WestLangley 2 年之前
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517d56f02a
共有 1 個文件被更改,包括 1 次插入13 次删除
  1. 1 13
      examples/jsm/objects/GroundProjectedEnv.js

+ 1 - 13
examples/jsm/objects/GroundProjectedEnv.js

@@ -9,19 +9,9 @@ export class GroundProjectedEnv extends Mesh {
 	constructor( texture, options ) {
 	constructor( texture, options ) {
 
 
 		const isCubeMap = texture.isCubeTexture;
 		const isCubeMap = texture.isCubeTexture;
-		const w =
-			( isCubeMap ? texture.image[ 0 ]?.width : texture.image.width ) ?? 1024;
-		const cubeSize = w / 4;
-		const _lodMax = Math.floor( Math.log2( cubeSize ) );
-		const _cubeSize = Math.pow( 2, _lodMax );
-		const width = 3 * Math.max( _cubeSize, 16 * 7 );
-		const height = 4 * _cubeSize;
 
 
 		const defines = [
 		const defines = [
-			isCubeMap ? '#define ENVMAP_TYPE_CUBE' : '',
-			`#define CUBEUV_TEXEL_WIDTH ${1.0 / width}`,
-			`#define CUBEUV_TEXEL_HEIGHT ${1.0 / height}`,
-			`#define CUBEUV_MAX_MIP ${_lodMax}.0`,
+			isCubeMap ? '#define ENVMAP_TYPE_CUBE' : ''
 		];
 		];
 
 
 		const vertexShader = /* glsl */ `
 		const vertexShader = /* glsl */ `
@@ -38,7 +28,6 @@ export class GroundProjectedEnv extends Mesh {
         }
         }
         `;
         `;
 		const fragmentShader = defines.join( '\n' ) + /* glsl */ `
 		const fragmentShader = defines.join( '\n' ) + /* glsl */ `
-        #define ENVMAP_TYPE_CUBE_UV
 
 
         varying vec3 vWorldPosition;
         varying vec3 vWorldPosition;
 
 
@@ -114,7 +103,6 @@ export class GroundProjectedEnv extends Mesh {
         }
         }
 
 
         #include <common>
         #include <common>
-        #include <cube_uv_reflection_fragment>
 
 
         void main() 
         void main() 
         {
         {