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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - loaders - GCode loader</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #000;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+ }
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+ #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GCode loader
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+ </div>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/loaders/GCodeLoader.js"></script>
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+
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+ <script>
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+
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+ var container, controls;
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+ var camera, scene, renderer;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10000);
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+ camera.position.set( 0, 0, 50 );
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+
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+ controls = new THREE.OrbitControls( camera );
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+
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+ scene = new THREE.Scene();
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+
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+ var loader = new THREE.GCodeLoader( );
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+ loader.load( 'models/gcode/benchy.gcode', function ( object ) {
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+
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+ object.position.set( -100, -20, 100 );
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+ object.rotation.set( -Math.PI/2, 0, 0 );
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+ scene.add( object );
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+
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+ });
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ window.addEventListener( 'resize', resize, false );
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+
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+ }
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+
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+ function resize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ controls.update();
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+
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+ renderer.render( scene, camera );
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+
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+ requestAnimationFrame( animate );
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+
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+ }
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+ </script>
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+
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+ </body>
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+</html>
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