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Updated README

Daniel 10 年之前
父节点
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      README.md

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README.md

@@ -20,76 +20,4 @@ The main objective of this project is to bring undo/redo functionality to the th
 
 The project is developed by [lxxxvi](https://github.com/lxxxvi) and [dforrer](https://github.com/dforrer).
 
-_And here is the description from the [forked repository maintained by mrdoob](https://github.com/mrdoob/three.js)._
-
----
-
-
-three.js
-========
-
-#### JavaScript 3D library ####
-
-The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.
-
-[Examples](http://threejs.org/examples/) — [Documentation](http://threejs.org/docs/) — [Migrating](https://github.com/mrdoob/three.js/wiki/Migration) — [Help](http://stackoverflow.com/questions/tagged/three.js)
-
-
-### Usage ###
-
-Download the [minified library](http://threejs.org/build/three.min.js) and include it in your html.
-Alternatively see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/build.py,-or-how-to-generate-a-compressed-Three.js-file).
-
-```html
-<script src="js/three.min.js"></script>
-```
-
-This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.
-
-```html
-<script>
-
-	var scene, camera, renderer;
-	var geometry, material, mesh;
-
-	init();
-	animate();
-
-	function init() {
-
-		scene = new THREE.Scene();
-		
-		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
-		camera.position.z = 1000;
-
-		geometry = new THREE.BoxGeometry( 200, 200, 200 );
-		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
-
-		mesh = new THREE.Mesh( geometry, material );
-		scene.add( mesh );
-
-		renderer = new THREE.WebGLRenderer();
-		renderer.setSize( window.innerWidth, window.innerHeight );
-
-		document.body.appendChild( renderer.domElement );
-
-	}
-
-	function animate() {
-
-		requestAnimationFrame( animate );
-
-		mesh.rotation.x += 0.01;
-		mesh.rotation.y += 0.02;
-
-		renderer.render( scene, camera );
-
-	}
-
-</script>
-```
-If everything went well you should see [this](http://jsfiddle.net/f17Lz5ux/).
-
-### Change log ###
-
-[releases](https://github.com/mrdoob/three.js/releases)
+_And here is the link to the [forked repository maintained by mrdoob](https://github.com/mrdoob/three.js)._