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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+
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+ <h1>[name]</h1>
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+
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+ <p class="desc">
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+ This class is an alternative implementation of [page:FlyControls].
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+ </p>
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+
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+ <h2>Example</h2>
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+
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+ <p>[example:webgl_geometry_terrain webgl / geometry / terrain ]</p>
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
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+ <p>
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+ <p>
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+ [page:Camera object]: The camera to be controlled.
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+ </p>
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+ <p>
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+ [page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
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+ however if you only want the controls to work over a specific element (e.g. the canvas) you can specify that here.
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+ </p>
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+ <p>
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+ Creates a new instance of [name].
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+ </p>
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+ </p>
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:Boolean activeLook]</h3>
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+ <p>
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+ Whether or not it's possible to look around. Default is *true*.
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+ </p>
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+
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+ <h3>[property:Boolean autoForward]</h3>
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+ <p>
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+ Whether or not the camera is automatically moved forward. Default is *false*.
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+ </p>
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+
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+ <h3>[property:Boolean constrainVertical]</h3>
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+ <p>
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+ Whether or not looking around is vertically constrained by [[page:.verticalMin], [page:.verticalMax]]. Default is *false*.
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+ </p>
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+
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+ <h3>[property:HTMLDOMElement domElement]</h3>
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+ <p>
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+ The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
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+ not set up new event listeners. Default is the whole document.
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+ </p>
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+
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+ <h3>[property:Boolean enabled]</h3>
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+ <p>
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+ Whether or not the controls are enabled. Default is *true*.
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+ </p>
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+
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+ <h3>[property:Number heightCoef]</h3>
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+ <p>
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+ Determines how much faster the camera moves when it's y-component is near [page:.heightMax]. Default is *1*.
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+ </p>
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+
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+ <h3>[property:Number heightMax]</h3>
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+ <p>
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+ Upper camera height limit used for movement speed adjusment. Default is *1*.
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+ </p>
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+
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+ <h3>[property:Number heightMin]</h3>
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+ <p>
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+ Lower camera height limit used for movement speed adjusment. Default is *0*.
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+ </p>
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+
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+ <h3>[property:Boolean heightSpeed]</h3>
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+ <p>
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+ Whether or not the camera's height influences the forward movement speed. Default is *false*.
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+ Use the properties [page:.heightCoef], [page:.heightMin] and [page:.heightMax] for configuration.
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+ </p>
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+
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+ <h3>[property:Boolean lookVertical]</h3>
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+ <p>
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+ Whether or not it's possible to vertically look around. Default is *true*.
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+ </p>
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+
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+ <h3>[property:Number lookSpeed]</h3>
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+ <p>
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+ The look around speed. Default is *0.005*.
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+ </p>
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+
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+ <h3>[property:Boolean mouseDragOn]</h3>
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+ <p>
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+ Whether or not the mouse is pressed down. Read-only property.
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+ </p>
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+
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+ <h3>[property:Number movementSpeed]</h3>
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+ <p>
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+ The movement speed. Default is *1*.
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+ </p>
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+
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+ <h3>[property:Camera object]</h3>
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+ <p>
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+ The camera to be controlled.
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+ </p>
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+
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+ <h3>[property:Number verticalMax]</h3>
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+ <p>
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+ How far you can vertically look around, upper limit. Range is 0 to Math.PI radians. Default is *Math.PI*.
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+ </p>
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+
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+ <h3>[property:Number verticalMin]</h3>
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+ <p>
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+ How far you can vertically look around, lower limit. Range is 0 to Math.PI radians. Default is *0*.
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+ </p>
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:null dispose] ()</h3>
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+ <p>
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+ Should be called if the controls is no longer required.
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+ </p>
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+
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+ <h3>[method:null handleResize] ()</h3>
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+ <p>
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+ Should be called if the application window is resized.
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+ </p>
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+
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+ <h3>[method:FirstPersonControls lookAt]( [param:Vector3 vector] )<br />
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+ [method:FirstPersonControls lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
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+ <p>
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+ <p>
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+ <p>
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+ vector - A vector representing the target position.
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+ </p>
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+ <p>
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+ Optionally, the x, y, z components of the world space position.
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+ </p>
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+ </p>
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+ <p>
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+ Ensures the controls orient the camera towards the defined target position.
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+ </p>
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+ </p>
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+
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+ <h3>[method:null update] ( [param:Number delta] )</h3>
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+ <p>
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+ <p>
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+ [page:Number delta]: Time delta value.
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+ </p>
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+ <p>
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+ Updates the controls. Usually called in the animation loop.
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+ </p>
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+ </p>
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+
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+ <h2>Source</h2>
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+
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+ <p>
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/js/controls/FirstPersonControls.js examples/js/controls/FirstPersonControls.js]
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+ </p>
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+ </body>
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+</html>
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