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@@ -95,7 +95,7 @@ export default class CSM {
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getBreaks() {
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const camera = this.camera;
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- const far = Math.min(camera.far, this.maxFar);
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+ const far = Math.min( camera.far, this.maxFar );
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this.breaks.length = 0;
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switch ( this.mode ) {
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@@ -144,8 +144,8 @@ export default class CSM {
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_uniformArray.length = 0;
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_logArray.length = 0;
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- const log = logarithmicSplit( amount, near, far, _logArray );
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- const uni = uniformSplit( amount, near, far, _uniformArray );
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+ logarithmicSplit( amount, near, far, _logArray );
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+ uniformSplit( amount, near, far, _uniformArray );
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for ( let i = 1; i < amount; i ++ ) {
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@@ -219,7 +219,7 @@ export default class CSM {
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this.getExtendedBreaks( breaksVec2 );
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const self = this;
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- const far = Math.min(this.camera.far, this.maxFar);
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+ const far = Math.min( this.camera.far, this.maxFar );
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material.onBeforeCompile = function ( shader ) {
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@@ -235,7 +235,7 @@ export default class CSM {
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updateUniforms() {
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- const far = Math.min(this.camera.far, this.maxFar);
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+ const far = Math.min( this.camera.far, this.maxFar );
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for ( let i = 0; i < this.materials.length; i ++ ) {
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