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Updated some cubemap examples code.

Mr.doob 14 years ago
parent
commit
5002a403c5

+ 3 - 2
examples/webgl_materials_cars.html

@@ -205,11 +205,12 @@
 
 					fragmentShader: shader.fragmentShader,
 					vertexShader: shader.vertexShader,
-					uniforms: shader.uniforms
+					uniforms: shader.uniforms,
+					depthWrite: false
 
 				} ),
 
-				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
 				sceneCube.add( mesh );
 
 				//

+ 1 - 1
examples/webgl_materials_cubemap.html

@@ -126,7 +126,7 @@
 
 				} ),
 
-				mesh = new THREE.Mesh( new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, null, true ), material );
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
 				sceneCube.add( mesh );
 
 				//

+ 3 - 2
examples/webgl_materials_cubemap_balls_reflection.html

@@ -112,11 +112,12 @@
 
 					fragmentShader: shader.fragmentShader,
 					vertexShader: shader.vertexShader,
-					uniforms: shader.uniforms
+					uniforms: shader.uniforms,
+					depthWrite: false
 
 				} ),
 
-				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
 				sceneCube.add( mesh );
 
 				//

+ 3 - 2
examples/webgl_materials_cubemap_balls_refraction.html

@@ -111,11 +111,12 @@
 
 					fragmentShader: shader.fragmentShader,
 					vertexShader: shader.vertexShader,
-					uniforms: shader.uniforms
+					uniforms: shader.uniforms,
+					depthWrite: false
 
 				} ),
 
-				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
 				sceneCube.add( mesh );
 
 				//

+ 1 - 1
examples/webgl_materials_cubemap_balls_refraction_crosseyed.html

@@ -122,7 +122,7 @@
 				webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } );
 				webglRenderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( webglRenderer.domElement );
-				
+
 				document.addEventListener( 'keydown', onKeyDown, false );
 
 			}