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@@ -64,8 +64,7 @@
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<h3>[property:Texture aoMap]</h3>
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<p>The red channel of this texture is used as the ambient occlusion map. Default is null.
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- The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
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- and [page:Texture offset] Texture properties.</p>
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+ The aoMap requires a second set of UVs.</p>
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<h3>[property:Float aoMapIntensity]</h3>
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<p>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</p>
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@@ -134,9 +133,7 @@
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[page:Textures THREE.NearestFilter] when using this type of texture. Default is *null*.</p>
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<h3>[property:Texture lightMap]</h3>
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- <p>The light map. Default is null. The lightMap requires a second set of UVs,
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- and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
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- Texture properties.</p>
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+ <p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
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<h3>[property:Float lightMapIntensity]</h3>
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<p>Intensity of the baked light. Default is 1.</p>
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