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@@ -205,11 +205,12 @@
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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- uniforms: shader.uniforms
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+ uniforms: shader.uniforms,
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+ depthWrite: false
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} ),
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- mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
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+ mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
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sceneCube.add( mesh );
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//
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