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Examples: Reanme webgl_materials_reflectivity.

Mugen87 5 years ago
parent
commit
50dce76093

+ 1 - 1
docs/api/en/loaders/managers/LoadingManager.html

@@ -25,7 +25,7 @@
 		<p>
 			[example:webgl_loader_fbx WebGL / loader / fbx]<br />
 			[example:webgl_loader_obj WebGL / loader / obj]<br />
-			[example:webgl_materials_reflectivity WebGL / materials / reflectivity]<br />
+			[example:webgl_materials_physical_reflectivity WebGL / materials / physical / reflectivity]<br />
 			[example:webgl_postprocessing_outline WebGL / postprocesing / outline]
 		</p>
 

+ 1 - 1
docs/api/en/materials/MeshPhysicalMaterial.html

@@ -39,7 +39,7 @@
 		<h2>Examples</h2>
 		<p>
 			[example:webgl_materials_variations_physical materials / variations / physical]<br />
-			[example:webgl_materials_reflectivity materials / reflectivity]
+			[example:webgl_materials_physical_reflectivity materials / physical / reflectivity]
 		</p>
 
 		<h2>Constructor</h2>

+ 1 - 1
docs/api/zh/loaders/managers/LoadingManager.html

@@ -25,7 +25,7 @@
 		<p>
 			[example:webgl_loader_fbx WebGL / loader / fbx]<br />
 			[example:webgl_loader_obj WebGL / loader / obj]<br />
-			[example:webgl_materials_reflectivity WebGL / materials / reflectivity]<br />
+			[example:webgl_materials_physical_reflectivity WebGL / materials / physical / reflectivity]<br />
 			[example:webgl_postprocessing_outline WebGL / postprocesing / outline]<br />
 			[example:webgl_terrain_dynamic WebGL / terrain / dynamic]
 		</p>

+ 1 - 1
docs/api/zh/materials/MeshPhysicalMaterial.html

@@ -38,7 +38,7 @@
 
 		<p>
 			[example:webgl_materials_variations_physical materials / variations / physical]<br />
-			[example:webgl_materials_reflectivity materials / reflectivity]
+			[example:webgl_materials_physical_reflectivity materials / physical / reflectivity]
 		</p>
 
 		<h2>构造函数(Constructor)</h2>

+ 1 - 1
examples/files.js

@@ -152,9 +152,9 @@ var files = {
 		"webgl_materials_normalmap_object_space",
 		"webgl_materials_parallaxmap",
 		"webgl_materials_physical_clearcoat",
+		"webgl_materials_physical_reflectivity",
 		"webgl_materials_physical_sheen",
 		"webgl_materials_physical_transparency",
-		"webgl_materials_reflectivity",
 		"webgl_materials_shaders_fresnel",
 		"webgl_materials_standard",
 		"webgl_materials_texture_anisotropy",

+ 2 - 2
examples/webgl_materials_reflectivity.html → examples/webgl_materials_physical_reflectivity.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <html lang="en">
 	<head>
-		<title>threejs webgl - materials - hdr environment mapping</title>
+		<title>threejs webgl - materials - physical - reflectivity</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<link type="text/css" rel="stylesheet" href="main.css">
@@ -10,7 +10,7 @@
 
 		<div id="container"></div>
 		<div id="info">
-			<a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Standard Material Reflectivity (reflectance at F0)<br/>
+			<a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Physical Material Reflectivity (reflectance at F0)<br/>
 			example by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.
 		</div>