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@@ -13,47 +13,47 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;
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a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
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this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
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setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
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-a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,f=b?b.z:1,g=a.elements[0]/c,i=a.elements[4]/d,c=a.elements[1]/c,d=a.elements[5]/d,h=a.elements[9]/f,m=a.elements[10]/f;this.y=Math.asin(a.elements[8]/f);f=Math.cos(this.y);if(Math.abs(f)>1.0E-5){this.x=Math.atan2(-h/f,m/f);this.z=Math.atan2(-i/f,g/f)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b=
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+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,f=b?b.z:1,g=a.elements[0]/c,i=a.elements[4]/d,c=a.elements[1]/c,d=a.elements[5]/d,h=a.elements[9]/f,l=a.elements[10]/f;this.y=Math.asin(a.elements[8]/f);f=Math.cos(this.y);if(Math.abs(f)>1.0E-5){this.x=Math.atan2(-h/f,l/f);this.z=Math.atan2(-i/f,g/f)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b=
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this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
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this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
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normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
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-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var f=d[2],g=d[3],i=d[4],h=d[5],m=d[6],l=d[7],j=d[8],t=d[9],k=d[10],r=d[11],n=d[12],o=d[13],q=d[14],d=d[15];c[0].set(g-a,l-i,r-j,d-n);c[1].set(g+a,l+i,r+j,d+n);c[2].set(g+b,l+h,r+t,d+o);c[3].set(g-b,l-h,r-t,d-o);c[4].set(g-f,l-m,r-k,d-q);c[5].set(g+f,l+m,r+k,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
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+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var f=d[2],g=d[3],i=d[4],h=d[5],l=d[6],m=d[7],j=d[8],t=d[9],k=d[10],r=d[11],n=d[12],o=d[13],q=d[14],d=d[15];c[0].set(g-a,m-i,r-j,d-n);c[1].set(g+a,m+i,r+j,d+n);c[2].set(g+b,m+h,r+t,d+o);c[3].set(g-b,m-h,r-t,d-o);c[4].set(g-f,m-l,r-k,d-q);c[5].set(g+f,m+l,r+k,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
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THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),f=0;f<6;f++){a=b[f].x*d[12]+b[f].y*d[13]+b[f].z*d[14]+b[f].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
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-THREE.Ray=function(a,b){function c(a,b,c){n.sub(c,a);u=n.dot(b);w=o.add(a,q.copy(b).multiplyScalar(u));return P=c.distanceTo(w)}function d(a,b,c,d){n.sub(d,b);o.sub(c,b);q.sub(a,b);A=n.dot(n);x=n.dot(o);G=n.dot(q);H=o.dot(o);J=o.dot(q);S=1/(A*H-x*x);K=(H*G-x*J)*S;Q=(A*J-x*G)*S;return K>=0&&Q>=0&&K+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,i=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Vector3,
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-l=new THREE.Vector3,j=new THREE.Vector3,t=new THREE.Vector3,k=new THREE.Vector3,r=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var q=c(this.origin,this.direction,a.matrixWorld.getPosition());if(q>a.scale.x)return[];b={distance:q,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var q=c(this.origin,this.direction,a.matrixWorld.getPosition()),o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
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-a.matrixWorld.getColumnZ().length());if(q>a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z)))return n;var u,e,x=a.geometry,w=x.vertices,A;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(o=x.faces.length;q<o;q++){b=x.faces[q];l.copy(this.origin);j.copy(this.direction);A=a.matrixWorld;t=A.multiplyVector3(t.copy(b.centroid)).subSelf(l);k=a.matrixRotationWorld.multiplyVector3(k.copy(b.normal));u=j.dot(k);if(!(Math.abs(u)<f)){e=k.dot(t)/u;if(!(e<0)&&(a.doubleSided||(a.flipSided?
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-u>0:u<0))){r.add(l,j.multiplyScalar(e));if(b instanceof THREE.Face3){g=A.multiplyVector3(g.copy(w[b.a]));i=A.multiplyVector3(i.copy(w[b.b]));h=A.multiplyVector3(h.copy(w[b.c]));if(d(r,g,i,h)){b={distance:l.distanceTo(r),point:r.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=A.multiplyVector3(g.copy(w[b.a]));i=A.multiplyVector3(i.copy(w[b.b]));h=A.multiplyVector3(h.copy(w[b.c]));m=A.multiplyVector3(m.copy(w[b.d]));if(d(r,g,i,m)||d(r,i,h,m)){b={distance:l.distanceTo(r),point:r.clone(),
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+THREE.Ray=function(a,b){function c(a,b,c){n.sub(c,a);u=n.dot(b);w=o.add(a,q.copy(b).multiplyScalar(u));return P=c.distanceTo(w)}function d(a,b,c,d){n.sub(d,b);o.sub(c,b);q.sub(a,b);A=n.dot(n);x=n.dot(o);G=n.dot(q);H=o.dot(o);J=o.dot(q);S=1/(A*H-x*x);K=(H*G-x*J)*S;Q=(A*J-x*G)*S;return K>=0&&Q>=0&&K+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,i=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,
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+m=new THREE.Vector3,j=new THREE.Vector3,t=new THREE.Vector3,k=new THREE.Vector3,r=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var q=c(this.origin,this.direction,a.matrixWorld.getPosition());if(q>a.scale.x)return[];b={distance:q,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var q=c(this.origin,this.direction,a.matrixWorld.getPosition()),o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
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+a.matrixWorld.getColumnZ().length());if(q>a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z)))return n;var u,e,x=a.geometry,w=x.vertices,A;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(o=x.faces.length;q<o;q++){b=x.faces[q];m.copy(this.origin);j.copy(this.direction);A=a.matrixWorld;t=A.multiplyVector3(t.copy(b.centroid)).subSelf(m);k=a.matrixRotationWorld.multiplyVector3(k.copy(b.normal));u=j.dot(k);if(!(Math.abs(u)<f)){e=k.dot(t)/u;if(!(e<0)&&(a.doubleSided||(a.flipSided?
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+u>0:u<0))){r.add(m,j.multiplyScalar(e));if(b instanceof THREE.Face3){g=A.multiplyVector3(g.copy(w[b.a]));i=A.multiplyVector3(i.copy(w[b.b]));h=A.multiplyVector3(h.copy(w[b.c]));if(d(r,g,i,h)){b={distance:m.distanceTo(r),point:r.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=A.multiplyVector3(g.copy(w[b.a]));i=A.multiplyVector3(i.copy(w[b.b]));h=A.multiplyVector3(h.copy(w[b.c]));l=A.multiplyVector3(l.copy(w[b.d]));if(d(r,g,i,l)||d(r,i,h,l)){b={distance:m.distanceTo(r),point:r.clone(),
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face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var n=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,u,w,P,A,x,G,H,J,S,K,Q};
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THREE.Rectangle=function(){function a(){g=d-b;i=f-c}var b,c,d,f,g,i,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,i,j,t){h=false;b=g;c=i;d=j;f=t;a()};this.addPoint=function(g,i){if(h){h=false;b=g;c=i;d=g;f=i}else{b=b<g?b:g;c=c<i?c:i;d=d>g?d:g;f=f>i?
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f:i}a()};this.add3Points=function(g,i,j,t,k,r){if(h){h=false;b=g<j?g<k?g:k:j<k?j:k;c=i<t?i<r?i:r:t<r?t:r;d=g>j?g>k?g:k:j>k?j:k;f=i>t?i>r?i:r:t>r?t:r}else{b=g<j?g<k?g<b?g:b:k<b?k:b:j<k?j<b?j:b:k<b?k:b;c=i<t?i<r?i<c?i:c:r<c?r:c:t<r?t<c?t:c:r<c?r:c;d=g>j?g>k?g>d?g:d:k>d?k:d:j>k?j>d?j:d:k>d?k:d;f=i>t?i>r?i>f?i:f:r>f?r:f:t>r?t>f?t:f:r>f?r:f}a()};this.addRectangle=function(g){if(h){h=false;b=g.getLeft();c=g.getTop();d=g.getRight();f=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();
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d=d>g.getRight()?d:g.getRight();f=f>g.getBottom()?f:g.getBottom()}a()};this.inflate=function(g){b=b-g;c=c-g;d=d+g;f=f+g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;f=d=c=b=0;a()};this.isEmpty=function(){return h}};
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THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
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-THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],g=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],l=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,j=this.elements;j[0]=b*a;j[1]=b*c;j[2]=b*d;j[3]=b*f;j[4]=b*g;j[5]=b*i;j[6]=b*h;j[7]=b*m;j[8]=b*l;return this},
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-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,i,h,m,l,j,t,k,r,n,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,g!==void 0?g:1,i||0,h||0,m||0,l||0,j!==void 0?j:1,t||0,k||0,r||0,n||0,o!==void 0?o:1)};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,i,h,m,l,j,t,k,r,n,o){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=f;q[5]=g;q[9]=i;q[13]=h;q[2]=m;q[6]=l;q[10]=j;q[14]=t;q[3]=k;q[7]=r;q[11]=n;q[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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-f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(a,b).normalize();if(i.length()===0)i.z=1;f.cross(c,i).normalize();if(f.length()===0){i.x=i.x+1.0E-4;f.cross(c,i).normalize()}g.cross(i,f);d[0]=f.x;d[4]=g.x;d[8]=i.x;d[1]=f.y;d[5]=g.y;d[9]=i.y;d[2]=f.z;d[6]=g.z;d[10]=i.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,g=c[0],i=c[4],h=c[8],m=c[12],l=c[1],j=c[5],t=c[9],k=c[13],r=c[2],n=c[6],o=c[10],q=c[14],u=c[3],w=c[7],P=c[11],c=c[15],A=d[0],x=d[4],
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-G=d[8],H=d[12],J=d[1],S=d[5],K=d[9],Q=d[13],V=d[2],za=d[6],U=d[10],R=d[14],I=d[3],B=d[7],e=d[11],d=d[15];f[0]=g*A+i*J+h*V+m*I;f[4]=g*x+i*S+h*za+m*B;f[8]=g*G+i*K+h*U+m*e;f[12]=g*H+i*Q+h*R+m*d;f[1]=l*A+j*J+t*V+k*I;f[5]=l*x+j*S+t*za+k*B;f[9]=l*G+j*K+t*U+k*e;f[13]=l*H+j*Q+t*R+k*d;f[2]=r*A+n*J+o*V+q*I;f[6]=r*x+n*S+o*za+q*B;f[10]=r*G+n*K+o*U+q*e;f[14]=r*H+n*Q+o*R+q*d;f[3]=u*A+w*J+P*V+c*I;f[7]=u*x+w*S+P*za+c*B;f[11]=u*G+w*K+P*U+c*e;f[15]=u*H+w*Q+P*R+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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+THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],g=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],m=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,j=this.elements;j[0]=b*a;j[1]=b*c;j[2]=b*d;j[3]=b*f;j[4]=b*g;j[5]=b*i;j[6]=b*h;j[7]=b*l;j[8]=b*m;return this},
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+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,i,h,l,m,j,t,k,r,n,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,g!==void 0?g:1,i||0,h||0,l||0,m||0,j!==void 0?j:1,t||0,k||0,r||0,n||0,o!==void 0?o:1)};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,i,h,l,m,j,t,k,r,n,o){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=f;q[5]=g;q[9]=i;q[13]=h;q[2]=l;q[6]=m;q[10]=j;q[14]=t;q[3]=k;q[7]=r;q[11]=n;q[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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+f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(a,b).normalize();if(i.length()===0)i.z=1;f.cross(c,i).normalize();if(f.length()===0){i.x=i.x+1.0E-4;f.cross(c,i).normalize()}g.cross(i,f);d[0]=f.x;d[4]=g.x;d[8]=i.x;d[1]=f.y;d[5]=g.y;d[9]=i.y;d[2]=f.z;d[6]=g.z;d[10]=i.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,g=c[0],i=c[4],h=c[8],l=c[12],m=c[1],j=c[5],t=c[9],k=c[13],r=c[2],n=c[6],o=c[10],q=c[14],u=c[3],w=c[7],P=c[11],c=c[15],A=d[0],x=d[4],
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+G=d[8],H=d[12],J=d[1],S=d[5],K=d[9],Q=d[13],V=d[2],za=d[6],U=d[10],R=d[14],I=d[3],B=d[7],e=d[11],d=d[15];f[0]=g*A+i*J+h*V+l*I;f[4]=g*x+i*S+h*za+l*B;f[8]=g*G+i*K+h*U+l*e;f[12]=g*H+i*Q+h*R+l*d;f[1]=m*A+j*J+t*V+k*I;f[5]=m*x+j*S+t*za+k*B;f[9]=m*G+j*K+t*U+k*e;f[13]=m*H+j*Q+t*R+k*d;f[2]=r*A+n*J+o*V+q*I;f[6]=r*x+n*S+o*za+q*B;f[10]=r*G+n*K+o*U+q*e;f[14]=r*H+n*Q+o*R+q*d;f[3]=u*A+w*J+P*V+c*I;f[7]=u*x+w*S+P*za+c*B;f[11]=u*G+w*K+P*U+c*e;f[15]=u*H+w*Q+P*R+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
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b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*g;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*g;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*g;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*g;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*g;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*g;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*g;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
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-d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],g=a[1],i=a[5],h=a[9],m=a[13],l=a[2],j=a[6],t=a[10],k=a[14],r=a[3],n=a[7],
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-o=a[11],a=a[15];return f*h*j*r-d*m*j*r-f*i*t*r+c*m*t*r+d*i*k*r-c*h*k*r-f*h*l*n+d*m*l*n+f*g*t*n-b*m*t*n-d*g*k*n+b*h*k*n+f*i*l*o-c*m*l*o-f*g*j*o+b*m*j*o+c*g*k*o-b*i*k*o-d*i*l*a+c*h*l*a+d*g*j*a-b*h*j*a-c*g*t*a+b*i*t*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
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+d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],g=a[1],i=a[5],h=a[9],l=a[13],m=a[2],j=a[6],t=a[10],k=a[14],r=a[3],n=a[7],
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+o=a[11],a=a[15];return f*h*j*r-d*l*j*r-f*i*t*r+c*l*t*r+d*i*k*r-c*h*k*r-f*h*m*n+d*l*m*n+f*g*t*n-b*l*t*n-d*g*k*n+b*h*k*n+f*i*m*o-c*l*m*o-f*g*j*o+b*l*j*o+c*g*k*o-b*i*k*o-d*i*m*a+c*h*m*a+d*g*j*a-b*h*j*a-c*g*t*a+b*i*t*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
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a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
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-a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],g=c[8],i=c[12],h=c[1],m=c[5],l=c[9],j=c[13],t=c[2],k=c[6],r=c[10],n=
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-c[14],o=c[3],q=c[7],u=c[11],c=c[15];b[0]=l*n*q-j*r*q+j*k*u-m*n*u-l*k*c+m*r*c;b[4]=i*r*q-g*n*q-i*k*u+f*n*u+g*k*c-f*r*c;b[8]=g*j*q-i*l*q+i*m*u-f*j*u-g*m*c+f*l*c;b[12]=i*l*k-g*j*k-i*m*r+f*j*r+g*m*n-f*l*n;b[1]=j*r*o-l*n*o-j*t*u+h*n*u+l*t*c-h*r*c;b[5]=g*n*o-i*r*o+i*t*u-d*n*u-g*t*c+d*r*c;b[9]=i*l*o-g*j*o-i*h*u+d*j*u+g*h*c-d*l*c;b[13]=g*j*t-i*l*t+i*h*r-d*j*r-g*h*n+d*l*n;b[2]=m*n*o-j*k*o+j*t*q-h*n*q-m*t*c+h*k*c;b[6]=i*k*o-f*n*o-i*t*q+d*n*q+f*t*c-d*k*c;b[10]=f*j*o-i*m*o+i*h*q-d*j*q-f*h*c+d*m*c;b[14]=i*m*t-
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-f*j*t-i*h*k+d*j*k+f*h*n-d*m*n;b[3]=l*k*o-m*r*o-l*t*q+h*r*q+m*t*u-h*k*u;b[7]=f*r*o-g*k*o+g*t*q-d*r*q-f*t*u+d*k*u;b[11]=g*m*o-f*l*o-g*h*q+d*l*q+f*h*u-d*m*u;b[15]=f*l*t-g*m*t+g*h*k-d*l*k-f*h*r+d*m*r;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,g=a.z,i=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(b){case "YXZ":var l=h*m,j=h*g,t=f*m,k=f*g;c[0]=l+k*d;c[4]=t*d-j;c[8]=i*f;c[1]=i*g;c[5]=i*
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-m;c[9]=-d;c[2]=j*d-t;c[6]=k+l*d;c[10]=i*h;break;case "ZXY":l=h*m;j=h*g;t=f*m;k=f*g;c[0]=l-k*d;c[4]=-i*g;c[8]=t+j*d;c[1]=j+t*d;c[5]=i*m;c[9]=k-l*d;c[2]=-i*f;c[6]=d;c[10]=i*h;break;case "ZYX":l=i*m;j=i*g;t=d*m;k=d*g;c[0]=h*m;c[4]=t*f-j;c[8]=l*f+k;c[1]=h*g;c[5]=k*f+l;c[9]=j*f-t;c[2]=-f;c[6]=d*h;c[10]=i*h;break;case "YZX":l=i*h;j=i*f;t=d*h;k=d*f;c[0]=h*m;c[4]=k-l*g;c[8]=t*g+j;c[1]=g;c[5]=i*m;c[9]=-d*m;c[2]=-f*m;c[6]=j*g+t;c[10]=l-k*g;break;case "XZY":l=i*h;j=i*f;t=d*h;k=d*f;c[0]=h*m;c[4]=-g;c[8]=f*m;
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-c[1]=l*g+k;c[5]=i*m;c[9]=j*g-t;c[2]=t*g-j;c[6]=d*m;c[10]=k*g+l;break;default:l=i*m;j=i*g;t=d*m;k=d*g;c[0]=h*m;c[4]=-h*g;c[8]=f;c[1]=j+t*f;c[5]=l-k*f;c[9]=-d*h;c[2]=k-l*f;c[6]=t+j*f;c[10]=i*h}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w,i=c+c,h=d+d,m=f+f,a=c*i,l=c*h,c=c*m,j=d*h,d=d*m,f=f*m,i=g*i,h=g*h,g=g*m;b[0]=1-(j+f);b[4]=l-g;b[8]=c+h;b[1]=l+g;b[5]=1-(a+f);b[9]=d-i;b[2]=c-h;b[6]=d+i;b[10]=1-(a+j);return this},compose:function(a,b,c){var d=this.elements,
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+a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],g=c[8],i=c[12],h=c[1],l=c[5],m=c[9],j=c[13],t=c[2],k=c[6],r=c[10],n=
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+c[14],o=c[3],q=c[7],u=c[11],c=c[15];b[0]=m*n*q-j*r*q+j*k*u-l*n*u-m*k*c+l*r*c;b[4]=i*r*q-g*n*q-i*k*u+f*n*u+g*k*c-f*r*c;b[8]=g*j*q-i*m*q+i*l*u-f*j*u-g*l*c+f*m*c;b[12]=i*m*k-g*j*k-i*l*r+f*j*r+g*l*n-f*m*n;b[1]=j*r*o-m*n*o-j*t*u+h*n*u+m*t*c-h*r*c;b[5]=g*n*o-i*r*o+i*t*u-d*n*u-g*t*c+d*r*c;b[9]=i*m*o-g*j*o-i*h*u+d*j*u+g*h*c-d*m*c;b[13]=g*j*t-i*m*t+i*h*r-d*j*r-g*h*n+d*m*n;b[2]=l*n*o-j*k*o+j*t*q-h*n*q-l*t*c+h*k*c;b[6]=i*k*o-f*n*o-i*t*q+d*n*q+f*t*c-d*k*c;b[10]=f*j*o-i*l*o+i*h*q-d*j*q-f*h*c+d*l*c;b[14]=i*l*t-
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+f*j*t-i*h*k+d*j*k+f*h*n-d*l*n;b[3]=m*k*o-l*r*o-m*t*q+h*r*q+l*t*u-h*k*u;b[7]=f*r*o-g*k*o+g*t*q-d*r*q-f*t*u+d*k*u;b[11]=g*l*o-f*m*o-g*h*q+d*m*q+f*h*u-d*l*u;b[15]=f*m*t-g*l*t+g*h*k-d*m*k-f*h*r+d*l*r;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,g=a.z,i=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f),l=Math.cos(g),g=Math.sin(g);switch(b){case "YXZ":var m=h*l,j=h*g,t=f*l,k=f*g;c[0]=m+k*d;c[4]=t*d-j;c[8]=i*f;c[1]=i*g;c[5]=i*
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+l;c[9]=-d;c[2]=j*d-t;c[6]=k+m*d;c[10]=i*h;break;case "ZXY":m=h*l;j=h*g;t=f*l;k=f*g;c[0]=m-k*d;c[4]=-i*g;c[8]=t+j*d;c[1]=j+t*d;c[5]=i*l;c[9]=k-m*d;c[2]=-i*f;c[6]=d;c[10]=i*h;break;case "ZYX":m=i*l;j=i*g;t=d*l;k=d*g;c[0]=h*l;c[4]=t*f-j;c[8]=m*f+k;c[1]=h*g;c[5]=k*f+m;c[9]=j*f-t;c[2]=-f;c[6]=d*h;c[10]=i*h;break;case "YZX":m=i*h;j=i*f;t=d*h;k=d*f;c[0]=h*l;c[4]=k-m*g;c[8]=t*g+j;c[1]=g;c[5]=i*l;c[9]=-d*l;c[2]=-f*l;c[6]=j*g+t;c[10]=m-k*g;break;case "XZY":m=i*h;j=i*f;t=d*h;k=d*f;c[0]=h*l;c[4]=-g;c[8]=f*l;
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+c[1]=m*g+k;c[5]=i*l;c[9]=j*g-t;c[2]=t*g-j;c[6]=d*l;c[10]=k*g+m;break;default:m=i*l;j=i*g;t=d*l;k=d*g;c[0]=h*l;c[4]=-h*g;c[8]=f;c[1]=j+t*f;c[5]=m-k*f;c[9]=-d*h;c[2]=k-m*f;c[6]=t+j*f;c[10]=i*h}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w,i=c+c,h=d+d,l=f+f,a=c*i,m=c*h,c=c*l,j=d*h,d=d*l,f=f*l,i=g*i,h=g*h,g=g*l;b[0]=1-(j+f);b[4]=m-g;b[8]=c+h;b[1]=m+g;b[5]=1-(a+f);b[9]=d-i;b[2]=c-h;b[6]=d+i;b[10]=1-(a+j);return this},compose:function(a,b,c){var d=this.elements,
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f=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);g.makeScale(c.x,c.y,c.z);this.multiply(f,g);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);g.set(d[4],d[5],d[6]);i.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
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c.x=f.length();c.y=g.length();c.z=i.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;
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b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
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-d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],g=b[7],i=b[8],h=b[9],m=b[10],l=b[11],j=Math.cos(a),a=Math.sin(a);b[4]=j*c+a*i;b[5]=j*d+a*h;b[6]=j*f+a*m;b[7]=j*g+a*l;b[8]=j*i-a*c;b[9]=j*h-a*d;b[10]=j*m-a*f;b[11]=j*l-a*g;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],g=b[3],i=b[8],h=b[9],m=b[10],l=b[11],j=Math.cos(a),a=Math.sin(a);b[0]=j*c-a*i;b[1]=j*d-a*h;b[2]=j*f-a*m;b[3]=j*g-a*l;b[8]=j*i+a*c;b[9]=
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-j*h+a*d;b[10]=j*m+a*f;b[11]=j*l+a*g;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],g=b[3],i=b[4],h=b[5],m=b[6],l=b[7],j=Math.cos(a),a=Math.sin(a);b[0]=j*c+a*i;b[1]=j*d+a*h;b[2]=j*f+a*m;b[3]=j*g+a*l;b[4]=j*i-a*c;b[5]=j*h-a*d;b[6]=j*m-a*f;b[7]=j*l-a*g;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
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-f=a.y,g=a.z,i=Math.sqrt(d*d+f*f+g*g),d=d/i,f=f/i,g=g/i,i=d*d,h=f*f,m=g*g,l=Math.cos(b),j=Math.sin(b),t=1-l,k=d*f*t,r=d*g*t,t=f*g*t,d=d*j,n=f*j,j=g*j,g=i+(1-i)*l,i=k+j,f=r-n,k=k-j,h=h+(1-h)*l,j=t+d,r=r+n,t=t-d,m=m+(1-m)*l,l=c[0],d=c[1],n=c[2],o=c[3],q=c[4],u=c[5],w=c[6],P=c[7],A=c[8],x=c[9],G=c[10],H=c[11];c[0]=g*l+i*q+f*A;c[1]=g*d+i*u+f*x;c[2]=g*n+i*w+f*G;c[3]=g*o+i*P+f*H;c[4]=k*l+h*q+j*A;c[5]=k*d+h*u+j*x;c[6]=k*n+h*w+j*G;c[7]=k*o+h*P+j*H;c[8]=r*l+t*q+m*A;c[9]=r*d+t*u+m*x;c[10]=r*n+t*w+m*G;c[11]=
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-r*o+t*P+m*H;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
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-makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,i=a.y,h=a.z,m=f*g,l=f*i;this.set(m*g+c,m*i-d*h,m*h+d*i,0,m*i+d*h,l*i+c,l*h-d*g,0,m*h-
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-d*i,l*h+d*g,f*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,g){var i=this.elements;i[0]=2*f/(b-a);i[4]=0;i[8]=(b+a)/(b-a);i[12]=0;i[1]=0;i[5]=2*f/(d-c);i[9]=(d+c)/(d-c);i[13]=0;i[2]=0;i[6]=0;i[10]=-(g+f)/(g-f);i[14]=-2*g*f/(g-f);i[3]=0;i[7]=0;i[11]=-1;i[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,
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-b,c,d,f,g){var i=this.elements,h=b-a,m=c-d,l=g-f;i[0]=2/h;i[4]=0;i[8]=0;i[12]=-((b+a)/h);i[1]=0;i[5]=2/m;i[9]=0;i[13]=-((c+d)/m);i[2]=0;i[6]=0;i[10]=-2/l;i[14]=-((g+f)/l);i[3]=0;i[7]=0;i[11]=0;i[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
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+d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],g=b[7],i=b[8],h=b[9],l=b[10],m=b[11],j=Math.cos(a),a=Math.sin(a);b[4]=j*c+a*i;b[5]=j*d+a*h;b[6]=j*f+a*l;b[7]=j*g+a*m;b[8]=j*i-a*c;b[9]=j*h-a*d;b[10]=j*l-a*f;b[11]=j*m-a*g;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],g=b[3],i=b[8],h=b[9],l=b[10],m=b[11],j=Math.cos(a),a=Math.sin(a);b[0]=j*c-a*i;b[1]=j*d-a*h;b[2]=j*f-a*l;b[3]=j*g-a*m;b[8]=j*i+a*c;b[9]=
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+j*h+a*d;b[10]=j*l+a*f;b[11]=j*m+a*g;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],g=b[3],i=b[4],h=b[5],l=b[6],m=b[7],j=Math.cos(a),a=Math.sin(a);b[0]=j*c+a*i;b[1]=j*d+a*h;b[2]=j*f+a*l;b[3]=j*g+a*m;b[4]=j*i-a*c;b[5]=j*h-a*d;b[6]=j*l-a*f;b[7]=j*m-a*g;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
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+f=a.y,g=a.z,i=Math.sqrt(d*d+f*f+g*g),d=d/i,f=f/i,g=g/i,i=d*d,h=f*f,l=g*g,m=Math.cos(b),j=Math.sin(b),t=1-m,k=d*f*t,r=d*g*t,t=f*g*t,d=d*j,n=f*j,j=g*j,g=i+(1-i)*m,i=k+j,f=r-n,k=k-j,h=h+(1-h)*m,j=t+d,r=r+n,t=t-d,l=l+(1-l)*m,m=c[0],d=c[1],n=c[2],o=c[3],q=c[4],u=c[5],w=c[6],P=c[7],A=c[8],x=c[9],G=c[10],H=c[11];c[0]=g*m+i*q+f*A;c[1]=g*d+i*u+f*x;c[2]=g*n+i*w+f*G;c[3]=g*o+i*P+f*H;c[4]=k*m+h*q+j*A;c[5]=k*d+h*u+j*x;c[6]=k*n+h*w+j*G;c[7]=k*o+h*P+j*H;c[8]=r*m+t*q+l*A;c[9]=r*d+t*u+l*x;c[10]=r*n+t*w+l*G;c[11]=
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+r*o+t*P+l*H;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
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+makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,i=a.y,h=a.z,l=f*g,m=f*i;this.set(l*g+c,l*i-d*h,l*h+d*i,0,l*i+d*h,m*i+c,m*h-d*g,0,l*h-
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+d*i,m*h+d*g,f*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,g){var i=this.elements;i[0]=2*f/(b-a);i[4]=0;i[8]=(b+a)/(b-a);i[12]=0;i[1]=0;i[5]=2*f/(d-c);i[9]=(d+c)/(d-c);i[13]=0;i[2]=0;i[6]=0;i[10]=-(g+f)/(g-f);i[14]=-2*g*f/(g-f);i[3]=0;i[7]=0;i[11]=-1;i[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,
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+b,c,d,f,g){var i=this.elements,h=b-a,l=c-d,m=g-f;i[0]=2/h;i[4]=0;i[8]=0;i[12]=-((b+a)/h);i[1]=0;i[5]=2/l;i[9]=0;i[13]=-((c+d)/l);i[2]=0;i[6]=0;i[10]=-2/m;i[14]=-((g+f)/m);i[3]=0;i[7]=0;i[11]=0;i[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
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THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
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true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
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@@ -62,24 +62,24 @@ this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,
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this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a)return f;if(b){f=f.getChildByName(a,b);if(f!==void 0)return f}}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,
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this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
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c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
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-THREE.Projector=function(){function a(){var a=i[g]=i[g]||new THREE.RenderableObject;g++;return a}function b(){var a=l[m]=l[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,i=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&i>=0)return true;if(f<0&&e<0||g<0&&i<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-i)):i<0&&(d=Math.min(d,g/(g-i)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
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-d);return true}var f,g,i=[],h,m,l=[],j,t,k=[],r,n=[],o,q,u=[],w,P,A=[],x={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,H=new THREE.Vector4,J=new THREE.Matrix4,S=new THREE.Matrix4,K=new THREE.Frustum,Q=new THREE.Vector4,V=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
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+THREE.Projector=function(){function a(){var a=i[g]=i[g]||new THREE.RenderableObject;g++;return a}function b(){var a=m[l]=m[l]||new THREE.RenderableVertex;l++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,i=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&i>=0)return true;if(f<0&&e<0||g<0&&i<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-i)):i<0&&(d=Math.min(d,g/(g-i)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
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+d);return true}var f,g,i=[],h,l,m=[],j,t,k=[],r,n=[],o,q,u=[],w,P,A=[],x={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,H=new THREE.Vector4,J=new THREE.Matrix4,S=new THREE.Matrix4,K=new THREE.Frustum,Q=new THREE.Vector4,V=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
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J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var i=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||K.contains(b))){G.copy(b.matrixWorld.getPosition());
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J.multiplyVector3(G);f=a();f.object=b;f.z=G.z;x.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){G.copy(b.matrixWorld.getPosition());J.multiplyVector3(G);f=a();f.object=b;f.z=G.z;x.sprites.push(f)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,e=b.children.length;c<e;c++)i(b.children[c])}};i(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,f,g){var i=f.near,B=f.far,e=false,G,pa,la,$,L,ja,ta,xa,W,Ba,Ca,Oa,Ua,Pa,Fa;P=q=r=t=0;x.elements.length=
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-0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);J.multiply(f.projectionMatrix,f.matrixWorldInverse);K.setFromMatrix(J);x=this.projectGraph(a,false);a=0;for(G=x.objects.length;a<G;a++){W=x.objects[a].object;Ba=W.matrixWorld;m=0;if(W instanceof THREE.Mesh){Ca=W.geometry;Oa=W.geometry.materials;$=Ca.vertices;Ua=Ca.faces;Pa=Ca.faceVertexUvs;Ca=W.matrixRotationWorld.extractRotation(Ba);
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-pa=0;for(la=$.length;pa<la;pa++){h=b();h.positionWorld.copy($[pa]);Ba.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);J.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>i&&h.positionScreen.z<B}$=0;for(pa=Ua.length;$<pa;$++){la=Ua[$];if(la instanceof THREE.Face3){L=l[la.a];ja=l[la.b];ta=l[la.c];if(L.visible&&ja.visible&&ta.visible){e=(ta.positionScreen.x-
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-L.positionScreen.x)*(ja.positionScreen.y-L.positionScreen.y)-(ta.positionScreen.y-L.positionScreen.y)*(ja.positionScreen.x-L.positionScreen.x)<0;if(W.doubleSided||e!=W.flipSided){xa=k[t]=k[t]||new THREE.RenderableFace3;t++;j=xa;j.v1.copy(L);j.v2.copy(ja);j.v3.copy(ta)}else continue}else continue}else if(la instanceof THREE.Face4){L=l[la.a];ja=l[la.b];ta=l[la.c];xa=l[la.d];if(L.visible&&ja.visible&&ta.visible&&xa.visible){e=(xa.positionScreen.x-L.positionScreen.x)*(ja.positionScreen.y-L.positionScreen.y)-
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+0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);J.multiply(f.projectionMatrix,f.matrixWorldInverse);K.setFromMatrix(J);x=this.projectGraph(a,false);a=0;for(G=x.objects.length;a<G;a++){W=x.objects[a].object;Ba=W.matrixWorld;l=0;if(W instanceof THREE.Mesh){Ca=W.geometry;Oa=W.geometry.materials;$=Ca.vertices;Ua=Ca.faces;Pa=Ca.faceVertexUvs;Ca=W.matrixRotationWorld.extractRotation(Ba);
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+pa=0;for(la=$.length;pa<la;pa++){h=b();h.positionWorld.copy($[pa]);Ba.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);J.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>i&&h.positionScreen.z<B}$=0;for(pa=Ua.length;$<pa;$++){la=Ua[$];if(la instanceof THREE.Face3){L=m[la.a];ja=m[la.b];ta=m[la.c];if(L.visible&&ja.visible&&ta.visible){e=(ta.positionScreen.x-
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+L.positionScreen.x)*(ja.positionScreen.y-L.positionScreen.y)-(ta.positionScreen.y-L.positionScreen.y)*(ja.positionScreen.x-L.positionScreen.x)<0;if(W.doubleSided||e!=W.flipSided){xa=k[t]=k[t]||new THREE.RenderableFace3;t++;j=xa;j.v1.copy(L);j.v2.copy(ja);j.v3.copy(ta)}else continue}else continue}else if(la instanceof THREE.Face4){L=m[la.a];ja=m[la.b];ta=m[la.c];xa=m[la.d];if(L.visible&&ja.visible&&ta.visible&&xa.visible){e=(xa.positionScreen.x-L.positionScreen.x)*(ja.positionScreen.y-L.positionScreen.y)-
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(xa.positionScreen.y-L.positionScreen.y)*(ja.positionScreen.x-L.positionScreen.x)<0||(ja.positionScreen.x-ta.positionScreen.x)*(xa.positionScreen.y-ta.positionScreen.y)-(ja.positionScreen.y-ta.positionScreen.y)*(xa.positionScreen.x-ta.positionScreen.x)<0;if(W.doubleSided||e!=W.flipSided){Fa=n[r]=n[r]||new THREE.RenderableFace4;r++;j=Fa;j.v1.copy(L);j.v2.copy(ja);j.v3.copy(ta);j.v4.copy(xa)}else continue}else continue}j.normalWorld.copy(la.normal);!e&&(W.flipSided||W.doubleSided)&&j.normalWorld.negate();
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Ca.multiplyVector3(j.normalWorld);j.centroidWorld.copy(la.centroid);Ba.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);J.multiplyVector3(j.centroidScreen);ta=la.vertexNormals;L=0;for(ja=ta.length;L<ja;L++){xa=j.vertexNormalsWorld[L];xa.copy(ta[L]);!e&&(W.flipSided||W.doubleSided)&&xa.negate();Ca.multiplyVector3(xa)}L=0;for(ja=Pa.length;L<ja;L++)if(Fa=Pa[L][$]){ta=0;for(xa=Fa.length;ta<xa;ta++)j.uvs[L][ta]=Fa[ta]}j.material=W.material;j.faceMaterial=la.materialIndex!==null?
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-Oa[la.materialIndex]:null;j.z=j.centroidScreen.z;x.elements.push(j)}}else if(W instanceof THREE.Line){S.multiply(J,Ba);$=W.geometry.vertices;L=b();L.positionScreen.copy($[0]);S.multiplyVector4(L.positionScreen);Ba=W.type===THREE.LinePieces?2:1;pa=1;for(la=$.length;pa<la;pa++){L=b();L.positionScreen.copy($[pa]);S.multiplyVector4(L.positionScreen);if(!((pa+1)%Ba>0)){ja=l[m-2];Q.copy(L.positionScreen);V.copy(ja.positionScreen);if(d(Q,V)){Q.multiplyScalar(1/Q.w);V.multiplyScalar(1/V.w);Oa=u[q]=u[q]||
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+Oa[la.materialIndex]:null;j.z=j.centroidScreen.z;x.elements.push(j)}}else if(W instanceof THREE.Line){S.multiply(J,Ba);$=W.geometry.vertices;L=b();L.positionScreen.copy($[0]);S.multiplyVector4(L.positionScreen);Ba=W.type===THREE.LinePieces?2:1;pa=1;for(la=$.length;pa<la;pa++){L=b();L.positionScreen.copy($[pa]);S.multiplyVector4(L.positionScreen);if(!((pa+1)%Ba>0)){ja=m[l-2];Q.copy(L.positionScreen);V.copy(ja.positionScreen);if(d(Q,V)){Q.multiplyScalar(1/Q.w);V.multiplyScalar(1/V.w);Oa=u[q]=u[q]||
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new THREE.RenderableLine;q++;o=Oa;o.v1.positionScreen.copy(Q);o.v2.positionScreen.copy(V);o.z=Math.max(Q.z,V.z);o.material=W.material;x.elements.push(o)}}}}}a=0;for(G=x.sprites.length;a<G;a++){W=x.sprites[a].object;Ba=W.matrixWorld;if(W instanceof THREE.Particle){H.set(Ba.elements[12],Ba.elements[13],Ba.elements[14],1);J.multiplyVector4(H);H.z=H.z/H.w;if(H.z>0&&H.z<1){i=A[P]=A[P]||new THREE.RenderableParticle;P++;w=i;w.x=H.x/H.w;w.y=H.y/H.w;w.z=H.z;w.rotation=W.rotation.z;w.scale.x=W.scale.x*Math.abs(w.x-
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(H.x+f.projectionMatrix.elements[0])/(H.w+f.projectionMatrix.elements[12]));w.scale.y=W.scale.y*Math.abs(w.y-(H.y+f.projectionMatrix.elements[5])/(H.w+f.projectionMatrix.elements[13]));w.material=W.material;x.elements.push(w)}}}g&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),i=a*b,h=d*f;this.w=i*g-h*c;this.x=i*c+h*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
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this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
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Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
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Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,i=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-d*i;this.y=
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-c*a+f*i+d*g-b*h;this.z=d*a+f*h+b*i-c*g;this.w=f*a-b*g-c*i-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,i=this.y,h=this.z,m=this.w,l=m*c+i*f-h*d,j=m*d+h*c-g*f,t=m*f+g*d-i*c,c=-g*c-i*d-h*f;b.x=l*m+c*-g+j*-h-t*-i;b.y=j*m+c*-i+t*-g-l*-h;b.z=t*m+c*-h+l*-i-j*-g;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
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-THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
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+c*a+f*i+d*g-b*h;this.z=d*a+f*h+b*i-c*g;this.w=f*a-b*g-c*i-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,i=this.y,h=this.z,l=this.w,m=l*c+i*f-h*d,j=l*d+h*c-g*f,t=l*f+g*d-i*c,c=-g*c-i*d-h*f;b.x=m*l+c*-g+j*-h-t*-i;b.y=j*l+c*-i+t*-g-m*-h;b.z=t*l+c*-h+m*-i-j*-g;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
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+THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
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THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,f,g,i){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};
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@@ -92,16 +92,16 @@ b;a++){c=this.faces[a];d=this.vertices[c.a];f=this.vertices[c.b];g=this.vertices
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else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
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for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,f;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.__originalFaceNormal?
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f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
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-[];var i=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,m,l;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];m=new THREE.Vector3;l=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};i.push(m);h.push(l)}}i=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
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-m=i.faceNormals[c];l=i.vertexNormals[c];m.copy(f.normal);if(f instanceof THREE.Face3){l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2])}else{l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2]);l.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,g,L){h=a.vertices[b];m=a.vertices[c];
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-l=a.vertices[d];j=i[f];t=i[g];k=i[L];r=m.x-h.x;n=l.x-h.x;o=m.y-h.y;q=l.y-h.y;u=m.z-h.z;w=l.z-h.z;P=t.u-j.u;A=k.u-j.u;x=t.v-j.v;G=k.v-j.v;H=1/(P*G-A*x);Q.set((G*r-x*n)*H,(G*o-x*q)*H,(G*u-x*w)*H);V.set((P*n-A*r)*H,(P*q-A*o)*H,(P*w-A*u)*H);S[b].addSelf(Q);S[c].addSelf(Q);S[d].addSelf(Q);K[b].addSelf(V);K[c].addSelf(V);K[d].addSelf(V)}var b,c,d,f,g,i,h,m,l,j,t,k,r,n,o,q,u,w,P,A,x,G,H,J,S=[],K=[],Q=new THREE.Vector3,V=new THREE.Vector3,za=new THREE.Vector3,U=new THREE.Vector3,R=new THREE.Vector3;b=0;for(c=
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+[];var i=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,l,m;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];l=new THREE.Vector3;m=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};i.push(l);h.push(m)}}i=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
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+l=i.faceNormals[c];m=i.vertexNormals[c];l.copy(f.normal);if(f instanceof THREE.Face3){m.a.copy(f.vertexNormals[0]);m.b.copy(f.vertexNormals[1]);m.c.copy(f.vertexNormals[2])}else{m.a.copy(f.vertexNormals[0]);m.b.copy(f.vertexNormals[1]);m.c.copy(f.vertexNormals[2]);m.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,g,L){h=a.vertices[b];l=a.vertices[c];
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+m=a.vertices[d];j=i[f];t=i[g];k=i[L];r=l.x-h.x;n=m.x-h.x;o=l.y-h.y;q=m.y-h.y;u=l.z-h.z;w=m.z-h.z;P=t.u-j.u;A=k.u-j.u;x=t.v-j.v;G=k.v-j.v;H=1/(P*G-A*x);Q.set((G*r-x*n)*H,(G*o-x*q)*H,(G*u-x*w)*H);V.set((P*n-A*r)*H,(P*q-A*o)*H,(P*w-A*u)*H);S[b].addSelf(Q);S[c].addSelf(Q);S[d].addSelf(Q);K[b].addSelf(V);K[c].addSelf(V);K[d].addSelf(V)}var b,c,d,f,g,i,h,l,m,j,t,k,r,n,o,q,u,w,P,A,x,G,H,J,S=[],K=[],Q=new THREE.Vector3,V=new THREE.Vector3,za=new THREE.Vector3,U=new THREE.Vector3,R=new THREE.Vector3;b=0;for(c=
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this.vertices.length;b<c;b++){S[b]=new THREE.Vector3;K[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];i=this.faceVertexUvs[0][b];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.d,0,1,3);a(this,g.b,g.c,g.d,1,2,3)}}var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){R.copy(g.vertexNormals[d]);f=g[I[d]];J=S[f];za.copy(J);za.subSelf(R.multiplyScalar(R.dot(J))).normalize();
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U.cross(g.vertexNormals[d],J);f=U.dot(K[f]);f=f<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(za.x,za.y,za.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
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a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),g,i;g=0;for(i=this.vertices.length;g<i;g++){d=this.vertices[g];d=[Math.round(d.x*
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f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=g;b.push(this.vertices[g]);c[g]=b.length-1}else c[g]=c[a[d]]}g=0;for(i=this.faces.length;g<i;g++){a=this.faces[g];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];f=[a.a,a.b,a.c,a.d];for(d=3;d>0;d--)if(f.indexOf(a["abcd"[d]])!=d){f.splice(d,1);this.faces[g]=new THREE.Face3(f[0],f[1],f[2]);this.faceVertexUvs[0][g].splice(d,1)}}}this.vertices=
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b}};THREE.GeometryCount=0;
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-THREE.Spline=function(a){function b(a,b,c,d,f,g,i){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*i+(-3*(b-c)-2*a-d)*g+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,g,i,h,m,l,j,t,k;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);i=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:
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-g+2;l=this.points[c[0]];j=this.points[c[1]];t=this.points[c[2]];k=this.points[c[3]];h=i*i;m=i*h;d.x=b(l.x,j.x,t.x,k.x,i,h,m);d.y=b(l.y,j.y,t.y,k.y,i,h,m);d.z=b(l.z,j.z,t.z,k.z,i,h,m);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,g=new THREE.Vector3,i=new THREE.Vector3,h=[],j=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++){b=
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+THREE.Spline=function(a){function b(a,b,c,d,f,g,i){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*i+(-3*(b-c)-2*a-d)*g+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,g,i,h,l,m,j,t,k;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);i=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:
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+g+2;m=this.points[c[0]];j=this.points[c[1]];t=this.points[c[2]];k=this.points[c[3]];h=i*i;l=i*h;d.x=b(m.x,j.x,t.x,k.x,i,h,l);d.y=b(m.y,j.y,t.y,k.y,i,h,l);d.z=b(m.z,j.z,t.z,k.z,i,h,l);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,g=new THREE.Vector3,i=new THREE.Vector3,h=[],j=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++){b=
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a/c;d=this.getPoint(b);i.copy(d);j=j+i.distanceTo(g);g.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=f){h[b]=j;f=b}}h[h.length]=j;return{chunks:h,total:j}};this.reparametrizeByArcLength=function(a){var b,c,d,f,g,i,h=[],j=new THREE.Vector3,k=this.getLength();h.push(j.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];i=Math.ceil(a*c/k.total);f=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<i-1;c++){d=f+c*(1/i)*(g-f);d=this.getPoint(d);
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h.push(j.copy(d).clone())}h.push(j.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
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THREE.OrthographicCamera=function(a,b,c,d,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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@@ -137,7 +137,7 @@ a.fog!==void 0?a.fog:false;this.lights=a.lights!==void 0?a.lights:false;this.ver
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THREE.Texture=function(a,b,c,d,f,g,i,h){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.format=i!==void 0?i:THREE.RGBAFormat;this.type=h!==void 0?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
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true;this.needsUpdate=this.premultiplyAlpha=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
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THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;
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-THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,f,g,i,h,m,l){THREE.Texture.call(this,null,g,i,h,m,l,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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+THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,f,g,i,h,l,m){THREE.Texture.call(this,null,g,i,h,l,m,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
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THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.ParticleBasicMaterial({color:Math.random()*16777215});this.sortParticles=false;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}this.frustumCulled=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
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THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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@@ -201,118 +201,118 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
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THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var g=d.attributes[f];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=true;var i=1;g.type==="v2"?i=2:g.type==="v3"?i=3:g.type==="v4"?i=4:g.type==="c"&&(i=3);g.size=i;g.array=new Float32Array(c*i);g.buffer=e.createBuffer();g.buffer.belongsToAttribute=f;g.needsUpdate=true}a.__webglCustomAttributesList.push(g)}}}
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function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function g(a,b,c){var d,f,g,i,h=a.vertices;i=h.length;
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-var j=a.colors,k=j.length,l=a.__vertexArray,t=a.__colorArray,m=a.__sortArray,n=a.verticesNeedUpdate,q=a.colorsNeedUpdate,o=a.__webglCustomAttributesList;if(c.sortParticles){Ob.copy(mb);Ob.multiplySelf(c.matrixWorld);for(d=0;d<i;d++){f=h[d];nb.copy(f);Ob.multiplyVector3(nb);m[d]=[nb.z,d]}m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<i;d++){f=h[m[d][1]];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}for(d=0;d<k;d++){g=d*3;f=j[m[d][1]];t[g]=f.r;t[g+1]=f.g;t[g+2]=f.b}if(o){j=0;for(k=o.length;j<k;j++){h=o[j];
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-if(h.boundTo===void 0||h.boundTo==="vertices"){g=0;f=h.value.length;if(h.size===1)for(d=0;d<f;d++){i=m[d][1];h.array[d]=h.value[i]}else if(h.size===2)for(d=0;d<f;d++){i=m[d][1];i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;g=g+2}else if(h.size===3)if(h.type==="c")for(d=0;d<f;d++){i=m[d][1];i=h.value[i];h.array[g]=i.r;h.array[g+1]=i.g;h.array[g+2]=i.b;g=g+3}else for(d=0;d<f;d++){i=m[d][1];i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;g=g+3}else if(h.size===4)for(d=0;d<f;d++){i=m[d][1];
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-i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;h.array[g+3]=i.w;g=g+4}}}}}else{if(n)for(d=0;d<i;d++){f=h[d];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}if(q)for(d=0;d<k;d++){f=j[d];g=d*3;t[g]=f.r;t[g+1]=f.g;t[g+2]=f.b}if(o){j=0;for(k=o.length;j<k;j++){h=o[j];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){f=h.value.length;g=0;if(h.size===1)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;g=g+2}else if(h.size===
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-3)if(h.type==="c")for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.r;h.array[g+1]=i.g;h.array[g+2]=i.b;g=g+3}else for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;g=g+3}else if(h.size===4)for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;h.array[g+3]=i.w;g=g+4}}}}}if(n||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l,b)}if(q||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
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-t,b)}if(o){j=0;for(k=o.length;j<k;j++){h=o[j];if(h.needsUpdate||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,h.buffer);e.bufferData(e.ARRAY_BUFFER,h.array,b)}}}}function i(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ja=pa=null;$=L=Fa=Pa=Ba=-1;a[d].render(b,c,pc,qc);ja=pa=null;$=L=Fa=Pa=Ba=-1}}function m(a,b,c,d,e,f,g,i){var h,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){h=a[m];if(h.render){j=h.object;k=h.buffer;if(i)h=i;else{h=
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-h[c];if(!h)continue;g&&B.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);B.setDepthTest(h.depthTest);B.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}B.setObjectFaces(j);k instanceof THREE.BufferGeometry?B.renderBufferDirect(d,e,f,h,k,j):B.renderBuffer(d,e,f,h,k,j)}}}function l(a,b,c,d,e,f,g){for(var i,h,j=0,k=a.length;j<k;j++){i=a[j];h=i.object;if(h.visible){if(g)i=g;else{i=i[b];if(!i)continue;f&&B.setBlending(i.blending,i.blendEquation,i.blendSrc,
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|
|
+var j=a.colors,k=j.length,m=a.__vertexArray,t=a.__colorArray,l=a.__sortArray,n=a.verticesNeedUpdate,q=a.colorsNeedUpdate,o=a.__webglCustomAttributesList;if(c.sortParticles){Ob.copy(mb);Ob.multiplySelf(c.matrixWorld);for(d=0;d<i;d++){f=h[d];nb.copy(f);Ob.multiplyVector3(nb);l[d]=[nb.z,d]}l.sort(function(a,b){return b[0]-a[0]});for(d=0;d<i;d++){f=h[l[d][1]];g=d*3;m[g]=f.x;m[g+1]=f.y;m[g+2]=f.z}for(d=0;d<k;d++){g=d*3;f=j[l[d][1]];t[g]=f.r;t[g+1]=f.g;t[g+2]=f.b}if(o){j=0;for(k=o.length;j<k;j++){h=o[j];
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|
|
+if(h.boundTo===void 0||h.boundTo==="vertices"){g=0;f=h.value.length;if(h.size===1)for(d=0;d<f;d++){i=l[d][1];h.array[d]=h.value[i]}else if(h.size===2)for(d=0;d<f;d++){i=l[d][1];i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;g=g+2}else if(h.size===3)if(h.type==="c")for(d=0;d<f;d++){i=l[d][1];i=h.value[i];h.array[g]=i.r;h.array[g+1]=i.g;h.array[g+2]=i.b;g=g+3}else for(d=0;d<f;d++){i=l[d][1];i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;g=g+3}else if(h.size===4)for(d=0;d<f;d++){i=l[d][1];
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|
+i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;h.array[g+3]=i.w;g=g+4}}}}}else{if(n)for(d=0;d<i;d++){f=h[d];g=d*3;m[g]=f.x;m[g+1]=f.y;m[g+2]=f.z}if(q)for(d=0;d<k;d++){f=j[d];g=d*3;t[g]=f.r;t[g+1]=f.g;t[g+2]=f.b}if(o){j=0;for(k=o.length;j<k;j++){h=o[j];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){f=h.value.length;g=0;if(h.size===1)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;g=g+2}else if(h.size===
|
|
|
+3)if(h.type==="c")for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.r;h.array[g+1]=i.g;h.array[g+2]=i.b;g=g+3}else for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;g=g+3}else if(h.size===4)for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;h.array[g+3]=i.w;g=g+4}}}}}if(n||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m,b)}if(q||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
|
|
|
+t,b)}if(o){j=0;for(k=o.length;j<k;j++){h=o[j];if(h.needsUpdate||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,h.buffer);e.bufferData(e.ARRAY_BUFFER,h.array,b)}}}}function i(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ja=pa=null;$=L=Fa=Pa=Ba=-1;a[d].render(b,c,pc,qc);ja=pa=null;$=L=Fa=Pa=Ba=-1}}function l(a,b,c,d,e,f,g,i){var h,j,k,m;if(b){j=a.length-1;m=b=-1}else{j=0;b=a.length;m=1}for(var l=j;l!==b;l=l+m){h=a[l];if(h.render){j=h.object;k=h.buffer;if(i)h=i;else{h=
|
|
|
+h[c];if(!h)continue;g&&B.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);B.setDepthTest(h.depthTest);B.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}B.setObjectFaces(j);k instanceof THREE.BufferGeometry?B.renderBufferDirect(d,e,f,h,k,j):B.renderBuffer(d,e,f,h,k,j)}}}function m(a,b,c,d,e,f,g){for(var i,h,j=0,k=a.length;j<k;j++){i=a[j];h=i.object;if(h.visible){if(g)i=g;else{i=i[b];if(!i)continue;f&&B.setBlending(i.blending,i.blendEquation,i.blendSrc,
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|
|
i.blendDst);B.setDepthTest(i.depthTest);B.setDepthWrite(i.depthWrite);u(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}B.renderImmediateObject(c,d,e,i,h)}}}function j(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function k(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,
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|
|
b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function o(a,b,c,d,f){if(!d.program||d.needsUpdate){B.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(B.maxMorphTargets);for(var g=0,i=B.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var h=false,g=d.program,i=g.uniforms,j=d.uniforms;if(g!==pa){e.useProgram(g);pa=g;h=true}if(d.id!==$){$=d.id;h=true}if(h||a!==ja){e.uniformMatrix4fv(i.projectionMatrix,
|
|
|
-false,a._projectionMatrixArray);a!==ja&&(ja=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var k,l=0,m=0,t=0,n,o,q,r=rc,u=r.directional.colors,x=r.directional.positions,w=r.point.colors,A=r.point.positions,L=r.point.distances,J=r.spot.colors,Q=r.spot.positions,S=r.spot.distances,
|
|
|
-K=r.spot.directions,I=r.spot.angles,W=r.spot.exponents,R=0,V=0,U=0,ma=q=0,c=ma=0,h=b.length;c<h;c++){k=b[c];if(!k.onlyShadow){n=k.color;o=k.intensity;q=k.distance;if(k instanceof THREE.AmbientLight)if(B.gammaInput){l=l+n.r*n.r;m=m+n.g*n.g;t=t+n.b*n.b}else{l=l+n.r;m=m+n.g;t=t+n.b}else if(k instanceof THREE.DirectionalLight){q=R*3;if(B.gammaInput){u[q]=n.r*n.r*o*o;u[q+1]=n.g*n.g*o*o;u[q+2]=n.b*n.b*o*o}else{u[q]=n.r*o;u[q+1]=n.g*o;u[q+2]=n.b*o}La.copy(k.matrixWorld.getPosition());La.subSelf(k.target.matrixWorld.getPosition());
|
|
|
+false,a._projectionMatrixArray);a!==ja&&(ja=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var k,m=0,l=0,t=0,n,o,q,r=rc,u=r.directional.colors,x=r.directional.positions,w=r.point.colors,A=r.point.positions,L=r.point.distances,J=r.spot.colors,Q=r.spot.positions,S=r.spot.distances,
|
|
|
+K=r.spot.directions,I=r.spot.angles,W=r.spot.exponents,R=0,V=0,U=0,ma=q=0,c=ma=0,h=b.length;c<h;c++){k=b[c];if(!k.onlyShadow){n=k.color;o=k.intensity;q=k.distance;if(k instanceof THREE.AmbientLight)if(B.gammaInput){m=m+n.r*n.r;l=l+n.g*n.g;t=t+n.b*n.b}else{m=m+n.r;l=l+n.g;t=t+n.b}else if(k instanceof THREE.DirectionalLight){q=R*3;if(B.gammaInput){u[q]=n.r*n.r*o*o;u[q+1]=n.g*n.g*o*o;u[q+2]=n.b*n.b*o*o}else{u[q]=n.r*o;u[q+1]=n.g*o;u[q+2]=n.b*o}La.copy(k.matrixWorld.getPosition());La.subSelf(k.target.matrixWorld.getPosition());
|
|
|
La.normalize();x[q]=La.x;x[q+1]=La.y;x[q+2]=La.z;R=R+1}else if(k instanceof THREE.PointLight){ma=V*3;if(B.gammaInput){w[ma]=n.r*n.r*o*o;w[ma+1]=n.g*n.g*o*o;w[ma+2]=n.b*n.b*o*o}else{w[ma]=n.r*o;w[ma+1]=n.g*o;w[ma+2]=n.b*o}n=k.matrixWorld.getPosition();A[ma]=n.x;A[ma+1]=n.y;A[ma+2]=n.z;L[V]=q;V=V+1}else if(k instanceof THREE.SpotLight){ma=U*3;if(B.gammaInput){J[ma]=n.r*n.r*o*o;J[ma+1]=n.g*n.g*o*o;J[ma+2]=n.b*n.b*o*o}else{J[ma]=n.r*o;J[ma+1]=n.g*o;J[ma+2]=n.b*o}n=k.matrixWorld.getPosition();Q[ma]=n.x;
|
|
|
-Q[ma+1]=n.y;Q[ma+2]=n.z;S[U]=q;La.copy(n);La.subSelf(k.target.matrixWorld.getPosition());La.normalize();K[ma]=La.x;K[ma+1]=La.y;K[ma+2]=La.z;I[U]=Math.cos(k.angle);W[U]=k.exponent;U=U+1}}}c=R*3;for(h=u.length;c<h;c++)u[c]=0;c=V*3;for(h=w.length;c<h;c++)w[c]=0;c=U*3;for(h=J.length;c<h;c++)J[c]=0;r.directional.length=R;r.point.length=V;r.spot.length=U;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=t;c=rc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
|
|
|
+Q[ma+1]=n.y;Q[ma+2]=n.z;S[U]=q;La.copy(n);La.subSelf(k.target.matrixWorld.getPosition());La.normalize();K[ma]=La.x;K[ma+1]=La.y;K[ma+2]=La.z;I[U]=Math.cos(k.angle);W[U]=k.exponent;U=U+1}}}c=R*3;for(h=u.length;c<h;c++)u[c]=0;c=V*3;for(h=w.length;c<h;c++)w[c]=0;c=U*3;for(h=J.length;c<h;c++)J[c]=0;r.directional.length=R;r.point.length=V;r.spot.length=U;r.ambient[0]=m;r.ambient[1]=l;r.ambient[2]=t;c=rc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
|
|
|
c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
|
|
|
d.opacity;B.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
|
|
|
THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=H.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(B.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
|
|
|
j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(B.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
|
|
|
-d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(k=b.length;h<k;h++){l=b[h];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=g.uniforms[b[j][1]]){h=b[j][0];m=h.type;k=h.value;
|
|
|
-if(m==="i")e.uniform1i(l,k);else if(m==="f")e.uniform1f(l,k);else if(m==="v2")e.uniform2f(l,k.x,k.y);else if(m==="v3")e.uniform3f(l,k.x,k.y,k.z);else if(m==="v4")e.uniform4f(l,k.x,k.y,k.z,k.w);else if(m==="c")e.uniform3f(l,k.r,k.g,k.b);else if(m==="fv1")e.uniform1fv(l,k);else if(m==="fv")e.uniform3fv(l,k);else if(m==="v2v"){if(!h._array)h._array=new Float32Array(2*k.length);m=0;for(t=k.length;m<t;m++){r=m*2;h._array[r]=k[m].x;h._array[r+1]=k[m].y}e.uniform2fv(l,h._array)}else if(m==="v3v"){if(!h._array)h._array=
|
|
|
-new Float32Array(3*k.length);m=0;for(t=k.length;m<t;m++){r=m*3;h._array[r]=k[m].x;h._array[r+1]=k[m].y;h._array[r+2]=k[m].z}e.uniform3fv(l,h._array)}else if(m=="v4v"){if(!h._array)h._array=new Float32Array(4*k.length);m=0;for(t=k.length;m<t;m++){r=m*4;h._array[r]=k[m].x;h._array[r+1]=k[m].y;h._array[r+2]=k[m].z;h._array[r+3]=k[m].w}e.uniform4fv(l,h._array)}else if(m==="m4"){if(!h._array)h._array=new Float32Array(16);k.flattenToArray(h._array);e.uniformMatrix4fv(l,false,h._array)}else if(m==="m4v"){if(!h._array)h._array=
|
|
|
-new Float32Array(16*k.length);m=0;for(t=k.length;m<t;m++)k[m].flattenToArrayOffset(h._array,m*16);e.uniformMatrix4fv(l,false,h._array)}else if(m==="t"){e.uniform1i(l,k);if(l=h.texture)if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;t=l;if(B.autoScaleCubemaps){r=h.image[l];
|
|
|
-x=Ic;if(!(r.width<=x&&r.height<=x)){w=Math.max(r.width,r.height);u=Math.floor(r.width*x/w);x=Math.floor(r.height*x/w);w=document.createElement("canvas");w.width=u;w.height=x;w.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,u,x);r=w}}else r=h.image[l];m[t]=r}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;t=G(h.format);r=G(h.type);P(e.TEXTURE_CUBE_MAP,h,m);for(l=0;l<6;l++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,t,t,r,k[l]);h.generateMipmaps&&m&&e.generateMipmap(e.TEXTURE_CUBE_MAP);
|
|
|
-h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture)}else B.setTexture(l,k)}else if(m==="tv"){if(!h._array){h._array=[];m=0;for(t=h.texture.length;m<t;m++)h._array[m]=k+m}e.uniform1iv(l,h._array);m=0;for(t=h.texture.length;m<t;m++)(l=h.texture[m])&&B.setTexture(l,h._array[m])}}if((d instanceof
|
|
|
+d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(k=b.length;h<k;h++){m=b[h];if(m.castShadow&&(m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight&&!m.shadowCascade)){j.shadowMap.texture[c]=m.shadowMap;j.shadowMapSize.value[c]=m.shadowMapSize;j.shadowMatrix.value[c]=m.shadowMatrix;j.shadowDarkness.value[c]=m.shadowDarkness;j.shadowBias.value[c]=m.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(m=g.uniforms[b[j][1]]){h=b[j][0];l=h.type;k=h.value;
|
|
|
+switch(l){case "i":e.uniform1i(m,k);break;case "f":e.uniform1f(m,k);break;case "v2":e.uniform2f(m,k.x,k.y);break;case "v3":e.uniform3f(m,k.x,k.y,k.z);break;case "v4":e.uniform4f(m,k.x,k.y,k.z,k.w);break;case "c":e.uniform3f(m,k.r,k.g,k.b);break;case "fv1":e.uniform1fv(m,k);break;case "fv":e.uniform3fv(m,k);break;case "v2v":if(!h._array)h._array=new Float32Array(2*k.length);l=0;for(t=k.length;l<t;l++){r=l*2;h._array[r]=k[l].x;h._array[r+1]=k[l].y}e.uniform2fv(m,h._array);break;case "v3v":if(!h._array)h._array=
|
|
|
+new Float32Array(3*k.length);l=0;for(t=k.length;l<t;l++){r=l*3;h._array[r]=k[l].x;h._array[r+1]=k[l].y;h._array[r+2]=k[l].z}e.uniform3fv(m,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*k.length);l=0;for(t=k.length;l<t;l++){r=l*4;h._array[r]=k[l].x;h._array[r+1]=k[l].y;h._array[r+2]=k[l].z;h._array[r+3]=k[l].w}e.uniform4fv(m,h._array);break;case "m4":if(!h._array)h._array=new Float32Array(16);k.flattenToArray(h._array);e.uniformMatrix4fv(m,false,h._array);break;case "m4v":if(!h._array)h._array=
|
|
|
+new Float32Array(16*k.length);l=0;for(t=k.length;l<t;l++)k[l].flattenToArrayOffset(h._array,l*16);e.uniformMatrix4fv(m,false,h._array);break;case "t":e.uniform1i(m,k);m=h.texture;if(!m)continue;if(m.image instanceof Array&&m.image.length===6){h=m;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(m=0;m<6;m++){l=k;t=m;if(B.autoScaleCubemaps){r=
|
|
|
+h.image[m];x=Ic;if(!(r.width<=x&&r.height<=x)){w=Math.max(r.width,r.height);u=Math.floor(r.width*x/w);x=Math.floor(r.height*x/w);w=document.createElement("canvas");w.width=u;w.height=x;w.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,u,x);r=w}}else r=h.image[m];l[t]=r}m=k[0];l=(m.width&m.width-1)===0&&(m.height&m.height-1)===0;t=G(h.format);r=G(h.type);P(e.TEXTURE_CUBE_MAP,h,l);for(m=0;m<6;m++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,t,t,r,k[m]);h.generateMipmaps&&l&&e.generateMipmap(e.TEXTURE_CUBE_MAP);
|
|
|
+h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){h=m;e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture)}else B.setTexture(m,k);break;case "tv":if(!h._array){h._array=[];l=0;for(t=h.texture.length;l<t;l++)h._array[l]=k+l}e.uniform1iv(m,h._array);l=0;for(t=h.texture.length;l<t;l++)(m=h.texture[l])&&B.setTexture(m,h._array[l])}}if((d instanceof
|
|
|
THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();e.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&e.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&e.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices)}e.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);
|
|
|
-i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||f.receiveShadow)&&i.objectMatrix!==null&&e.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return g}function q(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(sc!==a){a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL);
|
|
|
-sc=a}if(a&&(Yb!==b||Zb!==c)){e.polygonOffset(b,c);Yb=b;Zb=c}}function w(a,b){var c;a==="fragment"?c=e.createShader(e.FRAGMENT_SHADER):a==="vertex"&&(c=e.createShader(e.VERTEX_SHADER));e.shaderSource(c,b);e.compileShader(c);if(!e.getShaderParameter(c,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(c));console.error(b);return null}return c}function P(a,b,c){if(c){e.texParameteri(a,e.TEXTURE_WRAP_S,G(b.wrapS));e.texParameteri(a,e.TEXTURE_WRAP_T,G(b.wrapT));e.texParameteri(a,e.TEXTURE_MAG_FILTER,
|
|
|
-G(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,G(b.minFilter))}else{e.texParameteri(a,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_MAG_FILTER,x(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,x(b.minFilter))}}function A(a,b){e.bindRenderbuffer(e.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,
|
|
|
-e.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,a)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height)}function x(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function G(a){switch(a){case THREE.RepeatWrapping:return e.REPEAT;
|
|
|
-case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;
|
|
|
-case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedIntType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA;case THREE.AddEquation:return e.FUNC_ADD;
|
|
|
-case THREE.SubtractEquation:return e.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return e.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return e.ZERO;case THREE.OneFactor:return e.ONE;case THREE.SrcColorFactor:return e.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return e.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return e.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return e.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return e.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return e.ONE_MINUS_DST_ALPHA;
|
|
|
-case THREE.DstColorFactor:return e.DST_COLOR;case THREE.OneMinusDstColorFactor:return e.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return e.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},H=a.canvas!==void 0?a.canvas:document.createElement("canvas"),J=a.precision!==void 0?a.precision:"highp",S=a.alpha!==void 0?a.alpha:true,K=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,Q=a.antialias!==void 0?a.antialias:false,V=a.stencil!==void 0?a.stencil:
|
|
|
-true,za=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,U=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),R=a.clearAlpha!==void 0?a.clearAlpha:0,I=a.maxLights!==void 0?a.maxLights:4;this.domElement=H;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
|
|
|
-this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var B=this,e,Na=[],pa=null,la=null,$=-1,L=null,ja=null,ta=0,xa=null,W=null,Ba=null,Ca=null,Oa=null,Ua=null,Pa=null,Fa=null,sc=null,Yb=null,Zb=null,tb=null,$b=0,Hb=0,Pb=0,ac=0,pc=
|
|
|
-0,qc=0,Ib=new THREE.Frustum,mb=new THREE.Matrix4,Ob=new THREE.Matrix4,nb=new THREE.Vector4,La=new THREE.Vector3,rc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};e=function(){var a;try{if(!(a=H.getContext("experimental-webgl",{alpha:S,premultipliedAlpha:K,antialias:Q,stencil:V,preserveDrawingBuffer:za})))throw"Error creating WebGL context.";
|
|
|
-}catch(b){console.error(b)}return a}();e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(U.r,U.g,U.b,R);this.context=e;var bc=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);e.getParameter(e.MAX_TEXTURE_SIZE);var Ic=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return e};
|
|
|
-this.supportsVertexTextures=function(){return bc>0};this.setSize=function(a,b){H.width=a;H.height=b;this.setViewport(0,0,H.width,H.height)};this.setViewport=function(a,b,c,d){$b=a;Hb=b;Pb=c;ac=d;e.viewport($b,Hb,Pb,ac)};this.setScissor=function(a,b,c,d){e.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a,b){U.setHex(a);R=b;e.clearColor(U.r,U.g,U.b,R)};this.setClearColor=function(a,b){U.copy(a);R=b;e.clearColor(U.r,
|
|
|
-U.g,U.b,R)};this.getClearColor=function(){return U};this.getClearAlpha=function(){return R};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|e.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|e.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|e.STENCIL_BUFFER_BIT;e.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=
|
|
|
-function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);
|
|
|
-e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)e.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
|
|
|
-void 0;for(d in c.__webglCustomAttributesList)e.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}B.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);B.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);B.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);
|
|
|
-e.deleteBuffer(a.__webglColorBuffer);B.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;e.deleteTexture(a.__webglTexture);B.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){e.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){e.deleteFramebuffer(a.__webglFramebuffer[b]);e.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{e.deleteFramebuffer(a.__webglFramebuffer);
|
|
|
-e.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){pa=null;$=L=Fa=Pa=Ba=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();if(a.hasPos){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.position);e.vertexAttribPointer(b.attributes.position,
|
|
|
-3,e.FLOAT,false,0,0)}if(a.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,f,g,h,i,j,k,m,l,n,t=a.count*3;for(n=0;n<t;n=n+9){c=a.normalArray;d=c[n];f=c[n+1];g=c[n+2];h=c[n+3];j=c[n+4];m=c[n+5];i=c[n+6];k=c[n+7];l=c[n+8];d=(d+h+i)/3;f=(f+j+k)/3;g=(g+m+l)/3;c[n]=d;c[n+1]=f;c[n+2]=g;c[n+3]=d;c[n+4]=f;c[n+5]=g;c[n+6]=d;c[n+7]=f;c[n+8]=g}}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,
|
|
|
-3,e.FLOAT,false,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,g){if(d.opacity!==0){c=o(a,b,c,d,g);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==L){L=d;b=true}if(g instanceof THREE.Mesh){g=f.offsets;d=0;for(c=g.length;d<c;++d){if(b){e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer);e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
-f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,e.FLOAT,false,0,g[d].index*12)}if(a.uv>=0&&f.vertexUvBuffer)if(f.vertexUvBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexUvBuffer);e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,false,0,g[d].index*8);e.enableVertexAttribArray(a.uv)}else e.disableVertexAttribArray(a.uv);if(a.color>=0&&f.vertexColorBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer);e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,
|
|
|
-e.FLOAT,false,0,g[d].index*16)}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)}e.drawElements(e.TRIANGLES,g[d].count,e.UNSIGNED_SHORT,g[d].start*2);B.info.render.calls++;B.info.render.vertices=B.info.render.vertices+g[d].count;B.info.render.faces=B.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,f,g){if(d.opacity!==0){var h,i,c=o(a,b,c,d,g),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==L){L=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
-f.__webglVertexBuffer);e.vertexAttribPointer(b.position,3,e.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=d.program.attributes;if(g.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}else if(c.position>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){h=0;var j=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;h<
|
|
|
-d.numSupportedMorphTargets&&h<j.length;){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j[h]]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j[h]]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=i[j[h]];h++}}else{var j=[],k=-1,m=0;i=g.morphTargetInfluences;var l,n=i.length;h=0;for(g.morphTargetBase!==-1&&(j[g.morphTargetBase]=true);h<d.numSupportedMorphTargets;){for(l=
|
|
|
-0;l<n;l++)if(!j[l]&&i[l]>k){m=l;k=i[m]}e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[m]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=k;j[m]=1;k=-1;h++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=
|
|
|
-0;for(i=f.__webglCustomAttributesList.length;h<i;h++){c=f.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){e.bindBuffer(e.ARRAY_BUFFER,c.buffer);e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,false,0,0)}}}if(b.color>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer);e.vertexAttribPointer(b.color,3,e.FLOAT,false,0,0)}if(b.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer);e.vertexAttribPointer(b.normal,3,e.FLOAT,false,0,0)}if(b.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
-f.__webglTangentBuffer);e.vertexAttribPointer(b.tangent,4,e.FLOAT,false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer);e.vertexAttribPointer(b.uv,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv)}else e.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer);e.vertexAttribPointer(b.uv2,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv2)}else e.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=
|
|
|
-0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer);e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer);e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,false,0,0)}}if(g instanceof
|
|
|
-THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==tb){e.lineWidth(d);tb=d}a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer);e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)}else{a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)}B.info.render.calls++;B.info.render.vertices=B.info.render.vertices+f.__webglFaceCount;B.info.render.faces=B.info.render.faces+f.__webglFaceCount/3}else if(g instanceof
|
|
|
-THREE.Line){g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES;d=d.linewidth;if(d!==tb){e.lineWidth(d);tb=d}e.drawArrays(g,0,f.__webglLineCount);B.info.render.calls++}else if(g instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);B.info.render.calls++;B.info.render.points=B.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);B.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,j,k,n=a.__lights,
|
|
|
-t=a.fog;$=-1;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);mb.multiply(b.projectionMatrix,b.matrixWorldInverse);
|
|
|
-Ib.setFromMatrix(mb);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=0;B.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;d=0;for(f=k.length;d<f;d++){g=k[d];j=g.object;g.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||Ib.contains(j))){q(j,
|
|
|
-b);var r=g,o=r.object,x=r.buffer,w=void 0,w=w=void 0,w=o.material;if(w instanceof THREE.MeshFaceMaterial){w=x.materialIndex;if(w>=0){w=o.geometry.materials[w];if(w.transparent){r.transparent=w;r.opaque=null}else{r.opaque=w;r.transparent=null}}}else if(w)if(w.transparent){r.transparent=w;r.opaque=null}else{r.opaque=w;r.transparent=null}g.render=true;if(this.sortObjects)if(j.renderDepth)g.z=j.renderDepth;else{nb.copy(j.matrixWorld.getPosition());mb.multiplyVector3(nb);g.z=nb.z}}}this.sortObjects&&k.sort(i);
|
|
|
-k=a.__webglObjectsImmediate;d=0;for(f=k.length;d<f;d++){g=k[d];j=g.object;if(j.visible){q(j,b);j=g.object.material;if(j.transparent){g.transparent=j;g.opaque=null}else{g.opaque=j;g.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);u(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);m(a.__webglObjects,false,"",b,n,t,true,d);l(a.__webglObjectsImmediate,
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|
|
-"",b,n,t,false,d)}else{this.setBlending(THREE.NormalBlending);m(a.__webglObjects,true,"opaque",b,n,t,false);l(a.__webglObjectsImmediate,"opaque",b,n,t,false);m(a.__webglObjects,false,"transparent",b,n,t,true);l(a.__webglObjectsImmediate,"transparent",b,n,t,true)}h(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture);e.generateMipmap(e.TEXTURE_CUBE_MAP);
|
|
|
-e.bindTexture(e.TEXTURE_CUBE_MAP,null)}else{e.bindTexture(e.TEXTURE_2D,c.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,f){var g=o(a,b,c,d,f);L=-1;B.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,Ib):f.render(function(a){B.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=
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|
|
-[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,m=void 0,l=void 0,o=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){l=h.geometry;if(l instanceof THREE.Geometry){if(l.geometryGroups===void 0){var q=l,w=void 0,u=void 0,x=void 0,A=void 0,H=void 0,G=void 0,J=void 0,L={},P=q.morphTargets.length,Q=q.morphNormals.length;q.geometryGroups={};w=0;for(u=q.faces.length;w<
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|
|
-u;w++){x=q.faces[w];A=x.materialIndex;G=A!==void 0?A:-1;L[G]===void 0&&(L[G]={hash:G,counter:0});J=L[G].hash+"_"+L[G].counter;q.geometryGroups[J]===void 0&&(q.geometryGroups[J]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:P,numMorphNormals:Q});H=x instanceof THREE.Face3?3:4;if(q.geometryGroups[J].vertices+H>65535){L[G].counter=L[G].counter+1;J=L[G].hash+"_"+L[G].counter;q.geometryGroups[J]===void 0&&(q.geometryGroups[J]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:P,
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|
-numMorphNormals:Q})}x instanceof THREE.Face3?q.geometryGroups[J].faces3.push(w):q.geometryGroups[J].faces4.push(w);q.geometryGroups[J].vertices=q.geometryGroups[J].vertices+H}q.geometryGroupsList=[];var S=void 0;for(S in q.geometryGroups){q.geometryGroups[S].id=ta++;q.geometryGroupsList.push(q.geometryGroups[S])}}for(m in l.geometryGroups){o=l.geometryGroups[m];if(!o.__webglVertexBuffer){var K=o;K.__webglVertexBuffer=e.createBuffer();K.__webglNormalBuffer=e.createBuffer();K.__webglTangentBuffer=e.createBuffer();
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|
-K.__webglColorBuffer=e.createBuffer();K.__webglUVBuffer=e.createBuffer();K.__webglUV2Buffer=e.createBuffer();K.__webglSkinVertexABuffer=e.createBuffer();K.__webglSkinVertexBBuffer=e.createBuffer();K.__webglSkinIndicesBuffer=e.createBuffer();K.__webglSkinWeightsBuffer=e.createBuffer();K.__webglFaceBuffer=e.createBuffer();K.__webglLineBuffer=e.createBuffer();var R=void 0,U=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];R=0;for(U=K.numMorphTargets;R<U;R++)K.__webglMorphTargetsBuffers.push(e.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=
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|
|
-[];R=0;for(U=K.numMorphNormals;R<U;R++)K.__webglMorphNormalsBuffers.push(e.createBuffer())}B.info.memory.geometries++;var I=o,W=h,V=W.geometry,ja=I.faces3,la=I.faces4,$=ja.length*3+la.length*4,xa=ja.length*1+la.length*2,za=ja.length*3+la.length*4,pa=c(W,I),Ba=f(pa),ma=d(pa),La=pa.vertexColors?pa.vertexColors:false;I.__vertexArray=new Float32Array($*3);if(ma)I.__normalArray=new Float32Array($*3);if(V.hasTangents)I.__tangentArray=new Float32Array($*4);if(La)I.__colorArray=new Float32Array($*3);if(Ba){if(V.faceUvs.length>
|
|
|
-0||V.faceVertexUvs.length>0)I.__uvArray=new Float32Array($*2);if(V.faceUvs.length>1||V.faceVertexUvs.length>1)I.__uv2Array=new Float32Array($*2)}if(W.geometry.skinWeights.length&&W.geometry.skinIndices.length){I.__skinVertexAArray=new Float32Array($*4);I.__skinVertexBArray=new Float32Array($*4);I.__skinIndexArray=new Float32Array($*4);I.__skinWeightArray=new Float32Array($*4)}I.__faceArray=new Uint16Array(xa*3);I.__lineArray=new Uint16Array(za*2);var Ca=void 0,Fa=void 0;if(I.numMorphTargets){I.__morphTargetsArrays=
|
|
|
-[];Ca=0;for(Fa=I.numMorphTargets;Ca<Fa;Ca++)I.__morphTargetsArrays.push(new Float32Array($*3))}if(I.numMorphNormals){I.__morphNormalsArrays=[];Ca=0;for(Fa=I.numMorphNormals;Ca<Fa;Ca++)I.__morphNormalsArrays.push(new Float32Array($*3))}I.__webglFaceCount=xa*3;I.__webglLineCount=za*2;if(pa.attributes){if(I.__webglCustomAttributesList===void 0)I.__webglCustomAttributesList=[];var Pa=void 0;for(Pa in pa.attributes){var Oa=pa.attributes[Pa],Ma={},Ua;for(Ua in Oa)Ma[Ua]=Oa[Ua];if(!Ma.__webglInitialized||
|
|
|
-Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Na=1;Ma.type==="v2"?Na=2:Ma.type==="v3"?Na=3:Ma.type==="v4"?Na=4:Ma.type==="c"&&(Na=3);Ma.size=Na;Ma.array=new Float32Array($*Na);Ma.buffer=e.createBuffer();Ma.buffer.belongsToAttribute=Pa;Oa.needsUpdate=true;Ma.__original=Oa}I.__webglCustomAttributesList.push(Ma)}}I.__inittedArrays=true;l.verticesNeedUpdate=true;l.morphTargetsNeedUpdate=true;l.elementsNeedUpdate=true;l.uvsNeedUpdate=true;l.normalsNeedUpdate=true;l.tangetsNeedUpdate=true;l.colorsNeedUpdate=
|
|
|
-true}}}}else if(h instanceof THREE.Ribbon){l=h.geometry;if(!l.__webglVertexBuffer){var nb=l;nb.__webglVertexBuffer=e.createBuffer();nb.__webglColorBuffer=e.createBuffer();B.info.memory.geometries++;var mb=l,tb=mb.vertices.length;mb.__vertexArray=new Float32Array(tb*3);mb.__colorArray=new Float32Array(tb*3);mb.__webglVertexCount=tb;l.verticesNeedUpdate=true;l.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){l=h.geometry;if(!l.__webglVertexBuffer){var Ob=l;Ob.__webglVertexBuffer=e.createBuffer();
|
|
|
-Ob.__webglColorBuffer=e.createBuffer();B.info.memory.geometries++;var cc=l,$b=h,Hb=cc.vertices.length;cc.__vertexArray=new Float32Array(Hb*3);cc.__colorArray=new Float32Array(Hb*3);cc.__webglLineCount=Hb;b(cc,$b);l.verticesNeedUpdate=true;l.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){l=h.geometry;if(!l.__webglVertexBuffer){var Pb=l;Pb.__webglVertexBuffer=e.createBuffer();Pb.__webglColorBuffer=e.createBuffer();B.info.geometries++;var Qb=l,ac=h,Ib=Qb.vertices.length;Qb.__vertexArray=
|
|
|
-new Float32Array(Ib*3);Qb.__colorArray=new Float32Array(Ib*3);Qb.__sortArray=[];Qb.__webglParticleCount=Ib;b(Qb,ac);l.verticesNeedUpdate=true;l.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){l=h.geometry;if(l instanceof THREE.BufferGeometry)j(i.__webglObjects,l,h);else for(m in l.geometryGroups){o=l.geometryGroups[m];j(i.__webglObjects,o,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){l=h.geometry;j(i.__webglObjects,l,h)}else h instanceof
|
|
|
-THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Qa=a.__objectsRemoved[0],tc=a;Qa instanceof THREE.Mesh||Qa instanceof THREE.ParticleSystem||Qa instanceof THREE.Ribbon||Qa instanceof THREE.Line?r(tc.__webglObjects,Qa):Qa instanceof
|
|
|
-THREE.Sprite?n(tc.__webglSprites,Qa):Qa instanceof THREE.LensFlare?n(tc.__webglFlares,Qa):(Qa instanceof THREE.ImmediateRenderObject||Qa.immediateRenderCallback)&&r(tc.__webglObjectsImmediate,Qa);Qa.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Jc=0,pc=a.__webglObjects.length;Jc<pc;Jc++){var Va=a.__webglObjects[Jc].object,T=Va.geometry,dc=void 0,Rb=void 0,Ga=void 0;if(Va instanceof THREE.Mesh)if(T instanceof THREE.BufferGeometry){T.verticesNeedUpdate=false;T.elementsNeedUpdate=false;
|
|
|
-T.uvsNeedUpdate=false;T.normalsNeedUpdate=false;T.colorsNeedUpdate=false}else{for(var Kc=0,qc=T.geometryGroupsList.length;Kc<qc;Kc++){dc=T.geometryGroupsList[Kc];Ga=c(Va,dc);Rb=Ga.attributes&&t(Ga);if(T.verticesNeedUpdate||T.morphTargetsNeedUpdate||T.elementsNeedUpdate||T.uvsNeedUpdate||T.normalsNeedUpdate||T.colorsNeedUpdate||T.tangetsNeedUpdate||Rb){var N=dc,rc=Va,Ia=e.DYNAMIC_DRAW,sc=!T.dynamic,Jb=Ga;if(N.__inittedArrays){var Yb=d(Jb),Lc=Jb.vertexColors?Jb.vertexColors:false,Zb=f(Jb),uc=Yb===THREE.SmoothShading,
|
|
|
-v=void 0,C=void 0,Ta=void 0,z=void 0,Sb=void 0,ub=void 0,Wa=void 0,vc=void 0,ob=void 0,Tb=void 0,Ub=void 0,D=void 0,E=void 0,F=void 0,aa=void 0,Xa=void 0,Ya=void 0,Za=void 0,ec=void 0,$a=void 0,ab=void 0,bb=void 0,fc=void 0,cb=void 0,db=void 0,eb=void 0,gc=void 0,fb=void 0,gb=void 0,hb=void 0,hc=void 0,ib=void 0,jb=void 0,kb=void 0,ic=void 0,vb=void 0,wb=void 0,xb=void 0,wc=void 0,yb=void 0,zb=void 0,Ab=void 0,xc=void 0,X=void 0,bc=void 0,Bb=void 0,Vb=void 0,Wb=void 0,ua=void 0,Tc=void 0,ra=void 0,
|
|
|
-sa=void 0,Cb=void 0,pb=void 0,ka=0,qa=0,qb=0,rb=0,Ra=0,Aa=0,ba=0,Da=0,na=0,y=0,M=0,s=0,Ja=void 0,va=N.__vertexArray,jc=N.__uvArray,kc=N.__uv2Array,Sa=N.__normalArray,da=N.__tangentArray,wa=N.__colorArray,ea=N.__skinVertexAArray,fa=N.__skinVertexBArray,ga=N.__skinIndexArray,ha=N.__skinWeightArray,Mc=N.__morphTargetsArrays,Nc=N.__morphNormalsArrays,Oc=N.__webglCustomAttributesList,p=void 0,lb=N.__faceArray,Ka=N.__lineArray,Ea=rc.geometry,Ic=Ea.elementsNeedUpdate,Uc=Ea.uvsNeedUpdate,ad=Ea.normalsNeedUpdate,
|
|
|
-bd=Ea.tangetsNeedUpdate,cd=Ea.colorsNeedUpdate,dd=Ea.morphTargetsNeedUpdate,Kb=Ea.vertices,Y=N.faces3,Z=N.faces4,oa=Ea.faces,Pc=Ea.faceVertexUvs[0],Qc=Ea.faceVertexUvs[1],Lb=Ea.skinVerticesA,Mb=Ea.skinVerticesB,Nb=Ea.skinIndices,Db=Ea.skinWeights,Eb=Ea.morphTargets,yc=Ea.morphNormals;if(Ea.verticesNeedUpdate){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=Kb[z.a];E=Kb[z.b];F=Kb[z.c];va[qa]=D.x;va[qa+1]=D.y;va[qa+2]=D.z;va[qa+3]=E.x;va[qa+4]=E.y;va[qa+5]=E.z;va[qa+6]=F.x;va[qa+7]=F.y;va[qa+8]=F.z;qa=qa+
|
|
|
-9}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=Kb[z.a];E=Kb[z.b];F=Kb[z.c];aa=Kb[z.d];va[qa]=D.x;va[qa+1]=D.y;va[qa+2]=D.z;va[qa+3]=E.x;va[qa+4]=E.y;va[qa+5]=E.z;va[qa+6]=F.x;va[qa+7]=F.y;va[qa+8]=F.z;va[qa+9]=aa.x;va[qa+10]=aa.y;va[qa+11]=aa.z;qa=qa+12}e.bindBuffer(e.ARRAY_BUFFER,N.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,va,Ia)}if(dd){ua=0;for(Tc=Eb.length;ua<Tc;ua++){v=M=0;for(C=Y.length;v<C;v++){Cb=Y[v];z=oa[Cb];D=Eb[ua].vertices[z.a];E=Eb[ua].vertices[z.b];F=Eb[ua].vertices[z.c];ra=Mc[ua];
|
|
|
-ra[M]=D.x;ra[M+1]=D.y;ra[M+2]=D.z;ra[M+3]=E.x;ra[M+4]=E.y;ra[M+5]=E.z;ra[M+6]=F.x;ra[M+7]=F.y;ra[M+8]=F.z;if(Jb.morphNormals){if(uc){pb=yc[ua].vertexNormals[Cb];$a=pb.a;ab=pb.b;bb=pb.c}else bb=ab=$a=yc[ua].faceNormals[Cb];sa=Nc[ua];sa[M]=$a.x;sa[M+1]=$a.y;sa[M+2]=$a.z;sa[M+3]=ab.x;sa[M+4]=ab.y;sa[M+5]=ab.z;sa[M+6]=bb.x;sa[M+7]=bb.y;sa[M+8]=bb.z}M=M+9}v=0;for(C=Z.length;v<C;v++){Cb=Z[v];z=oa[Cb];D=Eb[ua].vertices[z.a];E=Eb[ua].vertices[z.b];F=Eb[ua].vertices[z.c];aa=Eb[ua].vertices[z.d];ra=Mc[ua];
|
|
|
-ra[M]=D.x;ra[M+1]=D.y;ra[M+2]=D.z;ra[M+3]=E.x;ra[M+4]=E.y;ra[M+5]=E.z;ra[M+6]=F.x;ra[M+7]=F.y;ra[M+8]=F.z;ra[M+9]=aa.x;ra[M+10]=aa.y;ra[M+11]=aa.z;if(Jb.morphNormals){if(uc){pb=yc[ua].vertexNormals[Cb];$a=pb.a;ab=pb.b;bb=pb.c;fc=pb.d}else fc=bb=ab=$a=yc[ua].faceNormals[Cb];sa=Nc[ua];sa[M]=$a.x;sa[M+1]=$a.y;sa[M+2]=$a.z;sa[M+3]=ab.x;sa[M+4]=ab.y;sa[M+5]=ab.z;sa[M+6]=bb.x;sa[M+7]=bb.y;sa[M+8]=bb.z;sa[M+9]=fc.x;sa[M+10]=fc.y;sa[M+11]=fc.z}M=M+12}e.bindBuffer(e.ARRAY_BUFFER,N.__webglMorphTargetsBuffers[ua]);
|
|
|
-e.bufferData(e.ARRAY_BUFFER,Mc[ua],Ia);if(Jb.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,N.__webglMorphNormalsBuffers[ua]);e.bufferData(e.ARRAY_BUFFER,Nc[ua],Ia)}}}if(Db.length){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];fb=Db[z.a];gb=Db[z.b];hb=Db[z.c];ha[y]=fb.x;ha[y+1]=fb.y;ha[y+2]=fb.z;ha[y+3]=fb.w;ha[y+4]=gb.x;ha[y+5]=gb.y;ha[y+6]=gb.z;ha[y+7]=gb.w;ha[y+8]=hb.x;ha[y+9]=hb.y;ha[y+10]=hb.z;ha[y+11]=hb.w;ib=Nb[z.a];jb=Nb[z.b];kb=Nb[z.c];ga[y]=ib.x;ga[y+1]=ib.y;ga[y+2]=ib.z;ga[y+3]=ib.w;ga[y+4]=jb.x;ga[y+
|
|
|
-5]=jb.y;ga[y+6]=jb.z;ga[y+7]=jb.w;ga[y+8]=kb.x;ga[y+9]=kb.y;ga[y+10]=kb.z;ga[y+11]=kb.w;vb=Lb[z.a];wb=Lb[z.b];xb=Lb[z.c];ea[y]=vb.x;ea[y+1]=vb.y;ea[y+2]=vb.z;ea[y+3]=1;ea[y+4]=wb.x;ea[y+5]=wb.y;ea[y+6]=wb.z;ea[y+7]=1;ea[y+8]=xb.x;ea[y+9]=xb.y;ea[y+10]=xb.z;ea[y+11]=1;yb=Mb[z.a];zb=Mb[z.b];Ab=Mb[z.c];fa[y]=yb.x;fa[y+1]=yb.y;fa[y+2]=yb.z;fa[y+3]=1;fa[y+4]=zb.x;fa[y+5]=zb.y;fa[y+6]=zb.z;fa[y+7]=1;fa[y+8]=Ab.x;fa[y+9]=Ab.y;fa[y+10]=Ab.z;fa[y+11]=1;y=y+12}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];fb=Db[z.a];
|
|
|
-gb=Db[z.b];hb=Db[z.c];hc=Db[z.d];ha[y]=fb.x;ha[y+1]=fb.y;ha[y+2]=fb.z;ha[y+3]=fb.w;ha[y+4]=gb.x;ha[y+5]=gb.y;ha[y+6]=gb.z;ha[y+7]=gb.w;ha[y+8]=hb.x;ha[y+9]=hb.y;ha[y+10]=hb.z;ha[y+11]=hb.w;ha[y+12]=hc.x;ha[y+13]=hc.y;ha[y+14]=hc.z;ha[y+15]=hc.w;ib=Nb[z.a];jb=Nb[z.b];kb=Nb[z.c];ic=Nb[z.d];ga[y]=ib.x;ga[y+1]=ib.y;ga[y+2]=ib.z;ga[y+3]=ib.w;ga[y+4]=jb.x;ga[y+5]=jb.y;ga[y+6]=jb.z;ga[y+7]=jb.w;ga[y+8]=kb.x;ga[y+9]=kb.y;ga[y+10]=kb.z;ga[y+11]=kb.w;ga[y+12]=ic.x;ga[y+13]=ic.y;ga[y+14]=ic.z;ga[y+15]=ic.w;
|
|
|
-vb=Lb[z.a];wb=Lb[z.b];xb=Lb[z.c];wc=Lb[z.d];ea[y]=vb.x;ea[y+1]=vb.y;ea[y+2]=vb.z;ea[y+3]=1;ea[y+4]=wb.x;ea[y+5]=wb.y;ea[y+6]=wb.z;ea[y+7]=1;ea[y+8]=xb.x;ea[y+9]=xb.y;ea[y+10]=xb.z;ea[y+11]=1;ea[y+12]=wc.x;ea[y+13]=wc.y;ea[y+14]=wc.z;ea[y+15]=1;yb=Mb[z.a];zb=Mb[z.b];Ab=Mb[z.c];xc=Mb[z.d];fa[y]=yb.x;fa[y+1]=yb.y;fa[y+2]=yb.z;fa[y+3]=1;fa[y+4]=zb.x;fa[y+5]=zb.y;fa[y+6]=zb.z;fa[y+7]=1;fa[y+8]=Ab.x;fa[y+9]=Ab.y;fa[y+10]=Ab.z;fa[y+11]=1;fa[y+12]=xc.x;fa[y+13]=xc.y;fa[y+14]=xc.z;fa[y+15]=1;y=y+16}if(y>0){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
-N.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ea,Ia);e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,fa,Ia);e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ga,Ia);e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ha,Ia)}}if(cd&&Lc){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];Wa=z.vertexColors;vc=z.color;if(Wa.length===3&&Lc===THREE.VertexColors){cb=Wa[0];db=Wa[1];eb=Wa[2]}else eb=db=cb=vc;
|
|
|
-wa[na]=cb.r;wa[na+1]=cb.g;wa[na+2]=cb.b;wa[na+3]=db.r;wa[na+4]=db.g;wa[na+5]=db.b;wa[na+6]=eb.r;wa[na+7]=eb.g;wa[na+8]=eb.b;na=na+9}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];Wa=z.vertexColors;vc=z.color;if(Wa.length===4&&Lc===THREE.VertexColors){cb=Wa[0];db=Wa[1];eb=Wa[2];gc=Wa[3]}else gc=eb=db=cb=vc;wa[na]=cb.r;wa[na+1]=cb.g;wa[na+2]=cb.b;wa[na+3]=db.r;wa[na+4]=db.g;wa[na+5]=db.b;wa[na+6]=eb.r;wa[na+7]=eb.g;wa[na+8]=eb.b;wa[na+9]=gc.r;wa[na+10]=gc.g;wa[na+11]=gc.b;na=na+12}if(na>0){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
-N.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,wa,Ia)}}if(bd&&Ea.hasTangents){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];ob=z.vertexTangents;Xa=ob[0];Ya=ob[1];Za=ob[2];da[ba]=Xa.x;da[ba+1]=Xa.y;da[ba+2]=Xa.z;da[ba+3]=Xa.w;da[ba+4]=Ya.x;da[ba+5]=Ya.y;da[ba+6]=Ya.z;da[ba+7]=Ya.w;da[ba+8]=Za.x;da[ba+9]=Za.y;da[ba+10]=Za.z;da[ba+11]=Za.w;ba=ba+12}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];ob=z.vertexTangents;Xa=ob[0];Ya=ob[1];Za=ob[2];ec=ob[3];da[ba]=Xa.x;da[ba+1]=Xa.y;da[ba+2]=Xa.z;da[ba+3]=Xa.w;da[ba+4]=
|
|
|
-Ya.x;da[ba+5]=Ya.y;da[ba+6]=Ya.z;da[ba+7]=Ya.w;da[ba+8]=Za.x;da[ba+9]=Za.y;da[ba+10]=Za.z;da[ba+11]=Za.w;da[ba+12]=ec.x;da[ba+13]=ec.y;da[ba+14]=ec.z;da[ba+15]=ec.w;ba=ba+16}e.bindBuffer(e.ARRAY_BUFFER,N.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,da,Ia)}if(ad&&Yb){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];Sb=z.vertexNormals;ub=z.normal;if(Sb.length===3&&uc)for(X=0;X<3;X++){Bb=Sb[X];Sa[Aa]=Bb.x;Sa[Aa+1]=Bb.y;Sa[Aa+2]=Bb.z;Aa=Aa+3}else for(X=0;X<3;X++){Sa[Aa]=ub.x;Sa[Aa+1]=ub.y;Sa[Aa+2]=ub.z;Aa=
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|
|
-Aa+3}}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];Sb=z.vertexNormals;ub=z.normal;if(Sb.length===4&&uc)for(X=0;X<4;X++){Bb=Sb[X];Sa[Aa]=Bb.x;Sa[Aa+1]=Bb.y;Sa[Aa+2]=Bb.z;Aa=Aa+3}else for(X=0;X<4;X++){Sa[Aa]=ub.x;Sa[Aa+1]=ub.y;Sa[Aa+2]=ub.z;Aa=Aa+3}}e.bindBuffer(e.ARRAY_BUFFER,N.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,Ia)}if(Uc&&Pc&&Zb){v=0;for(C=Y.length;v<C;v++){Ta=Y[v];z=oa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for(X=0;X<3;X++){Vb=Tb[X];jc[qb]=Vb.u;jc[qb+1]=Vb.v;qb=qb+2}}v=0;for(C=Z.length;v<C;v++){Ta=
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|
-Z[v];z=oa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for(X=0;X<4;X++){Vb=Tb[X];jc[qb]=Vb.u;jc[qb+1]=Vb.v;qb=qb+2}}if(qb>0){e.bindBuffer(e.ARRAY_BUFFER,N.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,jc,Ia)}}if(Uc&&Qc&&Zb){v=0;for(C=Y.length;v<C;v++){Ta=Y[v];z=oa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for(X=0;X<3;X++){Wb=Ub[X];kc[rb]=Wb.u;kc[rb+1]=Wb.v;rb=rb+2}}v=0;for(C=Z.length;v<C;v++){Ta=Z[v];z=oa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for(X=0;X<4;X++){Wb=Ub[X];kc[rb]=Wb.u;kc[rb+1]=Wb.v;rb=rb+2}}if(rb>0){e.bindBuffer(e.ARRAY_BUFFER,
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|
|
-N.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,kc,Ia)}}if(Ic){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];lb[Ra]=ka;lb[Ra+1]=ka+1;lb[Ra+2]=ka+2;Ra=Ra+3;Ka[Da]=ka;Ka[Da+1]=ka+1;Ka[Da+2]=ka;Ka[Da+3]=ka+2;Ka[Da+4]=ka+1;Ka[Da+5]=ka+2;Da=Da+6;ka=ka+3}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];lb[Ra]=ka;lb[Ra+1]=ka+1;lb[Ra+2]=ka+3;lb[Ra+3]=ka+1;lb[Ra+4]=ka+2;lb[Ra+5]=ka+3;Ra=Ra+6;Ka[Da]=ka;Ka[Da+1]=ka+1;Ka[Da+2]=ka;Ka[Da+3]=ka+3;Ka[Da+4]=ka+1;Ka[Da+5]=ka+2;Ka[Da+6]=ka+2;Ka[Da+7]=ka+3;Da=Da+8;ka=ka+4}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
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|
|
-N.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,lb,Ia);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,N.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ka,Ia)}if(Oc){X=0;for(bc=Oc.length;X<bc;X++){p=Oc[X];if(p.__original.needsUpdate){s=0;if(p.size===1)if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];p.array[s]=p.value[z.a];p.array[s+1]=p.value[z.b];p.array[s+2]=p.value[z.c];s=s+3}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];p.array[s]=p.value[z.a];p.array[s+1]=
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|
-p.value[z.b];p.array[s+2]=p.value[z.c];p.array[s+3]=p.value[z.d];s=s+4}}else{if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){Ja=p.value[Y[v]];p.array[s]=Ja;p.array[s+1]=Ja;p.array[s+2]=Ja;s=s+3}v=0;for(C=Z.length;v<C;v++){Ja=p.value[Z[v]];p.array[s]=Ja;p.array[s+1]=Ja;p.array[s+2]=Ja;p.array[s+3]=Ja;s=s+4}}}else if(p.size===2)if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+
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|
-2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;s=s+6}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];aa=p.value[z.d];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;p.array[s+6]=aa.x;p.array[s+7]=aa.y;s=s+8}}else{if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){F=E=D=Ja=p.value[Y[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;s=s+6}v=0;for(C=
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|
-Z.length;v<C;v++){aa=F=E=D=Ja=p.value[Z[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;p.array[s+6]=aa.x;p.array[s+7]=aa.y;s=s+8}}}else if(p.size===3){var O;O=p.type==="c"?["r","g","b"]:["x","y","z"];if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+
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|
-5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];s=s+9}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];aa=p.value[z.d];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];p.array[s+9]=aa[O[0]];p.array[s+10]=aa[O[1]];p.array[s+11]=aa[O[2]];s=s+12}}else if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){F=
|
|
|
-E=D=Ja=p.value[Y[v]];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];s=s+9}v=0;for(C=Z.length;v<C;v++){aa=F=E=D=Ja=p.value[Z[v]];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];p.array[s+9]=aa[O[0]];p.array[s+10]=aa[O[1]];p.array[s+
|
|
|
-11]=aa[O[2]];s=s+12}}}else if(p.size===4)if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;s=s+12}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];aa=p.value[z.d];p.array[s]=D.x;p.array[s+
|
|
|
-1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;p.array[s+12]=aa.x;p.array[s+13]=aa.y;p.array[s+14]=aa.z;p.array[s+15]=aa.w;s=s+16}}else if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){F=E=D=Ja=p.value[Y[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+
|
|
|
-9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;s=s+12}v=0;for(C=Z.length;v<C;v++){aa=F=E=D=Ja=p.value[Z[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;p.array[s+12]=aa.x;p.array[s+13]=aa.y;p.array[s+14]=aa.z;p.array[s+15]=aa.w;s=s+16}}e.bindBuffer(e.ARRAY_BUFFER,p.buffer);e.bufferData(e.ARRAY_BUFFER,p.array,Ia)}}}if(sc){delete N.__inittedArrays;
|
|
|
-delete N.__colorArray;delete N.__normalArray;delete N.__tangentArray;delete N.__uvArray;delete N.__uv2Array;delete N.__faceArray;delete N.__vertexArray;delete N.__lineArray;delete N.__skinVertexAArray;delete N.__skinVertexBArray;delete N.__skinIndexArray;delete N.__skinWeightArray}}}}T.verticesNeedUpdate=false;T.morphTargetsNeedUpdate=false;T.elementsNeedUpdate=false;T.uvsNeedUpdate=false;T.normalsNeedUpdate=false;T.colorsNeedUpdate=false;T.tangetsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof
|
|
|
-THREE.Ribbon){if(T.verticesNeedUpdate||T.colorsNeedUpdate){var Fb=T,Vc=e.DYNAMIC_DRAW,lc=void 0,mc=void 0,zc=void 0,Gb=void 0,Ac=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Bc=Fb.__vertexArray,Cc=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(lc=0;lc<ed;lc++){zc=Wc[lc];Gb=lc*3;Bc[Gb]=zc.x;Bc[Gb+1]=zc.y;Bc[Gb+2]=zc.z}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Bc,Vc)}if(gd){for(mc=0;mc<fd;mc++){Ac=Xc[mc];Gb=mc*3;Cc[Gb]=Ac.r;
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|
|
-Cc[Gb+1]=Ac.g;Cc[Gb+2]=Ac.b}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Cc,Vc)}}T.verticesNeedUpdate=false;T.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Ga=c(Va,dc);Rb=Ga.attributes&&t(Ga);if(T.verticesNeedUpdate||T.colorsNeedUpdate||Rb){var sb=T,Rc=e.DYNAMIC_DRAW,nc=void 0,oc=void 0,Dc=void 0,ia=void 0,Ec=void 0,Yc=sb.vertices,Zc=sb.colors,hd=Yc.length,id=Zc.length,Fc=sb.__vertexArray,Gc=sb.__colorArray,jd=sb.colorsNeedUpdate,Sc=sb.__webglCustomAttributesList,
|
|
|
-Hc=void 0,$c=void 0,ya=void 0,Xb=void 0,Ha=void 0,ca=void 0;if(sb.verticesNeedUpdate){for(nc=0;nc<hd;nc++){Dc=Yc[nc];ia=nc*3;Fc[ia]=Dc.x;Fc[ia+1]=Dc.y;Fc[ia+2]=Dc.z}e.bindBuffer(e.ARRAY_BUFFER,sb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Fc,Rc)}if(jd){for(oc=0;oc<id;oc++){Ec=Zc[oc];ia=oc*3;Gc[ia]=Ec.r;Gc[ia+1]=Ec.g;Gc[ia+2]=Ec.b}e.bindBuffer(e.ARRAY_BUFFER,sb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Gc,Rc)}if(Sc){Hc=0;for($c=Sc.length;Hc<$c;Hc++){ca=Sc[Hc];if(ca.needsUpdate&&(ca.boundTo===
|
|
|
-void 0||ca.boundTo==="vertices")){ia=0;Xb=ca.value.length;if(ca.size===1)for(ya=0;ya<Xb;ya++)ca.array[ya]=ca.value[ya];else if(ca.size===2)for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.x;ca.array[ia+1]=Ha.y;ia=ia+2}else if(ca.size===3)if(ca.type==="c")for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.r;ca.array[ia+1]=Ha.g;ca.array[ia+2]=Ha.b;ia=ia+3}else for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.x;ca.array[ia+1]=Ha.y;ca.array[ia+2]=Ha.z;ia=ia+3}else if(ca.size===4)for(ya=0;ya<
|
|
|
-Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.x;ca.array[ia+1]=Ha.y;ca.array[ia+2]=Ha.z;ca.array[ia+3]=Ha.w;ia=ia+4}e.bindBuffer(e.ARRAY_BUFFER,ca.buffer);e.bufferData(e.ARRAY_BUFFER,ca.array,Rc)}}}}T.verticesNeedUpdate=false;T.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.ParticleSystem){Ga=c(Va,dc);Rb=Ga.attributes&&t(Ga);(T.verticesNeedUpdate||T.colorsNeedUpdate||Va.sortParticles||Rb)&&g(T,e.DYNAMIC_DRAW,Va);T.verticesNeedUpdate=false;T.colorsNeedUpdate=false;Ga.attributes&&
|
|
|
-k(Ga)}}};this.initMaterial=function(a,b,c,d){var f,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=
|
|
|
-i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,n;j=m=n=i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&i++}}if(n+i+m<=I){k=m;l=n;m=i}else{k=Math.ceil(I*m/(n+m));m=l=I-k}var t=0,i=0;for(n=b.length;i<n;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&t++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&t++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=
|
|
|
-d.bones.length;var o;a:{n=a.fragmentShader;j=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:t,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,
|
|
|
-shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(h)d.push(h);else{d.push(n);d.push(j)}for(q in c){d.push(q);d.push(c[q])}h=d.join();q=0;for(d=Na.length;q<d;q++)if(Na[q].code===h){o=Na[q].program;break a}q=e.createProgram();d=["precision "+J+" float;",bc>0?"#define VERTEX_TEXTURES":"",B.gammaInput?"#define GAMMA_INPUT":"",
|
|
|
-B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":
|
|
|
-"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&e.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return g}function q(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(sc!==a){a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL);sc=a}if(a&&(Yb!==b||Zb!==c)){e.polygonOffset(b,c);Yb=b;Zb=c}}function w(a,
|
|
|
+b){var c;a==="fragment"?c=e.createShader(e.FRAGMENT_SHADER):a==="vertex"&&(c=e.createShader(e.VERTEX_SHADER));e.shaderSource(c,b);e.compileShader(c);if(!e.getShaderParameter(c,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(c));console.error(b);return null}return c}function P(a,b,c){if(c){e.texParameteri(a,e.TEXTURE_WRAP_S,G(b.wrapS));e.texParameteri(a,e.TEXTURE_WRAP_T,G(b.wrapT));e.texParameteri(a,e.TEXTURE_MAG_FILTER,G(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,G(b.minFilter))}else{e.texParameteri(a,
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|
|
+e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_MAG_FILTER,x(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,x(b.minFilter))}}function A(a,b){e.bindRenderbuffer(e.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,
|
|
|
+e.DEPTH_STENCIL,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,a)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height)}function x(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function G(a){switch(a){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;
|
|
|
+case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;
|
|
|
+case THREE.IntType:return e.INT;case THREE.UnsignedIntType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA;case THREE.AddEquation:return e.FUNC_ADD;case THREE.SubtractEquation:return e.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return e.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return e.ZERO;
|
|
|
+case THREE.OneFactor:return e.ONE;case THREE.SrcColorFactor:return e.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return e.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return e.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return e.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return e.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return e.ONE_MINUS_DST_ALPHA;case THREE.DstColorFactor:return e.DST_COLOR;case THREE.OneMinusDstColorFactor:return e.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return e.SRC_ALPHA_SATURATE}return 0}
|
|
|
+console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},H=a.canvas!==void 0?a.canvas:document.createElement("canvas"),J=a.precision!==void 0?a.precision:"highp",S=a.alpha!==void 0?a.alpha:true,K=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,Q=a.antialias!==void 0?a.antialias:false,V=a.stencil!==void 0?a.stencil:true,za=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,U=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),R=a.clearAlpha!==void 0?a.clearAlpha:
|
|
|
+0,I=a.maxLights!==void 0?a.maxLights:4;this.domElement=H;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
|
|
|
+true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var B=this,e,Na=[],pa=null,la=null,$=-1,L=null,ja=null,ta=0,xa=null,W=null,Ba=null,Ca=null,Oa=null,Ua=null,Pa=null,Fa=null,sc=null,Yb=null,Zb=null,tb=null,$b=0,Hb=0,Pb=0,ac=0,pc=0,qc=0,Ib=new THREE.Frustum,mb=new THREE.Matrix4,Ob=new THREE.Matrix4,nb=new THREE.Vector4,La=new THREE.Vector3,rc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
|
|
|
+point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};e=function(){var a;try{if(!(a=H.getContext("experimental-webgl",{alpha:S,premultipliedAlpha:K,antialias:Q,stencil:V,preserveDrawingBuffer:za})))throw"Error creating WebGL context.";}catch(b){console.error(b)}return a}();e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);
|
|
|
+e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(U.r,U.g,U.b,R);this.context=e;var bc=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);e.getParameter(e.MAX_TEXTURE_SIZE);var Ic=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return e};this.supportsVertexTextures=function(){return bc>0};this.setSize=function(a,b){H.width=a;H.height=b;this.setViewport(0,0,H.width,H.height)};this.setViewport=function(a,
|
|
|
+b,c,d){$b=a;Hb=b;Pb=c;ac=d;e.viewport($b,Hb,Pb,ac)};this.setScissor=function(a,b,c,d){e.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a,b){U.setHex(a);R=b;e.clearColor(U.r,U.g,U.b,R)};this.setClearColor=function(a,b){U.copy(a);R=b;e.clearColor(U.r,U.g,U.b,R)};this.getClearColor=function(){return U};this.getClearAlpha=function(){return R};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|e.COLOR_BUFFER_BIT;
|
|
|
+if(b===void 0||b)d=d|e.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|e.STENCIL_BUFFER_BIT;e.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;
|
|
|
+delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);
|
|
|
+e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)e.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)e.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}B.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=
|
|
|
+a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);B.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);B.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);B.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;e.deleteTexture(a.__webglTexture);
|
|
|
+B.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){e.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){e.deleteFramebuffer(a.__webglFramebuffer[b]);e.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{e.deleteFramebuffer(a.__webglFramebuffer);e.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){pa=null;$=L=Fa=Pa=Ba=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
|
|
|
+b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();if(a.hasPos){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.position);e.vertexAttribPointer(b.attributes.position,3,e.FLOAT,false,0,0)}if(a.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,f,g,h,i,j,k,m,l,n,t=a.count*3;
|
|
|
+for(n=0;n<t;n=n+9){c=a.normalArray;d=c[n];f=c[n+1];g=c[n+2];h=c[n+3];j=c[n+4];m=c[n+5];i=c[n+6];k=c[n+7];l=c[n+8];d=(d+h+i)/3;f=(f+j+k)/3;g=(g+m+l)/3;c[n]=d;c[n+1]=f;c[n+2]=g;c[n+3]=d;c[n+4]=f;c[n+5]=g;c[n+6]=d;c[n+7]=f;c[n+8]=g}}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,3,e.FLOAT,false,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,g){if(d.opacity!==
|
|
|
+0){c=o(a,b,c,d,g);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==L){L=d;b=true}if(g instanceof THREE.Mesh){g=f.offsets;d=0;for(c=g.length;d<c;++d){if(b){e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer);e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,e.FLOAT,false,0,g[d].index*
|
|
|
+12)}if(a.uv>=0&&f.vertexUvBuffer)if(f.vertexUvBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexUvBuffer);e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,false,0,g[d].index*8);e.enableVertexAttribArray(a.uv)}else e.disableVertexAttribArray(a.uv);if(a.color>=0&&f.vertexColorBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer);e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,e.FLOAT,false,0,g[d].index*16)}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)}e.drawElements(e.TRIANGLES,
|
|
|
+g[d].count,e.UNSIGNED_SHORT,g[d].start*2);B.info.render.calls++;B.info.render.vertices=B.info.render.vertices+g[d].count;B.info.render.faces=B.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,f,g){if(d.opacity!==0){var h,i,c=o(a,b,c,d,g),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==L){L=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(b.position,3,e.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=
|
|
|
+d.program.attributes;if(g.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}else if(c.position>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){h=0;var j=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<j.length;){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j[h]]);
|
|
|
+e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j[h]]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=i[j[h]];h++}}else{var j=[],k=-1,m=0;i=g.morphTargetInfluences;var l,n=i.length;h=0;for(g.morphTargetBase!==-1&&(j[g.morphTargetBase]=true);h<d.numSupportedMorphTargets;){for(l=0;l<n;l++)if(!j[l]&&i[l]>k){m=l;k=i[m]}e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);
|
|
|
+e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[m]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=k;j[m]=1;k=-1;h++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=0;for(i=f.__webglCustomAttributesList.length;h<i;h++){c=f.__webglCustomAttributesList[h];
|
|
|
+if(b[c.buffer.belongsToAttribute]>=0){e.bindBuffer(e.ARRAY_BUFFER,c.buffer);e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,false,0,0)}}}if(b.color>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer);e.vertexAttribPointer(b.color,3,e.FLOAT,false,0,0)}if(b.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer);e.vertexAttribPointer(b.normal,3,e.FLOAT,false,0,0)}if(b.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglTangentBuffer);e.vertexAttribPointer(b.tangent,4,e.FLOAT,
|
|
|
+false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer);e.vertexAttribPointer(b.uv,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv)}else e.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer);e.vertexAttribPointer(b.uv2,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv2)}else e.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
+f.__webglSkinVertexABuffer);e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer);e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,false,0,0)}}if(g instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==tb){e.lineWidth(d);
|
|
|
+tb=d}a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer);e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)}else{a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)}B.info.render.calls++;B.info.render.vertices=B.info.render.vertices+f.__webglFaceCount;B.info.render.faces=B.info.render.faces+f.__webglFaceCount/3}else if(g instanceof THREE.Line){g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES;d=d.linewidth;
|
|
|
+if(d!==tb){e.lineWidth(d);tb=d}e.drawArrays(g,0,f.__webglLineCount);B.info.render.calls++}else if(g instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);B.info.render.calls++;B.info.render.points=B.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);B.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,j,k,n=a.__lights,t=a.fog;$=-1;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");
|
|
|
+a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);mb.multiply(b.projectionMatrix,b.matrixWorldInverse);Ib.setFromMatrix(mb);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,
|
|
|
+a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=0;B.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;d=0;for(f=k.length;d<f;d++){g=k[d];j=g.object;g.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||Ib.contains(j))){q(j,b);var r=g,o=r.object,x=r.buffer,w=void 0,w=w=void 0,w=o.material;if(w instanceof THREE.MeshFaceMaterial){w=
|
|
|
+x.materialIndex;if(w>=0){w=o.geometry.materials[w];if(w.transparent){r.transparent=w;r.opaque=null}else{r.opaque=w;r.transparent=null}}}else if(w)if(w.transparent){r.transparent=w;r.opaque=null}else{r.opaque=w;r.transparent=null}g.render=true;if(this.sortObjects)if(j.renderDepth)g.z=j.renderDepth;else{nb.copy(j.matrixWorld.getPosition());mb.multiplyVector3(nb);g.z=nb.z}}}this.sortObjects&&k.sort(i);k=a.__webglObjectsImmediate;d=0;for(f=k.length;d<f;d++){g=k[d];j=g.object;if(j.visible){q(j,b);j=g.object.material;
|
|
|
+if(j.transparent){g.transparent=j;g.opaque=null}else{g.opaque=j;g.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);u(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);l(a.__webglObjects,false,"",b,n,t,true,d);m(a.__webglObjectsImmediate,"",b,n,t,false,d)}else{this.setBlending(THREE.NormalBlending);l(a.__webglObjects,true,"opaque",b,n,t,false);m(a.__webglObjectsImmediate,
|
|
|
+"opaque",b,n,t,false);l(a.__webglObjects,false,"transparent",b,n,t,true);m(a.__webglObjectsImmediate,"transparent",b,n,t,true)}h(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null)}else{e.bindTexture(e.TEXTURE_2D,c.__webglTexture);e.generateMipmap(e.TEXTURE_2D);
|
|
|
+e.bindTexture(e.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,f){var g=o(a,b,c,d,f);L=-1;B.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,Ib):f.render(function(a){B.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,
|
|
|
+m=void 0,l=void 0,o=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){l=h.geometry;if(l instanceof THREE.Geometry){if(l.geometryGroups===void 0){var q=l,w=void 0,u=void 0,x=void 0,A=void 0,H=void 0,G=void 0,J=void 0,L={},P=q.morphTargets.length,Q=q.morphNormals.length;q.geometryGroups={};w=0;for(u=q.faces.length;w<u;w++){x=q.faces[w];A=x.materialIndex;G=A!==void 0?A:-1;L[G]===void 0&&(L[G]={hash:G,counter:0});
|
|
|
+J=L[G].hash+"_"+L[G].counter;q.geometryGroups[J]===void 0&&(q.geometryGroups[J]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:P,numMorphNormals:Q});H=x instanceof THREE.Face3?3:4;if(q.geometryGroups[J].vertices+H>65535){L[G].counter=L[G].counter+1;J=L[G].hash+"_"+L[G].counter;q.geometryGroups[J]===void 0&&(q.geometryGroups[J]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:P,numMorphNormals:Q})}x instanceof THREE.Face3?q.geometryGroups[J].faces3.push(w):q.geometryGroups[J].faces4.push(w);
|
|
|
+q.geometryGroups[J].vertices=q.geometryGroups[J].vertices+H}q.geometryGroupsList=[];var S=void 0;for(S in q.geometryGroups){q.geometryGroups[S].id=ta++;q.geometryGroupsList.push(q.geometryGroups[S])}}for(m in l.geometryGroups){o=l.geometryGroups[m];if(!o.__webglVertexBuffer){var K=o;K.__webglVertexBuffer=e.createBuffer();K.__webglNormalBuffer=e.createBuffer();K.__webglTangentBuffer=e.createBuffer();K.__webglColorBuffer=e.createBuffer();K.__webglUVBuffer=e.createBuffer();K.__webglUV2Buffer=e.createBuffer();
|
|
|
+K.__webglSkinVertexABuffer=e.createBuffer();K.__webglSkinVertexBBuffer=e.createBuffer();K.__webglSkinIndicesBuffer=e.createBuffer();K.__webglSkinWeightsBuffer=e.createBuffer();K.__webglFaceBuffer=e.createBuffer();K.__webglLineBuffer=e.createBuffer();var R=void 0,U=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];R=0;for(U=K.numMorphTargets;R<U;R++)K.__webglMorphTargetsBuffers.push(e.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=[];R=0;for(U=K.numMorphNormals;R<U;R++)K.__webglMorphNormalsBuffers.push(e.createBuffer())}B.info.memory.geometries++;
|
|
|
+var I=o,W=h,V=W.geometry,ja=I.faces3,la=I.faces4,$=ja.length*3+la.length*4,xa=ja.length*1+la.length*2,za=ja.length*3+la.length*4,pa=c(W,I),Ba=f(pa),ma=d(pa),La=pa.vertexColors?pa.vertexColors:false;I.__vertexArray=new Float32Array($*3);if(ma)I.__normalArray=new Float32Array($*3);if(V.hasTangents)I.__tangentArray=new Float32Array($*4);if(La)I.__colorArray=new Float32Array($*3);if(Ba){if(V.faceUvs.length>0||V.faceVertexUvs.length>0)I.__uvArray=new Float32Array($*2);if(V.faceUvs.length>1||V.faceVertexUvs.length>
|
|
|
+1)I.__uv2Array=new Float32Array($*2)}if(W.geometry.skinWeights.length&&W.geometry.skinIndices.length){I.__skinVertexAArray=new Float32Array($*4);I.__skinVertexBArray=new Float32Array($*4);I.__skinIndexArray=new Float32Array($*4);I.__skinWeightArray=new Float32Array($*4)}I.__faceArray=new Uint16Array(xa*3);I.__lineArray=new Uint16Array(za*2);var Ca=void 0,Fa=void 0;if(I.numMorphTargets){I.__morphTargetsArrays=[];Ca=0;for(Fa=I.numMorphTargets;Ca<Fa;Ca++)I.__morphTargetsArrays.push(new Float32Array($*
|
|
|
+3))}if(I.numMorphNormals){I.__morphNormalsArrays=[];Ca=0;for(Fa=I.numMorphNormals;Ca<Fa;Ca++)I.__morphNormalsArrays.push(new Float32Array($*3))}I.__webglFaceCount=xa*3;I.__webglLineCount=za*2;if(pa.attributes){if(I.__webglCustomAttributesList===void 0)I.__webglCustomAttributesList=[];var Pa=void 0;for(Pa in pa.attributes){var Oa=pa.attributes[Pa],Ma={},Ua;for(Ua in Oa)Ma[Ua]=Oa[Ua];if(!Ma.__webglInitialized||Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Na=1;Ma.type==="v2"?Na=2:Ma.type===
|
|
|
+"v3"?Na=3:Ma.type==="v4"?Na=4:Ma.type==="c"&&(Na=3);Ma.size=Na;Ma.array=new Float32Array($*Na);Ma.buffer=e.createBuffer();Ma.buffer.belongsToAttribute=Pa;Oa.needsUpdate=true;Ma.__original=Oa}I.__webglCustomAttributesList.push(Ma)}}I.__inittedArrays=true;l.verticesNeedUpdate=true;l.morphTargetsNeedUpdate=true;l.elementsNeedUpdate=true;l.uvsNeedUpdate=true;l.normalsNeedUpdate=true;l.tangetsNeedUpdate=true;l.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){l=h.geometry;if(!l.__webglVertexBuffer){var nb=
|
|
|
+l;nb.__webglVertexBuffer=e.createBuffer();nb.__webglColorBuffer=e.createBuffer();B.info.memory.geometries++;var mb=l,tb=mb.vertices.length;mb.__vertexArray=new Float32Array(tb*3);mb.__colorArray=new Float32Array(tb*3);mb.__webglVertexCount=tb;l.verticesNeedUpdate=true;l.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){l=h.geometry;if(!l.__webglVertexBuffer){var Ob=l;Ob.__webglVertexBuffer=e.createBuffer();Ob.__webglColorBuffer=e.createBuffer();B.info.memory.geometries++;var cc=l,$b=h,Hb=cc.vertices.length;
|
|
|
+cc.__vertexArray=new Float32Array(Hb*3);cc.__colorArray=new Float32Array(Hb*3);cc.__webglLineCount=Hb;b(cc,$b);l.verticesNeedUpdate=true;l.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){l=h.geometry;if(!l.__webglVertexBuffer){var Pb=l;Pb.__webglVertexBuffer=e.createBuffer();Pb.__webglColorBuffer=e.createBuffer();B.info.geometries++;var Qb=l,ac=h,Ib=Qb.vertices.length;Qb.__vertexArray=new Float32Array(Ib*3);Qb.__colorArray=new Float32Array(Ib*3);Qb.__sortArray=[];Qb.__webglParticleCount=
|
|
|
+Ib;b(Qb,ac);l.verticesNeedUpdate=true;l.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){l=h.geometry;if(l instanceof THREE.BufferGeometry)j(i.__webglObjects,l,h);else for(m in l.geometryGroups){o=l.geometryGroups[m];j(i.__webglObjects,o,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){l=h.geometry;j(i.__webglObjects,l,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,
|
|
|
+opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Qa=a.__objectsRemoved[0],tc=a;Qa instanceof THREE.Mesh||Qa instanceof THREE.ParticleSystem||Qa instanceof THREE.Ribbon||Qa instanceof THREE.Line?r(tc.__webglObjects,Qa):Qa instanceof THREE.Sprite?n(tc.__webglSprites,Qa):Qa instanceof THREE.LensFlare?n(tc.__webglFlares,Qa):(Qa instanceof
|
|
|
+THREE.ImmediateRenderObject||Qa.immediateRenderCallback)&&r(tc.__webglObjectsImmediate,Qa);Qa.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Jc=0,pc=a.__webglObjects.length;Jc<pc;Jc++){var Va=a.__webglObjects[Jc].object,T=Va.geometry,dc=void 0,Rb=void 0,Ga=void 0;if(Va instanceof THREE.Mesh)if(T instanceof THREE.BufferGeometry){T.verticesNeedUpdate=false;T.elementsNeedUpdate=false;T.uvsNeedUpdate=false;T.normalsNeedUpdate=false;T.colorsNeedUpdate=false}else{for(var Kc=0,qc=T.geometryGroupsList.length;Kc<
|
|
|
+qc;Kc++){dc=T.geometryGroupsList[Kc];Ga=c(Va,dc);Rb=Ga.attributes&&t(Ga);if(T.verticesNeedUpdate||T.morphTargetsNeedUpdate||T.elementsNeedUpdate||T.uvsNeedUpdate||T.normalsNeedUpdate||T.colorsNeedUpdate||T.tangetsNeedUpdate||Rb){var N=dc,rc=Va,Ia=e.DYNAMIC_DRAW,sc=!T.dynamic,Jb=Ga;if(N.__inittedArrays){var Yb=d(Jb),Lc=Jb.vertexColors?Jb.vertexColors:false,Zb=f(Jb),uc=Yb===THREE.SmoothShading,v=void 0,C=void 0,Ta=void 0,z=void 0,Sb=void 0,ub=void 0,Wa=void 0,vc=void 0,ob=void 0,Tb=void 0,Ub=void 0,
|
|
|
+D=void 0,E=void 0,F=void 0,aa=void 0,Xa=void 0,Ya=void 0,Za=void 0,ec=void 0,$a=void 0,ab=void 0,bb=void 0,fc=void 0,cb=void 0,db=void 0,eb=void 0,gc=void 0,fb=void 0,gb=void 0,hb=void 0,hc=void 0,ib=void 0,jb=void 0,kb=void 0,ic=void 0,vb=void 0,wb=void 0,xb=void 0,wc=void 0,yb=void 0,zb=void 0,Ab=void 0,xc=void 0,X=void 0,bc=void 0,Bb=void 0,Vb=void 0,Wb=void 0,ua=void 0,Tc=void 0,ra=void 0,sa=void 0,Cb=void 0,pb=void 0,ka=0,qa=0,qb=0,rb=0,Ra=0,Aa=0,ba=0,Da=0,na=0,y=0,M=0,s=0,Ja=void 0,va=N.__vertexArray,
|
|
|
+jc=N.__uvArray,kc=N.__uv2Array,Sa=N.__normalArray,da=N.__tangentArray,wa=N.__colorArray,ea=N.__skinVertexAArray,fa=N.__skinVertexBArray,ga=N.__skinIndexArray,ha=N.__skinWeightArray,Mc=N.__morphTargetsArrays,Nc=N.__morphNormalsArrays,Oc=N.__webglCustomAttributesList,p=void 0,lb=N.__faceArray,Ka=N.__lineArray,Ea=rc.geometry,Ic=Ea.elementsNeedUpdate,Uc=Ea.uvsNeedUpdate,ad=Ea.normalsNeedUpdate,bd=Ea.tangetsNeedUpdate,cd=Ea.colorsNeedUpdate,dd=Ea.morphTargetsNeedUpdate,Kb=Ea.vertices,Y=N.faces3,Z=N.faces4,
|
|
|
+oa=Ea.faces,Pc=Ea.faceVertexUvs[0],Qc=Ea.faceVertexUvs[1],Lb=Ea.skinVerticesA,Mb=Ea.skinVerticesB,Nb=Ea.skinIndices,Db=Ea.skinWeights,Eb=Ea.morphTargets,yc=Ea.morphNormals;if(Ea.verticesNeedUpdate){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=Kb[z.a];E=Kb[z.b];F=Kb[z.c];va[qa]=D.x;va[qa+1]=D.y;va[qa+2]=D.z;va[qa+3]=E.x;va[qa+4]=E.y;va[qa+5]=E.z;va[qa+6]=F.x;va[qa+7]=F.y;va[qa+8]=F.z;qa=qa+9}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=Kb[z.a];E=Kb[z.b];F=Kb[z.c];aa=Kb[z.d];va[qa]=D.x;va[qa+1]=D.y;va[qa+2]=
|
|
|
+D.z;va[qa+3]=E.x;va[qa+4]=E.y;va[qa+5]=E.z;va[qa+6]=F.x;va[qa+7]=F.y;va[qa+8]=F.z;va[qa+9]=aa.x;va[qa+10]=aa.y;va[qa+11]=aa.z;qa=qa+12}e.bindBuffer(e.ARRAY_BUFFER,N.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,va,Ia)}if(dd){ua=0;for(Tc=Eb.length;ua<Tc;ua++){v=M=0;for(C=Y.length;v<C;v++){Cb=Y[v];z=oa[Cb];D=Eb[ua].vertices[z.a];E=Eb[ua].vertices[z.b];F=Eb[ua].vertices[z.c];ra=Mc[ua];ra[M]=D.x;ra[M+1]=D.y;ra[M+2]=D.z;ra[M+3]=E.x;ra[M+4]=E.y;ra[M+5]=E.z;ra[M+6]=F.x;ra[M+7]=F.y;ra[M+8]=F.z;if(Jb.morphNormals){if(uc){pb=
|
|
|
+yc[ua].vertexNormals[Cb];$a=pb.a;ab=pb.b;bb=pb.c}else bb=ab=$a=yc[ua].faceNormals[Cb];sa=Nc[ua];sa[M]=$a.x;sa[M+1]=$a.y;sa[M+2]=$a.z;sa[M+3]=ab.x;sa[M+4]=ab.y;sa[M+5]=ab.z;sa[M+6]=bb.x;sa[M+7]=bb.y;sa[M+8]=bb.z}M=M+9}v=0;for(C=Z.length;v<C;v++){Cb=Z[v];z=oa[Cb];D=Eb[ua].vertices[z.a];E=Eb[ua].vertices[z.b];F=Eb[ua].vertices[z.c];aa=Eb[ua].vertices[z.d];ra=Mc[ua];ra[M]=D.x;ra[M+1]=D.y;ra[M+2]=D.z;ra[M+3]=E.x;ra[M+4]=E.y;ra[M+5]=E.z;ra[M+6]=F.x;ra[M+7]=F.y;ra[M+8]=F.z;ra[M+9]=aa.x;ra[M+10]=aa.y;ra[M+
|
|
|
+11]=aa.z;if(Jb.morphNormals){if(uc){pb=yc[ua].vertexNormals[Cb];$a=pb.a;ab=pb.b;bb=pb.c;fc=pb.d}else fc=bb=ab=$a=yc[ua].faceNormals[Cb];sa=Nc[ua];sa[M]=$a.x;sa[M+1]=$a.y;sa[M+2]=$a.z;sa[M+3]=ab.x;sa[M+4]=ab.y;sa[M+5]=ab.z;sa[M+6]=bb.x;sa[M+7]=bb.y;sa[M+8]=bb.z;sa[M+9]=fc.x;sa[M+10]=fc.y;sa[M+11]=fc.z}M=M+12}e.bindBuffer(e.ARRAY_BUFFER,N.__webglMorphTargetsBuffers[ua]);e.bufferData(e.ARRAY_BUFFER,Mc[ua],Ia);if(Jb.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,N.__webglMorphNormalsBuffers[ua]);e.bufferData(e.ARRAY_BUFFER,
|
|
|
+Nc[ua],Ia)}}}if(Db.length){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];fb=Db[z.a];gb=Db[z.b];hb=Db[z.c];ha[y]=fb.x;ha[y+1]=fb.y;ha[y+2]=fb.z;ha[y+3]=fb.w;ha[y+4]=gb.x;ha[y+5]=gb.y;ha[y+6]=gb.z;ha[y+7]=gb.w;ha[y+8]=hb.x;ha[y+9]=hb.y;ha[y+10]=hb.z;ha[y+11]=hb.w;ib=Nb[z.a];jb=Nb[z.b];kb=Nb[z.c];ga[y]=ib.x;ga[y+1]=ib.y;ga[y+2]=ib.z;ga[y+3]=ib.w;ga[y+4]=jb.x;ga[y+5]=jb.y;ga[y+6]=jb.z;ga[y+7]=jb.w;ga[y+8]=kb.x;ga[y+9]=kb.y;ga[y+10]=kb.z;ga[y+11]=kb.w;vb=Lb[z.a];wb=Lb[z.b];xb=Lb[z.c];ea[y]=vb.x;ea[y+1]=vb.y;
|
|
|
+ea[y+2]=vb.z;ea[y+3]=1;ea[y+4]=wb.x;ea[y+5]=wb.y;ea[y+6]=wb.z;ea[y+7]=1;ea[y+8]=xb.x;ea[y+9]=xb.y;ea[y+10]=xb.z;ea[y+11]=1;yb=Mb[z.a];zb=Mb[z.b];Ab=Mb[z.c];fa[y]=yb.x;fa[y+1]=yb.y;fa[y+2]=yb.z;fa[y+3]=1;fa[y+4]=zb.x;fa[y+5]=zb.y;fa[y+6]=zb.z;fa[y+7]=1;fa[y+8]=Ab.x;fa[y+9]=Ab.y;fa[y+10]=Ab.z;fa[y+11]=1;y=y+12}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];fb=Db[z.a];gb=Db[z.b];hb=Db[z.c];hc=Db[z.d];ha[y]=fb.x;ha[y+1]=fb.y;ha[y+2]=fb.z;ha[y+3]=fb.w;ha[y+4]=gb.x;ha[y+5]=gb.y;ha[y+6]=gb.z;ha[y+7]=gb.w;ha[y+8]=
|
|
|
+hb.x;ha[y+9]=hb.y;ha[y+10]=hb.z;ha[y+11]=hb.w;ha[y+12]=hc.x;ha[y+13]=hc.y;ha[y+14]=hc.z;ha[y+15]=hc.w;ib=Nb[z.a];jb=Nb[z.b];kb=Nb[z.c];ic=Nb[z.d];ga[y]=ib.x;ga[y+1]=ib.y;ga[y+2]=ib.z;ga[y+3]=ib.w;ga[y+4]=jb.x;ga[y+5]=jb.y;ga[y+6]=jb.z;ga[y+7]=jb.w;ga[y+8]=kb.x;ga[y+9]=kb.y;ga[y+10]=kb.z;ga[y+11]=kb.w;ga[y+12]=ic.x;ga[y+13]=ic.y;ga[y+14]=ic.z;ga[y+15]=ic.w;vb=Lb[z.a];wb=Lb[z.b];xb=Lb[z.c];wc=Lb[z.d];ea[y]=vb.x;ea[y+1]=vb.y;ea[y+2]=vb.z;ea[y+3]=1;ea[y+4]=wb.x;ea[y+5]=wb.y;ea[y+6]=wb.z;ea[y+7]=1;ea[y+
|
|
|
+8]=xb.x;ea[y+9]=xb.y;ea[y+10]=xb.z;ea[y+11]=1;ea[y+12]=wc.x;ea[y+13]=wc.y;ea[y+14]=wc.z;ea[y+15]=1;yb=Mb[z.a];zb=Mb[z.b];Ab=Mb[z.c];xc=Mb[z.d];fa[y]=yb.x;fa[y+1]=yb.y;fa[y+2]=yb.z;fa[y+3]=1;fa[y+4]=zb.x;fa[y+5]=zb.y;fa[y+6]=zb.z;fa[y+7]=1;fa[y+8]=Ab.x;fa[y+9]=Ab.y;fa[y+10]=Ab.z;fa[y+11]=1;fa[y+12]=xc.x;fa[y+13]=xc.y;fa[y+14]=xc.z;fa[y+15]=1;y=y+16}if(y>0){e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ea,Ia);e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinVertexBBuffer);
|
|
|
+e.bufferData(e.ARRAY_BUFFER,fa,Ia);e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ga,Ia);e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ha,Ia)}}if(cd&&Lc){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];Wa=z.vertexColors;vc=z.color;if(Wa.length===3&&Lc===THREE.VertexColors){cb=Wa[0];db=Wa[1];eb=Wa[2]}else eb=db=cb=vc;wa[na]=cb.r;wa[na+1]=cb.g;wa[na+2]=cb.b;wa[na+3]=db.r;wa[na+4]=db.g;wa[na+5]=db.b;wa[na+6]=eb.r;wa[na+7]=eb.g;wa[na+8]=
|
|
|
+eb.b;na=na+9}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];Wa=z.vertexColors;vc=z.color;if(Wa.length===4&&Lc===THREE.VertexColors){cb=Wa[0];db=Wa[1];eb=Wa[2];gc=Wa[3]}else gc=eb=db=cb=vc;wa[na]=cb.r;wa[na+1]=cb.g;wa[na+2]=cb.b;wa[na+3]=db.r;wa[na+4]=db.g;wa[na+5]=db.b;wa[na+6]=eb.r;wa[na+7]=eb.g;wa[na+8]=eb.b;wa[na+9]=gc.r;wa[na+10]=gc.g;wa[na+11]=gc.b;na=na+12}if(na>0){e.bindBuffer(e.ARRAY_BUFFER,N.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,wa,Ia)}}if(bd&&Ea.hasTangents){v=0;for(C=Y.length;v<C;v++){z=
|
|
|
+oa[Y[v]];ob=z.vertexTangents;Xa=ob[0];Ya=ob[1];Za=ob[2];da[ba]=Xa.x;da[ba+1]=Xa.y;da[ba+2]=Xa.z;da[ba+3]=Xa.w;da[ba+4]=Ya.x;da[ba+5]=Ya.y;da[ba+6]=Ya.z;da[ba+7]=Ya.w;da[ba+8]=Za.x;da[ba+9]=Za.y;da[ba+10]=Za.z;da[ba+11]=Za.w;ba=ba+12}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];ob=z.vertexTangents;Xa=ob[0];Ya=ob[1];Za=ob[2];ec=ob[3];da[ba]=Xa.x;da[ba+1]=Xa.y;da[ba+2]=Xa.z;da[ba+3]=Xa.w;da[ba+4]=Ya.x;da[ba+5]=Ya.y;da[ba+6]=Ya.z;da[ba+7]=Ya.w;da[ba+8]=Za.x;da[ba+9]=Za.y;da[ba+10]=Za.z;da[ba+11]=Za.w;da[ba+
|
|
|
+12]=ec.x;da[ba+13]=ec.y;da[ba+14]=ec.z;da[ba+15]=ec.w;ba=ba+16}e.bindBuffer(e.ARRAY_BUFFER,N.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,da,Ia)}if(ad&&Yb){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];Sb=z.vertexNormals;ub=z.normal;if(Sb.length===3&&uc)for(X=0;X<3;X++){Bb=Sb[X];Sa[Aa]=Bb.x;Sa[Aa+1]=Bb.y;Sa[Aa+2]=Bb.z;Aa=Aa+3}else for(X=0;X<3;X++){Sa[Aa]=ub.x;Sa[Aa+1]=ub.y;Sa[Aa+2]=ub.z;Aa=Aa+3}}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];Sb=z.vertexNormals;ub=z.normal;if(Sb.length===4&&uc)for(X=0;X<4;X++){Bb=
|
|
|
+Sb[X];Sa[Aa]=Bb.x;Sa[Aa+1]=Bb.y;Sa[Aa+2]=Bb.z;Aa=Aa+3}else for(X=0;X<4;X++){Sa[Aa]=ub.x;Sa[Aa+1]=ub.y;Sa[Aa+2]=ub.z;Aa=Aa+3}}e.bindBuffer(e.ARRAY_BUFFER,N.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,Ia)}if(Uc&&Pc&&Zb){v=0;for(C=Y.length;v<C;v++){Ta=Y[v];z=oa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for(X=0;X<3;X++){Vb=Tb[X];jc[qb]=Vb.u;jc[qb+1]=Vb.v;qb=qb+2}}v=0;for(C=Z.length;v<C;v++){Ta=Z[v];z=oa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for(X=0;X<4;X++){Vb=Tb[X];jc[qb]=Vb.u;jc[qb+1]=Vb.v;qb=qb+2}}if(qb>0){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
+N.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,jc,Ia)}}if(Uc&&Qc&&Zb){v=0;for(C=Y.length;v<C;v++){Ta=Y[v];z=oa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for(X=0;X<3;X++){Wb=Ub[X];kc[rb]=Wb.u;kc[rb+1]=Wb.v;rb=rb+2}}v=0;for(C=Z.length;v<C;v++){Ta=Z[v];z=oa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for(X=0;X<4;X++){Wb=Ub[X];kc[rb]=Wb.u;kc[rb+1]=Wb.v;rb=rb+2}}if(rb>0){e.bindBuffer(e.ARRAY_BUFFER,N.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,kc,Ia)}}if(Ic){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];lb[Ra]=ka;lb[Ra+1]=ka+1;lb[Ra+
|
|
|
+2]=ka+2;Ra=Ra+3;Ka[Da]=ka;Ka[Da+1]=ka+1;Ka[Da+2]=ka;Ka[Da+3]=ka+2;Ka[Da+4]=ka+1;Ka[Da+5]=ka+2;Da=Da+6;ka=ka+3}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];lb[Ra]=ka;lb[Ra+1]=ka+1;lb[Ra+2]=ka+3;lb[Ra+3]=ka+1;lb[Ra+4]=ka+2;lb[Ra+5]=ka+3;Ra=Ra+6;Ka[Da]=ka;Ka[Da+1]=ka+1;Ka[Da+2]=ka;Ka[Da+3]=ka+3;Ka[Da+4]=ka+1;Ka[Da+5]=ka+2;Ka[Da+6]=ka+2;Ka[Da+7]=ka+3;Da=Da+8;ka=ka+4}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,N.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,lb,Ia);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,N.__webglLineBuffer);
|
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|
+e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ka,Ia)}if(Oc){X=0;for(bc=Oc.length;X<bc;X++){p=Oc[X];if(p.__original.needsUpdate){s=0;if(p.size===1)if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];p.array[s]=p.value[z.a];p.array[s+1]=p.value[z.b];p.array[s+2]=p.value[z.c];s=s+3}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];p.array[s]=p.value[z.a];p.array[s+1]=p.value[z.b];p.array[s+2]=p.value[z.c];p.array[s+3]=p.value[z.d];s=s+4}}else{if(p.boundTo==="faces"){v=0;for(C=Y.length;v<
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|
+C;v++){Ja=p.value[Y[v]];p.array[s]=Ja;p.array[s+1]=Ja;p.array[s+2]=Ja;s=s+3}v=0;for(C=Z.length;v<C;v++){Ja=p.value[Z[v]];p.array[s]=Ja;p.array[s+1]=Ja;p.array[s+2]=Ja;p.array[s+3]=Ja;s=s+4}}}else if(p.size===2)if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;s=s+6}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=p.value[z.a];
|
|
|
+E=p.value[z.b];F=p.value[z.c];aa=p.value[z.d];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;p.array[s+6]=aa.x;p.array[s+7]=aa.y;s=s+8}}else{if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){F=E=D=Ja=p.value[Y[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;s=s+6}v=0;for(C=Z.length;v<C;v++){aa=F=E=D=Ja=p.value[Z[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+
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+4]=F.x;p.array[s+5]=F.y;p.array[s+6]=aa.x;p.array[s+7]=aa.y;s=s+8}}}else if(p.size===3){var O;O=p.type==="c"?["r","g","b"]:["x","y","z"];if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];s=s+9}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=
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|
+p.value[z.a];E=p.value[z.b];F=p.value[z.c];aa=p.value[z.d];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];p.array[s+9]=aa[O[0]];p.array[s+10]=aa[O[1]];p.array[s+11]=aa[O[2]];s=s+12}}else if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){F=E=D=Ja=p.value[Y[v]];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];
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|
+p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];s=s+9}v=0;for(C=Z.length;v<C;v++){aa=F=E=D=Ja=p.value[Z[v]];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];p.array[s+9]=aa[O[0]];p.array[s+10]=aa[O[1]];p.array[s+11]=aa[O[2]];s=s+12}}}else if(p.size===4)if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=
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|
|
+oa[Y[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;s=s+12}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];aa=p.value[z.d];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+
|
|
|
+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;p.array[s+12]=aa.x;p.array[s+13]=aa.y;p.array[s+14]=aa.z;p.array[s+15]=aa.w;s=s+16}}else if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){F=E=D=Ja=p.value[Y[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;s=s+12}v=0;for(C=Z.length;v<C;v++){aa=F=E=D=Ja=p.value[Z[v]];p.array[s]=D.x;
|
|
|
+p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;p.array[s+12]=aa.x;p.array[s+13]=aa.y;p.array[s+14]=aa.z;p.array[s+15]=aa.w;s=s+16}}e.bindBuffer(e.ARRAY_BUFFER,p.buffer);e.bufferData(e.ARRAY_BUFFER,p.array,Ia)}}}if(sc){delete N.__inittedArrays;delete N.__colorArray;delete N.__normalArray;delete N.__tangentArray;delete N.__uvArray;delete N.__uv2Array;delete N.__faceArray;
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|
|
+delete N.__vertexArray;delete N.__lineArray;delete N.__skinVertexAArray;delete N.__skinVertexBArray;delete N.__skinIndexArray;delete N.__skinWeightArray}}}}T.verticesNeedUpdate=false;T.morphTargetsNeedUpdate=false;T.elementsNeedUpdate=false;T.uvsNeedUpdate=false;T.normalsNeedUpdate=false;T.colorsNeedUpdate=false;T.tangetsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.Ribbon){if(T.verticesNeedUpdate||T.colorsNeedUpdate){var Fb=T,Vc=e.DYNAMIC_DRAW,lc=void 0,mc=void 0,zc=void 0,Gb=
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|
|
+void 0,Ac=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Bc=Fb.__vertexArray,Cc=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(lc=0;lc<ed;lc++){zc=Wc[lc];Gb=lc*3;Bc[Gb]=zc.x;Bc[Gb+1]=zc.y;Bc[Gb+2]=zc.z}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Bc,Vc)}if(gd){for(mc=0;mc<fd;mc++){Ac=Xc[mc];Gb=mc*3;Cc[Gb]=Ac.r;Cc[Gb+1]=Ac.g;Cc[Gb+2]=Ac.b}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Cc,Vc)}}T.verticesNeedUpdate=
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|
|
+false;T.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Ga=c(Va,dc);Rb=Ga.attributes&&t(Ga);if(T.verticesNeedUpdate||T.colorsNeedUpdate||Rb){var sb=T,Rc=e.DYNAMIC_DRAW,nc=void 0,oc=void 0,Dc=void 0,ia=void 0,Ec=void 0,Yc=sb.vertices,Zc=sb.colors,hd=Yc.length,id=Zc.length,Fc=sb.__vertexArray,Gc=sb.__colorArray,jd=sb.colorsNeedUpdate,Sc=sb.__webglCustomAttributesList,Hc=void 0,$c=void 0,ya=void 0,Xb=void 0,Ha=void 0,ca=void 0;if(sb.verticesNeedUpdate){for(nc=0;nc<hd;nc++){Dc=Yc[nc];ia=nc*3;
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|
|
+Fc[ia]=Dc.x;Fc[ia+1]=Dc.y;Fc[ia+2]=Dc.z}e.bindBuffer(e.ARRAY_BUFFER,sb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Fc,Rc)}if(jd){for(oc=0;oc<id;oc++){Ec=Zc[oc];ia=oc*3;Gc[ia]=Ec.r;Gc[ia+1]=Ec.g;Gc[ia+2]=Ec.b}e.bindBuffer(e.ARRAY_BUFFER,sb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Gc,Rc)}if(Sc){Hc=0;for($c=Sc.length;Hc<$c;Hc++){ca=Sc[Hc];if(ca.needsUpdate&&(ca.boundTo===void 0||ca.boundTo==="vertices")){ia=0;Xb=ca.value.length;if(ca.size===1)for(ya=0;ya<Xb;ya++)ca.array[ya]=ca.value[ya];
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|
|
+else if(ca.size===2)for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.x;ca.array[ia+1]=Ha.y;ia=ia+2}else if(ca.size===3)if(ca.type==="c")for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.r;ca.array[ia+1]=Ha.g;ca.array[ia+2]=Ha.b;ia=ia+3}else for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.x;ca.array[ia+1]=Ha.y;ca.array[ia+2]=Ha.z;ia=ia+3}else if(ca.size===4)for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.x;ca.array[ia+1]=Ha.y;ca.array[ia+2]=Ha.z;ca.array[ia+3]=Ha.w;ia=ia+4}e.bindBuffer(e.ARRAY_BUFFER,
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|
|
+ca.buffer);e.bufferData(e.ARRAY_BUFFER,ca.array,Rc)}}}}T.verticesNeedUpdate=false;T.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.ParticleSystem){Ga=c(Va,dc);Rb=Ga.attributes&&t(Ga);(T.verticesNeedUpdate||T.colorsNeedUpdate||Va.sortParticles||Rb)&&g(T,e.DYNAMIC_DRAW,Va);T.verticesNeedUpdate=false;T.colorsNeedUpdate=false;Ga.attributes&&k(Ga)}}};this.initMaterial=function(a,b,c,d){var f,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?
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|
|
+h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,n;j=m=n=i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&
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|
+m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&i++}}if(n+i+m<=I){k=m;l=n;m=i}else{k=Math.ceil(I*m/(n+m));m=l=I-k}var t=0,i=0;for(n=b.length;i<n;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&t++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&t++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=d.bones.length;var o;a:{n=a.fragmentShader;j=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,
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|
|
+fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:t,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,
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|
+doubleSided:d&&d.doubleSided},q,d=[];if(h)d.push(h);else{d.push(n);d.push(j)}for(q in c){d.push(q);d.push(c[q])}h=d.join();q=0;for(d=Na.length;q<d;q++)if(Na[q].code===h){o=Na[q].program;break a}q=e.createProgram();d=["precision "+J+" float;",bc>0?"#define VERTEX_TEXTURES":"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,
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|
|
+"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?
|
|
|
+"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
|
k=["precision "+J+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
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|
|
"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
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|
e.attachShader(q,w("fragment",k+n));e.attachShader(q,w("vertex",d+j));e.linkProgram(q);e.getProgramParameter(q,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(q,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");q.uniforms={};q.attributes={};var u,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(u in i)d.push(u);u=d;d=0;for(i=u.length;d<i;d++){n=
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|
@@ -347,30 +347,30 @@ THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[]
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|
THREE.LensFlare.prototype.add=function(a,b,c,d,f,g){b===void 0&&(b=-1);c===void 0&&(c=0);g===void 0&&(g=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+f*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;
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THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
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-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(f,a.vertexShader);b.compileShader(d);b.compileShader(f);b.attachShader(c,d);b.attachShader(c,f);b.linkProgram(c);return c}var b,c,d,f,g,i,h,m,l,j,t,k,r;this.init=function(n){b=n.context;c=n;d=new Float32Array(16);f=new Uint16Array(6);n=0;d[n++]=-1;d[n++]=-1;d[n++]=0;d[n++]=0;d[n++]=1;d[n++]=-1;d[n++]=1;d[n++]=
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-0;d[n++]=1;d[n++]=1;d[n++]=1;d[n++]=1;d[n++]=-1;d[n++]=1;d[n++]=0;d[n++]=1;n=0;f[n++]=0;f[n++]=1;f[n++]=2;f[n++]=0;f[n++]=2;f[n++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();m=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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-b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,m);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){l=false;j=a(THREE.ShaderFlares.lensFlare)}else{l=true;j=a(THREE.ShaderFlares.lensFlareVertexTexture)}t={};k={};t.vertex=b.getAttribLocation(j,"position");t.uv=b.getAttribLocation(j,"uv");k.renderType=b.getUniformLocation(j,"renderType");k.map=b.getUniformLocation(j,"map");k.occlusionMap=b.getUniformLocation(j,"occlusionMap");k.opacity=b.getUniformLocation(j,"opacity");k.color=b.getUniformLocation(j,
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+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(f,a.vertexShader);b.compileShader(d);b.compileShader(f);b.attachShader(c,d);b.attachShader(c,f);b.linkProgram(c);return c}var b,c,d,f,g,i,h,l,m,j,t,k,r;this.init=function(n){b=n.context;c=n;d=new Float32Array(16);f=new Uint16Array(6);n=0;d[n++]=-1;d[n++]=-1;d[n++]=0;d[n++]=0;d[n++]=1;d[n++]=-1;d[n++]=1;d[n++]=
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+0;d[n++]=1;d[n++]=1;d[n++]=1;d[n++]=1;d[n++]=-1;d[n++]=1;d[n++]=0;d[n++]=1;n=0;f[n++]=0;f[n++]=1;f[n++]=2;f[n++]=0;f[n++]=2;f[n++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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+b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){m=false;j=a(THREE.ShaderFlares.lensFlare)}else{m=true;j=a(THREE.ShaderFlares.lensFlareVertexTexture)}t={};k={};t.vertex=b.getAttribLocation(j,"position");t.uv=b.getAttribLocation(j,"uv");k.renderType=b.getUniformLocation(j,"renderType");k.map=b.getUniformLocation(j,"map");k.occlusionMap=b.getUniformLocation(j,"occlusionMap");k.opacity=b.getUniformLocation(j,"opacity");k.color=b.getUniformLocation(j,
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"color");k.scale=b.getUniformLocation(j,"scale");k.rotation=b.getUniformLocation(j,"rotation");k.screenPosition=b.getUniformLocation(j,"screenPosition");r=false};this.render=function(a,d,f,u){var a=a.__webglFlares,w=a.length;if(w){var P=new THREE.Vector3,A=u/f,x=f*0.5,G=u*0.5,H=16/u,J=new THREE.Vector2(H*A,H),S=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),Q=k,H=t;b.useProgram(j);if(!r){b.enableVertexAttribArray(t.vertex);b.enableVertexAttribArray(t.uv);r=true}b.uniform1i(Q.occlusionMap,0);b.uniform1i(Q.map,
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-1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.disable(b.CULL_FACE);b.depthMask(false);var V,za,U,R,I;for(V=0;V<w;V++){H=16/u;J.set(H*A,H);R=a[V];P.set(R.matrixWorld.elements[12],R.matrixWorld.elements[13],R.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(P);d.projectionMatrix.multiplyVector3(P);S.copy(P);K.x=S.x*x+x;K.y=S.y*G+G;if(l||K.x>0&&K.x<f&&K.y>0&&
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-K.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(Q.renderType,0);b.uniform2f(Q.scale,J.x,J.y);b.uniform3f(Q.screenPosition,S.x,S.y,S.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(Q.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);R.positionScreen.copy(S);R.customUpdateCallback?R.customUpdateCallback(R):R.updateLensFlares();b.uniform1i(Q.renderType,2);b.enable(b.BLEND);za=0;for(U=R.lensFlares.length;za<U;za++){I=R.lensFlares[za];if(I.opacity>0.001&&I.scale>0.001){S.x=I.x;S.y=I.y;S.z=I.z;H=I.size*I.scale/u;J.x=H*A;J.y=H;b.uniform3f(Q.screenPosition,S.x,S.y,S.z);b.uniform2f(Q.scale,J.x,J.y);b.uniform1f(Q.rotation,I.rotation);b.uniform1f(Q.opacity,
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+1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.disable(b.CULL_FACE);b.depthMask(false);var V,za,U,R,I;for(V=0;V<w;V++){H=16/u;J.set(H*A,H);R=a[V];P.set(R.matrixWorld.elements[12],R.matrixWorld.elements[13],R.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(P);d.projectionMatrix.multiplyVector3(P);S.copy(P);K.x=S.x*x+x;K.y=S.y*G+G;if(m||K.x>0&&K.x<f&&K.y>0&&
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+K.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(Q.renderType,0);b.uniform2f(Q.scale,J.x,J.y);b.uniform3f(Q.screenPosition,S.x,S.y,S.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,l);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(Q.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);R.positionScreen.copy(S);R.customUpdateCallback?R.customUpdateCallback(R):R.updateLensFlares();b.uniform1i(Q.renderType,2);b.enable(b.BLEND);za=0;for(U=R.lensFlares.length;za<U;za++){I=R.lensFlares[za];if(I.opacity>0.0010&&I.scale>0.0010){S.x=I.x;S.y=I.y;S.z=I.z;H=I.size*I.scale/u;J.x=H*A;J.y=H;b.uniform3f(Q.screenPosition,S.x,S.y,S.z);b.uniform2f(Q.scale,J.x,J.y);b.uniform1f(Q.rotation,I.rotation);b.uniform1f(Q.opacity,
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I.opacity);b.uniform3f(Q.color,I.color.r,I.color.g,I.color.b);c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst);c.setTexture(I.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,h=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
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-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,l){var j,t,k,r,n,o,q,u,w,P=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(true);j=0;for(t=m.__lights.length;j<t;j++){k=m.__lights[j];if(k.castShadow)if(k instanceof THREE.DirectionalLight&&k.shadowCascade)for(n=0;n<k.shadowCascadeCount;n++){var A;if(k.shadowCascadeArray[n])A=k.shadowCascadeArray[n];else{w=k;q=n;A=new THREE.DirectionalLight;
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+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,m){var j,t,k,r,n,o,q,u,w,P=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(true);j=0;for(t=l.__lights.length;j<t;j++){k=l.__lights[j];if(k.castShadow)if(k instanceof THREE.DirectionalLight&&k.shadowCascade)for(n=0;n<k.shadowCascadeCount;n++){var A;if(k.shadowCascadeArray[n])A=k.shadowCascadeArray[n];else{w=k;q=n;A=new THREE.DirectionalLight;
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A.isVirtual=true;A.onlyShadow=true;A.castShadow=true;A.shadowCameraNear=w.shadowCameraNear;A.shadowCameraFar=w.shadowCameraFar;A.shadowCameraLeft=w.shadowCameraLeft;A.shadowCameraRight=w.shadowCameraRight;A.shadowCameraBottom=w.shadowCameraBottom;A.shadowCameraTop=w.shadowCameraTop;A.shadowCameraVisible=w.shadowCameraVisible;A.shadowDarkness=w.shadowDarkness;A.shadowBias=w.shadowCascadeBias[q];A.shadowMapWidth=w.shadowCascadeWidth[q];A.shadowMapHeight=w.shadowCascadeHeight[q];A.pointsWorld=[];A.pointsFrustum=
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-[];u=A.pointsWorld;o=A.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;o[x]=new THREE.Vector3}u=w.shadowCascadeNearZ[q];w=w.shadowCascadeFarZ[q];o[0].set(-1,-1,u);o[1].set(1,-1,u);o[2].set(-1,1,u);o[3].set(1,1,u);o[4].set(-1,-1,w);o[5].set(1,-1,w);o[6].set(-1,1,w);o[7].set(1,1,w);A.originalCamera=l;o=new THREE.Gyroscope;o.position=k.shadowCascadeOffset;o.add(A);o.add(A.target);l.add(o);k.shadowCascadeArray[n]=A;console.log("Created virtualLight",A)}q=k;u=n;w=q.shadowCascadeArray[u];w.position.copy(q.position);
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+[];u=A.pointsWorld;o=A.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;o[x]=new THREE.Vector3}u=w.shadowCascadeNearZ[q];w=w.shadowCascadeFarZ[q];o[0].set(-1,-1,u);o[1].set(1,-1,u);o[2].set(-1,1,u);o[3].set(1,1,u);o[4].set(-1,-1,w);o[5].set(1,-1,w);o[6].set(-1,1,w);o[7].set(1,1,w);A.originalCamera=m;o=new THREE.Gyroscope;o.position=k.shadowCascadeOffset;o.add(A);o.add(A.target);m.add(o);k.shadowCascadeArray[n]=A;console.log("Created virtualLight",A)}q=k;u=n;w=q.shadowCascadeArray[u];w.position.copy(q.position);
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w.target.position.copy(q.target.position);w.lookAt(w.target);w.shadowCameraVisible=q.shadowCameraVisible;w.shadowDarkness=q.shadowDarkness;w.shadowBias=q.shadowCascadeBias[u];o=q.shadowCascadeNearZ[u];q=q.shadowCascadeFarZ[u];w=w.pointsFrustum;w[0].z=o;w[1].z=o;w[2].z=o;w[3].z=o;w[4].z=q;w[5].z=q;w[6].z=q;w[7].z=q;P[r]=A;r++}else{P[r]=k;r++}}j=0;for(t=P.length;j<t;j++){k=P[j];if(!k.shadowMap){k.shadowMap=new THREE.WebGLRenderTarget(k.shadowMapWidth,k.shadowMapHeight,{minFilter:THREE.LinearFilter,
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magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});k.shadowMapSize=new THREE.Vector2(k.shadowMapWidth,k.shadowMapHeight);k.shadowMatrix=new THREE.Matrix4}if(!k.shadowCamera){if(k instanceof THREE.SpotLight)k.shadowCamera=new THREE.PerspectiveCamera(k.shadowCameraFov,k.shadowMapWidth/k.shadowMapHeight,k.shadowCameraNear,k.shadowCameraFar);else if(k instanceof THREE.DirectionalLight)k.shadowCamera=new THREE.OrthographicCamera(k.shadowCameraLeft,k.shadowCameraRight,k.shadowCameraTop,k.shadowCameraBottom,
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-k.shadowCameraNear,k.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(k.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(k.shadowCameraVisible&&!k.cameraHelper){k.cameraHelper=new THREE.CameraHelper(k.shadowCamera);k.shadowCamera.add(k.cameraHelper)}if(k.isVirtual&&A.originalCamera==l){n=l;r=k.shadowCamera;o=k.pointsFrustum;w=k.pointsWorld;i.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(q=0;q<8;q++){u=w[q];u.copy(o[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,
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+k.shadowCameraNear,k.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(k.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}if(k.shadowCameraVisible&&!k.cameraHelper){k.cameraHelper=new THREE.CameraHelper(k.shadowCamera);k.shadowCamera.add(k.cameraHelper)}if(k.isVirtual&&A.originalCamera==m){n=m;r=k.shadowCamera;o=k.pointsFrustum;w=k.pointsWorld;i.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(q=0;q<8;q++){u=w[q];u.copy(o[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,
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n);r.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>h.x)h.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>h.y)h.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>h.z)h.z=u.z}r.left=i.x;r.right=h.x;r.top=h.y;r.bottom=i.y;r.updateProjectionMatrix()}r=k.shadowMap;o=k.shadowMatrix;n=k.shadowCamera;n.position.copy(k.matrixWorld.getPosition());n.lookAt(k.target.matrixWorld.getPosition());n.updateMatrixWorld();n.matrixWorldInverse.getInverse(n.matrixWorld);if(k.cameraHelper)k.cameraHelper.lines.visible=k.shadowCameraVisible;
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k.shadowCameraVisible&&k.cameraHelper.update();o.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);o.multiplySelf(n.projectionMatrix);o.multiplySelf(n.matrixWorldInverse);if(!n._viewMatrixArray)n._viewMatrixArray=new Float32Array(16);if(!n._projectionMatrixArray)n._projectionMatrixArray=new Float32Array(16);n.matrixWorldInverse.flattenToArray(n._viewMatrixArray);n.projectionMatrix.flattenToArray(n._projectionMatrixArray);g.multiply(n.projectionMatrix,n.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(r);
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-b.clear();w=m.__webglObjects;k=0;for(r=w.length;k<r;k++){q=w[k];o=q.object;q.render=false;if(o.visible&&o.castShadow&&(!(o instanceof THREE.Mesh)||!o.frustumCulled||f.contains(o))){o._modelViewMatrix.multiply(n.matrixWorldInverse,o.matrixWorld);q.render=true}}k=0;for(r=w.length;k<r;k++){q=w[k];if(q.render){o=q.object;q=q.buffer;b.setObjectFaces(o);u=o.customDepthMaterial?o.customDepthMaterial:o.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?b.renderBufferDirect(n,m.__lights,null,
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-u,q,o):b.renderBuffer(n,m.__lights,null,u,q,o)}}w=m.__webglObjectsImmediate;k=0;for(r=w.length;k<r;k++){q=w[k];o=q.object;if(o.visible&&o.castShadow){o._modelViewMatrix.multiply(n.matrixWorldInverse,o.matrixWorld);b.renderImmediateObject(n,m.__lights,null,c,o)}}}j=b.getClearColor();t=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,t);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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|
-THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,g,i,h,m,l,j;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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-i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,k=b.createProgram(),r=b.createShader(b.FRAGMENT_SHADER),n=b.createShader(b.VERTEX_SHADER);b.shaderSource(r,a.fragmentShader);b.shaderSource(n,a.vertexShader);b.compileShader(r);b.compileShader(n);b.attachShader(k,r);b.attachShader(k,n);b.linkProgram(k);h=k;m={};l={};m.position=b.getAttribLocation(h,"position");m.uv=b.getAttribLocation(h,"uv");l.uvOffset=b.getUniformLocation(h,"uvOffset");l.uvScale=b.getUniformLocation(h,
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-"uvScale");l.rotation=b.getUniformLocation(h,"rotation");l.scale=b.getUniformLocation(h,"scale");l.alignment=b.getUniformLocation(h,"alignment");l.color=b.getUniformLocation(h,"color");l.map=b.getUniformLocation(h,"map");l.opacity=b.getUniformLocation(h,"opacity");l.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");l.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");l.screenPosition=b.getUniformLocation(h,"screenPosition");l.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
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|
-l.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j=false};this.render=function(d,f,r,n){var d=d.__webglSprites,o=d.length;if(o){var q=m,u=l,w=n/r,r=r*0.5,P=n*0.5,A=true;b.useProgram(h);if(!j){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);j=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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|
+b.clear();w=l.__webglObjects;k=0;for(r=w.length;k<r;k++){q=w[k];o=q.object;q.render=false;if(o.visible&&o.castShadow&&(!(o instanceof THREE.Mesh)||!o.frustumCulled||f.contains(o))){o._modelViewMatrix.multiply(n.matrixWorldInverse,o.matrixWorld);q.render=true}}k=0;for(r=w.length;k<r;k++){q=w[k];if(q.render){o=q.object;q=q.buffer;b.setObjectFaces(o);u=o.customDepthMaterial?o.customDepthMaterial:o.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?b.renderBufferDirect(n,l.__lights,null,
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|
+u,q,o):b.renderBuffer(n,l.__lights,null,u,q,o)}}w=l.__webglObjectsImmediate;k=0;for(r=w.length;k<r;k++){q=w[k];o=q.object;if(o.visible&&o.castShadow){o._modelViewMatrix.multiply(n.matrixWorldInverse,o.matrixWorld);b.renderImmediateObject(n,l.__lights,null,c,o)}}}j=b.getClearColor();t=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,t);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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+THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,g,i,h,l,m,j;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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+i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,k=b.createProgram(),r=b.createShader(b.FRAGMENT_SHADER),n=b.createShader(b.VERTEX_SHADER);b.shaderSource(r,a.fragmentShader);b.shaderSource(n,a.vertexShader);b.compileShader(r);b.compileShader(n);b.attachShader(k,r);b.attachShader(k,n);b.linkProgram(k);h=k;l={};m={};l.position=b.getAttribLocation(h,"position");l.uv=b.getAttribLocation(h,"uv");m.uvOffset=b.getUniformLocation(h,"uvOffset");m.uvScale=b.getUniformLocation(h,
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+"uvScale");m.rotation=b.getUniformLocation(h,"rotation");m.scale=b.getUniformLocation(h,"scale");m.alignment=b.getUniformLocation(h,"alignment");m.color=b.getUniformLocation(h,"color");m.map=b.getUniformLocation(h,"map");m.opacity=b.getUniformLocation(h,"opacity");m.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");m.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");m.screenPosition=b.getUniformLocation(h,"screenPosition");m.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
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+m.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j=false};this.render=function(d,f,r,n){var d=d.__webglSprites,o=d.length;if(o){var q=l,u=m,w=n/r,r=r*0.5,P=n*0.5,A=true;b.useProgram(h);if(!j){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);j=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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i);b.uniformMatrix4fv(u.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);for(var x,G=[],q=0;q<o;q++){x=d[q];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(f.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<o;q++){x=d[q];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(u.useScreenCoordinates,1);
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b.uniform3f(u.screenPosition,(x.position.x-r)/r,(P-x.position.y)/P,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(u.useScreenCoordinates,0);b.uniform1i(u.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(u.modelViewMatrix,false,x._modelViewMatrix.elements)}f=x.map.image.width/(x.scaleByViewport?n:1);G[0]=f*w*x.scale.x;G[1]=f*x.scale.y;b.uniform2f(u.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(u.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(u.alignment,x.alignment.x,x.alignment.y);
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b.uniform1f(u.opacity,x.opacity);b.uniform3f(u.color,x.color.r,x.color.g,x.color.b);b.uniform1f(u.rotation,x.rotation);b.uniform2fv(u.scale,G);if(x.mergeWith3D&&!A){b.enable(b.DEPTH_TEST);A=true}else if(!x.mergeWith3D&&A){b.disable(b.DEPTH_TEST);A=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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