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@@ -5398,7 +5398,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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// Shaders
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- function buildProgram ( shaderID, fragmentShader, vertexShader, uniforms, attributes, defines, parameters, index0AttributeName ) {
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+ function buildProgram( shaderID, fragmentShader, vertexShader, uniforms, attributes, defines, parameters, index0AttributeName ) {
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var p, pl, d, program, code;
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var chunks = [];
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@@ -5636,10 +5636,18 @@ THREE.WebGLRenderer = function ( parameters ) {
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_gl.linkProgram( program );
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- if ( !_gl.getProgramParameter( program, _gl.LINK_STATUS ) ) {
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+ if ( _gl.getProgramParameter( program, _gl.LINK_STATUS ) === false ) {
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+
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+ console.error( 'Could not initialise shader' );
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+ console.error( 'gl.VALIDATE_STATUS', _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) );
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+ console.error( 'gl.getError()', _gl.getError() );
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+
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+ }
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+
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+ if ( _gl.getProgramInfoLog( program ) !== '' ) {
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+
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+ console.error( 'gl.getProgramInfoLog()', _gl.getProgramInfoLog( program ) );
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- console.error( "Could not initialise shader\n" + "VALIDATE_STATUS: " + _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) + ", gl error [" + _gl.getError() + "]" );
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- console.error( "Program Info Log: " + _gl.getProgramInfoLog( program ) );
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}
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// clean up
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