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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../../" />
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ <h1>[name]</h1>
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+
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+ <p class="desc">
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+ Represents the data source of a texture.
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+ </p>
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]( [param:Any data] )</h3>
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+ <p>
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+ [page:Any data] -- The data definition of a texture. Default is *null*.
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+ </p>
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:Any data]</h3>
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+ <p>
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+ The actual data of a texture. The type of this property depends on the texture that uses this instance.
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+ </p>
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+
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+ <h3>[property:Boolean needsUpdate]</h3>
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+ <p>
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+ Set this to *true* to trigger a data upload to the GPU next time the source is used.
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+ </p>
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+
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+ <h3>[property:String uuid]</h3>
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+ <p>
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+ [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
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+ This gets automatically assigned, so this shouldn't be edited.
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+ </p>
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+
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+ <h3>[property:Integer version]</h3>
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+ <p>
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+ This starts at *0* and counts how many times [property:Boolean needsUpdate] is set to *true*.
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+ </p>
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:Object toJSON]( [param:Object meta] )</h3>
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+ <p>
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+ meta -- optional object containing metadata.<br />
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+ Convert the data source to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
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+ </p>
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+
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+ <h2>Source</h2>
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+
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+ <p>
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </p>
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+ </body>
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+</html>
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