,0,1,2,Ga,xa,Ea)}else xa.opacity!=0&&oa(G,L,A,0,1,2,Ga,xa,Ea)}}}else if(Ga instanceof THREE.RenderableFace4){G=Ga.v1;L=Ga.v2;A=Ga.v3;P=Ga.v4;G.positionScreen.x*=j;G.positionScreen.y*=k;L.positionScreen.x*=j;L.positionScreen.y*=k;A.positionScreen.x*=j;A.positionScreen.y*=k;P.positionScreen.x*=j;P.positionScreen.y*=k;R.positionScreen.copy(L.positionScreen);
|
|
|
-M.positionScreen.copy(P.positionScreen);if(Ga.overdraw){N(G.positionScreen,L.positionScreen);N(L.positionScreen,P.positionScreen);N(P.positionScreen,G.positionScreen);N(A.positionScreen,R.positionScreen);N(A.positionScreen,M.positionScreen)}H.addPoint(G.positionScreen.x,G.positionScreen.y);H.addPoint(L.positionScreen.x,L.positionScreen.y);H.addPoint(A.positionScreen.x,A.positionScreen.y);H.addPoint(P.positionScreen.x,P.positionScreen.y);if(E.instersects(H)){ab=0;for(Xa=Ga.meshMaterials.length;ab<
|
|
|
-Xa;){xa=Ga.meshMaterials[ab++];if(xa instanceof THREE.MeshFaceMaterial){Ia=0;for(Sa=Ga.faceMaterials.length;Ia<Sa;)(xa=Ga.faceMaterials[Ia++])&&xa.opacity!=0&&Qa(G,L,A,P,R,M,Ga,xa,Ea)}else xa.opacity!=0&&Qa(G,L,A,P,R,M,Ga,xa,Ea)}}}C.addRectangle(H)}m.setTransform(1,0,0,1,0,0)}};
|
|
|
-THREE.SVGRenderer=function(){function a(ja,U,fa){var Y,S,O,ga;Y=0;for(S=ja.lights.length;Y<S;Y++){O=ja.lights[Y];if(O instanceof THREE.DirectionalLight){ga=U.normalWorld.dot(O.position)*O.intensity;if(ga>0){fa.r+=O.color.r*ga;fa.g+=O.color.g*ga;fa.b+=O.color.b*ga}}else if(O instanceof THREE.PointLight){ea.sub(O.position,U.centroidWorld);ea.normalize();ga=U.normalWorld.dot(ea)*O.intensity;if(ga>0){fa.r+=O.color.r*ga;fa.g+=O.color.g*ga;fa.b+=O.color.b*ga}}}}function c(ja,U,fa,Y,S,O){X=d(va++);X.setAttribute("d",
|
|
|
-"M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+U.positionScreen.x+" "+U.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)A.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(L){P.r=R.r;P.g=R.g;P.b=R.b;a(O,Y,P);A.r=S.color.r*P.r;A.g=S.color.g*P.g;A.b=S.color.b*P.b;A.updateStyleString()}else A.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){f=1-S.__2near/(S.__farPlusNear-
|
|
|
-Y.z*S.__farMinusNear);A.setRGB(f,f,f)}else S instanceof THREE.MeshNormalMaterial&&A.setRGB(e(Y.normalWorld.x),e(Y.normalWorld.y),e(Y.normalWorld.z));S.wireframe?X.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+S.wireframeLinewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframeLinecap+"; stroke-linejoin: "+S.wireframeLinejoin):X.setAttribute("style","fill: "+A.__styleString+"; fill-opacity: "+S.opacity);j.appendChild(X)}function b(ja,U,fa,Y,S,O,ga){X=
|
|
|
-d(va++);X.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+U.positionScreen.x+" "+U.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(O instanceof THREE.MeshBasicMaterial)A.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshLambertMaterial)if(L){P.r=R.r;P.g=R.g;P.b=R.b;a(ga,S,P);A.r=O.color.r*P.r;A.g=O.color.g*P.g;A.b=O.color.b*P.b;A.updateStyleString()}else A.__styleString=O.color.__styleString;
|
|
|
-else if(O instanceof THREE.MeshDepthMaterial){f=1-O.__2near/(O.__farPlusNear-S.z*O.__farMinusNear);A.setRGB(f,f,f)}else O instanceof THREE.MeshNormalMaterial&&A.setRGB(e(S.normalWorld.x),e(S.normalWorld.y),e(S.normalWorld.z));O.wireframe?X.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+O.wireframeLinewidth+"; stroke-opacity: "+O.opacity+"; stroke-linecap: "+O.wireframeLinecap+"; stroke-linejoin: "+O.wireframeLinejoin):X.setAttribute("style","fill: "+A.__styleString+
|
|
|
-"; fill-opacity: "+O.opacity);j.appendChild(X)}function d(ja){if(W[ja]==null){W[ja]=document.createElementNS("http://www.w3.org/2000/svg","path");Ca==0&&W[ja].setAttribute("shape-rendering","crispEdges")}return W[ja]}function e(ja){return ja<0?Math.min((1+ja)*0.5,0.5):0.5+Math.min(ja*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,t,x,z,y,B,I,F=new THREE.Rectangle,G=new THREE.Rectangle,L=!1,A=new THREE.Color(16777215),P=new THREE.Color(16777215),
|
|
|
-R=new THREE.Color(0),M=new THREE.Color(0),ia=new THREE.Color(0),f,ea=new THREE.Vector3,W=[],da=[],X,va,wa,Ca=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ja){switch(ja){case "high":Ca=1;break;case "low":Ca=0}};this.setSize=function(ja,U){k=ja;m=U;t=k/2;x=m/2;j.setAttribute("viewBox",-t+" "+-x+" "+k+" "+m);j.setAttribute("width",k);j.setAttribute("height",m);F.set(-t,-x,t,x)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};
|
|
|
-this.render=function(ja,U){var fa,Y,S,O,ga,sa,ma,ta;this.autoClear&&this.clear();g=h.projectScene(ja,U,this.sortElements);wa=va=0;if(L=ja.lights.length>0){ma=ja.lights;R.setRGB(0,0,0);M.setRGB(0,0,0);ia.setRGB(0,0,0);fa=0;for(Y=ma.length;fa<Y;fa++){S=ma[fa];O=S.color;if(S instanceof THREE.AmbientLight){R.r+=O.r;R.g+=O.g;R.b+=O.b}else if(S instanceof THREE.DirectionalLight){M.r+=O.r;M.g+=O.g;M.b+=O.b}else if(S instanceof THREE.PointLight){ia.r+=O.r;ia.g+=O.g;ia.b+=O.b}}}fa=0;for(Y=g.length;fa<Y;fa++){ma=
|
|
|
-g[fa];G.empty();if(ma instanceof THREE.RenderableParticle){z=ma;z.x*=t;z.y*=-x;S=0;for(O=ma.materials.length;S<O;)S++}else if(ma instanceof THREE.RenderableLine){z=ma.v1;y=ma.v2;z.positionScreen.x*=t;z.positionScreen.y*=-x;y.positionScreen.x*=t;y.positionScreen.y*=-x;G.addPoint(z.positionScreen.x,z.positionScreen.y);G.addPoint(y.positionScreen.x,y.positionScreen.y);if(F.instersects(G)){S=0;for(O=ma.materials.length;S<O;)if((ta=ma.materials[S++])&&ta.opacity!=0){ga=z;sa=y;var za=wa++;if(da[za]==null){da[za]=
|
|
|
-document.createElementNS("http://www.w3.org/2000/svg","line");Ca==0&&da[za].setAttribute("shape-rendering","crispEdges")}X=da[za];X.setAttribute("x1",ga.positionScreen.x);X.setAttribute("y1",ga.positionScreen.y);X.setAttribute("x2",sa.positionScreen.x);X.setAttribute("y2",sa.positionScreen.y);if(ta instanceof THREE.LineBasicMaterial){A.__styleString=ta.color.__styleString;X.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+ta.linewidth+"; stroke-opacity: "+ta.opacity+
|
|
|
-"; stroke-linecap: "+ta.linecap+"; stroke-linejoin: "+ta.linejoin);j.appendChild(X)}}}}else if(ma instanceof THREE.RenderableFace3){z=ma.v1;y=ma.v2;B=ma.v3;z.positionScreen.x*=t;z.positionScreen.y*=-x;y.positionScreen.x*=t;y.positionScreen.y*=-x;B.positionScreen.x*=t;B.positionScreen.y*=-x;G.addPoint(z.positionScreen.x,z.positionScreen.y);G.addPoint(y.positionScreen.x,y.positionScreen.y);G.addPoint(B.positionScreen.x,B.positionScreen.y);if(F.instersects(G)){S=0;for(O=ma.meshMaterials.length;S<O;){ta=
|
|
|
-ma.meshMaterials[S++];if(ta instanceof THREE.MeshFaceMaterial){ga=0;for(sa=ma.faceMaterials.length;ga<sa;)(ta=ma.faceMaterials[ga++])&&ta.opacity!=0&&c(z,y,B,ma,ta,ja)}else ta&&ta.opacity!=0&&c(z,y,B,ma,ta,ja)}}}else if(ma instanceof THREE.RenderableFace4){z=ma.v1;y=ma.v2;B=ma.v3;I=ma.v4;z.positionScreen.x*=t;z.positionScreen.y*=-x;y.positionScreen.x*=t;y.positionScreen.y*=-x;B.positionScreen.x*=t;B.positionScreen.y*=-x;I.positionScreen.x*=t;I.positionScreen.y*=-x;G.addPoint(z.positionScreen.x,z.positionScreen.y);
|
|
|
-G.addPoint(y.positionScreen.x,y.positionScreen.y);G.addPoint(B.positionScreen.x,B.positionScreen.y);G.addPoint(I.positionScreen.x,I.positionScreen.y);if(F.instersects(G)){S=0;for(O=ma.meshMaterials.length;S<O;){ta=ma.meshMaterials[S++];if(ta instanceof THREE.MeshFaceMaterial){ga=0;for(sa=ma.faceMaterials.length;ga<sa;)(ta=ma.faceMaterials[ga++])&&ta.opacity!=0&&b(z,y,B,I,ma,ta,ja)}else ta&&ta.opacity!=0&&b(z,y,B,I,ma,ta,ja)}}}}}};
|
|
|
+THREE.Projector=function(){function a(){var da=m[k]=m[k]||new THREE.RenderableVertex;k++;return da}function c(da,Y){return Y.z-da.z}function b(da,Y){var ua=0,va=1,za=da.z+da.w,ma=Y.z+Y.w,W=-da.z+da.w,ia=-Y.z+Y.w;if(za>=0&&ma>=0&&W>=0&&ia>=0)return!0;else if(za<0&&ma<0||W<0&&ia<0)return!1;else{if(za<0)ua=Math.max(ua,za/(za-ma));else ma<0&&(va=Math.min(va,za/(za-ma)));if(W<0)ua=Math.max(ua,W/(W-ia));else ia<0&&(va=Math.min(va,W/(W-ia)));if(va<ua)return!1;else{da.lerpSelf(Y,ua);Y.lerpSelf(da,1-va);return!0}}}
|
|
|
+var e,f,g=[],h,k,m=[],n,p,x=[],z,y=[],B,H,I=[],F,M,D=[],Q=new THREE.Vector4,R=new THREE.Vector4,P=new THREE.Matrix4,ka=new THREE.Matrix4,$=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],d=new THREE.Vector4,X=new THREE.Vector4;this.projectVector=function(da,Y){P.multiply(Y.projectionMatrix,Y.matrixWorldInverse);P.multiplyVector3(da);return da};this.unprojectVector=function(da,Y){P.multiply(Y.matrixWorld,THREE.Matrix4.makeInvert(Y.projectionMatrix));
|
|
|
+P.multiplyVector3(da);return da};this.projectObjects=function(da,Y,ua){Y=[];var va,za,ma;f=0;za=da.objects;da=0;for(va=za.length;da<va;da++){ma=za[da];var W;if(!(W=!ma.visible))if(W=ma instanceof THREE.Mesh){a:{W=void 0;for(var ia=ma.matrixWorld,Z=-ma.geometry.boundingSphere.radius*Math.max(ma.scale.x,Math.max(ma.scale.y,ma.scale.z)),S=0;S<6;S++){W=$[S].x*ia.n14+$[S].y*ia.n24+$[S].z*ia.n34+$[S].w;if(W<=Z){W=!1;break a}}W=!0}W=!W}if(!W){W=g[f]=g[f]||new THREE.RenderableObject;f++;e=W;Q.copy(ma.position);
|
|
|
+P.multiplyVector3(Q);e.object=ma;e.z=Q.z;Y.push(e)}}ua&&Y.sort(c);return Y};this.projectScene=function(da,Y,ua){var va=[],za=Y.near,ma=Y.far,W,ia,Z,S,N,ha,ra,na,qa,xa,Da,$a,ab,Ia,j,t,w;M=H=z=p=0;Y.matrixAutoUpdate&&Y.updateMatrix();da.update(undefined,!1,Y);P.multiply(Y.projectionMatrix,Y.matrixWorldInverse);$[0].set(P.n41-P.n11,P.n42-P.n12,P.n43-P.n13,P.n44-P.n14);$[1].set(P.n41+P.n11,P.n42+P.n12,P.n43+P.n13,P.n44+P.n14);$[2].set(P.n41+P.n21,P.n42+P.n22,P.n43+P.n23,P.n44+P.n24);$[3].set(P.n41-P.n21,
|
|
|
+P.n42-P.n22,P.n43-P.n23,P.n44-P.n24);$[4].set(P.n41-P.n31,P.n42-P.n32,P.n43-P.n33,P.n44-P.n34);$[5].set(P.n41+P.n31,P.n42+P.n32,P.n43+P.n33,P.n44+P.n34);for(W=0;W<6;W++){qa=$[W];qa.divideScalar(Math.sqrt(qa.x*qa.x+qa.y*qa.y+qa.z*qa.z))}qa=this.projectObjects(da,Y,!0);da=0;for(W=qa.length;da<W;da++){xa=qa[da].object;if(xa.visible){Da=xa.matrixWorld;$a=xa.matrixRotationWorld;ab=xa.materials;Ia=xa.overdraw;k=0;if(xa instanceof THREE.Mesh){j=xa.geometry;S=j.vertices;t=j.faces;j=j.faceVertexUvs;ia=0;for(Z=
|
|
|
+S.length;ia<Z;ia++){h=a();h.positionWorld.copy(S[ia].position);Da.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);P.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>za&&h.positionScreen.z<ma}S=0;for(ia=t.length;S<ia;S++){Z=t[S];if(Z instanceof THREE.Face3){N=m[Z.a];ha=m[Z.b];ra=m[Z.c];if(N.visible&&ha.visible&&ra.visible&&(xa.doubleSided||xa.flipSided!=(ra.positionScreen.x-N.positionScreen.x)*
|
|
|
+(ha.positionScreen.y-N.positionScreen.y)-(ra.positionScreen.y-N.positionScreen.y)*(ha.positionScreen.x-N.positionScreen.x)<0)){na=x[p]=x[p]||new THREE.RenderableFace3;p++;n=na;n.v1.copy(N);n.v2.copy(ha);n.v3.copy(ra)}else continue}else if(Z instanceof THREE.Face4){N=m[Z.a];ha=m[Z.b];ra=m[Z.c];na=m[Z.d];if(N.visible&&ha.visible&&ra.visible&&na.visible&&(xa.doubleSided||xa.flipSided!=((na.positionScreen.x-N.positionScreen.x)*(ha.positionScreen.y-N.positionScreen.y)-(na.positionScreen.y-N.positionScreen.y)*
|
|
|
+(ha.positionScreen.x-N.positionScreen.x)<0||(ha.positionScreen.x-ra.positionScreen.x)*(na.positionScreen.y-ra.positionScreen.y)-(ha.positionScreen.y-ra.positionScreen.y)*(na.positionScreen.x-ra.positionScreen.x)<0))){w=y[z]=y[z]||new THREE.RenderableFace4;z++;n=w;n.v1.copy(N);n.v2.copy(ha);n.v3.copy(ra);n.v4.copy(na)}else continue}n.normalWorld.copy(Z.normal);$a.multiplyVector3(n.normalWorld);n.centroidWorld.copy(Z.centroid);Da.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);
|
|
|
+P.multiplyVector3(n.centroidScreen);ra=Z.vertexNormals;N=0;for(ha=ra.length;N<ha;N++){na=n.vertexNormalsWorld[N];na.copy(ra[N]);$a.multiplyVector3(na)}N=0;for(ha=j.length;N<ha;N++)if(w=j[N][S]){ra=0;for(na=w.length;ra<na;ra++)n.uvs[N][ra]=w[ra]}n.meshMaterials=ab;n.faceMaterials=Z.materials;n.overdraw=Ia;n.z=n.centroidScreen.z;va.push(n)}}else if(xa instanceof THREE.Line){ka.multiply(P,Da);S=xa.geometry.vertices;N=a();N.positionScreen.copy(S[0].position);ka.multiplyVector4(N.positionScreen);ia=1;
|
|
|
+for(Z=S.length;ia<Z;ia++){N=a();N.positionScreen.copy(S[ia].position);ka.multiplyVector4(N.positionScreen);ha=m[k-2];d.copy(N.positionScreen);X.copy(ha.positionScreen);if(b(d,X)){d.multiplyScalar(1/d.w);X.multiplyScalar(1/X.w);Da=I[H]=I[H]||new THREE.RenderableLine;H++;B=Da;B.v1.positionScreen.copy(d);B.v2.positionScreen.copy(X);B.z=Math.max(d.z,X.z);B.materials=xa.materials;va.push(B)}}}else if(xa instanceof THREE.Particle){R.set(xa.position.x,xa.position.y,xa.position.z,1);P.multiplyVector4(R);
|
|
|
+R.z/=R.w;if(R.z>0&&R.z<1){Da=D[M]=D[M]||new THREE.RenderableParticle;M++;F=Da;F.x=R.x/R.w;F.y=R.y/R.w;F.z=R.z;F.rotation=xa.rotation.z;F.scale.x=xa.scale.x*Math.abs(F.x-(R.x+Y.projectionMatrix.n11)/(R.w+Y.projectionMatrix.n14));F.scale.y=xa.scale.y*Math.abs(F.y-(R.y+Y.projectionMatrix.n22)/(R.w+Y.projectionMatrix.n24));F.materials=xa.materials;va.push(F)}}}}ua&&va.sort(c);return va}};
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){b=h;e=k;f=b/2;g=e/2};this.render=function(h,k){var m,n,p,x,z,y,B,H;a=c.projectScene(h,k);m=0;for(n=a.length;m<n;m++){z=a[m];if(z instanceof THREE.RenderableParticle){B=z.x*f+f;H=z.y*g+g;p=0;for(x=z.material.length;p<x;p++){y=z.material[p];if(y instanceof THREE.ParticleDOMMaterial){y=y.domElement;y.style.left=B+"px";y.style.top=H+"px"}}}}}};
|
|
|
+THREE.CanvasRenderer=function(){function a(U){if(z!=U)n.globalAlpha=z=U}function c(U){if(y!=U){switch(U){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}y=U}}var b=null,e=new THREE.Projector,f=document.createElement("canvas"),g,h,k,m,n=f.getContext("2d"),p=new THREE.Color(0),x=0,z=1,y=0,B=null,H=null,I=1,F,M,D,Q,R=new THREE.RenderableVertex,
|
|
|
+P=new THREE.RenderableVertex,ka,$,d,X,da,Y,ua,va,za,ma,W,ia,Z=new THREE.Color,S=new THREE.Color,N=new THREE.Color,ha=new THREE.Color,ra=new THREE.Color,na,qa,xa,Da,$a,ab,Ia,j,t,w,o=new THREE.Rectangle,C=new THREE.Rectangle,G=new THREE.Rectangle,J=!1,E=new THREE.Color,A=new THREE.Color,V=new THREE.Color,K=new THREE.Color,T=new THREE.Vector3,ja,pa,sa,Ba,ya,Fa,fa=16;ja=document.createElement("canvas");ja.width=ja.height=2;pa=ja.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);sa=pa.getImageData(0,
|
|
|
+0,2,2);Ba=sa.data;ya=document.createElement("canvas");ya.width=ya.height=fa;Fa=ya.getContext("2d");Fa.translate(-fa/2,-fa/2);Fa.scale(fa,fa);fa--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(U,la){g=U;h=la;k=g/2;m=h/2;f.width=g;f.height=h;o.set(-k,-m,k,m);z=1;y=0;H=B=null;I=1};this.setClearColor=function(U,la){p=U;x=la};this.setClearColorHex=function(U,la){p.setHex(U);x=la};this.clear=function(){n.setTransform(1,0,0,-1,k,m);if(!C.isEmpty()){C.inflate(1);
|
|
|
+C.minSelf(o);if(p.hex==0&&x==0)n.clearRect(C.getX(),C.getY(),C.getWidth(),C.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(p.r*255)+","+Math.floor(p.g*255)+","+Math.floor(p.b*255)+","+x+")";n.fillRect(C.getX(),C.getY(),C.getWidth(),C.getHeight())}C.empty()}};this.render=function(U,la){function Ma(L){var aa,oa,ea,ta=L.lights;A.setRGB(0,0,0);V.setRGB(0,0,0);K.setRGB(0,0,0);L=0;for(aa=ta.length;L<aa;L++){oa=ta[L];ea=oa.color;if(oa instanceof THREE.AmbientLight){A.r+=ea.r;
|
|
|
+A.g+=ea.g;A.b+=ea.b}else if(oa instanceof THREE.DirectionalLight){V.r+=ea.r;V.g+=ea.g;V.b+=ea.b}else if(oa instanceof THREE.PointLight){K.r+=ea.r;K.g+=ea.g;K.b+=ea.b}}}function Ha(L,aa,oa,ea){var ta,Aa,ga,ca,La=L.lights;L=0;for(ta=La.length;L<ta;L++){Aa=La[L];ga=Aa.color;ca=Aa.intensity;if(Aa instanceof THREE.DirectionalLight){Aa=oa.dot(Aa.position)*ca;if(Aa>0){ea.r+=ga.r*Aa;ea.g+=ga.g*Aa;ea.b+=ga.b*Aa}}else if(Aa instanceof THREE.PointLight){T.sub(Aa.position,aa);T.normalize();Aa=oa.dot(T)*ca;if(Aa>
|
|
|
+0){ea.r+=ga.r*Aa;ea.g+=ga.g*Aa;ea.b+=ga.b*Aa}}}}function fb(L,aa,oa){a(oa.opacity);c(oa.blending);var ea,ta,Aa,ga,ca,La;if(oa instanceof THREE.ParticleBasicMaterial){if(oa.map){ga=oa.map.image;ca=ga.width>>1;La=ga.height>>1;oa=aa.scale.x*k;Aa=aa.scale.y*m;ea=oa*ca;ta=Aa*La;G.set(L.x-ea,L.y-ta,L.x+ea,L.y+ta);if(o.instersects(G)){n.save();n.translate(L.x,L.y);n.rotate(-aa.rotation);n.scale(oa,-Aa);n.translate(-ca,-La);n.drawImage(ga,0,0);n.restore()}}}else if(oa instanceof THREE.ParticleCanvasMaterial){if(J){E.r=
|
|
|
+A.r+V.r+K.r;E.g=A.g+V.g+K.g;E.b=A.b+V.b+K.b;Z.r=oa.color.r*E.r;Z.g=oa.color.g*E.g;Z.b=oa.color.b*E.b;Z.updateStyleString()}else Z.__styleString=oa.color.__styleString;ea=aa.scale.x*k;ta=aa.scale.y*m;G.set(L.x-ea,L.y-ta,L.x+ea,L.y+ta);if(o.instersects(G)){n.save();n.translate(L.x,L.y);n.rotate(-aa.rotation);n.scale(ea,ta);oa.program(n,Z);n.restore()}}}function Ua(L,aa,oa,ea){a(ea.opacity);c(ea.blending);n.beginPath();n.moveTo(L.positionScreen.x,L.positionScreen.y);n.lineTo(aa.positionScreen.x,aa.positionScreen.y);
|
|
|
+n.closePath();if(ea instanceof THREE.LineBasicMaterial){Z.__styleString=ea.color.__styleString;L=ea.linewidth;if(I!=L)n.lineWidth=I=L;L=Z.__styleString;if(B!=L)n.strokeStyle=B=L;n.stroke();G.inflate(ea.linewidth*2)}}function Ja(L,aa,oa,ea,ta,Aa,ga,ca,La){a(ca.opacity);c(ca.blending);ka=L.positionScreen.x;$=L.positionScreen.y;d=aa.positionScreen.x;X=aa.positionScreen.y;da=oa.positionScreen.x;Y=oa.positionScreen.y;cb(ka,$,d,X,da,Y);if(ca instanceof THREE.MeshBasicMaterial)if(ca.map){if(ca.map.mapping instanceof
|
|
|
+THREE.UVMapping){Da=ga.uvs[0];Ea(ka,$,d,X,da,Y,ca.map.image,Da[ea].u,Da[ea].v,Da[ta].u,Da[ta].v,Da[Aa].u,Da[Aa].v)}}else if(ca.envMap){if(ca.envMap.mapping instanceof THREE.SphericalReflectionMapping){L=la.matrixWorldInverse;T.copy(ga.vertexNormalsWorld[0]);$a=(T.x*L.n11+T.y*L.n12+T.z*L.n13)*0.5+0.5;ab=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;T.copy(ga.vertexNormalsWorld[1]);Ia=(T.x*L.n11+T.y*L.n12+T.z*L.n13)*0.5+0.5;j=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;T.copy(ga.vertexNormalsWorld[2]);t=(T.x*
|
|
|
+L.n11+T.y*L.n12+T.z*L.n13)*0.5+0.5;w=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;Ea(ka,$,d,X,da,Y,ca.envMap.image,$a,ab,Ia,j,t,w)}}else ca.wireframe?Qa(ca.color.__styleString,ca.wireframeLinewidth):Va(ca.color.__styleString);else if(ca instanceof THREE.MeshLambertMaterial){if(ca.map&&!ca.wireframe){if(ca.map.mapping instanceof THREE.UVMapping){Da=ga.uvs[0];Ea(ka,$,d,X,da,Y,ca.map.image,Da[ea].u,Da[ea].v,Da[ta].u,Da[ta].v,Da[Aa].u,Da[Aa].v)}c(THREE.SubtractiveBlending)}if(J)if(!ca.wireframe&&ca.shading==
|
|
|
+THREE.SmoothShading&&ga.vertexNormalsWorld.length==3){S.r=N.r=ha.r=A.r;S.g=N.g=ha.g=A.g;S.b=N.b=ha.b=A.b;Ha(La,ga.v1.positionWorld,ga.vertexNormalsWorld[0],S);Ha(La,ga.v2.positionWorld,ga.vertexNormalsWorld[1],N);Ha(La,ga.v3.positionWorld,ga.vertexNormalsWorld[2],ha);ra.r=(N.r+ha.r)*0.5;ra.g=(N.g+ha.g)*0.5;ra.b=(N.b+ha.b)*0.5;xa=Wa(S,N,ha,ra);Ea(ka,$,d,X,da,Y,xa,0,0,1,0,0,1)}else{E.r=A.r;E.g=A.g;E.b=A.b;Ha(La,ga.centroidWorld,ga.normalWorld,E);Z.r=ca.color.r*E.r;Z.g=ca.color.g*E.g;Z.b=ca.color.b*
|
|
|
+E.b;Z.updateStyleString();ca.wireframe?Qa(Z.__styleString,ca.wireframeLinewidth):Va(Z.__styleString)}else ca.wireframe?Qa(ca.color.__styleString,ca.wireframeLinewidth):Va(ca.color.__styleString)}else if(ca instanceof THREE.MeshDepthMaterial){na=la.near;qa=la.far;S.r=S.g=S.b=1-Na(L.positionScreen.z,na,qa);N.r=N.g=N.b=1-Na(aa.positionScreen.z,na,qa);ha.r=ha.g=ha.b=1-Na(oa.positionScreen.z,na,qa);ra.r=(N.r+ha.r)*0.5;ra.g=(N.g+ha.g)*0.5;ra.b=(N.b+ha.b)*0.5;xa=Wa(S,N,ha,ra);Ea(ka,$,d,X,da,Y,xa,0,0,1,0,
|
|
|
+0,1)}else if(ca instanceof THREE.MeshNormalMaterial){Z.r=O(ga.normalWorld.x);Z.g=O(ga.normalWorld.y);Z.b=O(ga.normalWorld.z);Z.updateStyleString();ca.wireframe?Qa(Z.__styleString,ca.wireframeLinewidth):Va(Z.__styleString)}}function Sa(L,aa,oa,ea,ta,Aa,ga,ca,La){a(ca.opacity);c(ca.blending);if(ca.map||ca.envMap){Ja(L,aa,ea,0,1,3,ga,ca,La);Ja(ta,oa,Aa,1,2,3,ga,ca,La)}else{ka=L.positionScreen.x;$=L.positionScreen.y;d=aa.positionScreen.x;X=aa.positionScreen.y;da=oa.positionScreen.x;Y=oa.positionScreen.y;
|
|
|
+ua=ea.positionScreen.x;va=ea.positionScreen.y;za=ta.positionScreen.x;ma=ta.positionScreen.y;W=Aa.positionScreen.x;ia=Aa.positionScreen.y;if(ca instanceof THREE.MeshBasicMaterial){eb(ka,$,d,X,da,Y,ua,va);ca.wireframe?Qa(ca.color.__styleString,ca.wireframeLinewidth):Va(ca.color.__styleString)}else if(ca instanceof THREE.MeshLambertMaterial)if(J)if(!ca.wireframe&&ca.shading==THREE.SmoothShading&&ga.vertexNormalsWorld.length==4){S.r=N.r=ha.r=ra.r=A.r;S.g=N.g=ha.g=ra.g=A.g;S.b=N.b=ha.b=ra.b=A.b;Ha(La,
|
|
|
+ga.v1.positionWorld,ga.vertexNormalsWorld[0],S);Ha(La,ga.v2.positionWorld,ga.vertexNormalsWorld[1],N);Ha(La,ga.v4.positionWorld,ga.vertexNormalsWorld[3],ha);Ha(La,ga.v3.positionWorld,ga.vertexNormalsWorld[2],ra);xa=Wa(S,N,ha,ra);cb(ka,$,d,X,ua,va);Ea(ka,$,d,X,ua,va,xa,0,0,1,0,0,1);cb(za,ma,da,Y,W,ia);Ea(za,ma,da,Y,W,ia,xa,1,0,1,1,0,1)}else{E.r=A.r;E.g=A.g;E.b=A.b;Ha(La,ga.centroidWorld,ga.normalWorld,E);Z.r=ca.color.r*E.r;Z.g=ca.color.g*E.g;Z.b=ca.color.b*E.b;Z.updateStyleString();eb(ka,$,d,X,da,
|
|
|
+Y,ua,va);ca.wireframe?Qa(Z.__styleString,ca.wireframeLinewidth):Va(Z.__styleString)}else{eb(ka,$,d,X,da,Y,ua,va);ca.wireframe?Qa(ca.color.__styleString,ca.wireframeLinewidth):Va(ca.color.__styleString)}else if(ca instanceof THREE.MeshNormalMaterial){Z.r=O(ga.normalWorld.x);Z.g=O(ga.normalWorld.y);Z.b=O(ga.normalWorld.z);Z.updateStyleString();eb(ka,$,d,X,da,Y,ua,va);ca.wireframe?Qa(Z.__styleString,ca.wireframeLinewidth):Va(Z.__styleString)}else if(ca instanceof THREE.MeshDepthMaterial){na=la.near;
|
|
|
+qa=la.far;S.r=S.g=S.b=1-Na(L.positionScreen.z,na,qa);N.r=N.g=N.b=1-Na(aa.positionScreen.z,na,qa);ha.r=ha.g=ha.b=1-Na(ea.positionScreen.z,na,qa);ra.r=ra.g=ra.b=1-Na(oa.positionScreen.z,na,qa);xa=Wa(S,N,ha,ra);cb(ka,$,d,X,ua,va);Ea(ka,$,d,X,ua,va,xa,0,0,1,0,0,1);cb(za,ma,da,Y,W,ia);Ea(za,ma,da,Y,W,ia,xa,1,0,1,1,0,1)}}}function cb(L,aa,oa,ea,ta,Aa){n.beginPath();n.moveTo(L,aa);n.lineTo(oa,ea);n.lineTo(ta,Aa);n.lineTo(L,aa);n.closePath()}function eb(L,aa,oa,ea,ta,Aa,ga,ca){n.beginPath();n.moveTo(L,aa);
|
|
|
+n.lineTo(oa,ea);n.lineTo(ta,Aa);n.lineTo(ga,ca);n.lineTo(L,aa);n.closePath()}function Qa(L,aa){if(B!=L)n.strokeStyle=B=L;if(I!=aa)n.lineWidth=I=aa;n.stroke();G.inflate(aa*2)}function Va(L){if(H!=L)n.fillStyle=H=L;n.fill()}function Ea(L,aa,oa,ea,ta,Aa,ga,ca,La,Ya,Za,db,hb){var bb,Xa;bb=ga.width-1;Xa=ga.height-1;ca*=bb;La*=Xa;Ya*=bb;Za*=Xa;db*=bb;hb*=Xa;oa-=L;ea-=aa;ta-=L;Aa-=aa;Ya-=ca;Za-=La;db-=ca;hb-=La;bb=Ya*hb-db*Za;if(bb!=0){Xa=1/bb;bb=(hb*oa-Za*ta)*Xa;Za=(hb*ea-Za*Aa)*Xa;oa=(Ya*ta-db*oa)*Xa;
|
|
|
+ea=(Ya*Aa-db*ea)*Xa;L=L-bb*ca-oa*La;aa=aa-Za*ca-ea*La;n.save();n.transform(bb,Za,oa,ea,L,aa);n.clip();n.drawImage(ga,0,0);n.restore()}}function Wa(L,aa,oa,ea){var ta=~~(L.r*255),Aa=~~(L.g*255);L=~~(L.b*255);var ga=~~(aa.r*255),ca=~~(aa.g*255);aa=~~(aa.b*255);var La=~~(oa.r*255),Ya=~~(oa.g*255);oa=~~(oa.b*255);var Za=~~(ea.r*255),db=~~(ea.g*255);ea=~~(ea.b*255);Ba[0]=ta<0?0:ta>255?255:ta;Ba[1]=Aa<0?0:Aa>255?255:Aa;Ba[2]=L<0?0:L>255?255:L;Ba[4]=ga<0?0:ga>255?255:ga;Ba[5]=ca<0?0:ca>255?255:ca;Ba[6]=
|
|
|
+aa<0?0:aa>255?255:aa;Ba[8]=La<0?0:La>255?255:La;Ba[9]=Ya<0?0:Ya>255?255:Ya;Ba[10]=oa<0?0:oa>255?255:oa;Ba[12]=Za<0?0:Za>255?255:Za;Ba[13]=db<0?0:db>255?255:db;Ba[14]=ea<0?0:ea>255?255:ea;pa.putImageData(sa,0,0);Fa.drawImage(ja,0,0);return ya}function Na(L,aa,oa){L=(L-aa)/(oa-aa);return L*L*(3-2*L)}function O(L){L=(L+1)*0.5;return L<0?0:L>1?1:L}function Oa(L,aa){var oa=aa.x-L.x,ea=aa.y-L.y,ta=1/Math.sqrt(oa*oa+ea*ea);oa*=ta;ea*=ta;aa.x+=oa;aa.y+=ea;L.x-=oa;L.y-=ea}var Ra,jb,Ca,Ta,Ga,Pa,Ka,wa;this.autoClear?
|
|
|
+this.clear():n.setTransform(1,0,0,-1,k,m);b=e.projectScene(U,la,this.sortElements);(J=U.lights.length>0)&&Ma(U);Ra=0;for(jb=b.length;Ra<jb;Ra++){Ca=b[Ra];G.empty();if(Ca instanceof THREE.RenderableParticle){F=Ca;F.x*=k;F.y*=m;Ta=0;for(Ga=Ca.materials.length;Ta<Ga;){wa=Ca.materials[Ta++];wa.opacity!=0&&fb(F,Ca,wa,U)}}else if(Ca instanceof THREE.RenderableLine){F=Ca.v1;M=Ca.v2;F.positionScreen.x*=k;F.positionScreen.y*=m;M.positionScreen.x*=k;M.positionScreen.y*=m;G.addPoint(F.positionScreen.x,F.positionScreen.y);
|
|
|
+G.addPoint(M.positionScreen.x,M.positionScreen.y);if(o.instersects(G)){Ta=0;for(Ga=Ca.materials.length;Ta<Ga;){wa=Ca.materials[Ta++];wa.opacity!=0&&Ua(F,M,Ca,wa,U)}}}else if(Ca instanceof THREE.RenderableFace3){F=Ca.v1;M=Ca.v2;D=Ca.v3;F.positionScreen.x*=k;F.positionScreen.y*=m;M.positionScreen.x*=k;M.positionScreen.y*=m;D.positionScreen.x*=k;D.positionScreen.y*=m;if(Ca.overdraw){Oa(F.positionScreen,M.positionScreen);Oa(M.positionScreen,D.positionScreen);Oa(D.positionScreen,F.positionScreen)}G.add3Points(F.positionScreen.x,
|
|
|
+F.positionScreen.y,M.positionScreen.x,M.positionScreen.y,D.positionScreen.x,D.positionScreen.y);if(o.instersects(G)){Ta=0;for(Ga=Ca.meshMaterials.length;Ta<Ga;){wa=Ca.meshMaterials[Ta++];if(wa instanceof THREE.MeshFaceMaterial){Pa=0;for(Ka=Ca.faceMaterials.length;Pa<Ka;)(wa=Ca.faceMaterials[Pa++])&&wa.opacity!=0&&Ja(F,M,D,0,1,2,Ca,wa,U)}else wa.opacity!=0&&Ja(F,M,D,0,1,2,Ca,wa,U)}}}else if(Ca instanceof THREE.RenderableFace4){F=Ca.v1;M=Ca.v2;D=Ca.v3;Q=Ca.v4;F.positionScreen.x*=k;F.positionScreen.y*=
|
|
|
+m;M.positionScreen.x*=k;M.positionScreen.y*=m;D.positionScreen.x*=k;D.positionScreen.y*=m;Q.positionScreen.x*=k;Q.positionScreen.y*=m;R.positionScreen.copy(M.positionScreen);P.positionScreen.copy(Q.positionScreen);if(Ca.overdraw){Oa(F.positionScreen,M.positionScreen);Oa(M.positionScreen,Q.positionScreen);Oa(Q.positionScreen,F.positionScreen);Oa(D.positionScreen,R.positionScreen);Oa(D.positionScreen,P.positionScreen)}G.addPoint(F.positionScreen.x,F.positionScreen.y);G.addPoint(M.positionScreen.x,M.positionScreen.y);
|
|
|
+G.addPoint(D.positionScreen.x,D.positionScreen.y);G.addPoint(Q.positionScreen.x,Q.positionScreen.y);if(o.instersects(G)){Ta=0;for(Ga=Ca.meshMaterials.length;Ta<Ga;){wa=Ca.meshMaterials[Ta++];if(wa instanceof THREE.MeshFaceMaterial){Pa=0;for(Ka=Ca.faceMaterials.length;Pa<Ka;)(wa=Ca.faceMaterials[Pa++])&&wa.opacity!=0&&Sa(F,M,D,Q,R,P,Ca,wa,U)}else wa.opacity!=0&&Sa(F,M,D,Q,R,P,Ca,wa,U)}}}C.addRectangle(G)}n.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function a(ma,W,ia){var Z,S,N,ha;Z=0;for(S=ma.lights.length;Z<S;Z++){N=ma.lights[Z];if(N instanceof THREE.DirectionalLight){ha=W.normalWorld.dot(N.position)*N.intensity;if(ha>0){ia.r+=N.color.r*ha;ia.g+=N.color.g*ha;ia.b+=N.color.b*ha}}else if(N instanceof THREE.PointLight){d.sub(N.position,W.centroidWorld);d.normalize();ha=W.normalWorld.dot(d)*N.intensity;if(ha>0){ia.r+=N.color.r*ha;ia.g+=N.color.g*ha;ia.b+=N.color.b*ha}}}}function c(ma,W,ia,Z,S,N){Y=e(ua++);Y.setAttribute("d",
|
|
|
+"M "+ma.positionScreen.x+" "+ma.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+ia.positionScreen.x+","+ia.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)D.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(M){Q.r=R.r;Q.g=R.g;Q.b=R.b;a(N,Z,Q);D.r=S.color.r*Q.r;D.g=S.color.g*Q.g;D.b=S.color.b*Q.b;D.updateStyleString()}else D.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){$=1-S.__2near/(S.__farPlusNear-
|
|
|
+Z.z*S.__farMinusNear);D.setRGB($,$,$)}else S instanceof THREE.MeshNormalMaterial&&D.setRGB(f(Z.normalWorld.x),f(Z.normalWorld.y),f(Z.normalWorld.z));S.wireframe?Y.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+S.wireframeLinewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframeLinecap+"; stroke-linejoin: "+S.wireframeLinejoin):Y.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+S.opacity);k.appendChild(Y)}function b(ma,W,ia,Z,S,N,ha){Y=
|
|
|
+e(ua++);Y.setAttribute("d","M "+ma.positionScreen.x+" "+ma.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+ia.positionScreen.x+","+ia.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)D.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(M){Q.r=R.r;Q.g=R.g;Q.b=R.b;a(ha,S,Q);D.r=N.color.r*Q.r;D.g=N.color.g*Q.g;D.b=N.color.b*Q.b;D.updateStyleString()}else D.__styleString=N.color.__styleString;
|
|
|
+else if(N instanceof THREE.MeshDepthMaterial){$=1-N.__2near/(N.__farPlusNear-S.z*N.__farMinusNear);D.setRGB($,$,$)}else N instanceof THREE.MeshNormalMaterial&&D.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));N.wireframe?Y.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+N.wireframeLinewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframeLinecap+"; stroke-linejoin: "+N.wireframeLinejoin):Y.setAttribute("style","fill: "+D.__styleString+
|
|
|
+"; fill-opacity: "+N.opacity);k.appendChild(Y)}function e(ma){if(X[ma]==null){X[ma]=document.createElementNS("http://www.w3.org/2000/svg","path");za==0&&X[ma].setAttribute("shape-rendering","crispEdges")}return X[ma]}function f(ma){return ma<0?Math.min((1+ma)*0.5,0.5):0.5+Math.min(ma*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,n,p,x,z,y,B,H,I=new THREE.Rectangle,F=new THREE.Rectangle,M=!1,D=new THREE.Color(16777215),Q=new THREE.Color(16777215),
|
|
|
+R=new THREE.Color(0),P=new THREE.Color(0),ka=new THREE.Color(0),$,d=new THREE.Vector3,X=[],da=[],Y,ua,va,za=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ma){switch(ma){case "high":za=1;break;case "low":za=0}};this.setSize=function(ma,W){m=ma;n=W;p=m/2;x=n/2;k.setAttribute("viewBox",-p+" "+-x+" "+m+" "+n);k.setAttribute("width",m);k.setAttribute("height",n);I.set(-p,-x,p,x)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
|
|
|
+this.render=function(ma,W){var ia,Z,S,N,ha,ra,na,qa;this.autoClear&&this.clear();g=h.projectScene(ma,W,this.sortElements);va=ua=0;if(M=ma.lights.length>0){na=ma.lights;R.setRGB(0,0,0);P.setRGB(0,0,0);ka.setRGB(0,0,0);ia=0;for(Z=na.length;ia<Z;ia++){S=na[ia];N=S.color;if(S instanceof THREE.AmbientLight){R.r+=N.r;R.g+=N.g;R.b+=N.b}else if(S instanceof THREE.DirectionalLight){P.r+=N.r;P.g+=N.g;P.b+=N.b}else if(S instanceof THREE.PointLight){ka.r+=N.r;ka.g+=N.g;ka.b+=N.b}}}ia=0;for(Z=g.length;ia<Z;ia++){na=
|
|
|
+g[ia];F.empty();if(na instanceof THREE.RenderableParticle){z=na;z.x*=p;z.y*=-x;S=0;for(N=na.materials.length;S<N;)S++}else if(na instanceof THREE.RenderableLine){z=na.v1;y=na.v2;z.positionScreen.x*=p;z.positionScreen.y*=-x;y.positionScreen.x*=p;y.positionScreen.y*=-x;F.addPoint(z.positionScreen.x,z.positionScreen.y);F.addPoint(y.positionScreen.x,y.positionScreen.y);if(I.instersects(F)){S=0;for(N=na.materials.length;S<N;)if((qa=na.materials[S++])&&qa.opacity!=0){ha=z;ra=y;var xa=va++;if(da[xa]==null){da[xa]=
|
|
|
+document.createElementNS("http://www.w3.org/2000/svg","line");za==0&&da[xa].setAttribute("shape-rendering","crispEdges")}Y=da[xa];Y.setAttribute("x1",ha.positionScreen.x);Y.setAttribute("y1",ha.positionScreen.y);Y.setAttribute("x2",ra.positionScreen.x);Y.setAttribute("y2",ra.positionScreen.y);if(qa instanceof THREE.LineBasicMaterial){D.__styleString=qa.color.__styleString;Y.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+qa.linewidth+"; stroke-opacity: "+qa.opacity+
|
|
|
+"; stroke-linecap: "+qa.linecap+"; stroke-linejoin: "+qa.linejoin);k.appendChild(Y)}}}}else if(na instanceof THREE.RenderableFace3){z=na.v1;y=na.v2;B=na.v3;z.positionScreen.x*=p;z.positionScreen.y*=-x;y.positionScreen.x*=p;y.positionScreen.y*=-x;B.positionScreen.x*=p;B.positionScreen.y*=-x;F.addPoint(z.positionScreen.x,z.positionScreen.y);F.addPoint(y.positionScreen.x,y.positionScreen.y);F.addPoint(B.positionScreen.x,B.positionScreen.y);if(I.instersects(F)){S=0;for(N=na.meshMaterials.length;S<N;){qa=
|
|
|
+na.meshMaterials[S++];if(qa instanceof THREE.MeshFaceMaterial){ha=0;for(ra=na.faceMaterials.length;ha<ra;)(qa=na.faceMaterials[ha++])&&qa.opacity!=0&&c(z,y,B,na,qa,ma)}else qa&&qa.opacity!=0&&c(z,y,B,na,qa,ma)}}}else if(na instanceof THREE.RenderableFace4){z=na.v1;y=na.v2;B=na.v3;H=na.v4;z.positionScreen.x*=p;z.positionScreen.y*=-x;y.positionScreen.x*=p;y.positionScreen.y*=-x;B.positionScreen.x*=p;B.positionScreen.y*=-x;H.positionScreen.x*=p;H.positionScreen.y*=-x;F.addPoint(z.positionScreen.x,z.positionScreen.y);
|
|
|
+F.addPoint(y.positionScreen.x,y.positionScreen.y);F.addPoint(B.positionScreen.x,B.positionScreen.y);F.addPoint(H.positionScreen.x,H.positionScreen.y);if(I.instersects(F)){S=0;for(N=na.meshMaterials.length;S<N;){qa=na.meshMaterials[S++];if(qa instanceof THREE.MeshFaceMaterial){ha=0;for(ra=na.faceMaterials.length;ha<ra;)(qa=na.faceMaterials[ha++])&&qa.opacity!=0&&b(z,y,B,H,na,qa,ma)}else qa&&qa.opacity!=0&&b(z,y,B,H,na,qa,ma)}}}}}};
|
|
|
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
|
envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
|
|
|
envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
|
|
@@ -206,115 +213,122 @@ default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = pr
|
|
|
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
|
|
|
value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",
|
|
|
value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
|
|
|
-THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
|
|
|
-value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
|
|
|
-THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
|
|
|
-THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),
|
|
|
-fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
|
|
|
-THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
|
|
|
-THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
|
|
|
+THREE.ShaderLib={shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, 0.5 );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},
|
|
|
+depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
|
|
|
+fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
|
|
|
+THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
|
|
|
+THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
|
|
|
+THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",
|
|
|
+THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",
|
|
|
+THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
|
|
|
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
|
|
|
vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
|
|
|
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
|
|
|
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
|
|
|
-THREE.WebGLRenderer=function(a){function c(n,D,p){var o,w,E,C=n.vertices,H=C.length,aa=n.colors,Q=aa.length,K=n.__vertexArray,ra=n.__colorArray,Fa=n.__sortArray,ca=n.__dirtyVertices,Ba=n.__dirtyColors;if(p.sortParticles){O.multiplySelf(p.matrixWorld);for(o=0;o<H;o++){w=C[o].position;ma.copy(w);O.multiplyVector3(ma);Fa[o]=[ma.z,o]}Fa.sort(function(na,Ha){return Ha[0]-na[0]});for(o=0;o<H;o++){w=C[Fa[o][1]].position;E=o*3;K[E]=w.x;K[E+1]=w.y;K[E+2]=w.z}for(o=0;o<Q;o++){E=o*3;color=aa[Fa[o][1]];ra[E]=
|
|
|
-color.r;ra[E+1]=color.g;ra[E+2]=color.b}}else{if(ca)for(o=0;o<H;o++){w=C[o].position;E=o*3;K[E]=w.x;K[E+1]=w.y;K[E+2]=w.z}if(Ba)for(o=0;o<Q;o++){color=aa[o];E=o*3;ra[E]=color.r;ra[E+1]=color.g;ra[E+2]=color.b}}if(ca||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,K,D)}if(Ba||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ra,D)}}function b(n,D){n.fragmentShader=D.fragmentShader;n.vertexShader=D.vertexShader;
|
|
|
-n.uniforms=Uniforms.clone(D.uniforms)}function d(n,D,p,o,w){o.program||da.initMaterial(o,D,p,w);var E=o.program,C=E.uniforms,H=o.uniforms;if(E!=ea){f.useProgram(E);ea=E}f.uniformMatrix4fv(C.projectionMatrix,!1,ga);if(p&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){H.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){H.fogNear.value=p.near;
|
|
|
-H.fogFar.value=p.far}else if(p instanceof THREE.FogExp2)H.fogDensity.value=p.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var aa,Q,K=0,ra=0,Fa=0,ca,Ba,na,Ha=ta,Na=Ha.directional.colors,ya=Ha.directional.positions,Ja=Ha.point.colors,Z=Ha.point.positions,Ea=0,Da=0;p=Q=Q=0;for(aa=D.length;p<aa;p++){Q=D[p];ca=Q.color;Ba=Q.position;na=Q.intensity;if(Q instanceof THREE.AmbientLight){K+=ca.r;ra+=ca.g;Fa+=ca.b}else if(Q instanceof THREE.DirectionalLight){Q=
|
|
|
-Ea*3;Na[Q]=ca.r*na;Na[Q+1]=ca.g*na;Na[Q+2]=ca.b*na;ya[Q]=Ba.x;ya[Q+1]=Ba.y;ya[Q+2]=Ba.z;Ea+=1}else if(Q instanceof THREE.PointLight){Q=Da*3;Ja[Q]=ca.r*na;Ja[Q+1]=ca.g*na;Ja[Q+2]=ca.b*na;Z[Q]=Ba.x;Z[Q+1]=Ba.y;Z[Q+2]=Ba.z;Da+=1}}for(p=Ea*3;p<Na.length;p++)Na[p]=0;for(p=Da*3;p<Ja.length;p++)Ja[p]=0;Ha.point.length=Da;Ha.directional.length=Ea;Ha.ambient[0]=K;Ha.ambient[1]=ra;Ha.ambient[2]=Fa;D=ta;H.enableLighting.value=D.directional.length+D.point.length;H.ambientLightColor.value=D.ambient;H.directionalLightColor.value=
|
|
|
-D.directional.colors;H.directionalLightDirection.value=D.directional.positions;H.pointLightColor.value=D.point.colors;H.pointLightPosition.value=D.point.positions}if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial){H.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);H.opacity.value=o.opacity;H.map.texture=o.map;H.lightMap.texture=o.lightMap;H.envMap.texture=o.envMap;H.reflectivity.value=o.reflectivity;
|
|
|
-H.refractionRatio.value=o.refractionRatio;H.combine.value=o.combine;H.useRefract.value=o.envMap&&o.envMap.mapping instanceof THREE.CubeRefractionMapping}if(o instanceof THREE.LineBasicMaterial){H.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);H.opacity.value=o.opacity}else if(o instanceof THREE.ParticleBasicMaterial){H.psColor.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);H.opacity.value=o.opacity;H.size.value=o.size;H.scale.value=ia.height/
|
|
|
-2;H.map.texture=o.map}else if(o instanceof THREE.MeshPhongMaterial){H.ambient.value.setRGB(o.ambient.r,o.ambient.g,o.ambient.b);H.specular.value.setRGB(o.specular.r,o.specular.g,o.specular.b);H.shininess.value=o.shininess}else if(o instanceof THREE.MeshDepthMaterial){H.mNear.value=n.near;H.mFar.value=n.far;H.opacity.value=o.opacity}else if(o instanceof THREE.MeshNormalMaterial)H.opacity.value=o.opacity;for(var Za in H)if(K=E.uniforms[Za]){p=H[Za];aa=p.type;D=p.value;if(aa=="i")f.uniform1i(K,D);else if(aa==
|
|
|
-"f")f.uniform1f(K,D);else if(aa=="fv1")f.uniform1fv(K,D);else if(aa=="fv")f.uniform3fv(K,D);else if(aa=="v2")f.uniform2f(K,D.x,D.y);else if(aa=="v3")f.uniform3f(K,D.x,D.y,D.z);else if(aa=="c")f.uniform3f(K,D.r,D.g,D.b);else if(aa=="t"){f.uniform1i(K,D);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){if(p.image.length==6){if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(aa=0;aa<6;++aa)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
-aa,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image[aa])}else{p.image.__webGLTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(aa=0;aa<6;++aa)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+aa,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image[aa]);p.__wasSetOnce=!0}L(f.TEXTURE_CUBE_MAP,p,p.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+D);f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube)}}else{if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,
|
|
|
-p.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image)}else{p.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image);p.__wasSetOnce=!0}L(f.TEXTURE_2D,p,p.image);f.bindTexture(f.TEXTURE_2D,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+D);f.bindTexture(f.TEXTURE_2D,p.__webGLTexture)}}}f.uniformMatrix4fv(C.modelViewMatrix,!1,w._modelViewMatrixArray);f.uniformMatrix3fv(C.normalMatrix,
|
|
|
-!1,w._normalMatrixArray);(o instanceof THREE.MeshShaderMaterial||o instanceof THREE.MeshPhongMaterial||o.envMap)&&f.uniform3f(C.cameraPosition,n.position.x,n.position.y,n.position.z);(o instanceof THREE.MeshShaderMaterial||o.envMap||o.skinning)&&f.uniformMatrix4fv(C.objectMatrix,!1,w._objectMatrixArray);(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshShaderMaterial||o.skinning)&&f.uniformMatrix4fv(C.viewMatrix,!1,sa);if(o.skinning){f.uniformMatrix4fv(C.cameraInverseMatrix,
|
|
|
-!1,sa);f.uniformMatrix4fv(C.boneGlobalMatrices,!1,w.boneMatrices)}return E}function e(n,D,p,o,w,E){if(o.opacity!=0){n=d(n,D,p,o,E).attributes;if(o.morphTargets){D=o.program.attributes;E.morphTargetBase!==-1?f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[E.morphTargetBase]):f.bindBuffer(f.ARRAY_BUFFER,w.__webGLVertexBuffer);f.vertexAttribPointer(D.position,3,f.FLOAT,!1,0,0);if(E.morphTargetForcedOrder.length){p=0;for(var C=E.morphTargetForcedOrder,H=E.morphTargetInfluences;p<o.numSupportedMorphTargets&&
|
|
|
-p<C.length;){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[C[p]]);f.vertexAttribPointer(D["morphTarget"+p],3,f.FLOAT,!1,0,0);E.__webGLMorphTargetInfluences[p]=H[C[p]];p++}}else{C=[];var aa=-1,Q=0;H=E.morphTargetInfluences;var K,ra=H.length;p=0;for(E.morphTargetBase!==-1&&(C[E.morphTargetBase]=!0);p<o.numSupportedMorphTargets;){for(K=0;K<ra;K++)if(!C[K]&&H[K]>aa){Q=K;aa=H[Q]}f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[Q]);f.vertexAttribPointer(D["morphTarget"+p],3,f.FLOAT,!1,
|
|
|
-0,0);E.__webGLMorphTargetInfluences[p]=aa;C[Q]=1;aa=-1;p++}}f.uniform1fv(o.program.uniforms.morphTargetInfluences,E.__webGLMorphTargetInfluences)}else{f.bindBuffer(f.ARRAY_BUFFER,w.__webGLVertexBuffer);f.vertexAttribPointer(n.position,3,f.FLOAT,!1,0,0)}if(n.color>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLColorBuffer);f.vertexAttribPointer(n.color,3,f.FLOAT,!1,0,0)}if(n.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLNormalBuffer);f.vertexAttribPointer(n.normal,3,f.FLOAT,!1,0,0)}if(n.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
-w.__webGLTangentBuffer);f.vertexAttribPointer(n.tangent,4,f.FLOAT,!1,0,0)}if(n.uv>=0)if(w.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLUVBuffer);f.vertexAttribPointer(n.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(n.uv)}else f.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(w.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLUV2Buffer);f.vertexAttribPointer(n.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(n.uv2)}else f.disableVertexAttribArray(n.uv2);if(o.skinning&&n.skinVertexA>=0&&
|
|
|
-n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinVertexABuffer);f.vertexAttribPointer(n.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinVertexBBuffer);f.vertexAttribPointer(n.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinIndicesBuffer);f.vertexAttribPointer(n.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinWeightsBuffer);f.vertexAttribPointer(n.skinWeight,4,f.FLOAT,!1,0,0)}if(E instanceof
|
|
|
-THREE.Mesh)if(o.wireframe){f.lineWidth(o.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);f.drawElements(f.LINES,w.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,w.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(E instanceof THREE.Line){E=E.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(o.linewidth);f.drawArrays(E,0,w.__webGLLineCount)}else if(E instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,
|
|
|
-0,w.__webGLParticleCount);else E instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,0,w.__webGLVertexCount)}}function g(n,D){if(!n.__webGLVertexBuffer)n.__webGLVertexBuffer=f.createBuffer();if(!n.__webGLNormalBuffer)n.__webGLNormalBuffer=f.createBuffer();if(n.hasPos){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,n.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(D.attributes.position);f.vertexAttribPointer(D.attributes.position,3,f.FLOAT,!1,0,0)}if(n.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
-n.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,n.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(D.attributes.normal);f.vertexAttribPointer(D.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,n.count);n.count=0}function h(n){if(X!=n.doubleSided){n.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);X=n.doubleSided}if(va!=n.flipSided){n.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);va=n.flipSided}}function j(n){if(Ca!=n){n?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);
|
|
|
-Ca=n}}function k(n){S[0].set(n.n41-n.n11,n.n42-n.n12,n.n43-n.n13,n.n44-n.n14);S[1].set(n.n41+n.n11,n.n42+n.n12,n.n43+n.n13,n.n44+n.n14);S[2].set(n.n41+n.n21,n.n42+n.n22,n.n43+n.n23,n.n44+n.n24);S[3].set(n.n41-n.n21,n.n42-n.n22,n.n43-n.n23,n.n44-n.n24);S[4].set(n.n41-n.n31,n.n42-n.n32,n.n43-n.n33,n.n44-n.n34);S[5].set(n.n41+n.n31,n.n42+n.n32,n.n43+n.n33,n.n44+n.n34);var D;for(n=0;n<6;n++){D=S[n];D.divideScalar(Math.sqrt(D.x*D.x+D.y*D.y+D.z*D.z))}}function m(n){for(var D=n.matrixWorld,p=-n.geometry.boundingSphere.radius*
|
|
|
-Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),o=0;o<6;o++){n=S[o].x*D.n14+S[o].y*D.n24+S[o].z*D.n34+S[o].w;if(n<=p)return!1}return!0}function t(n,D){n.list[n.count]=D;n.count+=1}function x(n){var D,p,o=n.object,w=n.opaque,E=n.transparent;E.count=0;n=w.count=0;for(D=o.materials.length;n<D;n++){p=o.materials[n];p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?t(E,p):t(w,p)}}function z(n){var D,p,o,w,E=n.object,C=n.buffer,H=n.opaque,aa=n.transparent;aa.count=0;n=H.count=0;for(o=E.materials.length;n<
|
|
|
-o;n++){D=E.materials[n];if(D instanceof THREE.MeshFaceMaterial){D=0;for(p=C.materials.length;D<p;D++)(w=C.materials[D])&&(w.opacity&&w.opacity<1||w.blending!=THREE.NormalBlending?t(aa,w):t(H,w))}else{w=D;w.opacity&&w.opacity<1||w.blending!=THREE.NormalBlending?t(aa,w):t(H,w)}}}function y(n,D){return D.z-n.z}function B(n,D){n._modelViewMatrix.multiplyToArray(D.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}
|
|
|
-function I(n){function D(Fa){var ca=[];p=0;for(o=Fa.length;p<o;p++)Fa[p]==undefined?ca.push("undefined"):ca.push(Fa[p].id);return ca.join("_")}var p,o,w,E,C,H,aa,Q,K={},ra=n.morphTargets!==undefined?n.morphTargets.length:0;n.geometryGroups={};w=0;for(E=n.faces.length;w<E;w++){C=n.faces[w];H=C.materials;aa=D(H);K[aa]==undefined&&(K[aa]={hash:aa,counter:0});Q=K[aa].hash+"_"+K[aa].counter;n.geometryGroups[Q]==undefined&&(n.geometryGroups[Q]={faces:[],materials:H,vertices:0,numMorphTargets:ra});C=C instanceof
|
|
|
-THREE.Face3?3:4;if(n.geometryGroups[Q].vertices+C>65535){K[aa].counter+=1;Q=K[aa].hash+"_"+K[aa].counter;n.geometryGroups[Q]==undefined&&(n.geometryGroups[Q]={faces:[],materials:H,vertices:0,numMorphTargets:ra})}n.geometryGroups[Q].faces.push(w);n.geometryGroups[Q].vertices+=C}}function F(n,D,p){n.push({buffer:D,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(n){if(n!=wa){switch(n){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;
|
|
|
-case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}wa=n}}function L(n,D,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(n,f.TEXTURE_WRAP_S,M(D.wrapS));f.texParameteri(n,
|
|
|
-f.TEXTURE_WRAP_T,M(D.wrapT));f.texParameteri(n,f.TEXTURE_MAG_FILTER,M(D.magFilter));f.texParameteri(n,f.TEXTURE_MIN_FILTER,M(D.minFilter));f.generateMipmap(n)}else{f.texParameteri(n,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(n,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(n,f.TEXTURE_MAG_FILTER,R(D.magFilter));f.texParameteri(n,f.TEXTURE_MIN_FILTER,R(D.minFilter))}}function A(n){if(n&&!n.__webGLFramebuffer){n.__webGLFramebuffer=f.createFramebuffer();n.__webGLRenderbuffer=f.createRenderbuffer();
|
|
|
-n.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,n.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,n.width,n.height);f.bindTexture(f.TEXTURE_2D,n.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,M(n.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,M(n.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,M(n.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,M(n.minFilter));f.texImage2D(f.TEXTURE_2D,0,M(n.format),n.width,
|
|
|
-n.height,0,M(n.format),M(n.type),null);f.bindFramebuffer(f.FRAMEBUFFER,n.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,n.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,n.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var D,p;if(n){D=n.__webGLFramebuffer;p=n.width;n=n.height}else{D=null;p=fa;n=Y}if(D!=W){f.bindFramebuffer(f.FRAMEBUFFER,
|
|
|
-D);f.viewport(ja,U,p,n);W=D}}function P(n,D){var p;if(n=="fragment")p=f.createShader(f.FRAGMENT_SHADER);else n=="vertex"&&(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,D);f.compileShader(p);if(!f.getShaderParameter(p,f.COMPILE_STATUS)){console.error(f.getShaderInfoLog(p));console.error(D);return null}return p}function R(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}
|
|
|
-function M(n){switch(n){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;
|
|
|
-case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}
|
|
|
-var ia=document.createElement("canvas"),f,ea=null,W=null,da=this,X=null,va=null,wa=null,Ca=null,ja=0,U=0,fa=0,Y=0,S=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],O=new THREE.Matrix4,ga=new Float32Array(16),sa=new Float32Array(16),ma=new THREE.Vector4,ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},za=!0,Ma=new THREE.Color(0),bb=0;if(a){if(a.antialias!==undefined)za=a.antialias;
|
|
|
-a.clearColor!==undefined&&Ma.setHex(a.clearColor);if(a.clearAlpha!==undefined)bb=a.clearAlpha}this.maxMorphTargets=8;this.domElement=ia;this.autoClear=!0;this.sortObjects=!0;(function(n,D,p){try{if(!(f=ia.getContext("experimental-webgl",{antialias:n})))throw"Error creating WebGL context.";}catch(o){console.error(o)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);
|
|
|
-f.clearColor(D.r,D.g,D.b,p);_cullEnabled=!0})(za,Ma,bb);this.context=f;this.setSize=function(n,D){ia.width=n;ia.height=D;this.setViewport(0,0,ia.width,ia.height)};this.setViewport=function(n,D,p,o){ja=n;U=D;fa=p;Y=o;f.viewport(ja,U,fa,Y)};this.setScissor=function(n,D,p,o){f.scissor(n,D,p,o)};this.enableScissorTest=function(n){n?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){f.depthMask(n)};this.setClearColorHex=function(n,D){var p=new THREE.Color(n);f.clearColor(p.r,
|
|
|
-p.g,p.b,D)};this.setClearColor=function(n,D){f.clearColor(n.r,n.g,n.b,D)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(n,D,p,o){var w,E,C;if(n instanceof THREE.MeshDepthMaterial)b(n,THREE.ShaderLib.depth);else if(n instanceof THREE.MeshNormalMaterial)b(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial)b(n,THREE.ShaderLib.basic);else if(n instanceof THREE.MeshLambertMaterial)b(n,THREE.ShaderLib.lambert);else if(n instanceof THREE.MeshPhongMaterial)b(n,
|
|
|
-THREE.ShaderLib.phong);else if(n instanceof THREE.LineBasicMaterial)b(n,THREE.ShaderLib.basic);else n instanceof THREE.ParticleBasicMaterial&&b(n,THREE.ShaderLib.particle_basic);var H,aa,Q,K;C=Q=K=0;for(H=D.length;C<H;C++){aa=D[C];aa instanceof THREE.DirectionalLight&&Q++;aa instanceof THREE.PointLight&&K++}if(K+Q<=4)D=Q;else{D=Math.ceil(4*Q/(K+Q));K=4-D}C={directional:D,point:K};H=50;if(o!==undefined&&o instanceof THREE.SkinnedMesh)H=o.bones.length;K=n.fragmentShader;D=n.vertexShader;H={fog:p,map:n.map,
|
|
|
-envMap:n.envMap,lightMap:n.lightMap,vertexColors:n.vertexColors,sizeAttenuation:n.sizeAttenuation,skinning:n.skinning,morphTargets:n.morphTargets,maxDirLights:C.directional,maxPointLights:C.point,maxBones:H};p=f.createProgram();C=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,H.fog?"#define USE_FOG":"",H.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":
|
|
|
-"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");H=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,"#define MAX_BONES "+H.maxBones,H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"",H.skinning?"#define USE_SKINNING":
|
|
|
-"",H.morphTargets?"#define USE_MORPHTARGETS":"",H.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
|
|
|
-f.attachShader(p,P("fragment",C+K));f.attachShader(p,P("vertex",H+D));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};n.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in n.uniforms)p.push(w);
|
|
|
-w=n.program;K=0;for(D=p.length;K<D;K++){C=p[K];w.uniforms[C]=f.getUniformLocation(w,C)}p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<this.maxMorphTargets;w++)p.push("morphTarget"+w);for(E in n.attributes)p.push(E);E=n.program;w=p;p=0;for(K=w.length;p<K;p++){D=w[p];E.attributes[D]=f.getAttribLocation(E,D)}E=n.program.attributes;f.enableVertexAttribArray(E.position);E.color>=0&&f.enableVertexAttribArray(E.color);E.normal>=0&&f.enableVertexAttribArray(E.normal);
|
|
|
-E.tangent>=0&&f.enableVertexAttribArray(E.tangent);if(n.skinning&&E.skinVertexA>=0&&E.skinVertexB>=0&&E.skinIndex>=0&&E.skinWeight>=0){f.enableVertexAttribArray(E.skinVertexA);f.enableVertexAttribArray(E.skinVertexB);f.enableVertexAttribArray(E.skinIndex);f.enableVertexAttribArray(E.skinWeight)}if(n.morphTargets){n.numSupportedMorphTargets=0;if(E.morphTarget0>=0){f.enableVertexAttribArray(E.morphTarget0);n.numSupportedMorphTargets++}if(E.morphTarget1>=0){f.enableVertexAttribArray(E.morphTarget1);
|
|
|
-n.numSupportedMorphTargets++}if(E.morphTarget2>=0){f.enableVertexAttribArray(E.morphTarget2);n.numSupportedMorphTargets++}if(E.morphTarget3>=0){f.enableVertexAttribArray(E.morphTarget3);n.numSupportedMorphTargets++}if(E.morphTarget4>=0){f.enableVertexAttribArray(E.morphTarget4);n.numSupportedMorphTargets++}if(E.morphTarget5>=0){f.enableVertexAttribArray(E.morphTarget5);n.numSupportedMorphTargets++}if(E.morphTarget6>=0){f.enableVertexAttribArray(E.morphTarget6);n.numSupportedMorphTargets++}if(E.morphTarget7>=
|
|
|
-0){f.enableVertexAttribArray(E.morphTarget7);n.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(w=0;w<this.maxMorphTargets;w++)o.__webGLMorphTargetInfluences[w]=0}};this.render=function(n,D,p,o){var w,E,C,H,aa,Q,K,ra,Fa=n.lights,ca=n.fog;D.matrixAutoUpdate&&D.updateMatrix();n.update(undefined,!1,D);D.matrixWorldInverse.flattenToArray(sa);D.projectionMatrix.flattenToArray(ga);O.multiply(D.projectionMatrix,D.matrixWorldInverse);k(O);this.initWebGLObjects(n);
|
|
|
-A(p);(this.autoClear||o)&&this.clear();aa=n.__webglObjects.length;for(o=0;o<aa;o++){w=n.__webglObjects[o];K=w.object;if(K.visible)if(!(K instanceof THREE.Mesh)||m(K)){K.matrixWorld.flattenToArray(K._objectMatrixArray);B(K,D);z(w);w.render=!0;if(this.sortObjects){ma.copy(K.position);O.multiplyVector3(ma);w.z=ma.z}}else w.render=!1;else w.render=!1}this.sortObjects&&n.__webglObjects.sort(y);Q=n.__webglObjectsImmediate.length;for(o=0;o<Q;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){K.matrixAutoUpdate&&
|
|
|
-K.matrixWorld.flattenToArray(K._objectMatrixArray);B(K,D);x(w)}}G(THREE.NormalBlending);for(o=0;o<aa;o++){w=n.__webglObjects[o];if(w.render){K=w.object;ra=w.buffer;C=w.opaque;h(K);for(w=0;w<C.count;w++){H=C.list[w];j(H.depthTest);e(D,Fa,ca,H,ra,K)}}}for(o=0;o<Q;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){C=w.opaque;h(K);for(w=0;w<C.count;w++){H=C.list[w];j(H.depthTest);E=d(D,Fa,ca,H,K);K.render(function(Ba){g(Ba,E)})}}}for(o=0;o<aa;o++){w=n.__webglObjects[o];if(w.render){K=w.object;
|
|
|
-ra=w.buffer;C=w.transparent;h(K);for(w=0;w<C.count;w++){H=C.list[w];G(H.blending);j(H.depthTest);e(D,Fa,ca,H,ra,K)}}}for(o=0;o<Q;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){C=w.transparent;h(K);for(w=0;w<C.count;w++){H=C.list[w];G(H.blending);j(H.depthTest);E=d(D,Fa,ca,H,K);K.render(function(Ba){g(Ba,E)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,
|
|
|
-null)}};this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[]}for(;n.__objectsAdded.length;){var D=n.__objectsAdded[0],p=n,o=void 0,w=void 0,E=void 0;if(D._modelViewMatrix==undefined){D._modelViewMatrix=new THREE.Matrix4;D._normalMatrixArray=new Float32Array(9);D._modelViewMatrixArray=new Float32Array(16);D._objectMatrixArray=new Float32Array(16);D.matrixWorld.flattenToArray(D._objectMatrixArray)}if(D instanceof THREE.Mesh){w=D.geometry;w.geometryGroups==
|
|
|
-undefined&&I(w);for(o in w.geometryGroups){E=w.geometryGroups[o];if(!E.__webGLVertexBuffer){var C=E;C.__webGLVertexBuffer=f.createBuffer();C.__webGLNormalBuffer=f.createBuffer();C.__webGLTangentBuffer=f.createBuffer();C.__webGLColorBuffer=f.createBuffer();C.__webGLUVBuffer=f.createBuffer();C.__webGLUV2Buffer=f.createBuffer();C.__webGLSkinVertexABuffer=f.createBuffer();C.__webGLSkinVertexBBuffer=f.createBuffer();C.__webGLSkinIndicesBuffer=f.createBuffer();C.__webGLSkinWeightsBuffer=f.createBuffer();
|
|
|
-C.__webGLFaceBuffer=f.createBuffer();C.__webGLLineBuffer=f.createBuffer();if(C.numMorphTargets){var H=void 0,aa=void 0;C.__webGLMorphTargetsBuffers=[];H=0;for(aa=C.numMorphTargets;H<aa;H++)C.__webGLMorphTargetsBuffers.push(f.createBuffer())}C=E;var Q=D,K=void 0,ra=void 0,Fa=aa=H=0;K=void 0;ra=void 0;var ca=void 0;ra=void 0;var Ba=Q.geometry;ca=Ba.faces;var na=C.faces;K=0;for(ra=na.length;K<ra;K++){fi=na[K];face=ca[fi];if(face instanceof THREE.Face3){H+=3;aa+=1;Fa+=3}else if(face instanceof THREE.Face4){H+=
|
|
|
-4;aa+=2;Fa+=4}}K=C;ra=Q;ca=void 0;na=void 0;var Ha=void 0,Na=void 0;Ha=void 0;var ya=[];ca=0;for(na=ra.materials.length;ca<na;ca++){Ha=ra.materials[ca];if(Ha instanceof THREE.MeshFaceMaterial){Ha=0;for(l=K.materials.length;Ha<l;Ha++)(Na=K.materials[Ha])&&ya.push(Na)}else(Na=Ha)&&ya.push(Na)}ra=ya;a:{K=void 0;ca=void 0;na=ra.length;for(K=0;K<na;K++){ca=ra[K];if(ca.map||ca.lightMap||ca instanceof THREE.MeshShaderMaterial){K=!0;break a}}K=!1}a:{ca=ra;na=void 0;ya=void 0;Ha=ca.length;for(na=0;na<Ha;na++){ya=
|
|
|
-ca[na];if(!(ya instanceof THREE.MeshBasicMaterial&&!ya.envMap||ya instanceof THREE.MeshDepthMaterial)){ca=ya&&ya.shading!=undefined&&ya.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}ca=!1}a:{na=void 0;ya=void 0;Ha=ra.length;for(na=0;na<Ha;na++){ya=ra[na];if(ya.vertexColors){ra=ya.vertexColors;break a}}ra=!1}C.__vertexArray=new Float32Array(H*3);if(ca)C.__normalArray=new Float32Array(H*3);if(Ba.hasTangents)C.__tangentArray=new Float32Array(H*4);if(ra)C.__colorArray=new Float32Array(H*
|
|
|
-3);if(K){if(Ba.faceUvs.length>0||Ba.faceVertexUvs.length>0)C.__uvArray=new Float32Array(H*2);if(Ba.faceUvs.length>1||Ba.faceVertexUvs.length>1)C.__uv2Array=new Float32Array(H*2)}if(Q.geometry.skinWeights.length&&Q.geometry.skinIndices.length){C.__skinVertexAArray=new Float32Array(H*4);C.__skinVertexBArray=new Float32Array(H*4);C.__skinIndexArray=new Float32Array(H*4);C.__skinWeightArray=new Float32Array(H*4)}C.__faceArray=new Uint16Array(aa*3);C.__lineArray=new Uint16Array(Fa*2);if(C.numMorphTargets){Q=
|
|
|
-void 0;Ba=void 0;C.__morphTargetsArrays=[];Q=0;for(Ba=C.numMorphTargets;Q<Ba;Q++)C.__morphTargetsArrays.push(new Float32Array(H*3))}C.__needsSmoothNormals=ca==THREE.SmoothShading;C.__uvType=K;C.__vertexColorType=ra;C.__normalType=ca;C.__webGLFaceCount=aa*3;C.__webGLLineCount=Fa*2;w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;w.__dirtyUvs=!0;w.__dirtyNormals=!0;w.__dirtyTangents=!0;w.__dirtyColors=!0}F(p.__webglObjects,E,D)}}else if(D instanceof THREE.Ribbon){w=D.geometry;if(!w.__webGLVertexBuffer){o=
|
|
|
-w;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=w;E=o.vertices.length;o.__vertexArray=new Float32Array(E*3);o.__colorArray=new Float32Array(E*3);o.__webGLVertexCount=E;w.__dirtyVertices=!0;w.__dirtyColors=!0}F(p.__webglObjects,w,D)}else if(D instanceof THREE.Line){w=D.geometry;if(!w.__webGLVertexBuffer){o=w;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=w;E=o.vertices.length;o.__vertexArray=new Float32Array(E*3);o.__colorArray=new Float32Array(E*
|
|
|
-3);o.__webGLLineCount=E;w.__dirtyVertices=!0;w.__dirtyColors=!0}F(p.__webglObjects,w,D)}else if(D instanceof THREE.ParticleSystem){w=D.geometry;if(!w.__webGLVertexBuffer){o=w;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=w;E=o.vertices.length;o.__vertexArray=new Float32Array(E*3);o.__colorArray=new Float32Array(E*3);o.__sortArray=[];o.__webGLParticleCount=E;w.__dirtyVertices=!0;w.__dirtyColors=!0}F(p.__webglObjects,w,D)}else THREE.MarchingCubes!==undefined&&D instanceof
|
|
|
-THREE.MarchingCubes&&p.__webglObjectsImmediate.push({object:D,opaque:{list:[],count:0},transparent:{list:[],count:0}});n.__objectsAdded.splice(0,1)}for(;n.__objectsRemoved.length;){D=n.__objectsRemoved[0];p=n;w=void 0;o=void 0;for(w=p.__webglObjects.length-1;w>=0;w--){o=p.__webglObjects[w].object;D==o&&p.__webglObjects.splice(w,1)}n.__objectsRemoved.splice(0,1)}D=0;for(p=n.__webglObjects.length;D<p;D++){o=n.__webglObjects[D].object;E=void 0;w=void 0;C=void 0;if(o instanceof THREE.Mesh){w=o.geometry;
|
|
|
-for(E in w.geometryGroups){C=w.geometryGroups[E];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents){H=f.DYNAMIC_DRAW;aa=void 0;Fa=void 0;var Ja=void 0,Z=void 0;Ja=void 0;var Ea=void 0,Da=void 0,Za=void 0,ua=void 0;Q=void 0;Ba=void 0;K=void 0;ra=void 0;ca=void 0;var ka=void 0,la=void 0,oa=void 0,Qa=void 0;Da=void 0;Za=void 0;Z=void 0;ua=void 0;Z=void 0;ka=void 0;la=void 0;Da=void 0;ka=void 0;la=void 0;oa=void 0;Qa=void 0;
|
|
|
-ka=void 0;la=void 0;oa=void 0;Qa=void 0;ka=void 0;la=void 0;oa=void 0;Qa=void 0;ka=void 0;la=void 0;oa=void 0;Z=void 0;ua=void 0;Ea=void 0;Ja=void 0;Ja=void 0;var Ta=void 0,gb=void 0,Oa=void 0,Ya=Na=Ha=ya=na=0,Ua=0,Ka=0,Wa=0,Pa=0,N=0,Ra=0,Va=C.__vertexArray,Ga=C.__uvArray,ab=C.__uv2Array,Xa=C.__normalArray,Ia=C.__tangentArray,Sa=C.__colorArray,xa=C.__skinVertexAArray,J=C.__skinVertexBArray,$=C.__skinIndexArray,V=C.__skinWeightArray,ha=C.__morphTargetsArrays,Aa=C.__faceArray,qa=C.__lineArray,pa=C.__needsSmoothNormals;
|
|
|
-Ba=C.__vertexColorType;Q=C.__uvType;K=C.__normalType;var T=o.geometry,La=T.__dirtyVertices,db=T.__dirtyElements,$a=T.__dirtyUvs,eb=T.__dirtyNormals,ib=T.__dirtyTangents,cb=T.__dirtyColors,fb=T.__dirtyMorphTargets,kb=T.vertices,ob=C.faces,rb=T.faces,pb=T.faceVertexUvs[0],qb=T.faceVertexUvs[1],lb=T.skinVerticesA,mb=T.skinVerticesB,nb=T.skinIndices,jb=T.skinWeights,hb=T.morphTargets;aa=0;for(Fa=ob.length;aa<Fa;aa++){Ja=ob[aa];Z=rb[Ja];pb&&(ra=pb[Ja]);qb&&(ca=qb[Ja]);Ja=Z.vertexNormals;Ea=Z.normal;Da=
|
|
|
-Z.vertexColors;Za=Z.color;ua=Z.vertexTangents;if(Z instanceof THREE.Face3){if(La){ka=kb[Z.a].position;la=kb[Z.b].position;oa=kb[Z.c].position;Va[ya]=ka.x;Va[ya+1]=ka.y;Va[ya+2]=ka.z;Va[ya+3]=la.x;Va[ya+4]=la.y;Va[ya+5]=la.z;Va[ya+6]=oa.x;Va[ya+7]=oa.y;Va[ya+8]=oa.z;ya+=9}if(fb){Ta=0;for(gb=hb.length;Ta<gb;Ta++){ka=hb[Ta].vertices[Z.a].position;la=hb[Ta].vertices[Z.b].position;oa=hb[Ta].vertices[Z.c].position;Oa=ha[Ta];Oa[Ra+0]=ka.x;Oa[Ra+1]=ka.y;Oa[Ra+2]=ka.z;Oa[Ra+3]=la.x;Oa[Ra+4]=la.y;Oa[Ra+5]=
|
|
|
-la.z;Oa[Ra+6]=oa.x;Oa[Ra+7]=oa.y;Oa[Ra+8]=oa.z}Ra+=9}if(jb.length){ka=jb[Z.a];la=jb[Z.b];oa=jb[Z.c];V[N]=ka.x;V[N+1]=ka.y;V[N+2]=ka.z;V[N+3]=ka.w;V[N+4]=la.x;V[N+5]=la.y;V[N+6]=la.z;V[N+7]=la.w;V[N+8]=oa.x;V[N+9]=oa.y;V[N+10]=oa.z;V[N+11]=oa.w;ka=nb[Z.a];la=nb[Z.b];oa=nb[Z.c];$[N]=ka.x;$[N+1]=ka.y;$[N+2]=ka.z;$[N+3]=ka.w;$[N+4]=la.x;$[N+5]=la.y;$[N+6]=la.z;$[N+7]=la.w;$[N+8]=oa.x;$[N+9]=oa.y;$[N+10]=oa.z;$[N+11]=oa.w;ka=lb[Z.a];la=lb[Z.b];oa=lb[Z.c];xa[N]=ka.x;xa[N+1]=ka.y;xa[N+2]=ka.z;xa[N+3]=1;
|
|
|
-xa[N+4]=la.x;xa[N+5]=la.y;xa[N+6]=la.z;xa[N+7]=1;xa[N+8]=oa.x;xa[N+9]=oa.y;xa[N+10]=oa.z;xa[N+11]=1;ka=mb[Z.a];la=mb[Z.b];oa=mb[Z.c];J[N]=ka.x;J[N+1]=ka.y;J[N+2]=ka.z;J[N+3]=1;J[N+4]=la.x;J[N+5]=la.y;J[N+6]=la.z;J[N+7]=1;J[N+8]=oa.x;J[N+9]=oa.y;J[N+10]=oa.z;J[N+11]=1;N+=12}if(cb&&Ba){if(Da.length==3&&Ba==THREE.VertexColors){Z=Da[0];ka=Da[1];la=Da[2]}else la=ka=Z=Za;Sa[Pa]=Z.r;Sa[Pa+1]=Z.g;Sa[Pa+2]=Z.b;Sa[Pa+3]=ka.r;Sa[Pa+4]=ka.g;Sa[Pa+5]=ka.b;Sa[Pa+6]=la.r;Sa[Pa+7]=la.g;Sa[Pa+8]=la.b;Pa+=9}if(ib&&
|
|
|
-T.hasTangents){Da=ua[0];Za=ua[1];Z=ua[2];Ia[Ka]=Da.x;Ia[Ka+1]=Da.y;Ia[Ka+2]=Da.z;Ia[Ka+3]=Da.w;Ia[Ka+4]=Za.x;Ia[Ka+5]=Za.y;Ia[Ka+6]=Za.z;Ia[Ka+7]=Za.w;Ia[Ka+8]=Z.x;Ia[Ka+9]=Z.y;Ia[Ka+10]=Z.z;Ia[Ka+11]=Z.w;Ka+=12}if(eb&&K)if(Ja.length==3&&pa)for(ua=0;ua<3;ua++){Ea=Ja[ua];Xa[Ua]=Ea.x;Xa[Ua+1]=Ea.y;Xa[Ua+2]=Ea.z;Ua+=3}else for(ua=0;ua<3;ua++){Xa[Ua]=Ea.x;Xa[Ua+1]=Ea.y;Xa[Ua+2]=Ea.z;Ua+=3}if($a&&ra!==undefined&&Q)for(ua=0;ua<3;ua++){Ja=ra[ua];Ga[Ha]=Ja.u;Ga[Ha+1]=Ja.v;Ha+=2}if($a&&ca!==undefined&&Q)for(ua=
|
|
|
-0;ua<3;ua++){Ja=ca[ua];ab[Na]=Ja.u;ab[Na+1]=Ja.v;Na+=2}if(db){Aa[Ya]=na;Aa[Ya+1]=na+1;Aa[Ya+2]=na+2;Ya+=3;qa[Wa]=na;qa[Wa+1]=na+1;qa[Wa+2]=na;qa[Wa+3]=na+2;qa[Wa+4]=na+1;qa[Wa+5]=na+2;Wa+=6;na+=3}}else if(Z instanceof THREE.Face4){if(La){ka=kb[Z.a].position;la=kb[Z.b].position;oa=kb[Z.c].position;Qa=kb[Z.d].position;Va[ya]=ka.x;Va[ya+1]=ka.y;Va[ya+2]=ka.z;Va[ya+3]=la.x;Va[ya+4]=la.y;Va[ya+5]=la.z;Va[ya+6]=oa.x;Va[ya+7]=oa.y;Va[ya+8]=oa.z;Va[ya+9]=Qa.x;Va[ya+10]=Qa.y;Va[ya+11]=Qa.z;ya+=12}if(fb){Ta=
|
|
|
-0;for(gb=hb.length;Ta<gb;Ta++){ka=hb[Ta].vertices[Z.a].position;la=hb[Ta].vertices[Z.b].position;oa=hb[Ta].vertices[Z.c].position;Qa=hb[Ta].vertices[Z.d].position;Oa=ha[Ta];Oa[Ra+0]=ka.x;Oa[Ra+1]=ka.y;Oa[Ra+2]=ka.z;Oa[Ra+3]=la.x;Oa[Ra+4]=la.y;Oa[Ra+5]=la.z;Oa[Ra+6]=oa.x;Oa[Ra+7]=oa.y;Oa[Ra+8]=oa.z;Oa[Ra+9]=Qa.x;Oa[Ra+10]=Qa.y;Oa[Ra+11]=Qa.z}Ra+=12}if(jb.length){ka=jb[Z.a];la=jb[Z.b];oa=jb[Z.c];Qa=jb[Z.d];V[N]=ka.x;V[N+1]=ka.y;V[N+2]=ka.z;V[N+3]=ka.w;V[N+4]=la.x;V[N+5]=la.y;V[N+6]=la.z;V[N+7]=la.w;
|
|
|
-V[N+8]=oa.x;V[N+9]=oa.y;V[N+10]=oa.z;V[N+11]=oa.w;V[N+12]=Qa.x;V[N+13]=Qa.y;V[N+14]=Qa.z;V[N+15]=Qa.w;ka=nb[Z.a];la=nb[Z.b];oa=nb[Z.c];Qa=nb[Z.d];$[N]=ka.x;$[N+1]=ka.y;$[N+2]=ka.z;$[N+3]=ka.w;$[N+4]=la.x;$[N+5]=la.y;$[N+6]=la.z;$[N+7]=la.w;$[N+8]=oa.x;$[N+9]=oa.y;$[N+10]=oa.z;$[N+11]=oa.w;$[N+12]=Qa.x;$[N+13]=Qa.y;$[N+14]=Qa.z;$[N+15]=Qa.w;ka=lb[Z.a];la=lb[Z.b];oa=lb[Z.c];Qa=lb[Z.d];xa[N]=ka.x;xa[N+1]=ka.y;xa[N+2]=ka.z;xa[N+3]=1;xa[N+4]=la.x;xa[N+5]=la.y;xa[N+6]=la.z;xa[N+7]=1;xa[N+8]=oa.x;xa[N+9]=
|
|
|
-oa.y;xa[N+10]=oa.z;xa[N+11]=1;xa[N+12]=Qa.x;xa[N+13]=Qa.y;xa[N+14]=Qa.z;xa[N+15]=1;ka=mb[Z.a];la=mb[Z.b];oa=mb[Z.c];Z=mb[Z.d];J[N]=ka.x;J[N+1]=ka.y;J[N+2]=ka.z;J[N+3]=1;J[N+4]=la.x;J[N+5]=la.y;J[N+6]=la.z;J[N+7]=1;J[N+8]=oa.x;J[N+9]=oa.y;J[N+10]=oa.z;J[N+11]=1;J[N+12]=Z.x;J[N+13]=Z.y;J[N+14]=Z.z;J[N+15]=1;N+=16}if(cb&&Ba){if(Da.length==4&&Ba==THREE.VertexColors){Z=Da[0];ka=Da[1];la=Da[2];Da=Da[3]}else Da=la=ka=Z=Za;Sa[Pa]=Z.r;Sa[Pa+1]=Z.g;Sa[Pa+2]=Z.b;Sa[Pa+3]=ka.r;Sa[Pa+4]=ka.g;Sa[Pa+5]=ka.b;Sa[Pa+
|
|
|
-6]=la.r;Sa[Pa+7]=la.g;Sa[Pa+8]=la.b;Sa[Pa+9]=Da.r;Sa[Pa+10]=Da.g;Sa[Pa+11]=Da.b;Pa+=12}if(ib&&T.hasTangents){Da=ua[0];Za=ua[1];Z=ua[2];ua=ua[3];Ia[Ka]=Da.x;Ia[Ka+1]=Da.y;Ia[Ka+2]=Da.z;Ia[Ka+3]=Da.w;Ia[Ka+4]=Za.x;Ia[Ka+5]=Za.y;Ia[Ka+6]=Za.z;Ia[Ka+7]=Za.w;Ia[Ka+8]=Z.x;Ia[Ka+9]=Z.y;Ia[Ka+10]=Z.z;Ia[Ka+11]=Z.w;Ia[Ka+12]=ua.x;Ia[Ka+13]=ua.y;Ia[Ka+14]=ua.z;Ia[Ka+15]=ua.w;Ka+=16}if(eb&&K)if(Ja.length==4&&pa)for(ua=0;ua<4;ua++){Ea=Ja[ua];Xa[Ua]=Ea.x;Xa[Ua+1]=Ea.y;Xa[Ua+2]=Ea.z;Ua+=3}else for(ua=0;ua<4;ua++){Xa[Ua]=
|
|
|
-Ea.x;Xa[Ua+1]=Ea.y;Xa[Ua+2]=Ea.z;Ua+=3}if($a&&ra!==undefined&&Q)for(ua=0;ua<4;ua++){Ja=ra[ua];Ga[Ha]=Ja.u;Ga[Ha+1]=Ja.v;Ha+=2}if($a&&ca!==undefined&&Q)for(ua=0;ua<4;ua++){Ja=ca[ua];ab[Na]=Ja.u;ab[Na+1]=Ja.v;Na+=2}if(db){Aa[Ya]=na;Aa[Ya+1]=na+1;Aa[Ya+2]=na+3;Aa[Ya+3]=na+1;Aa[Ya+4]=na+2;Aa[Ya+5]=na+3;Ya+=6;qa[Wa]=na;qa[Wa+1]=na+1;qa[Wa+2]=na;qa[Wa+3]=na+3;qa[Wa+4]=na+1;qa[Wa+5]=na+2;qa[Wa+6]=na+2;qa[Wa+7]=na+3;Wa+=8;na+=4}}}if(La){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
-Va,H)}if(fb){Ta=0;for(gb=hb.length;Ta<gb;Ta++){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLMorphTargetsBuffers[Ta]);f.bufferData(f.ARRAY_BUFFER,ha[Ta],H)}}if(cb&&Pa>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Sa,H)}if(eb){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Xa,H)}if(ib&&T.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Ia,H)}if($a&&Ha>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUVBuffer);
|
|
|
-f.bufferData(f.ARRAY_BUFFER,Ga,H)}if($a&&Na>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,ab,H)}if(db){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Aa,H);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,qa,H)}if(N>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,xa,H);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
-J,H);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,$,H);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,V,H)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Ribbon){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=w;E=f.DYNAMIC_DRAW;Q=void 0;Q=void 0;Ba=void 0;C=void 0;K=o.vertices;H=o.colors;ra=K.length;
|
|
|
-aa=H.length;ca=o.__vertexArray;Fa=o.__colorArray;na=o.__dirtyColors;if(o.__dirtyVertices){for(Q=0;Q<ra;Q++){Ba=K[Q].position;C=Q*3;ca[C]=Ba.x;ca[C+1]=Ba.y;ca[C+2]=Ba.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ca,E)}if(na){for(Q=0;Q<aa;Q++){color=H[Q];C=Q*3;Fa[C]=color.r;Fa[C+1]=color.g;Fa[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Fa,E)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Line){w=
|
|
|
-o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=w;E=f.DYNAMIC_DRAW;Q=void 0;Q=void 0;Ba=void 0;C=void 0;K=o.vertices;H=o.colors;ra=K.length;aa=H.length;ca=o.__vertexArray;Fa=o.__colorArray;na=o.__dirtyColors;if(o.__dirtyVertices){for(Q=0;Q<ra;Q++){Ba=K[Q].position;C=Q*3;ca[C]=Ba.x;ca[C+1]=Ba.y;ca[C+2]=Ba.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ca,E)}if(na){for(Q=0;Q<aa;Q++){color=H[Q];C=Q*3;Fa[C]=color.r;Fa[C+1]=color.g;Fa[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
-o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Fa,E)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.ParticleSystem){w=o.geometry;(w.__dirtyVertices||w.__dirtyColors||o.sortParticles)&&c(w,f.DYNAMIC_DRAW,o);w.__dirtyVertices=!1;w.__dirtyColors=!1}}};this.setFaceCulling=function(n,D){if(n){!D||D=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(n=="back")f.cullFace(f.BACK);else n=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};
|
|
|
-this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
-THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
|
|
|
+THREE.WebGLRenderer=function(a){function c(j,t,w){var o,C,G,J=j.vertices,E=J.length,A=j.colors,V=A.length,K=j.__vertexArray,T=j.__colorArray,ja=j.__sortArray,pa=j.__dirtyVertices,sa=j.__dirtyColors;if(w.sortParticles){ha.multiplySelf(w.matrixWorld);for(o=0;o<E;o++){C=J[o].position;qa.copy(C);ha.multiplyVector3(qa);ja[o]=[qa.z,o]}ja.sort(function(Ba,ya){return ya[0]-Ba[0]});for(o=0;o<E;o++){C=J[ja[o][1]].position;G=o*3;K[G]=C.x;K[G+1]=C.y;K[G+2]=C.z}for(o=0;o<V;o++){G=o*3;color=A[ja[o][1]];T[G]=color.r;
|
|
|
+T[G+1]=color.g;T[G+2]=color.b}}else{if(pa)for(o=0;o<E;o++){C=J[o].position;G=o*3;K[G]=C.x;K[G+1]=C.y;K[G+2]=C.z}if(sa)for(o=0;o<V;o++){color=A[o];G=o*3;T[G]=color.r;T[G+1]=color.g;T[G+2]=color.b}}if(pa||w.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,j.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,K,t)}if(sa||w.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,j.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,T,t)}}function b(j,t){j.uniforms=Uniforms.clone(t.uniforms);j.vertexShader=t.vertexShader;j.fragmentShader=
|
|
|
+t.fragmentShader}function e(j,t,w,o,C){o.__webglProgram||Y.initMaterial(o,t,w,C);var G=o.program,J=G.uniforms,E=o.uniforms;if(G!=X){d.useProgram(G);X=G}d.uniformMatrix4fv(J.projectionMatrix,!1,ra);if(w&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){E.fogColor.value.setHex(w.color.hex);if(w instanceof THREE.Fog){E.fogNear.value=w.near;E.fogFar.value=
|
|
|
+w.far}else if(w instanceof THREE.FogExp2)E.fogDensity.value=w.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var A,V,K=0,T=0,ja=0,pa,sa,Ba,ya=xa,Fa=ya.directional.colors,fa=ya.directional.positions,U=ya.point.colors,la=ya.point.positions,Ma=0,Ha=0;w=V=V=0;for(A=t.length;w<A;w++){V=t[w];pa=V.color;sa=V.position;Ba=V.intensity;if(V instanceof THREE.AmbientLight){K+=pa.r;T+=pa.g;ja+=pa.b}else if(V instanceof THREE.DirectionalLight){V=Ma*3;Fa[V]=pa.r*
|
|
|
+Ba;Fa[V+1]=pa.g*Ba;Fa[V+2]=pa.b*Ba;fa[V]=sa.x;fa[V+1]=sa.y;fa[V+2]=sa.z;Ma+=1}else if(V instanceof THREE.PointLight){V=Ha*3;U[V]=pa.r*Ba;U[V+1]=pa.g*Ba;U[V+2]=pa.b*Ba;la[V]=sa.x;la[V+1]=sa.y;la[V+2]=sa.z;Ha+=1}}for(w=Ma*3;w<Fa.length;w++)Fa[w]=0;for(w=Ha*3;w<U.length;w++)U[w]=0;ya.point.length=Ha;ya.directional.length=Ma;ya.ambient[0]=K;ya.ambient[1]=T;ya.ambient[2]=ja;w=xa;E.enableLighting.value=w.directional.length+w.point.length;E.ambientLightColor.value=w.ambient;E.directionalLightColor.value=
|
|
|
+w.directional.colors;E.directionalLightDirection.value=w.directional.positions;E.pointLightColor.value=w.point.colors;E.pointLightPosition.value=w.point.positions}if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial){E.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);E.opacity.value=o.opacity;E.map.texture=o.map;E.lightMap.texture=o.lightMap;E.envMap.texture=o.envMap;E.reflectivity.value=o.reflectivity;
|
|
|
+E.refractionRatio.value=o.refractionRatio;E.combine.value=o.combine;E.useRefract.value=o.envMap&&o.envMap.mapping instanceof THREE.CubeRefractionMapping}if(o instanceof THREE.LineBasicMaterial){E.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);E.opacity.value=o.opacity}else if(o instanceof THREE.ParticleBasicMaterial){E.psColor.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);E.opacity.value=o.opacity;E.size.value=o.size;E.scale.value=$.height/
|
|
|
+2;E.map.texture=o.map}else if(o instanceof THREE.MeshPhongMaterial){E.ambient.value.setRGB(o.ambient.r,o.ambient.g,o.ambient.b);E.specular.value.setRGB(o.specular.r,o.specular.g,o.specular.b);E.shininess.value=o.shininess}else if(o instanceof THREE.MeshDepthMaterial){E.mNear.value=j.near;E.mFar.value=j.far;E.opacity.value=o.opacity}else if(o instanceof THREE.MeshNormalMaterial)E.opacity.value=o.opacity;for(var fb in E)if(T=G.uniforms[fb]){A=E[fb];K=A.type;w=A.value;if(K=="i")d.uniform1i(T,w);else if(K==
|
|
|
+"f")d.uniform1f(T,w);else if(K=="fv1")d.uniform1fv(T,w);else if(K=="fv")d.uniform3fv(T,w);else if(K=="v2")d.uniform2f(T,w.x,w.y);else if(K=="v3")d.uniform3f(T,w.x,w.y,w.z);else if(K=="c")d.uniform3f(T,w.r,w.g,w.b);else if(K=="t"){d.uniform1i(T,w);if(A=A.texture)if(A.image instanceof Array&&A.image.length==6){if(A.image.length==6){if(A.needsUpdate){if(A.__wasSetOnce){d.bindTexture(d.TEXTURE_CUBE_MAP,A.image.__webGLTextureCube);for(K=0;K<6;++K)d.texSubImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,0,0,d.RGBA,
|
|
|
+d.UNSIGNED_BYTE,A.image[K])}else{A.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,A.image.__webGLTextureCube);for(K=0;K<6;++K)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,A.image[K]);A.__wasSetOnce=!0}D(d.TEXTURE_CUBE_MAP,A,A.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);A.needsUpdate=!1}d.activeTexture(d.TEXTURE0+w);d.bindTexture(d.TEXTURE_CUBE_MAP,A.image.__webGLTextureCube)}}else{if(A.needsUpdate){if(A.__wasSetOnce){d.bindTexture(d.TEXTURE_2D,
|
|
|
+A.__webGLTexture);d.texSubImage2D(d.TEXTURE_2D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,A.image)}else{A.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,A.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,A.image);A.__wasSetOnce=!0}D(d.TEXTURE_2D,A,A.image);d.bindTexture(d.TEXTURE_2D,null);A.needsUpdate=!1}d.activeTexture(d.TEXTURE0+w);d.bindTexture(d.TEXTURE_2D,A.__webGLTexture)}}}d.uniformMatrix4fv(J.modelViewMatrix,!1,C._modelViewMatrixArray);d.uniformMatrix3fv(J.normalMatrix,
|
|
|
+!1,C._normalMatrixArray);(o instanceof THREE.MeshShaderMaterial||o instanceof THREE.MeshPhongMaterial||o.envMap)&&d.uniform3f(J.cameraPosition,j.position.x,j.position.y,j.position.z);(o instanceof THREE.MeshShaderMaterial||o.envMap||o.skinning)&&d.uniformMatrix4fv(J.objectMatrix,!1,C._objectMatrixArray);(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshShaderMaterial||o.skinning)&&d.uniformMatrix4fv(J.viewMatrix,!1,na);if(o instanceof THREE.ShadowVolumeDynamicMaterial){j=
|
|
|
+E.directionalLightDirection.value;j[0]=-t.position.x;j[1]=-t.position.y;j[2]=-t.position.z;d.uniform3fv(J.directionalLightDirection,j);d.uniformMatrix4fv(J.objectMatrix,!1,C._objectMatrixArray);d.uniformMatrix4fv(J.viewMatrix,!1,na)}if(o.skinning){d.uniformMatrix4fv(J.cameraInverseMatrix,!1,na);d.uniformMatrix4fv(J.boneGlobalMatrices,!1,C.boneMatrices)}return G}function f(j,t,w,o,C,G){if(o.opacity!=0){j=e(j,t,w,o,G).attributes;if(o.morphTargets){t=o.program.attributes;G.morphTargetBase!==-1?d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
+C.__webGLMorphTargetsBuffers[G.morphTargetBase]):d.bindBuffer(d.ARRAY_BUFFER,C.__webGLVertexBuffer);d.vertexAttribPointer(t.position,3,d.FLOAT,!1,0,0);if(G.morphTargetForcedOrder.length){w=0;for(var J=G.morphTargetForcedOrder,E=G.morphTargetInfluences;w<o.numSupportedMorphTargets&&w<J.length;){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLMorphTargetsBuffers[J[w]]);d.vertexAttribPointer(t["morphTarget"+w],3,d.FLOAT,!1,0,0);G.__webGLMorphTargetInfluences[w]=E[J[w]];w++}}else{J=[];var A=-1,V=0;E=G.morphTargetInfluences;
|
|
|
+var K,T=E.length;w=0;for(G.morphTargetBase!==-1&&(J[G.morphTargetBase]=!0);w<o.numSupportedMorphTargets;){for(K=0;K<T;K++)if(!J[K]&&E[K]>A){V=K;A=E[V]}d.bindBuffer(d.ARRAY_BUFFER,C.__webGLMorphTargetsBuffers[V]);d.vertexAttribPointer(t["morphTarget"+w],3,d.FLOAT,!1,0,0);G.__webGLMorphTargetInfluences[w]=A;J[V]=1;A=-1;w++}}d.uniform1fv(o.program.uniforms.morphTargetInfluences,G.__webGLMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,C.__webGLVertexBuffer);d.vertexAttribPointer(j.position,3,
|
|
|
+d.FLOAT,!1,0,0)}if(j.color>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLColorBuffer);d.vertexAttribPointer(j.color,3,d.FLOAT,!1,0,0)}if(j.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLNormalBuffer);d.vertexAttribPointer(j.normal,3,d.FLOAT,!1,0,0)}if(j.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLTangentBuffer);d.vertexAttribPointer(j.tangent,4,d.FLOAT,!1,0,0)}if(j.uv>=0)if(C.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLUVBuffer);d.vertexAttribPointer(j.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(j.uv)}else d.disableVertexAttribArray(j.uv);
|
|
|
+if(j.uv2>=0)if(C.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLUV2Buffer);d.vertexAttribPointer(j.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(j.uv2)}else d.disableVertexAttribArray(j.uv2);if(o.skinning&&j.skinVertexA>=0&&j.skinVertexB>=0&&j.skinIndex>=0&&j.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);d.vertexAttribPointer(j.skinVertexA,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);d.vertexAttribPointer(j.skinVertexB,4,d.FLOAT,!1,0,
|
|
|
+0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);d.vertexAttribPointer(j.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);d.vertexAttribPointer(j.skinWeight,4,d.FLOAT,!1,0,0)}if(G instanceof THREE.Mesh)if(o.wireframe){d.lineWidth(o.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);d.drawElements(d.LINES,C.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,
|
|
|
+C.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(G instanceof THREE.Line){G=G.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(o.linewidth);d.drawArrays(G,0,C.__webGLLineCount)}else if(G instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,C.__webGLParticleCount);else G instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,C.__webGLVertexCount)}}function g(j,t){if(!j.__webGLVertexBuffer)j.__webGLVertexBuffer=d.createBuffer();if(!j.__webGLNormalBuffer)j.__webGLNormalBuffer=d.createBuffer();
|
|
|
+if(j.hasPos){d.bindBuffer(d.ARRAY_BUFFER,j.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,j.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(t.attributes.position);d.vertexAttribPointer(t.attributes.position,3,d.FLOAT,!1,0,0)}if(j.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,j.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,j.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(t.attributes.normal);d.vertexAttribPointer(t.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,j.count);
|
|
|
+j.count=0}function h(j){if(ua!=j.doubleSided){j.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);ua=j.doubleSided}if(va!=j.flipSided){j.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);va=j.flipSided}}function k(j){if(ma!=j){j?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);ma=j}}function m(j){N[0].set(j.n41-j.n11,j.n42-j.n12,j.n43-j.n13,j.n44-j.n14);N[1].set(j.n41+j.n11,j.n42+j.n12,j.n43+j.n13,j.n44+j.n14);N[2].set(j.n41+j.n21,j.n42+j.n22,j.n43+j.n23,j.n44+j.n24);N[3].set(j.n41-j.n21,j.n42-
|
|
|
+j.n22,j.n43-j.n23,j.n44-j.n24);N[4].set(j.n41-j.n31,j.n42-j.n32,j.n43-j.n33,j.n44-j.n34);N[5].set(j.n41+j.n31,j.n42+j.n32,j.n43+j.n33,j.n44+j.n34);var t;for(j=0;j<6;j++){t=N[j];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}}function n(j){for(var t=j.matrixWorld,w=-j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)),o=0;o<6;o++){j=N[o].x*t.n14+N[o].y*t.n24+N[o].z*t.n34+N[o].w;if(j<=w)return!1}return!0}function p(j,t){j.list[j.count]=t;j.count+=1}function x(j){var t,
|
|
|
+w,o=j.object,C=j.opaque,G=j.transparent;G.count=0;j=C.count=0;for(t=o.materials.length;j<t;j++){w=o.materials[j];w.opacity&&w.opacity<1||w.blending!=THREE.NormalBlending?p(G,w):p(C,w)}}function z(j){var t,w,o,C,G=j.object,J=j.buffer,E=j.opaque,A=j.transparent;A.count=0;j=E.count=0;for(o=G.materials.length;j<o;j++){t=G.materials[j];if(t instanceof THREE.MeshFaceMaterial){t=0;for(w=J.materials.length;t<w;t++)(C=J.materials[t])&&(C.opacity&&C.opacity<1||C.blending!=THREE.NormalBlending?p(A,C):p(E,C))}else{C=
|
|
|
+t;C.opacity&&C.opacity<1||C.blending!=THREE.NormalBlending?p(A,C):p(E,C)}}}function y(j,t){return t.z-j.z}function B(j,t){j._modelViewMatrix.multiplyToArray(t.matrixWorldInverse,j.matrixWorld,j._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(j._modelViewMatrix).transposeIntoArray(j._normalMatrixArray)}function H(j){var t,w,o;if(j instanceof THREE.Mesh){w=j.geometry;for(t in w.geometryGroups){o=w.geometryGroups[t];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||
|
|
|
+w.__dirtyColors||w.__dirtyTangents){var C=d.DYNAMIC_DRAW,G=void 0,J=void 0,E=void 0,A=void 0;E=void 0;var V=void 0,K=void 0,T=void 0,ja=void 0,pa=void 0,sa=void 0,Ba=void 0,ya=void 0,Fa=void 0,fa=void 0,U=void 0,la=void 0,Ma=void 0;K=void 0;T=void 0;A=void 0;ja=void 0;A=void 0;fa=void 0;U=void 0;K=void 0;fa=void 0;U=void 0;la=void 0;Ma=void 0;fa=void 0;U=void 0;la=void 0;Ma=void 0;fa=void 0;U=void 0;la=void 0;Ma=void 0;fa=void 0;U=void 0;la=void 0;A=void 0;ja=void 0;V=void 0;E=void 0;E=void 0;var Ha=
|
|
|
+void 0,fb=void 0,Ua=void 0,Ja=0,Sa=0,cb=0,eb=0,Qa=0,Va=0,Ea=0,Wa=0,Na=0,O=0,Oa=0,Ra=o.__vertexArray,jb=o.__uvArray,Ca=o.__uv2Array,Ta=o.__normalArray,Ga=o.__tangentArray,Pa=o.__colorArray,Ka=o.__skinVertexAArray,wa=o.__skinVertexBArray,L=o.__skinIndexArray,aa=o.__skinWeightArray,oa=o.__morphTargetsArrays,ea=o.__faceArray,ta=o.__lineArray,Aa=o.__needsSmoothNormals;sa=o.__vertexColorType;pa=o.__uvType;Ba=o.__normalType;var ga=j.geometry,ca=ga.__dirtyVertices,La=ga.__dirtyElements,Ya=ga.__dirtyUvs,Za=
|
|
|
+ga.__dirtyNormals,db=ga.__dirtyTangents,hb=ga.__dirtyColors,bb=ga.__dirtyMorphTargets,Xa=ga.vertices,ob=o.faces,rb=ga.faces,pb=ga.faceVertexUvs[0],qb=ga.faceVertexUvs[1],lb=ga.skinVerticesA,mb=ga.skinVerticesB,nb=ga.skinIndices,ib=ga.skinWeights,kb=ga.edgeFaces,gb=ga.morphTargets;G=0;for(J=ob.length;G<J;G++){E=ob[G];A=rb[E];pb&&(ya=pb[E]);qb&&(Fa=qb[E]);E=A.vertexNormals;V=A.normal;K=A.vertexColors;T=A.color;ja=A.vertexTangents;if(A instanceof THREE.Face3){if(ca){fa=Xa[A.a].position;U=Xa[A.b].position;
|
|
|
+la=Xa[A.c].position;Ra[Sa]=fa.x;Ra[Sa+1]=fa.y;Ra[Sa+2]=fa.z;Ra[Sa+3]=U.x;Ra[Sa+4]=U.y;Ra[Sa+5]=U.z;Ra[Sa+6]=la.x;Ra[Sa+7]=la.y;Ra[Sa+8]=la.z;Sa+=9}if(bb){Ha=0;for(fb=gb.length;Ha<fb;Ha++){fa=gb[Ha].vertices[A.a].position;U=gb[Ha].vertices[A.b].position;la=gb[Ha].vertices[A.c].position;Ua=oa[Ha];Ua[Oa+0]=fa.x;Ua[Oa+1]=fa.y;Ua[Oa+2]=fa.z;Ua[Oa+3]=U.x;Ua[Oa+4]=U.y;Ua[Oa+5]=U.z;Ua[Oa+6]=la.x;Ua[Oa+7]=la.y;Ua[Oa+8]=la.z}Oa+=9}if(ib.length){fa=ib[A.a];U=ib[A.b];la=ib[A.c];aa[O]=fa.x;aa[O+1]=fa.y;aa[O+2]=
|
|
|
+fa.z;aa[O+3]=fa.w;aa[O+4]=U.x;aa[O+5]=U.y;aa[O+6]=U.z;aa[O+7]=U.w;aa[O+8]=la.x;aa[O+9]=la.y;aa[O+10]=la.z;aa[O+11]=la.w;fa=nb[A.a];U=nb[A.b];la=nb[A.c];L[O]=fa.x;L[O+1]=fa.y;L[O+2]=fa.z;L[O+3]=fa.w;L[O+4]=U.x;L[O+5]=U.y;L[O+6]=U.z;L[O+7]=U.w;L[O+8]=la.x;L[O+9]=la.y;L[O+10]=la.z;L[O+11]=la.w;fa=lb[A.a];U=lb[A.b];la=lb[A.c];Ka[O]=fa.x;Ka[O+1]=fa.y;Ka[O+2]=fa.z;Ka[O+3]=1;Ka[O+4]=U.x;Ka[O+5]=U.y;Ka[O+6]=U.z;Ka[O+7]=1;Ka[O+8]=la.x;Ka[O+9]=la.y;Ka[O+10]=la.z;Ka[O+11]=1;fa=mb[A.a];U=mb[A.b];la=mb[A.c];wa[O]=
|
|
|
+fa.x;wa[O+1]=fa.y;wa[O+2]=fa.z;wa[O+3]=1;wa[O+4]=U.x;wa[O+5]=U.y;wa[O+6]=U.z;wa[O+7]=1;wa[O+8]=la.x;wa[O+9]=la.y;wa[O+10]=la.z;wa[O+11]=1;O+=12}if(hb&&sa){if(K.length==3&&sa==THREE.VertexColors){A=K[0];fa=K[1];U=K[2]}else U=fa=A=T;Pa[Na]=A.r;Pa[Na+1]=A.g;Pa[Na+2]=A.b;Pa[Na+3]=fa.r;Pa[Na+4]=fa.g;Pa[Na+5]=fa.b;Pa[Na+6]=U.r;Pa[Na+7]=U.g;Pa[Na+8]=U.b;Na+=9}if(db&&ga.hasTangents){K=ja[0];T=ja[1];A=ja[2];Ga[Ea]=K.x;Ga[Ea+1]=K.y;Ga[Ea+2]=K.z;Ga[Ea+3]=K.w;Ga[Ea+4]=T.x;Ga[Ea+5]=T.y;Ga[Ea+6]=T.z;Ga[Ea+7]=T.w;
|
|
|
+Ga[Ea+8]=A.x;Ga[Ea+9]=A.y;Ga[Ea+10]=A.z;Ga[Ea+11]=A.w;Ea+=12}if(Za&&Ba)if(E.length==3&&Aa)for(ja=0;ja<3;ja++){V=E[ja];Ta[Va]=V.x;Ta[Va+1]=V.y;Ta[Va+2]=V.z;Va+=3}else for(ja=0;ja<3;ja++){Ta[Va]=V.x;Ta[Va+1]=V.y;Ta[Va+2]=V.z;Va+=3}if(Ya&&ya!==undefined&&pa)for(ja=0;ja<3;ja++){E=ya[ja];jb[cb]=E.u;jb[cb+1]=E.v;cb+=2}if(Ya&&Fa!==undefined&&pa)for(ja=0;ja<3;ja++){E=Fa[ja];Ca[eb]=E.u;Ca[eb+1]=E.v;eb+=2}if(La){ea[Qa]=Ja;ea[Qa+1]=Ja+1;ea[Qa+2]=Ja+2;Qa+=3;ta[Wa]=Ja;ta[Wa+1]=Ja+1;ta[Wa+2]=Ja;ta[Wa+3]=Ja+2;ta[Wa+
|
|
|
+4]=Ja+1;ta[Wa+5]=Ja+2;Wa+=6;Ja+=3}}else if(A instanceof THREE.Face4){if(ca){fa=Xa[A.a].position;U=Xa[A.b].position;la=Xa[A.c].position;Ma=Xa[A.d].position;Ra[Sa]=fa.x;Ra[Sa+1]=fa.y;Ra[Sa+2]=fa.z;Ra[Sa+3]=U.x;Ra[Sa+4]=U.y;Ra[Sa+5]=U.z;Ra[Sa+6]=la.x;Ra[Sa+7]=la.y;Ra[Sa+8]=la.z;Ra[Sa+9]=Ma.x;Ra[Sa+10]=Ma.y;Ra[Sa+11]=Ma.z;Sa+=12}if(bb){Ha=0;for(fb=gb.length;Ha<fb;Ha++){fa=gb[Ha].vertices[A.a].position;U=gb[Ha].vertices[A.b].position;la=gb[Ha].vertices[A.c].position;Ma=gb[Ha].vertices[A.d].position;Ua=
|
|
|
+oa[Ha];Ua[Oa+0]=fa.x;Ua[Oa+1]=fa.y;Ua[Oa+2]=fa.z;Ua[Oa+3]=U.x;Ua[Oa+4]=U.y;Ua[Oa+5]=U.z;Ua[Oa+6]=la.x;Ua[Oa+7]=la.y;Ua[Oa+8]=la.z;Ua[Oa+9]=Ma.x;Ua[Oa+10]=Ma.y;Ua[Oa+11]=Ma.z}Oa+=12}if(ib.length){fa=ib[A.a];U=ib[A.b];la=ib[A.c];Ma=ib[A.d];aa[O]=fa.x;aa[O+1]=fa.y;aa[O+2]=fa.z;aa[O+3]=fa.w;aa[O+4]=U.x;aa[O+5]=U.y;aa[O+6]=U.z;aa[O+7]=U.w;aa[O+8]=la.x;aa[O+9]=la.y;aa[O+10]=la.z;aa[O+11]=la.w;aa[O+12]=Ma.x;aa[O+13]=Ma.y;aa[O+14]=Ma.z;aa[O+15]=Ma.w;fa=nb[A.a];U=nb[A.b];la=nb[A.c];Ma=nb[A.d];L[O]=fa.x;L[O+
|
|
|
+1]=fa.y;L[O+2]=fa.z;L[O+3]=fa.w;L[O+4]=U.x;L[O+5]=U.y;L[O+6]=U.z;L[O+7]=U.w;L[O+8]=la.x;L[O+9]=la.y;L[O+10]=la.z;L[O+11]=la.w;L[O+12]=Ma.x;L[O+13]=Ma.y;L[O+14]=Ma.z;L[O+15]=Ma.w;fa=lb[A.a];U=lb[A.b];la=lb[A.c];Ma=lb[A.d];Ka[O]=fa.x;Ka[O+1]=fa.y;Ka[O+2]=fa.z;Ka[O+3]=1;Ka[O+4]=U.x;Ka[O+5]=U.y;Ka[O+6]=U.z;Ka[O+7]=1;Ka[O+8]=la.x;Ka[O+9]=la.y;Ka[O+10]=la.z;Ka[O+11]=1;Ka[O+12]=Ma.x;Ka[O+13]=Ma.y;Ka[O+14]=Ma.z;Ka[O+15]=1;fa=mb[A.a];U=mb[A.b];la=mb[A.c];A=mb[A.d];wa[O]=fa.x;wa[O+1]=fa.y;wa[O+2]=fa.z;wa[O+
|
|
|
+3]=1;wa[O+4]=U.x;wa[O+5]=U.y;wa[O+6]=U.z;wa[O+7]=1;wa[O+8]=la.x;wa[O+9]=la.y;wa[O+10]=la.z;wa[O+11]=1;wa[O+12]=A.x;wa[O+13]=A.y;wa[O+14]=A.z;wa[O+15]=1;O+=16}if(hb&&sa){if(K.length==4&&sa==THREE.VertexColors){A=K[0];fa=K[1];U=K[2];K=K[3]}else K=U=fa=A=T;Pa[Na]=A.r;Pa[Na+1]=A.g;Pa[Na+2]=A.b;Pa[Na+3]=fa.r;Pa[Na+4]=fa.g;Pa[Na+5]=fa.b;Pa[Na+6]=U.r;Pa[Na+7]=U.g;Pa[Na+8]=U.b;Pa[Na+9]=K.r;Pa[Na+10]=K.g;Pa[Na+11]=K.b;Na+=12}if(db&&ga.hasTangents){K=ja[0];T=ja[1];A=ja[2];ja=ja[3];Ga[Ea]=K.x;Ga[Ea+1]=K.y;Ga[Ea+
|
|
|
+2]=K.z;Ga[Ea+3]=K.w;Ga[Ea+4]=T.x;Ga[Ea+5]=T.y;Ga[Ea+6]=T.z;Ga[Ea+7]=T.w;Ga[Ea+8]=A.x;Ga[Ea+9]=A.y;Ga[Ea+10]=A.z;Ga[Ea+11]=A.w;Ga[Ea+12]=ja.x;Ga[Ea+13]=ja.y;Ga[Ea+14]=ja.z;Ga[Ea+15]=ja.w;Ea+=16}if(Za&&Ba)if(E.length==4&&Aa)for(ja=0;ja<4;ja++){V=E[ja];Ta[Va]=V.x;Ta[Va+1]=V.y;Ta[Va+2]=V.z;Va+=3}else for(ja=0;ja<4;ja++){Ta[Va]=V.x;Ta[Va+1]=V.y;Ta[Va+2]=V.z;Va+=3}if(Ya&&ya!==undefined&&pa)for(ja=0;ja<4;ja++){E=ya[ja];jb[cb]=E.u;jb[cb+1]=E.v;cb+=2}if(Ya&&Fa!==undefined&&pa)for(ja=0;ja<4;ja++){E=Fa[ja];
|
|
|
+Ca[eb]=E.u;Ca[eb+1]=E.v;eb+=2}if(La){ea[Qa]=Ja;ea[Qa+1]=Ja+1;ea[Qa+2]=Ja+3;ea[Qa+3]=Ja+1;ea[Qa+4]=Ja+2;ea[Qa+5]=Ja+3;Qa+=6;ta[Wa]=Ja;ta[Wa+1]=Ja+1;ta[Wa+2]=Ja;ta[Wa+3]=Ja+3;ta[Wa+4]=Ja+1;ta[Wa+5]=Ja+2;ta[Wa+6]=Ja+2;ta[Wa+7]=Ja+3;Wa+=8;Ja+=4}}}if(kb){G=0;for(J=kb.length;G<J;G++){ea[Qa]=kb[G].a;ea[Qa+1]=kb[G].b;ea[Qa+2]=kb[G].c;ea[Qa+3]=kb[G].a;ea[Qa+4]=kb[G].c;ea[Qa+5]=kb[G].d;Qa+=6}}if(ca){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Ra,C)}if(bb){Ha=0;for(fb=gb.length;Ha<
|
|
|
+fb;Ha++){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLMorphTargetsBuffers[Ha]);d.bufferData(d.ARRAY_BUFFER,oa[Ha],C)}}if(hb&&Na>0){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,Pa,C)}if(Za){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,Ta,C)}if(db&&ga.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,Ga,C)}if(Ya&&cb>0){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,jb,C)}if(Ya&&
|
|
|
+eb>0){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Ca,C)}if(La){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ea,C);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ta,C)}if(O>0){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,Ka,C);d.bindBuffer(d.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,wa,C);d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
+o.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,L,C);d.bindBuffer(d.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,aa,C)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(j instanceof THREE.Ribbon){w=j.geometry;if(w.__dirtyVertices||w.__dirtyColors){j=w;t=d.DYNAMIC_DRAW;Ba=j.vertices;C=j.colors;ya=Ba.length;G=C.length;Fa=j.__vertexArray;J=j.__colorArray;Ja=j.__dirtyColors;
|
|
|
+if(j.__dirtyVertices){for(pa=0;pa<ya;pa++){sa=Ba[pa].position;o=pa*3;Fa[o]=sa.x;Fa[o+1]=sa.y;Fa[o+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,j.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Fa,t)}if(Ja){for(pa=0;pa<G;pa++){color=C[pa];o=pa*3;J[o]=color.r;J[o+1]=color.g;J[o+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,j.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,J,t)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(j instanceof THREE.Line){w=j.geometry;if(w.__dirtyVertices||w.__dirtyColors){j=w;t=d.DYNAMIC_DRAW;
|
|
|
+Ba=j.vertices;C=j.colors;ya=Ba.length;G=C.length;Fa=j.__vertexArray;J=j.__colorArray;Ja=j.__dirtyColors;if(j.__dirtyVertices){for(pa=0;pa<ya;pa++){sa=Ba[pa].position;o=pa*3;Fa[o]=sa.x;Fa[o+1]=sa.y;Fa[o+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,j.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Fa,t)}if(Ja){for(pa=0;pa<G;pa++){color=C[pa];o=pa*3;J[o]=color.r;J[o+1]=color.g;J[o+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,j.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,J,t)}}w.__dirtyVertices=!1;w.__dirtyColors=
|
|
|
+!1}else if(j instanceof THREE.ParticleSystem){w=j.geometry;(w.__dirtyVertices||w.__dirtyColors||j.sortParticles)&&c(w,d.DYNAMIC_DRAW,j);w.__dirtyVertices=!1;w.__dirtyColors=!1}}function I(j){function t(ja){var pa=[];w=0;for(o=ja.length;w<o;w++)ja[w]==undefined?pa.push("undefined"):pa.push(ja[w].id);return pa.join("_")}var w,o,C,G,J,E,A,V,K={},T=j.morphTargets!==undefined?j.morphTargets.length:0;j.geometryGroups={};C=0;for(G=j.faces.length;C<G;C++){J=j.faces[C];E=J.materials;A=t(E);K[A]==undefined&&
|
|
|
+(K[A]={hash:A,counter:0});V=K[A].hash+"_"+K[A].counter;j.geometryGroups[V]==undefined&&(j.geometryGroups[V]={faces:[],materials:E,vertices:0,numMorphTargets:T});J=J instanceof THREE.Face3?3:4;if(j.geometryGroups[V].vertices+J>65535){K[A].counter+=1;V=K[A].hash+"_"+K[A].counter;j.geometryGroups[V]==undefined&&(j.geometryGroups[V]={faces:[],materials:E,vertices:0,numMorphTargets:T})}j.geometryGroups[V].faces.push(C);j.geometryGroups[V].vertices+=J}}function F(j,t,w){j.push({buffer:t,object:w,opaque:{list:[],
|
|
|
+count:0},transparent:{list:[],count:0}})}function M(j){if(j!=za){switch(j){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;case THREE.BillboardBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:d.blendEquation(d.FUNC_REVERSE_SUBTRACT);d.blendFunc(d.ONE,d.ONE);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,
|
|
|
+d.ONE_MINUS_SRC_ALPHA)}za=j}}function D(j,t,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){d.texParameteri(j,d.TEXTURE_WRAP_S,ka(t.wrapS));d.texParameteri(j,d.TEXTURE_WRAP_T,ka(t.wrapT));d.texParameteri(j,d.TEXTURE_MAG_FILTER,ka(t.magFilter));d.texParameteri(j,d.TEXTURE_MIN_FILTER,ka(t.minFilter));d.generateMipmap(j)}else{d.texParameteri(j,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(j,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(j,d.TEXTURE_MAG_FILTER,P(t.magFilter));d.texParameteri(j,
|
|
|
+d.TEXTURE_MIN_FILTER,P(t.minFilter))}}function Q(j){if(j&&!j.__webGLFramebuffer){j.__webGLFramebuffer=d.createFramebuffer();j.__webGLRenderbuffer=d.createRenderbuffer();j.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,j.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,j.width,j.height);d.bindTexture(d.TEXTURE_2D,j.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,ka(j.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,ka(j.wrapT));d.texParameteri(d.TEXTURE_2D,
|
|
|
+d.TEXTURE_MAG_FILTER,ka(j.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,ka(j.minFilter));d.texImage2D(d.TEXTURE_2D,0,ka(j.format),j.width,j.height,0,ka(j.format),ka(j.type),null);d.bindFramebuffer(d.FRAMEBUFFER,j.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,j.__webGLTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,j.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,
|
|
|
+null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var t,w;if(j){t=j.__webGLFramebuffer;w=j.width;j=j.height}else{t=null;w=Z;j=S}if(t!=da){d.bindFramebuffer(d.FRAMEBUFFER,t);d.viewport(W,ia,w,j);da=t}}function R(j,t){var w;if(j=="fragment")w=d.createShader(d.FRAGMENT_SHADER);else j=="vertex"&&(w=d.createShader(d.VERTEX_SHADER));d.shaderSource(w,t);d.compileShader(w);if(!d.getShaderParameter(w,d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(w));console.error(t);return null}return w}function P(j){switch(j){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;
|
|
|
+default:return d.LINEAR}}function ka(j){switch(j){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;
|
|
|
+case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}
|
|
|
+var $=document.createElement("canvas"),d,X=null,da=null,Y=this,ua=null,va=null,za=null,ma=null,W=0,ia=0,Z=0,S=0,N=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ha=new THREE.Matrix4,ra=new Float32Array(16),na=new Float32Array(16),qa=new THREE.Vector4,xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Da=!0,$a=new THREE.Color(0),ab=0;if(a){if(a.antialias!==undefined)Da=a.antialias;
|
|
|
+a.clearColor!==undefined&&$a.setHex(a.clearColor);if(a.clearAlpha!==undefined)ab=a.clearAlpha}this.maxMorphTargets=8;this.domElement=$;this.autoClear=!0;this.sortObjects=!0;(function(j,t,w){try{if(!(d=$.getContext("experimental-webgl",{antialias:j,stencil:!0})))throw"Error creating WebGL context.";}catch(o){console.error(o)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendFunc(d.ONE,
|
|
|
+d.ONE_MINUS_SRC_ALPHA);d.clearColor(t.r,t.g,t.b,w)})(Da,$a,ab);this.context=d;var Ia={};a=[];Da=[];a[0]=-2;a[1]=-1;a[2]=-1;a[3]=2;a[4]=-1;a[5]=-1;a[6]=2;a[7]=1;a[8]=-1;a[9]=-2;a[10]=1;a[11]=-1;Da[0]=0;Da[1]=1;Da[2]=2;Da[3]=0;Da[4]=2;Da[5]=3;Ia.vertexBuffer=d.createBuffer();Ia.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,Ia.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(a),d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,Ia.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,
|
|
|
+new Uint16Array(Da),d.STATIC_DRAW);Ia.program=d.createProgram();d.attachShader(Ia.program,R("fragment",THREE.ShaderLib.shadowPost.fragmentShader));d.attachShader(Ia.program,R("vertex",THREE.ShaderLib.shadowPost.vertexShader));d.linkProgram(Ia.program);Ia.vertexLocation=d.getAttribLocation(Ia.program,"position");Ia.projectionLocation=d.getUniformLocation(Ia.program,"projectionMatrix");this.setSize=function(j,t){$.width=j;$.height=t;this.setViewport(0,0,$.width,$.height)};this.setViewport=function(j,
|
|
|
+t,w,o){W=j;ia=t;Z=w;S=o;d.viewport(W,ia,Z,S)};this.setScissor=function(j,t,w,o){d.scissor(j,t,w,o)};this.enableScissorTest=function(j){j?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(j){d.depthMask(j)};this.setClearColorHex=function(j,t){var w=new THREE.Color(j);d.clearColor(w.r,w.g,w.b,t)};this.setClearColor=function(j,t){d.clearColor(j.r,j.g,j.b,t)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.initMaterial=
|
|
|
+function(j,t,w,o){var C,G,J,E;if(j instanceof THREE.MeshDepthMaterial)b(j,THREE.ShaderLib.depth);else if(j instanceof THREE.ShadowVolumeDynamicMaterial)b(j,THREE.ShaderLib.shadowVolumeDynamic);else if(j instanceof THREE.MeshNormalMaterial)b(j,THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial)b(j,THREE.ShaderLib.basic);else if(j instanceof THREE.MeshLambertMaterial)b(j,THREE.ShaderLib.lambert);else if(j instanceof THREE.MeshPhongMaterial)b(j,THREE.ShaderLib.phong);else if(j instanceof
|
|
|
+THREE.LineBasicMaterial)b(j,THREE.ShaderLib.basic);else j instanceof THREE.ParticleBasicMaterial&&b(j,THREE.ShaderLib.particle_basic);if(!j.program){var A,V,K;A=K=E=0;for(J=t.length;A<J;A++){V=t[A];V instanceof THREE.DirectionalLight&&K++;V instanceof THREE.PointLight&&E++}if(E+K<=4)t=K;else{t=Math.ceil(4*K/(E+K));E=4-t}E={directional:t,point:E};t=50;if(o!==undefined&&o instanceof THREE.SkinnedMesh)t=o.bones.length;J={fog:w,map:j.map,envMap:j.envMap,lightMap:j.lightMap,vertexColors:j.vertexColors,
|
|
|
+sizeAttenuation:j.sizeAttenuation,skinning:j.skinning,morphTargets:j.morphTargets,maxDirLights:E.directional,maxPointLights:E.point,maxBones:t};w=j.fragmentShader;E=j.vertexShader;t=d.createProgram();A=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+J.maxDirLights,"#define MAX_POINT_LIGHTS "+J.maxPointLights,J.fog?"#define USE_FOG":"",J.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",J.map?"#define USE_MAP":"",J.envMap?"#define USE_ENVMAP":"",J.lightMap?"#define USE_LIGHTMAP":
|
|
|
+"",J.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");J=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+J.maxDirLights,"#define MAX_POINT_LIGHTS "+J.maxPointLights,"#define MAX_BONES "+J.maxBones,J.map?"#define USE_MAP":"",J.envMap?"#define USE_ENVMAP":"",J.lightMap?"#define USE_LIGHTMAP":"",J.vertexColors?"#define USE_COLOR":"",J.skinning?"#define USE_SKINNING":"",J.morphTargets?"#define USE_MORPHTARGETS":
|
|
|
+"",J.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
|
|
|
+d.attachShader(t,R("fragment",A+w));d.attachShader(t,R("vertex",J+E));d.linkProgram(t);d.getProgramParameter(t,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(t,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");t.uniforms={};t.attributes={};j.program=t;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(C in j.uniforms)w.push(C);
|
|
|
+C=j.program;E=0;for(t=w.length;E<t;E++){A=w[E];C.uniforms[A]=d.getUniformLocation(C,A)}w=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(C=0;C<this.maxMorphTargets;C++)w.push("morphTarget"+C);for(G in j.attributes)w.push(G);G=j.program;C=w;w=0;for(E=C.length;w<E;w++){t=C[w];G.attributes[t]=d.getAttribLocation(G,t)}G=j.program.attributes;d.enableVertexAttribArray(G.position);G.color>=0&&d.enableVertexAttribArray(G.color);G.normal>=0&&d.enableVertexAttribArray(G.normal);
|
|
|
+G.tangent>=0&&d.enableVertexAttribArray(G.tangent);if(j.skinning&&G.skinVertexA>=0&&G.skinVertexB>=0&&G.skinIndex>=0&&G.skinWeight>=0){d.enableVertexAttribArray(G.skinVertexA);d.enableVertexAttribArray(G.skinVertexB);d.enableVertexAttribArray(G.skinIndex);d.enableVertexAttribArray(G.skinWeight)}if(j.morphTargets){j.numSupportedMorphTargets=0;if(G.morphTarget0>=0){d.enableVertexAttribArray(G.morphTarget0);j.numSupportedMorphTargets++}if(G.morphTarget1>=0){d.enableVertexAttribArray(G.morphTarget1);
|
|
|
+j.numSupportedMorphTargets++}if(G.morphTarget2>=0){d.enableVertexAttribArray(G.morphTarget2);j.numSupportedMorphTargets++}if(G.morphTarget3>=0){d.enableVertexAttribArray(G.morphTarget3);j.numSupportedMorphTargets++}if(G.morphTarget4>=0){d.enableVertexAttribArray(G.morphTarget4);j.numSupportedMorphTargets++}if(G.morphTarget5>=0){d.enableVertexAttribArray(G.morphTarget5);j.numSupportedMorphTargets++}if(G.morphTarget6>=0){d.enableVertexAttribArray(G.morphTarget6);j.numSupportedMorphTargets++}if(G.morphTarget7>=
|
|
|
+0){d.enableVertexAttribArray(G.morphTarget7);j.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(C=0;C<this.maxMorphTargets;C++)o.__webGLMorphTargetInfluences[C]=0}}j.__webglProgram=!0};this.render=function(j,t,w,o){var C,G,J,E,A,V,K,T,ja=j.lights,pa=j.fog;t.matrixAutoUpdate&&t.updateMatrix();j.update(undefined,!1,t);t.matrixWorldInverse.flattenToArray(na);t.projectionMatrix.flattenToArray(ra);ha.multiply(t.projectionMatrix,t.matrixWorldInverse);
|
|
|
+m(ha);this.initWebGLObjects(j);Q(w);(this.autoClear||o)&&this.clear();o=j.__webglObjects.length;for(A=0;A<o;A++){E=j.__webglObjects[A];K=E.object;if(K.visible)if(!(K instanceof THREE.Mesh)||n(K)){K.matrixWorld.flattenToArray(K._objectMatrixArray);B(K,t);z(E);E.render=!0;if(this.sortObjects){qa.copy(K.position);ha.multiplyVector3(qa);E.z=qa.z}}else E.render=!1;else E.render=!1}this.sortObjects&&j.__webglObjects.sort(y);V=j.__webglObjectsImmediate.length;for(A=0;A<V;A++){E=j.__webglObjectsImmediate[A];
|
|
|
+K=E.object;if(K.visible){K.matrixAutoUpdate&&K.matrixWorld.flattenToArray(K._objectMatrixArray);B(K,t);x(E)}}M(THREE.NormalBlending);for(A=0;A<o;A++){E=j.__webglObjects[A];if(E.render){K=E.object;T=E.buffer;J=E.opaque;h(K);for(C=0;C<J.count;C++){E=J.list[C];k(E.depthTest);f(t,ja,pa,E,T,K)}}}for(A=0;A<V;A++){E=j.__webglObjectsImmediate[A];K=E.object;if(K.visible){J=E.opaque;h(K);for(C=0;C<J.count;C++){E=J.list[C];k(E.depthTest);G=e(t,ja,pa,E,K);K.render(function(sa){g(sa,G)})}}}for(A=0;A<o;A++){E=
|
|
|
+j.__webglObjects[A];if(E.render){K=E.object;T=E.buffer;J=E.transparent;h(K);for(C=0;C<J.count;C++){E=J.list[C];M(E.blending);k(E.depthTest);f(t,ja,pa,E,T,K)}}}for(A=0;A<V;A++){E=j.__webglObjectsImmediate[A];K=E.object;if(K.visible){J=E.transparent;h(K);for(C=0;C<J.count;C++){E=J.list[C];M(E.blending);k(E.depthTest);G=e(t,ja,pa,E,K);K.render(function(sa){g(sa,G)})}}}if(j.__webglShadowVolumes.length&&j.lights.length){d.enable(d.POLYGON_OFFSET_FILL);d.polygonOffset(0.1,1);d.enable(d.STENCIL_TEST);d.depthMask(!1);
|
|
|
+d.colorMask(!1,!1,!1,!1);d.stencilFunc(d.ALWAYS,1,255);d.stencilOpSeparate(d.BACK,d.KEEP,d.INCR,d.KEEP);d.stencilOpSeparate(d.FRONT,d.KEEP,d.DECR,d.KEEP);V=j.lights.length;T=[];o=j.__webglShadowVolumes.length;for(t=0;t<V;t++){A=j.lights[t];if(A instanceof THREE.DirectionalLight){T[0]=-A.position.x;T[1]=-A.position.y;T[2]=-A.position.z;for(A=0;A<o;A++){K=j.__webglShadowVolumes[A].object;C=j.__webglShadowVolumes[A].buffer;E=K.materials[0];E.program||Y.initMaterial(E,ja,pa,K);G=E.program;E=G.uniforms;
|
|
|
+J=G.attributes;if(X!==G){d.useProgram(G);X=G;d.uniformMatrix4fv(E.projectionMatrix,!1,ra);d.uniformMatrix4fv(E.viewMatrix,!1,na);d.uniform3fv(E.directionalLightDirection,T)}K.matrixWorld.flattenToArray(K._objectMatrixArray);d.uniformMatrix4fv(E.objectMatrix,!1,K._objectMatrixArray);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLVertexBuffer);d.vertexAttribPointer(J.position,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLNormalBuffer);d.vertexAttribPointer(J.normal,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,
|
|
|
+C.__webGLFaceBuffer);d.cullFace(d.FRONT);d.drawElements(d.TRIANGLES,C.__webGLFaceCount,d.UNSIGNED_SHORT,0);d.cullFace(d.BACK);d.drawElements(d.TRIANGLES,C.__webGLFaceCount,d.UNSIGNED_SHORT,0)}}}d.disable(d.POLYGON_OFFSET_FILL);d.colorMask(!0,!0,!0,!0);d.stencilFunc(d.NOTEQUAL,0,255);d.stencilOp(d.KEEP,d.KEEP,d.KEEP);d.disable(d.DEPTH_TEST);d.enable(d.BLEND);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.blendEquation(d.FUNC_ADD);za="";X=Ia.program;d.useProgram(Ia.program);d.uniformMatrix4fv(Ia.projectionLocation,
|
|
|
+!1,ra);d.bindBuffer(d.ARRAY_BUFFER,Ia.vertexBuffer);d.vertexAttribPointer(Ia.vertexLocation,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(Ia.vertexLocation);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,Ia.elementBuffer);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);d.disable(d.STENCIL_TEST);d.enable(d.DEPTH_TEST);d.disable(d.BLEND);d.depthMask(!0)}if(w&&w.minFilter!==THREE.NearestFilter&&w.minFilter!==THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,w.__webGLTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,
|
|
|
+null)}};this.initWebGLObjects=function(j){if(!j.__webglObjects){j.__webglObjects=[];j.__webglObjectsImmediate=[];j.__webglShadowVolumes=[]}for(;j.__objectsAdded.length;){var t=j.__objectsAdded[0],w=j,o=void 0,C=void 0,G=void 0;if(t._modelViewMatrix==undefined){t._modelViewMatrix=new THREE.Matrix4;t._normalMatrixArray=new Float32Array(9);t._modelViewMatrixArray=new Float32Array(16);t._objectMatrixArray=new Float32Array(16);t.matrixWorld.flattenToArray(t._objectMatrixArray)}if(t instanceof THREE.Mesh){C=
|
|
|
+t.geometry;C.geometryGroups==undefined&&I(C);for(o in C.geometryGroups){G=C.geometryGroups[o];if(!G.__webGLVertexBuffer){var J=G;J.__webGLVertexBuffer=d.createBuffer();J.__webGLNormalBuffer=d.createBuffer();J.__webGLTangentBuffer=d.createBuffer();J.__webGLColorBuffer=d.createBuffer();J.__webGLUVBuffer=d.createBuffer();J.__webGLUV2Buffer=d.createBuffer();J.__webGLSkinVertexABuffer=d.createBuffer();J.__webGLSkinVertexBBuffer=d.createBuffer();J.__webGLSkinIndicesBuffer=d.createBuffer();J.__webGLSkinWeightsBuffer=
|
|
|
+d.createBuffer();J.__webGLFaceBuffer=d.createBuffer();J.__webGLLineBuffer=d.createBuffer();if(J.numMorphTargets){var E=void 0,A=void 0;J.__webGLMorphTargetsBuffers=[];E=0;for(A=J.numMorphTargets;E<A;E++)J.__webGLMorphTargetsBuffers.push(d.createBuffer())}J=G;E=t;var V=void 0,K=void 0,T=void 0;T=void 0;var ja=A=0,pa=0;V=void 0;K=void 0;var sa=void 0;K=void 0;var Ba=E.geometry;sa=Ba.faces;var ya=J.faces;V=0;for(K=ya.length;V<K;V++){T=ya[V];T=sa[T];if(T instanceof THREE.Face3){A+=3;ja+=1;pa+=3}else if(T instanceof
|
|
|
+THREE.Face4){A+=4;ja+=2;pa+=4}}V=J;K=E;sa=void 0;ya=void 0;var Fa=void 0,fa=void 0;Fa=void 0;T=[];sa=0;for(ya=K.materials.length;sa<ya;sa++){Fa=K.materials[sa];if(Fa instanceof THREE.MeshFaceMaterial){Fa=0;for(l=V.materials.length;Fa<l;Fa++)(fa=V.materials[Fa])&&T.push(fa)}else(fa=Fa)&&T.push(fa)}K=T;a:{V=void 0;sa=void 0;ya=K.length;for(V=0;V<ya;V++){sa=K[V];if(sa.map||sa.lightMap||sa instanceof THREE.MeshShaderMaterial){V=!0;break a}}V=!1}a:{sa=K;ya=void 0;T=void 0;Fa=sa.length;for(ya=0;ya<Fa;ya++){T=
|
|
|
+sa[ya];if(!(T instanceof THREE.MeshBasicMaterial&&!T.envMap||T instanceof THREE.MeshDepthMaterial)){sa=T&&T.shading!=undefined&&T.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}sa=!1}a:{ya=void 0;T=void 0;Fa=K.length;for(ya=0;ya<Fa;ya++){T=K[ya];if(T.vertexColors){K=T.vertexColors;break a}}K=!1}J.__vertexArray=new Float32Array(A*3);if(sa)J.__normalArray=new Float32Array(A*3);if(Ba.hasTangents)J.__tangentArray=new Float32Array(A*4);if(K)J.__colorArray=new Float32Array(A*
|
|
|
+3);if(V){if(Ba.faceUvs.length>0||Ba.faceVertexUvs.length>0)J.__uvArray=new Float32Array(A*2);if(Ba.faceUvs.length>1||Ba.faceVertexUvs.length>1)J.__uv2Array=new Float32Array(A*2)}if(E.geometry.skinWeights.length&&E.geometry.skinIndices.length){J.__skinVertexAArray=new Float32Array(A*4);J.__skinVertexBArray=new Float32Array(A*4);J.__skinIndexArray=new Float32Array(A*4);J.__skinWeightArray=new Float32Array(A*4)}J.__faceArray=new Uint16Array(ja*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0));
|
|
|
+J.__lineArray=new Uint16Array(pa*2);if(J.numMorphTargets){Ba=void 0;ya=void 0;J.__morphTargetsArrays=[];Ba=0;for(ya=J.numMorphTargets;Ba<ya;Ba++)J.__morphTargetsArrays.push(new Float32Array(A*3))}J.__needsSmoothNormals=sa==THREE.SmoothShading;J.__uvType=V;J.__vertexColorType=K;J.__normalType=sa;J.__webGLFaceCount=ja*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0);J.__webGLLineCount=pa*2;C.__dirtyVertices=!0;C.__dirtyMorphTargets=!0;C.__dirtyElements=!0;C.__dirtyUvs=!0;C.__dirtyNormals=!0;
|
|
|
+C.__dirtyTangents=!0;C.__dirtyColors=!0}t instanceof THREE.ShadowVolume?F(w.__webglShadowVolumes,G,t):F(w.__webglObjects,G,t)}}else if(t instanceof THREE.Ribbon){C=t.geometry;if(!C.__webGLVertexBuffer){o=C;o.__webGLVertexBuffer=d.createBuffer();o.__webGLColorBuffer=d.createBuffer();o=C;G=o.vertices.length;o.__vertexArray=new Float32Array(G*3);o.__colorArray=new Float32Array(G*3);o.__webGLVertexCount=G;C.__dirtyVertices=!0;C.__dirtyColors=!0}F(w.__webglObjects,C,t)}else if(t instanceof THREE.Line){C=
|
|
|
+t.geometry;if(!C.__webGLVertexBuffer){o=C;o.__webGLVertexBuffer=d.createBuffer();o.__webGLColorBuffer=d.createBuffer();o=C;G=o.vertices.length;o.__vertexArray=new Float32Array(G*3);o.__colorArray=new Float32Array(G*3);o.__webGLLineCount=G;C.__dirtyVertices=!0;C.__dirtyColors=!0}F(w.__webglObjects,C,t)}else if(t instanceof THREE.ParticleSystem){C=t.geometry;if(!C.__webGLVertexBuffer){o=C;o.__webGLVertexBuffer=d.createBuffer();o.__webGLColorBuffer=d.createBuffer();o=C;G=o.vertices.length;o.__vertexArray=
|
|
|
+new Float32Array(G*3);o.__colorArray=new Float32Array(G*3);o.__sortArray=[];o.__webGLParticleCount=G;C.__dirtyVertices=!0;C.__dirtyColors=!0}F(w.__webglObjects,C,t)}else THREE.MarchingCubes!==undefined&&t instanceof THREE.MarchingCubes&&w.__webglObjectsImmediate.push({object:t,opaque:{list:[],count:0},transparent:{list:[],count:0}});j.__objectsAdded.splice(0,1)}for(;j.__objectsRemoved.length;){t=j.__objectsRemoved[0];w=j;C=void 0;o=void 0;for(C=w.__webglObjects.length-1;C>=0;C--){o=w.__webglObjects[C].object;
|
|
|
+t==o&&w.__webglObjects.splice(C,1)}j.__objectsRemoved.splice(0,1)}t=0;for(w=j.__webglObjects.length;t<w;t++)H(j.__webglObjects[t].object,j);t=0;for(w=j.__webglShadowVolumes.length;t<w;t++)H(j.__webglShadowVolumes[t].object,j)};this.setFaceCulling=function(j,t){if(j){!t||t=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(j=="back")d.cullFace(d.BACK);else j=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
|
|
|
+0}};THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var e,f=b.length;for(e=0;e<f;e++){a=b[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
|
|
|
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
|
|
|
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
|
|
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
|
|
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
|
|
|
-var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,m=a.faceVertexUvs[0];e=e.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var t=0,x=h.length;t<x;t++){var z=new THREE.Vertex(h[t].position.clone());b&&c.matrix.multiplyVector3(z.position);g.push(z)}t=0;for(x=k.length;t<x;t++){h=k[t];var y,B,I=h.vertexNormals;z=h.vertexColors;if(h instanceof THREE.Face3)y=new THREE.Face3(h.a+d,h.b+d,h.c+
|
|
|
-d);else h instanceof THREE.Face4&&(y=new THREE.Face4(h.a+d,h.b+d,h.c+d,h.d+d));y.normal.copy(h.normal);b=0;for(g=I.length;b<g;b++){B=I[b];y.vertexNormals.push(B.clone())}y.color.copy(h.color);b=0;for(g=z.length;b<g;b++){B=z[b];y.vertexColors.push(B.clone())}y.materials=h.materials.slice();y.centroid.copy(h.centroid);j.push(y)}t=0;for(x=e.length;t<x;t++){d=e[t];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));m.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=
|
|
|
-new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){var e=new Worker(a);e.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(h){function j(Y,S){return S=="relativeToHTML"?
|
|
|
-Y:g+"/"+Y}function k(){for(y in W.objects)if(!U.objects[y]){L=W.objects[y];if(M=U.geometries[L.geometry]){ea=[];for(fa=0;fa<L.materials.length;fa++)ea[fa]=U.materials[L.materials[fa]];A=L.position;r=L.rotation;q=L.quaternion;s=L.scale;q=0;ea.length==0&&(ea[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(M,ea);object.position.set(A[0],A[1],A[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=
|
|
|
-L.visible;U.scene.addObject(object);U.objects[y]=object}}}function m(Y){return function(S){U.geometries[Y]=S;k();va-=1;t()}}function t(){d({total_models:Ca,total_textures:ja,loaded_models:Ca-va,loaded_textures:ja-wa},U);va==0&&wa==0&&b(U)}var x,z,y,B,I,F,G,L,A,P,R,M,ia,f,ea,W,da,X,va,wa,Ca,ja,U;W=h.data;da=new THREE.BinaryLoader;X=new THREE.JSONLoader;wa=va=0;U={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};h=function(){wa-=1;t()};for(I in W.cameras){P=
|
|
|
-W.cameras[I];if(P.type=="perspective")ia=new THREE.Camera(P.fov,P.aspect,P.near,P.far);else if(P.type=="ortho"){ia=new THREE.Camera;ia.projectionMatrix=THREE.Matrix4.makeOrtho(P.left,P.right,P.top,P.bottom,P.near,P.far)}A=P.position;P=P.target;ia.position.set(A[0],A[1],A[2]);ia.target.position.set(P[0],P[1],P[2]);U.cameras[I]=ia}for(B in W.lights){I=W.lights[B];ia=I.color!==undefined?I.color:16777215;P=I.intensity!==undefined?I.intensity:1;if(I.type=="directional"){A=I.direction;light=new THREE.DirectionalLight(ia,
|
|
|
-P);light.position.set(A[0],A[1],A[2]);light.position.normalize()}else if(I.type=="point"){A=I.position;light=new THREE.PointLight(ia,P);light.position.set(A[0],A[1],A[2])}U.scene.addLight(light);U.lights[B]=light}for(F in W.fogs){B=W.fogs[F];if(B.type=="linear")f=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(f=new THREE.FogExp2(0,B.density));P=B.color;f.color.setRGB(P[0],P[1],P[2]);U.fogs[F]=f}if(U.cameras&&W.defaults.camera)U.currentCamera=U.cameras[W.defaults.camera];if(U.fogs&&W.defaults.fog)U.scene.fog=
|
|
|
-U.fogs[W.defaults.fog];P=W.defaults.bgcolor;U.bgColor=new THREE.Color;U.bgColor.setRGB(P[0],P[1],P[2]);U.bgColorAlpha=W.defaults.bgalpha;for(x in W.geometries){F=W.geometries[x];if(F.type=="bin_mesh"||F.type=="ascii_mesh")va+=1}Ca=va;for(x in W.geometries){F=W.geometries[x];if(F.type=="cube"){M=new Cube(F.width,F.height,F.depth,F.segmentsWidth,F.segmentsHeight,F.segmentsDepth,null,F.flipped,F.sides);U.geometries[x]=M}else if(F.type=="plane"){M=new Plane(F.width,F.height,F.segmentsWidth,F.segmentsHeight);
|
|
|
-U.geometries[x]=M}else if(F.type=="sphere"){M=new Sphere(F.radius,F.segmentsWidth,F.segmentsHeight);U.geometries[x]=M}else if(F.type=="cylinder"){M=new Cylinder(F.numSegs,F.topRad,F.botRad,F.height,F.topOffset,F.botOffset);U.geometries[x]=M}else if(F.type=="torus"){M=new Torus(F.radius,F.tube,F.segmentsR,F.segmentsT);U.geometries[x]=M}else if(F.type=="icosahedron"){M=new Icosahedron(F.subdivisions);U.geometries[x]=M}else if(F.type=="bin_mesh")da.load({model:j(F.url,W.urlBaseType),callback:m(x)});
|
|
|
-else F.type=="ascii_mesh"&&X.load({model:j(F.url,W.urlBaseType),callback:m(x)})}for(G in W.textures){x=W.textures[G];wa+=x.url instanceof Array?x.url.length:1}ja=wa;for(G in W.textures){x=W.textures[G];if(x.mapping!=undefined&&THREE[x.mapping]!=undefined)x.mapping=new THREE[x.mapping];if(x.url instanceof Array){F=[];for(var fa=0;fa<x.url.length;fa++)F[fa]=j(x.url[fa],W.urlBaseType);F=ImageUtils.loadTextureCube(F,x.mapping,h)}else{F=ImageUtils.loadTexture(j(x.url,W.urlBaseType),x.mapping,h);if(THREE[x.minFilter]!=
|
|
|
-undefined)F.minFilter=THREE[x.minFilter];if(THREE[x.magFilter]!=undefined)F.magFilter=THREE[x.magFilter]}U.textures[G]=F}for(z in W.materials){G=W.materials[z];for(R in G.parameters)if(R=="envMap"||R=="map"||R=="lightMap")G.parameters[R]=U.textures[G.parameters[R]];else if(R=="shading")G.parameters[R]=G.parameters[R]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(R=="blending")G.parameters[R]=THREE[G.parameters[R]]?THREE[G.parameters[R]]:THREE.NormalBlending;else R=="combine"&&(G.parameters[R]=
|
|
|
-G.parameters[R]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);G=new THREE[G.type](G.parameters);U.materials[z]=G}k();c(U)}},addMesh:function(a,c,b,d,e,g,h,j,k,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,
|
|
|
-uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));
|
|
|
-c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,
|
|
|
-c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,d,e=a.children.length;for(d=0;d<e;d++){b=a.children[d];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},
|
|
|
+var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,e=a.vertices.length,f=b?c.geometry:c,g=a.vertices,h=f.vertices,k=a.faces,m=f.faces,n=a.faceVertexUvs[0];f=f.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,x=h.length;p<x;p++){var z=new THREE.Vertex(h[p].position.clone());b&&c.matrix.multiplyVector3(z.position);g.push(z)}p=0;for(x=m.length;p<x;p++){h=m[p];var y,B,H=h.vertexNormals;z=h.vertexColors;if(h instanceof THREE.Face3)y=new THREE.Face3(h.a+e,h.b+e,h.c+
|
|
|
+e);else h instanceof THREE.Face4&&(y=new THREE.Face4(h.a+e,h.b+e,h.c+e,h.d+e));y.normal.copy(h.normal);b=0;for(g=H.length;b<g;b++){B=H[b];y.vertexNormals.push(B.clone())}y.color.copy(h.color);b=0;for(g=z.length;b<g;b++){B=z[b];y.vertexColors.push(B.clone())}y.materials=h.materials.slice();y.centroid.copy(h.centroid);k.push(y)}p=0;for(x=f.length;p<x;p++){e=f[p];k=[];b=0;for(g=e.length;b<g;b++)k.push(new THREE.UV(e[b].u,e[b].v));n.push(k)}}},ImageUtils={loadTexture:function(a,c,b){var e=new Image,f=
|
|
|
+new THREE.Texture(e,c);e.onload=function(){f.needsUpdate=!0;b&&b(this)};e.src=a;return f},loadTextureCube:function(a,c,b){var e,f=[],g=new THREE.Texture(f,c);c=f.loadCount=0;for(e=a.length;c<e;++c){f[c]=new Image;f[c].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;b&&b(this)};f[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,e){var f=new Worker(a);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);f.onmessage=function(h){function k(Z,S){return S=="relativeToHTML"?
|
|
|
+Z:g+"/"+Z}function m(){for(y in X.objects)if(!W.objects[y]){M=X.objects[y];if(P=W.geometries[M.geometry]){d=[];for(ia=0;ia<M.materials.length;ia++)d[ia]=W.materials[M.materials[ia]];D=M.position;r=M.rotation;q=M.quaternion;s=M.scale;q=0;d.length==0&&(d[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(P,d);object.position.set(D[0],D[1],D[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=
|
|
|
+M.visible;W.scene.addObject(object);W.objects[y]=object}}}function n(Z){return function(S){W.geometries[Z]=S;m();ua-=1;p()}}function p(){e({total_models:za,total_textures:ma,loaded_models:za-ua,loaded_textures:ma-va},W);ua==0&&va==0&&b(W)}var x,z,y,B,H,I,F,M,D,Q,R,P,ka,$,d,X,da,Y,ua,va,za,ma,W;X=h.data;da=new THREE.BinaryLoader;Y=new THREE.JSONLoader;va=ua=0;W={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};h=function(){va-=1;p()};for(H in X.cameras){Q=
|
|
|
+X.cameras[H];if(Q.type=="perspective")ka=new THREE.Camera(Q.fov,Q.aspect,Q.near,Q.far);else if(Q.type=="ortho"){ka=new THREE.Camera;ka.projectionMatrix=THREE.Matrix4.makeOrtho(Q.left,Q.right,Q.top,Q.bottom,Q.near,Q.far)}D=Q.position;Q=Q.target;ka.position.set(D[0],D[1],D[2]);ka.target.position.set(Q[0],Q[1],Q[2]);W.cameras[H]=ka}for(B in X.lights){H=X.lights[B];ka=H.color!==undefined?H.color:16777215;Q=H.intensity!==undefined?H.intensity:1;if(H.type=="directional"){D=H.direction;light=new THREE.DirectionalLight(ka,
|
|
|
+Q);light.position.set(D[0],D[1],D[2]);light.position.normalize()}else if(H.type=="point"){D=H.position;light=new THREE.PointLight(ka,Q);light.position.set(D[0],D[1],D[2])}W.scene.addLight(light);W.lights[B]=light}for(I in X.fogs){B=X.fogs[I];if(B.type=="linear")$=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&($=new THREE.FogExp2(0,B.density));Q=B.color;$.color.setRGB(Q[0],Q[1],Q[2]);W.fogs[I]=$}if(W.cameras&&X.defaults.camera)W.currentCamera=W.cameras[X.defaults.camera];if(W.fogs&&X.defaults.fog)W.scene.fog=
|
|
|
+W.fogs[X.defaults.fog];Q=X.defaults.bgcolor;W.bgColor=new THREE.Color;W.bgColor.setRGB(Q[0],Q[1],Q[2]);W.bgColorAlpha=X.defaults.bgalpha;for(x in X.geometries){I=X.geometries[x];if(I.type=="bin_mesh"||I.type=="ascii_mesh")ua+=1}za=ua;for(x in X.geometries){I=X.geometries[x];if(I.type=="cube"){P=new Cube(I.width,I.height,I.depth,I.segmentsWidth,I.segmentsHeight,I.segmentsDepth,null,I.flipped,I.sides);W.geometries[x]=P}else if(I.type=="plane"){P=new Plane(I.width,I.height,I.segmentsWidth,I.segmentsHeight);
|
|
|
+W.geometries[x]=P}else if(I.type=="sphere"){P=new Sphere(I.radius,I.segmentsWidth,I.segmentsHeight);W.geometries[x]=P}else if(I.type=="cylinder"){P=new Cylinder(I.numSegs,I.topRad,I.botRad,I.height,I.topOffset,I.botOffset);W.geometries[x]=P}else if(I.type=="torus"){P=new Torus(I.radius,I.tube,I.segmentsR,I.segmentsT);W.geometries[x]=P}else if(I.type=="icosahedron"){P=new Icosahedron(I.subdivisions);W.geometries[x]=P}else if(I.type=="bin_mesh")da.load({model:k(I.url,X.urlBaseType),callback:n(x)});
|
|
|
+else I.type=="ascii_mesh"&&Y.load({model:k(I.url,X.urlBaseType),callback:n(x)})}for(F in X.textures){x=X.textures[F];va+=x.url instanceof Array?x.url.length:1}ma=va;for(F in X.textures){x=X.textures[F];if(x.mapping!=undefined&&THREE[x.mapping]!=undefined)x.mapping=new THREE[x.mapping];if(x.url instanceof Array){I=[];for(var ia=0;ia<x.url.length;ia++)I[ia]=k(x.url[ia],X.urlBaseType);I=ImageUtils.loadTextureCube(I,x.mapping,h)}else{I=ImageUtils.loadTexture(k(x.url,X.urlBaseType),x.mapping,h);if(THREE[x.minFilter]!=
|
|
|
+undefined)I.minFilter=THREE[x.minFilter];if(THREE[x.magFilter]!=undefined)I.magFilter=THREE[x.magFilter]}W.textures[F]=I}for(z in X.materials){F=X.materials[z];for(R in F.parameters)if(R=="envMap"||R=="map"||R=="lightMap")F.parameters[R]=W.textures[F.parameters[R]];else if(R=="shading")F.parameters[R]=F.parameters[R]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(R=="blending")F.parameters[R]=THREE[F.parameters[R]]?THREE[F.parameters[R]]:THREE.NormalBlending;else R=="combine"&&(F.parameters[R]=
|
|
|
+F.parameters[R]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);F=new THREE[F.type](F.parameters);W.materials[z]=F}m();c(W)}},addMesh:function(a,c,b,e,f,g,h,k,m,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=e;c.position.y=f;c.position.z=g;c.rotation.x=h;c.rotation.y=k;c.rotation.z=m;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var e=ShaderUtils.lib.cube;e.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,
|
|
|
+uniforms:e.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);return c},addPanoramaCube:function(a,c,b){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));
|
|
|
+c=new THREE.Mesh(new Cube(c,c,c,1,1,e,!0),new THREE.MeshFaceMaterial);a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var e=c/2;c=new Plane(c,c);var f=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-e,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,e,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,
|
|
|
+c,1,0,e,0,g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));SceneUtils.addMesh(a,c,1,0,-e,0,-g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,e,f=a.children.length;for(e=0;e<f;e++){b=a.children[e];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},
|
|
|
mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
|
|
|
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
|
|
|
normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
|
|
@@ -324,86 +338,85 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
|
|
|
value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
|
|
|
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
|
|
|
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
|
|
|
-fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}};
|
|
|
-THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
|
|
|
+fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,e,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=e=0;c<g;++c){b[c]=Math.exp(-((c-f)*(c-f))/(2*a*a));e+=b[c]}for(c=0;c<g;++c)b[c]/=e;return b}};
|
|
|
+THREE.QuakeCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
|
|
|
a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
|
|
|
this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
|
|
|
!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
|
|
|
!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);
|
|
|
-var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
|
|
|
+var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var e=this.position;b.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=e.y+100*Math.cos(this.phi);b.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
|
|
|
!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
|
|
|
THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
|
|
|
-THREE.PathCamera=function(a){function c(m,t,x,z){var y={name:x,fps:0.6,length:z,hierarchy:[]},B,I=t.getControlPointsArray(),F=t.getLength(),G=I.length,L=0;B=G-1;t={parent:-1,keys:[]};t.keys[0]={time:0,pos:I[0],rot:[0,0,0,1],scl:[1,1,1]};t.keys[B]={time:z,pos:I[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<G-1;B++){L=z*F.chunks[B]/F.total;t.keys[B]={time:L,pos:I[B]}}y.hierarchy[0]=t;THREE.AnimationHandler.add(y);return new THREE.Animation(m,x,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(m,t){var x,
|
|
|
-z,y=new THREE.Geometry;for(x=0;x<m.points.length*t;x++){z=x/(m.points.length*t);z=m.getPoint(z);y.vertices[x]=new THREE.Vertex(new THREE.Vector3(z.x,z.y,z.z))}return y}function d(m,t){var x=b(t,10),z=b(t,10),y=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(x,y);particleObj=new THREE.ParticleSystem(z,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);m.addChild(lineObj);particleObj.scale.set(1,1,1);m.addChild(particleObj);z=new Sphere(1,
|
|
|
-16,8);y=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<t.points.length;i++){x=new THREE.Mesh(z,y);x.position.copy(t.points[i]);x.updateMatrix();m.addChild(x)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
|
|
|
+THREE.PathCamera=function(a){function c(n,p,x,z){var y={name:x,fps:0.6,length:z,hierarchy:[]},B,H=p.getControlPointsArray(),I=p.getLength(),F=H.length,M=0;B=F-1;p={parent:-1,keys:[]};p.keys[0]={time:0,pos:H[0],rot:[0,0,0,1],scl:[1,1,1]};p.keys[B]={time:z,pos:H[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<F-1;B++){M=z*I.chunks[B]/I.total;p.keys[B]={time:M,pos:H[B]}}y.hierarchy[0]=p;THREE.AnimationHandler.add(y);return new THREE.Animation(n,x,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(n,p){var x,
|
|
|
+z,y=new THREE.Geometry;for(x=0;x<n.points.length*p;x++){z=x/(n.points.length*p);z=n.getPoint(z);y.vertices[x]=new THREE.Vertex(new THREE.Vector3(z.x,z.y,z.z))}return y}function e(n,p){var x=b(p,10),z=b(p,10),y=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(x,y);particleObj=new THREE.ParticleSystem(z,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);n.addChild(lineObj);particleObj.scale.set(1,1,1);n.addChild(particleObj);z=new Sphere(1,
|
|
|
+16,8);y=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<p.points.length;i++){x=new THREE.Mesh(z,y);x.position.copy(p.points[i]);x.updateMatrix();n.addChild(x)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
|
|
|
!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
|
|
|
if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
|
|
|
-this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.update=function(m,t,x){var z,y;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;z=this.phi%e;this.phi=z>=0?z:z+e;z=this.verticalAngleMap.srcRange;y=this.verticalAngleMap.dstRange;
|
|
|
-this.phi=(this.phi-z[0])*(y[1]-y[0])/(z[1]-z[0])+y[0];z=this.horizontalAngleMap.srcRange;y=this.horizontalAngleMap.dstRange;this.theta=(this.theta-z[0])*(y[1]-y[0])/(z[1]-z[0])+y[0];z=this.target.position;z.x=100*Math.sin(this.phi)*Math.cos(this.theta);z.y=100*Math.cos(this.phi);z.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,t,x)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
|
|
|
-this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),k=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
|
|
|
-c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(m,t){return function(){t.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
|
|
|
-var Cube=function(a,c,b,d,e,g,h,j,k){function m(F,G,L,A,P,R,M,ia){var f,ea,W=d||1,da=e||1,X=P/2,va=R/2,wa=t.vertices.length;if(F=="x"&&G=="y"||F=="y"&&G=="x")f="z";else if(F=="x"&&G=="z"||F=="z"&&G=="x"){f="y";da=g||1}else if(F=="z"&&G=="y"||F=="y"&&G=="z"){f="x";W=g||1}var Ca=W+1,ja=da+1;P/=W;var U=R/da;for(ea=0;ea<ja;ea++)for(R=0;R<Ca;R++){var fa=new THREE.Vector3;fa[F]=(R*P-X)*L;fa[G]=(ea*U-va)*A;fa[f]=M;t.vertices.push(new THREE.Vertex(fa))}for(ea=0;ea<da;ea++)for(R=0;R<W;R++){t.faces.push(new THREE.Face4(R+
|
|
|
-Ca*ea+wa,R+Ca*(ea+1)+wa,R+1+Ca*(ea+1)+wa,R+1+Ca*ea+wa,null,null,ia));t.faceVertexUvs[0].push([new THREE.UV(R/W,ea/da),new THREE.UV(R/W,(ea+1)/da),new THREE.UV((R+1)/W,(ea+1)/da),new THREE.UV((R+1)/W,ea/da)])}}THREE.Geometry.call(this);var t=this,x=a/2,z=c/2,y=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var B=0;B<6;B++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var I in k)this.sides[I]!=
|
|
|
-undefined&&(this.sides[I]=k[I]);this.sides.px&&m("z","y",1*j,-1,b,c,-x,this.materials[0]);this.sides.nx&&m("z","y",-1*j,-1,b,c,x,this.materials[1]);this.sides.py&&m("x","z",1*j,1,a,b,z,this.materials[2]);this.sides.ny&&m("x","z",1*j,-1,a,b,-z,this.materials[3]);this.sides.pz&&m("x","y",1*j,-1,a,c,y,this.materials[4]);this.sides.nz&&m("x","y",-1*j,-1,a,c,-y,this.materials[5]);(function(){for(var F=[],G=[],L=0,A=t.vertices.length;L<A;L++){for(var P=t.vertices[L],R=!1,M=0,ia=F.length;M<ia;M++){var f=
|
|
|
-F[M];if(P.position.x==f.position.x&&P.position.y==f.position.y&&P.position.z==f.position.z){G[L]=M;R=!0;break}}if(!R){G[L]=F.length;F.push(new THREE.Vertex(P.position.clone()))}}L=0;for(A=t.faces.length;L<A;L++){P=t.faces[L];P.a=G[P.a];P.b=G[P.b];P.c=G[P.c];P.d=G[P.d]}t.vertices=F})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
|
|
|
-var Cylinder=function(a,c,b,d,e,g){function h(t,x,z){j.vertices.push(new THREE.Vertex(new THREE.Vector3(t,x,z)))}THREE.Geometry.call(this);var j=this,k=Math.PI,m=d/2;for(d=0;d<a;d++)h(Math.sin(2*k*d/a)*c,Math.cos(2*k*d/a)*c,-m);for(d=0;d<a;d++)h(Math.sin(2*k*d/a)*b,Math.cos(2*k*d/a)*b,m);for(d=0;d<a;d++)j.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));if(b>0){h(0,0,-m-(g||0));for(d=a;d<a+a/2;d++)j.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a))}if(c>0){h(0,0,m+(e||0));
|
|
|
-for(d=a+a/2;d<2*a;d++)j.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
|
|
|
-var Icosahedron=function(a){function c(x,z,y){var B=Math.sqrt(x*x+z*z+y*y);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(x/B,z/B,y/B)))-1}function b(x,z,y,B){B.faces.push(new THREE.Face3(x,z,y))}function d(x,z){var y=e.vertices[x].position,B=e.vertices[z].position;return c((y.x+B.x)/2,(y.y+B.y)/2,(y.z+B.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
|
|
|
-1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),m=d(g.faces[j].b,g.faces[j].c),t=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,t,h);b(g.faces[j].b,m,k,h);b(g.faces[j].c,
|
|
|
-t,m,h);b(k,m,t,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
|
|
|
-function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));d[j]=a[j].clone();e[j]=this.vertices.length-1}for(var k=(new THREE.Matrix4).setRotationZ(c),m=0;m<=this.angle+0.0010;m+=c){for(j=0;j<d.length;j++)if(m<this.angle){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));g[j]=this.vertices.length-1}else g=h;m==0&&(h=e);for(j=
|
|
|
-0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.faceVertexUvs[0].push([new THREE.UV(m/b,j/a.length),new THREE.UV(m/b,(j+1)/a.length),new THREE.UV((m-c)/b,(j+1)/a.length),new THREE.UV((m-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
|
|
|
-var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var m=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*m-h),0)));for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.faceVertexUvs[0].push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();this.computeFaceNormals()};
|
|
|
+this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,g=Math.PI/180;this.update=function(n,p,x){var z,y;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;z=this.phi%f;this.phi=z>=0?z:z+f;z=this.verticalAngleMap.srcRange;y=this.verticalAngleMap.dstRange;
|
|
|
+this.phi=(this.phi-z[0])*(y[1]-y[0])/(z[1]-z[0])+y[0];z=this.horizontalAngleMap.srcRange;y=this.horizontalAngleMap.dstRange;this.theta=(this.theta-z[0])*(y[1]-y[0])/(z[1]-z[0])+y[0];z=this.target.position;z.x=100*Math.sin(this.phi)*Math.cos(this.theta);z.y=100*Math.cos(this.phi);z.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,p,x)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
|
|
|
+this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(m,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
|
|
|
+c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,p){return function(){p.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
|
|
|
+var Cube=function(a,c,b,e,f,g,h,k,m){function n(I,F,M,D,Q,R,P,ka){var $,d,X=e||1,da=f||1,Y=Q/2,ua=R/2,va=p.vertices.length;if(I=="x"&&F=="y"||I=="y"&&F=="x")$="z";else if(I=="x"&&F=="z"||I=="z"&&F=="x"){$="y";da=g||1}else if(I=="z"&&F=="y"||I=="y"&&F=="z"){$="x";X=g||1}var za=X+1,ma=da+1;Q/=X;var W=R/da;for(d=0;d<ma;d++)for(R=0;R<za;R++){var ia=new THREE.Vector3;ia[I]=(R*Q-Y)*M;ia[F]=(d*W-ua)*D;ia[$]=P;p.vertices.push(new THREE.Vertex(ia))}for(d=0;d<da;d++)for(R=0;R<X;R++){p.faces.push(new THREE.Face4(R+
|
|
|
+za*d+va,R+za*(d+1)+va,R+1+za*(d+1)+va,R+1+za*d+va,null,null,ka));p.faceVertexUvs[0].push([new THREE.UV(R/X,d/da),new THREE.UV(R/X,(d+1)/da),new THREE.UV((R+1)/X,(d+1)/da),new THREE.UV((R+1)/X,d/da)])}}THREE.Geometry.call(this);var p=this,x=a/2,z=c/2,y=b/2;k=k?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var B=0;B<6;B++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=undefined)for(var H in m)this.sides[H]!=
|
|
|
+undefined&&(this.sides[H]=m[H]);this.sides.px&&n("z","y",1*k,-1,b,c,-x,this.materials[0]);this.sides.nx&&n("z","y",-1*k,-1,b,c,x,this.materials[1]);this.sides.py&&n("x","z",1*k,1,a,b,z,this.materials[2]);this.sides.ny&&n("x","z",1*k,-1,a,b,-z,this.materials[3]);this.sides.pz&&n("x","y",1*k,-1,a,c,y,this.materials[4]);this.sides.nz&&n("x","y",-1*k,-1,a,c,-y,this.materials[5]);(function(){for(var I=[],F=[],M=0,D=p.vertices.length;M<D;M++){for(var Q=p.vertices[M],R=!1,P=0,ka=I.length;P<ka;P++){var $=
|
|
|
+I[P];if(Q.position.x==$.position.x&&Q.position.y==$.position.y&&Q.position.z==$.position.z){F[M]=P;R=!0;break}}if(!R){F[M]=I.length;I.push(new THREE.Vertex(Q.position.clone()))}}M=0;for(D=p.faces.length;M<D;M++){Q=p.faces[M];Q.a=F[Q.a];Q.b=F[Q.b];Q.c=F[Q.c];Q.d=F[Q.d]}p.vertices=I})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
|
|
|
+var Cylinder=function(a,c,b,e,f,g){function h(p,x,z){k.vertices.push(new THREE.Vertex(new THREE.Vector3(p,x,z)))}THREE.Geometry.call(this);var k=this,m=Math.PI,n=e/2;for(e=0;e<a;e++)h(Math.sin(2*m*e/a)*c,Math.cos(2*m*e/a)*c,-n);for(e=0;e<a;e++)h(Math.sin(2*m*e/a)*b,Math.cos(2*m*e/a)*b,n);for(e=0;e<a;e++)k.faces.push(new THREE.Face4(e,e+a,a+(e+1)%a,(e+1)%a));if(b>0){h(0,0,-n-(g||0));for(e=a;e<a+a/2;e++)k.faces.push(new THREE.Face4(2*a,(2*e-2*a)%a,(2*e-2*a+1)%a,(2*e-2*a+2)%a))}if(c>0){h(0,0,n+(f||0));
|
|
|
+for(e=a+a/2;e<2*a;e++)k.faces.push(new THREE.Face4(2*a+1,(2*e-2*a+2)%a+a,(2*e-2*a+1)%a+a,(2*e-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
|
|
|
+var Icosahedron=function(a){function c(x,z,y){var B=Math.sqrt(x*x+z*z+y*y);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(x/B,z/B,y/B)))-1}function b(x,z,y,B){B.faces.push(new THREE.Face3(x,z,y))}function e(x,z){var y=f.vertices[x].position,B=f.vertices[z].position;return c((y.x+B.x)/2,(y.y+B.y)/2,(y.z+B.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
|
|
|
+1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var k in g.faces){var m=e(g.faces[k].a,g.faces[k].b),n=e(g.faces[k].b,g.faces[k].c),p=e(g.faces[k].c,g.faces[k].a);b(g.faces[k].a,m,p,h);b(g.faces[k].b,n,m,h);b(g.faces[k].c,
|
|
|
+p,n,h);b(m,n,p,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
|
|
|
+function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var e=[],f=[],g=[],h=[],k=0;k<a.length;k++){this.vertices.push(new THREE.Vertex(a[k]));e[k]=a[k].clone();f[k]=this.vertices.length-1}for(var m=(new THREE.Matrix4).setRotationZ(c),n=0;n<=this.angle+0.0010;n+=c){for(k=0;k<e.length;k++)if(n<this.angle){e[k]=m.multiplyVector3(e[k].clone());this.vertices.push(new THREE.Vertex(e[k]));g[k]=this.vertices.length-1}else g=h;n==0&&(h=f);for(k=
|
|
|
+0;k<f.length-1;k++){this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k]));this.faceVertexUvs[0].push([new THREE.UV(n/b,k/a.length),new THREE.UV(n/b,(k+1)/a.length),new THREE.UV((n-c)/b,(k+1)/a.length),new THREE.UV((n-c)/b,k/a.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
|
|
|
+var Plane=function(a,c,b,e){THREE.Geometry.call(this);var f,g=a/2,h=c/2;b=b||1;e=e||1;var k=b+1,m=e+1;a/=b;var n=c/e;for(f=0;f<m;f++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(f*n-h),0)));for(f=0;f<e;f++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+k*f,c+k*(f+1),c+1+k*(f+1),c+1+k*f));this.faceVertexUvs[0].push([new THREE.UV(c/b,f/e),new THREE.UV(c/b,(f+1)/e),new THREE.UV((c+1)/b,(f+1)/e),new THREE.UV((c+1)/b,f/e)])}this.computeCentroids();this.computeFaceNormals()};
|
|
|
Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
|
|
|
-var Sphere=function(a,c,b){THREE.Geometry.call(this);var d,e=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var j=a*Math.cos(d*e),k=a*Math.sin(d*e),m=[],t=0;for(d=0;d<g;d++){var x=2*d/g,z=k*Math.sin(x*e);x=k*Math.cos(x*e);(b==0||b==h)&&d>0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(x,j,z)))-1);m.push(t)}c.push(m)}var y,B,I;e=c.length;for(b=0;b<e;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){m=d==g-1;h=c[b][m?0:d+1];j=c[b][m?g-1:d];k=c[b-1][m?g-1:d];m=c[b-1][m?
|
|
|
-0:d+1];z=b/(e-1);y=(b-1)/(e-1);B=(d+1)/g;x=d/g;t=new THREE.UV(1-B,z);z=new THREE.UV(1-x,z);x=new THREE.UV(1-x,y);var F=new THREE.UV(1-B,y);if(b<c.length-1){y=this.vertices[h].position.clone();B=this.vertices[j].position.clone();I=this.vertices[k].position.clone();y.normalize();B.normalize();I.normalize();this.faces.push(new THREE.Face3(h,j,k,[new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(I.x,I.y,I.z)]));this.faceVertexUvs[0].push([t,z,x])}if(b>1){y=this.vertices[h].position.clone();
|
|
|
-B=this.vertices[k].position.clone();I=this.vertices[m].position.clone();y.normalize();B.normalize();I.normalize();this.faces.push(new THREE.Face3(h,k,m,[new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(I.x,I.y,I.z)]));this.faceVertexUvs[0].push([t,x,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
|
|
|
-var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
|
|
|
-1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;e=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
|
|
|
-var TorusKnot=function(a,c,b,d,e,g,h){function j(x,z,y,B,I,F){z=y/B*x;y=Math.cos(z);return new THREE.Vector3(I*(2+y)*0.5*Math.cos(x),I*(2+y)*Math.sin(x)*0.5,F*I*Math.sin(z)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=e||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var k=
|
|
|
-a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;e=j(k,h,this.q,this.p,this.radius,this.heightScale);k=j(k+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=k.x-e.x;b.y=k.y-e.y;b.z=k.z-e.z;d.x=k.x+e.x;d.y=k.y+e.y;d.z=k.z+e.z;g.cross(b,d);d.cross(g,b);g.normalize();d.normalize();k=this.tube*Math.cos(h);h=this.tube*Math.sin(h);e.x+=k*d.x+h*g.x;e.y+=k*d.y+h*g.y;e.z+=k*d.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
|
|
|
-0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;e=this.grid[a][c];b=this.grid[g][c];d=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);k=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var m=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),t=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(e,b,d));this.faceVertexUvs[0].push([h,k,m]);this.faces.push(new THREE.Face3(g,d,b));this.faceVertexUvs[0].push([t,
|
|
|
-m,k])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null};
|
|
|
-THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
|
|
|
-c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function d(j,k){var m=new Image;m.onload=function(){if(!b(this.width)||!b(this.height)){var t=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),x=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));
|
|
|
-j.image.width=t;j.image.height=x;j.image.getContext("2d").drawImage(this,0,0,t,x)}else j.image=this;j.needsUpdate=!0};m.src=k}var e,g,h;e="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors?THREE.VertexColors:!1,wireframe:a.wireframe};if(a.shading)if(a.shading=="Phong")e="MeshPhongMaterial";else a.shading=="Basic"&&(e="MeshBasicMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;
|
|
|
-d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;d(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[e](g)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;
|
|
|
-THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
|
|
|
-THREE.JSONLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.JSONLoader.prototype.createModel(e.data,b,d)};c.postMessage(a)},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){if(a.version===undefined||a.version!=2)console.error("Deprecated file format.");
|
|
|
-else{var h,j,k,m,t,x,z,y,B,I,F=a.faces;y=a.vertices;var G=a.normals,L=a.colors,A=0;for(h=0;h<a.uvs.length;h++)a.uvs[h].length&&A++;for(h=0;h<A;h++){g.faceUvs[h]=[];g.faceVertexUvs[h]=[]}k=0;for(m=y.length;k<m;){B=new THREE.Vertex;B.position.x=y[k++];B.position.y=y[k++];B.position.z=y[k++];g.vertices.push(B)}k=0;for(m=F.length;k<m;){t=F[k++];x=t&1;h=t&2;z=t&4;j=t&8;y=t&16;B=t&32;I=t&64;t&=128;if(x){x=new THREE.Face4;x.a=F[k++];x.b=F[k++];x.c=F[k++];x.d=F[k++];nVertices=4}else{x=new THREE.Face3;x.a=
|
|
|
-F[k++];x.b=F[k++];x.c=F[k++];nVertices=3}if(h){materialIndex=F[k++];x.materials=g.materials[materialIndex]}if(z)for(h=0;h<A;h++){uvLayer=a.uvs[h];uvIndex=F[k++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];g.faceUvs[h].push(new THREE.UV(u,v))}if(j)for(h=0;h<A;h++){uvLayer=a.uvs[h];uvs=[];for(j=0;j<nVertices;j++){uvIndex=F[k++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];uvs[j]=new THREE.UV(u,v)}j=g.faces.length;g.faceVertexUvs[h][j]=uvs}if(y){normalIndex=F[k++]*3;normal=new THREE.Vector3;normal.x=
|
|
|
-G[normalIndex++];normal.y=G[normalIndex++];normal.z=G[normalIndex];x.normal=normal}if(B)for(h=0;h<nVertices;h++){normalIndex=F[k++]*3;normal=new THREE.Vector3;normal.x=G[normalIndex++];normal.y=G[normalIndex++];normal.z=G[normalIndex];x.vertexNormals.push(normal)}if(I){color=new THREE.Color(F[k++]);x.color=color}if(t)for(h=0;h<nVertices;h++){colorIndex=F[k++];color=new THREE.Color(L[colorIndex]);x.vertexColors.push(color)}g.faces.push(x)}}})();(function(){var h,j,k,m;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<
|
|
|
-j;h+=2){k=a.skinWeights[h];m=a.skinWeights[h+1];g.skinWeights.push(new THREE.Vector4(k,m,0,0))}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];m=a.skinIndices[h+1];g.skinIndices.push(new THREE.Vector4(k,m,0,0))}}g.bones=a.bones;g.animation=a.animation})();(function(){if(a.morphTargets!==undefined){var h,j,k,m;h=0;for(j=a.morphTargets.length;h<j;h++){g.morphTargets[h]={};g.morphTargets[h].name=a.morphTargets[h].name;g.morphTargets[h].vertices=[];dstVertices=g.morphTargets[h].vertices;
|
|
|
-srcVertices=a.morphTargets[h].vertices;k=0;for(m=srcVertices.length;k<m;k+=3)dstVertices.push(new THREE.Vertex(new THREE.Vector3(srcVertices[k],srcVertices[k+1],srcVertices[k+2])))}}})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;c(new d(b))}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
|
|
|
-THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
|
|
|
-THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
|
|
|
-c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
|
|
|
-h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,d){var e=function(g){function h(p,o){var w=t(p,o),E=t(p,o+1),C=t(p,o+2),H=t(p,o+3),aa=(H<<1&255|C>>7)-127;w|=(C&127)<<16|E<<8;if(w==0&&aa==-127)return 0;return(1-2*(H>>7))*(1+w*Math.pow(2,-23))*Math.pow(2,aa)}function j(p,o){var w=t(p,o),E=t(p,o+1),C=t(p,o+2);return(t(p,o+3)<<24)+(C<<16)+(E<<8)+w}function k(p,o){var w=t(p,o);return(t(p,o+1)<<8)+w}function m(p,o){var w=t(p,o);return w>127?w-256:w}function t(p,
|
|
|
-o){return p.charCodeAt(o)&255}function x(p){var o,w,E;o=j(a,p);w=j(a,p+M);E=j(a,p+ia);p=k(a,p+f);THREE.BinaryLoader.prototype.f3(G,o,w,E,p)}function z(p){var o,w,E,C,H,aa;o=j(a,p);w=j(a,p+M);E=j(a,p+ia);C=k(a,p+f);H=j(a,p+ea);aa=j(a,p+W);p=j(a,p+da);THREE.BinaryLoader.prototype.f3n(G,P,o,w,E,C,H,aa,p)}function y(p){var o,w,E,C;o=j(a,p);w=j(a,p+X);E=j(a,p+va);C=j(a,p+wa);p=k(a,p+Ca);THREE.BinaryLoader.prototype.f4(G,o,w,E,C,p)}function B(p){var o,w,E,C,H,aa,Q,K;o=j(a,p);w=j(a,p+X);E=j(a,p+va);C=j(a,
|
|
|
-p+wa);H=k(a,p+Ca);aa=j(a,p+ja);Q=j(a,p+U);K=j(a,p+fa);p=j(a,p+Y);THREE.BinaryLoader.prototype.f4n(G,P,o,w,E,C,H,aa,Q,K,p)}function I(p){var o,w;o=j(a,p);w=j(a,p+S);p=j(a,p+O);THREE.BinaryLoader.prototype.uv3(G.faceVertexUvs[0],R[o*2],R[o*2+1],R[w*2],R[w*2+1],R[p*2],R[p*2+1])}function F(p){var o,w,E;o=j(a,p);w=j(a,p+ga);E=j(a,p+sa);p=j(a,p+ma);THREE.BinaryLoader.prototype.uv4(G.faceVertexUvs[0],R[o*2],R[o*2+1],R[w*2],R[w*2+1],R[E*2],R[E*2+1],R[p*2],R[p*2+1])}var G=this,L=0,A,P=[],R=[],M,ia,f,ea,W,
|
|
|
-da,X,va,wa,Ca,ja,U,fa,Y,S,O,ga,sa,ma,ta,za,Ma,bb,n,D;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(G,d,g);A={signature:a.substr(L,8),header_bytes:t(a,L+8),vertex_coordinate_bytes:t(a,L+9),normal_coordinate_bytes:t(a,L+10),uv_coordinate_bytes:t(a,L+11),vertex_index_bytes:t(a,L+12),normal_index_bytes:t(a,L+13),uv_index_bytes:t(a,L+14),material_index_bytes:t(a,L+15),nvertices:j(a,L+16),nnormals:j(a,L+16+4),nuvs:j(a,L+16+8),ntri_flat:j(a,L+16+12),ntri_smooth:j(a,L+16+16),ntri_flat_uv:j(a,
|
|
|
-L+16+20),ntri_smooth_uv:j(a,L+16+24),nquad_flat:j(a,L+16+28),nquad_smooth:j(a,L+16+32),nquad_flat_uv:j(a,L+16+36),nquad_smooth_uv:j(a,L+16+40)};L+=A.header_bytes;M=A.vertex_index_bytes;ia=A.vertex_index_bytes*2;f=A.vertex_index_bytes*3;ea=A.vertex_index_bytes*3+A.material_index_bytes;W=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;da=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;X=A.vertex_index_bytes;va=A.vertex_index_bytes*2;wa=A.vertex_index_bytes*3;
|
|
|
-Ca=A.vertex_index_bytes*4;ja=A.vertex_index_bytes*4+A.material_index_bytes;U=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;fa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;Y=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;S=A.uv_index_bytes;O=A.uv_index_bytes*2;ga=A.uv_index_bytes;sa=A.uv_index_bytes*2;ma=A.uv_index_bytes*3;g=A.vertex_index_bytes*3+A.material_index_bytes;D=A.vertex_index_bytes*4+A.material_index_bytes;ta=A.ntri_flat*
|
|
|
-g;za=A.ntri_smooth*(g+A.normal_index_bytes*3);Ma=A.ntri_flat_uv*(g+A.uv_index_bytes*3);bb=A.ntri_smooth_uv*(g+A.normal_index_bytes*3+A.uv_index_bytes*3);n=A.nquad_flat*D;g=A.nquad_smooth*(D+A.normal_index_bytes*4);D=A.nquad_flat_uv*(D+A.uv_index_bytes*4);L+=function(p){for(var o,w,E,C=A.vertex_coordinate_bytes*3,H=p+A.nvertices*C;p<H;p+=C){o=h(a,p);w=h(a,p+A.vertex_coordinate_bytes);E=h(a,p+A.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(G,o,w,E)}return A.nvertices*C}(L);L+=function(p){for(var o,
|
|
|
-w,E,C=A.normal_coordinate_bytes*3,H=p+A.nnormals*C;p<H;p+=C){o=m(a,p);w=m(a,p+A.normal_coordinate_bytes);E=m(a,p+A.normal_coordinate_bytes*2);P.push(o/127,w/127,E/127)}return A.nnormals*C}(L);L+=function(p){for(var o,w,E=A.uv_coordinate_bytes*2,C=p+A.nuvs*E;p<C;p+=E){o=h(a,p);w=h(a,p+A.uv_coordinate_bytes);R.push(o,w)}return A.nuvs*E}(L);ta=L+ta;za=ta+za;Ma=za+Ma;bb=Ma+bb;n=bb+n;g=n+g;D=g+D;(function(p){var o,w=A.vertex_index_bytes*3+A.material_index_bytes,E=w+A.uv_index_bytes*3,C=p+A.ntri_flat_uv*
|
|
|
-E;for(o=p;o<C;o+=E){x(o);I(o+w)}return C-p})(za);(function(p){var o,w=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,E=w+A.uv_index_bytes*3,C=p+A.ntri_smooth_uv*E;for(o=p;o<C;o+=E){z(o);I(o+w)}return C-p})(Ma);(function(p){var o,w=A.vertex_index_bytes*4+A.material_index_bytes,E=w+A.uv_index_bytes*4,C=p+A.nquad_flat_uv*E;for(o=p;o<C;o+=E){y(o);F(o+w)}return C-p})(g);(function(p){var o,w=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,E=w+A.uv_index_bytes*
|
|
|
-4,C=p+A.nquad_smooth_uv*E;for(o=p;o<C;o+=E){B(o);F(o+w)}return C-p})(D);(function(p){var o,w=A.vertex_index_bytes*3+A.material_index_bytes,E=p+A.ntri_flat*w;for(o=p;o<E;o+=w)x(o);return E-p})(L);(function(p){var o,w=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,E=p+A.ntri_smooth*w;for(o=p;o<E;o+=w)z(o);return E-p})(ta);(function(p){var o,w=A.vertex_index_bytes*4+A.material_index_bytes,E=p+A.nquad_flat*w;for(o=p;o<E;o+=w)y(o);return E-p})(bb);(function(p){var o,w=A.vertex_index_bytes*
|
|
|
-4+A.material_index_bytes+A.normal_index_bytes*4,E=p+A.nquad_smooth*w;for(o=p;o<E;o+=w)B(o);return E-p})(n);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,d)))},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,null,a.materials[g]))},f3n:function(a,c,
|
|
|
-b,d,e,g,h,j,k){g=a.materials[g];var m=c[j*3],t=c[j*3+1];j=c[j*3+2];var x=c[k*3],z=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(m,t,j),new THREE.Vector3(x,z,k)],null,g))},f4n:function(a,c,b,d,e,g,h,j,k,m,t){h=a.materials[h];var x=c[k*3],z=c[k*3+1];k=c[k*3+2];var y=c[m*3],B=c[m*3+1];m=c[m*3+2];var I=c[t*3],F=c[t*3+1];t=c[t*3+2];a.faces.push(new THREE.Face4(b,d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(x,
|
|
|
-z,k),new THREE.Vector3(y,B,m),new THREE.Vector3(I,F,t)],null,h))},uv3:function(a,c,b,d,e,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(d,e));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,d,e,g,h,j,k){var m=[];m.push(new THREE.UV(c,b));m.push(new THREE.UV(d,e));m.push(new THREE.UV(g,h));m.push(new THREE.UV(j,k));a.push(m)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
|
|
|
+var Sphere=function(a,c,b){THREE.Geometry.call(this);var e,f=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){e=b/h;var k=a*Math.cos(e*f),m=a*Math.sin(e*f),n=[],p=0;for(e=0;e<g;e++){var x=2*e/g,z=m*Math.sin(x*f);x=m*Math.cos(x*f);(b==0||b==h)&&e>0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(x,k,z)))-1);n.push(p)}c.push(n)}var y,B,H;f=c.length;for(b=0;b<f;b++){g=c[b].length;if(b>0)for(e=0;e<g;e++){n=e==g-1;h=c[b][n?0:e+1];k=c[b][n?g-1:e];m=c[b-1][n?g-1:e];n=c[b-1][n?
|
|
|
+0:e+1];z=b/(f-1);y=(b-1)/(f-1);B=(e+1)/g;x=e/g;p=new THREE.UV(1-B,z);z=new THREE.UV(1-x,z);x=new THREE.UV(1-x,y);var I=new THREE.UV(1-B,y);if(b<c.length-1){y=this.vertices[h].position.clone();B=this.vertices[k].position.clone();H=this.vertices[m].position.clone();y.normalize();B.normalize();H.normalize();this.faces.push(new THREE.Face3(h,k,m,[new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([p,z,x])}if(b>1){y=this.vertices[h].position.clone();
|
|
|
+B=this.vertices[m].position.clone();H=this.vertices[n].position.clone();y.normalize();B.normalize();H.normalize();this.faces.push(new THREE.Face3(h,m,n,[new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([p,x,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
|
|
|
+var Torus=function(a,c,b,e){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){e=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
|
|
|
+1;b<=this.segmentsT;++b){e=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(e,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
|
|
|
+var TorusKnot=function(a,c,b,e,f,g,h){function k(x,z,y,B,H,I){z=y/B*x;y=Math.cos(z);return new THREE.Vector3(H*(2+y)*0.5*Math.cos(x),H*(2+y)*Math.sin(x)*0.5,I*H*Math.sin(z)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var m=
|
|
|
+a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;f=k(m,h,this.q,this.p,this.radius,this.heightScale);m=k(m+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=m.x-f.x;b.y=m.y-f.y;b.z=m.z-f.z;e.x=m.x+f.x;e.y=m.y+f.y;e.z=m.z+f.z;g.cross(b,e);e.cross(g,b);g.normalize();e.normalize();m=this.tube*Math.cos(h);h=this.tube*Math.sin(h);f.x+=m*e.x+h*g.x;f.y+=m*e.y+h*g.y;f.z+=m*e.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
|
|
|
+0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;f=this.grid[a][c];b=this.grid[g][c];e=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);m=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var n=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),p=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(f,b,e));this.faceVertexUvs[0].push([h,m,n]);this.faces.push(new THREE.Face3(g,e,b));this.faceVertexUvs[0].push([p,
|
|
|
+n,m])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
|
|
|
+THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
|
|
|
+this.statusDomElement.innerHTML=c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,c,b){a.materials=[];for(var e=0;e<c.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(c[e],b)]},createMaterial:function(a,c){function b(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function e(k,m){var n=new Image;n.onload=function(){if(!b(this.width)||!b(this.height)){var p=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),x=Math.pow(2,Math.round(Math.log(this.height)/
|
|
|
+Math.LN2));k.image.width=p;k.image.height=x;k.image.getContext("2d").drawImage(this,0,0,p,x)}else k.image=this;k.needsUpdate=!0};n.src=m}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors?THREE.VertexColors:!1,wireframe:a.wireframe};if(a.shading)if(a.shading=="Phong")f="MeshPhongMaterial";else a.shading=="Basic"&&(f="MeshBasicMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;
|
|
|
+e(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;e(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[f](g)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;
|
|
|
+THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(a){var c=this,b=a.model,e=a.callback,f=a.texture_path?a.texture_path:this.extractUrlbase(b);a=new Worker(b);a.onmessage=function(g){c.createModel(g.data,e,f);c.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
|
|
|
+THREE.JSONLoader.prototype.createModel=function(a,c,b){var e=new THREE.Geometry;this.init_materials(e,a.materials,b);(function(){if(a.version===undefined||a.version!=2)console.error("Deprecated file format.");else{var f,g,h,k,m,n,p,x,z,y,B=a.faces;x=a.vertices;var H=a.normals,I=a.colors,F=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&F++;for(f=0;f<F;f++){e.faceUvs[f]=[];e.faceVertexUvs[f]=[]}h=0;for(k=x.length;h<k;){z=new THREE.Vertex;z.position.x=x[h++];z.position.y=x[h++];z.position.z=x[h++];e.vertices.push(z)}h=
|
|
|
+0;for(k=B.length;h<k;){m=B[h++];n=m&1;f=m&2;p=m&4;g=m&8;x=m&16;z=m&32;y=m&64;m&=128;if(n){n=new THREE.Face4;n.a=B[h++];n.b=B[h++];n.c=B[h++];n.d=B[h++];nVertices=4}else{n=new THREE.Face3;n.a=B[h++];n.b=B[h++];n.c=B[h++];nVertices=3}if(f){materialIndex=B[h++];n.materials=e.materials[materialIndex]}if(p)for(f=0;f<F;f++){uvLayer=a.uvs[f];uvIndex=B[h++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];e.faceUvs[f].push(new THREE.UV(u,v))}if(g)for(f=0;f<F;f++){uvLayer=a.uvs[f];uvs=[];for(g=0;g<nVertices;g++){uvIndex=
|
|
|
+B[h++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];uvs[g]=new THREE.UV(u,v)}g=e.faces.length;e.faceVertexUvs[f][g]=uvs}if(x){normalIndex=B[h++]*3;normal=new THREE.Vector3;normal.x=H[normalIndex++];normal.y=H[normalIndex++];normal.z=H[normalIndex];n.normal=normal}if(z)for(f=0;f<nVertices;f++){normalIndex=B[h++]*3;normal=new THREE.Vector3;normal.x=H[normalIndex++];normal.y=H[normalIndex++];normal.z=H[normalIndex];n.vertexNormals.push(normal)}if(y){color=new THREE.Color(B[h++]);n.color=color}if(m)for(f=
|
|
|
+0;f<nVertices;f++){colorIndex=B[h++];color=new THREE.Color(I[colorIndex]);n.vertexColors.push(color)}e.faces.push(n)}}})();(function(){var f,g,h,k;if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f+=2){h=a.skinWeights[f];k=a.skinWeights[f+1];e.skinWeights.push(new THREE.Vector4(h,k,0,0))}}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f+=2){h=a.skinIndices[f];k=a.skinIndices[f+1];e.skinIndices.push(new THREE.Vector4(h,k,0,0))}}e.bones=a.bones;e.animation=a.animation})();(function(){if(a.morphTargets!==
|
|
|
+undefined){var f,g,h,k;f=0;for(g=a.morphTargets.length;f<g;f++){e.morphTargets[f]={};e.morphTargets[f].name=a.morphTargets[f].name;e.morphTargets[f].vertices=[];dstVertices=e.morphTargets[f].vertices;srcVertices=a.morphTargets[f].vertices;h=0;for(k=srcVertices.length;h<k;h+=3)dstVertices.push(new THREE.Vertex(new THREE.Vector3(srcVertices[h],srcVertices[h+1],srcVertices[h+2])))}}})();e.computeCentroids();e.computeFaceNormals();c(e)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
|
|
|
+THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
|
|
|
+THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,f,e,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
|
|
|
+c.postMessage(a)},loadAjaxBuffers:function(a,c,b,e,f,g){var h=new XMLHttpRequest,k=e+"/"+a,m=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,f,c):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){m==0&&(m=h.getResponseHeader("Content-Length"));g({total:m,loaded:h.responseText.length})}}else h.readyState==2&&(m=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
|
|
|
+h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,e){var f=function(g){function h(j,t){var w=p(j,t),o=p(j,t+1),C=p(j,t+2),G=p(j,t+3),J=(G<<1&255|C>>7)-127;w|=(C&127)<<16|o<<8;if(w==0&&J==-127)return 0;return(1-2*(G>>7))*(1+w*Math.pow(2,-23))*Math.pow(2,J)}function k(j,t){var w=p(j,t),o=p(j,t+1),C=p(j,t+2);return(p(j,t+3)<<24)+(C<<16)+(o<<8)+w}function m(j,t){var w=p(j,t);return(p(j,t+1)<<8)+w}function n(j,t){var w=p(j,t);return w>127?w-256:w}function p(j,
|
|
|
+t){return j.charCodeAt(t)&255}function x(j){var t,w,o;t=k(a,j);w=k(a,j+P);o=k(a,j+ka);j=m(a,j+$);THREE.BinaryLoader.prototype.f3(F,t,w,o,j)}function z(j){var t,w,o,C,G,J;t=k(a,j);w=k(a,j+P);o=k(a,j+ka);C=m(a,j+$);G=k(a,j+d);J=k(a,j+X);j=k(a,j+da);THREE.BinaryLoader.prototype.f3n(F,Q,t,w,o,C,G,J,j)}function y(j){var t,w,o,C;t=k(a,j);w=k(a,j+Y);o=k(a,j+ua);C=k(a,j+va);j=m(a,j+za);THREE.BinaryLoader.prototype.f4(F,t,w,o,C,j)}function B(j){var t,w,o,C,G,J,E,A;t=k(a,j);w=k(a,j+Y);o=k(a,j+ua);C=k(a,j+va);
|
|
|
+G=m(a,j+za);J=k(a,j+ma);E=k(a,j+W);A=k(a,j+ia);j=k(a,j+Z);THREE.BinaryLoader.prototype.f4n(F,Q,t,w,o,C,G,J,E,A,j)}function H(j){var t,w;t=k(a,j);w=k(a,j+S);j=k(a,j+N);THREE.BinaryLoader.prototype.uv3(F.faceVertexUvs[0],R[t*2],R[t*2+1],R[w*2],R[w*2+1],R[j*2],R[j*2+1])}function I(j){var t,w,o;t=k(a,j);w=k(a,j+ha);o=k(a,j+ra);j=k(a,j+na);THREE.BinaryLoader.prototype.uv4(F.faceVertexUvs[0],R[t*2],R[t*2+1],R[w*2],R[w*2+1],R[o*2],R[o*2+1],R[j*2],R[j*2+1])}var F=this,M=0,D,Q=[],R=[],P,ka,$,d,X,da,Y,ua,va,
|
|
|
+za,ma,W,ia,Z,S,N,ha,ra,na,qa,xa,Da,$a,ab,Ia;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(F,e,g);D={signature:a.substr(M,8),header_bytes:p(a,M+8),vertex_coordinate_bytes:p(a,M+9),normal_coordinate_bytes:p(a,M+10),uv_coordinate_bytes:p(a,M+11),vertex_index_bytes:p(a,M+12),normal_index_bytes:p(a,M+13),uv_index_bytes:p(a,M+14),material_index_bytes:p(a,M+15),nvertices:k(a,M+16),nnormals:k(a,M+16+4),nuvs:k(a,M+16+8),ntri_flat:k(a,M+16+12),ntri_smooth:k(a,M+16+16),ntri_flat_uv:k(a,M+16+
|
|
|
+20),ntri_smooth_uv:k(a,M+16+24),nquad_flat:k(a,M+16+28),nquad_smooth:k(a,M+16+32),nquad_flat_uv:k(a,M+16+36),nquad_smooth_uv:k(a,M+16+40)};M+=D.header_bytes;P=D.vertex_index_bytes;ka=D.vertex_index_bytes*2;$=D.vertex_index_bytes*3;d=D.vertex_index_bytes*3+D.material_index_bytes;X=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;da=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;Y=D.vertex_index_bytes;ua=D.vertex_index_bytes*2;va=D.vertex_index_bytes*3;za=D.vertex_index_bytes*
|
|
|
+4;ma=D.vertex_index_bytes*4+D.material_index_bytes;W=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;ia=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;Z=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;S=D.uv_index_bytes;N=D.uv_index_bytes*2;ha=D.uv_index_bytes;ra=D.uv_index_bytes*2;na=D.uv_index_bytes*3;g=D.vertex_index_bytes*3+D.material_index_bytes;Ia=D.vertex_index_bytes*4+D.material_index_bytes;qa=D.ntri_flat*g;xa=D.ntri_smooth*(g+
|
|
|
+D.normal_index_bytes*3);Da=D.ntri_flat_uv*(g+D.uv_index_bytes*3);$a=D.ntri_smooth_uv*(g+D.normal_index_bytes*3+D.uv_index_bytes*3);ab=D.nquad_flat*Ia;g=D.nquad_smooth*(Ia+D.normal_index_bytes*4);Ia=D.nquad_flat_uv*(Ia+D.uv_index_bytes*4);M+=function(j){for(var t,w,o,C=D.vertex_coordinate_bytes*3,G=j+D.nvertices*C;j<G;j+=C){t=h(a,j);w=h(a,j+D.vertex_coordinate_bytes);o=h(a,j+D.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(F,t,w,o)}return D.nvertices*C}(M);M+=function(j){for(var t,w,o,C=
|
|
|
+D.normal_coordinate_bytes*3,G=j+D.nnormals*C;j<G;j+=C){t=n(a,j);w=n(a,j+D.normal_coordinate_bytes);o=n(a,j+D.normal_coordinate_bytes*2);Q.push(t/127,w/127,o/127)}return D.nnormals*C}(M);M+=function(j){for(var t,w,o=D.uv_coordinate_bytes*2,C=j+D.nuvs*o;j<C;j+=o){t=h(a,j);w=h(a,j+D.uv_coordinate_bytes);R.push(t,w)}return D.nuvs*o}(M);qa=M+qa;xa=qa+xa;Da=xa+Da;$a=Da+$a;ab=$a+ab;g=ab+g;Ia=g+Ia;(function(j){var t,w=D.vertex_index_bytes*3+D.material_index_bytes,o=w+D.uv_index_bytes*3,C=j+D.ntri_flat_uv*
|
|
|
+o;for(t=j;t<C;t+=o){x(t);H(t+w)}return C-j})(xa);(function(j){var t,w=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*3,o=w+D.uv_index_bytes*3,C=j+D.ntri_smooth_uv*o;for(t=j;t<C;t+=o){z(t);H(t+w)}return C-j})(Da);(function(j){var t,w=D.vertex_index_bytes*4+D.material_index_bytes,o=w+D.uv_index_bytes*4,C=j+D.nquad_flat_uv*o;for(t=j;t<C;t+=o){y(t);I(t+w)}return C-j})(g);(function(j){var t,w=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*4,o=w+D.uv_index_bytes*
|
|
|
+4,C=j+D.nquad_smooth_uv*o;for(t=j;t<C;t+=o){B(t);I(t+w)}return C-j})(Ia);(function(j){var t,w=D.vertex_index_bytes*3+D.material_index_bytes,o=j+D.ntri_flat*w;for(t=j;t<o;t+=w)x(t);return o-j})(M);(function(j){var t,w=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*3,o=j+D.ntri_smooth*w;for(t=j;t<o;t+=w)z(t);return o-j})(qa);(function(j){var t,w=D.vertex_index_bytes*4+D.material_index_bytes,o=j+D.nquad_flat*w;for(t=j;t<o;t+=w)y(t);return o-j})($a);(function(j){var t,w=D.vertex_index_bytes*
|
|
|
+4+D.material_index_bytes+D.normal_index_bytes*4,o=j+D.nquad_smooth*w;for(t=j;t<o;t+=w)B(t);return o-j})(ab);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f(b))},v:function(a,c,b,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,e)))},f3:function(a,c,b,e,f){a.faces.push(new THREE.Face3(c,b,e,null,null,a.materials[f]))},f4:function(a,c,b,e,f,g){a.faces.push(new THREE.Face4(c,b,e,f,null,null,a.materials[g]))},f3n:function(a,
|
|
|
+c,b,e,f,g,h,k,m){g=a.materials[g];var n=c[k*3],p=c[k*3+1];k=c[k*3+2];var x=c[m*3],z=c[m*3+1];m=c[m*3+2];a.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,p,k),new THREE.Vector3(x,z,m)],null,g))},f4n:function(a,c,b,e,f,g,h,k,m,n,p){h=a.materials[h];var x=c[m*3],z=c[m*3+1];m=c[m*3+2];var y=c[n*3],B=c[n*3+1];n=c[n*3+2];var H=c[p*3],I=c[p*3+1];p=c[p*3+2];a.faces.push(new THREE.Face4(b,e,f,g,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(x,
|
|
|
+z,m),new THREE.Vector3(y,B,n),new THREE.Vector3(H,I,p)],null,h))},uv3:function(a,c,b,e,f,g,h){var k=[];k.push(new THREE.UV(c,b));k.push(new THREE.UV(e,f));k.push(new THREE.UV(g,h));a.push(k)},uv4:function(a,c,b,e,f,g,h,k,m){var n=[];n.push(new THREE.UV(c,b));n.push(new THREE.UV(e,f));n.push(new THREE.UV(g,h));n.push(new THREE.UV(k,m));a.push(n)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
|
|
|
THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
|
|
|
-0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=m;e[g]=this.lerp(t[b],t[b+3],h);e[g+1]=this.lerp(t[b+1],t[b+4],h);e[g+2]=this.lerp(t[b+2],t[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
|
|
|
-2]=m;d=b+this.yd*3;e[g]=this.lerp(t[b],t[d],h);e[g+1]=this.lerp(t[b+1],t[d+1],h);e[g+2]=this.lerp(t[b+2],t[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=m+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(t[b],t[d],h);e[g+1]=this.lerp(t[b+1],t[d+1],h);e[g+2]=this.lerp(t[b+2],t[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
|
|
|
-this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,m=g+this.yd,t=g+this.zd,x=k+this.yd,z=k+this.zd,y=g+this.yd+this.zd,B=k+this.yd+this.zd,I=0,F=this.field[g],G=this.field[k],L=this.field[m],A=this.field[x],P=this.field[t],R=this.field[z],M=this.field[y],ia=this.field[B];F<h&&(I|=1);G<h&&(I|=2);L<h&&(I|=8);A<h&&(I|=4);P<h&&(I|=16);R<h&&(I|=32);M<h&&(I|=128);ia<h&&(I|=64);var f=THREE.edgeTable[I];if(f==0)return 0;
|
|
|
-var ea=this.delta,W=b+ea,da=d+ea;ea=e+ea;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,F,G)}if(f&2){this.compNorm(k);this.compNorm(x);this.VIntY(k*3,this.vlist,this.nlist,3,h,W,d,e,G,A)}if(f&4){this.compNorm(m);this.compNorm(x);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,da,e,L,A)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,F,L)}if(f&16){this.compNorm(t);this.compNorm(z);this.VIntX(t*3,this.vlist,this.nlist,12,
|
|
|
-h,b,d,ea,P,R)}if(f&32){this.compNorm(z);this.compNorm(B);this.VIntY(z*3,this.vlist,this.nlist,15,h,W,d,ea,R,ia)}if(f&64){this.compNorm(y);this.compNorm(B);this.VIntX(y*3,this.vlist,this.nlist,18,h,b,da,ea,M,ia)}if(f&128){this.compNorm(t);this.compNorm(y);this.VIntY(t*3,this.vlist,this.nlist,21,h,b,d,ea,P,M)}if(f&256){this.compNorm(g);this.compNorm(t);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,F,P)}if(f&512){this.compNorm(k);this.compNorm(z);this.VIntZ(k*3,this.vlist,this.nlist,27,h,W,d,e,G,R)}if(f&
|
|
|
-1024){this.compNorm(x);this.compNorm(B);this.VIntZ(x*3,this.vlist,this.nlist,30,h,W,da,e,A,ia)}if(f&2048){this.compNorm(m);this.compNorm(y);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,da,e,L,M)}I<<=4;for(h=g=0;THREE.triTable[I+h]!=-1;){b=I+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+
|
|
|
-2]=b[e+2];this.positionArray[k+3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=
|
|
|
-this.maxCount-3&&j(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,m=d*this.size,t=b*this.size,x=Math.floor(k-j);x<1&&(x=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var z=Math.floor(m-j);z<1&&(z=1);m=Math.floor(m+j);m>this.size-1&&(m=this.size-1);var y=Math.floor(t-
|
|
|
-j);y<1&&(y=1);j=Math.floor(t+j);j>this.size-1&&(j=this.size-1);for(var B,I,F,G,L,A;x<k;x++){t=this.size2*x;I=x/this.size-e;L=I*I;for(I=z;I<m;I++){F=t+this.size*I;B=I/this.size-d;A=B*B;for(B=y;B<j;B++){G=B/this.size-b;G=g/(1.0E-6+G*G+A+L)-h;G>0&&(this.field[F+B]+=G)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,m=this.size,t=this.yd,x=this.zd,z=this.field,y=m*Math.sqrt(b/d);y>m&&(y=m);for(e=0;e<y;e++){g=e/m;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<m;g++){k=e+g*t;for(h=0;h<m;h++)z[x*h+k]+=j}}};this.addPlaneY=
|
|
|
-function(b,d){var e,g,h,j,k,m,t=this.size,x=this.yd,z=this.zd,y=this.field,B=t*Math.sqrt(b/d);B>t&&(B=t);for(g=0;g<B;g++){e=g/t;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=g*x;for(e=0;e<t;e++){m=k+e;for(h=0;h<t;h++)y[z*h+m]+=j}}}};this.addPlaneZ=function(b,d){var e,g,h,j,k,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=zd*h;for(g=0;g<size;g++){m=k+g*yd;for(e=0;e<size;e++)field[m+e]+=j}}}};this.reset=
|
|
|
-function(){var b;for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,e,g,h,j,k,m,t,x,z=this.size-2;for(h=1;h<z;h++){x=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<z;g++){t=x+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<z;e++){j=(e-this.halfsize)/this.halfsize;d=t+e;this.polygonize(j,k,m,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(e){var g,h,j,
|
|
|
-k,m,t,x,z;for(g=0;g<e.count;g++){m=g*3;x=m+1;z=m+2;h=e.positionArray[m];j=e.positionArray[x];k=e.positionArray[z];t=new THREE.Vector3(h,j,k);h=e.normalArray[m];j=e.normalArray[x];k=e.normalArray[z];m=new THREE.Vector3(h,j,k);m.normalize();m=new THREE.Vertex(t,m);d.vertices.push(m)}nfaces=e.count/3;for(g=0;g<nfaces;g++){m=(b+g)*3;x=m+1;z=m+2;t=d.vertices[m].normal;h=d.vertices[x].normal;j=d.vertices[z].normal;m=new THREE.Face3(m,x,z,[t,h,j]);d.faces.push(m)}b+=nfaces;e.count=0});return d};this.init(a)};
|
|
|
+0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,e,f){return b+(e-b)*f};this.VIntX=function(b,e,f,g,h,k,m,n,p,x){h=(h-p)/(x-p);p=this.normal_cache;e[g]=k+h*this.delta;e[g+1]=m;e[g+2]=n;f[g]=this.lerp(p[b],p[b+3],h);f[g+1]=this.lerp(p[b+1],p[b+4],h);f[g+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,e,f,g,h,k,m,n,p,x){h=(h-p)/(x-p);p=this.normal_cache;e[g]=k;e[g+1]=m+h*this.delta;e[g+
|
|
|
+2]=n;e=b+this.yd*3;f[g]=this.lerp(p[b],p[e],h);f[g+1]=this.lerp(p[b+1],p[e+1],h);f[g+2]=this.lerp(p[b+2],p[e+2],h)};this.VIntZ=function(b,e,f,g,h,k,m,n,p,x){h=(h-p)/(x-p);p=this.normal_cache;e[g]=k;e[g+1]=m;e[g+2]=n+h*this.delta;e=b+this.zd*3;f[g]=this.lerp(p[b],p[e],h);f[g+1]=this.lerp(p[b+1],p[e+1],h);f[g+2]=this.lerp(p[b+2],p[e+2],h)};this.compNorm=function(b){var e=b*3;if(this.normal_cache[e]==0){this.normal_cache[e]=this.field[b-1]-this.field[b+1];this.normal_cache[e+1]=this.field[b-this.yd]-
|
|
|
+this.field[b+this.yd];this.normal_cache[e+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,e,f,g,h,k){var m=g+1,n=g+this.yd,p=g+this.zd,x=m+this.yd,z=m+this.zd,y=g+this.yd+this.zd,B=m+this.yd+this.zd,H=0,I=this.field[g],F=this.field[m],M=this.field[n],D=this.field[x],Q=this.field[p],R=this.field[z],P=this.field[y],ka=this.field[B];I<h&&(H|=1);F<h&&(H|=2);M<h&&(H|=8);D<h&&(H|=4);Q<h&&(H|=16);R<h&&(H|=32);P<h&&(H|=128);ka<h&&(H|=64);var $=THREE.edgeTable[H];if($==0)return 0;
|
|
|
+var d=this.delta,X=b+d,da=e+d;d=f+d;if($&1){this.compNorm(g);this.compNorm(m);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,e,f,I,F)}if($&2){this.compNorm(m);this.compNorm(x);this.VIntY(m*3,this.vlist,this.nlist,3,h,X,e,f,F,D)}if($&4){this.compNorm(n);this.compNorm(x);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,da,f,M,D)}if($&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,e,f,I,M)}if($&16){this.compNorm(p);this.compNorm(z);this.VIntX(p*3,this.vlist,this.nlist,12,h,b,e,
|
|
|
+d,Q,R)}if($&32){this.compNorm(z);this.compNorm(B);this.VIntY(z*3,this.vlist,this.nlist,15,h,X,e,d,R,ka)}if($&64){this.compNorm(y);this.compNorm(B);this.VIntX(y*3,this.vlist,this.nlist,18,h,b,da,d,P,ka)}if($&128){this.compNorm(p);this.compNorm(y);this.VIntY(p*3,this.vlist,this.nlist,21,h,b,e,d,Q,P)}if($&256){this.compNorm(g);this.compNorm(p);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,e,f,I,Q)}if($&512){this.compNorm(m);this.compNorm(z);this.VIntZ(m*3,this.vlist,this.nlist,27,h,X,e,f,F,R)}if($&1024){this.compNorm(x);
|
|
|
+this.compNorm(B);this.VIntZ(x*3,this.vlist,this.nlist,30,h,X,da,f,D,ka)}if($&2048){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,da,f,M,P)}H<<=4;for(h=g=0;THREE.triTable[H+h]!=-1;){b=H+h;e=b+1;f=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[e],3*THREE.triTable[f],k);h+=3;g++}return g};this.posnormtriv=function(b,e,f,g,h,k){var m=this.count*3;this.positionArray[m]=b[f];this.positionArray[m+1]=b[f+1];this.positionArray[m+2]=b[f+2];this.positionArray[m+
|
|
|
+3]=b[g];this.positionArray[m+4]=b[g+1];this.positionArray[m+5]=b[g+2];this.positionArray[m+6]=b[h];this.positionArray[m+7]=b[h+1];this.positionArray[m+8]=b[h+2];this.normalArray[m]=e[f];this.normalArray[m+1]=e[f+1];this.normalArray[m+2]=e[f+2];this.normalArray[m+3]=e[g];this.normalArray[m+4]=e[g+1];this.normalArray[m+5]=e[g+2];this.normalArray[m+6]=e[h];this.normalArray[m+7]=e[h+1];this.normalArray[m+8]=e[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=
|
|
|
+function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var e=this.count*3;e<this.positionArray.length;e++)this.positionArray[e]=0;b(this)}};this.addBall=function(b,e,f,g,h){var k=this.size*Math.sqrt(g/h),m=f*this.size,n=e*this.size,p=b*this.size,x=Math.floor(m-k);x<1&&(x=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var z=Math.floor(n-k);z<1&&(z=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);k=Math.floor(p+k);
|
|
|
+k>this.size-1&&(k=this.size-1);for(var B,H,I,F,M,D;x<m;x++){p=this.size2*x;H=x/this.size-f;M=H*H;for(H=z;H<n;H++){I=p+this.size*H;B=H/this.size-e;D=B*B;for(B=y;B<k;B++){F=B/this.size-b;F=g/(1.0E-6+F*F+D+M)-h;F>0&&(this.field[I+B]+=F)}}}};this.addPlaneX=function(b,e){var f,g,h,k,m,n=this.size,p=this.yd,x=this.zd,z=this.field,y=n*Math.sqrt(b/e);y>n&&(y=n);for(f=0;f<y;f++){g=f/n;g*=g;k=b/(1.0E-4+g)-e;if(k>0)for(g=0;g<n;g++){m=f+g*p;for(h=0;h<n;h++)z[x*h+m]+=k}}};this.addPlaneY=function(b,e){var f,g,
|
|
|
+h,k,m,n,p=this.size,x=this.yd,z=this.zd,y=this.field,B=p*Math.sqrt(b/e);B>p&&(B=p);for(g=0;g<B;g++){f=g/p;f*=f;k=b/(1.0E-4+f)-e;if(k>0){m=g*x;for(f=0;f<p;f++){n=m+f;for(h=0;h<p;h++)y[z*h+n]+=k}}}};this.addPlaneZ=function(b,e){var f,g,h,k,m,n;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/e);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;k=b/(1.0E-4+f)-e;if(k>0){m=zd*h;for(g=0;g<size;g++){n=m+g*yd;for(f=0;f<size;f++)field[n+f]+=k}}}};this.reset=function(){var b;
|
|
|
+for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var e,f,g,h,k,m,n,p,x,z=this.size-2;for(h=1;h<z;h++){x=this.size2*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<z;g++){p=x+this.size*g;m=(g-this.halfsize)/this.halfsize;for(f=1;f<z;f++){k=(f-this.halfsize)/this.halfsize;e=p+f;this.polygonize(k,m,n,e,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,e=new THREE.Geometry;this.render(function(f){var g,h,k,m,n,p,x,z;for(g=
|
|
|
+0;g<f.count;g++){n=g*3;x=n+1;z=n+2;h=f.positionArray[n];k=f.positionArray[x];m=f.positionArray[z];p=new THREE.Vector3(h,k,m);h=f.normalArray[n];k=f.normalArray[x];m=f.normalArray[z];n=new THREE.Vector3(h,k,m);n.normalize();n=new THREE.Vertex(p,n);e.vertices.push(n)}nfaces=f.count/3;for(g=0;g<nfaces;g++){n=(b+g)*3;x=n+1;z=n+2;p=e.vertices[n].normal;h=e.vertices[x].normal;k=e.vertices[z].normal;n=new THREE.Face3(n,x,z,[p,h,k]);e.faces.push(n)}b+=nfaces;f.count=0});return e};this.init(a)};
|
|
|
THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
|
|
|
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
|
|
|
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
|