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@@ -13,15 +13,14 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
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}
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+ var _plane = new THREE.Plane();
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var _raycaster = new THREE.Raycaster();
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- var _mouse = new THREE.Vector3(), _offset = new THREE.Vector3();
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- var _selected, _hovered = null;
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+ var _mouse = new THREE.Vector2();
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+ var _offset = new THREE.Vector3();
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+ var _intersection = new THREE.Vector3();
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- var p3subp1 = new THREE.Vector3();
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- var targetposition = new THREE.Vector3();
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-
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- this.enabled = true;
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+ var _selected = null, _hovered = null;
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//
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@@ -58,60 +57,15 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
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_raycaster.setFromCamera( _mouse, _camera );
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- var ray = _raycaster.ray;
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-
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if ( _selected && scope.enabled ) {
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- var normal = _selected.normal;
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-
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- // I found this article useful about plane-line intersections
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- // http://paulbourke.net/geometry/planeline/
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-
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- var denom = normal.dot( ray.direction );
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-
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- if ( denom == 0 ) {
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-
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- // bail
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- console.log( 'no or infinite solutions' );
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- return;
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-
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- }
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-
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- var num = normal.dot( p3subp1.copy( _selected.point ).sub( ray.origin ) );
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- var u = num / denom;
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-
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- targetposition.copy( ray.direction ).multiplyScalar( u ).add( ray.origin ).sub( _offset );
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- // _selected.object.position.copy(targetposition);
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-
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- var xLock, yLock;
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-
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- var moveX, moveY, moveZ;
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-
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-
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- if ( xLock ) {
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-
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- moveX = true;
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- moveY = false;
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- moveZ = false;
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+ if ( _raycaster.ray.intersectPlane( _plane, _intersection ) ) {
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- } else if ( yLock ) {
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-
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- moveX = false;
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- moveY = true;
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- moveZ = false;
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-
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- } else {
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-
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- moveX = moveY = moveZ = true;
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+ _selected.position.copy( _intersection.sub( _offset ) );
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}
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- // Reverse Matrix?
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- if ( moveX ) _selected.object.position.x = targetposition.x;
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- if ( moveY ) _selected.object.position.y = targetposition.y;
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- if ( moveZ ) _selected.object.position.z = targetposition.z;
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-
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- scope.dispatchEvent( { type: 'drag', object: _selected.object } );
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+ scope.dispatchEvent( { type: 'drag', object: _selected } );
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return;
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@@ -125,6 +79,8 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
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var object = intersects[ 0 ].object;
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+ _plane.setFromNormalAndCoplanarPoint( _camera.getWorldDirection( _plane.normal ), object.position );
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+
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if ( _hovered !== object ) {
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scope.dispatchEvent( { type: 'hoveron', object: object } );
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@@ -153,24 +109,23 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
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event.preventDefault();
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- _mouse.x = ( event.clientX / _domElement.width ) * 2 - 1;
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- _mouse.y = - ( event.clientY / _domElement.height ) * 2 + 1;
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-
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_raycaster.setFromCamera( _mouse, _camera );
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+
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var intersects = _raycaster.intersectObjects( _objects );
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- var ray = _raycaster.ray;
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- var normal = ray.direction; // normal ray to the camera position
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if ( intersects.length > 0 ) {
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- _selected = intersects[ 0 ];
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- _selected.ray = ray;
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- _selected.normal = normal;
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- _offset.copy( _selected.point ).sub( _selected.object.position );
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+ _selected = intersects[ 0 ].object;
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+
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+ if ( _raycaster.ray.intersectPlane( _plane, _intersection ) ) {
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+
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+ _offset.copy( _intersection ).sub( _selected.position );
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+
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+ }
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_domElement.style.cursor = 'move';
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- scope.dispatchEvent( { type: 'dragstart', object: _selected.object } );
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+ scope.dispatchEvent( { type: 'dragstart', object: _selected } );
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}
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@@ -183,7 +138,8 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
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if ( _selected ) {
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- scope.dispatchEvent( { type: 'dragend', object: _selected.object } );
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+ scope.dispatchEvent( { type: 'dragend', object: _selected } );
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+
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_selected = null;
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}
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@@ -196,6 +152,8 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
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// API
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+ this.enabled = true;
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+
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this.activate = activate;
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this.deactivate = deactivate;
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this.dispose = dispose;
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