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@@ -160,7 +160,7 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
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flatShading: material.shading === THREE.FlatShading,
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sizeAttenuation: material.sizeAttenuation,
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- logarithmicDepthBuffer: renderer.logarithmicDepthBuffer,
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+ logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
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skinning: material.skinning,
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maxBones: maxBones,
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