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@@ -1,19 +1,19 @@
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// threejs.org/license
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-'use strict';var THREE={REVISION:"73dev"};"function"===typeof define&&define.amd?define("three",THREE):"undefined"!==typeof exports&&"undefined"!==typeof module&&(module.exports=THREE);
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+'use strict';var THREE={REVISION:"73"};"function"===typeof define&&define.amd?define("three",THREE):"undefined"!==typeof exports&&"undefined"!==typeof module&&(module.exports=THREE);
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void 0!==self.requestAnimationFrame&&void 0!==self.cancelAnimationFrame||function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),g=Math.max(0,16-(c-a)),f=self.setTimeout(function(){b(c+
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-g)},g);a=c+g;return f});void 0===self.cancelAnimationFrame&&void 0!==self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})}();void 0===self.performance&&(self.performance={});void 0===self.performance.now&&function(){var a=Date.now();self.performance.now=function(){return Date.now()-a}}();void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});void 0===Function.prototype.name&&void 0!==Object.defineProperty&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]}});
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-THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;
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-THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.MinEquation=103;THREE.MaxEquation=104;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
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-THREE.SrcAlphaSaturateFactor=210;THREE.NeverDepth=0;THREE.AlwaysDepth=1;THREE.LessDepth=2;THREE.LessEqualDepth=3;THREE.EqualDepth=4;THREE.GreaterEqualDepth=5;THREE.GreaterDepth=6;THREE.NotEqualDepth=7;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;THREE.CubeRefractionMapping=302;THREE.EquirectangularReflectionMapping=303;THREE.EquirectangularRefractionMapping=304;THREE.SphericalReflectionMapping=305;THREE.RepeatWrapping=1E3;
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-THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.HalfFloatType=1025;THREE.UnsignedShort4444Type=1016;
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-THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGBEFormat=THREE.RGBAFormat;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.RGB_PVRTC_4BPPV1_Format=2100;THREE.RGB_PVRTC_2BPPV1_Format=2101;THREE.RGBA_PVRTC_4BPPV1_Format=2102;THREE.RGBA_PVRTC_2BPPV1_Format=2103;
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-THREE.LoopOnce=2200;THREE.LoopRepeat=2201;THREE.LoopPingPong=2202;THREE.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};
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+g)},g);a=c+g;return f});void 0===self.cancelAnimationFrame&&void 0!==self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})}();void 0===self.performance&&(self.performance={});void 0===self.performance.now&&function(){var a=Date.now();self.performance.now=function(){return Date.now()-a}}();void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52));void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});
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+void 0===Function.prototype.name&&void 0!==Object.defineProperty&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]}});THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;
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+THREE.DoubleSide=2;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.MinEquation=103;THREE.MaxEquation=104;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;
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+THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.NeverDepth=0;THREE.AlwaysDepth=1;THREE.LessDepth=2;THREE.LessEqualDepth=3;THREE.EqualDepth=4;THREE.GreaterEqualDepth=5;THREE.GreaterDepth=6;THREE.NotEqualDepth=7;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;
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+THREE.CubeRefractionMapping=302;THREE.EquirectangularReflectionMapping=303;THREE.EquirectangularRefractionMapping=304;THREE.SphericalReflectionMapping=305;THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;
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+THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.HalfFloatType=1025;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGBEFormat=THREE.RGBAFormat;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;
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+THREE.RGBA_S3TC_DXT5_Format=2004;THREE.RGB_PVRTC_4BPPV1_Format=2100;THREE.RGB_PVRTC_2BPPV1_Format=2101;THREE.RGBA_PVRTC_4BPPV1_Format=2102;THREE.RGBA_PVRTC_2BPPV1_Format=2103;THREE.LoopOnce=2200;THREE.LoopRepeat=2201;THREE.LoopPingPong=2202;
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+THREE.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};
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THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");this.domElement=document.createElement("canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};THREE.Color=function(a){return 3===arguments.length?this.fromArray(arguments):this.set(a)};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&(d-=1);return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,
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-c,d){b=THREE.Math.euclideanModulo(b,1);c=THREE.Math.clamp(c,0,1);d=THREE.Math.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){b=parseFloat(b);1>b&&console.warn("THREE.Color: Alpha component of color "+a+" will be ignored.");return b}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*$/.exec(d))return this.r=
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-Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,this;break;case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*([0-9]*\.?[0-9]+)\s*$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/
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-255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[4]),this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*([0-9]*\.?[0-9]+)\s*$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[4]),this;break;case "hsl":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*$/.exec(d)){var d=parseFloat(c[1]),e=parseInt(c[2],10)/100,g=parseInt(c[3],10)/100;return this.setHSL(d,e,g)}break;case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*([0-9]*\.?[0-9]+)\s*$/.exec(d))return d=
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-parseFloat(c[1]),e=parseInt(c[2],10)/100,g=parseInt(c[3],10)/100,b(c[4]),this.setHSL(d,e,g)}}else if(c=/^\#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&(c=THREE.ColorKeywords[a],
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+c,d){b=THREE.Math.euclideanModulo(b,1);c=THREE.Math.clamp(c,0,1);d=THREE.Math.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=
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+Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){var d=parseFloat(c[1])/
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+360,e=parseInt(c[2],10)/100,g=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,g)}}}else if(c=/^\#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&(c=THREE.ColorKeywords[a],
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void 0!==c?this.setHex(c):console.warn("THREE.Color: Unknown color "+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);var c=0<b?1/b:1;this.r=Math.pow(a.r,c);this.g=Math.pow(a.g,c);this.b=Math.pow(a.b,c);return this},convertGammaToLinear:function(){var a=
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this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),g=Math.min(b,c,d),f,h=(g+e)/2;if(g===e)g=f=0;else{var l=e-g,g=.5>=h?l/(e+g):
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l/(2-e-g);switch(e){case b:f=(c-d)/l+(c<d?6:0);break;case c:f=(d-b)/l+2;break;case d:f=(b-c)/l+4}f/=6}a.h=f;a.s=g;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=
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@@ -37,44 +37,44 @@ Math.sin(b*h)/l;this._w=g*f+this._w*h;this._x=c*f+this._x*h;this._y=d*f+this._y*
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a;return this},onChangeCallback:function(){}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,get width(){return this.x},set width(a){this.x=a},get height(){return this.y},set height(a){this.y=a},set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+
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a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},
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-sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==
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-a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=
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-Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*
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-this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=
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-(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];return this}};
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|
-THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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|
|
+sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,this.y*=a):this.y=this.x=0;return this},divide:function(a){this.x/=a.x;
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+this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,
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+b)}}(),clampLength:function(a,b){var c=this.length();this.multiplyScalar(Math.max(a,Math.min(b,c))/c);return this},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=
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|
+-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.multiplyScalar(a/
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|
+this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=
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|
+a.array[b+1];return this},rotateAround:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=this.x-a.x,g=this.y-a.y;this.x=e*c-g*d+a.x;this.y=e*d+g*c+a.y;return this}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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|
THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
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|
a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,
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b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),
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|
-this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),
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|
-applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},
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|
-applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,l=a*c+f*b-e*d,k=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+l*-f-k*-g;this.y=l*a+b*-g+k*-e-h*-f;this.z=k*a+b*-f+h*-g-l*-e;return this},project:function(){var a;return function(b){void 0===
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-a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unproject:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=
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-a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&
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|
-(this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},
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|
-roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+
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|
-Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),
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|
-this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,g=b.x,f=b.y,h=b.z;this.x=d*h-e*f;this.y=e*g-c*h;this.z=c*f-d*g;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);
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|
|
-return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},
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|
|
-setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,
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|
|
-b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=
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|
|
-a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=
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|
|
-a.array[b+2];return this}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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|
|
+this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));
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|
|
+return this}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];
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|
+return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,l=a*c+f*b-e*d,k=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+l*-f-k*-g;this.y=l*a+b*-g+k*-e-h*-f;this.z=k*a+b*-f+h*-g-l*-e;return this},project:function(){var a;
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|
|
+return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unproject:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();
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|
+return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,
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|
|
+this.z));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();this.multiplyScalar(Math.max(a,Math.min(b,c))/c);return this},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},
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|
|
+round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},
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|
+length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},cross:function(a,b){if(void 0!==
|
|
|
+b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,g=b.x,f=b.y,h=b.z;this.x=d*h-e*f;this.y=e*g-c*h;this.z=c*f-d*g;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),
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|
+projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=
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|
+this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},
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+getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],
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+a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===
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+a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];return this}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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|
THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
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case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},
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|
addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=
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-a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=
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-a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var g=a[8],f=a[1],h=a[5],l=a[9];c=a[2];b=a[6];var k=a[10];if(.01>Math.abs(d-f)&&.01>Math.abs(g-c)&&.01>Math.abs(l-b)){if(.1>Math.abs(d+f)&&.1>Math.abs(g+c)&&.1>
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-Math.abs(l+b)&&.1>Math.abs(e+h+k-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;k=(k+1)/2;d=(d+f)/4;g=(g+c)/4;l=(l+b)/4;e>h&&e>k?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=g/b):h>k?.01>h?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(h),b=d/c,d=l/c):.01>k?(c=b=.707106781,d=0):(d=Math.sqrt(k),b=g/d,c=l/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-l)*(b-l)+(g-c)*(g-c)+(f-d)*(f-d));.001>Math.abs(a)&&(a=1);this.x=(b-l)/a;this.y=(g-c)/a;this.z=(f-d)/a;this.w=Math.acos((e+h+k-1)/
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|
-2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,
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|
-b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);
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|
-return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},
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|
-length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,
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|
-c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=
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|
|
-a.array[b+3];return this}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
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|
+a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,this.y*=a,this.z*=a,this.w*=a):this.w=this.z=this.y=this.x=0;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},
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|
+divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var g=a[8],f=a[1],h=a[5],l=a[9];c=a[2];b=a[6];var k=a[10];if(.01>Math.abs(d-f)&&.01>Math.abs(g-c)&&.01>Math.abs(l-b)){if(.1>Math.abs(d+f)&&.1>Math.abs(g+c)&&.1>Math.abs(l+b)&&.1>Math.abs(e+
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|
+h+k-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;k=(k+1)/2;d=(d+f)/4;g=(g+c)/4;l=(l+b)/4;e>h&&e>k?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=g/b):h>k?.01>h?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(h),b=d/c,d=l/c):.01>k?(c=b=.707106781,d=0):(d=Math.sqrt(k),b=g/d,c=l/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-l)*(b-l)+(g-c)*(g-c)+(f-d)*(f-d));.001>Math.abs(a)&&(a=1);this.x=(b-l)/a;this.y=(g-c)/a;this.z=(f-d)/a;this.w=Math.acos((e+h+k-1)/2);return this},min:function(a){this.x=
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|
|
+Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,
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|
+d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},
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|
+roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
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|
|
+this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===
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|
+this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=a.array[b+3];return this}};
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|
+THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
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|
THREE.Euler.prototype={constructor:THREE.Euler,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,
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|
-this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var g=e[4],f=e[8],h=e[1],l=e[5],k=e[9],n=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(-k,e),this._z=Math.atan2(-g,a)):(this._x=Math.atan2(p,l),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(k,-1,1)),.99999>Math.abs(k)?
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|
-(this._y=Math.atan2(f,e),this._z=Math.atan2(h,l)):(this._y=Math.atan2(-n,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-n,e),this._z=Math.atan2(-g,l)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-g,l))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-k,l),this._y=Math.atan2(-n,a)):(this._x=
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|
+this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var g=e[4],f=e[8],h=e[1],l=e[5],k=e[9],m=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(-k,e),this._z=Math.atan2(-g,a)):(this._x=Math.atan2(p,l),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(k,-1,1)),.99999>Math.abs(k)?
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|
|
+(this._y=Math.atan2(f,e),this._z=Math.atan2(h,l)):(this._y=Math.atan2(-m,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-m,e),this._z=Math.atan2(-g,l)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-g,l))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-k,l),this._y=Math.atan2(-m,a)):(this._x=
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|
0,this._y=Math.atan2(f,e))):"XZY"===b?(this._z=Math.asin(-d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(p,l),this._y=Math.atan2(f,a)):(this._x=Math.atan2(-k,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeRotationFromQuaternion(b);this.setFromRotationMatrix(a,c,d);return this}}(),setFromVector3:function(a,
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|
b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+
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|
3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new THREE.Vector3(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
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@@ -100,33 +100,33 @@ a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);f
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b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
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c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=
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b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]}};THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,l,k,n,p,m,q,t,s){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=g;u[9]=f;u[13]=h;u[2]=l;u[6]=k;u[10]=n;u[14]=p;u[3]=m;u[7]=q;u[11]=t;u[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,l,k,m,p,n,q,s,t){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=g;v[9]=f;v[13]=h;v[2]=l;v[6]=k;v[10]=m;v[14]=p;v[3]=n;v[7]=q;v[11]=s;v[15]=t;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");
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return this.copyPosition(a)},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],
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b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),g=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*g;c[9]=b[9]*g;c[10]=b[10]*g;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),
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-e=Math.sin(e);if("XYZ"===a.order){a=g*h;var l=g*e,k=c*h,n=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=l+k*d;b[5]=a-n*d;b[9]=-c*f;b[2]=n-a*d;b[6]=k+l*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,l=f*e,k=d*h,n=d*e,b[0]=a+n*c,b[4]=k*c-l,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=l*c-k,b[6]=n+a*c,b[10]=g*f):"ZXY"===a.order?(a=f*h,l=f*e,k=d*h,n=d*e,b[0]=a-n*c,b[4]=-g*e,b[8]=k+l*c,b[1]=l+k*c,b[5]=g*h,b[9]=n-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,l=g*e,k=c*h,n=c*e,b[0]=f*h,b[4]=k*d-l,b[8]=a*d+n,b[1]=f*e,b[5]=
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-n*d+a,b[9]=l*d-k,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,l=g*d,k=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=k*e+l,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+k,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,l=g*d,k=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=l*e-k,b[2]=k*e-l,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
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-return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,l=e+e;a=c*f;var k=c*h,c=c*l,n=d*h,d=d*l,e=e*l,f=g*f,h=g*h,g=g*l;b[0]=1-(n+e);b[4]=k-g;b[8]=c+h;b[1]=k+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
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-var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,
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-b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],l=c[12],k=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],s=c[10],u=c[14],x=c[3],v=c[7],D=c[11],c=c[15],w=d[0],A=d[4],B=d[8],z=d[12],y=d[1],L=d[5],G=d[9],C=d[13],N=d[2],M=d[6],O=d[10],K=d[14],E=d[3],J=d[7],Q=d[11],d=d[15];e[0]=g*w+f*y+h*N+l*E;e[4]=g*A+f*L+h*M+l*J;e[8]=g*B+f*G+h*O+l*Q;e[12]=g*z+f*C+h*K+l*d;e[1]=k*w+n*y+p*N+m*E;e[5]=k*A+n*L+p*M+m*J;e[9]=k*B+n*G+p*O+m*Q;e[13]=k*z+n*C+p*K+m*d;e[2]=q*w+t*y+s*N+u*E;e[6]=q*A+t*L+s*M+u*J;e[10]=
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-q*B+t*G+s*O+u*Q;e[14]=q*z+t*C+s*K+u*d;e[3]=x*w+v*y+D*N+c*E;e[7]=x*A+v*L+D*M+c*J;e[11]=x*B+v*G+D*O+c*Q;e[15]=x*z+v*C+D*K+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
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-a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
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+e=Math.sin(e);if("XYZ"===a.order){a=g*h;var l=g*e,k=c*h,m=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=l+k*d;b[5]=a-m*d;b[9]=-c*f;b[2]=m-a*d;b[6]=k+l*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,l=f*e,k=d*h,m=d*e,b[0]=a+m*c,b[4]=k*c-l,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=l*c-k,b[6]=m+a*c,b[10]=g*f):"ZXY"===a.order?(a=f*h,l=f*e,k=d*h,m=d*e,b[0]=a-m*c,b[4]=-g*e,b[8]=k+l*c,b[1]=l+k*c,b[5]=g*h,b[9]=m-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,l=g*e,k=c*h,m=c*e,b[0]=f*h,b[4]=k*d-l,b[8]=a*d+m,b[1]=f*e,b[5]=
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+m*d+a,b[9]=l*d-k,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,l=g*d,k=c*f,m=c*d,b[0]=f*h,b[4]=m-a*e,b[8]=k*e+l,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+k,b[10]=a-m*e):"XZY"===a.order&&(a=g*f,l=g*d,k=c*f,m=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=g*h,b[9]=l*e-k,b[2]=k*e-l,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
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+return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,l=e+e;a=c*f;var k=c*h,c=c*l,m=d*h,d=d*l,e=e*l,f=g*f,h=g*h,g=g*l;b[0]=1-(m+e);b[4]=k-g;b[8]=c+h;b[1]=k+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
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+var f=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},
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+multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],l=c[12],k=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],t=c[10],v=c[14],u=c[3],w=c[7],D=c[11],c=c[15],x=d[0],B=d[4],y=d[8],z=d[12],A=d[1],J=d[5],F=d[9],C=d[13],N=d[2],L=d[6],Q=d[10],M=d[14],K=d[3],E=d[7],O=d[11],d=d[15];e[0]=g*x+f*A+h*N+l*K;e[4]=g*B+f*J+h*L+l*E;e[8]=g*y+f*F+h*Q+l*O;e[12]=g*z+f*C+h*M+l*d;e[1]=k*x+m*A+p*N+n*K;e[5]=k*B+m*J+p*L+n*E;e[9]=k*y+m*F+p*Q+n*O;e[13]=k*z+m*C+p*M+n*d;e[2]=q*x+s*A+t*N+v*
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+K;e[6]=q*B+s*J+t*L+v*E;e[10]=q*y+s*F+t*Q+v*O;e[14]=q*z+s*C+t*M+v*d;e[3]=u*x+w*A+D*N+c*K;e[7]=u*B+w*J+D*L+c*E;e[11]=u*y+w*F+D*Q+c*O;e[15]=u*z+w*C+D*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;
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+b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
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return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
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-a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],l=a[13],k=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*l*
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-n-e*f*p+c*l*p+d*f*m-c*h*m)+a[7]*(+b*h*m-b*l*p+e*g*p-d*g*m+d*l*k-e*h*k)+a[11]*(+b*l*n-b*f*m-e*g*n+c*g*m+e*f*k-c*l*k)+a[15]*(-d*f*k-b*h*n+b*f*p+d*g*n-c*g*p+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
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+a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],l=a[13],k=a[2],m=a[6],p=a[10],n=a[14];return a[3]*(+e*h*m-d*l*
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+m-e*f*p+c*l*p+d*f*n-c*h*n)+a[7]*(+b*h*n-b*l*p+e*g*p-d*g*n+d*l*k-e*h*k)+a[11]*(+b*l*m-b*f*n-e*g*m+c*g*n+e*f*k-c*l*k)+a[15]*(-d*f*k-b*h*m+b*f*p+d*g*m-c*g*p+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
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c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
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|
-this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],l=d[1],k=d[5],n=d[9],p=d[13],m=d[2],q=d[6],t=d[10],s=d[14],u=d[3],x=d[7],v=d[11],d=d[15];c[0]=n*s*x-p*t*x+p*q*v-k*s*v-n*q*d+k*t*d;c[4]=h*t*x-f*s*x-h*q*v+g*s*v+f*q*d-g*t*d;c[8]=f*p*x-h*n*x+h*k*v-g*p*v-f*k*d+g*n*d;c[12]=h*n*q-f*p*q-h*k*t+g*p*t+f*k*s-g*n*s;c[1]=p*t*u-n*s*u-p*m*v+l*s*v+n*m*d-l*t*d;c[5]=f*s*u-h*t*u+h*m*v-e*s*v-f*m*d+e*t*d;c[9]=h*n*u-f*p*u-h*l*v+e*p*v+f*l*d-e*n*d;c[13]=f*p*m-h*n*m+h*l*t-e*p*t-f*l*s+e*n*s;c[2]=k*s*u-p*q*u+p*m*x-l*s*
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-x-k*m*d+l*q*d;c[6]=h*q*u-g*s*u-h*m*x+e*s*x+g*m*d-e*q*d;c[10]=g*p*u-h*k*u+h*l*x-e*p*x-g*l*d+e*k*d;c[14]=h*k*m-g*p*m-h*l*q+e*p*q+g*l*s-e*k*s;c[3]=n*q*u-k*t*u-n*m*x+l*t*x+k*m*v-l*q*v;c[7]=g*t*u-f*q*u+f*m*x-e*t*x-g*m*v+e*q*v;c[11]=f*k*u-g*n*u-f*l*x+e*n*x+g*l*v-e*k*v;c[15]=g*n*m-f*k*m+f*l*q-e*n*q-g*l*t+e*k*t;c=e*c[0]+l*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
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+this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],l=d[1],k=d[5],m=d[9],p=d[13],n=d[2],q=d[6],s=d[10],t=d[14],v=d[3],u=d[7],w=d[11],d=d[15];c[0]=m*t*u-p*s*u+p*q*w-k*t*w-m*q*d+k*s*d;c[4]=h*s*u-f*t*u-h*q*w+g*t*w+f*q*d-g*s*d;c[8]=f*p*u-h*m*u+h*k*w-g*p*w-f*k*d+g*m*d;c[12]=h*m*q-f*p*q-h*k*s+g*p*s+f*k*t-g*m*t;c[1]=p*s*v-m*t*v-p*n*w+l*t*w+m*n*d-l*s*d;c[5]=f*t*v-h*s*v+h*n*w-e*t*w-f*n*d+e*s*d;c[9]=h*m*v-f*p*v-h*l*w+e*p*w+f*l*d-e*m*d;c[13]=f*p*n-h*m*n+h*l*s-e*p*s-f*l*t+e*m*t;c[2]=k*t*v-p*q*v+p*n*u-l*t*
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+u-k*n*d+l*q*d;c[6]=h*q*v-g*t*v-h*n*u+e*t*u+g*n*d-e*q*d;c[10]=g*p*v-h*k*v+h*l*u-e*p*u-g*l*d+e*k*d;c[14]=h*k*n-g*p*n-h*l*q+e*p*q+g*l*t-e*k*t;c[3]=m*q*v-k*s*v-m*n*u+l*s*u+k*n*w-l*q*w;c[7]=g*s*v-f*q*v+f*n*u-e*s*u-g*n*w+e*q*w;c[11]=f*k*v-g*m*v-f*l*u+e*m*u+g*l*w-e*k*w;c[15]=g*m*n-f*k*n+f*l*q-e*m*q-g*l*s+e*k*s;c=e*c[0]+l*c[4]+n*c[8]+v*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
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this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
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-this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
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-0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,l=e*g,k=e*f;this.set(l*g+c,l*f-d*h,l*h+d*f,0,l*f+d*h,k*f+c,k*h-d*g,0,l*h-d*f,k*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
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-0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var g=this.elements,f=a.set(g[0],g[1],g[2]).length(),h=a.set(g[4],g[5],g[6]).length(),l=a.set(g[8],g[9],g[10]).length();0>this.determinant()&&(f=-f);c.x=g[12];c.y=g[13];c.z=g[14];b.elements.set(this.elements);c=1/f;var g=1/h,k=1/l;b.elements[0]*=
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-c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=g;b.elements[5]*=g;b.elements[6]*=g;b.elements[8]*=k;b.elements[9]*=k;b.elements[10]*=k;d.setFromRotationMatrix(b);e.x=f;e.y=h;e.z=l;return this}}(),makeFrustum:function(a,b,c,d,e,g){var f=this.elements;f[0]=2*e/(b-a);f[4]=0;f[8]=(b+a)/(b-a);f[12]=0;f[1]=0;f[5]=2*e/(d-c);f[9]=(d+c)/(d-c);f[13]=0;f[2]=0;f[6]=0;f[10]=-(g+e)/(g-e);f[14]=-2*g*e/(g-e);f[3]=0;f[7]=0;f[11]=-1;f[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*
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-a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,g){var f=this.elements,h=b-a,l=c-d,k=g-e;f[0]=2/h;f[4]=0;f[8]=0;f[12]=-((b+a)/h);f[1]=0;f[5]=2/l;f[9]=0;f[13]=-((c+d)/l);f[2]=0;f[6]=0;f[10]=-2/k;f[14]=-((g+e)/k);f[3]=0;f[7]=0;f[11]=0;f[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],
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+this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);
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+return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,l=e*g,k=e*f;this.set(l*g+c,l*f-d*h,l*h+d*f,0,l*f+d*h,k*f+c,k*h-d*g,0,l*h-d*f,k*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,
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|
+0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var g=this.elements,f=a.set(g[0],g[1],g[2]).length(),h=a.set(g[4],g[5],g[6]).length(),l=a.set(g[8],g[9],g[10]).length();0>this.determinant()&&(f=-f);c.x=g[12];c.y=g[13];c.z=g[14];b.elements.set(this.elements);c=1/f;var g=1/h,k=1/l;b.elements[0]*=c;b.elements[1]*=
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+c;b.elements[2]*=c;b.elements[4]*=g;b.elements[5]*=g;b.elements[6]*=g;b.elements[8]*=k;b.elements[9]*=k;b.elements[10]*=k;d.setFromRotationMatrix(b);e.x=f;e.y=h;e.z=l;return this}}(),makeFrustum:function(a,b,c,d,e,g){var f=this.elements;f[0]=2*e/(b-a);f[4]=0;f[8]=(b+a)/(b-a);f[12]=0;f[1]=0;f[5]=2*e/(d-c);f[9]=(d+c)/(d-c);f[13]=0;f[2]=0;f[6]=0;f[10]=-(g+e)/(g-e);f[14]=-2*g*e/(g-e);f[3]=0;f[7]=0;f[11]=-1;f[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*a));
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+var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,g){var f=this.elements,h=b-a,l=c-d,k=g-e;f[0]=2/h;f[4]=0;f[8]=0;f[12]=-((b+a)/h);f[1]=0;f[5]=2/l;f[9]=0;f[13]=-((c+d)/l);f[2]=0;f[6]=0;f[10]=-2/k;f[14]=-((g+e)/k);f[3]=0;f[7]=0;f[11]=0;f[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],
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a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,
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b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),
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-distanceSqToSegment:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),l=-this.direction.dot(b),k=c.dot(this.direction),n=-c.dot(b),p=c.lengthSq(),m=Math.abs(1-l*l),q;0<m?(d=l*n-k,e=l*k-n,q=h*m,0<=d?e>=-q?e<=q?(h=1/m,d*=h,e*=h,l=d*(d+l*e+2*k)+e*(l*d+e+2*n)+p):(e=h,d=Math.max(0,-(l*e+k)),l=-d*d+e*(e+2*n)+p):(e=-h,d=Math.max(0,-(l*e+k)),
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-l=-d*d+e*(e+2*n)+p):e<=-q?(d=Math.max(0,-(-l*h+k)),e=0<d?-h:Math.min(Math.max(-h,-n),h),l=-d*d+e*(e+2*n)+p):e<=q?(d=0,e=Math.min(Math.max(-h,-n),h),l=e*(e+2*n)+p):(d=Math.max(0,-(l*h+k)),e=0<d?h:Math.min(Math.max(-h,-n),h),l=-d*d+e*(e+2*n)+p)):(e=0<l?-h:h,d=Math.max(0,-(l*e+k)),l=-d*d+e*(e+2*n)+p);g&&g.copy(this.direction).multiplyScalar(d).add(this.origin);f&&f.copy(b).multiplyScalar(e).add(a);return l}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=
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+distanceSqToSegment:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),l=-this.direction.dot(b),k=c.dot(this.direction),m=-c.dot(b),p=c.lengthSq(),n=Math.abs(1-l*l),q;0<n?(d=l*m-k,e=l*k-m,q=h*n,0<=d?e>=-q?e<=q?(h=1/n,d*=h,e*=h,l=d*(d+l*e+2*k)+e*(l*d+e+2*m)+p):(e=h,d=Math.max(0,-(l*e+k)),l=-d*d+e*(e+2*m)+p):(e=-h,d=Math.max(0,-(l*e+k)),
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+l=-d*d+e*(e+2*m)+p):e<=-q?(d=Math.max(0,-(-l*h+k)),e=0<d?-h:Math.min(Math.max(-h,-m),h),l=-d*d+e*(e+2*m)+p):e<=q?(d=0,e=Math.min(Math.max(-h,-m),h),l=e*(e+2*m)+p):(d=Math.max(0,-(l*h+k)),e=0<d?h:Math.min(Math.max(-h,-m),h),l=-d*d+e*(e+2*m)+p)):(e=0<l?-h:h,d=Math.max(0,-(l*e+k)),l=-d*d+e*(e+2*m)+p);g&&g.copy(this.direction).multiplyScalar(d).add(this.origin);f&&f.copy(b).multiplyScalar(e).add(a);return l}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=
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new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,g=b.radius*b.radius;if(e>g)return null;g=Math.sqrt(g-e);e=d-g;d+=g;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+
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a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,g,f;d=1/this.direction.x;g=1/this.direction.y;f=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=g?(e=(a.min.y-h.y)*g,g*=a.max.y-h.y):(e=(a.max.y-h.y)*g,g*=a.min.y-
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h.y);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;0<=f?(e=(a.min.z-h.z)*f,f*=a.max.z-h.z):(e=(a.max.z-h.z)*f,f*=a.min.z-h.z);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,g,f,h,l){b.subVectors(g,e);c.subVectors(f,e);d.crossVectors(b,c);g=this.direction.dot(d);if(0<g){if(h)return null;h=1}else if(0>g)h=-1,
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@@ -136,8 +136,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c
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empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));
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return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}};
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THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]};
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-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],l=c[6],k=c[7],n=c[8],p=c[9],m=c[10],q=c[11],t=c[12],s=c[13],u=c[14],
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-c=c[15];b[0].setComponents(g-a,k-f,q-n,c-t).normalize();b[1].setComponents(g+a,k+f,q+n,c+t).normalize();b[2].setComponents(g+d,k+h,q+p,c+s).normalize();b[3].setComponents(g-d,k-h,q-p,c-s).normalize();b[4].setComponents(g-e,k-l,q-m,c-u).normalize();b[5].setComponents(g+e,k+l,q+m,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
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+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],l=c[6],k=c[7],m=c[8],p=c[9],n=c[10],q=c[11],s=c[12],t=c[13],v=c[14],
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+c=c[15];b[0].setComponents(g-a,k-f,q-m,c-s).normalize();b[1].setComponents(g+a,k+f,q+m,c+s).normalize();b[2].setComponents(g+d,k+h,q+p,c+t).normalize();b[3].setComponents(g-d,k-h,q-p,c-t).normalize();b[4].setComponents(g-e,k-l,q-n,c-v).normalize();b[5].setComponents(g+e,k+l,q+n,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
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return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var g=d[e];a.x=0<g.normal.x?c.min.x:c.max.x;b.x=0<g.normal.x?c.max.x:c.min.x;a.y=0<g.normal.y?c.min.y:c.max.y;b.y=0<g.normal.y?c.max.y:c.min.y;a.z=0<g.normal.z?c.min.z:c.max.z;b.z=0<g.normal.z?c.max.z:c.min.z;
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var f=g.distanceToPoint(a),g=g.distanceToPoint(b);if(0>f&&0>g)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
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@@ -145,26 +145,26 @@ c);return this}}(),clone:function(){return(new this.constructor).copy(this)},cop
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b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),g=this.normal.dot(e);if(0===g){if(0===this.distanceToPoint(b.start))return d.copy(b.start)}else return g=
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-(b.start.dot(this.normal)+this.constant)/g,0>g||1<g?void 0:d.copy(e).multiplyScalar(g).add(b.start)}}(),coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var g=e||c.getNormalMatrix(d),g=a.copy(this.normal).applyMatrix3(g),f=this.coplanarPoint(b);f.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(g,f);return this}}(),translate:function(a){this.constant-=
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a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}};
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-THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+
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-(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/
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-180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
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-THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,l,k,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
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-2;k=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=f*f;l=f*h;d.x=b(k.x,n.x,p.x,m.x,f,h,l);d.y=b(k.y,n.y,p.y,m.y,f,h,l);d.z=b(k.z,n.z,p.z,m.z,f,h,l);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],l=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
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+THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
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+b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),
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+radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nearestPowerOfTwo:function(a){return Math.pow(2,Math.round(Math.log(a)/Math.LN2))},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
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+THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,l,k,m,p,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
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+2;k=this.points[c[0]];m=this.points[c[1]];p=this.points[c[2]];n=this.points[c[3]];h=f*f;l=f*h;d.x=b(k.x,m.x,p.x,n.x,f,h,l);d.y=b(k.y,m.y,p.y,n.y,f,h,l);d.z=b(k.z,m.z,p.z,n.z,f,h,l);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],l=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),f.copy(d),l+=f.distanceTo(g),g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=l,e=b);h[h.length]=l;return{chunks:h,total:l}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],l=new THREE.Vector3,k=this.getLength();h.push(l.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];f=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+1/f*c*(g-e),d=this.getPoint(d),
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h.push(l.copy(d).clone());h.push(l.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
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THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f,h){a.subVectors(f,e);b.subVectors(g,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);g=a.dot(c);var l=b.dot(b);f=b.dot(c);var k=d*l-e*e;h=h||new THREE.Vector3;if(0===k)return h.set(-2,-1,-1);k=1/k;l=(l*g-e*f)*k;d=(d*f-e*g)*k;return h.set(1-l-d,d,l)}}();
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THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
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THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,
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this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},
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-equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
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+equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}};THREE.Channels=function(){this.mask=1};THREE.Channels.prototype={constructor:THREE.Channels,set:function(a){this.mask=1<<a},enable:function(a){this.mask|=1<<a},toggle:function(a){this.mask^=1<<a},disable:function(a){this.mask&=~(1<<a)}};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
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THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=self.performance.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=self.performance.now(),a=.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};
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(function(a){function b(a,b){return a.distance-b.distance}function c(a,b,g,f){if(!1!==a.visible&&(a.raycast(b,g),!0===f)){a=a.children;f=0;for(var h=a.length;f<h;f++)c(a[f],b,g,!0)}}a.Raycaster=function(b,c,g,f){this.ray=new a.Ray(b,c);this.near=g||0;this.far=f||Infinity;this.params={Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points.");return this.Points}}})};
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a.Raycaster.prototype={constructor:a.Raycaster,linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(b,c){c instanceof a.PerspectiveCamera?(this.ray.origin.setFromMatrixPosition(c.matrixWorld),this.ray.direction.set(b.x,b.y,.5).unproject(c).sub(this.ray.origin).normalize()):c instanceof a.OrthographicCamera?(this.ray.origin.set(b.x,b.y,-1).unproject(c),this.ray.direction.set(0,0,-1).transformDirection(c.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},
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intersectObject:function(a,e){var g=[];c(a,this,g,e);g.sort(b);return g},intersectObjects:function(a,e){var g=[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),g;for(var f=0,h=a.length;f<h;f++)c(a[f],this,g,e);g.sort(b);return g}}})(THREE);
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-THREE.Object3D=function(){Object.defineProperty(this,"id",{value:THREE.Object3DIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,
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-value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new THREE.Matrix4},normalMatrix:{value:new THREE.Matrix3}});this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=THREE.Object3D.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}};
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+THREE.Object3D=function(){Object.defineProperty(this,"id",{value:THREE.Object3DIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.channels=new THREE.Channels;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,
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+value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new THREE.Matrix4},normalMatrix:{value:new THREE.Matrix3}});this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=THREE.Object3D.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}};
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THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);THREE.Object3D.DefaultMatrixAutoUpdate=!0;
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|
THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set renderDepth(a){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},
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applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,
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@@ -202,9 +202,9 @@ THREE.Geometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryI
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this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,g=a.vertexNormals.length;e<g;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=
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this.verticesNeedUpdate=!0},rotateX:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);
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-a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d){var e=void 0!==f?[n[a].clone(),n[b].clone(),n[d].clone()]:[],g=void 0!==h?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:
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-[],e=new THREE.Face3(a,b,d,e,g);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([p[a].clone(),p[b].clone(),p[d].clone()]);void 0!==k&&c.faceVertexUvs[1].push([m[a].clone(),m[b].clone(),m[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,g=e.position.array,f=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,l=void 0!==e.uv?e.uv.array:void 0,k=void 0!==e.uv2?e.uv2.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);for(var n=[],p=[],m=[],
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-q=e=0;e<g.length;e+=3,q+=2)c.vertices.push(new THREE.Vector3(g[e],g[e+1],g[e+2])),void 0!==f&&n.push(new THREE.Vector3(f[e],f[e+1],f[e+2])),void 0!==h&&c.colors.push(new THREE.Color(h[e],h[e+1],h[e+2])),void 0!==l&&p.push(new THREE.Vector2(l[q],l[q+1])),void 0!==k&&m.push(new THREE.Vector2(k[q],k[q+1]));if(void 0!==d)if(g=a.groups,0<g.length)for(e=0;e<g.length;e++)for(var q=g[e],t=q.start,s=q.count,q=t,t=t+s;q<t;q+=3)b(d[q],d[q+1],d[q+2]);else for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=
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+a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d){var e=void 0!==f?[m[a].clone(),m[b].clone(),m[d].clone()]:[],g=void 0!==h?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:
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+[],e=new THREE.Face3(a,b,d,e,g);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([p[a].clone(),p[b].clone(),p[d].clone()]);void 0!==k&&c.faceVertexUvs[1].push([n[a].clone(),n[b].clone(),n[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,g=e.position.array,f=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,l=void 0!==e.uv?e.uv.array:void 0,k=void 0!==e.uv2?e.uv2.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);for(var m=[],p=[],n=[],
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+q=e=0;e<g.length;e+=3,q+=2)c.vertices.push(new THREE.Vector3(g[e],g[e+1],g[e+2])),void 0!==f&&m.push(new THREE.Vector3(f[e],f[e+1],f[e+2])),void 0!==h&&c.colors.push(new THREE.Color(h[e],h[e+1],h[e+2])),void 0!==l&&p.push(new THREE.Vector2(l[q],l[q+1])),void 0!==k&&n.push(new THREE.Vector2(k[q],k[q+1]));if(void 0!==d)if(g=a.groups,0<g.length)for(e=0;e<g.length;e++)for(var q=g[e],s=q.start,t=q.count,q=s,s=s+t;q<s;q+=3)b(d[q],d[q+1],d[q+2]);else for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=
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0;e<g.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,
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-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],g=this.vertices[e.a],f=this.vertices[e.b];a.subVectors(this.vertices[e.c],f);b.subVectors(g,f);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,g,f,h=new THREE.Vector3,
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l=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],g=this.vertices[c.b],f=this.vertices[c.c],h.subVectors(f,g),l.subVectors(e,g),h.cross(l),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),
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@@ -212,21 +212,21 @@ e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[
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e.vertexNormals[a].clone();var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,h,l;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,l={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(l)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;
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g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],l=f.vertexNormals[c],h.copy(e.normal),l.a.copy(e.vertexNormals[0]),l.b.copy(e.vertexNormals[1]),l.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){for(var a=
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0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",
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-a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,l=a.faces,k=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=f.length;n<p;n++){var m=f[n].clone();void 0!==b&&m.applyMatrix4(b);g.push(m)}n=0;for(p=l.length;n<p;n++){var f=l[n],q,t=f.vertexNormals,s=f.vertexColors,m=new THREE.Face3(f.a+e,f.b+e,f.c+e);m.normal.copy(f.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(g=t.length;b<
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-g;b++)q=t[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),m.vertexNormals.push(q);m.color.copy(f.color);b=0;for(g=s.length;b<g;b++)q=s[b],m.vertexColors.push(q.clone());m.materialIndex=f.materialIndex+c;h.push(m)}n=0;for(p=a.length;n<p;n++)if(c=a[n],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(c[b].clone());k.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),
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+a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,l=a.faces,k=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var m=0,p=f.length;m<p;m++){var n=f[m].clone();void 0!==b&&n.applyMatrix4(b);g.push(n)}m=0;for(p=l.length;m<p;m++){var f=l[m],q,s=f.vertexNormals,t=f.vertexColors,n=new THREE.Face3(f.a+e,f.b+e,f.c+e);n.normal.copy(f.normal);void 0!==d&&n.normal.applyMatrix3(d).normalize();b=0;for(g=s.length;b<
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+g;b++)q=s[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),n.vertexNormals.push(q);n.color.copy(f.color);b=0;for(g=t.length;b<g;b++)q=t[b],n.vertexColors.push(q.clone());n.materialIndex=f.materialIndex+c;h.push(n)}m=0;for(p=a.length;m<p;m++)if(c=a[m],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(c[b].clone());k.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),
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this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,
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1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],g,f;d&&d.length===b&&(g=[]);e&&e.length===b&&(f=[]);for(c=0;c<b;c++){var h=a[c]._id;g&&g.push(d[h]);f&&f.push(e[h])}g&&(this.faceVertexUvs[0]=g);f&&(this.faceVertexUvs[1]=
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-f)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==k[b])return k[b];k[b]=l.length/3;l.push(a.x,a.y,a.z);return k[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
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|
-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],l=[],k={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var t=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],u=0<t.normal.length(),x=0<t.vertexNormals.length,v=1!==t.color.r||1!==t.color.g||1!==t.color.b,
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|
-D=0<t.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,D);h.push(w);h.push(t.a,t.b,t.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(t.normal));x&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(t.color));D&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=g;e.data.normals=l;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},
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+f)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==k[b])return k[b];k[b]=l.length/3;l.push(a.x,a.y,a.z);return k[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=m.length;m.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=n.length/2;n.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
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|
|
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],l=[],k={},m=[],p={},n=[],q={};for(f=0;f<this.faces.length;f++){var s=this.faces[f],t=void 0!==this.faceVertexUvs[0][f],v=0<s.normal.length(),u=0<s.vertexNormals.length,w=1!==s.color.r||1!==s.color.g||1!==s.color.b,
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|
+D=0<s.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,t),x=a(x,4,v),x=a(x,5,u),x=a(x,6,w),x=a(x,7,D);h.push(x);h.push(s.a,s.b,s.c);t&&(t=this.faceVertexUvs[0][f],h.push(d(t[0]),d(t[1]),d(t[2])));v&&h.push(b(s.normal));u&&(v=s.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));w&&h.push(c(s.color));D&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=g;e.data.normals=l;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},
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|
copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],l=0,k=f.length;l<k;l++)h.push(f[l].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};
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|
|
THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
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|
THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
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-d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.morphTargets,h=f.length;if(0<h){for(var l=[],k=0;k<h;k++)l[k]=[];this.morphTargets.position=l}var n=a.morphNormals,p=n.length;if(0<p){for(var m=[],k=0;k<p;k++)m[k]=
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-[];this.morphTargets.normal=m}for(var q=a.skinIndices,t=a.skinWeights,s=q.length===c.length,u=t.length===c.length,k=0;k<b.length;k++){var x=b[k];this.vertices.push(c[x.a],c[x.b],c[x.c]);var v=x.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=x.normal,this.normals.push(v,v,v));v=x.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=x.color,this.colors.push(v,v,v));!0===e&&(v=d[0][k],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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-k),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(v=d[1][k],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",k),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var D=f[v].vertices;l[v].push(D[x.a],D[x.b],D[x.c])}for(v=0;v<p;v++)D=n[v].vertexNormals[k],m[v].push(D.a,D.b,D.c);s&&this.skinIndices.push(q[x.a],q[x.b],q[x.c]);u&&this.skinWeights.push(t[x.a],t[x.b],
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-t[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
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+d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.morphTargets,h=f.length;if(0<h){for(var l=[],k=0;k<h;k++)l[k]=[];this.morphTargets.position=l}var m=a.morphNormals,p=m.length;if(0<p){for(var n=[],k=0;k<p;k++)n[k]=
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+[];this.morphTargets.normal=n}for(var q=a.skinIndices,s=a.skinWeights,t=q.length===c.length,v=s.length===c.length,k=0;k<b.length;k++){var u=b[k];this.vertices.push(c[u.a],c[u.b],c[u.c]);var w=u.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=u.normal,this.normals.push(w,w,w));w=u.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=u.color,this.colors.push(w,w,w));!0===e&&(w=d[0][k],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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+k),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(w=d[1][k],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",k),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(w=0;w<h;w++){var D=f[w].vertices;l[w].push(D[u.a],D[u.b],D[u.c])}for(w=0;w<p;w++)D=m[w].vertexNormals[k],n[w].push(D.a,D.b,D.c);t&&this.skinIndices.push(q[u.a],q[u.b],q[u.c]);v&&this.skinWeights.push(s[u.a],s[u.b],
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+s[u.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
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THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,
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c))):"index"===a?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b)):this.attributes[a]=b},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a]},get drawcalls(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups},get offsets(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups},addDrawCall:function(a,
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@@ -243,8 +243,8 @@ c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.att
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4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new THREE.Float32Attribute(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=
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this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}}(),computeBoundingSphere:function(){var a=
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new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
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-this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,g=0,f=e.length;g<f;g++)e[g]=0;var e=b.normal.array,h,l,k,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);
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-for(var s=0,u=c.length;s<u;++s)for(g=c[s],f=g.start,h=g.count,g=f,f+=h;g<f;g+=3)h=3*a[g+0],l=3*a[g+1],k=3*a[g+2],n.fromArray(d,h),p.fromArray(d,l),m.fromArray(d,k),q.subVectors(m,p),t.subVectors(n,p),q.cross(t),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z}else for(g=0,f=d.length;g<f;g+=9)n.fromArray(d,g),p.fromArray(d,g+3),m.fromArray(d,g+6),q.subVectors(m,p),t.subVectors(n,p),q.cross(t),e[g]=q.x,e[g+1]=q.y,e[g+2]=q.z,e[g+3]=q.x,e[g+4]=q.y,
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+this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,g=0,f=e.length;g<f;g++)e[g]=0;var e=b.normal.array,h,l,k,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);
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+for(var t=0,v=c.length;t<v;++t)for(g=c[t],f=g.start,h=g.count,g=f,f+=h;g<f;g+=3)h=3*a[g+0],l=3*a[g+1],k=3*a[g+2],m.fromArray(d,h),p.fromArray(d,l),n.fromArray(d,k),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z}else for(g=0,f=d.length;g<f;g+=9)m.fromArray(d,g),p.fromArray(d,g+3),n.fromArray(d,g+6),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[g]=q.x,e[g+1]=q.y,e[g+2]=q.z,e[g+3]=q.x,e[g+4]=q.y,
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e[g+5]=q.z,e[g+6]=q.x,e[g+7]=q.y,e[g+8]=q.z;this.normalizeNormals();b.normal.needsUpdate=!0}},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(a){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,
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d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);
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if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==
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@@ -260,9 +260,9 @@ THREE.AnimationClip.prototype={constructor:THREE.AnimationClip,getAt:function(a)
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THREE.AnimationClip.CreateFromMorphTargetSequence=function(a,b,c){for(var d=b.length,e=[],g=0;g<d;g++){var f=[];f.push({time:(g+d-1)%d,value:0});f.push({time:g,value:1});f.push({time:(g+1)%d,value:0});f.sort(THREE.KeyframeTrack.keyComparer);0===f[0].time&&f.push({time:d,value:f[0].value});e.push((new THREE.NumberKeyframeTrack(".morphTargetInfluences["+b[g].name+"]",f)).scale(1/c))}return new THREE.AnimationClip(a,-1,e)};
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THREE.AnimationClip.findByName=function(a,b){for(var c=0;c<a.length;c++)if(a[c].name===b)return a[c];return null};THREE.AnimationClip.CreateClipsFromMorphTargetSequences=function(a,b){for(var c={},d=/^([\w-]*?)([\d]+)$/,e=0,g=a.length;e<g;e++){var f=a[e],h=f.name.match(d);if(h&&1<h.length){var l=h[1];(h=c[l])||(c[l]=h=[]);h.push(f)}}d=[];for(l in c)d.push(THREE.AnimationClip.CreateFromMorphTargetSequence(l,c[l],b));return d};
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THREE.AnimationClip.parse=function(a){for(var b=[],c=0;c<a.tracks.length;c++)b.push(THREE.KeyframeTrack.parse(a.tracks[c]).scale(1/a.fps));return new THREE.AnimationClip(a.name,a.duration,b)};
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-THREE.AnimationClip.parseAnimation=function(a,b,c){if(!a)return console.error(" no animation in JSONLoader data"),null;var d=function(a,b,c,d,e){for(var g=[],f=0;f<b.length;f++){var h=b[f];void 0!==h[c]&&g.push({time:h.time,value:e(h)})}return 0<g.length?new d(a,g):null},e=[],g=a.name||"default",f=a.length||-1,h=a.fps||30;a=a.hierarchy||[];for(var l=0;l<a.length;l++){var k=a[l].keys;if(k&&0!=k.length)if(k[0].morphTargets){for(var f={},n=0;n<k.length;n++)if(k[n].morphTargets)for(var p=0;p<k[n].morphTargets.length;p++)f[k[n].morphTargets[p]]=
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--1;for(var m in f){for(var q=[],p=0;p<k[n].morphTargets.length;p++){var t=k[n];q.push({time:t.time,value:t.morphTarget===m?1:0})}e.push(new THREE.NumberKeyframeTrack(c+".morphTargetInfluence["+m+"]",q))}f=f.length*(h||1)}else n=c+".bones["+b[l].name+"]",(p=d(n+".position",k,"pos",THREE.VectorKeyframeTrack,function(a){return(new THREE.Vector3).fromArray(a.pos)}))&&e.push(p),(p=d(n+".quaternion",k,"rot",THREE.QuaternionKeyframeTrack,function(a){return a.rot.slerp?a.rot.clone():(new THREE.Quaternion).fromArray(a.rot)}))&&
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-e.push(p),(k=d(n+".scale",k,"scl",THREE.VectorKeyframeTrack,function(a){return(new THREE.Vector3).fromArray(a.scl)}))&&e.push(k)}return 0===e.length?null:new THREE.AnimationClip(g,f,e)};THREE.AnimationMixer=function(a){this.root=a;this.time=0;this.timeScale=1;this.actions=[];this.propertyBindingMap={}};
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+THREE.AnimationClip.parseAnimation=function(a,b,c){if(!a)return console.error(" no animation in JSONLoader data"),null;var d=function(a,b,c,d,e){for(var g=[],f=0;f<b.length;f++){var h=b[f];void 0!==h[c]&&g.push({time:h.time,value:e(h)})}return 0<g.length?new d(a,g):null},e=[],g=a.name||"default",f=a.length||-1,h=a.fps||30;a=a.hierarchy||[];for(var l=0;l<a.length;l++){var k=a[l].keys;if(k&&0!=k.length)if(k[0].morphTargets){for(var f={},m=0;m<k.length;m++)if(k[m].morphTargets)for(var p=0;p<k[m].morphTargets.length;p++)f[k[m].morphTargets[p]]=
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+-1;for(var n in f){for(var q=[],p=0;p<k[m].morphTargets.length;p++){var s=k[m];q.push({time:s.time,value:s.morphTarget===n?1:0})}e.push(new THREE.NumberKeyframeTrack(c+".morphTargetInfluence["+n+"]",q))}f=f.length*(h||1)}else m=c+".bones["+b[l].name+"]",(p=d(m+".position",k,"pos",THREE.VectorKeyframeTrack,function(a){return(new THREE.Vector3).fromArray(a.pos)}))&&e.push(p),(p=d(m+".quaternion",k,"rot",THREE.QuaternionKeyframeTrack,function(a){return a.rot.slerp?a.rot.clone():(new THREE.Quaternion).fromArray(a.rot)}))&&
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+e.push(p),(k=d(m+".scale",k,"scl",THREE.VectorKeyframeTrack,function(a){return(new THREE.Vector3).fromArray(a.scl)}))&&e.push(k)}return 0===e.length?null:new THREE.AnimationClip(g,f,e)};THREE.AnimationMixer=function(a){this.root=a;this.time=0;this.timeScale=1;this.actions=[];this.propertyBindingMap={}};
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THREE.AnimationMixer.prototype={constructor:THREE.AnimationMixer,addAction:function(a){this.actions.push(a);a.init(this.time);a.mixer=this;for(var b=a.clip.tracks,c=a.localRoot||this.root,d=0;d<b.length;d++){var e=b[d],g=c.uuid+"-"+e.name,f=this.propertyBindingMap[g];void 0===f&&(f=new THREE.PropertyBinding(c,e.name),this.propertyBindingMap[g]=f);a.propertyBindings.push(f);f.referenceCount+=1}},removeAllActions:function(){for(var a=0;a<this.actions.length;a++)this.actions[a].mixer=null;for(var b in this.propertyBindingMap)this.propertyBindingMap[b].unbind();
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this.actions=[];this.propertyBindingMap={};return this},removeAction:function(a){var b=this.actions.indexOf(a);-1!==b&&(this.actions.splice(b,1),a.mixer=null);b=a.localRoot||this.root;a=a.clip.tracks;for(var c=0;c<a.length;c++){var d=b.uuid+"-"+a[c].name,e=this.propertyBindingMap[d];e.referenceCount-=1;0>=e.referenceCount&&(e.unbind(),delete this.propertyBindingMap[d])}return this},findActionByName:function(a){for(var b=0;b<this.actions.length;b++)if(this.actions[b].name===a)return this.actions[b];
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return null},play:function(a,b){a.startTime=this.time;this.addAction(a);return this},fadeOut:function(a,b){var c=[];c.push({time:this.time,value:1});c.push({time:this.time+b,value:0});a.weight=new THREE.NumberKeyframeTrack("weight",c);return this},fadeIn:function(a,b){var c=[];c.push({time:this.time,value:0});c.push({time:this.time+b,value:1});a.weight=new THREE.NumberKeyframeTrack("weight",c);return this},warp:function(a,b,c,d){var e=[];e.push({time:this.time,value:b});e.push({time:this.time+d,value:c});
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@@ -273,7 +273,7 @@ b,c){return.5>c?a:b},lerp_boolean_immediate:function(a,b,c){return a},lerp_strin
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case "string":return b?THREE.AnimationUtils.lerp_string:THREE.AnimationUtils.lerp_string_immediate}}};THREE.KeyframeTrack=function(a,b){if(void 0===a)throw Error("track name is undefined");if(void 0===b||0===b.length)throw Error("no keys in track named "+a);this.name=a;this.keys=b;this.lastIndex=0;this.validate();this.optimize()};
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THREE.KeyframeTrack.prototype={constructor:THREE.KeyframeTrack,getAt:function(a){for(;this.lastIndex<this.keys.length&&a>=this.keys[this.lastIndex].time;)this.lastIndex++;for(;0<this.lastIndex&&a<this.keys[this.lastIndex-1].time;)this.lastIndex--;if(this.lastIndex>=this.keys.length)return this.setResult(this.keys[this.keys.length-1].value),this.result;if(0===this.lastIndex)return this.setResult(this.keys[0].value),this.result;var b=this.keys[this.lastIndex-1];this.setResult(b.value);if(b.constantToNext)return this.result;
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var c=this.keys[this.lastIndex];return this.result=this.lerpValues(this.result,c.value,(a-b.time)/(c.time-b.time))},shift:function(a){if(0!==a)for(var b=0;b<this.keys.length;b++)this.keys[b].time+=a;return this},scale:function(a){if(1!==a)for(var b=0;b<this.keys.length;b++)this.keys[b].time*=a;return this},trim:function(a,b){for(var c=0,d=1;d<this.keys.length;d++)this.keys[d]<=a&&c++;for(var e=0,d=this.keys.length-2;0<d;d++)if(this.keys[d]>=b)e++;else break;0<c+e&&(this.keys=this.keys.splice(c,this.keys.length-
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-e-c));return this},validate:function(){var a=null;if(0===this.keys.length)console.error(" track is empty, no keys",this);else{for(var b=0;b<this.keys.length;b++){var c=this.keys[b];if(!c){console.error(" key is null in track",this,b);return}if("number"!==typeof c.time||Number.isNaN(c.time)){console.error(" key.time is not a valid number",this,b,c);return}if(void 0===c.value||null===c.value){console.error(" key.value is null in track",this,b,c);return}if(a&&a.time>c.time){console.error(" key.time is less than previous key time, out of order keys",
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+e-c));return this},validate:function(){var a=null;if(0===this.keys.length)console.error(" track is empty, no keys",this);else{for(var b=0;b<this.keys.length;b++){var c=this.keys[b];if(!c){console.error(" key is null in track",this,b);return}if("number"!==typeof c.time||isNaN(c.time)){console.error(" key.time is not a valid number",this,b,c);return}if(void 0===c.value||null===c.value){console.error(" key.value is null in track",this,b,c);return}if(a&&a.time>c.time){console.error(" key.time is less than previous key time, out of order keys",
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this,b,c,a);return}a=c}return this}},optimize:function(){var a=[],b=this.keys[0];a.push(b);THREE.AnimationUtils.getEqualsFunc(b.value);for(var c=1;c<this.keys.length-1;c++){var d=this.keys[c],e=this.keys[c+1];b.time===d.time||this.compareValues(b.value,d.value)&&this.compareValues(d.value,e.value)||(b.constantToNext=this.compareValues(b.value,d.value),a.push(d),b=d)}a.push(this.keys[this.keys.length-1]);this.keys=a;return this}};THREE.KeyframeTrack.keyComparer=function(a,b){return a.time-b.time};
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THREE.KeyframeTrack.parse=function(a){if(void 0===a.type)throw Error("track type undefined, can not parse");return THREE.KeyframeTrack.GetTrackTypeForTypeName(a.type).parse(a)};
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THREE.KeyframeTrack.GetTrackTypeForTypeName=function(a){switch(a.toLowerCase()){case "vector":case "vector2":case "vector3":case "vector4":return THREE.VectorKeyframeTrack;case "quaternion":return THREE.QuaternionKeyframeTrack;case "integer":case "scalar":case "double":case "float":case "number":return THREE.NumberKeyframeTrack;case "bool":case "boolean":return THREE.BooleanKeyframeTrack;case "string":return THREE.StringKeyframeTrack}throw Error("Unsupported typeName: "+a);};
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@@ -300,8 +300,8 @@ THREE.NumberKeyframeTrack.prototype.clone=function(){for(var a=[],b=0;b<this.key
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THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(){return(new this.constructor).copy(this)};
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THREE.Camera.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);return this};
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THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);this.type="CubeCamera";var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,1);g.lookAt(new THREE.Vector3(0,1,0));this.add(g);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,-1);f.lookAt(new THREE.Vector3(0,-1,0));
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-this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var l=new THREE.PerspectiveCamera(90,1,a,b);l.up.set(0,-1,0);l.lookAt(new THREE.Vector3(0,0,-1));this.add(l);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){null===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,m=c.texture.generateMipmaps;c.texture.generateMipmaps=
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-!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,g,c);c.activeCubeFace=3;a.render(b,f,c);c.activeCubeFace=4;a.render(b,h,c);c.texture.generateMipmaps=m;c.activeCubeFace=5;a.render(b,l,c);a.setRenderTarget(null)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
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+this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var l=new THREE.PerspectiveCamera(90,1,a,b);l.up.set(0,-1,0);l.lookAt(new THREE.Vector3(0,0,-1));this.add(l);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){null===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,n=c.texture.generateMipmaps;c.texture.generateMipmaps=
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+!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,g,c);c.activeCubeFace=3;a.render(b,f,c);c.activeCubeFace=4;a.render(b,h,c);c.texture.generateMipmaps=n;c.activeCubeFace=5;a.render(b,l,c);a.setRenderTarget(null)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
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THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
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THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2;this.projectionMatrix.makeOrthographic(c-a,c+a,d+b,d-b,this.near,this.far)};THREE.OrthographicCamera.prototype.copy=function(a){THREE.Camera.prototype.copy.call(this,a);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;return this};
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THREE.OrthographicCamera.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.type="PerspectiveCamera";this.zoom=1;this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};
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@@ -313,34 +313,35 @@ Object.defineProperties(THREE.Light.prototype,{onlyShadow:{set:function(a){conso
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a}},shadowCameraFar:{set:function(a){this.shadow.camera.far=a}},shadowCameraVisible:{set:function(a){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow ) instead.")}},shadowBias:{set:function(a){this.shadow.bias=a}},shadowDarkness:{set:function(a){this.shadow.darkness=a}},shadowMapWidth:{set:function(a){this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){this.shadow.mapSize.height=a}}});
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THREE.Light.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.color.copy(a.color);return this};
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THREE.Light.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.intensity&&(a.object.intensity=this.intensity);void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.exponent&&(a.object.exponent=this.exponent);return a};
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-THREE.LightShadow=function(a){this.camera=a;this.bias=0;this.darkness=1;this.mapSize=new THREE.Vector2(512,512);this.matrix=this.map=null};THREE.LightShadow.prototype={constructor:THREE.LightShadow,copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.darkness=a.darkness;this.mapSize.copy(a.mapSize)},clone:function(){return(new this.constructor).copy(this)}};THREE.AmbientLight=function(a){THREE.Light.call(this,a);this.type="AmbientLight"};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);
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-THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.type="DirectionalLight";this.position.set(0,1,0);this.updateMatrix();this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.shadow=new THREE.LightShadow(new THREE.OrthographicCamera(-500,500,500,-500,50,5E3))};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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-THREE.DirectionalLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.target=a.target.clone();this.shadow=a.shadow.clone();return this};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.type="HemisphereLight";this.position.set(0,1,0);this.updateMatrix();this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);
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-THREE.HemisphereLight.prototype.constructor=THREE.HemisphereLight;THREE.HemisphereLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);this.intensity=a.intensity;return this};THREE.PointLight=function(a,b,c,d){THREE.Light.call(this,a);this.type="PointLight";this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.decay=void 0!==d?d:1;this.shadow=new THREE.LightShadow(new THREE.PerspectiveCamera(90,1,1,500))};
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-THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.PointLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this};
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+THREE.LightShadow=function(a){this.camera=a;this.bias=0;this.darkness=1;this.mapSize=new THREE.Vector2(512,512);this.matrix=this.map=null};THREE.LightShadow.prototype={constructor:THREE.LightShadow,copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.darkness=a.darkness;this.mapSize.copy(a.mapSize)},clone:function(){return(new this.constructor).copy(this)}};THREE.AmbientLight=function(a){THREE.Light.call(this,a);this.type="AmbientLight";this.castShadow=void 0};
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+THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.type="DirectionalLight";this.position.set(0,1,0);this.updateMatrix();this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.shadow=new THREE.LightShadow(new THREE.OrthographicCamera(-500,500,500,-500,50,5E3))};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
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+THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.DirectionalLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.target=a.target.clone();this.shadow=a.shadow.clone();return this};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.type="HemisphereLight";this.castShadow=void 0;this.position.set(0,1,0);this.updateMatrix();this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};
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+THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.constructor=THREE.HemisphereLight;THREE.HemisphereLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);this.intensity=a.intensity;return this};
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+THREE.PointLight=function(a,b,c,d){THREE.Light.call(this,a);this.type="PointLight";this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.decay=void 0!==d?d:1;this.shadow=new THREE.LightShadow(new THREE.PerspectiveCamera(90,1,1,500))};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.constructor=THREE.PointLight;
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+THREE.PointLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this};
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THREE.SpotLight=function(a,b,c,d,e,g){THREE.Light.call(this,a);this.type="SpotLight";this.position.set(0,1,0);this.updateMatrix();this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.decay=void 0!==g?g:1;this.shadow=new THREE.LightShadow(new THREE.PerspectiveCamera(50,1,50,5E3))};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.constructor=THREE.SpotLight;
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THREE.SpotLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.distance=a.distance;this.angle=a.angle;this.exponent=a.exponent;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this};THREE.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};
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THREE.Loader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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-THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function g(b,g,f,h,l,k,u){var x=c+f,v,D=THREE.Loader.Handlers.get(x);null!==D?v=D.load(x):(v=new THREE.Texture,
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-D=a,D.setCrossOrigin(d),D.load(x,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=f;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));l&&v.offset.set(l[0],l[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
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-void 0!==f[k[0]]&&(v.wrapS=f[k[0]]),void 0!==f[k[1]]&&(v.wrapT=f[k[1]]));u&&(v.anisotropy=u);b[g]=v}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}void 0===d&&void 0!==this.crossOrigin&&(d=this.crossOrigin);void 0===a&&(a=new THREE.ImageLoader);var h="MeshLambertMaterial",l={};if(b.shading){var k=b.shading.toLowerCase();"phong"===k?h="MeshPhongMaterial":"basic"===k&&(h="MeshBasicMaterial")}void 0!==b.blending&&void 0!==THREE[b.blending]&&(l.blending=THREE[b.blending]);void 0!==b.transparent&&
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-(l.transparent=b.transparent);void 0!==b.opacity&&1>b.opacity&&(l.transparent=!0);void 0!==b.depthTest&&(l.depthTest=b.depthTest);void 0!==b.depthWrite&&(l.depthWrite=b.depthWrite);void 0!==b.visible&&(l.visible=b.visible);void 0!==b.flipSided&&(l.side=THREE.BackSide);void 0!==b.doubleSided&&(l.side=THREE.DoubleSide);void 0!==b.wireframe&&(l.wireframe=b.wireframe);void 0!==b.vertexColors&&("face"===b.vertexColors?l.vertexColors=THREE.FaceColors:b.vertexColors&&(l.vertexColors=THREE.VertexColors));
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-b.colorDiffuse?l.color=f(b.colorDiffuse):b.DbgColor&&(l.color=b.DbgColor);b.colorEmissive&&(l.emissive=f(b.colorEmissive));"MeshPhongMaterial"===h&&(b.colorSpecular&&(l.specular=f(b.colorSpecular)),b.specularCoef&&(l.shininess=b.specularCoef));void 0!==b.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),b.opacity=b.transparency);void 0!==b.opacity&&(l.opacity=b.opacity);c&&(b.mapDiffuse&&g(l,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap,
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-b.mapDiffuseAnisotropy),b.mapLight&&g(l,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap,b.mapLightAnisotropy),b.mapAO&&g(l,"aoMap",b.mapAO,b.mapAORepeat,b.mapAOOffset,b.mapAOWrap,b.mapAOAnisotropy),b.mapBump&&g(l,"bumpMap",b.mapBump,b.mapBumpRepeat,b.mapBumpOffset,b.mapBumpWrap,b.mapBumpAnisotropy),b.mapNormal&&g(l,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap,b.mapNormalAnisotropy),b.mapSpecular&&g(l,"specularMap",b.mapSpecular,b.mapSpecularRepeat,
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-b.mapSpecularOffset,b.mapSpecularWrap,b.mapSpecularAnisotropy),b.mapAlpha&&g(l,"alphaMap",b.mapAlpha,b.mapAlphaRepeat,b.mapAlphaOffset,b.mapAlphaWrap,b.mapAlphaAnisotropy));b.mapBumpScale&&(l.bumpScale=b.mapBumpScale);b.mapNormalFactor&&(l.normalScale=new THREE.Vector2(b.mapNormalFactor,b.mapNormalFactor));h=new THREE[h](l);void 0!==b.DbgName&&(h.name=b.DbgName);return h}}()};
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-THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=0,c=this.handlers.length;b<c;b+=2){var d=this.handlers[b+1];if(this.handlers[b].test(a))return d}return null}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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+THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a,b,c;return function(d,e,g){function f(a,c,d,f,l){a=e+a;var k=THREE.Loader.Handlers.get(a);null!==k?a=k.load(a):(b.setCrossOrigin(g),a=b.load(a));void 0!==c&&(a.repeat.fromArray(c),1!==c[0]&&(a.wrapS=
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+THREE.RepeatWrapping),1!==c[1]&&(a.wrapT=THREE.RepeatWrapping));void 0!==d&&a.offset.fromArray(d);void 0!==f&&("repeat"===f[0]&&(a.wrapS=THREE.RepeatWrapping),"mirror"===f[0]&&(a.wrapS=THREE.MirroredRepeatWrapping),"repeat"===f[1]&&(a.wrapT=THREE.RepeatWrapping),"mirror"===f[1]&&(a.wrapT=THREE.MirroredRepeatWrapping));void 0!==l&&(a.anisotropy=l);c=THREE.Math.generateUUID();h[c]=a;return c}void 0===a&&(a=new THREE.Color);void 0===b&&(b=new THREE.TextureLoader);void 0===c&&(c=new THREE.MaterialLoader);
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+var h={},l={uuid:THREE.Math.generateUUID(),type:"MeshLambertMaterial"},k;for(k in d){var m=d[k];switch(k){case "DbgColor":l.color=m;break;case "DbgIndex":case "opticalDensity":case "illumination":break;case "DbgName":l.name=m;break;case "blending":l.blending=THREE[m];break;case "colorDiffuse":l.color=a.fromArray(m).getHex();break;case "colorSpecular":l.specular=a.fromArray(m).getHex();break;case "colorEmissive":l.emissive=a.fromArray(m).getHex();break;case "specularCoef":l.shininess=m;break;case "shading":"basic"===
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+m.toLowerCase()&&(l.type="MeshBasicMaterial");"phong"===m.toLowerCase()&&(l.type="MeshPhongMaterial");break;case "mapDiffuse":l.map=f(m,d.mapDiffuseRepeat,d.mapDiffuseOffset,d.mapDiffuseWrap,d.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;case "mapLight":l.lightMap=f(m,d.mapLightRepeat,d.mapLightOffset,d.mapLightWrap,d.mapLightAnisotropy);break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;
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+case "mapAO":l.aoMap=f(m,d.mapAORepeat,d.mapAOOffset,d.mapAOWrap,d.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":l.bumpMap=f(m,d.mapBumpRepeat,d.mapBumpOffset,d.mapBumpWrap,d.mapBumpAnisotropy);break;case "mapBumpScale":l.bumpScale=m;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;case "mapNormal":l.normalMap=f(m,d.mapNormalRepeat,d.mapNormalOffset,d.mapNormalWrap,d.mapNormalAnisotropy);
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+break;case "mapNormalFactor":l.normalScale=[m,m];break;case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":l.specularMap=f(m,d.mapSpecularRepeat,d.mapSpecularOffset,d.mapSpecularWrap,d.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapAlpha":l.alphaMap=f(m,d.mapAlphaRepeat,d.mapAlphaOffset,d.mapAlphaWrap,d.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;
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+case "flipSided":l.side=THREE.BackSide;break;case "doubleSided":l.side=THREE.DoubleSide;break;case "transparency":console.warn("THREE.Loader: transparency has been renamed to opacity");l.opacity=m;break;case "opacity":case "transparent":case "depthTest":case "depthWrite":case "transparent":case "visible":case "wireframe":l[k]=m;break;case "vertexColors":!0===m&&(l.vertexColors=THREE.VertexColors);"face"===m&&(l.vertexColors=THREE.FaceColors);break;default:console.error("Loader.createMaterial: Unsupported",
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+k,m)}}"MeshPhongMaterial"!==l.type&&delete l.specular;1>l.opacity&&(l.transparent=!0);c.setTextures(h);return c.parse(l)}}()};THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=new XMLHttpRequest;f.open("GET",a,!0);f.addEventListener("load",function(c){c=c.target.response;THREE.Cache.add(a,c);b&&b(c);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);f.addEventListener("error",function(b){d&&d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=
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this.crossOrigin);void 0!==this.responseType&&(f.responseType=this.responseType);void 0!==this.withCredentials&&(f.withCredentials=this.withCredentials);f.send(null);e.manager.itemStart(a);return f},setResponseType:function(a){this.responseType=a},setCrossOrigin:function(a){this.crossOrigin=a},setWithCredentials:function(a){this.withCredentials=a}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return e.manager.itemStart(a),b?setTimeout(function(){b(g);e.manager.itemEnd(a)},0):e.manager.itemEnd(a),g;var f=document.createElement("img");f.addEventListener("load",function(c){THREE.Cache.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);f.addEventListener("error",function(b){d&&d(b);e.manager.itemError(a)},
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!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);
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c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==
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-a.scale?1/a.scale:1;(function(b){var d,f,h,l,k,n,p,m,q,t,s,u,x,v=a.faces;n=a.vertices;var D=a.normals,w=a.colors,A=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&A++;for(d=0;d<A;d++)c.faceVertexUvs[d]=[]}l=0;for(k=n.length;l<k;)d=new THREE.Vector3,d.x=n[l++]*b,d.y=n[l++]*b,d.z=n[l++]*b,c.vertices.push(d);l=0;for(k=v.length;l<k;)if(b=v[l++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[l];q.b=v[l+1];q.c=v[l+3];s=new THREE.Face3;s.a=v[l+1];s.b=v[l+2];s.c=
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-v[l+3];l+=4;h&&(h=v[l++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<A;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[l++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==f&&c.faceVertexUvs[d][h].push(x),0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[l++],q.normal.set(D[p++],D[p++],D[p]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*v[l++],t=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);
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-n&&(n=v[l++],n=w[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[l++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[l++];q.b=v[l++];q.c=v[l++];h&&(h=v[l++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<A;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[l++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[l++],q.normal.set(D[p++],
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-D[p++],D[p]));if(t)for(d=0;3>d;d++)p=3*v[l++],t=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(t);n&&(n=v[l++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[l++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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+a.scale?1/a.scale:1;(function(b){var d,f,h,l,k,m,p,n,q,s,t,v,u,w=a.faces;m=a.vertices;var D=a.normals,x=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}l=0;for(k=m.length;l<k;)d=new THREE.Vector3,d.x=m[l++]*b,d.y=m[l++]*b,d.z=m[l++]*b,c.vertices.push(d);l=0;for(k=w.length;l<k;)if(b=w[l++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=w[l];q.b=w[l+1];q.c=w[l+3];t=new THREE.Face3;t.a=w[l+1];t.b=w[l+2];t.c=
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+w[l+3];l+=4;h&&(h=w[l++],q.materialIndex=h,t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)n=w[l++],u=v[2*n],n=v[2*n+1],u=new THREE.Vector2(u,n),2!==f&&c.faceVertexUvs[d][h].push(u),0!==f&&c.faceVertexUvs[d][h+1].push(u);p&&(p=3*w[l++],q.normal.set(D[p++],D[p++],D[p]),t.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*w[l++],s=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(s),0!==d&&t.vertexNormals.push(s);
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+m&&(m=w[l++],m=x[m],q.color.setHex(m),t.color.setHex(m));if(b)for(d=0;4>d;d++)m=w[l++],m=x[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&t.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(t)}else{q=new THREE.Face3;q.a=w[l++];q.b=w[l++];q.c=w[l++];h&&(h=w[l++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)n=w[l++],u=v[2*n],n=v[2*n+1],u=new THREE.Vector2(u,n),c.faceVertexUvs[d][h].push(u);p&&(p=3*w[l++],q.normal.set(D[p++],
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+D[p++],D[p]));if(s)for(d=0;3>d;d++)p=3*w[l++],s=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(s);m&&(m=w[l++],q.color.setHex(x[m]));if(b)for(d=0;3>d;d++)m=w[l++],q.vertexColors.push(new THREE.Color(x[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
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-a.morphTargets)for(var d=0,f=a.morphTargets.length;d<f;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,l=a.morphTargets[d].vertices,k=0,n=l.length;k<n;k+=3){var p=new THREE.Vector3;p.x=l[k]*b;p.y=l[k+1]*b;p.z=l[k+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
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+a.morphTargets)for(var d=0,f=a.morphTargets.length;d<f;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,l=a.morphTargets[d].vertices,k=0,m=l.length;k<m;k+=3){var p=new THREE.Vector3;p.x=l[k]*b;p.y=l[k+1]*b;p.z=l[k+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
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d=0,f=b.length;d<f;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var f=0;f<d.length;f++){var h=THREE.AnimationClip.parseAnimation(d[f],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
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if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=THREE.Loader.prototype.initMaterials(a.materials,b,this.crossOrigin);return{geometry:c,materials:d}}};
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THREE.LoadingManager=function(a,b,c){var d=this,e=!1,g=0,f=0;this.onStart=void 0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++;if(!1===e&&void 0!==d.onStart)d.onStart(a,g,f);e=!0};this.itemEnd=function(a){g++;if(void 0!==d.onProgress)d.onProgress(a,g,f);if(g===f&&(e=!1,void 0!==d.onLoad))d.onLoad()};this.itemError=function(a){if(void 0!==d.onError)d.onError(a)}};THREE.DefaultLoadingManager=new THREE.LoadingManager;
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@@ -358,21 +359,22 @@ d=this.parseTextures(a.textures,d),d=this.parseMaterials(a.materials,d),e=this.p
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h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":f=new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleBufferGeometry":f=new THREE.CircleBufferGeometry(h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CircleGeometry":f=new THREE.CircleGeometry(h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CylinderGeometry":f=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,
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h.openEnded,h.thetaStart,h.thetaLength);break;case "SphereGeometry":f=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "SphereBufferGeometry":f=new THREE.SphereBufferGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "DodecahedronGeometry":f=new THREE.DodecahedronGeometry(h.radius,h.detail);break;case "IcosahedronGeometry":f=new THREE.IcosahedronGeometry(h.radius,
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h.detail);break;case "OctahedronGeometry":f=new THREE.OctahedronGeometry(h.radius,h.detail);break;case "TetrahedronGeometry":f=new THREE.TetrahedronGeometry(h.radius,h.detail);break;case "RingGeometry":f=new THREE.RingGeometry(h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case "TorusGeometry":f=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":f=new THREE.TorusKnotGeometry(h.radius,h.tube,
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-h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "TextGeometry":f=new THREE.TextGeometry(h.text,h.data);break;case "BufferGeometry":f=d.parse(h);break;case "Geometry":f=c.parse(h.data,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+h.type+'"');continue}f.uuid=h.uuid;void 0!==h.name&&(f.name=h.name);b[h.uuid]=f}return b},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new THREE.MaterialLoader;d.setTextures(b);for(var e=
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-0,g=a.length;e<g;e++){var f=d.parse(a[e]);c[f.uuid]=f}}return c},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=THREE.AnimationClip.parse(a[c]);b.push(d)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){var g=new THREE.LoadingManager(b),f=new THREE.ImageLoader(g);f.setCrossOrigin(this.crossOrigin);for(var g=0,h=a.length;g<h;g++){var l=a[g],k=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(l.url)?
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-l.url:d.texturePath+l.url;e[l.uuid]=c(k)}}return e},parseTextures:function(a,b){function c(a){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return THREE[a]}var d={};if(void 0!==a)for(var e=0,g=a.length;e<g;e++){var f=a[e];void 0===f.image&&console.warn('THREE.ObjectLoader: No "image" specified for',f.uuid);void 0===b[f.image]&&console.warn("THREE.ObjectLoader: Undefined image",f.image);var h=new THREE.Texture(b[f.image]);h.needsUpdate=
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-!0;h.uuid=f.uuid;void 0!==f.name&&(h.name=f.name);void 0!==f.mapping&&(h.mapping=c(f.mapping));void 0!==f.offset&&(h.offset=new THREE.Vector2(f.offset[0],f.offset[1]));void 0!==f.repeat&&(h.repeat=new THREE.Vector2(f.repeat[0],f.repeat[1]));void 0!==f.minFilter&&(h.minFilter=c(f.minFilter));void 0!==f.magFilter&&(h.magFilter=c(f.magFilter));void 0!==f.anisotropy&&(h.anisotropy=f.anisotropy);Array.isArray(f.wrap)&&(h.wrapS=c(f.wrap[0]),h.wrapT=c(f.wrap[1]));d[f.uuid]=h}return d},parseObject:function(){var a=
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-new THREE.Matrix4;return function(b,c,d){function e(a){void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return c[a]}function g(a){if(void 0!==a)return void 0===d[a]&&console.warn("THREE.ObjectLoader: Undefined material",a),d[a]}var f;switch(b.type){case "Scene":f=new THREE.Scene;break;case "PerspectiveCamera":f=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,b.far);break;case "OrthographicCamera":f=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;
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-case "AmbientLight":f=new THREE.AmbientLight(b.color);break;case "DirectionalLight":f=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":f=new THREE.PointLight(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":f=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent,b.decay);break;case "HemisphereLight":f=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":f=new THREE.Mesh(e(b.geometry),g(b.material));break;case "LOD":f=new THREE.LOD;
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-break;case "Line":f=new THREE.Line(e(b.geometry),g(b.material),b.mode);break;case "PointCloud":case "Points":f=new THREE.Points(e(b.geometry),g(b.material));break;case "Sprite":f=new THREE.Sprite(g(b.material));break;case "Group":f=new THREE.Group;break;default:f=new THREE.Object3D}f.uuid=b.uuid;void 0!==b.name&&(f.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(f.position,f.quaternion,f.scale)):(void 0!==b.position&&f.position.fromArray(b.position),void 0!==b.rotation&&f.rotation.fromArray(b.rotation),
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-void 0!==b.scale&&f.scale.fromArray(b.scale));void 0!==b.castShadow&&(f.castShadow=b.castShadow);void 0!==b.receiveShadow&&(f.receiveShadow=b.receiveShadow);void 0!==b.visible&&(f.visible=b.visible);void 0!==b.userData&&(f.userData=b.userData);if(void 0!==b.children)for(var h in b.children)f.add(this.parseObject(b.children[h],c,d));if("LOD"===b.type){b=b.levels;for(var l=0;l<b.length;l++){var k=b[l];h=f.getObjectByProperty("uuid",k.object);void 0!==h&&f.addLevel(h,k.distance)}}return f}}()};
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|
-THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.ImageLoader(this.manager);e.setCrossOrigin(this.crossOrigin);e.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a}};
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|
+h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "BufferGeometry":f=d.parse(h);break;case "Geometry":f=c.parse(h.data,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+h.type+'"');continue}f.uuid=h.uuid;void 0!==h.name&&(f.name=h.name);b[h.uuid]=f}return b},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new THREE.MaterialLoader;d.setTextures(b);for(var e=0,g=a.length;e<g;e++){var f=d.parse(a[e]);c[f.uuid]=f}}return c},
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+parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=THREE.AnimationClip.parse(a[c]);b.push(d)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){var g=new THREE.LoadingManager(b),f=new THREE.ImageLoader(g);f.setCrossOrigin(this.crossOrigin);for(var g=0,h=a.length;g<h;g++){var l=a[g],k=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(l.url)?l.url:d.texturePath+l.url;e[l.uuid]=c(k)}}return e},
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+parseTextures:function(a,b){function c(a){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return THREE[a]}var d={};if(void 0!==a)for(var e=0,g=a.length;e<g;e++){var f=a[e];void 0===f.image&&console.warn('THREE.ObjectLoader: No "image" specified for',f.uuid);void 0===b[f.image]&&console.warn("THREE.ObjectLoader: Undefined image",f.image);var h=new THREE.Texture(b[f.image]);h.needsUpdate=!0;h.uuid=f.uuid;void 0!==f.name&&(h.name=
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+f.name);void 0!==f.mapping&&(h.mapping=c(f.mapping));void 0!==f.offset&&(h.offset=new THREE.Vector2(f.offset[0],f.offset[1]));void 0!==f.repeat&&(h.repeat=new THREE.Vector2(f.repeat[0],f.repeat[1]));void 0!==f.minFilter&&(h.minFilter=c(f.minFilter));void 0!==f.magFilter&&(h.magFilter=c(f.magFilter));void 0!==f.anisotropy&&(h.anisotropy=f.anisotropy);Array.isArray(f.wrap)&&(h.wrapS=c(f.wrap[0]),h.wrapT=c(f.wrap[1]));d[f.uuid]=h}return d},parseObject:function(){var a=new THREE.Matrix4;return function(b,
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+c,d){function e(a){void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return c[a]}function g(a){if(void 0!==a)return void 0===d[a]&&console.warn("THREE.ObjectLoader: Undefined material",a),d[a]}var f;switch(b.type){case "Scene":f=new THREE.Scene;break;case "PerspectiveCamera":f=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,b.far);break;case "OrthographicCamera":f=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":f=new THREE.AmbientLight(b.color);
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+break;case "DirectionalLight":f=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":f=new THREE.PointLight(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":f=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent,b.decay);break;case "HemisphereLight":f=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":f=new THREE.Mesh(e(b.geometry),g(b.material));break;case "LOD":f=new THREE.LOD;break;case "Line":f=new THREE.Line(e(b.geometry),
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+g(b.material),b.mode);break;case "PointCloud":case "Points":f=new THREE.Points(e(b.geometry),g(b.material));break;case "Sprite":f=new THREE.Sprite(g(b.material));break;case "Group":f=new THREE.Group;break;default:f=new THREE.Object3D}f.uuid=b.uuid;void 0!==b.name&&(f.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(f.position,f.quaternion,f.scale)):(void 0!==b.position&&f.position.fromArray(b.position),void 0!==b.rotation&&f.rotation.fromArray(b.rotation),void 0!==b.scale&&f.scale.fromArray(b.scale));
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|
+void 0!==b.castShadow&&(f.castShadow=b.castShadow);void 0!==b.receiveShadow&&(f.receiveShadow=b.receiveShadow);void 0!==b.visible&&(f.visible=b.visible);void 0!==b.userData&&(f.userData=b.userData);if(void 0!==b.children)for(var h in b.children)f.add(this.parseObject(b.children[h],c,d));if("LOD"===b.type){b=b.levels;for(var l=0;l<b.length;l++){var k=b[l];h=f.getObjectByProperty("uuid",k.object);void 0!==h&&f.addLevel(h,k.distance)}}return f}}()};
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+THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.Texture,g=new THREE.ImageLoader(this.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){e.image=a;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.CubeTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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+THREE.CubeTextureLoader.prototype={constructor:THREE.CubeTextureLoader,load:function(a,b,c,d){function e(c){f.load(a[c],function(a){g.images[c]=a;h++;6===h&&(g.needsUpdate=!0,b&&b(g))},void 0,d)}var g=new THREE.CubeTexture([]),f=new THREE.ImageLoader;f.setCrossOrigin(this.crossOrigin);var h=0;for(c=0;c<a.length;++c)e(c);return g},setCrossOrigin:function(a){this.crossOrigin=a}};
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THREE.DataTextureLoader=THREE.BinaryTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
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|
THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load:function(a,b,c,d){var e=this,g=new THREE.DataTexture,f=new THREE.XHRLoader(this.manager);f.setCrossOrigin(this.crossOrigin);f.setResponseType("arraybuffer");f.load(a,function(a){if(a=e._parser(a))void 0!==a.image?g.image=a.image:void 0!==a.data&&(g.image.width=a.width,g.image.height=a.height,g.image.data=a.data),g.wrapS=void 0!==a.wrapS?a.wrapS:THREE.ClampToEdgeWrapping,g.wrapT=void 0!==a.wrapT?a.wrapT:THREE.ClampToEdgeWrapping,
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g.magFilter=void 0!==a.magFilter?a.magFilter:THREE.LinearFilter,g.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,g.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(g.format=a.format),void 0!==a.type&&(g.type=a.type),void 0!==a.mipmaps&&(g.mipmaps=a.mipmaps),1===a.mipmapCount&&(g.minFilter=THREE.LinearFilter),g.needsUpdate=!0,b&&b(g,a)},c,d);return g},setCrossOrigin:function(a){this.crossOrigin=a}};
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THREE.CompressedTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
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THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoader,load:function(a,b,c,d){var e=this,g=[],f=new THREE.CompressedTexture;f.image=g;var h=new THREE.XHRLoader(this.manager);h.setCrossOrigin(this.crossOrigin);h.setResponseType("arraybuffer");if(Array.isArray(a))for(var l=0,k=function(k){h.load(a[k],function(a){a=e._parser(a,!0);g[k]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};l+=1;6===l&&(1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.format=
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-a.format,f.needsUpdate=!0,b&&b(f))},c,d)},n=0,p=a.length;n<p;++n)k(n);else h.load(a,function(a){a=e._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&
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+a.format,f.needsUpdate=!0,b&&b(f))},c,d)},m=0,p=a.length;m<p;++m)k(m);else h.load(a,function(a){a=e._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&
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b(f)},c,d);return f},setCrossOrigin:function(a){this.crossOrigin=a}};
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|
THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=THREE.LessEqualDepth;this.colorWrite=this.depthWrite=
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this.depthTest=!0;this.precision=null;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this._needsUpdate=this.visible=!0};
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|
@@ -420,35 +422,36 @@ this.image;void 0===c.uuid&&(c.uuid=THREE.Math.generateUUID());if(void 0===a.ima
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THREE.UVMapping){a.multiply(this.repeat);a.add(this.offset);if(0>a.x||1<a.x)switch(this.wrapS){case THREE.RepeatWrapping:a.x-=Math.floor(a.x);break;case THREE.ClampToEdgeWrapping:a.x=0>a.x?0:1;break;case THREE.MirroredRepeatWrapping:1===Math.abs(Math.floor(a.x)%2)?a.x=Math.ceil(a.x)-a.x:a.x-=Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case THREE.RepeatWrapping:a.y-=Math.floor(a.y);break;case THREE.ClampToEdgeWrapping:a.y=0>a.y?0:1;break;case THREE.MirroredRepeatWrapping:1===Math.abs(Math.floor(a.y)%
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2)?a.y=Math.ceil(a.y)-a.y:a.y-=Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CanvasTexture=function(a,b,c,d,e,g,f,h,l){THREE.Texture.call(this,a,b,c,d,e,g,f,h,l);this.needsUpdate=!0};THREE.CanvasTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CanvasTexture.prototype.constructor=THREE.CanvasTexture;
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THREE.CubeTexture=function(a,b,c,d,e,g,f,h,l){b=void 0!==b?b:THREE.CubeReflectionMapping;THREE.Texture.call(this,a,b,c,d,e,g,f,h,l);this.images=a;this.flipY=!1};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CubeTexture.prototype.constructor=THREE.CubeTexture;THREE.CubeTexture.prototype.copy=function(a){THREE.Texture.prototype.copy.call(this,a);this.images=a.images;return this};
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-THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,l,k,n){THREE.Texture.call(this,null,g,f,h,l,k,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;
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|
-THREE.DataTexture=function(a,b,c,d,e,g,f,h,l,k,n){THREE.Texture.call(this,null,g,f,h,l,k,d,e,n);this.image={data:a,width:b,height:c};this.magFilter=void 0!==l?l:THREE.NearestFilter;this.minFilter=void 0!==k?k:THREE.NearestFilter;this.generateMipmaps=this.flipY=!1};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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|
-THREE.VideoTexture=function(a,b,c,d,e,g,f,h,l){function k(){requestAnimationFrame(k);a.readyState===a.HAVE_ENOUGH_DATA&&(n.needsUpdate=!0)}THREE.Texture.call(this,a,b,c,d,e,g,f,h,l);this.generateMipmaps=!1;var n=this;k()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);
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+THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,l,k,m){THREE.Texture.call(this,null,g,f,h,l,k,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;
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+THREE.DataTexture=function(a,b,c,d,e,g,f,h,l,k,m){THREE.Texture.call(this,null,g,f,h,l,k,d,e,m);this.image={data:a,width:b,height:c};this.magFilter=void 0!==l?l:THREE.NearestFilter;this.minFilter=void 0!==k?k:THREE.NearestFilter;this.generateMipmaps=this.flipY=!1};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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|
+THREE.VideoTexture=function(a,b,c,d,e,g,f,h,l){function k(){requestAnimationFrame(k);a.readyState===a.HAVE_ENOUGH_DATA&&(m.needsUpdate=!0)}THREE.Texture.call(this,a,b,c,d,e,g,f,h,l);this.generateMipmaps=!1;var m=this;k()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Group.prototype.constructor=THREE.Group;THREE.Points=function(a,b){THREE.Object3D.call(this);this.type="Points";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointsMaterial({color:16777215*Math.random()})};THREE.Points.prototype=Object.create(THREE.Object3D.prototype);THREE.Points.prototype.constructor=THREE.Points;
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|
THREE.Points.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){function e(a,e){var f=b.distanceSqToPoint(a);if(f<l){var h=b.closestPointToPoint(a);h.applyMatrix4(g.matrixWorld);var k=c.ray.origin.distanceTo(h);k<c.near||k>c.far||d.push({distance:k,distanceToRay:Math.sqrt(f),point:h.clone(),index:e,face:null,object:g})}}var g=this,f=g.geometry,h=c.params.Points.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===f.boundingBox||!1!==
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-b.isIntersectionBox(f.boundingBox)){var h=h/((this.scale.x+this.scale.y+this.scale.z)/3),l=h*h,h=new THREE.Vector3;if(f instanceof THREE.BufferGeometry){var k=f.index,f=f.attributes.position.array;if(null!==k)for(var n=k.array,k=0,p=n.length;k<p;k++){var m=n[k];h.fromArray(f,3*m);e(h,m)}else for(k=0,n=f.length/3;k<n;k++)h.fromArray(f,3*k),e(h,k)}else for(h=f.vertices,k=0,n=h.length;k<n;k++)e(h[k],k)}}}();THREE.Points.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};
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|
+b.isIntersectionBox(f.boundingBox)){var h=h/((this.scale.x+this.scale.y+this.scale.z)/3),l=h*h,h=new THREE.Vector3;if(f instanceof THREE.BufferGeometry){var k=f.index,f=f.attributes.position.array;if(null!==k)for(var m=k.array,k=0,p=m.length;k<p;k++){var n=m[k];h.fromArray(f,3*n);e(h,n)}else for(k=0,m=f.length/3;k<m;k++)h.fromArray(f,3*k),e(h,k)}else for(h=f.vertices,k=0,m=h.length;k<m;k++)e(h[k],k)}}}();THREE.Points.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};
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|
THREE.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new THREE.Points(a,b)};THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new THREE.Points(a,b)};
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|
THREE.Line=function(a,b,c){if(1===c)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),new THREE.LineSegments(a,b);THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.constructor=THREE.Line;
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|
-THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(f instanceof
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-THREE.BufferGeometry){var m=f.index,q=f.attributes;if(null!==m)for(var f=m.array,q=q.position.array,m=0,t=f.length-1;m<t;m+=p){var s=f[m+1];h.fromArray(q,3*f[m]);l.fromArray(q,3*s);s=b.distanceSqToSegment(h,l,n,k);s>g||(n.applyMatrix4(this.matrixWorld),s=d.ray.origin.distanceTo(n),s<d.near||s>d.far||e.push({distance:s,point:k.clone().applyMatrix4(this.matrixWorld),index:m,face:null,faceIndex:null,object:this}))}else for(q=q.position.array,m=0,t=q.length/3-1;m<t;m+=p)h.fromArray(q,3*m),l.fromArray(q,
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|
-3*m+3),s=b.distanceSqToSegment(h,l,n,k),s>g||(n.applyMatrix4(this.matrixWorld),s=d.ray.origin.distanceTo(n),s<d.near||s>d.far||e.push({distance:s,point:k.clone().applyMatrix4(this.matrixWorld),index:m,face:null,faceIndex:null,object:this}))}else if(f instanceof THREE.Geometry)for(h=f.vertices,l=h.length,m=0;m<l-1;m+=p)s=b.distanceSqToSegment(h[m],h[m+1],n,k),s>g||(n.applyMatrix4(this.matrixWorld),s=d.ray.origin.distanceTo(n),s<d.near||s>d.far||e.push({distance:s,point:k.clone().applyMatrix4(this.matrixWorld),
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-index:m,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;
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|
|
+THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(f instanceof
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|
+THREE.BufferGeometry){var n=f.index,q=f.attributes;if(null!==n)for(var f=n.array,q=q.position.array,n=0,s=f.length-1;n<s;n+=p){var t=f[n+1];h.fromArray(q,3*f[n]);l.fromArray(q,3*t);t=b.distanceSqToSegment(h,l,m,k);t>g||(m.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(m),t<d.near||t>d.far||e.push({distance:t,point:k.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this}))}else for(q=q.position.array,n=0,s=q.length/3-1;n<s;n+=p)h.fromArray(q,3*n),l.fromArray(q,
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|
+3*n+3),t=b.distanceSqToSegment(h,l,m,k),t>g||(m.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(m),t<d.near||t>d.far||e.push({distance:t,point:k.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this}))}else if(f instanceof THREE.Geometry)for(h=f.vertices,l=h.length,n=0;n<l-1;n+=p)t=b.distanceSqToSegment(h[n],h[n+1],m,k),t>g||(m.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(m),t<d.near||t>d.far||e.push({distance:t,point:k.clone().applyMatrix4(this.matrixWorld),
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+index:n,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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-THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;x.copy(g);x.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(x);return c<b.near||c>b.far?null:{distance:c,point:x.clone(),
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-object:a}}function c(c,d,e,g,k,n,p,s){f.fromArray(g,3*n);h.fromArray(g,3*p);l.fromArray(g,3*s);if(c=b(c,d,e,f,h,l,u))k&&(m.fromArray(k,2*n),q.fromArray(k,2*p),t.fromArray(k,2*s),c.uv=a(u,f,h,l,m,q,t)),c.face=new THREE.Face3(n,p,s,THREE.Triangle.normal(f,h,l)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,g=new THREE.Sphere,f=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
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-t=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,x=new THREE.Vector3;return function(s,x){var w=this.geometry,A=this.material;if(void 0!==A){null===w.boundingSphere&&w.computeBoundingSphere();var B=this.matrixWorld;g.copy(w.boundingSphere);g.applyMatrix4(B);if(!1!==s.ray.isIntersectionSphere(g)&&(d.getInverse(B),e.copy(s.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.isIntersectionBox(w.boundingBox))){var z,y;if(w instanceof THREE.BufferGeometry){var L,G,A=w.index,B=w.attributes,w=B.position.array;
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-void 0!==B.uv&&(z=B.uv.array);if(null!==A)for(var B=A.array,C=0,N=B.length;C<N;C+=3){if(A=B[C],L=B[C+1],G=B[C+2],y=c(this,s,e,w,z,A,L,G))y.faceIndex=Math.floor(C/3),x.push(y)}else for(C=0,N=w.length;C<N;C+=9)if(A=C/3,L=A+1,G=A+2,y=c(this,s,e,w,z,A,L,G))y.index=A,x.push(y)}else if(w instanceof THREE.Geometry){var M,O,B=A instanceof THREE.MeshFaceMaterial,C=!0===B?A.materials:null,N=w.vertices;L=w.faces;G=w.faceVertexUvs[0];0<G.length&&(z=G);for(var K=0,E=L.length;K<E;K++){var J=L[K];y=!0===B?C[J.materialIndex]:
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-A;if(void 0!==y){G=N[J.a];M=N[J.b];O=N[J.c];if(!0===y.morphTargets){y=w.morphTargets;var Q=this.morphTargetInfluences;f.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var T=0,H=y.length;T<H;T++){var R=Q[T];if(0!==R){var F=y[T].vertices;f.addScaledVector(k.subVectors(F[J.a],G),R);h.addScaledVector(n.subVectors(F[J.b],M),R);l.addScaledVector(p.subVectors(F[J.c],O),R)}}f.add(G);h.add(M);l.add(O);G=f;M=h;O=l}if(y=b(this,s,e,G,M,O,u))z&&(Q=z[K],m.copy(Q[0]),q.copy(Q[1]),t.copy(Q[2]),y.uv=a(u,G,M,O,m,q,t)),y.face=
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-J,y.faceIndex=K,x.push(y)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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+THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,t);e.multiplyScalar(t.x);f.multiplyScalar(t.y);g.multiplyScalar(t.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;u.copy(g);u.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(u);return c<b.near||c>b.far?null:{distance:c,point:u.clone(),
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+object:a}}function c(c,d,e,g,k,m,p,u){f.fromArray(g,3*m);h.fromArray(g,3*p);l.fromArray(g,3*u);if(c=b(c,d,e,f,h,l,v))k&&(n.fromArray(k,2*m),q.fromArray(k,2*p),s.fromArray(k,2*u),c.uv=a(v,f,h,l,n,q,s)),c.face=new THREE.Face3(m,p,u,THREE.Triangle.normal(f,h,l)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,g=new THREE.Sphere,f=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
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+s=new THREE.Vector2,t=new THREE.Vector3,v=new THREE.Vector3,u=new THREE.Vector3;return function(u,t){var x=this.geometry,B=this.material;if(void 0!==B){null===x.boundingSphere&&x.computeBoundingSphere();var y=this.matrixWorld;g.copy(x.boundingSphere);g.applyMatrix4(y);if(!1!==u.ray.isIntersectionSphere(g)&&(d.getInverse(y),e.copy(u.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.isIntersectionBox(x.boundingBox))){var z,A;if(x instanceof THREE.BufferGeometry){var J,F,B=x.index,y=x.attributes,x=y.position.array;
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+void 0!==y.uv&&(z=y.uv.array);if(null!==B)for(var y=B.array,C=0,N=y.length;C<N;C+=3){if(B=y[C],J=y[C+1],F=y[C+2],A=c(this,u,e,x,z,B,J,F))A.faceIndex=Math.floor(C/3),t.push(A)}else for(C=0,N=x.length;C<N;C+=9)if(B=C/3,J=B+1,F=B+2,A=c(this,u,e,x,z,B,J,F))A.index=B,t.push(A)}else if(x instanceof THREE.Geometry){var L,Q,y=B instanceof THREE.MeshFaceMaterial,C=!0===y?B.materials:null,N=x.vertices;J=x.faces;F=x.faceVertexUvs[0];0<F.length&&(z=F);for(var M=0,K=J.length;M<K;M++){var E=J[M];A=!0===y?C[E.materialIndex]:
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+B;if(void 0!==A){F=N[E.a];L=N[E.b];Q=N[E.c];if(!0===A.morphTargets){A=x.morphTargets;var O=this.morphTargetInfluences;f.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var T=0,H=A.length;T<H;T++){var R=O[T];if(0!==R){var G=A[T].vertices;f.addScaledVector(k.subVectors(G[E.a],F),R);h.addScaledVector(m.subVectors(G[E.b],L),R);l.addScaledVector(p.subVectors(G[E.c],Q),R)}}f.add(F);h.add(L);l.add(Q);F=f;L=h;Q=l}if(A=b(this,u,e,F,L,Q,v))z&&(O=z[M],n.copy(O[0]),q.copy(O[1]),s.copy(O[2]),A.uv=a(v,F,L,Q,n,q,s)),A.face=
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+E,A.faceIndex=M,t.push(A)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
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THREE.Skeleton.prototype.pose=function(){for(var a,b=0,c=this.bones.length;b<c;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<c;b++)if(a=this.bones[b])a.parent?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)};
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THREE.Skeleton.prototype.update=function(){var a=new THREE.Matrix4;return function(){for(var b=0,c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b]?this.bones[b].matrixWorld:this.identityMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();THREE.Skeleton.prototype.clone=function(){return new THREE.Skeleton(this.bones,this.boneInverses,this.useVertexTexture)};
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THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new THREE.Matrix4;this.bindMatrixInverse=new THREE.Matrix4;a=[];if(this.geometry&&void 0!==this.geometry.bones){for(var d,e=0,g=this.geometry.bones.length;e<g;++e)d=this.geometry.bones[e],b=new THREE.Bone(this),a.push(b),b.name=d.name,b.position.fromArray(d.pos),b.quaternion.fromArray(d.rotq),void 0!==d.scl&&b.scale.fromArray(d.scl);e=0;for(g=this.geometry.bones.length;e<g;++e)d=
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-this.geometry.bones[e],-1!==d.parent?a[d.parent].add(a[e]):this.add(a[e])}this.normalizeSkinWeights();this.updateMatrixWorld(!0);this.bind(new THREE.Skeleton(a,void 0,c),this.matrixWorld)};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.bind=function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)};
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-THREE.SkinnedMesh.prototype.pose=function(){this.skeleton.pose()};THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};
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+this.geometry.bones[e],-1!==d.parent&&null!==d.parent?a[d.parent].add(a[e]):this.add(a[e])}this.normalizeSkinWeights();this.updateMatrixWorld(!0);this.bind(new THREE.Skeleton(a,void 0,c),this.matrixWorld)};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
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+THREE.SkinnedMesh.prototype.bind=function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)};THREE.SkinnedMesh.prototype.pose=function(){this.skeleton.pose()};
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+THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};
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THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){THREE.Mesh.prototype.updateMatrixWorld.call(this,!0);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh unrecognized bindMode: "+this.bindMode)};THREE.SkinnedMesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material,this.useVertexTexture)).copy(this)};
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THREE.LOD=function(){THREE.Object3D.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]},objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}})};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.constructor=THREE.LOD;
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THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object};
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@@ -497,15 +500,15 @@ value:1}},emissivemap:{emissiveMap:{type:"t",value:null}},bumpmap:{bumpMap:{type
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lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},pointLightDecay:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},
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spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]},spotLightDecay:{type:"fv1",value:[]}},points:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},
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fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
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-THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.fog]),vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,
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-THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,"}"].join("\n"),
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-fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = vec3( 1.0 );",
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-THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.aomap_fragment,"\toutgoingLight = diffuseColor.rgb * totalAmbientLight;",THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
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-THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",value:new THREE.Color(0)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,
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-THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,
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-THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nuniform vec3 ambientLightColor;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,
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-THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = ambientLightColor;\n\tvec3 shadowMask = vec3( 1.0 );",THREE.ShaderChunk.logdepthbuf_fragment,
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-THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.shadowmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\toutgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;\n\t\telse\n\t\t\toutgoingLight += diffuseColor.rgb * ( vLightBack * shadowMask + totalAmbientLight ) + emissive;\n\t#else\n\t\toutgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;\n\t#endif",
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+THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
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+"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,
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+THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
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+THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = vec3( 1.0 );\n\tvec3 shadowMask = vec3( 1.0 );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.aomap_fragment,
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+THREE.ShaderChunk.shadowmap_fragment,"\toutgoingLight = diffuseColor.rgb * totalAmbientLight * shadowMask;",THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",value:new THREE.Color(0)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",
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+THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,
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+THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nuniform vec3 ambientLightColor;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",
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+THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = ambientLightColor;\n\tvec3 shadowMask = vec3( 1.0 );",
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+THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.shadowmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\toutgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;\n\t\telse\n\t\t\toutgoingLight += diffuseColor.rgb * ( vLightBack * shadowMask + totalAmbientLight ) + emissive;\n\t#else\n\t\toutgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;\n\t#endif",
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THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.lightmap,THREE.UniformsLib.emissivemap,THREE.UniformsLib.bumpmap,THREE.UniformsLib.normalmap,THREE.UniformsLib.displacementmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",
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value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.displacementmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif",THREE.ShaderChunk.begin_vertex,
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@@ -528,86 +531,86 @@ THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},v
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THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
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distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
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THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n depth /= 1000.0;\n const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===R&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(na,oa,pa,qa);b(W.r,W.g,W.b,U)}function d(){ra=za=null;sa="";ta=-1;wa=!0;I.reset()}function e(a){a.preventDefault();d();c();X.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=X.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}X.delete(a)}la.textures--}
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-function f(a){a=a.target;a.removeEventListener("dispose",f);var b=X.get(a),c=X.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglRenderbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglRenderbuffer);X.delete(a.texture);X.delete(a)}la.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
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-h);l(a);X.delete(a)}function l(a){var b=X.get(a).program;a.program=void 0;void 0!==b&&ua.releaseProgram(b)}function k(a,b){return b[0]-a[0]}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?
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-(d=da,f=++$):(d=ea,f=++fa);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=V.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:V.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)Y.push(a);else if(a instanceof THREE.Sprite)ja.push(a);else if(a instanceof THREE.LensFlare)ca.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa)),m(a,null,a.material,V.z,
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-null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Aa.intersectsObject(a)){var b=a.material;if(!0===b.visible){!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa));var c=va.update(a);if(b instanceof THREE.MeshFaceMaterial)for(var d=c.groups,e=b.materials,b=0,f=d.length;b<f;b++){var g=d[b],h=e[g.materialIndex];!0===h.visible&&m(a,c,h,V.z,g)}else m(a,
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-c,b,V.z,null)}}a=a.children;b=0;for(f=a.length;b<f;b++)q(a[b])}}function t(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],l=h.object,k=h.geometry,m=void 0===e?h.material:e,h=h.group;l.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l.normalMatrix.getNormalMatrix(l.modelViewMatrix);if(l instanceof THREE.ImmediateRenderObject){s(m);var n=u(b,c,d,m,l);sa="";l.render(function(a){aa.renderBufferImmediate(a,n,m)})}else aa.renderBufferDirect(b,c,d,k,m,l,h)}}function s(a){a.side!==
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-THREE.DoubleSide?I.enable(r.CULL_FACE):I.disable(r.CULL_FACE);I.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?I.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):I.setBlending(THREE.NoBlending);I.setDepthFunc(a.depthFunc);I.setDepthTest(a.depthTest);I.setDepthWrite(a.depthWrite);I.setColorWrite(a.colorWrite);I.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function u(a,b,c,d,e){ya=0;var f=X.get(d);
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|
-if(d.needsUpdate||!f.program){a:{var g=X.get(d),k=ua.getParameters(d,b,c,e),m=ua.getProgramCode(d,k),n=g.program,p=!0;if(void 0===n)d.addEventListener("dispose",h);else if(n.code!==m)l(d);else if(void 0!==k.shaderID)break a;else p=!1;p&&(k.shaderID?(n=THREE.ShaderLib[k.shaderID],g.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):g.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader},
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-d.__webglShader=g.__webglShader,n=ua.acquireProgram(d,k,m),g.program=n,d.program=n);k=n.getAttributes();if(d.morphTargets)for(m=d.numSupportedMorphTargets=0;m<aa.maxMorphTargets;m++)0<=k["morphTarget"+m]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(m=d.numSupportedMorphNormals=0;m<aa.maxMorphNormals;m++)0<=k["morphNormal"+m]&&d.numSupportedMorphNormals++;g.uniformsList=[];var k=g.program.getUniforms(),q;for(q in g.__webglShader.uniforms)(m=k[q])&&g.uniformsList.push([g.__webglShader.uniforms[q],
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-m])}d.needsUpdate=!1}m=n=p=!1;g=f.program;q=g.getUniforms();k=f.__webglShader.uniforms;g.id!==za&&(r.useProgram(g.program),za=g.id,m=n=p=!0);d.id!==ta&&(-1===ta&&(m=!0),ta=d.id,n=!0);if(p||a!==ra)r.uniformMatrix4fv(q.projectionMatrix,!1,a.projectionMatrix.elements),ga.logarithmicDepthBuffer&&r.uniform1f(q.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ra&&(ra=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==q.cameraPosition&&(V.setFromMatrixPosition(a.matrixWorld),
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-r.uniform3f(q.cameraPosition,V.x,V.y,V.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==q.viewMatrix&&r.uniformMatrix4fv(q.viewMatrix,!1,a.matrixWorldInverse.elements);d.skinning&&(e.bindMatrix&&void 0!==q.bindMatrix&&r.uniformMatrix4fv(q.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==q.bindMatrixInverse&&r.uniformMatrix4fv(q.bindMatrixInverse,!1,e.bindMatrixInverse.elements),
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-ga.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(p=v(),r.uniform1i(q.boneTexture,p),aa.setTexture(e.skeleton.boneTexture,p)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,e.skeleton.boneTextureHeight)):e.skeleton&&e.skeleton.boneMatrices&&void 0!==q.boneGlobalMatrices&&r.uniformMatrix4fv(q.boneGlobalMatrices,!1,e.skeleton.boneMatrices));if(n){c&&d.fog&&
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-(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wa){var m=!0,s,t=p=0,u=0,w,G,C,A=Ba,y=a.matrixWorldInverse,E=A.directional.colors,J=A.directional.positions,M=A.point.colors,Q=A.point.positions,K=A.point.distances,F=A.point.decays,H=A.spot.colors,L=A.spot.positions,O=A.spot.distances,I=A.spot.directions,
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-T=A.spot.anglesCos,ea=A.spot.exponents,R=A.spot.decays,$=A.hemi.skyColors,da=A.hemi.groundColors,S=A.hemi.positions,fa=0,U=0,ca=0,W=0,ma=0,ja=0,Y=0,ia=0,ba=s=0;c=C=ba=0;for(n=b.length;c<n;c++)s=b[c],w=s.color,G=s.intensity,C=s.distance,s instanceof THREE.AmbientLight?s.visible&&(p+=w.r,t+=w.g,u+=w.b):s instanceof THREE.DirectionalLight?(ma+=1,s.visible&&(Z.setFromMatrixPosition(s.matrixWorld),V.setFromMatrixPosition(s.target.matrixWorld),Z.sub(V),Z.transformDirection(y),s=3*fa,J[s+0]=Z.x,J[s+1]=Z.y,
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-J[s+2]=Z.z,D(E,s,w,G),fa+=1)):s instanceof THREE.PointLight?(ja+=1,s.visible&&(ba=3*U,D(M,ba,w,G),V.setFromMatrixPosition(s.matrixWorld),V.applyMatrix4(y),Q[ba+0]=V.x,Q[ba+1]=V.y,Q[ba+2]=V.z,K[U]=C,F[U]=0===s.distance?0:s.decay,U+=1)):s instanceof THREE.SpotLight?(Y+=1,s.visible&&(ba=3*ca,D(H,ba,w,G),Z.setFromMatrixPosition(s.matrixWorld),V.copy(Z).applyMatrix4(y),L[ba+0]=V.x,L[ba+1]=V.y,L[ba+2]=V.z,O[ca]=C,V.setFromMatrixPosition(s.target.matrixWorld),Z.sub(V),Z.transformDirection(y),I[ba+0]=Z.x,
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-I[ba+1]=Z.y,I[ba+2]=Z.z,T[ca]=Math.cos(s.angle),ea[ca]=s.exponent,R[ca]=0===s.distance?0:s.decay,ca+=1)):s instanceof THREE.HemisphereLight&&(ia+=1,s.visible&&(Z.setFromMatrixPosition(s.matrixWorld),Z.transformDirection(y),C=3*W,S[C+0]=Z.x,S[C+1]=Z.y,S[C+2]=Z.z,w=s.color,s=s.groundColor,D($,C,w,G),D(da,C,s,G),W+=1));c=3*fa;for(n=Math.max(E.length,3*ma);c<n;c++)E[c]=0;c=3*U;for(n=Math.max(M.length,3*ja);c<n;c++)M[c]=0;c=3*ca;for(n=Math.max(H.length,3*Y);c<n;c++)H[c]=0;c=3*W;for(n=Math.max($.length,
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-3*ia);c<n;c++)$[c]=0;c=3*W;for(n=Math.max(da.length,3*ia);c<n;c++)da[c]=0;A.directional.length=fa;A.point.length=U;A.spot.length=ca;A.hemi.length=W;A.ambient[0]=p;A.ambient[1]=t;A.ambient[2]=u;wa=!1}m?(m=Ba,k.ambientLightColor.value=m.ambient,k.directionalLightColor.value=m.directional.colors,k.directionalLightDirection.value=m.directional.positions,k.pointLightColor.value=m.point.colors,k.pointLightPosition.value=m.point.positions,k.pointLightDistance.value=m.point.distances,k.pointLightDecay.value=
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-m.point.decays,k.spotLightColor.value=m.spot.colors,k.spotLightPosition.value=m.spot.positions,k.spotLightDistance.value=m.spot.distances,k.spotLightDirection.value=m.spot.directions,k.spotLightAngleCos.value=m.spot.anglesCos,k.spotLightExponent.value=m.spot.exponents,k.spotLightDecay.value=m.spot.decays,k.hemisphereLightSkyColor.value=m.hemi.skyColors,k.hemisphereLightGroundColor.value=m.hemi.groundColors,k.hemisphereLightDirection.value=m.hemi.positions,x(k,!0)):x(k,!1)}if(d instanceof THREE.MeshBasicMaterial||
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+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===G&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(na,oa,pa,qa);b(U.r,U.g,U.b,X)}function d(){ra=Aa=null;sa="";ta=-1;wa=!0;I.reset()}function e(a){a.preventDefault();d();c();W.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=W.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}W.delete(a)}la.textures--}
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+function f(a){a=a.target;a.removeEventListener("dispose",f);var b=W.get(a),c=W.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglRenderbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglRenderbuffer);W.delete(a.texture);W.delete(a)}la.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
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+h);l(a);W.delete(a)}function l(a){var b=W.get(a).program;a.program=void 0;void 0!==b&&ua.releaseProgram(b)}function k(a,b){return b[0]-a[0]}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b,c,d,e){var f;c.transparent?
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|
|
+(d=Z,f=++fa):(d=ca,f=++ga);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=V.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:V.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(0!==(a.channels.mask&b.channels.mask))if(a instanceof THREE.Light)da.push(a);else if(a instanceof THREE.Sprite)ea.push(a);else if(a instanceof THREE.LensFlare)ja.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa)),
|
|
|
+n(a,null,a.material,V.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Ba.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa));var d=va.update(a);if(c instanceof THREE.MeshFaceMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],l=f[h.materialIndex];!0===l.visible&&
|
|
|
+n(a,d,l,V.z,h)}else n(a,d,c,V.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function s(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],l=h.object,k=h.geometry,n=void 0===e?h.material:e,h=h.group;l.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l.normalMatrix.getNormalMatrix(l.modelViewMatrix);if(l instanceof THREE.ImmediateRenderObject){t(n);var m=v(b,c,d,n,l);sa="";l.render(function(a){aa.renderBufferImmediate(a,m,n)})}else aa.renderBufferDirect(b,c,d,k,
|
|
|
+n,l,h)}}function t(a){a.side!==THREE.DoubleSide?I.enable(r.CULL_FACE):I.disable(r.CULL_FACE);I.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?I.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):I.setBlending(THREE.NoBlending);I.setDepthFunc(a.depthFunc);I.setDepthTest(a.depthTest);I.setDepthWrite(a.depthWrite);I.setColorWrite(a.colorWrite);I.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function v(a,
|
|
|
+b,c,d,e){ya=0;var f=W.get(d);if(d.needsUpdate||!f.program){a:{var g=W.get(d),k=ua.getParameters(d,b,c,e),n=ua.getProgramCode(d,k),m=g.program,q=!0;if(void 0===m)d.addEventListener("dispose",h);else if(m.code!==n)l(d);else if(void 0!==k.shaderID)break a;else q=!1;q&&(k.shaderID?(m=THREE.ShaderLib[k.shaderID],g.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):g.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,
|
|
|
+fragmentShader:d.fragmentShader},d.__webglShader=g.__webglShader,m=ua.acquireProgram(d,k,n),g.program=m,d.program=m);k=m.getAttributes();if(d.morphTargets)for(n=d.numSupportedMorphTargets=0;n<aa.maxMorphTargets;n++)0<=k["morphTarget"+n]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(n=d.numSupportedMorphNormals=0;n<aa.maxMorphNormals;n++)0<=k["morphNormal"+n]&&d.numSupportedMorphNormals++;g.uniformsList=[];var k=g.program.getUniforms(),p;for(p in g.__webglShader.uniforms)(n=k[p])&&g.uniformsList.push([g.__webglShader.uniforms[p],
|
|
|
+n])}d.needsUpdate=!1}n=m=q=!1;g=f.program;p=g.getUniforms();k=f.__webglShader.uniforms;g.id!==Aa&&(r.useProgram(g.program),Aa=g.id,n=m=q=!0);d.id!==ta&&(-1===ta&&(n=!0),ta=d.id,m=!0);if(q||a!==ra)r.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),ha.logarithmicDepthBuffer&&r.uniform1f(p.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ra&&(ra=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==p.cameraPosition&&(V.setFromMatrixPosition(a.matrixWorld),
|
|
|
+r.uniform3f(p.cameraPosition,V.x,V.y,V.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==p.viewMatrix&&r.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);d.skinning&&(e.bindMatrix&&void 0!==p.bindMatrix&&r.uniformMatrix4fv(p.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&r.uniformMatrix4fv(p.bindMatrixInverse,!1,e.bindMatrixInverse.elements),
|
|
|
+ha.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(q=w(),r.uniform1i(p.boneTexture,q),aa.setTexture(e.skeleton.boneTexture,q)),void 0!==p.boneTextureWidth&&r.uniform1i(p.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==p.boneTextureHeight&&r.uniform1i(p.boneTextureHeight,e.skeleton.boneTextureHeight)):e.skeleton&&e.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&r.uniformMatrix4fv(p.boneGlobalMatrices,!1,e.skeleton.boneMatrices));if(m){c&&d.fog&&
|
|
|
+(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wa){var n=!0,s,t=q=0,x=0,v,F,C,y=Ca,E=a.matrixWorldInverse,B=y.directional.colors,K=y.directional.positions,O=y.point.colors,N=y.point.positions,M=y.point.distances,G=y.point.decays,J=y.spot.colors,H=y.spot.positions,Q=y.spot.distances,I=y.spot.directions,
|
|
|
+da=y.spot.anglesCos,T=y.spot.exponents,R=y.spot.decays,Z=y.hemi.skyColors,ga=y.hemi.groundColors,S=y.hemi.positions,ca=0,U=0,ea=0,fa=0,ja=0,ma=0,X=0,$=0,ba=s=0;c=C=ba=0;for(m=b.length;c<m;c++)s=b[c],v=s.color,F=s.intensity,C=s.distance,s instanceof THREE.AmbientLight?s.visible&&(q+=v.r,t+=v.g,x+=v.b):s instanceof THREE.DirectionalLight?(ja+=1,s.visible&&(Y.setFromMatrixPosition(s.matrixWorld),V.setFromMatrixPosition(s.target.matrixWorld),Y.sub(V),Y.transformDirection(E),s=3*ca,K[s+0]=Y.x,K[s+1]=Y.y,
|
|
|
+K[s+2]=Y.z,D(B,s,v,F),ca+=1)):s instanceof THREE.PointLight?(ma+=1,s.visible&&(ba=3*U,D(O,ba,v,F),V.setFromMatrixPosition(s.matrixWorld),V.applyMatrix4(E),N[ba+0]=V.x,N[ba+1]=V.y,N[ba+2]=V.z,M[U]=C,G[U]=0===s.distance?0:s.decay,U+=1)):s instanceof THREE.SpotLight?(X+=1,s.visible&&(ba=3*ea,D(J,ba,v,F),Y.setFromMatrixPosition(s.matrixWorld),V.copy(Y).applyMatrix4(E),H[ba+0]=V.x,H[ba+1]=V.y,H[ba+2]=V.z,Q[ea]=C,V.setFromMatrixPosition(s.target.matrixWorld),Y.sub(V),Y.transformDirection(E),I[ba+0]=Y.x,
|
|
|
+I[ba+1]=Y.y,I[ba+2]=Y.z,da[ea]=Math.cos(s.angle),T[ea]=s.exponent,R[ea]=0===s.distance?0:s.decay,ea+=1)):s instanceof THREE.HemisphereLight&&($+=1,s.visible&&(Y.setFromMatrixPosition(s.matrixWorld),Y.transformDirection(E),C=3*fa,S[C+0]=Y.x,S[C+1]=Y.y,S[C+2]=Y.z,v=s.color,s=s.groundColor,D(Z,C,v,F),D(ga,C,s,F),fa+=1));c=3*ca;for(m=Math.max(B.length,3*ja);c<m;c++)B[c]=0;c=3*U;for(m=Math.max(O.length,3*ma);c<m;c++)O[c]=0;c=3*ea;for(m=Math.max(J.length,3*X);c<m;c++)J[c]=0;c=3*fa;for(m=Math.max(Z.length,
|
|
|
+3*$);c<m;c++)Z[c]=0;c=3*fa;for(m=Math.max(ga.length,3*$);c<m;c++)ga[c]=0;y.directional.length=ca;y.point.length=U;y.spot.length=ea;y.hemi.length=fa;y.ambient[0]=q;y.ambient[1]=t;y.ambient[2]=x;wa=!1}n?(n=Ca,k.ambientLightColor.value=n.ambient,k.directionalLightColor.value=n.directional.colors,k.directionalLightDirection.value=n.directional.positions,k.pointLightColor.value=n.point.colors,k.pointLightPosition.value=n.point.positions,k.pointLightDistance.value=n.point.distances,k.pointLightDecay.value=
|
|
|
+n.point.decays,k.spotLightColor.value=n.spot.colors,k.spotLightPosition.value=n.spot.positions,k.spotLightDistance.value=n.spot.distances,k.spotLightDirection.value=n.spot.directions,k.spotLightAngleCos.value=n.spot.anglesCos,k.spotLightExponent.value=n.spot.exponents,k.spotLightDecay.value=n.spot.decays,k.hemisphereLightSkyColor.value=n.hemi.skyColors,k.hemisphereLightGroundColor.value=n.hemi.groundColors,k.hemisphereLightDirection.value=n.hemi.positions,u(k,!0)):u(k,!1)}if(d instanceof THREE.MeshBasicMaterial||
|
|
|
d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;k.diffuse.value=d.color;d.emissive&&(k.emissive.value=d.emissive);k.map.value=d.map;k.specularMap.value=d.specularMap;k.alphaMap.value=d.alphaMap;d.aoMap&&(k.aoMap.value=d.aoMap,k.aoMapIntensity.value=d.aoMapIntensity);var P;d.map?P=d.map:d.specularMap?P=d.specularMap:d.displacementMap?P=d.displacementMap:d.normalMap?P=d.normalMap:d.bumpMap?P=d.bumpMap:d.alphaMap?P=d.alphaMap:d.emissiveMap&&(P=
|
|
|
-d.emissiveMap);void 0!==P&&(P instanceof THREE.WebGLRenderTarget&&(P=P.texture),m=P.offset,P=P.repeat,k.offsetRepeat.value.set(m.x,m.y,P.x,P.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
|
|
|
-d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=N.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,P=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,P.x,P.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
|
|
|
+d.emissiveMap);void 0!==P&&(P instanceof THREE.WebGLRenderTarget&&(P=P.texture),n=P.offset,P=P.repeat,k.offsetRepeat.value.set(n.x,n.y,P.x,P.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
|
|
|
+d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=L.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,P=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,P.x,P.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
|
|
|
d.emissiveMap&&(k.emissiveMap.value=d.emissiveMap),d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale),d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale)),d.displacementMap&&(k.displacementMap.value=d.displacementMap,k.displacementScale.value=d.displacementScale,k.displacementBias.value=d.displacementBias)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
|
|
|
-(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,P=b.length;a<P;a++)m=b[a],!1!==m.castShadow&&(m instanceof THREE.PointLight||m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight)&&(c=m.shadow,m instanceof THREE.PointLight?(V.setFromMatrixPosition(m.matrixWorld).negate(),c.matrix.identity().setPosition(V),k.shadowDarkness.value[d]=-c.darkness):k.shadowDarkness.value[d]=c.darkness,k.shadowMatrix.value[d]=c.matrix,k.shadowMap.value[d]=c.map,k.shadowMapSize.value[d]=
|
|
|
+(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,P=b.length;a<P;a++)n=b[a],!0===n.castShadow&&(n instanceof THREE.PointLight||n instanceof THREE.SpotLight||n instanceof THREE.DirectionalLight)&&(c=n.shadow,n instanceof THREE.PointLight?(V.setFromMatrixPosition(n.matrixWorld).negate(),c.matrix.identity().setPosition(V),k.shadowDarkness.value[d]=-c.darkness):k.shadowDarkness.value[d]=c.darkness,k.shadowMatrix.value[d]=c.matrix,k.shadowMap.value[d]=c.map,k.shadowMapSize.value[d]=
|
|
|
c.mapSize,k.shadowBias.value[d]=c.bias,d++);b=f.uniformsList;f=0;for(d=b.length;f<d;f++)if(a=b[f][0],!1!==a.needsUpdate)switch(k=a.type,c=a.value,P=b[f][1],k){case "1i":r.uniform1i(P,c);break;case "1f":r.uniform1f(P,c);break;case "2f":r.uniform2f(P,c[0],c[1]);break;case "3f":r.uniform3f(P,c[0],c[1],c[2]);break;case "4f":r.uniform4f(P,c[0],c[1],c[2],c[3]);break;case "1iv":r.uniform1iv(P,c);break;case "3iv":r.uniform3iv(P,c);break;case "1fv":r.uniform1fv(P,c);break;case "2fv":r.uniform2fv(P,c);break;
|
|
|
case "3fv":r.uniform3fv(P,c);break;case "4fv":r.uniform4fv(P,c);break;case "Matrix3fv":r.uniformMatrix3fv(P,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(P,!1,c);break;case "i":r.uniform1i(P,c);break;case "f":r.uniform1f(P,c);break;case "v2":r.uniform2f(P,c.x,c.y);break;case "v3":r.uniform3f(P,c.x,c.y,c.z);break;case "v4":r.uniform4f(P,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(P,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(P,c);break;case "iv":r.uniform3iv(P,c);break;case "fv1":r.uniform1fv(P,c);
|
|
|
-break;case "fv":r.uniform3fv(P,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));n=k=0;for(m=c.length;k<m;k++,n+=2)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y;r.uniform2fv(P,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));n=k=0;for(m=c.length;k<m;k++,n+=3)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z;r.uniform3fv(P,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));n=k=0;for(m=c.length;k<
|
|
|
-m;k++,n+=4)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z,a._array[n+3]=c[k].w;r.uniform4fv(P,a._array);break;case "m3":r.uniformMatrix3fv(P,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(P,!1,a._array);break;case "m4":r.uniformMatrix4fv(P,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,
|
|
|
-16*k);r.uniformMatrix4fv(P,!1,a._array);break;case "t":n=v();r.uniform1i(P,n);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?B(c,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):c instanceof THREE.WebGLRenderTarget?aa.setTexture(c.texture,n):aa.setTexture(c,n);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(m=a.value.length;k<m;k++)a._array[k]=v();r.uniform1iv(P,a._array);k=0;for(m=a.value.length;k<m;k++)c=a.value[k],n=a._array[k],c&&(c instanceof
|
|
|
-THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?B(c,n):c instanceof THREE.WebGLRenderTarget?aa.setTexture(c.texture,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):aa.setTexture(c,n));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(q.modelViewMatrix,!1,e.modelViewMatrix.elements);q.normalMatrix&&r.uniformMatrix3fv(q.normalMatrix,!1,e.normalMatrix.elements);void 0!==q.modelMatrix&&r.uniformMatrix4fv(q.modelMatrix,!1,e.matrixWorld.elements);
|
|
|
-return g}function x(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=
|
|
|
-b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function v(){var a=ya;a>=ga.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ga.maxTextures);ya+=1;return a}function D(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function w(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,C(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,C(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
|
|
|
-C(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,C(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),r.texParameteri(a,r.TEXTURE_MAG_FILTER,G(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,
|
|
|
-G(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));!(c=S.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===S.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===S.get("OES_texture_half_float_linear")||!(1<b.anisotropy||X.get(b).__currentAnisotropy)||(r.texParameterf(a,
|
|
|
-c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,aa.getMaxAnisotropy())),X.get(b).__currentAnisotropy=b.anisotropy)}function A(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}
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|
|
-function B(a,b){var c=X.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",g),c.__image__webglTextureCube=r.createTexture(),la.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,f=[],h=0;6>h;h++)f[h]=!aa.autoScaleCubemaps||d||e?e?a.image[h].image:
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|
|
-a.image[h]:A(a.image[h],ga.maxCubemapSize);var h=f[0],k=THREE.Math.isPowerOfTwo(h.width)&&THREE.Math.isPowerOfTwo(h.height),l=C(a.format),m=C(a.type);w(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,p=f[h].mipmaps,q=0,s=p.length;q<s;q++)n=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(l)?I.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
|
|
|
-I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,l,m,n.data);else e?I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,f[h].width,f[h].height,0,l,m,f[h].data):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,f[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,
|
|
|
-X.get(a).__webglTexture)}function y(a,b,c){r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,c,X.get(b.texture).__webglTexture,0)}function L(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,
|
|
|
-b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function G(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function C(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
|
|
|
+break;case "fv":r.uniform3fv(P,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));m=k=0;for(n=c.length;k<n;k++,m+=2)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y;r.uniform2fv(P,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));m=k=0;for(n=c.length;k<n;k++,m+=3)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y,a._array[m+2]=c[k].z;r.uniform3fv(P,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));m=k=0;for(n=c.length;k<
|
|
|
+n;k++,m+=4)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y,a._array[m+2]=c[k].z,a._array[m+3]=c[k].w;r.uniform4fv(P,a._array);break;case "m3":r.uniformMatrix3fv(P,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(n=c.length;k<n;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(P,!1,a._array);break;case "m4":r.uniformMatrix4fv(P,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(n=c.length;k<n;k++)c[k].flattenToArrayOffset(a._array,
|
|
|
+16*k);r.uniformMatrix4fv(P,!1,a._array);break;case "t":m=w();r.uniform1i(P,m);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?z(c,m):c instanceof THREE.WebGLRenderTargetCube?A(c.texture,m):c instanceof THREE.WebGLRenderTarget?aa.setTexture(c.texture,m):aa.setTexture(c,m);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(n=a.value.length;k<n;k++)a._array[k]=w();r.uniform1iv(P,a._array);k=0;for(n=a.value.length;k<n;k++)c=a.value[k],m=a._array[k],c&&(c instanceof
|
|
|
+THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?z(c,m):c instanceof THREE.WebGLRenderTarget?aa.setTexture(c.texture,m):c instanceof THREE.WebGLRenderTargetCube?A(c.texture,m):aa.setTexture(c,m));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(p.modelViewMatrix,!1,e.modelViewMatrix.elements);p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,!1,e.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,e.matrixWorld.elements);
|
|
|
+return g}function u(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=
|
|
|
+b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function w(){var a=ya;a>=ha.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ha.maxTextures);ya+=1;return a}function D(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function x(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,N(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,N(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
|
|
|
+N(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,N(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,C(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,C(b.minFilter)),
|
|
|
+b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=S.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===S.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===S.get("OES_texture_half_float_linear")||!(1<b.anisotropy||W.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,
|
|
|
+Math.min(b.anisotropy,aa.getMaxAnisotropy())),W.get(b).__currentAnisotropy=b.anisotropy)}function B(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function y(a){return THREE.Math.isPowerOfTwo(a.width)&&
|
|
|
+THREE.Math.isPowerOfTwo(a.height)}function z(a,b){var c=W.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",g),c.__image__webglTextureCube=r.createTexture(),la.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,f=[],h=0;6>h;h++)f[h]=!aa.autoScaleCubemaps||
|
|
|
+d||e?e?a.image[h].image:a.image[h]:B(a.image[h],ha.maxCubemapSize);var k=y(f[0]),l=N(a.format),n=N(a.type);x(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,q=f[h].mipmaps,p=0,s=q.length;p<s;p++)m=q[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(l)?I.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,m.width,m.height,0,m.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
|
|
|
+I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,m.width,m.height,0,l,n,m.data);else e?I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,f[h].width,f[h].height,0,l,n,f[h].data):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,n,f[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function A(a,b){I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,
|
|
|
+W.get(a).__webglTexture)}function J(a,b,c){r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,c,W.get(b.texture).__webglTexture,0)}function F(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,
|
|
|
+b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function N(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
|
|
|
if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;
|
|
|
if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=S.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;
|
|
|
if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;
|
|
|
if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=S.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
|
if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=S.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
|
|
|
-S.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),M=void 0!==a.context?a.context:null,O=N.width,K=N.height,E=1,J=void 0!==a.alpha?a.alpha:!1,Q=void 0!==a.depth?a.depth:!0,T=void 0!==a.stencil?a.stencil:!0,H=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
|
|
|
-!0,F=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,W=new THREE.Color(0),U=0,Y=[],ea=[],fa=-1,da=[],$=-1,ma=new Float32Array(8),ja=[],ca=[];this.domElement=N;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var aa=this,za=null,ia=null,ta=-1,sa="",ra=null,ya=0,na=0,oa=0,pa=N.width,qa=N.height,Ca=
|
|
|
-0,Da=0,Aa=new THREE.Frustum,xa=new THREE.Matrix4,V=new THREE.Vector3,Z=new THREE.Vector3,wa=!0,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},la={geometries:0,textures:0},ka={calls:0,vertices:0,faces:0,points:0};this.info={render:ka,memory:la,programs:null};
|
|
|
-var r;try{J={alpha:J,depth:Q,stencil:T,antialias:H,premultipliedAlpha:R,preserveDrawingBuffer:F};r=M||N.getContext("webgl",J)||N.getContext("experimental-webgl",J);if(null===r){if(null!==N.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}N.addEventListener("webglcontextlost",e,!1)}catch(Ea){console.error("THREE.WebGLRenderer: "+Ea)}var S=new THREE.WebGLExtensions(r);S.get("OES_texture_float");S.get("OES_texture_float_linear");
|
|
|
-S.get("OES_texture_half_float");S.get("OES_texture_half_float_linear");S.get("OES_standard_derivatives");S.get("ANGLE_instanced_arrays");S.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ga=new THREE.WebGLCapabilities(r,S,a),I=new THREE.WebGLState(r,S,C),X=new THREE.WebGLProperties,va=new THREE.WebGLObjects(r,X,this.info),ua=new THREE.WebGLPrograms(this,ga);this.info.programs=ua.programs;var Fa=new THREE.WebGLBufferRenderer(r,S,ka),Ga=new THREE.WebGLIndexedBufferRenderer(r,
|
|
|
-S,ka);c();this.context=r;this.capabilities=ga;this.extensions=S;this.state=I;var ha=new THREE.WebGLShadowMap(this,Y,va);this.shadowMap=ha;var Ha=new THREE.SpritePlugin(this,ja),Ia=new THREE.LensFlarePlugin(this,ca);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){S.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=S.get("EXT_texture_filter_anisotropic");
|
|
|
-return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ga.precision};this.getPixelRatio=function(){return E};this.setPixelRatio=function(a){void 0!==a&&(E=a)};this.getSize=function(){return{width:O,height:K}};this.setSize=function(a,b,c){O=a;K=b;N.width=a*E;N.height=b*E;!1!==c&&(N.style.width=a+"px",N.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){na=a*E;oa=b*E;pa=c*E;qa=d*E;r.viewport(na,oa,pa,qa)};this.getViewport=
|
|
|
-function(a){a.x=na/E;a.y=oa/E;a.z=pa/E;a.w=qa/E};this.setScissor=function(a,b,c,d){r.scissor(a*E,b*E,c*E,d*E)};this.enableScissorTest=function(a){I.setScissorTest(a)};this.getClearColor=function(){return W};this.setClearColor=function(a,c){W.set(a);U=void 0!==c?c:1;b(W.r,W.g,W.b,U)};this.getClearAlpha=function(){return U};this.setClearAlpha=function(a){U=a;b(W.r,W.g,W.b,U)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
|
|
|
-c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){N.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){I.initAttributes();var d=X.get(a);a.hasPositions&&!d.position&&(d.position=
|
|
|
+S.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==a.context?a.context:null,M=L.width,K=L.height,E=1,O=void 0!==a.alpha?a.alpha:!1,T=void 0!==a.depth?a.depth:!0,H=void 0!==a.stencil?a.stencil:!0,R=void 0!==a.antialias?a.antialias:!1,G=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
|
|
|
+!0,ia=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,U=new THREE.Color(0),X=0,da=[],ca=[],ga=-1,Z=[],fa=-1,ma=new Float32Array(8),ea=[],ja=[];this.domElement=L;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var aa=this,Aa=null,za=null,ta=-1,sa="",ra=null,ya=0,na=0,oa=0,pa=L.width,qa=L.height,
|
|
|
+Da=0,Ea=0,Ba=new THREE.Frustum,xa=new THREE.Matrix4,V=new THREE.Vector3,Y=new THREE.Vector3,wa=!0,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},la={geometries:0,textures:0},ka={calls:0,vertices:0,faces:0,points:0};this.info={render:ka,memory:la,programs:null};
|
|
|
+var r;try{O={alpha:O,depth:T,stencil:H,antialias:R,premultipliedAlpha:G,preserveDrawingBuffer:ia};r=Q||L.getContext("webgl",O)||L.getContext("experimental-webgl",O);if(null===r){if(null!==L.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}L.addEventListener("webglcontextlost",e,!1)}catch(Fa){console.error("THREE.WebGLRenderer: "+Fa)}var S=new THREE.WebGLExtensions(r);S.get("OES_texture_float");S.get("OES_texture_float_linear");
|
|
|
+S.get("OES_texture_half_float");S.get("OES_texture_half_float_linear");S.get("OES_standard_derivatives");S.get("ANGLE_instanced_arrays");S.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ha=new THREE.WebGLCapabilities(r,S,a),I=new THREE.WebGLState(r,S,N),W=new THREE.WebGLProperties,va=new THREE.WebGLObjects(r,W,this.info),ua=new THREE.WebGLPrograms(this,ha);this.info.programs=ua.programs;var Ga=new THREE.WebGLBufferRenderer(r,S,ka),Ha=new THREE.WebGLIndexedBufferRenderer(r,
|
|
|
+S,ka);c();this.context=r;this.capabilities=ha;this.extensions=S;this.state=I;var $=new THREE.WebGLShadowMap(this,da,va);this.shadowMap=$;var Ia=new THREE.SpritePlugin(this,ea),Ja=new THREE.LensFlarePlugin(this,ja);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){S.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=S.get("EXT_texture_filter_anisotropic");
|
|
|
+return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ha.precision};this.getPixelRatio=function(){return E};this.setPixelRatio=function(a){void 0!==a&&(E=a)};this.getSize=function(){return{width:M,height:K}};this.setSize=function(a,b,c){M=a;K=b;L.width=a*E;L.height=b*E;!1!==c&&(L.style.width=a+"px",L.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){na=a*E;oa=b*E;pa=c*E;qa=d*E;r.viewport(na,oa,pa,qa)};this.getViewport=
|
|
|
+function(a){a.x=na/E;a.y=oa/E;a.z=pa/E;a.w=qa/E};this.setScissor=function(a,b,c,d){r.scissor(a*E,b*E,c*E,d*E)};this.enableScissorTest=function(a){I.setScissorTest(a)};this.getClearColor=function(){return U};this.setClearColor=function(a,c){U.set(a);X=void 0!==c?c:1;b(U.r,U.g,U.b,X)};this.getClearAlpha=function(){return X};this.setClearAlpha=function(a){X=a;b(U.r,U.g,U.b,X)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
|
|
|
+c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){L.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){I.initAttributes();var d=W.get(a);a.hasPositions&&!d.position&&(d.position=
|
|
|
r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),I.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=
|
|
|
0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);I.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),I.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,
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|
|
-!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),I.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));I.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){s(e);var h=u(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==sa&&(sa=a,l=!0);b=f.morphTargetInfluences;if(void 0!==b){a=[];c=0;for(l=b.length;c<l;c++){var m=
|
|
|
-b[c];a.push([m,c])}a.sort(k);8<a.length&&(a.length=8);var n=d.morphAttributes;c=0;for(l=a.length;c<l;c++)m=a[c],ma[c]=m[0],0!==m[0]?(b=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[b]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ma);l=
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|
|
-!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=va.getWireframeAttribute(d));null!==b?(a=Ga,a.setIndex(b)):a=Fa;if(l){a:{var l=void 0,p;if(d instanceof THREE.InstancedBufferGeometry&&(p=S.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);I.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,
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|
|
-q;for(q in h){var t=h[q];if(0<=t){var v=m[q];if(void 0!==v){var x=v.itemSize,w=va.getAttributeBuffer(v);if(v instanceof THREE.InterleavedBufferAttribute){var G=v.data,D=G.stride,v=v.offset;G instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(t,G.meshPerAttribute,p),void 0===d.maxInstancedCount&&(d.maxInstancedCount=G.meshPerAttribute*G.count)):I.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,w);r.vertexAttribPointer(t,x,r.FLOAT,!1,D*G.array.BYTES_PER_ELEMENT,(l*D+v)*G.array.BYTES_PER_ELEMENT)}else v instanceof
|
|
|
-THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(t,v.meshPerAttribute,p),void 0===d.maxInstancedCount&&(d.maxInstancedCount=v.meshPerAttribute*v.count)):I.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,w),r.vertexAttribPointer(t,x,r.FLOAT,!1,0,l*x*4)}else if(void 0!==n&&(x=n[q],void 0!==x))switch(x.length){case 2:r.vertexAttrib2fv(t,x);break;case 3:r.vertexAttrib3fv(t,x);break;case 4:r.vertexAttrib4fv(t,x);break;default:r.vertexAttrib1fv(t,x)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
|
|
|
-va.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==c&&(p=c.count);q=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,q,c);p=Math.min(0+p,q+b,c+l)-1;p=Math.max(0,p-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(I.setLineWidth(e.wireframeLinewidth*E),a.setMode(r.LINES)):a.setMode(r.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d):a.render(g,p)):f instanceof THREE.Line?(d=e.linewidth,void 0===
|
|
|
-d&&(d=1),I.setLineWidth(d*E),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,p)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,p))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;sa="";ta=-1;ra=null;wa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
|
|
|
-xa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Aa.setFromMatrix(xa);Y.length=0;$=fa=-1;ja.length=0;ca.length=0;q(a);ea.length=fa+1;da.length=$+1;!0===aa.sortObjects&&(ea.sort(n),da.sort(p));ha.render(a);ka.calls=0;ka.vertices=0;ka.faces=0;ka.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(ea,b,Y,e,d),t(da,b,Y,e,d)):(I.setBlending(THREE.NoBlending),t(ea,b,Y,e),t(da,
|
|
|
-b,Y,e));Ha.render(a,b);Ia.render(a,b,Ca,Da);c&&(a=c.texture,b=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),a.generateMipmaps&&b&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=X.get(c.texture).__webglTexture,I.bindTexture(a,c),r.generateMipmap(a),I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?
|
|
|
-I.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),I.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=X.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
|
|
|
-a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=r.createTexture(),la.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=A(a.image,ga.maxTextureSize);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),
|
|
|
-f=C(a.format),h=C(a.type);w(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],I.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(f)?I.compressedTexImage2D(r.TEXTURE_2D,
|
|
|
-l,f,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):I.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],I.texImage2D(r.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(r.TEXTURE0+
|
|
|
-b),I.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===X.get(a).__webglFramebuffer){var c=X.get(a),d=X.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);d.__webglTexture=r.createTexture();la.textures++;var e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),g=C(a.texture.format),h=C(a.texture.type);if(b){c.__webglFramebuffer=
|
|
|
-[];c.__webglRenderbuffer=[];I.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);w(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=r.createRenderbuffer(),I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),L(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),
|
|
|
-c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),I.bindTexture(r.TEXTURE_2D,d.__webglTexture),w(r.TEXTURE_2D,a.texture,e),I.texImage2D(r.TEXTURE_2D,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,
|
|
|
-r.RENDERBUFFER,c.__webglRenderbuffer):L(c.__webglRenderbuffer,a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?I.bindTexture(r.TEXTURE_CUBE_MAP,null):I.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=X.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=pa,e=qa,g=na,h=oa);d!==ia&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),ia=d);b&&(d=X.get(a.texture),
|
|
|
-r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Ca=c;Da=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=X.get(a).__webglFramebuffer;if(g){var h=!1;g!==ia&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&C(k.format)!==
|
|
|
-r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||C(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,C(k.format),C(k.type),
|
|
|
-f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ia)}}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=
|
|
|
-function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
|
|
|
-return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ga.vertexTextures};
|
|
|
-this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return S.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};
|
|
|
-this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ha.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ha.enabled=a}},shadowMapType:{get:function(){return ha.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ha.type=a}},shadowMapCullFace:{get:function(){return ha.cullFace},
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|
|
-set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ha.cullFace=a}},shadowMapDebug:{get:function(){return ha.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ha.debug=a}}})};
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|
|
+!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),I.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));I.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){t(e);var h=v(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==sa&&(sa=a,l=!0);b=f.morphTargetInfluences;if(void 0!==b){a=[];c=0;for(l=b.length;c<l;c++){var n=
|
|
|
+b[c];a.push([n,c])}a.sort(k);8<a.length&&(a.length=8);var m=d.morphAttributes;c=0;for(l=a.length;c<l;c++)n=a[c],ma[c]=n[0],0!==n[0]?(b=n[1],!0===e.morphTargets&&m.position&&d.addAttribute("morphTarget"+c,m.position[b]),!0===e.morphNormals&&m.normal&&d.addAttribute("morphNormal"+c,m.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ma);l=
|
|
|
+!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=va.getWireframeAttribute(d));null!==b?(a=Ha,a.setIndex(b)):a=Ga;if(l){a:{var l=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=S.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);I.initAttributes();var n=d.attributes,h=h.getAttributes(),m=e.defaultAttributeValues,
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|
|
+p;for(p in h){var s=h[p];if(0<=s){var u=n[p];if(void 0!==u){var w=u.itemSize,x=va.getAttributeBuffer(u);if(u instanceof THREE.InterleavedBufferAttribute){var F=u.data,D=F.stride,u=u.offset;F instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(s,F.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=F.meshPerAttribute*F.count)):I.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(s,w,r.FLOAT,!1,D*F.array.BYTES_PER_ELEMENT,(l*D+u)*F.array.BYTES_PER_ELEMENT)}else u instanceof
|
|
|
+THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(s,u.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=u.meshPerAttribute*u.count)):I.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,w,r.FLOAT,!1,0,l*w*4)}else if(void 0!==m&&(w=m[p],void 0!==w))switch(w.length){case 2:r.vertexAttrib2fv(s,w);break;case 3:r.vertexAttrib3fv(s,w);break;case 4:r.vertexAttrib4fv(s,w);break;default:r.vertexAttrib1fv(s,w)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
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|
+va.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==c&&(q=c.count);p=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,p,c);q=Math.min(0+q,p+b,c+l)-1;q=Math.max(0,q-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(I.setLineWidth(e.wireframeLinewidth*E),a.setMode(r.LINES)):a.setMode(r.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d):a.render(g,q)):f instanceof THREE.Line?(d=e.linewidth,void 0===
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|
+d&&(d=1),I.setLineWidth(d*E),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,q)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;sa="";ta=-1;ra=null;wa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
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|
+xa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ba.setFromMatrix(xa);da.length=0;fa=ga=-1;ea.length=0;ja.length=0;q(a,b);ca.length=ga+1;Z.length=fa+1;!0===aa.sortObjects&&(ca.sort(m),Z.sort(p));$.render(a);ka.calls=0;ka.vertices=0;ka.faces=0;ka.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(ca,b,da,e,d),s(Z,b,da,e,d)):(I.setBlending(THREE.NoBlending),s(ca,b,da,e),
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|
+s(Z,b,da,e));Ia.render(a,b);Ja.render(a,b,Da,Ea);c&&(a=c.texture,b=y(c),a.generateMipmaps&&b&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=W.get(c.texture).__webglTexture,I.bindTexture(a,c),r.generateMipmap(a),I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?I.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?
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|
+r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),I.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=W.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===
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|
+c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=r.createTexture(),la.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=B(a.image,ha.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&
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|
+a.minFilter!==THREE.LinearFilter)&&!1===y(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var f=a.image,d=y(f),e=N(a.format),h=N(a.type);
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+x(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)f=k[l],I.texImage2D(r.TEXTURE_2D,l,e,f.width,f.height,0,e,h,f.data);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,f.width,f.height,0,e,h,f.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)f=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(e)?I.compressedTexImage2D(r.TEXTURE_2D,l,e,f.width,
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+f.height,0,f.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):I.texImage2D(r.TEXTURE_2D,l,e,f.width,f.height,0,e,h,f.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)f=k[l],I.texImage2D(r.TEXTURE_2D,l,e,e,h,f);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_2D,
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|
+c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===W.get(a).__webglFramebuffer){var c=W.get(a),d=W.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);d.__webglTexture=r.createTexture();la.textures++;var e=y(a),g=N(a.texture.format),h=N(a.texture.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];I.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);
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+x(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=r.createRenderbuffer(),I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),J(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),F(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
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|
+r.createRenderbuffer(),I.bindTexture(r.TEXTURE_2D,d.__webglTexture),x(r.TEXTURE_2D,a.texture,e),I.texImage2D(r.TEXTURE_2D,0,g,a.width,a.height,0,g,h,null),J(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):F(c.__webglRenderbuffer,
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+a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?I.bindTexture(r.TEXTURE_CUBE_MAP,null):I.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=W.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=pa,e=qa,g=na,h=oa);d!==za&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),za=d);b&&(d=W.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,
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|
+r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Da=c;Ea=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=W.get(a).__webglFramebuffer;if(g){var h=!1;g!==za&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&N(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
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+k.type===THREE.UnsignedByteType||N(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,N(k.format),N(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
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+r.bindFramebuffer(r.FRAMEBUFFER,za)}}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
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+return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=
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+function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ha.vertexTextures};this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return S.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};
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+this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return $.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");$.enabled=a}},
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|
+shadowMapType:{get:function(){return $.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");$.type=a}},shadowMapCullFace:{get:function(){return $.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");$.cullFace=a}},shadowMapDebug:{get:function(){return $.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");$.debug=a}}})};
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|
THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
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|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,get wrapS(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set wrapS(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a},get wrapT(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set wrapT(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a},
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get magFilter(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set magFilter(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a},get minFilter(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set minFilter(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a},get anisotropy(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");
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@@ -628,81 +631,79 @@ THREE.WebGLGeometries=function(a,b,c){function d(a){a=a.target;var h=g[a.id].att
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g[b.id])return g[b.id];b.addEventListener("dispose",d);var e;b instanceof THREE.BufferGeometry?e=b:b instanceof THREE.Geometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new THREE.BufferGeometry).setFromObject(a)),e=b._bufferGeometry);g[b.id]=e;c.memory.geometries++;return e}};
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THREE.WebGLObjects=function(a,b,c){function d(c,d){var e=c instanceof THREE.InterleavedBufferAttribute?c.data:c,g=b.get(e);void 0===g.__webglBuffer?(g.__webglBuffer=a.createBuffer(),a.bindBuffer(d,g.__webglBuffer),a.bufferData(d,e.array,e.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW),g.version=e.version):g.version!==e.version&&(a.bindBuffer(d,g.__webglBuffer),!1===e.dynamic||-1===e.updateRange.count?a.bufferSubData(d,0,e.array):0===e.updateRange.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):
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(a.bufferSubData(d,e.updateRange.offset*e.array.BYTES_PER_ELEMENT,e.array.subarray(e.updateRange.offset,e.updateRange.offset+e.updateRange.count)),e.updateRange.count=0),g.version=e.version)}function e(a,b,c){if(b>c){var d=b;b=c;c=d}d=a[b];return void 0===d?(a[b]=[c],!0):-1===d.indexOf(c)?(d.push(c),!0):!1}var g=new THREE.WebGLGeometries(a,b,c);this.getAttributeBuffer=function(a){return a instanceof THREE.InterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer};this.getWireframeAttribute=
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-function(c){var g=b.get(c);if(void 0!==g.wireframe)return g.wireframe;var l=[],k=c.index,n=c.attributes;c=n.position;if(null!==k)for(var n={},k=k.array,p=0,m=k.length;p<m;p+=3){var q=k[p+0],t=k[p+1],s=k[p+2];e(n,q,t)&&l.push(q,t);e(n,t,s)&&l.push(t,s);e(n,s,q)&&l.push(s,q)}else for(k=n.position.array,p=0,m=k.length/3-1;p<m;p+=3)q=p+0,t=p+1,s=p+2,l.push(q,t,t,s,s,q);l=new THREE.BufferAttribute(new (65535<c.count?Uint32Array:Uint16Array)(l),1);d(l,a.ELEMENT_ARRAY_BUFFER);return g.wireframe=l};this.update=
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|
-function(b){var c=g.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObject(b);b=c.index;var e=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var k in e)d(e[k],a.ARRAY_BUFFER);b=c.morphAttributes;for(k in b)for(var e=b[k],n=0,p=e.length;n<p;n++)d(e[n],a.ARRAY_BUFFER);return c}};
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-THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var f=a[c];!1!==f&&b.push("#define "+c+" "+f)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,g,f){var h=d.context,l=g.defines,k=g.__webglShader.vertexShader,n=g.__webglShader.fragmentShader,p="SHADOWMAP_TYPE_BASIC";f.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":f.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var m="ENVMAP_TYPE_CUBE",q="ENVMAP_MODE_REFLECTION",t="ENVMAP_BLENDING_MULTIPLY";
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-if(f.envMap){switch(g.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:m="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:m="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:m="ENVMAP_TYPE_SPHERE"}switch(g.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:q="ENVMAP_MODE_REFRACTION"}switch(g.combine){case THREE.MultiplyOperation:t="ENVMAP_BLENDING_MULTIPLY";
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-break;case THREE.MixOperation:t="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:t="ENVMAP_BLENDING_ADD"}}var s=0<d.gammaFactor?d.gammaFactor:1,u=a(l),x=h.createProgram();g instanceof THREE.RawShaderMaterial?d=l="":(l=["precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,u,f.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+s,"#define MAX_DIR_LIGHTS "+
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|
+function(c){var g=b.get(c);if(void 0!==g.wireframe)return g.wireframe;var l=[],k=c.index,m=c.attributes;c=m.position;if(null!==k)for(var m={},k=k.array,p=0,n=k.length;p<n;p+=3){var q=k[p+0],s=k[p+1],t=k[p+2];e(m,q,s)&&l.push(q,s);e(m,s,t)&&l.push(s,t);e(m,t,q)&&l.push(t,q)}else for(k=m.position.array,p=0,n=k.length/3-1;p<n;p+=3)q=p+0,s=p+1,t=p+2,l.push(q,s,s,t,t,q);l=new THREE.BufferAttribute(new (65535<c.count?Uint32Array:Uint16Array)(l),1);d(l,a.ELEMENT_ARRAY_BUFFER);return g.wireframe=l};this.update=
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|
+function(b){var c=g.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObject(b);b=c.index;var e=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var k in e)d(e[k],a.ARRAY_BUFFER);b=c.morphAttributes;for(k in b)for(var e=b[k],m=0,p=e.length;m<p;m++)d(e[m],a.ARRAY_BUFFER);return c}};
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+THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var f=a[c];!1!==f&&b.push("#define "+c+" "+f)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,g,f){var h=d.context,l=g.defines,k=g.__webglShader.vertexShader,m=g.__webglShader.fragmentShader,p="SHADOWMAP_TYPE_BASIC";f.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":f.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var n="ENVMAP_TYPE_CUBE",q="ENVMAP_MODE_REFLECTION",s="ENVMAP_BLENDING_MULTIPLY";
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+if(f.envMap){switch(g.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:n="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:n="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:n="ENVMAP_TYPE_SPHERE"}switch(g.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:q="ENVMAP_MODE_REFRACTION"}switch(g.combine){case THREE.MultiplyOperation:s="ENVMAP_BLENDING_MULTIPLY";
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+break;case THREE.MixOperation:s="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:s="ENVMAP_BLENDING_ADD"}}var t=0<d.gammaFactor?d.gammaFactor:1,v=a(l),u=h.createProgram();g instanceof THREE.RawShaderMaterial?d=l="":(l=["precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,v,f.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+t,"#define MAX_DIR_LIGHTS "+
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f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,"#define MAX_BONES "+f.maxBones,f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+q:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.displacementMap&&
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|
|
f.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.skinning?"#define USE_SKINNING":"",f.useVertexTexture?"#define BONE_TEXTURE":"",f.morphTargets?"#define USE_MORPHTARGETS":"",f.morphNormals&&!1===f.flatShading?"#define USE_MORPHNORMALS":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?
|
|
|
"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<f.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",f.sizeAttenuation?"#define USE_SIZEATTENUATION":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;",
|
|
|
"uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;",
|
|
|
"\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(b).join("\n"),d=[f.bumpMap||f.normalMap||f.flatShading||g.derivatives?"#extension GL_OES_standard_derivatives : enable":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"","precision "+f.precision+" float;","precision "+
|
|
|
-f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,u,"#define MAX_DIR_LIGHTS "+f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,f.alphaTest?"#define ALPHATEST "+f.alphaTest:"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+s,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp?"#define FOG_EXP2":
|
|
|
-"",f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+m:"",f.envMap?"#define "+q:"",f.envMap?"#define "+t:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.metal?"#define METAL":
|
|
|
-"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<f.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;
|
|
|
-k=THREE.WebGLShader(h,h.VERTEX_SHADER,l+k);n=THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(x,k);h.attachShader(x,n);void 0!==g.index0AttributeName?h.bindAttribLocation(x,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(x,0,"position");h.linkProgram(x);f=h.getProgramInfoLog(x);p=h.getShaderInfoLog(k);m=h.getShaderInfoLog(n);t=q=!0;if(!1===h.getProgramParameter(x,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(x,
|
|
|
-h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,m);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===p||""===m)t=!1;t&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,prefix:l},fragmentShader:{log:m,prefix:d}});h.deleteShader(k);h.deleteShader(n);var v;this.getUniforms=function(){if(void 0===v){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(x,c).name,e=h.getUniformLocation(x,d),f=d.lastIndexOf("[0]");
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|
|
--1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}v=a}return v};var D;this.getAttributes=function(){if(void 0===D){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(x,c).name;a[d]=h.getAttribLocation(x,d)}D=a}return D};this.destroy=function(){h.deleteProgram(x);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
|
|
|
-return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=x;this.vertexShader=k;this.fragmentShader=n;return this}}();
|
|
|
+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,v,"#define MAX_DIR_LIGHTS "+f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,f.alphaTest?"#define ALPHATEST "+f.alphaTest:"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+t,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp?"#define FOG_EXP2":
|
|
|
+"",f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+n:"",f.envMap?"#define "+q:"",f.envMap?"#define "+s:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.metal?"#define METAL":
|
|
|
+"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<f.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));m=d+m;
|
|
|
+k=THREE.WebGLShader(h,h.VERTEX_SHADER,l+k);m=THREE.WebGLShader(h,h.FRAGMENT_SHADER,m);h.attachShader(u,k);h.attachShader(u,m);void 0!==g.index0AttributeName?h.bindAttribLocation(u,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(u,0,"position");h.linkProgram(u);f=h.getProgramInfoLog(u);p=h.getShaderInfoLog(k);n=h.getShaderInfoLog(m);s=q=!0;if(!1===h.getProgramParameter(u,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(u,
|
|
|
+h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,n);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===p||""===n)s=!1;s&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,prefix:l},fragmentShader:{log:n,prefix:d}});h.deleteShader(k);h.deleteShader(m);var w;this.getUniforms=function(){if(void 0===w){for(var a={},b=h.getProgramParameter(u,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(u,c).name,e=h.getUniformLocation(u,d),f=d.lastIndexOf("[0]");
|
|
|
+-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}w=a}return w};var D;this.getAttributes=function(){if(void 0===D){for(var a={},b=h.getProgramParameter(u,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(u,c).name;a[d]=h.getAttribLocation(u,d)}D=a}return D};this.destroy=function(){h.deleteProgram(u);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
|
|
|
+return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=u;this.vertexShader=k;this.fragmentShader=m;return this}}();
|
|
|
THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals maxDirLights maxPointLights maxSpotLights maxHemiLights maxShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest metal doubleSided flipSided".split(" ");this.getParameters=
|
|
|
-function(c,e,h,l){var k,n,p,m,q,t=d[c.type];k=q=m=p=n=0;for(var s=e.length;k<s;k++){var u=e[k];!1!==u.visible&&(u instanceof THREE.DirectionalLight&&n++,u instanceof THREE.PointLight&&p++,u instanceof THREE.SpotLight&&m++,u instanceof THREE.HemisphereLight&&q++)}for(var u=k=s=0,x=e.length;u<x;u++){var v=e[u];v.castShadow&&((v instanceof THREE.SpotLight||v instanceof THREE.DirectionalLight)&&s++,v instanceof THREE.PointLight&&(s++,k++))}e=s;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?
|
|
|
-s=1024:(s=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.SkinnedMesh&&(s=Math.min(l.skeleton.bones.length,s),s<l.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+l.skeleton.bones.length+", this GPU supports just "+s+" (try OpenGL instead of ANGLE)")));u=a.getPrecision();null!==c.precision&&(u=b.getMaxPrecision(c.precision),u!==c.precision&&console.warn("THREE.WebGLRenderer.initMaterial:",c.precision,"not supported, using",u,"instead."));return{shaderID:t,
|
|
|
-precision:u,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,
|
|
|
-skinning:c.skinning,maxBones:s,useVertexTexture:b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,maxDirLights:n,maxPointLights:p,maxSpotLights:m,maxHemiLights:q,maxShadows:e,pointLightShadows:k,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<e,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,metal:c.metal,doubleSided:c.side===
|
|
|
-THREE.DoubleSide,flipSided:c.side===THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var k=e[d];c.push(k);c.push(b[k])}return c.join()};this.acquireProgram=function(b,d,e){for(var l,k=0,n=c.length;k<n;k++){var p=c[k];if(p.code===e){l=p;++l.usedTimes;break}}void 0===l&&(l=new THREE.WebGLProgram(a,e,b,d),c.push(l));
|
|
|
+function(c,e,h,l){var k,m,p,n,q,s=d[c.type];k=q=n=p=m=0;for(var t=e.length;k<t;k++){var v=e[k];!1!==v.visible&&(v instanceof THREE.DirectionalLight&&m++,v instanceof THREE.PointLight&&p++,v instanceof THREE.SpotLight&&n++,v instanceof THREE.HemisphereLight&&q++)}for(var v=k=t=0,u=e.length;v<u;v++){var w=e[v];w.castShadow&&((w instanceof THREE.SpotLight||w instanceof THREE.DirectionalLight)&&t++,w instanceof THREE.PointLight&&(t++,k++))}e=t;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?
|
|
|
+t=1024:(t=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.SkinnedMesh&&(t=Math.min(l.skeleton.bones.length,t),t<l.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+l.skeleton.bones.length+", this GPU supports just "+t+" (try OpenGL instead of ANGLE)")));v=a.getPrecision();null!==c.precision&&(v=b.getMaxPrecision(c.precision),v!==c.precision&&console.warn("THREE.WebGLRenderer.initMaterial:",c.precision,"not supported, using",v,"instead."));return{shaderID:s,
|
|
|
+precision:v,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,
|
|
|
+skinning:c.skinning,maxBones:t,useVertexTexture:b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,maxDirLights:m,maxPointLights:p,maxSpotLights:n,maxHemiLights:q,maxShadows:e,pointLightShadows:k,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<e,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,metal:c.metal,doubleSided:c.side===
|
|
|
+THREE.DoubleSide,flipSided:c.side===THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var k=e[d];c.push(k);c.push(b[k])}return c.join()};this.acquireProgram=function(b,d,e){for(var l,k=0,m=c.length;k<m;k++){var p=c[k];if(p.code===e){l=p;++l.usedTimes;break}}void 0===l&&(l=new THREE.WebGLProgram(a,e,b,d),c.push(l));
|
|
|
return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(a);c[b]=c[c.length-1];c.pop();a.destroy()}};this.programs=c};THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
|
|
|
THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
|
|
|
-THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=m,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b){if(!1!==a.visible){(a instanceof
|
|
|
-THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,l=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var k=new THREE.Vector3,n=new THREE.Vector3,p=[],m=Array(4),q=Array(4),t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
|
|
|
-0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],s=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],u=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],x=new THREE.Vector4,v=THREE.ShaderLib.depthRGBA,D=THREE.UniformsUtils.clone(v.uniforms),w=THREE.ShaderLib.distanceRGBA,A=THREE.UniformsUtils.clone(w.uniforms),
|
|
|
-B=0;4!==B;++B){var z=0!==(B&1),y=0!==(B&2),L=new THREE.ShaderMaterial({uniforms:D,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:z,skinning:y});L._shadowPass=!0;m[B]=L;z=new THREE.ShaderMaterial({uniforms:A,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:y});z._shadowPass=!0;q[B]=z}var G=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(m){var q,
|
|
|
-v;if(!1!==G.enabled&&(!1!==G.autoUpdate||!1!==G.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);g.cullFace(G.cullFace===THREE.CullFaceFront?g.FRONT:g.BACK);f.setDepthTest(!0);a.getViewport(x);for(var w=0,D=b.length;w<D;w++){var A=b[w];if(!1!==A.castShadow){var z=A.shadow,y=z.camera,B=z.mapSize;if(A instanceof THREE.PointLight){q=6;v=!0;var H=B.x/4,L=B.y/2;u[0].set(2*H,L,H,L);u[1].set(0,L,H,L);u[2].set(3*H,L,H,L);u[3].set(H,L,H,L);u[4].set(3*H,0,H,L);
|
|
|
-u[5].set(H,0,H,L)}else q=1,v=!1;null===z.map&&(H=THREE.LinearFilter,G.type===THREE.PCFSoftShadowMap&&(H=THREE.NearestFilter),z.map=new THREE.WebGLRenderTarget(B.x,B.y,{minFilter:H,magFilter:H,format:THREE.RGBAFormat}),z.matrix=new THREE.Matrix4,A instanceof THREE.SpotLight&&(y.aspect=B.x/B.y),y.updateProjectionMatrix());B=z.map;z=z.matrix;n.setFromMatrixPosition(A.matrixWorld);y.position.copy(n);a.setRenderTarget(B);a.clear();for(B=0;B<q;B++)for(v?(k.copy(y.position),k.add(t[B]),y.up.copy(s[B]),y.lookAt(k),
|
|
|
-H=u[B],a.setViewport(H.x,H.y,H.z,H.w)):(k.setFromMatrixPosition(A.target.matrixWorld),y.lookAt(k)),y.updateMatrixWorld(),y.matrixWorldInverse.getInverse(y.matrixWorld),z.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),z.multiply(y.projectionMatrix),z.multiply(y.matrixWorldInverse),l.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(m,y),H=0,L=p.length;H<L;H++){var F=p[H],W=c.update(F),U=F.material;if(U instanceof THREE.MeshFaceMaterial)for(var Y=W.groups,U=U.materials,
|
|
|
-ea=0,fa=Y.length;ea<fa;ea++){var da=Y[ea],$=U[da.materialIndex];!0===$.visible&&($=d(F,$,v,n),a.renderBufferDirect(y,b,null,W,$,F,da))}else $=d(F,U,v,n),a.renderBufferDirect(y,b,null,W,$,F,null)}a.resetGLState()}}a.setViewport(x.x,x.y,x.z,x.w);m=a.getClearColor();q=a.getClearAlpha();a.setClearColor(m,q);f.enable(g.BLEND);G.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();G.needsUpdate=!1}}};
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|
|
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f=new Uint8Array(16),h={},l=null,k=null,n=null,p=null,m=null,q=null,t=null,s=null,u=null,x=null,v=null,D=null,w=null,A=null,B=null,z=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),y=void 0,L={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
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|
+THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=n,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b){if(!1!==a.visible){(a instanceof
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|
+THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,l=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var k=new THREE.Vector3,m=new THREE.Vector3,p=[],n=Array(4),q=Array(4),s=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
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|
+0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],t=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],v=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],u=new THREE.Vector4,w=THREE.ShaderLib.depthRGBA,D=THREE.UniformsUtils.clone(w.uniforms),x=THREE.ShaderLib.distanceRGBA,B=THREE.UniformsUtils.clone(x.uniforms),
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|
+y=0;4!==y;++y){var z=0!==(y&1),A=0!==(y&2),J=new THREE.ShaderMaterial({uniforms:D,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:A});J._shadowPass=!0;n[y]=J;z=new THREE.ShaderMaterial({uniforms:B,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:z,skinning:A});z._shadowPass=!0;q[y]=z}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(n){var q,
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|
+w;if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);g.cullFace(F.cullFace===THREE.CullFaceFront?g.FRONT:g.BACK);f.setDepthTest(!0);a.getViewport(u);for(var x=0,D=b.length;x<D;x++){var y=b[x];if(!0===y.castShadow){var z=y.shadow,B=z.camera,A=z.mapSize;if(y instanceof THREE.PointLight){q=6;w=!0;var H=A.x/4,J=A.y/2;v[0].set(2*H,J,H,J);v[1].set(0,J,H,J);v[2].set(3*H,J,H,J);v[3].set(H,J,H,J);v[4].set(3*H,0,H,J);
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|
+v[5].set(H,0,H,J)}else q=1,w=!1;null===z.map&&(H=THREE.LinearFilter,F.type===THREE.PCFSoftShadowMap&&(H=THREE.NearestFilter),z.map=new THREE.WebGLRenderTarget(A.x,A.y,{minFilter:H,magFilter:H,format:THREE.RGBAFormat}),z.matrix=new THREE.Matrix4,y instanceof THREE.SpotLight&&(B.aspect=A.x/A.y),B.updateProjectionMatrix());A=z.map;z=z.matrix;m.setFromMatrixPosition(y.matrixWorld);B.position.copy(m);a.setRenderTarget(A);a.clear();for(A=0;A<q;A++)for(w?(k.copy(B.position),k.add(s[A]),B.up.copy(t[A]),B.lookAt(k),
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+H=v[A],a.setViewport(H.x,H.y,H.z,H.w)):(k.setFromMatrixPosition(y.target.matrixWorld),B.lookAt(k)),B.updateMatrixWorld(),B.matrixWorldInverse.getInverse(B.matrixWorld),z.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),z.multiply(B.projectionMatrix),z.multiply(B.matrixWorldInverse),l.multiplyMatrices(B.projectionMatrix,B.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(n,B),H=0,J=p.length;H<J;H++){var G=p[H],ia=c.update(G),U=G.material;if(U instanceof THREE.MeshFaceMaterial)for(var X=ia.groups,U=U.materials,
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|
+da=0,ca=X.length;da<ca;da++){var ga=X[da],Z=U[ga.materialIndex];!0===Z.visible&&(Z=d(G,Z,w,m),a.renderBufferDirect(B,b,null,ia,Z,G,ga))}else Z=d(G,U,w,m),a.renderBufferDirect(B,b,null,ia,Z,G,null)}a.resetGLState()}}a.setViewport(u.x,u.y,u.z,u.w);n=a.getClearColor();q=a.getClearAlpha();a.setClearColor(n,q);f.enable(g.BLEND);F.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();F.needsUpdate=!1}}};
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|
+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f=new Uint8Array(16),h={},l=null,k=null,m=null,p=null,n=null,q=null,s=null,t=null,v=null,u=null,w=null,D=null,x=null,B=null,y=null,z=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),A=void 0,J={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
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|
a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==f[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),f[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);f[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),f[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<
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|
c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,l){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):
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|
b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
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|
-a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;l=l||f;if(d!==n||g!==q)a.blendEquationSeparate(c(d),c(g)),n=d,q=g;if(e!==p||f!==m||h!==t||l!==s)a.blendFuncSeparate(c(e),c(f),c(h),c(l)),p=e,m=f,t=h,s=l}else s=t=q=m=p=n=null};this.setDepthFunc=function(b){if(u!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
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|
-break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);u=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){x!==b&&(a.depthMask(b),x=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setFlipSided=
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|
-function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setLineWidth=function(b){b!==w&&(a.lineWidth(b),w=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||A===c&&B===d||(a.polygonOffset(c,d),A=c,B=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+z-1);y!==b&&(a.activeTexture(b),y=b)};this.bindTexture=function(b,c){void 0===
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|
-y&&d.activeTexture();var e=L[y];void 0===e&&(e={type:void 0,texture:void 0},L[y]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);h={};D=v=x=k=l=null}};
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|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m=a.context,q=a.state,t,s,u,x,v,D;this.render=function(w,A,B,z){if(0!==b.length){w=new THREE.Vector3;var y=z/B,L=.5*B,G=.5*z,C=16/z,N=new THREE.Vector2(C*y,C),M=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),K=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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-s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,K,m.STATIC_DRAW);v=m.createTexture();D=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,D);m.texImage2D(m.TEXTURE_2D,0,
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-m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(x=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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+a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;l=l||f;if(d!==m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==s||l!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(l)),p=e,n=f,s=h,t=l}else t=s=q=n=p=m=null};this.setDepthFunc=function(b){if(v!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
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|
+break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);v=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){u!==b&&(a.depthMask(b),u=b)};this.setColorWrite=function(b){w!==b&&(a.colorMask(b,b,b,b),w=b)};this.setFlipSided=
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|
+function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||B===c&&y===d||(a.polygonOffset(c,d),B=c,y=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+z-1);A!==b&&(a.activeTexture(b),A=b)};this.bindTexture=function(b,c){void 0===
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|
+A&&d.activeTexture();var e=J[A];void 0===e&&(e={type:void 0,texture:void 0},J[A]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);h={};D=w=u=k=l=null}};
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|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,l,k,m,p,n=a.context,q=a.state,s,t,v,u,w,D;this.render=function(x,B,y,z){if(0!==b.length){x=new THREE.Vector3;var A=z/y,J=.5*y,F=.5*z,C=16/z,N=new THREE.Vector2(C*A,C),L=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===v){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),M=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();t=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,C,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
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|
+t);n.bufferData(n.ELEMENT_ARRAY_BUFFER,M,n.STATIC_DRAW);w=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,w);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,D);n.texImage2D(n.TEXTURE_2D,0,
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|
+n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var C=(u=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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-K=m.createProgram(),E=m.createShader(m.FRAGMENT_SHADER),J=m.createShader(m.VERTEX_SHADER),Q="precision "+a.getPrecision()+" float;\n";m.shaderSource(E,Q+C.fragmentShader);m.shaderSource(J,Q+C.vertexShader);m.compileShader(E);m.compileShader(J);m.attachShader(K,E);m.attachShader(K,J);m.linkProgram(K);u=K;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
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-"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");l=m.getUniformLocation(u,"rotation");k=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);K=0;for(E=
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|
-b.length;K<E;K++)if(C=16/z,N.set(C*y,C),J=b[K],w.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]),w.applyMatrix4(A.matrixWorldInverse),w.applyProjection(A.projectionMatrix),M.copy(w),O.x=M.x*L+L,O.y=M.y*G+G,x||0<O.x&&O.x<B&&0<O.y&&O.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,O.x-8,O.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,N.x,N.y);m.uniform3f(k,
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-M.x,M.y,M.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,D);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,O.x-8,O.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);J.positionScreen.copy(M);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var Q=
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-0,T=J.lensFlares.length;Q<T;Q++){var H=J.lensFlares[Q];.001<H.opacity&&.001<H.scale&&(M.x=H.x,M.y=H.y,M.z=H.z,C=H.size*H.scale/z,N.x=C*y,N.y=C,m.uniform3f(k,M.x,M.y,M.z),m.uniform2f(h,N.x,N.y),m.uniform1f(l,H.rotation),m.uniform1f(g,H.opacity),m.uniform3f(f,H.color.r,H.color.g,H.color.b),q.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),a.setTexture(H.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
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-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m,q,t,s,u,x,v;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,A=a.state,B,z,y,L,G=new THREE.Vector3,C=new THREE.Quaternion,N=new THREE.Vector3;this.render=function(M,O){if(0!==b.length){if(void 0===y){var K=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),E=new Uint16Array([0,1,2,0,2,3]);B=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,B);w.bufferData(w.ARRAY_BUFFER,K,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
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-z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,E,w.STATIC_DRAW);var K=w.createProgram(),E=w.createShader(w.VERTEX_SHADER),J=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(E,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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-w.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-w.compileShader(E);w.compileShader(J);w.attachShader(K,E);w.attachShader(K,J);w.linkProgram(K);y=K;x=w.getAttribLocation(y,"position");v=w.getAttribLocation(y,"uv");c=w.getUniformLocation(y,"uvOffset");d=w.getUniformLocation(y,"uvScale");e=w.getUniformLocation(y,"rotation");g=w.getUniformLocation(y,"scale");f=w.getUniformLocation(y,"color");h=w.getUniformLocation(y,"map");l=w.getUniformLocation(y,"opacity");k=w.getUniformLocation(y,"modelViewMatrix");n=w.getUniformLocation(y,"projectionMatrix");p=
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-w.getUniformLocation(y,"fogType");m=w.getUniformLocation(y,"fogDensity");q=w.getUniformLocation(y,"fogNear");t=w.getUniformLocation(y,"fogFar");s=w.getUniformLocation(y,"fogColor");u=w.getUniformLocation(y,"alphaTest");K=document.createElement("canvas");K.width=8;K.height=8;E=K.getContext("2d");E.fillStyle="white";E.fillRect(0,0,8,8);L=new THREE.Texture(K);L.needsUpdate=!0}w.useProgram(y);A.initAttributes();A.enableAttribute(x);A.enableAttribute(v);A.disableUnusedAttributes();A.disable(w.CULL_FACE);
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-A.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,B);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(n,!1,O.projectionMatrix.elements);A.activeTexture(w.TEXTURE0);w.uniform1i(h,0);E=K=0;(J=M.fog)?(w.uniform3f(s,J.color.r,J.color.g,J.color.b),J instanceof THREE.Fog?(w.uniform1f(q,J.near),w.uniform1f(t,J.far),w.uniform1i(p,1),E=K=1):J instanceof THREE.FogExp2&&(w.uniform1f(m,J.density),w.uniform1i(p,2),E=K=2)):
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-(w.uniform1i(p,0),E=K=0);for(var J=0,Q=b.length;J<Q;J++){var T=b[J];T.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,T.matrixWorld);T.z=-T.modelViewMatrix.elements[14]}b.sort(D);for(var H=[],J=0,Q=b.length;J<Q;J++){var T=b[J],R=T.material;w.uniform1f(u,R.alphaTest);w.uniformMatrix4fv(k,!1,T.modelViewMatrix.elements);T.matrixWorld.decompose(G,C,N);H[0]=N.x;H[1]=N.y;T=0;M.fog&&R.fog&&(T=E);K!==T&&(w.uniform1i(p,T),K=T);null!==R.map?(w.uniform2f(c,R.map.offset.x,R.map.offset.y),w.uniform2f(d,
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|
-R.map.repeat.x,R.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(l,R.opacity);w.uniform3f(f,R.color.r,R.color.g,R.color.b);w.uniform1f(e,R.rotation);w.uniform2fv(g,H);A.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);A.setDepthTest(R.depthTest);A.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(L,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}A.enable(w.CULL_FACE);a.resetGLState()}}};
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+M=n.createProgram(),K=n.createShader(n.FRAGMENT_SHADER),E=n.createShader(n.VERTEX_SHADER),O="precision "+a.getPrecision()+" float;\n";n.shaderSource(K,O+C.fragmentShader);n.shaderSource(E,O+C.vertexShader);n.compileShader(K);n.compileShader(E);n.attachShader(M,K);n.attachShader(M,E);n.linkProgram(M);v=M;m=n.getAttribLocation(v,"position");p=n.getAttribLocation(v,"uv");c=n.getUniformLocation(v,"renderType");d=n.getUniformLocation(v,"map");e=n.getUniformLocation(v,"occlusionMap");g=n.getUniformLocation(v,
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+"opacity");f=n.getUniformLocation(v,"color");h=n.getUniformLocation(v,"scale");l=n.getUniformLocation(v,"rotation");k=n.getUniformLocation(v,"screenPosition")}n.useProgram(v);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,s);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,t);q.disable(n.CULL_FACE);n.depthMask(!1);M=0;for(K=
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|
+b.length;M<K;M++)if(C=16/z,N.set(C*A,C),E=b[M],x.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]),x.applyMatrix4(B.matrixWorldInverse),x.applyProjection(B.projectionMatrix),L.copy(x),Q.x=L.x*J+J,Q.y=L.y*F+F,u||0<Q.x&&Q.x<y&&0<Q.y&&Q.y<z){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,w);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,Q.x-8,Q.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,N.x,N.y);n.uniform3f(k,
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|
+L.x,L.y,L.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,Q.x-8,Q.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,w);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);E.positionScreen.copy(L);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var O=
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|
+0,T=E.lensFlares.length;O<T;O++){var H=E.lensFlares[O];.001<H.opacity&&.001<H.scale&&(L.x=H.x,L.y=H.y,L.z=H.z,C=H.size*H.scale/z,N.x=C*A,N.y=C,n.uniform3f(k,L.x,L.y,L.z),n.uniform2f(h,N.x,N.y),n.uniform1f(l,H.rotation),n.uniform1f(g,H.opacity),n.uniform3f(f,H.color.r,H.color.g,H.color.b),q.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),a.setTexture(H.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
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|
+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,l,k,m,p,n,q,s,t,v,u,w;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,B=a.state,y,z,A,J,F=new THREE.Vector3,C=new THREE.Quaternion,N=new THREE.Vector3;this.render=function(L,Q){if(0!==b.length){if(void 0===A){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),K=new Uint16Array([0,1,2,0,2,3]);y=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,y);x.bufferData(x.ARRAY_BUFFER,M,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
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+z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,K,x.STATIC_DRAW);var M=x.createProgram(),K=x.createShader(x.VERTEX_SHADER),E=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+x.shaderSource(E,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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|
+x.compileShader(K);x.compileShader(E);x.attachShader(M,K);x.attachShader(M,E);x.linkProgram(M);A=M;u=x.getAttribLocation(A,"position");w=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");g=x.getUniformLocation(A,"scale");f=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");l=x.getUniformLocation(A,"opacity");k=x.getUniformLocation(A,"modelViewMatrix");m=x.getUniformLocation(A,"projectionMatrix");p=
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|
+x.getUniformLocation(A,"fogType");n=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");s=x.getUniformLocation(A,"fogFar");t=x.getUniformLocation(A,"fogColor");v=x.getUniformLocation(A,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;K=M.getContext("2d");K.fillStyle="white";K.fillRect(0,0,8,8);J=new THREE.Texture(M);J.needsUpdate=!0}x.useProgram(A);B.initAttributes();B.enableAttribute(u);B.enableAttribute(w);B.disableUnusedAttributes();B.disable(x.CULL_FACE);
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|
+B.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(u,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(m,!1,Q.projectionMatrix.elements);B.activeTexture(x.TEXTURE0);x.uniform1i(h,0);K=M=0;(E=L.fog)?(x.uniform3f(t,E.color.r,E.color.g,E.color.b),E instanceof THREE.Fog?(x.uniform1f(q,E.near),x.uniform1f(s,E.far),x.uniform1i(p,1),K=M=1):E instanceof THREE.FogExp2&&(x.uniform1f(n,E.density),x.uniform1i(p,2),K=M=2)):
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|
+(x.uniform1i(p,0),K=M=0);for(var E=0,O=b.length;E<O;E++){var T=b[E];T.modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,T.matrixWorld);T.z=-T.modelViewMatrix.elements[14]}b.sort(D);for(var H=[],E=0,O=b.length;E<O;E++){var T=b[E],R=T.material;x.uniform1f(v,R.alphaTest);x.uniformMatrix4fv(k,!1,T.modelViewMatrix.elements);T.matrixWorld.decompose(F,C,N);H[0]=N.x;H[1]=N.y;T=0;L.fog&&R.fog&&(T=K);M!==T&&(x.uniform1i(p,T),M=T);null!==R.map?(x.uniform2f(c,R.map.offset.x,R.map.offset.y),x.uniform2f(d,
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|
+R.map.repeat.x,R.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(l,R.opacity);x.uniform3f(f,R.color.r,R.color.g,R.color.b);x.uniform1f(e,R.rotation);x.uniform2fv(g,H);B.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);B.setDepthTest(R.depthTest);B.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(J,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}B.enable(x.CULL_FACE);a.resetGLState()}}};
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|
+THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var g=e*e;return(2*b-2*c+a+d)*e*g+(-3*b+3*c-2*a-d)*g+a*e+b}};
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THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
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|
-THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){function e(b){g.load(a[b],function(a){f.images[b]=a;h+=1;6===h&&(f.needsUpdate=!0,c&&c(f))},void 0,d)}var g=new THREE.ImageLoader;g.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b),h=
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|
-0;b=0;for(var l=a.length;b<l;++b)e(b);return f},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){function c(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]}b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
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-g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,l=f.createImageData(d,e),k=l.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>n-1?0:n-1,s=n+1>d-1?d-1:n+1,u=[],x=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+t)]/255*b]);u.push([-1,-1,h[4*(m*d+t)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+s)]/255*b]);u.push([1,0,h[4*(p*d+s)]/255*b]);u.push([1,1,h[4*(q*d+s)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
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|
-b]);u.push([-1,1,h[4*(q*d+t)]/255*b]);m=[];t=u.length;for(q=0;q<t;q++){var s=u[q],v=u[(q+1)%t],s=[s[0]-x[0],s[1]-x[1],s[2]-x[2]],v=[v[0]-x[0],v[1]-x[1],v[2]-x[2]];m.push(c([s[1]*v[2]-s[2]*v[1],s[2]*v[0]-s[0]*v[2],s[0]*v[1]-s[1]*v[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;x=4*(p*d+n);k[x]=(u[0]+1)/2*255|0;k[x+1]=(u[1]+1)/2*255|0;k[x+2]=255*u[2]|0;k[x+3]=255}f.putImageData(l,0,0);return g},generateDataTexture:function(a,
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|
-b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
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+THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture is being deprecated. Use THREE.TextureLoader() instead.");var e=new THREE.TextureLoader;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadTextureCube:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube is being deprecated. Use THREE.CubeTextureLoader() instead.");var e=new THREE.CubeTextureLoader;e.setCrossOrigin(this.crossOrigin);a=e.load(a,
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+c,void 0,d);b&&(a.mapping=b);return a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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|
-THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
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|
-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,l,k,n,p,m,q,t,s,u,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),k=b.length,a=0;a<k;)switch(l=b[a++],l){case "m":l=b[a++]*c+d;n=b[a++]*c;e.moveTo(l,n);
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|
-break;case "l":l=b[a++]*c+d;n=b[a++]*c;e.lineTo(l,n);break;case "q":l=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,l,n);if(f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++){var v=f/h;THREE.Shape.Utils.b2(v,p,q,l);THREE.Shape.Utils.b2(v,m,t,n)}break;case "b":if(l=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,t=b[a++]*c,s=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,t,s,u,l,n),f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++)v=f/h,THREE.Shape.Utils.b3(v,p,q,s,l),THREE.Shape.Utils.b3(v,
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-m,t,u,n)}return{offset:x.ha*c,path:e}}}};
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|
-THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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|
-(function(a){function b(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e}a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],l,k,n;if(0<b(a))for(k=0;k<e;k++)f[k]=k;else for(k=0;k<e;k++)f[k]=e-1-k;var p=2*e;for(k=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}l=k;e<=l&&(l=0);k=l+1;e<=k&&(k=0);n=k+1;e<=n&&(n=0);var m;a:{var q=m=void 0,t=void 0,s=void 0,u=
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-void 0,x=void 0,v=void 0,D=void 0,w=void 0,q=a[f[l]].x,t=a[f[l]].y,s=a[f[k]].x,u=a[f[k]].y,x=a[f[n]].x,v=a[f[n]].y;if(1E-10>(s-q)*(v-t)-(u-t)*(x-q))m=!1;else{var A=void 0,B=void 0,z=void 0,y=void 0,L=void 0,G=void 0,C=void 0,N=void 0,M=void 0,O=void 0,M=N=C=w=D=void 0,A=x-s,B=v-u,z=q-x,y=t-v,L=s-q,G=u-t;for(m=0;m<e;m++)if(D=a[f[m]].x,w=a[f[m]].y,!(D===q&&w===t||D===s&&w===u||D===x&&w===v)&&(C=D-q,N=w-t,M=D-s,O=w-u,D-=x,w-=v,M=A*O-B*M,C=L*N-G*C,N=z*w-y*D,-1E-10<=M&&-1E-10<=N&&-1E-10<=C)){m=!1;break a}m=
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|
-!0}}if(m){g.push([a[f[l]],a[f[k]],a[f[n]]]);h.push([f[l],f[k],f[n]]);l=k;for(n=k+1;n<e;l++,n++)f[l]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
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-THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
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+THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],g=[],f,h,l;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var k=2*c;for(h=c-1;2<c;){if(0>=k--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}f=h;c<=f&&(f=0);h=f+1;c<=h&&(h=0);l=h+1;c<=l&&(l=0);var m;a:{var p=
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+m=void 0,n=void 0,q=void 0,s=void 0,t=void 0,v=void 0,u=void 0,w=void 0,p=a[e[f]].x,n=a[e[f]].y,q=a[e[h]].x,s=a[e[h]].y,t=a[e[l]].x,v=a[e[l]].y;if(Number.EPSILON>(q-p)*(v-n)-(s-n)*(t-p))m=!1;else{var D=void 0,x=void 0,B=void 0,y=void 0,z=void 0,A=void 0,J=void 0,F=void 0,C=void 0,N=void 0,C=F=J=w=u=void 0,D=t-q,x=v-s,B=p-t,y=n-v,z=q-p,A=s-n;for(m=0;m<c;m++)if(u=a[e[m]].x,w=a[e[m]].y,!(u===p&&w===n||u===q&&w===s||u===t&&w===v)&&(J=u-p,F=w-n,C=u-q,N=w-s,u-=t,w-=v,C=D*N-x*C,J=z*F-A*J,F=B*w-y*u,C>=-Number.EPSILON&&
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|
+F>=-Number.EPSILON&&J>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[f]],a[e[h]],a[e[l]]]);g.push([e[f],e[h],e[l]]);f=h;for(l=h+1;l<c;f++,l++)e[f]=e[l];c--;k=2*c}}return b?g:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,z=h*k-g*l,A=h*m-g*p;if(Math.abs(z)>Number.EPSILON){if(0<z){if(0>A||A>
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|
+z)return[];k=l*m-k*p;if(0>k||k>z)return[]}else{if(0<A||A<z)return[];k=l*m-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==A&&A!==z?[a]:[];if(k===z)return!f||0!==A&&A!==z?[b]:[];if(0===A)return[d];if(A===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=
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|
+e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,l,k,m={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=
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+h.length;g<f;g++)k=h[g].x+":"+h[g].y,void 0!==m[k]&&console.warn("THREE.Shape: Duplicate point",k),m[k]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
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+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,y,z,A,J=[],F,C,N,L=0;for(m=b.length;L<m;L++)l.push(L);F=0;for(var Q=2*l.length;0<l.length;){Q--;if(0>Q){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=F;p<h.length;p++){y=h[p];m=-1;for(L=0;L<l.length;L++)if(z=l[L],A=y.x+":"+y.y+":"+z,void 0===J[A]){k=b[z];for(C=0;C<k.length;C++)if(z=k[C],c(p,C)&&!f(y,z)&&!g(y,z)){m=C;l.splice(L,1);
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+F=h.slice(0,p+1);z=h.slice(p);C=k.slice(m);N=k.slice(0,m+1);h=F.concat(C).concat(N).concat(z);F=p;break}if(0<=m)break;J[A]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(g,!1);g=0;for(f=p.length;g<f;g++)for(l=p[g],h=0;3>h;h++)k=l[h].x+":"+l[h].y,k=m[k],void 0!==k&&(l[h]=k);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var g=
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+1-a,f=1-a;return g*g*g*b+3*f*f*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
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THREE.Audio.prototype.play=function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=this.source.loop;a.onended=this.source.onended;a.start(0,this.startTime);a.playbackRate.value=this.playbackRate;this.isPlaying=!0;this.source=a;this.connect()}};THREE.Audio.prototype.pause=function(){this.source.stop();this.startTime=this.context.currentTime};
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THREE.Audio.prototype.stop=function(){this.source.stop();this.startTime=0};THREE.Audio.prototype.connect=function(){void 0!==this.filter?(this.source.connect(this.filter),this.filter.connect(this.panner)):this.source.connect(this.panner)};THREE.Audio.prototype.disconnect=function(){void 0!==this.filter?(this.source.disconnect(this.filter),this.filter.disconnect(this.panner)):this.source.disconnect(this.panner)};
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@@ -713,116 +714,101 @@ THREE.AudioListener.prototype=Object.create(THREE.Object3D.prototype);THREE.Audi
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THREE.AudioListener.prototype.updateMatrixWorld=function(){var a=new THREE.Vector3,b=new THREE.Quaternion,c=new THREE.Vector3,d=new THREE.Vector3;return function(e){THREE.Object3D.prototype.updateMatrixWorld.call(this,e);e=this.context.listener;var g=this.up;this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);e.setPosition(a.x,a.y,a.z);e.setOrientation(d.x,d.y,d.z,g.x,g.y,g.z)}}();THREE.Curve=function(){};
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THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
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(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,g=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),g+=c.distanceTo(d),b.push(g),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,g;g=b?b:a*c[e-1];for(var f=0,h=e-
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-1,l;f<=h;)if(d=Math.floor(f+(h-f)/2),l=c[d]-g,0>l)f=d+1;else if(0<l)h=d-1;else{h=d;break}d=h;if(c[d]===g)return d/(e-1);f=c[d];return c=(d+(g-f)/(c[d+1]-f))/(e-1)},getTangent:function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)}};
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-THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var g=e*e;return(2*b-2*c+a+d)*e*g+(-3*b+3*c-2*a-d)*g+a*e+b}};
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-THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};
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+1,l;f<=h;)if(d=Math.floor(f+(h-f)/2),l=c[d]-g,0>l)f=d+1;else if(0<l)h=d-1;else{h=d;break}d=h;if(c[d]===g)return d/(e-1);f=c[d];return c=(d+(g-f)/(c[d+1]-f))/(e-1)},getTangent:function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)}};THREE.Curve.Utils=THREE.CurveUtils;
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+THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};
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THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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-THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,g,f;b=c=Number.NEGATIVE_INFINITY;e=g=Number.POSITIVE_INFINITY;for(var h=a[0]instanceof THREE.Vector3,l=h?new THREE.Vector3:new THREE.Vector2,k=0,n=a.length;k<n;k++){var p=a[k];p.x>b?b=p.x:p.x<e&&(e=p.x);p.y>c?c=p.y:p.y<g&&(g=p.y);h&&(p.z>d?d=p.z:p.z<f&&(f=p.z));l.add(p)}a={minX:e,minY:g,maxX:b,maxY:c};h&&(a.maxZ=d,a.minZ=f);return a};
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-THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
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-THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a);b||(b=this.bends);for(var d=0,e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a);b||(b=this.bends);for(var d=0,e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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-THREE.CurvePath.prototype.getWrapPoints=function(a,b){for(var c=this.getBoundingBox(),d=0,e=a.length;d<e;d++){var g=a[d],f=g.x,h=g.y,l=f/c.maxX,l=b.getUtoTmapping(l,f),f=b.getPoint(l),l=b.getTangent(l);l.set(-l.y,l.x).multiplyScalar(h);g.x=f.x+l.x;g.y=f.y+l.y}return a};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;
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-THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};
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-THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
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-THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),g=this.actions[this.actions.length-1].args,g=new THREE.QuadraticBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(g);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
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-THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,g));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:f})};
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-THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
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-THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f,h){var l=this.actions[this.actions.length-1].args;this.absellipse(a+l[l.length-2],b+l[l.length-1],c,d,e,g,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f,h){var l=[a,b,c,d,e,g,f,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,g,f,h);this.curves.push(a);a=a.getPoint(1);l.push(a.x);l.push(a.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:l})};
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+THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};
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+THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
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+THREE.Path.prototype.moveTo=function(a,b){this.actions.push({action:"moveTo",args:[a,b]})};THREE.Path.prototype.lineTo=function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,b]})};
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+THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})};
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+THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args,f=new THREE.CubicBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,g));this.curves.push(f);this.actions.push({action:"bezierCurveTo",args:[a,b,c,d,e,g]})};
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+THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:"splineThru",args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
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+THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f,h){var l=this.actions[this.actions.length-1].args;this.absellipse(a+l[l.length-2],b+l[l.length-1],c,d,e,g,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f,h){var l=[a,b,c,d,e,g,f,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,g,f,h);this.curves.push(a);a=a.getPoint(1);l.push(a.x);l.push(a.y);this.actions.push({action:"ellipse",args:l})};
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THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
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-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return this.getSpacedPoints(a,b);a=a||12;for(var c=[],d,e,g,f,h,l,k,n,p,m,q=0,t=this.actions.length;q<t;q++){p=this.actions[q];var s=p.args;switch(p.action){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(s[0],s[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(s[0],s[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:d=s[2];e=s[3];h=s[0];l=s[1];0<c.length?(p=c[c.length-1],k=p.x,n=p.y):(p=this.actions[q-
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-1].args,k=p[p.length-2],n=p[p.length-1]);for(s=1;s<=a;s++)m=s/a,p=THREE.Shape.Utils.b2(m,k,h,d),m=THREE.Shape.Utils.b2(m,n,l,e),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.BEZIER_CURVE_TO:d=s[4];e=s[5];h=s[0];l=s[1];g=s[2];f=s[3];0<c.length?(p=c[c.length-1],k=p.x,n=p.y):(p=this.actions[q-1].args,k=p[p.length-2],n=p[p.length-1]);for(s=1;s<=a;s++)m=s/a,p=THREE.Shape.Utils.b3(m,k,h,g,d),m=THREE.Shape.Utils.b3(m,n,l,f,e),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.CSPLINE_THRU:p=
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-this.actions[q-1].args;m=[new THREE.Vector2(p[p.length-2],p[p.length-1])];p=a*s[0].length;m=m.concat(s[0]);m=new THREE.SplineCurve(m);for(s=1;s<=p;s++)c.push(m.getPointAt(s/p));break;case THREE.PathActions.ARC:d=s[0];e=s[1];l=s[2];g=s[3];p=s[4];h=!!s[5];k=p-g;n=2*a;for(s=1;s<=n;s++)m=s/n,h||(m=1-m),m=g+m*k,p=d+l*Math.cos(m),m=e+l*Math.sin(m),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.ELLIPSE:d=s[0];e=s[1];l=s[2];f=s[3];g=s[4];p=s[5];h=!!s[6];var u=s[7];k=p-g;n=2*a;var x,v;0!==u&&
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-(x=Math.cos(u),v=Math.sin(u));for(s=1;s<=n;s++){m=s/n;h||(m=1-m);m=g+m*k;p=d+l*Math.cos(m);m=e+f*Math.sin(m);if(0!==u){var D=p;p=(D-d)*x-(m-e)*v+d;m=(D-d)*v+(m-e)*x+e}c.push(new THREE.Vector2(p,m))}}}q=c[c.length-1];1E-10>Math.abs(q.x-c[0].x)&&1E-10>Math.abs(q.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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-THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
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-a.x<=h.x))return!0}return d}var e=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;f===THREE.PathActions.MOVE_TO&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var g,f,h,l=[];if(1===e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,l.push(h),l;var k=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),k=
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-a?!k:k;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];for(var t=0,s=e.length;t<s;t++)f=e[t],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!k&&n[m]&&m++,n[m]={s:new THREE.Shape,p:q},n[m].s.actions=f.actions,n[m].s.curves=f.curves,k&&m++,p[m]=[]):p[m].push({h:f,p:q[0]});if(!n[0])return c(e);if(1<n.length){t=!1;f=[];e=0;for(g=n.length;e<g;e++)h[e]=[];e=0;for(g=n.length;e<g;e++)for(k=p[e],m=0;m<k.length;m++){q=k[m];for(var s=!0,u=0;u<n.length;u++)d(q.p,n[u].p)&&(e!==u&&f.push({froms:e,
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-tos:u,hole:m}),s?(s=!1,h[u].push(q)):t=!0);s&&h[e].push(q)}0<f.length&&(t||(p=h))}t=0;for(e=n.length;t<e;t++)for(h=n[t].s,l.push(h),f=p[t],g=0,k=f.length;g<k;g++)h.holes.push(f[g].h);return l};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
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-THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getTransformedPoints(a,this.bends);return b};THREE.Shape.prototype.getSpacedPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getTransformedSpacedPoints(a,this.bends);return b};
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-THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,y=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>y||y>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<y||y<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==y&&y!==z?[a]:[];if(k===z)return!f||0!==y&&y!==z?[b]:[];if(0===
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|
-y)return[d];if(y===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==y||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
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-k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,l,k,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)k=h[g].x+":"+h[g].y,void 0!==n[k]&&console.warn("THREE.Shape: Duplicate point",k),n[k]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
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-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,B,z,y,L=[],G,C,N,M=0;for(n=b.length;M<n;M++)l.push(M);G=0;for(var O=2*
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|
-l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=G;p<h.length;p++){B=h[p];n=-1;for(M=0;M<l.length;M++)if(z=l[M],y=B.x+":"+B.y+":"+z,void 0===L[y]){k=b[z];for(C=0;C<k.length;C++)if(z=k[C],c(p,C)&&!f(B,z)&&!g(B,z)){n=C;l.splice(M,1);G=h.slice(0,p+1);z=h.slice(p);C=k.slice(n);N=k.slice(0,n+1);h=G.concat(C).concat(N).concat(z);G=p;break}if(0<=n)break;L[y]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
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-!1);g=0;for(f=p.length;g<f;g++)for(l=p[g],h=0;3>h;h++)k=l[h].x+":"+l[h].y,k=n[k],void 0!==k&&(l[h]=k);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
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-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
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-THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
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-THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return b};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b=new THREE.Vector2;b.x=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);return b.normalize()};
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-THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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-THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
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-THREE.SplineCurve.prototype.getPoint=function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0===c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector2;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);return c};
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-THREE.EllipseCurve=function(a,b,c,d,e,g,f,h){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=g;this.aClockwise=f;this.aRotation=h||0};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.constructor=THREE.EllipseCurve;
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+THREE.Path.prototype.getPoints=function(a,b){a=a||12;for(var c=THREE.ShapeUtils.b2,d=THREE.ShapeUtils.b3,e=[],g,f,h,l,k,m,p,n,q,s,t=0,v=this.actions.length;t<v;t++){q=this.actions[t];var u=q.args;switch(q.action){case "moveTo":e.push(new THREE.Vector2(u[0],u[1]));break;case "lineTo":e.push(new THREE.Vector2(u[0],u[1]));break;case "quadraticCurveTo":g=u[2];f=u[3];k=u[0];m=u[1];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[t-1].args,p=q[q.length-2],n=q[q.length-1]);for(u=1;u<=a;u++)s=u/a,
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+q=c(s,p,k,g),s=c(s,n,m,f),e.push(new THREE.Vector2(q,s));break;case "bezierCurveTo":g=u[4];f=u[5];k=u[0];m=u[1];h=u[2];l=u[3];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[t-1].args,p=q[q.length-2],n=q[q.length-1]);for(u=1;u<=a;u++)s=u/a,q=d(s,p,k,h,g),s=d(s,n,m,l,f),e.push(new THREE.Vector2(q,s));break;case "splineThru":q=this.actions[t-1].args;s=[new THREE.Vector2(q[q.length-2],q[q.length-1])];q=a*u[0].length;s=s.concat(u[0]);s=new THREE.SplineCurve(s);for(u=1;u<=q;u++)e.push(s.getPointAt(u/
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+q));break;case "arc":g=u[0];f=u[1];m=u[2];h=u[3];q=u[4];k=!!u[5];p=q-h;n=2*a;for(u=1;u<=n;u++)s=u/n,k||(s=1-s),s=h+s*p,q=g+m*Math.cos(s),s=f+m*Math.sin(s),e.push(new THREE.Vector2(q,s));break;case "ellipse":g=u[0];f=u[1];m=u[2];l=u[3];h=u[4];q=u[5];k=!!u[6];var w=u[7];p=q-h;n=2*a;var D,x;0!==w&&(D=Math.cos(w),x=Math.sin(w));for(u=1;u<=n;u++){s=u/n;k||(s=1-s);s=h+s*p;q=g+m*Math.cos(s);s=f+l*Math.sin(s);if(0!==w){var B=q;q=(B-g)*D-(s-f)*x+g;s=(B-g)*x+(s-f)*D+f}e.push(new THREE.Vector2(q,s))}}}c=e[e.length-
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+1];Math.abs(c.x-e[0].x)<Number.EPSILON&&Math.abs(c.y-e[0].y)<Number.EPSILON&&e.splice(e.length-1,1);b&&e.push(e[0]);return e};
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+THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
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+g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,g=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===g.length)return[];if(!0===b)return c(g);var f,h,l,k=[];if(1===g.length)return h=g[0],l=new THREE.Shape,l.actions=h.actions,l.curves=h.curves,k.push(l),k;var m=!e(g[0].getPoints()),m=a?!m:
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+m;l=[];var p=[],n=[],q=0,s;p[q]=void 0;n[q]=[];for(var t=0,v=g.length;t<v;t++)h=g[t],s=h.getPoints(),f=e(s),(f=a?!f:f)?(!m&&p[q]&&q++,p[q]={s:new THREE.Shape,p:s},p[q].s.actions=h.actions,p[q].s.curves=h.curves,m&&q++,n[q]=[]):n[q].push({h:h,p:s[0]});if(!p[0])return c(g);if(1<p.length){t=!1;h=[];e=0;for(g=p.length;e<g;e++)l[e]=[];e=0;for(g=p.length;e<g;e++)for(f=n[e],m=0;m<f.length;m++){q=f[m];s=!0;for(v=0;v<p.length;v++)d(q.p,p[v].p)&&(e!==v&&h.push({froms:e,tos:v,hole:m}),s?(s=!1,l[v].push(q)):
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+t=!0);s&&l[e].push(q)}0<h.length&&(t||(n=l))}t=0;for(e=p.length;t<e;t++)for(l=p[t].s,k.push(l),h=n[t],g=0,f=h.length;g<f;g++)l.holes.push(h[g].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
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+THREE.Shape.prototype.getPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.extractAllPoints(a)};THREE.Shape.Utils=THREE.ShapeUtils;THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);
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+THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);
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+THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=THREE.ShapeUtils.b2;return new THREE.Vector2(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b=THREE.CurveUtils.tangentQuadraticBezier;return(new THREE.Vector2(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))).normalize()};
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+THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;THREE.CubicBezierCurve.prototype.getPoint=function(a){var b=THREE.ShapeUtils.b3;return new THREE.Vector2(b(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x),b(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y))};
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+THREE.CubicBezierCurve.prototype.getTangent=function(a){var b=THREE.CurveUtils.tangentCubicBezier;return(new THREE.Vector2(b(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x),b(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y))).normalize()};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
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+THREE.SplineCurve.prototype.getPoint=function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0===c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=THREE.CurveUtils.interpolate;return new THREE.Vector2(c(d.x,e.x,g.x,b.x,a),c(d.y,e.y,g.y,b.y,a))};THREE.EllipseCurve=function(a,b,c,d,e,g,f,h){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=g;this.aClockwise=f;this.aRotation=h||0};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
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+THREE.EllipseCurve.prototype.constructor=THREE.EllipseCurve;
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|
THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);var c=this.aY+this.yRadius*Math.sin(b);if(0!==this.aRotation){var b=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a;a=(e-this.aX)*b-(c-this.aY)*d+this.aX;c=(e-this.aX)*d+(c-this.aY)*b+this.aY}return new THREE.Vector2(a,c)};
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THREE.ArcCurve=function(a,b,c,d,e,g){THREE.EllipseCurve.call(this,a,b,c,c,d,e,g)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});
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-THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b=new THREE.Vector3;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);b.z=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return b});
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-THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b=new THREE.Vector3;b.x=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b.y=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b.z=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return b});
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-THREE.SplineCurve3=THREE.Curve.create(function(a){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,
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-b.z,a);return c});
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-THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,n,p){a=((b-a)/e-(c-a)/(e+n)+(c-b)/n)*n;d=((c-b)/n-(d-b)/(n+p)+(d-c)/p)*n;this.init(b,c,a,d)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*
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-b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,l;l=f.length;2>l&&console.log("duh, you need at least 2 points");a*=l-1;h=Math.floor(a);a-=h;0===a&&h===l-1&&(h=l-2,a=1);var k,n,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),k=b):k=f[h-1];n=f[h];p=f[h+1];h+2<l?f=f[h+2]:(b.subVectors(f[l-1],f[l-2]).add(f[l-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;l=Math.pow(k.distanceToSquared(n),m);
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-h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(f),m);1E-4>h&&(h=1);1E-4>l&&(l=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(k.x,n.x,p.x,f.x,l,h,m);d.initNonuniformCatmullRom(k.y,n.y,p.y,f.y,l,h,m);e.initNonuniformCatmullRom(k.z,n.z,p.z,f.z,l,h,m)}else"catmullrom"===this.type&&(l=void 0!==this.tension?this.tension:.5,c.initCatmullRom(k.x,n.x,p.x,f.x,l),d.initCatmullRom(k.y,n.y,p.y,f.y,l),e.initCatmullRom(k.z,n.z,p.z,f.z,l));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
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-THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,b.z,a);return c});
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-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,s){var u,x=h.widthSegments,v=h.heightSegments,D=e/2,w=f/2,A=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",x=h.depthSegments;var B=x+1,z=v+1,y=e/x,L=f/v,G=new THREE.Vector3;G[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<B;f++){var C=new THREE.Vector3;C[a]=(f*y-D)*c;C[b]=(e*L-w)*d;C[u]=g;h.vertices.push(C)}for(e=
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-0;e<v;e++)for(f=0;f<x;f++)w=f+B*e,a=f+B*(e+1),b=f+1+B*(e+1),c=f+1+B*e,d=new THREE.Vector2(f/x,1-e/v),g=new THREE.Vector2(f/x,1-(e+1)/v),u=new THREE.Vector2((f+1)/x,1-(e+1)/v),D=new THREE.Vector2((f+1)/x,1-e/v),w=new THREE.Face3(w+A,a+A,c+A),w.normal.copy(G),w.vertexNormals.push(G.clone(),G.clone(),G.clone()),w.materialIndex=s,h.faces.push(w),h.faceVertexUvs[0].push([d,g,D]),w=new THREE.Face3(a+A,b+A,c+A),w.normal.copy(G),w.vertexNormals.push(G.clone(),G.clone(),G.clone()),w.materialIndex=s,h.faces.push(w),
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-h.faceVertexUvs[0].push([g.clone(),u,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b=THREE.ShapeUtils.b2;return new THREE.Vector3(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y),b(a,this.v0.z,this.v1.z,this.v2.z))});
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+THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b=THREE.ShapeUtils.b3;return new THREE.Vector3(b(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x),b(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y),b(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z))});
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+THREE.SplineCurve3=THREE.Curve.create(function(a){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=THREE.CurveUtils.interpolate;return new THREE.Vector3(c(d.x,e.x,g.x,b.x,a),c(d.y,e.y,g.y,b.y,a),c(d.z,e.z,g.z,b.z,a))});
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+THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,m,p){a=((b-a)/e-(c-a)/(e+m)+(c-b)/m)*m;d=((c-b)/m-(d-b)/(m+p)+(d-c)/p)*m;this.init(b,c,a,d)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*
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+b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,l;l=f.length;2>l&&console.log("duh, you need at least 2 points");a*=l-1;h=Math.floor(a);a-=h;0===a&&h===l-1&&(h=l-2,a=1);var k,m,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),k=b):k=f[h-1];m=f[h];p=f[h+1];h+2<l?f=f[h+2]:(b.subVectors(f[l-1],f[l-2]).add(f[l-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;l=Math.pow(k.distanceToSquared(m),n);
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+h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(f),n);1E-4>h&&(h=1);1E-4>l&&(l=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(k.x,m.x,p.x,f.x,l,h,n);d.initNonuniformCatmullRom(k.y,m.y,p.y,f.y,l,h,n);e.initNonuniformCatmullRom(k.z,m.z,p.z,f.z,l,h,n)}else"catmullrom"===this.type&&(l=void 0!==this.tension?this.tension:.5,c.initCatmullRom(k.x,m.x,p.x,f.x,l),d.initCatmullRom(k.y,m.y,p.y,f.y,l),e.initCatmullRom(k.z,m.z,p.z,f.z,l));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
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+THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=THREE.CurveUtils.interpolate;return new THREE.Vector3(c(d.x,e.x,g.x,b.x,a),c(d.y,e.y,g.y,b.y,a),c(d.z,e.z,g.z,b.z,a))});
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+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,t){var v,u=h.widthSegments,w=h.heightSegments,D=e/2,x=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",w=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",u=h.depthSegments;var y=u+1,z=w+1,A=e/u,J=f/w,F=new THREE.Vector3;F[v]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<y;f++){var C=new THREE.Vector3;C[a]=(f*A-D)*c;C[b]=(e*J-x)*d;C[v]=g;h.vertices.push(C)}for(e=
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+0;e<w;e++)for(f=0;f<u;f++)x=f+y*e,a=f+y*(e+1),b=f+1+y*(e+1),c=f+1+y*e,d=new THREE.Vector2(f/u,1-e/w),g=new THREE.Vector2(f/u,1-(e+1)/w),v=new THREE.Vector2((f+1)/u,1-(e+1)/w),D=new THREE.Vector2((f+1)/u,1-e/w),x=new THREE.Face3(x+B,a+B,c+B),x.normal.copy(F),x.vertexNormals.push(F.clone(),F.clone(),F.clone()),x.materialIndex=t,h.faces.push(x),h.faceVertexUvs[0].push([d,g,D]),x=new THREE.Face3(a+B,b+B,c+B),x.normal.copy(F),x.vertexNormals.push(F.clone(),F.clone(),F.clone()),x.materialIndex=t,h.faces.push(x),
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+h.faceVertexUvs[0].push([g.clone(),v,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.BoxGeometry(a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};
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THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;THREE.CircleGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
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-THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[2]=1;e[0]=.5;e[1]=.5;for(var h=0,l=3,k=2;h<=b;h++,l+=3,k+=2){var n=c+h/b*d;g[l]=a*Math.cos(n);g[l+1]=a*Math.sin(n);f[l+2]=1;e[k]=(g[l]/a+1)/2;e[k+1]=(g[l+1]/a+1)/2}c=
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+THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[2]=1;e[0]=.5;e[1]=.5;for(var h=0,l=3,k=2;h<=b;h++,l+=3,k+=2){var m=c+h/b*d;g[l]=a*Math.cos(m);g[l+1]=a*Math.sin(m);f[l+2]=1;e[k]=(g[l]/a+1)/2;e[k+1]=(g[l+1]/a+1)/2}c=
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[];for(l=1;l<=b;l++)c.push(l,l+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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THREE.CircleBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleBufferGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
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-THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var l=c/2,k,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],s=n/e,u=s*(b-a)+a;for(k=0;k<=d;k++){var x=k/d,v=new THREE.Vector3;v.x=u*Math.sin(x*h+
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-f);v.y=-s*c+l;v.z=u*Math.cos(x*h+f);this.vertices.push(v);q.push(this.vertices.length-1);t.push(new THREE.Vector2(x,1-s))}p.push(q);m.push(t)}c=(b-a)/c;for(k=0;k<d;k++)for(0!==a?(f=this.vertices[p[0][k]].clone(),h=this.vertices[p[0][k+1]].clone()):(f=this.vertices[p[1][k]].clone(),h=this.vertices[p[1][k+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][k],t=p[n+1][k],s=p[n+1][k+1],u=p[n][k+1],x=f.clone(),v=f.clone(),
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-D=h.clone(),w=h.clone(),A=m[n][k].clone(),B=m[n+1][k].clone(),z=m[n+1][k+1].clone(),y=m[n][k+1].clone();this.faces.push(new THREE.Face3(q,t,u,[x,v,w]));this.faceVertexUvs[0].push([A,B,y]);this.faces.push(new THREE.Face3(t,s,u,[v.clone(),D,w.clone()]));this.faceVertexUvs[0].push([B.clone(),z,y.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,l,0)),k=0;k<d;k++)q=p[0][k],t=p[0][k+1],s=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
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-1,0),A=m[0][k].clone(),B=m[0][k+1].clone(),z=new THREE.Vector2(B.x,0),this.faces.push(new THREE.Face3(q,t,s,[x,v,D],void 0,1)),this.faceVertexUvs[0].push([A,B,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-l,0)),k=0;k<d;k++)q=p[e][k+1],t=p[e][k],s=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),A=m[e][k+1].clone(),B=m[e][k].clone(),z=new THREE.Vector2(B.x,1),this.faces.push(new THREE.Face3(q,t,s,[x,v,D],void 0,2)),this.faceVertexUvs[0].push([A,
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-B,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CylinderGeometry(a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength)};
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-THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],g={},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var l=h.vertices;h=h.faces;for(var k=0,n=h.length;k<n;k++)for(var p=h[k],m=0;3>m;m++){e[0]=p[f[m]];e[1]=p[f[(m+1)%3]];e.sort(c);var q=e.toString();void 0===g[q]?g[q]={vert1:e[0],vert2:e[1],face1:k,
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+THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var l=c/2,k,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],s=[],t=m/e,v=t*(b-a)+a;for(k=0;k<=d;k++){var u=k/d,w=new THREE.Vector3;w.x=v*Math.sin(u*h+
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+f);w.y=-t*c+l;w.z=v*Math.cos(u*h+f);this.vertices.push(w);q.push(this.vertices.length-1);s.push(new THREE.Vector2(u,1-t))}p.push(q);n.push(s)}c=(b-a)/c;for(k=0;k<d;k++)for(0!==a?(f=this.vertices[p[0][k]].clone(),h=this.vertices[p[0][k+1]].clone()):(f=this.vertices[p[1][k]].clone(),h=this.vertices[p[1][k+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][k],s=p[m+1][k],t=p[m+1][k+1],v=p[m][k+1],u=f.clone(),w=f.clone(),
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+D=h.clone(),x=h.clone(),B=n[m][k].clone(),y=n[m+1][k].clone(),z=n[m+1][k+1].clone(),A=n[m][k+1].clone();this.faces.push(new THREE.Face3(q,s,v,[u,w,x]));this.faceVertexUvs[0].push([B,y,A]);this.faces.push(new THREE.Face3(s,t,v,[w.clone(),D,x.clone()]));this.faceVertexUvs[0].push([y.clone(),z,A.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,l,0)),k=0;k<d;k++)q=p[0][k],s=p[0][k+1],t=this.vertices.length-1,u=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
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|
+1,0),B=n[0][k].clone(),y=n[0][k+1].clone(),z=new THREE.Vector2(y.x,0),this.faces.push(new THREE.Face3(q,s,t,[u,w,D],void 0,1)),this.faceVertexUvs[0].push([B,y,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-l,0)),k=0;k<d;k++)q=p[e][k+1],s=p[e][k],t=this.vertices.length-1,u=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),B=n[e][k+1].clone(),y=n[e][k].clone(),z=new THREE.Vector2(y.x,1),this.faces.push(new THREE.Face3(q,s,t,[u,w,D],void 0,2)),this.faceVertexUvs[0].push([B,
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+y,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CylinderGeometry(a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength)};
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+THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],g={},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var l=h.vertices;h=h.faces;for(var k=0,m=h.length;k<m;k++)for(var p=h[k],n=0;3>n;n++){e[0]=p[f[n]];e[1]=p[f[(n+1)%3]];e.sort(c);var q=e.toString();void 0===g[q]?g[q]={vert1:e[0],vert2:e[1],face1:k,
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face2:void 0}:g[q].face2=k}e=[];for(q in g)if(f=g[q],void 0===f.face2||h[f.face1].normal.dot(h[f.face2].normal)<=d)k=l[f.vert1],e.push(k.x),e.push(k.y),e.push(k.z),k=l[f.vert2],e.push(k.x),e.push(k.y),e.push(k.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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-THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
|
|
|
-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=T*e,h=T*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+G,g=g+G,l=l+G,h=h+G;L.faces.push(new THREE.Face3(k,g,h));L.faces.push(new THREE.Face3(g,l,h));k=x.generateSideWallUV(L,k,g,l,h);L.faceVertexUvs[0].push([k[0],k[1],k[3]]);L.faceVertexUvs[0].push([k[1],
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|
-k[2],k[3]])}}}function g(a,b,c){L.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=G;b+=G;c+=G;L.faces.push(new THREE.Face3(a,b,c));a=x.generateTopUV(L,a,b,c);L.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,
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|
|
-s,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,w,A;t&&(s=t.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),D=new THREE.Vector3,w=new THREE.Vector3,A=new THREE.Vector3);p||(k=l=n=0);var B,z,y,L=this,G=this.vertices.length,t=a.extractPoints(m),m=t.shape,C=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();z=0;for(y=C.length;z<y;z++)B=C[z],THREE.Shape.Utils.isClockWise(B)&&(C[z]=B.reverse());t=
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|
-!1}var N=THREE.Shape.Utils.triangulateShape(m,C),M=m;z=0;for(y=C.length;z<y;z++)B=C[z],m=m.concat(B);var O,K,E,J,Q,T=m.length,H,R=N.length,t=[],F=0;E=M.length;O=E-1;for(K=F+1;F<E;F++,O++,K++)O===E&&(O=0),K===E&&(K=0),t[F]=d(M[F],M[O],M[K]);var W=[],U,Y=t.concat();z=0;for(y=C.length;z<y;z++){B=C[z];U=[];F=0;E=B.length;O=E-1;for(K=F+1;F<E;F++,O++,K++)O===E&&(O=0),K===E&&(K=0),U[F]=d(B[F],B[O],B[K]);W.push(U);Y=Y.concat(U)}for(O=0;O<n;O++){E=O/n;J=l*(1-E);K=k*Math.sin(E*Math.PI/2);F=0;for(E=M.length;F<
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|
-E;F++)Q=c(M[F],t[F],K),g(Q.x,Q.y,-J);z=0;for(y=C.length;z<y;z++)for(B=C[z],U=W[z],F=0,E=B.length;F<E;F++)Q=c(B[F],U[F],K),g(Q.x,Q.y,-J)}K=k;for(F=0;F<T;F++)Q=p?c(m[F],Y[F],K):m[F],u?(w.copy(v.normals[0]).multiplyScalar(Q.x),D.copy(v.binormals[0]).multiplyScalar(Q.y),A.copy(s[0]).add(w).add(D),g(A.x,A.y,A.z)):g(Q.x,Q.y,0);for(E=1;E<=q;E++)for(F=0;F<T;F++)Q=p?c(m[F],Y[F],K):m[F],u?(w.copy(v.normals[E]).multiplyScalar(Q.x),D.copy(v.binormals[E]).multiplyScalar(Q.y),A.copy(s[E]).add(w).add(D),g(A.x,A.y,
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-A.z)):g(Q.x,Q.y,h/q*E);for(O=n-1;0<=O;O--){E=O/n;J=l*(1-E);K=k*Math.sin(E*Math.PI/2);F=0;for(E=M.length;F<E;F++)Q=c(M[F],t[F],K),g(Q.x,Q.y,h+J);z=0;for(y=C.length;z<y;z++)for(B=C[z],U=W[z],F=0,E=B.length;F<E;F++)Q=c(B[F],U[F],K),u?g(Q.x,Q.y+s[q-1].y,s[q-1].x+J):g(Q.x,Q.y,h+J)}(function(){if(p){var a;a=0*T;for(F=0;F<R;F++)H=N[F],f(H[2]+a,H[1]+a,H[0]+a);a=q+2*n;a*=T;for(F=0;F<R;F++)H=N[F],f(H[0]+a,H[1]+a,H[2]+a)}else{for(F=0;F<R;F++)H=N[F],f(H[2],H[1],H[0]);for(F=0;F<R;F++)H=N[F],f(H[0]+T*q,H[1]+T*
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|
-q,H[2]+T*q)}})();(function(){var a=0;e(M,a);a+=M.length;z=0;for(y=C.length;z<y;z++)B=C[z],e(B,a),a+=B.length})()};
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|
+THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
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|
|
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(G=a.length;0<=--G;){c=G;d=G-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=T*e,h=T*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;J.faces.push(new THREE.Face3(k,g,h,null,null,1));J.faces.push(new THREE.Face3(g,l,h,null,null,1));k=u.generateSideWallUV(J,
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|
+k,g,l,h);J.faceVertexUvs[0].push([k[0],k[1],k[3]]);J.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function g(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=F;b+=F;c+=F;J.faces.push(new THREE.Face3(a,b,c,null,null,0));a=u.generateTopUV(J,a,b,c);J.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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|
+n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,t,v=!1,u=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,D,x,B;s&&(t=s.getSpacedPoints(q),v=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,B=new THREE.Vector3);p||(k=l=m=0);var y,z,A,J=this,F=this.vertices.length,s=a.extractPoints(n),n=s.shape,C=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
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|
+z=0;for(A=C.length;z<A;z++)y=C[z],THREE.ShapeUtils.isClockWise(y)&&(C[z]=y.reverse());s=!1}var N=THREE.ShapeUtils.triangulateShape(n,C),L=n;z=0;for(A=C.length;z<A;z++)y=C[z],n=n.concat(y);var Q,M,K,E,O,T=n.length,H,R=N.length,s=[],G=0;K=L.length;Q=K-1;for(M=G+1;G<K;G++,Q++,M++)Q===K&&(Q=0),M===K&&(M=0),s[G]=d(L[G],L[Q],L[M]);var ia=[],U,X=s.concat();z=0;for(A=C.length;z<A;z++){y=C[z];U=[];G=0;K=y.length;Q=K-1;for(M=G+1;G<K;G++,Q++,M++)Q===K&&(Q=0),M===K&&(M=0),U[G]=d(y[G],y[Q],y[M]);ia.push(U);X=
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|
+X.concat(U)}for(Q=0;Q<m;Q++){K=Q/m;E=l*(1-K);M=k*Math.sin(K*Math.PI/2);G=0;for(K=L.length;G<K;G++)O=c(L[G],s[G],M),g(O.x,O.y,-E);z=0;for(A=C.length;z<A;z++)for(y=C[z],U=ia[z],G=0,K=y.length;G<K;G++)O=c(y[G],U[G],M),g(O.x,O.y,-E)}M=k;for(G=0;G<T;G++)O=p?c(n[G],X[G],M):n[G],v?(x.copy(w.normals[0]).multiplyScalar(O.x),D.copy(w.binormals[0]).multiplyScalar(O.y),B.copy(t[0]).add(x).add(D),g(B.x,B.y,B.z)):g(O.x,O.y,0);for(K=1;K<=q;K++)for(G=0;G<T;G++)O=p?c(n[G],X[G],M):n[G],v?(x.copy(w.normals[K]).multiplyScalar(O.x),
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|
+D.copy(w.binormals[K]).multiplyScalar(O.y),B.copy(t[K]).add(x).add(D),g(B.x,B.y,B.z)):g(O.x,O.y,h/q*K);for(Q=m-1;0<=Q;Q--){K=Q/m;E=l*(1-K);M=k*Math.sin(K*Math.PI/2);G=0;for(K=L.length;G<K;G++)O=c(L[G],s[G],M),g(O.x,O.y,h+E);z=0;for(A=C.length;z<A;z++)for(y=C[z],U=ia[z],G=0,K=y.length;G<K;G++)O=c(y[G],U[G],M),v?g(O.x,O.y+t[q-1].y,t[q-1].x+E):g(O.x,O.y,h+E)}(function(){if(p){var a;a=0*T;for(G=0;G<R;G++)H=N[G],f(H[2]+a,H[1]+a,H[0]+a);a=q+2*m;a*=T;for(G=0;G<R;G++)H=N[G],f(H[0]+a,H[1]+a,H[2]+a)}else{for(G=
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+0;G<R;G++)H=N[G],f(H[2],H[1],H[0]);for(G=0;G<R;G++)H=N[G],f(H[0]+T*q,H[1]+T*q,H[2]+T*q)}})();(function(){var a=0;e(L,a);a+=L.length;z=0;for(A=C.length;z<A;z++)y=C[z],e(y,a),a+=y.length})()};
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|
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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|
1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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|
-THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var l=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(l))for(l=l.reverse(),e=0,g=k.length;e<g;e++)f=k[e],THREE.Shape.Utils.isClockWise(f)&&(k[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(l,k);e=0;for(g=k.length;e<g;e++)f=k[e],
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|
|
-l=l.concat(f);k=l.length;g=n.length;for(e=0;e<k;e++)f=l[e],this.vertices.push(new THREE.Vector3(f.x,f.y,0));for(e=0;e<g;e++)k=n[e],l=k[0]+h,f=k[1]+h,k=k[2]+h,this.faces.push(new THREE.Face3(l,f,k,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,l,f,k))};
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|
-THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),g=1/b,f=0,h=b;f<=h;f++)for(var l=c+f*g*d,k=Math.cos(l),n=Math.sin(l),l=0,p=a.length;l<p;l++){var m=a[l],q=new THREE.Vector3;q.x=k*m.x-n*m.y;q.y=n*m.x+k*m.y;q.z=m.z;this.vertices.push(q)}c=a.length;f=0;for(h=b;f<h;f++)for(l=0,p=a.length-1;l<p;l++){b=n=l+c*f;d=n+c;var k=n+1+c,n=n+1,m=f*g,q=l*e,t=
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|
-m+g,s=q+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(m,q),new THREE.Vector2(t,q),new THREE.Vector2(m,s)]);this.faces.push(new THREE.Face3(d,k,n));this.faceVertexUvs[0].push([new THREE.Vector2(t,q),new THREE.Vector2(t,s),new THREE.Vector2(m,s)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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|
+THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var l=e.shape,k=e.holes;if(!THREE.ShapeUtils.isClockWise(l))for(l=l.reverse(),e=0,g=k.length;e<g;e++)f=k[e],THREE.ShapeUtils.isClockWise(f)&&(k[e]=f.reverse());var m=THREE.ShapeUtils.triangulateShape(l,k);e=0;for(g=k.length;e<g;e++)f=k[e],l=l.concat(f);
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|
+k=l.length;g=m.length;for(e=0;e<k;e++)f=l[e],this.vertices.push(new THREE.Vector3(f.x,f.y,0));for(e=0;e<g;e++)k=m[e],l=k[0]+h,f=k[1]+h,k=k[2]+h,this.faces.push(new THREE.Face3(l,f,k,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,l,f,k))};
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|
+THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),g=1/b,f=0,h=b;f<=h;f++)for(var l=c+f*g*d,k=Math.cos(l),m=Math.sin(l),l=0,p=a.length;l<p;l++){var n=a[l],q=new THREE.Vector3;q.x=k*n.x-m*n.y;q.y=m*n.x+k*n.y;q.z=n.z;this.vertices.push(q)}c=a.length;f=0;for(h=b;f<h;f++)for(l=0,p=a.length-1;l<p;l++){b=m=l+c*f;d=m+c;var k=m+1+c,m=m+1,n=f*g,q=l*e,s=
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|
+n+g,t=q+e;this.faces.push(new THREE.Face3(b,d,m));this.faceVertexUvs[0].push([new THREE.Vector2(n,q),new THREE.Vector2(s,q),new THREE.Vector2(n,t)]);this.faces.push(new THREE.Face3(d,k,m));this.faceVertexUvs[0].push([new THREE.Vector2(s,q),new THREE.Vector2(s,t),new THREE.Vector2(n,t)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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|
THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new THREE.PlaneBufferGeometry(a,b,c,d))};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;THREE.PlaneGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.PlaneGeometry(a.width,a.height,a.widthSegments,a.heightSegments)};
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|
-THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,g=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var f=c+1,h=d+1,l=a/c,k=b/d;b=new Float32Array(f*h*3);a=new Float32Array(f*h*3);for(var n=new Float32Array(f*h*2),p=0,m=0,q=0;q<h;q++)for(var t=q*k-g,s=0;s<f;s++)b[p]=s*l-e,b[p+1]=-t,a[p+2]=1,n[m]=s/c,n[m+1]=1-q/d,p+=3,m+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
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|
-d*6);for(q=0;q<d;q++)for(s=0;s<c;s++)g=s+f*(q+1),h=s+1+f*(q+1),l=s+1+f*q,e[p]=s+f*q,e[p+1]=g,e[p+2]=l,e[p+3]=g,e[p+4]=h,e[p+5]=l,p+=6;this.setIndex(new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(n,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
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|
+THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,g=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var f=c+1,h=d+1,l=a/c,k=b/d;b=new Float32Array(f*h*3);a=new Float32Array(f*h*3);for(var m=new Float32Array(f*h*2),p=0,n=0,q=0;q<h;q++)for(var s=q*k-g,t=0;t<f;t++)b[p]=t*l-e,b[p+1]=-s,a[p+2]=1,m[n]=t/c,m[n+1]=1-q/d,p+=3,n+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
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|
+d*6);for(q=0;q<d;q++)for(t=0;t<c;t++)g=t+f*(q+1),h=t+1+f*(q+1),l=t+1+f*q,e[p]=t+f*q,e[p+1]=g,e[p+2]=l,e[p+3]=g,e[p+4]=h,e[p+5]=l,p+=6;this.setIndex(new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(m,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
|
|
|
THREE.PlaneBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.PlaneBufferGeometry(a.width,a.height,a.widthSegments,a.heightSegments)};
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|
-THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:g};a=a||0;b=b||50;e=void 0!==e?e:0;g=void 0!==g?g:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var f,h=[],l=a,k=(b-a)/d;for(a=0;a<d+1;a++){for(f=0;f<c+1;f++){var n=new THREE.Vector3,p=e+f/c*g;n.x=l*Math.cos(p);n.y=l*Math.sin(p);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,
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|
-(n.y/b+1)/2))}l+=k}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),f=0;f<c;f++)g=p=f+e,k=p+c+1,n=p+c+2,this.faces.push(new THREE.Face3(g,k,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[k].clone(),h[n].clone()]),g=p,k=p+c+2,n=p+1,this.faces.push(new THREE.Face3(g,k,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[k].clone(),h[n].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,l)};
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|
+THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:g};a=a||0;b=b||50;e=void 0!==e?e:0;g=void 0!==g?g:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var f,h=[],l=a,k=(b-a)/d;for(a=0;a<d+1;a++){for(f=0;f<c+1;f++){var m=new THREE.Vector3,p=e+f/c*g;m.x=l*Math.cos(p);m.y=l*Math.sin(p);this.vertices.push(m);h.push(new THREE.Vector2((m.x/b+1)/2,
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|
|
+(m.y/b+1)/2))}l+=k}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),f=0;f<c;f++)g=p=f+e,k=p+c+1,m=p+c+2,this.faces.push(new THREE.Face3(g,k,m,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[k].clone(),h[m].clone()]),g=p,k=p+c+2,m=p+1,this.faces.push(new THREE.Face3(g,k,m,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[k].clone(),h[m].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,l)};
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|
THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.RingGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.RingGeometry(a.innerRadius,a.outerRadius,a.thetaSegments,a.phiSegments,a.thetaStart,a.thetaLength)};
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THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,g,f))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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|
THREE.SphereGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
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-THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,l=(b+1)*(c+1),k=new THREE.BufferAttribute(new Float32Array(3*l),3),n=new THREE.BufferAttribute(new Float32Array(3*
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|
-l),3),l=new THREE.BufferAttribute(new Float32Array(2*l),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var s=[],u=t/c,x=0;x<=b;x++){var v=x/b,D=-a*Math.cos(d+v*e)*Math.sin(g+u*f),w=a*Math.cos(g+u*f),A=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(D,w,A).normalize();k.setXYZ(p,D,w,A);n.setXYZ(p,q.x,q.y,q.z);l.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(t=0;t<c;t++)for(x=0;x<b;x++)e=m[t][x+1],f=m[t][x],p=m[t+1][x],q=m[t+1][x+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new (65535<
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|
-k.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",k);this.addAttribute("normal",n);this.addAttribute("uv",l);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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+THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,l=(b+1)*(c+1),k=new THREE.BufferAttribute(new Float32Array(3*l),3),m=new THREE.BufferAttribute(new Float32Array(3*
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|
+l),3),l=new THREE.BufferAttribute(new Float32Array(2*l),2),p=0,n=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var t=[],v=s/c,u=0;u<=b;u++){var w=u/b,D=-a*Math.cos(d+w*e)*Math.sin(g+v*f),x=a*Math.cos(g+v*f),B=a*Math.sin(d+w*e)*Math.sin(g+v*f);q.set(D,x,B).normalize();k.setXYZ(p,D,x,B);m.setXYZ(p,q.x,q.y,q.z);l.setXY(p,w,1-v);t.push(p);p++}n.push(t)}d=[];for(s=0;s<c;s++)for(u=0;u<b;u++)e=n[s][u+1],f=n[s][u],p=n[s+1][u],q=n[s+1][u+1],(0!==s||0<g)&&d.push(e,f,q),(s!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new (65535<
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|
|
+k.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",k);this.addAttribute("normal",m);this.addAttribute("uv",l);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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|
THREE.SphereBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereBufferGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
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|
-THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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|
-THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],l=0;l<=c;l++)for(var k=0;k<=d;k++){var n=k/d*e,p=l/c*Math.PI*2;g.x=a*Math.cos(n);g.y=a*Math.sin(n);var m=new THREE.Vector3;m.x=(a+b*Math.cos(p))*Math.cos(n);m.y=(a+b*Math.cos(p))*Math.sin(n);m.z=b*Math.sin(p);this.vertices.push(m);f.push(new THREE.Vector2(k/
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|
|
-d,l/c));h.push(m.clone().sub(g).normalize())}for(l=1;l<=c;l++)for(k=1;k<=d;k++)a=(d+1)*l+k-1,b=(d+1)*(l-1)+k-1,e=(d+1)*(l-1)+k,g=(d+1)*l+k,n=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),n=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
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|
|
+THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],l=0;l<=c;l++)for(var k=0;k<=d;k++){var m=k/d*e,p=l/c*Math.PI*2;g.x=a*Math.cos(m);g.y=a*Math.sin(m);var n=new THREE.Vector3;n.x=(a+b*Math.cos(p))*Math.cos(m);n.y=(a+b*Math.cos(p))*Math.sin(m);n.z=b*Math.sin(p);this.vertices.push(n);f.push(new THREE.Vector2(k/
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|
|
+d,l/c));h.push(n.clone().sub(g).normalize())}for(l=1;l<=c;l++)for(k=1;k<=d;k++)a=(d+1)*l+k-1,b=(d+1)*(l-1)+k-1,e=(d+1)*(l-1)+k,g=(d+1)*l+k,m=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),m=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
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|
|
THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;THREE.TorusGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TorusGeometry(a.radius,a.tube,a.radialSegments,a.tubularSegments,a.arc)};
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|
-THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var l=Array(c),k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){l[m]=
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|
-Array(d);var q=m/c*2*e*Math.PI,t=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);k.subVectors(q,t);n.addVectors(q,t);p.crossVectors(k,n);n.crossVectors(p,k);p.normalize();n.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),x=new THREE.Vector3;x.x=t.x+u*n.x+s*p.x;x.y=t.y+u*n.y+s*p.y;x.z=t.z+u*n.z+s*p.z;l[m][q]=this.vertices.push(x)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,g=(q+1)%d,a=l[m][q],b=l[e][q],e=l[e][g],g=l[m][g],f=new THREE.Vector2(m/c,q/d),k=new THREE.Vector2((m+1)/c,
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|
|
-q/d),n=new THREE.Vector2((m+1)/c,(q+1)/d),p=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,k,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([k.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
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|
+THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var l=Array(c),k=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=0;n<c;++n){l[n]=
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|
|
+Array(d);var q=n/c*2*e*Math.PI,s=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);k.subVectors(q,s);m.addVectors(q,s);p.crossVectors(k,m);m.crossVectors(p,k);p.normalize();m.normalize();for(q=0;q<d;++q){var t=q/d*2*Math.PI,v=-b*Math.cos(t),t=b*Math.sin(t),u=new THREE.Vector3;u.x=s.x+v*m.x+t*p.x;u.y=s.y+v*m.y+t*p.y;u.z=s.z+v*m.z+t*p.z;l[n][q]=this.vertices.push(u)-1}}for(n=0;n<c;++n)for(q=0;q<d;++q)e=(n+1)%c,g=(q+1)%d,a=l[n][q],b=l[e][q],e=l[e][g],g=l[n][g],f=new THREE.Vector2(n/c,q/d),k=new THREE.Vector2((n+1)/c,
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|
+q/d),m=new THREE.Vector2((n+1)/c,(q+1)/d),p=new THREE.Vector2(n/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,k,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([k.clone(),m,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
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|
THREE.TorusKnotGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TorusKnotGeometry(a.radius,a.tube,a.radialSegments,a.tubularSegments,a.p,a.q,a.heightScale)};
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|
-THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:g};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,l,k=b+1,n,p,m,q,t,s=new THREE.Vector3,u,x,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=v;for(u=0;u<k;u++)for(f[u]=[],n=u/(k-1),t=a.getPointAt(n),h=x[u],l=v[u],m=c*g(n),n=0;n<
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|
|
-d;n++)p=n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),s.copy(t),s.x+=q*h.x+p*l.x,s.y+=q*h.y+p*l.y,s.z+=q*h.z+p*l.z,f[u][n]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,k=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][k],k=f[u][k],s=new THREE.Vector2(u/b,n/d),x=new THREE.Vector2((u+1)/b,n/d),v=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,k)),this.faceVertexUvs[0].push([s,x,h]),this.faces.push(new THREE.Face3(c,
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|
-g,k)),this.faceVertexUvs[0].push([x.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.prototype.clone=function(){return new this.constructor(this.parameters.path,this.parameters.segments,this.parameters.radius,this.parameters.radialSegments,this.parameters.closed,this.parameters.taper)};THREE.TubeGeometry.NoTaper=function(a){return 1};
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|
|
+THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:g};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,l,k=b+1,m,p,n,q,s,t=new THREE.Vector3,v,u,w;v=new THREE.TubeGeometry.FrenetFrames(a,b,e);u=v.normals;w=v.binormals;this.tangents=v.tangents;this.normals=u;this.binormals=w;for(v=0;v<k;v++)for(f[v]=[],m=v/(k-1),s=a.getPointAt(m),h=u[v],l=w[v],n=c*g(m),m=0;m<
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|
|
+d;m++)p=m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),t.copy(s),t.x+=q*h.x+p*l.x,t.y+=q*h.y+p*l.y,t.z+=q*h.z+p*l.z,f[v][m]=this.vertices.push(new THREE.Vector3(t.x,t.y,t.z))-1;for(v=0;v<b;v++)for(m=0;m<d;m++)g=e?(v+1)%b:v+1,k=(m+1)%d,a=f[v][m],c=f[g][m],g=f[g][k],k=f[v][k],t=new THREE.Vector2(v/b,m/d),u=new THREE.Vector2((v+1)/b,m/d),w=new THREE.Vector2((v+1)/b,(m+1)/d),h=new THREE.Vector2(v/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,k)),this.faceVertexUvs[0].push([t,u,h]),this.faces.push(new THREE.Face3(c,
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|
+g,k)),this.faceVertexUvs[0].push([u.clone(),w,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.prototype.clone=function(){return new this.constructor(this.parameters.path,this.parameters.segments,this.parameters.radius,this.parameters.radialSegments,this.parameters.closed,this.parameters.taper)};THREE.TubeGeometry.NoTaper=function(a){return 1};
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|
THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
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|
-THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,l=new THREE.Matrix4;b+=1;var k,n,p;this.tangents=e;this.normals=g;this.binormals=f;for(k=0;k<b;k++)n=k/(b-1),e[k]=a.getTangentAt(n),e[k].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
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-h);f[0].crossVectors(e[0],g[0]);for(k=1;k<b;k++)g[k]=g[k-1].clone(),f[k]=f[k-1].clone(),h.crossVectors(e[k-1],e[k]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[k-1].dot(e[k]),-1,1)),g[k].applyMatrix4(l.makeRotationAxis(h,d))),f[k].crossVectors(e[k],g[k]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),k=1;k<b;k++)g[k].applyMatrix4(l.makeRotationAxis(e[k],d*k)),f[k].crossVectors(e[k],g[k])};
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-THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=l.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);l.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);l.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,
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|
-b){for(var c=Math.pow(2,b),d=e(l.vertices[a.a]),f=e(l.vertices[a.b]),h=e(l.vertices[a.c]),k=[],m=a.materialIndex,n=0;n<=c;n++){k[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(f.clone().lerp(h,n/c)),s=c-n,t=0;t<=s;t++)k[n][t]=0===t&&n===c?p:e(p.clone().lerp(q,t/s))}for(n=0;n<c;n++)for(t=0;t<2*(c-n)-1;t++)d=Math.floor(t/2),0===t%2?g(k[n][d+1],k[n+1][d],k[n][d],m):g(k[n][d+1],k[n+1][d+1],k[n+1][d],m)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
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-2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var l=this,k=0,n=a.length;k<n;k+=3)e(new THREE.Vector3(a[k],a[k+1],a[k+2]));a=this.vertices;for(var p=[],m=k=0,n=b.length;k<n;k+=3,m++){var q=a[b[k]],t=a[b[k+1]],s=a[b[k+2]];p[m]=new THREE.Face3(q.index,t.index,s.index,[q.clone(),t.clone(),s.clone()],void 0,m)}for(var u=new THREE.Vector3,k=0,n=p.length;k<n;k++)f(p[k],d);k=0;for(n=this.faceVertexUvs[0].length;k<
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-n;k++)b=this.faceVertexUvs[0][k],d=b[0].x,a=b[1].x,p=b[2].x,m=Math.max(d,Math.max(a,p)),q=Math.min(d,Math.min(a,p)),.9<m&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));k=0;for(n=this.vertices.length;k<n;k++)this.vertices[k].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
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+THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,l=new THREE.Matrix4;b+=1;var k,m,p;this.tangents=e;this.normals=g;this.binormals=f;for(k=0;k<b;k++)m=k/(b-1),e[k]=a.getTangentAt(m),e[k].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
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+h);f[0].crossVectors(e[0],g[0]);for(k=1;k<b;k++)g[k]=g[k-1].clone(),f[k]=f[k-1].clone(),h.crossVectors(e[k-1],e[k]),h.length()>Number.EPSILON&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[k-1].dot(e[k]),-1,1)),g[k].applyMatrix4(l.makeRotationAxis(h,d))),f[k].crossVectors(e[k],g[k]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),k=1;k<b;k++)g[k].applyMatrix4(l.makeRotationAxis(e[k],d*k)),f[k].crossVectors(e[k],g[k])};
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+THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=l.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);l.faces.push(d);v.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(v.z,-v.x);l.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,
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+b){for(var c=Math.pow(2,b),d=e(l.vertices[a.a]),f=e(l.vertices[a.b]),h=e(l.vertices[a.c]),k=[],n=a.materialIndex,m=0;m<=c;m++){k[m]=[];for(var p=e(d.clone().lerp(h,m/c)),q=e(f.clone().lerp(h,m/c)),s=c-m,t=0;t<=s;t++)k[m][t]=0===t&&m===c?p:e(p.clone().lerp(q,t/s))}for(m=0;m<c;m++)for(t=0;t<2*(c-m)-1;t++)d=Math.floor(t/2),0===t%2?g(k[m][d+1],k[m+1][d],k[m][d],n):g(k[m][d+1],k[m+1][d+1],k[m+1][d],n)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
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+2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var l=this,k=0,m=a.length;k<m;k+=3)e(new THREE.Vector3(a[k],a[k+1],a[k+2]));a=this.vertices;for(var p=[],n=k=0,m=b.length;k<m;k+=3,n++){var q=a[b[k]],s=a[b[k+1]],t=a[b[k+2]];p[n]=new THREE.Face3(q.index,s.index,t.index,[q.clone(),s.clone(),t.clone()],void 0,n)}for(var v=new THREE.Vector3,k=0,m=p.length;k<m;k++)f(p[k],d);k=0;for(m=this.faceVertexUvs[0].length;k<
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+m;k++)b=this.faceVertexUvs[0][k],d=b[0].x,a=b[1].x,p=b[2].x,n=Math.max(d,a,p),q=Math.min(d,a,p),.9<n&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));k=0;for(m=this.vertices.length;k<m;k++)this.vertices[k].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
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THREE.PolyhedronGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.PolyhedronGeometry(a.vertices,a.indices,a.radius,a.detail)};
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THREE.DodecahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,
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12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b}};THREE.DodecahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;THREE.DodecahedronGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.DodecahedronGeometry(a.radius,a.detail)};
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@@ -830,10 +816,10 @@ THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.Polyhedro
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THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.IcosahedronGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.IcosahedronGeometry(a.radius,a.detail)};THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}};THREE.OctahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);
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THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.OctahedronGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.OctahedronGeometry(a.radius,a.detail)};THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);
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THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;THREE.TetrahedronGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TetrahedronGeometry(a.radius,a.detail)};
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-THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,g=this.faceVertexUvs[0],f,h,l,k,n=b+1;for(f=0;f<=c;f++)for(k=f/c,h=0;h<=b;h++)l=h/b,l=a(l,k),d.push(l);var p,m,q,t;for(f=0;f<c;f++)for(h=0;h<b;h++)a=f*n+h,d=f*n+h+1,k=(f+1)*n+h+1,l=(f+1)*n+h,p=new THREE.Vector2(h/b,f/c),m=new THREE.Vector2((h+1)/b,f/c),q=new THREE.Vector2((h+1)/b,(f+1)/c),t=new THREE.Vector2(h/b,(f+1)/c),e.push(new THREE.Face3(a,
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-d,l)),g.push([p,m,t]),e.push(new THREE.Face3(d,k,l)),g.push([m.clone(),q,t.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
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-THREE.WireframeGeometry=function(a){function b(a,b){return a-b}THREE.BufferGeometry.call(this);var c=[0,0],d={},e=["a","b","c"];if(a instanceof THREE.Geometry){var g=a.vertices,f=a.faces,h=0,l=new Uint32Array(6*f.length);a=0;for(var k=f.length;a<k;a++)for(var n=f[a],p=0;3>p;p++){c[0]=n[e[p]];c[1]=n[e[(p+1)%3]];c.sort(b);var m=c.toString();void 0===d[m]&&(l[2*h]=c[0],l[2*h+1]=c[1],d[m]=!0,h++)}c=new Float32Array(6*h);a=0;for(k=h;a<k;a++)for(p=0;2>p;p++)d=g[l[2*a+p]],h=6*a+3*p,c[h+0]=d.x,c[h+1]=d.y,
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-c[h+2]=d.z;this.addAttribute("position",new THREE.BufferAttribute(c,3))}else if(a instanceof THREE.BufferGeometry){if(null!==a.index){k=a.index.array;g=a.attributes.position;e=a.drawcalls;h=0;0===e.length&&a.addGroup(0,k.length);l=new Uint32Array(2*k.length);f=0;for(n=e.length;f<n;++f){a=e[f];p=a.start;m=a.count;a=p;for(var q=p+m;a<q;a+=3)for(p=0;3>p;p++)c[0]=k[a+p],c[1]=k[a+(p+1)%3],c.sort(b),m=c.toString(),void 0===d[m]&&(l[2*h]=c[0],l[2*h+1]=c[1],d[m]=!0,h++)}c=new Float32Array(6*h);a=0;for(k=
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+THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,g=this.faceVertexUvs[0],f,h,l,k,m=b+1;for(f=0;f<=c;f++)for(k=f/c,h=0;h<=b;h++)l=h/b,l=a(l,k),d.push(l);var p,n,q,s;for(f=0;f<c;f++)for(h=0;h<b;h++)a=f*m+h,d=f*m+h+1,k=(f+1)*m+h+1,l=(f+1)*m+h,p=new THREE.Vector2(h/b,f/c),n=new THREE.Vector2((h+1)/b,f/c),q=new THREE.Vector2((h+1)/b,(f+1)/c),s=new THREE.Vector2(h/b,(f+1)/c),e.push(new THREE.Face3(a,
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+d,l)),g.push([p,n,s]),e.push(new THREE.Face3(d,k,l)),g.push([n.clone(),q,s.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
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+THREE.WireframeGeometry=function(a){function b(a,b){return a-b}THREE.BufferGeometry.call(this);var c=[0,0],d={},e=["a","b","c"];if(a instanceof THREE.Geometry){var g=a.vertices,f=a.faces,h=0,l=new Uint32Array(6*f.length);a=0;for(var k=f.length;a<k;a++)for(var m=f[a],p=0;3>p;p++){c[0]=m[e[p]];c[1]=m[e[(p+1)%3]];c.sort(b);var n=c.toString();void 0===d[n]&&(l[2*h]=c[0],l[2*h+1]=c[1],d[n]=!0,h++)}c=new Float32Array(6*h);a=0;for(k=h;a<k;a++)for(p=0;2>p;p++)d=g[l[2*a+p]],h=6*a+3*p,c[h+0]=d.x,c[h+1]=d.y,
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+c[h+2]=d.z;this.addAttribute("position",new THREE.BufferAttribute(c,3))}else if(a instanceof THREE.BufferGeometry){if(null!==a.index){k=a.index.array;g=a.attributes.position;e=a.drawcalls;h=0;0===e.length&&a.addGroup(0,k.length);l=new Uint32Array(2*k.length);f=0;for(m=e.length;f<m;++f){a=e[f];p=a.start;n=a.count;a=p;for(var q=p+n;a<q;a+=3)for(p=0;3>p;p++)c[0]=k[a+p],c[1]=k[a+(p+1)%3],c.sort(b),n=c.toString(),void 0===d[n]&&(l[2*h]=c[0],l[2*h+1]=c[1],d[n]=!0,h++)}c=new Float32Array(6*h);a=0;for(k=
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h;a<k;a++)for(p=0;2>p;p++)h=6*a+3*p,d=l[2*a+p],c[h+0]=g.getX(d),c[h+1]=g.getY(d),c[h+2]=g.getZ(d)}else for(g=a.attributes.position.array,h=g.length/3,l=h/3,c=new Float32Array(6*h),a=0,k=l;a<k;a++)for(p=0;3>p;p++)h=18*a+6*p,l=9*a+3*p,c[h+0]=g[l],c[h+1]=g[l+1],c[h+2]=g[l+2],d=9*a+(p+1)%3*3,c[h+3]=g[d],c[h+4]=g[d+1],c[h+5]=g[d+2];this.addAttribute("position",new THREE.BufferAttribute(c,3))}};THREE.WireframeGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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THREE.WireframeGeometry.prototype.constructor=THREE.WireframeGeometry;THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.LineSegments.call(this,a,b)};THREE.AxisHelper.prototype=Object.create(THREE.LineSegments.prototype);
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THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
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@@ -855,7 +841,7 @@ THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3
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THREE.EdgesHelper=function(a,b,c){b=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.EdgesGeometry(a.geometry,c),new THREE.LineBasicMaterial({color:b}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.EdgesHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.EdgesHelper.prototype.constructor=THREE.EdgesHelper;
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THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=c.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=
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!1;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.FaceNormalsHelper.prototype.constructor=THREE.FaceNormalsHelper;
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-THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);for(var d=this.object.matrixWorld,e=this.geometry.attributes.position,g=this.object.geometry,f=g.vertices,g=g.faces,h=0,l=0,k=g.length;l<k;l++){var n=g[l],p=n.normal;a.copy(f[n.a]).add(f[n.b]).add(f[n.c]).divideScalar(3).applyMatrix4(d);b.copy(p).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);
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+THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);for(var d=this.object.matrixWorld,e=this.geometry.attributes.position,g=this.object.geometry,f=g.vertices,g=g.faces,h=0,l=0,k=g.length;l<k;l++){var m=g[l],p=m.normal;a.copy(f[m.a]).add(f[m.b]).add(f[m.c]).divideScalar(3).applyMatrix4(d);b.copy(p).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);
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e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0;return this}}();
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THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var g=0===e?this.color1:this.color2;c.colors.push(g,g,g,g)}THREE.LineSegments.call(this,c,d)};THREE.GridHelper.prototype=Object.create(THREE.LineSegments.prototype);
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THREE.GridHelper.prototype.constructor=THREE.GridHelper;THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};
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@@ -871,8 +857,8 @@ THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.li
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THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
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THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=3*c.faces.length:c instanceof THREE.BufferGeometry&&(b=c.attributes.normal.count);c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()};
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THREE.VertexNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexNormalsHelper.prototype.constructor=THREE.VertexNormalsHelper;
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-THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,l=f.faces,k=f=0,n=l.length;k<n;k++)for(var p=l[k],m=0,q=p.vertexNormals.length;m<q;m++){var t=p.vertexNormals[m];a.copy(h[p[d[m]]]).applyMatrix4(e);
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-b.copy(t).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);g.setXYZ(f,a.x,a.y,a.z);f+=1;g.setXYZ(f,b.x,b.y,b.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(d=f.attributes.position,h=f.attributes.normal,m=f=0,q=d.count;m<q;m++)a.set(d.getX(m),d.getY(m),d.getZ(m)).applyMatrix4(e),b.set(h.getX(m),h.getY(m),h.getZ(m)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),g.setXYZ(f,a.x,a.y,a.z),f+=1,g.setXYZ(f,b.x,b.y,b.z),f+=1;g.needsUpdate=!0;return this}}();
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+THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,l=f.faces,k=f=0,m=l.length;k<m;k++)for(var p=l[k],n=0,q=p.vertexNormals.length;n<q;n++){var s=p.vertexNormals[n];a.copy(h[p[d[n]]]).applyMatrix4(e);
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+b.copy(s).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);g.setXYZ(f,a.x,a.y,a.z);f+=1;g.setXYZ(f,b.x,b.y,b.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(d=f.attributes.position,h=f.attributes.normal,n=f=0,q=d.count;n<q;n++)a.set(d.getX(n),d.getY(n),d.getZ(n)).applyMatrix4(e),b.set(h.getX(n),h.getY(n),h.getZ(n)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),g.setXYZ(f,a.x,a.y,a.z),f+=1,g.setXYZ(f,b.x,b.y,b.z),f+=1;g.needsUpdate=!0;return this}}();
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THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.WireframeGeometry(a.geometry),new THREE.LineBasicMaterial({color:c}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;THREE.ImmediateRenderObject=function(a){THREE.Object3D.call(this);this.material=a;this.render=function(a){}};
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THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
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THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
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