Browse Source

Added handling of anisotropy to Loader base class.

Moved colors, bumpScale, shininess and anisotropy parameters from lightmap example code to its JSON file.
alteredq 13 years ago
parent
commit
5191711924
4 changed files with 173 additions and 175 deletions
  1. 137 137
      build/three.min.js
  2. 24 12
      examples/obj/lightmap/lightmap.js
  3. 0 20
      examples/webgl_materials_lightmap.html
  4. 12 6
      src/loaders/Loader.js

+ 137 - 137
build/three.min.js

@@ -31,17 +31,17 @@ Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1E-4){this.x=1;this.z=this.y=0}el
 (e+c)/4;i=(i+b)/4;if(f>h&&f>j)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(h>j)if(h<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(h);b=d/c;d=i/c}else if(j<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(j);b=e/d;c=i/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(e-c)*(e-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-i)/a;this.y=(e-c)/a;this.z=(g-d)/a;this.w=Math.acos((f+h+j-1)/2);return this}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*f;l[4]=b*e;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,h,i,j,l,o,m,p,q,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,o||0,m||0,p||0,q||0,n!==void 0?n:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,i,j,l,o,m,p,q,n){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=f;t[5]=e;t[9]=g;t[13]=h;t[2]=i;t[6]=j;t[10]=l;t[14]=o;t[3]=m;t[7]=p;t[11]=q;t[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;f.cross(c,g).normalize();if(f.length()===0){g.x=g.x+1E-4;f.cross(c,g).normalize()}e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],o=c[9],m=c[13],p=c[2],q=c[6],n=c[10],t=c[14],r=c[3],u=c[7],v=c[11],c=c[15],s=d[0],A=d[4],
-y=d[8],B=d[12],G=d[1],x=d[5],I=d[9],F=d[13],L=d[2],H=d[6],M=d[10],C=d[14],E=d[3],P=d[7],N=d[11],d=d[15];f[0]=e*s+g*G+h*L+i*E;f[4]=e*A+g*x+h*H+i*P;f[8]=e*y+g*I+h*M+i*N;f[12]=e*B+g*F+h*C+i*d;f[1]=j*s+l*G+o*L+m*E;f[5]=j*A+l*x+o*H+m*P;f[9]=j*y+l*I+o*M+m*N;f[13]=j*B+l*F+o*C+m*d;f[2]=p*s+q*G+n*L+t*E;f[6]=p*A+q*x+n*H+t*P;f[10]=p*y+q*I+n*M+t*N;f[14]=p*B+q*F+n*C+t*d;f[3]=r*s+u*G+v*L+c*E;f[7]=r*A+u*x+v*H+c*P;f[11]=r*y+u*I+v*M+c*N;f[15]=r*B+u*F+v*C+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,i,j,l,o,m,p,q,n){var s=this.elements;s[0]=a;s[4]=b;s[8]=c;s[12]=d;s[1]=f;s[5]=e;s[9]=g;s[13]=h;s[2]=i;s[6]=j;s[10]=l;s[14]=o;s[3]=m;s[7]=p;s[11]=q;s[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;f.cross(c,g).normalize();if(f.length()===0){g.x=g.x+1E-4;f.cross(c,g).normalize()}e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],o=c[9],m=c[13],p=c[2],q=c[6],n=c[10],s=c[14],r=c[3],u=c[7],v=c[11],c=c[15],t=d[0],A=d[4],
+y=d[8],B=d[12],G=d[1],x=d[5],I=d[9],F=d[13],L=d[2],H=d[6],M=d[10],C=d[14],E=d[3],P=d[7],N=d[11],d=d[15];f[0]=e*t+g*G+h*L+i*E;f[4]=e*A+g*x+h*H+i*P;f[8]=e*y+g*I+h*M+i*N;f[12]=e*B+g*F+h*C+i*d;f[1]=j*t+l*G+o*L+m*E;f[5]=j*A+l*x+o*H+m*P;f[9]=j*y+l*I+o*M+m*N;f[13]=j*B+l*F+o*C+m*d;f[2]=p*t+q*G+n*L+s*E;f[6]=p*A+q*x+n*H+s*P;f[10]=p*y+q*I+n*M+s*N;f[14]=p*B+q*F+n*C+s*d;f[3]=r*t+u*G+v*L+c*E;f[7]=r*A+u*x+v*H+c*P;f[11]=r*y+u*I+v*M+c*N;f[15]=r*B+u*F+v*C+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
 c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
 a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],o=a[10],m=a[14],p=a[3],q=a[7],n=a[11],a=a[15];return f*h*l*p-d*i*l*p-f*g*o*p+c*i*o*p+d*g*m*p-c*h*m*p-f*h*j*q+d*i*j*q+f*e*o*q-b*i*o*q-d*e*m*q+b*h*m*q+f*g*j*n-c*i*j*n-f*e*l*n+b*i*l*n+c*e*m*n-b*g*m*n-d*g*j*a+c*h*j*a+d*e*l*a-b*h*l*a-c*e*o*a+b*g*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;
 b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=
 c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],
-a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],o=c[2],m=c[6],p=c[10],q=c[14],n=c[3],t=c[7],r=c[11],c=c[15];b[0]=j*q*t-l*p*t+l*m*r-i*q*r-j*m*c+i*p*c;b[4]=g*p*t-e*q*t-g*m*r+f*q*r+e*m*c-f*p*c;b[8]=e*l*t-g*j*t+g*i*r-f*l*r-e*i*c+f*j*c;b[12]=g*j*m-e*l*m-g*i*p+f*l*p+e*i*q-f*j*q;b[1]=l*p*n-j*q*n-l*o*r+h*q*r+j*o*c-h*p*c;b[5]=e*q*n-g*p*n+g*o*r-d*q*r-e*o*c+d*p*c;b[9]=g*j*n-e*l*n-g*h*r+d*l*r+e*h*c-d*j*c;b[13]=e*l*o-g*j*o+g*h*p-d*
-l*p-e*h*q+d*j*q;b[2]=i*q*n-l*m*n+l*o*t-h*q*t-i*o*c+h*m*c;b[6]=g*m*n-f*q*n-g*o*t+d*q*t+f*o*c-d*m*c;b[10]=f*l*n-g*i*n+g*h*t-d*l*t-f*h*c+d*i*c;b[14]=g*i*o-f*l*o-g*h*m+d*l*m+f*h*q-d*i*q;b[3]=j*m*n-i*p*n-j*o*t+h*p*t+i*o*r-h*m*r;b[7]=f*p*n-e*m*n+e*o*t-d*p*t-f*o*r+d*m*r;b[11]=e*i*n-f*j*n-e*h*t+d*j*t+f*h*r-d*i*r;b[15]=f*j*o-e*i*o+e*h*m-d*j*m-f*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,g=Math.cos(d),d=Math.sin(d),
+a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],o=c[2],m=c[6],p=c[10],q=c[14],n=c[3],s=c[7],r=c[11],c=c[15];b[0]=j*q*s-l*p*s+l*m*r-i*q*r-j*m*c+i*p*c;b[4]=g*p*s-e*q*s-g*m*r+f*q*r+e*m*c-f*p*c;b[8]=e*l*s-g*j*s+g*i*r-f*l*r-e*i*c+f*j*c;b[12]=g*j*m-e*l*m-g*i*p+f*l*p+e*i*q-f*j*q;b[1]=l*p*n-j*q*n-l*o*r+h*q*r+j*o*c-h*p*c;b[5]=e*q*n-g*p*n+g*o*r-d*q*r-e*o*c+d*p*c;b[9]=g*j*n-e*l*n-g*h*r+d*l*r+e*h*c-d*j*c;b[13]=e*l*o-g*j*o+g*h*p-d*
+l*p-e*h*q+d*j*q;b[2]=i*q*n-l*m*n+l*o*s-h*q*s-i*o*c+h*m*c;b[6]=g*m*n-f*q*n-g*o*s+d*q*s+f*o*c-d*m*c;b[10]=f*l*n-g*i*n+g*h*s-d*l*s-f*h*c+d*i*c;b[14]=g*i*o-f*l*o-g*h*m+d*l*m+f*h*q-d*i*q;b[3]=j*m*n-i*p*n-j*o*s+h*p*s+i*o*r-h*m*r;b[7]=f*p*n-e*m*n+e*o*s-d*p*s-f*o*r+d*m*r;b[11]=e*i*n-f*j*n-e*h*s+d*j*s+f*h*r-d*i*r;b[15]=f*j*o-e*i*o+e*h*m-d*j*m-f*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,g=Math.cos(d),d=Math.sin(d),
 h=Math.cos(f),f=Math.sin(f),i=Math.cos(e),e=Math.sin(e);if(b===void 0||b==="XYZ"){var j=g*i,l=g*e,o=d*i,m=d*e;c[0]=h*i;c[4]=-h*e;c[8]=f;c[1]=l+o*f;c[5]=j-m*f;c[9]=-d*h;c[2]=m-j*f;c[6]=o+l*f;c[10]=g*h}else if(b==="YXZ"){j=h*i;l=h*e;o=f*i;m=f*e;c[0]=j+m*d;c[4]=o*d-l;c[8]=g*f;c[1]=g*e;c[5]=g*i;c[9]=-d;c[2]=l*d-o;c[6]=m+j*d;c[10]=g*h}else if(b==="ZXY"){j=h*i;l=h*e;o=f*i;m=f*e;c[0]=j-m*d;c[4]=-g*e;c[8]=o+l*d;c[1]=l+o*d;c[5]=g*i;c[9]=m-j*d;c[2]=-g*f;c[6]=d;c[10]=g*h}else if(b==="ZYX"){j=g*i;l=g*e;o=d*i;
 m=d*e;c[0]=h*i;c[4]=o*f-l;c[8]=j*f+m;c[1]=h*e;c[5]=m*f+j;c[9]=l*f-o;c[2]=-f;c[6]=d*h;c[10]=g*h}else if(b==="YZX"){j=g*h;l=g*f;o=d*h;m=d*f;c[0]=h*i;c[4]=m-j*e;c[8]=o*e+l;c[1]=e;c[5]=g*i;c[9]=-d*i;c[2]=-f*i;c[6]=l*e+o;c[10]=j-m*e}else if(b==="XZY"){j=g*h;l=g*f;o=d*h;m=d*f;c[0]=h*i;c[4]=-e;c[8]=f*i;c[1]=j*e+m;c[5]=g*i;c[9]=l*e-o;c[2]=o*e-l;c[6]=d*i;c[10]=m*e+j}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,g=c+c,h=d+d,i=f+f,a=c*g,j=c*h,c=c*i,l=d*h,d=d*
 i,f=f*i,g=e*g,h=e*h,e=e*i;b[0]=1-(l+f);b[4]=j-e;b[8]=c+h;b[1]=j+e;b[5]=1-(a+f);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);
@@ -49,14 +49,14 @@ g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b inst
 c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*
 c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*f+a*i;b[7]=l*e+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*f;b[11]=l*j-a*e;return this},rotateY:function(a){var b=
 this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*f-a*i;b[3]=l*e-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=l*i+a*f;b[11]=l*j+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*f+a*i;b[3]=l*e+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*f;b[7]=l*j-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;
-if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,f=a.y,e=a.z,g=Math.sqrt(d*d+f*f+e*e),d=d/g,f=f/g,e=e/g,g=d*d,h=f*f,i=e*e,j=Math.cos(b),l=Math.sin(b),o=1-j,m=d*f*o,p=d*e*o,o=f*e*o,d=d*l,q=f*l,l=e*l,e=g+(1-g)*j,g=m+l,f=p-q,m=m-l,h=h+(1-h)*j,l=o+d,p=p+q,o=o-d,i=i+(1-i)*j,j=c[0],d=c[1],q=c[2],n=c[3],t=c[4],r=c[5],u=c[6],v=c[7],s=c[8],A=c[9],y=c[10],B=c[11];c[0]=e*j+g*t+f*s;c[1]=e*d+g*
-r+f*A;c[2]=e*q+g*u+f*y;c[3]=e*n+g*v+f*B;c[4]=m*j+h*t+l*s;c[5]=m*d+h*r+l*A;c[6]=m*q+h*u+l*y;c[7]=m*n+h*v+l*B;c[8]=p*j+o*t+i*s;c[9]=p*d+o*r+i*A;c[10]=p*q+o*u+i*y;c[11]=p*n+o*v+i*B;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
+if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,f=a.y,e=a.z,g=Math.sqrt(d*d+f*f+e*e),d=d/g,f=f/g,e=e/g,g=d*d,h=f*f,i=e*e,j=Math.cos(b),l=Math.sin(b),o=1-j,m=d*f*o,p=d*e*o,o=f*e*o,d=d*l,q=f*l,l=e*l,e=g+(1-g)*j,g=m+l,f=p-q,m=m-l,h=h+(1-h)*j,l=o+d,p=p+q,o=o-d,i=i+(1-i)*j,j=c[0],d=c[1],q=c[2],n=c[3],s=c[4],r=c[5],u=c[6],v=c[7],t=c[8],A=c[9],y=c[10],B=c[11];c[0]=e*j+g*s+f*t;c[1]=e*d+g*
+r+f*A;c[2]=e*q+g*u+f*y;c[3]=e*n+g*v+f*B;c[4]=m*j+h*s+l*t;c[5]=m*d+h*r+l*A;c[6]=m*q+h*u+l*y;c[7]=m*n+h*v+l*B;c[8]=p*j+o*s+i*t;c[9]=p*d+o*r+i*A;c[10]=p*q+o*u+i*y;c[11]=p*n+o*v+i*B;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
 a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);
 return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,h=a.z,i=f*e,j=f*g;this.set(i*e+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*e,0,i*h-d*g,j*h+d*e,f*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var g=this.elements;g[0]=2*f/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*f/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(e+f)/(e-f);g[14]=-2*e*f/(e-f);g[3]=
 0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,b,c,d,f,e){var g=this.elements,h=b-a,i=c-d,j=e-f;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((e+f)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
 a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],o=c[9],m=c[10],p=c[11],q=c[12],n=c[13],t=c[14],c=c[15];b[0].set(e-a,j-g,p-l,c-q);b[1].set(e+a,j+g,p+l,c+q);b[2].set(e+d,j+h,p+o,c+n);b[3].set(e-d,j-h,p-o,c-n);b[4].set(e-f,j-i,p-m,c-t);b[5].set(e+f,j+i,p+m,c+t);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],o=c[9],m=c[10],p=c[11],q=c[12],n=c[13],s=c[14],c=c[15];b[0].set(e-a,j-g,p-l,c-q);b[1].set(e+a,j+g,p+l,c+q);b[2].set(e+d,j+h,p+o,c+n);b[3].set(e-d,j-h,p-o,c-n);b[4].set(e-f,j-i,p-m,c-s);b[5].set(e+f,j+i,p+m,c+s);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;f<6;f++){b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
 (function(a){a.Ray=function(b,c,d,f){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=f||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,f=new a.Vector3,e=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},j=new a.Vector3,l=new a.Vector3,o=new a.Vector3,m=function(a,b,c){j.sub(c,a);var d=j.dot(b),a=l.add(a,o.copy(b).multiplyScalar(d));return c.distanceTo(a)},p=function(a,b,c,d){j.sub(d,b);l.sub(c,b);o.sub(a,
 b);var a=j.dot(j),b=j.dot(l),c=j.dot(o),f=l.dot(l),d=l.dot(o),e=1/(a*f-b*b),f=(f*c-b*d)*e,a=(a*d-b*c)*e;return f>=0&&a>=0&&f+a<1},q=function(i,l,j){var o,n;if(i instanceof a.Particle){o=m(l.origin,l.direction,i.matrixWorld.getPosition());if(o>i.scale.x)return j;n={distance:o,point:i.position,face:null,object:i};j.push(n)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();o=m(l.origin,l.direction,i.matrixWorld.getPosition());if(o>q)return j;var y,
@@ -76,16 +76,16 @@ if(f.name===a)return f;if(b){f=f.getChildByName(a,b);if(f!==void 0)return f}}},g
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent===void 0?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},
 clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){if(e===h){var a=new THREE.RenderableObject;g.push(a);h++;e++;return a}return g[e++]}function b(){if(j===o){var a=new THREE.RenderableVertex;l.push(a);o++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));
-if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,e,g=[],h=0,i,j,l=[],o=0,m,p,q=[],n=0,t,r=[],u=0,v,s,A=[],y=0,B,G,x=[],I=0,F={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,H=new THREE.Vector4,M=new THREE.Matrix4,C=new THREE.Matrix4,E=new THREE.Frustum,P=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=
-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,o){var K=h.near,fa=h.far,O=false,ra,va,da,ca,W,V,ha,ia,oa,ta,Da,Ja,Xa,ja,pb,Oa,Ya;G=s=t=p=0;F.elements.length=0;g.updateMatrixWorld();h.parent===
+if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,e,g=[],h=0,i,j,l=[],o=0,m,p,q=[],n=0,s,r=[],u=0,v,t,A=[],y=0,B,G,x=[],I=0,F={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,H=new THREE.Vector4,M=new THREE.Matrix4,C=new THREE.Matrix4,E=new THREE.Frustum,P=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=
+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,o){var K=h.near,fa=h.far,O=false,ra,va,da,ca,W,V,ha,ia,oa,ta,Da,Ja,Xa,ja,pb,Oa,Ya;G=t=s=p=0;F.elements.length=0;g.updateMatrixWorld();h.parent===
 void 0&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);M.multiply(h.projectionMatrix,h.matrixWorldInverse);E.setFromMatrix(M);e=0;F.objects.length=0;F.sprites.length=0;F.lights.length=0;var qb=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||E.contains(b)===true)){L.copy(b.matrixWorld.getPosition());M.multiplyVector3(L);f=a();f.object=b;f.z=L.z;F.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){L.copy(b.matrixWorld.getPosition());
 M.multiplyVector3(L);f=a();f.object=b;f.z=L.z;F.sprites.push(f)}else b instanceof THREE.Light&&F.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)qb(b.children[c])}};qb(g);g=0;for(ra=F.objects.length;g<ra;g++){oa=F.objects[g].object;ta=oa.matrixWorld;j=0;if(oa instanceof THREE.Mesh){Da=oa.geometry;Ja=oa.geometry.materials;ca=Da.vertices;Xa=Da.faces;pb=Da.faceVertexUvs;Da=oa.matrixRotationWorld.extractRotation(ta);Ya=oa.material instanceof THREE.MeshFaceMaterial;va=0;for(da=ca.length;va<da;va++){i=
 b();i.positionWorld.copy(ca[va]);ta.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);M.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>K&&i.positionScreen.z<fa}ca=0;for(va=Xa.length;ca<va;ca++){ia=Xa[ca];da=Ya===true?Ja[ia.materialIndex]:oa.material;if(da!==void 0){ha=da.side;if(ia instanceof THREE.Face3){W=l[ia.a];V=l[ia.b];ja=l[ia.c];if(W.visible===
 true&&V.visible===true&&ja.visible===true){O=(ja.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(ja.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)<0;if(ha===THREE.DoubleSide||O===(ha===THREE.FrontSide)){if(p===n){Oa=new THREE.RenderableFace3;q.push(Oa);n++;p++;m=Oa}else m=q[p++];m.v1.copy(W);m.v2.copy(V);m.v3.copy(ja)}else continue}else continue}else if(ia instanceof THREE.Face4){W=l[ia.a];V=l[ia.b];ja=l[ia.c];Oa=l[ia.d];if(W.visible===true&&
-V.visible===true&&ja.visible===true&&Oa.visible===true){O=(Oa.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(Oa.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)<0||(V.positionScreen.x-ja.positionScreen.x)*(Oa.positionScreen.y-ja.positionScreen.y)-(V.positionScreen.y-ja.positionScreen.y)*(Oa.positionScreen.x-ja.positionScreen.x)<0;if(ha===THREE.DoubleSide||O===(ha===THREE.FrontSide)){if(t===u){var wb=new THREE.RenderableFace4;r.push(wb);u++;
-t++;m=wb}else m=r[t++];m.v1.copy(W);m.v2.copy(V);m.v3.copy(ja);m.v4.copy(Oa)}else continue}else continue}m.normalWorld.copy(ia.normal);O===false&&(ha===THREE.BackSide||ha===THREE.DoubleSide)&&m.normalWorld.negate();Da.multiplyVector3(m.normalWorld);m.centroidWorld.copy(ia.centroid);ta.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);M.multiplyVector3(m.centroidScreen);ia=ia.vertexNormals;W=0;for(V=ia.length;W<V;W++){ja=m.vertexNormalsWorld[W];ja.copy(ia[W]);O===false&&(ha===
+V.visible===true&&ja.visible===true&&Oa.visible===true){O=(Oa.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(Oa.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)<0||(V.positionScreen.x-ja.positionScreen.x)*(Oa.positionScreen.y-ja.positionScreen.y)-(V.positionScreen.y-ja.positionScreen.y)*(Oa.positionScreen.x-ja.positionScreen.x)<0;if(ha===THREE.DoubleSide||O===(ha===THREE.FrontSide)){if(s===u){var wb=new THREE.RenderableFace4;r.push(wb);u++;
+s++;m=wb}else m=r[s++];m.v1.copy(W);m.v2.copy(V);m.v3.copy(ja);m.v4.copy(Oa)}else continue}else continue}m.normalWorld.copy(ia.normal);O===false&&(ha===THREE.BackSide||ha===THREE.DoubleSide)&&m.normalWorld.negate();Da.multiplyVector3(m.normalWorld);m.centroidWorld.copy(ia.centroid);ta.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);M.multiplyVector3(m.centroidScreen);ia=ia.vertexNormals;W=0;for(V=ia.length;W<V;W++){ja=m.vertexNormalsWorld[W];ja.copy(ia[W]);O===false&&(ha===
 THREE.BackSide||ha===THREE.DoubleSide)&&ja.negate();Da.multiplyVector3(ja)}m.vertexNormalsLength=ia.length;W=0;for(V=pb.length;W<V;W++){ja=pb[W][ca];if(ja!==void 0){ha=0;for(ia=ja.length;ha<ia;ha++)m.uvs[W][ha]=ja[ha]}}m.material=da;m.z=m.centroidScreen.z;F.elements.push(m)}}}else if(oa instanceof THREE.Line){C.multiply(M,ta);ca=oa.geometry.vertices;W=b();W.positionScreen.copy(ca[0]);C.multiplyVector4(W.positionScreen);ta=oa.type===THREE.LinePieces?2:1;va=1;for(da=ca.length;va<da;va++){W=b();W.positionScreen.copy(ca[va]);
-C.multiplyVector4(W.positionScreen);if(!((va+1)%ta>0)){V=l[j-2];P.copy(W.positionScreen);N.copy(V.positionScreen);if(d(P,N)===true){P.multiplyScalar(1/P.w);N.multiplyScalar(1/N.w);if(s===y){Ja=new THREE.RenderableLine;A.push(Ja);y++;s++;v=Ja}else v=A[s++];v.v1.positionScreen.copy(P);v.v2.positionScreen.copy(N);v.z=Math.max(P.z,N.z);v.material=oa.material;F.elements.push(v)}}}}}g=0;for(ra=F.sprites.length;g<ra;g++){oa=F.sprites[g].object;ta=oa.matrixWorld;if(oa instanceof THREE.Particle){H.set(ta.elements[12],
+C.multiplyVector4(W.positionScreen);if(!((va+1)%ta>0)){V=l[j-2];P.copy(W.positionScreen);N.copy(V.positionScreen);if(d(P,N)===true){P.multiplyScalar(1/P.w);N.multiplyScalar(1/N.w);if(t===y){Ja=new THREE.RenderableLine;A.push(Ja);y++;t++;v=Ja}else v=A[t++];v.v1.positionScreen.copy(P);v.v2.positionScreen.copy(N);v.z=Math.max(P.z,N.z);v.material=oa.material;F.elements.push(v)}}}}}g=0;for(ra=F.sprites.length;g<ra;g++){oa=F.sprites[g].object;ta=oa.matrixWorld;if(oa instanceof THREE.Particle){H.set(ta.elements[12],
 ta.elements[13],ta.elements[14],1);M.multiplyVector4(H);H.z=H.z/H.w;if(H.z>0&&H.z<1){if(G===I){K=new THREE.RenderableParticle;x.push(K);I++;G++;B=K}else B=x[G++];B.object=oa;B.x=H.x/H.w;B.y=H.y/H.w;B.z=H.z;B.rotation=oa.rotation.z;B.scale.x=oa.scale.x*Math.abs(B.x-(H.x+h.projectionMatrix.elements[0])/(H.w+h.projectionMatrix.elements[12]));B.scale.y=oa.scale.y*Math.abs(B.y-(H.y+h.projectionMatrix.elements[5])/(H.w+h.projectionMatrix.elements[13]));B.material=oa.material;F.elements.push(B)}}}o&&F.elements.sort(c);
 return F}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*g*h;this.y=c*g*f-e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f-e*g*h}else if(b==="YXZ"){this.x=e*d*f+c*g*h;this.y=c*g*f-e*d*h;this.z=
@@ -110,7 +110,7 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var e=new THREE.Geometry;e.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];i=new THREE.Vector3;j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(j)}}g=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
 i=g.faceNormals[c];j=g.vertexNormals[c];i.copy(f.normal);if(f instanceof THREE.Face3){j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2])}else{j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2]);j.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,C){h=a.vertices[b];i=a.vertices[c];
-j=a.vertices[d];l=g[f];o=g[e];m=g[C];p=i.x-h.x;q=j.x-h.x;n=i.y-h.y;t=j.y-h.y;r=i.z-h.z;u=j.z-h.z;v=o.u-l.u;s=m.u-l.u;A=o.v-l.v;y=m.v-l.v;B=1/(v*y-s*A);F.set((y*p-A*q)*B,(y*n-A*t)*B,(y*r-A*u)*B);L.set((v*q-s*p)*B,(v*t-s*n)*B,(v*u-s*r)*B);x[b].addSelf(F);x[c].addSelf(F);x[d].addSelf(F);I[b].addSelf(L);I[c].addSelf(L);I[d].addSelf(L)}var b,c,d,f,e,g,h,i,j,l,o,m,p,q,n,t,r,u,v,s,A,y,B,G,x=[],I=[],F=new THREE.Vector3,L=new THREE.Vector3,H=new THREE.Vector3,M=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=
+j=a.vertices[d];l=g[f];o=g[e];m=g[C];p=i.x-h.x;q=j.x-h.x;n=i.y-h.y;s=j.y-h.y;r=i.z-h.z;u=j.z-h.z;v=o.u-l.u;t=m.u-l.u;A=o.v-l.v;y=m.v-l.v;B=1/(v*y-t*A);F.set((y*p-A*q)*B,(y*n-A*s)*B,(y*r-A*u)*B);L.set((v*q-t*p)*B,(v*s-t*n)*B,(v*u-t*r)*B);x[b].addSelf(F);x[c].addSelf(F);x[d].addSelf(F);I[b].addSelf(L);I[c].addSelf(L);I[d].addSelf(L)}var b,c,d,f,e,g,h,i,j,l,o,m,p,q,n,s,r,u,v,t,A,y,B,G,x=[],I=[],F=new THREE.Vector3,L=new THREE.Vector3,H=new THREE.Vector3,M=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=
 this.vertices.length;b<c;b++){x[b]=new THREE.Vector3;I[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];g=this.faceVertexUvs[0][b];if(e instanceof THREE.Face3)a(this,e.a,e.b,e.c,0,1,2);else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.d,0,1,3);a(this,e.b,e.c,e.d,1,2,3)}}var E=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++){C.copy(e.vertexNormals[d]);f=e[E[d]];G=x[f];H.copy(G);H.subSelf(C.multiplyScalar(C.dot(G))).normalize();
 M.cross(e.vertexNormals[d],G);f=M.dot(I[f]);f=f<0?-1:1;e.vertexTangents[d]=new THREE.Vector4(H.x,H.y,H.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){var a=0;if(this.boundingSphere===null)this.boundingSphere={radius:0};for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g,h,i;e=0;for(g=this.vertices.length;e<g;e++){d=
@@ -119,11 +119,11 @@ a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexU
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
 Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,f,e=0,g=a.length;e<g;e=e+3){c=a[e];d=a[e+1];f=a[e+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(f<b.min.z)b.min.z=f;else if(f>b.max.z)b.max.z=f}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
 {radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,f,e=0,g=a.length;e<g;e=e+3){b=a[e];d=a[e+1];f=a[e+2];b=b*b+d*d+f*f;b>c&&(c=b)}this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
-0}var f=this.offsets,e=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,o,m,p,q=new THREE.Vector3,n=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,u=new THREE.Vector3;c=0;for(d=f.length;c<d;++c){b=f[c].start;i=f[c].count;var v=f[c].index;a=b;for(b=b+i;a<b;a=a+3){i=v+e[a];j=v+e[a+1];l=v+e[a+2];o=g[i*3];m=g[i*3+1];p=g[i*3+2];q.set(o,m,p);o=g[j*3];m=g[j*3+1];p=g[j*3+2];n.set(o,m,p);o=g[l*3];m=g[l*3+1];p=g[l*3+2];t.set(o,m,p);r.sub(t,n);u.sub(q,
+0}var f=this.offsets,e=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,o,m,p,q=new THREE.Vector3,n=new THREE.Vector3,s=new THREE.Vector3,r=new THREE.Vector3,u=new THREE.Vector3;c=0;for(d=f.length;c<d;++c){b=f[c].start;i=f[c].count;var v=f[c].index;a=b;for(b=b+i;a<b;a=a+3){i=v+e[a];j=v+e[a+1];l=v+e[a+2];o=g[i*3];m=g[i*3+1];p=g[i*3+2];q.set(o,m,p);o=g[j*3];m=g[j*3+1];p=g[j*3+2];n.set(o,m,p);o=g[l*3];m=g[l*3+1];p=g[l*3+2];s.set(o,m,p);r.sub(s,n);u.sub(q,
 n);r.crossSelf(u);h[i*3]=h[i*3]+r.x;h[i*3+1]=h[i*3+1]+r.y;h[i*3+2]=h[i*3+2]+r.z;h[j*3]=h[j*3]+r.x;h[j*3+1]=h[j*3+1]+r.y;h[j*3+2]=h[j*3+2]+r.z;h[l*3]=h[l*3]+r.x;h[l*3+1]=h[l*3+1]+r.y;h[l*3+2]=h[l*3+2]+r.z}}a=0;for(b=h.length;a<b;a=a+3){o=h[a];m=h[a+1];p=h[a+2];c=1/Math.sqrt(o*o+m*m+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a){Y.x=d[a*3];Y.y=d[a*3+1];Y.z=d[a*3+2];J.copy(Y);fa=i[a];N.copy(fa);N.subSelf(Y.multiplyScalar(Y.dot(fa))).normalize();
 Q.cross(J,fa);O=Q.dot(j[a]);K=O<0?-1:1;h[a*4]=N.x;h[a*4+1]=N.y;h[a*4+2]=N.z;h[a*4+3]=K}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,f=this.attributes.uv.array,e=c.length/3;if(this.attributes.tangent===
-void 0){var g=4*e;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<e;g++){i[g]=new THREE.Vector3;j[g]=new THREE.Vector3}var l,o,m,p,q,n,t,r,u,v,s,A,y,B,G,e=new THREE.Vector3,g=new THREE.Vector3,x,I,F,L,H,M,C,E=this.offsets;F=0;for(L=E.length;F<L;++F){I=E[F].start;H=E[F].count;var P=E[F].index;x=I;for(I=I+H;x<I;x=x+3){H=P+b[x];M=P+b[x+1];C=P+b[x+2];l=c[H*3];o=c[H*3+1];m=c[H*3+2];p=c[M*3];q=c[M*3+1];n=c[M*3+2];t=c[C*3];
-r=c[C*3+1];u=c[C*3+2];v=f[H*2];s=f[H*2+1];A=f[M*2];y=f[M*2+1];B=f[C*2];G=f[C*2+1];p=p-l;l=t-l;q=q-o;o=r-o;n=n-m;m=u-m;A=A-v;v=B-v;y=y-s;s=G-s;G=1/(A*s-v*y);e.set((s*p-y*l)*G,(s*q-y*o)*G,(s*n-y*m)*G);g.set((A*l-v*p)*G,(A*o-v*q)*G,(A*m-v*n)*G);i[H].addSelf(e);i[M].addSelf(e);i[C].addSelf(e);j[H].addSelf(g);j[M].addSelf(g);j[C].addSelf(g)}}var N=new THREE.Vector3,Q=new THREE.Vector3,Y=new THREE.Vector3,J=new THREE.Vector3,K,fa,O;F=0;for(L=E.length;F<L;++F){I=E[F].start;H=E[F].count;P=E[F].index;x=I;
+void 0){var g=4*e;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<e;g++){i[g]=new THREE.Vector3;j[g]=new THREE.Vector3}var l,o,m,p,q,n,s,r,u,v,t,A,y,B,G,e=new THREE.Vector3,g=new THREE.Vector3,x,I,F,L,H,M,C,E=this.offsets;F=0;for(L=E.length;F<L;++F){I=E[F].start;H=E[F].count;var P=E[F].index;x=I;for(I=I+H;x<I;x=x+3){H=P+b[x];M=P+b[x+1];C=P+b[x+2];l=c[H*3];o=c[H*3+1];m=c[H*3+2];p=c[M*3];q=c[M*3+1];n=c[M*3+2];s=c[C*3];
+r=c[C*3+1];u=c[C*3+2];v=f[H*2];t=f[H*2+1];A=f[M*2];y=f[M*2+1];B=f[C*2];G=f[C*2+1];p=p-l;l=s-l;q=q-o;o=r-o;n=n-m;m=u-m;A=A-v;v=B-v;y=y-t;t=G-t;G=1/(A*t-v*y);e.set((t*p-y*l)*G,(t*q-y*o)*G,(t*n-y*m)*G);g.set((A*l-v*p)*G,(A*o-v*q)*G,(A*m-v*n)*G);i[H].addSelf(e);i[M].addSelf(e);i[C].addSelf(e);j[H].addSelf(g);j[M].addSelf(g);j[C].addSelf(g)}}var N=new THREE.Vector3,Q=new THREE.Vector3,Y=new THREE.Vector3,J=new THREE.Vector3,K,fa,O;F=0;for(L=E.length;F<L;++F){I=E[F].start;H=E[F].count;P=E[F].index;x=I;
 for(I=I+H;x<I;x=x+3){H=P+b[x];M=P+b[x+1];C=P+b[x+2];a(H);a(M);a(C)}}this.tangentsNeedUpdate=this.hasTangents=true}}};
 THREE.Spline=function(a){function b(a,b,c,d,f,e,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,e,g,h,i,j,l,o,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;e=Math.floor(f);g=f-e;c[0]=e===0?e:e-1;c[1]=e;c[2]=e>this.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
 e+2;j=this.points[c[0]];l=this.points[c[1]];o=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,o.x,m.x,g,h,i);d.y=b(j.y,l.y,o.y,m.y,g,h,i);d.z=b(j.z,l.z,o.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,e=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;e.copy(this.points[0]);for(a=1;a<c;a++){b=
@@ -141,35 +141,35 @@ THREE.SpotLight=function(a,b,c,d,f){THREE.Light.call(this,a);this.position=new T
 this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
 a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(a.length<1?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++){b=a.materials[c];if(b instanceof THREE.ShaderMaterial)return true}return false},createMaterial:function(a,b){function c(a){a=
-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,f,e,h,i,j){var t=document.createElement("canvas");a[f]=new THREE.Texture(t);a[f].sourceFile=e;if(h){a[f].repeat.set(h[0],h[1]);if(h[0]!==1)a[f].wrapS=THREE.RepeatWrapping;if(h[1]!==1)a[f].wrapT=THREE.RepeatWrapping}i&&a[f].offset.set(i[0],i[1]);if(j){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[j[0]]!==void 0)a[f].wrapS=h[j[0]];if(h[j[1]]!==void 0)a[f].wrapT=
-h[j[1]]}var r=a[f],a=b+"/"+e,f=new Image;f.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);r.image.width=a;r.image.height=b;r.image.getContext("2d").drawImage(this,0,0,a,b)}else r.image=this;r.needsUpdate=true};f.crossOrigin=g.crossOrigin;f.src=a}function e(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:false};if(a.shading){var j=a.shading.toLowerCase();
-j==="phong"?h="MeshPhongMaterial":j==="basic"&&(h="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)i.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)i.transparent=a.transparent;if(a.depthTest!==void 0)i.depthTest=a.depthTest;if(a.depthWrite!==void 0)i.depthWrite=a.depthWrite;if(a.visible!==void 0)i.visible=a.visible;if(a.flipSided!==void 0)i.side=THREE.BackSide;if(a.doubleSided!==void 0)i.side=THREE.DoubleSide;if(a.wireframe!==void 0)i.wireframe=a.wireframe;
-if(a.vertexColors!==void 0)if(a.vertexColors=="face")i.vertexColors=THREE.FaceColors;else if(a.vertexColors)i.vertexColors=THREE.VertexColors;if(a.colorDiffuse)i.color=e(a.colorDiffuse);else if(a.DbgColor)i.color=a.DbgColor;if(a.colorSpecular)i.specular=e(a.colorSpecular);if(a.colorAmbient)i.ambient=e(a.colorAmbient);if(a.transparency)i.opacity=a.transparency;if(a.specularCoef)i.shininess=a.specularCoef;a.mapDiffuse&&b&&f(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);
-a.mapLight&&b&&f(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapBump&&b&&f(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap);a.mapNormal&&b&&f(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapBumpScale)i.bumpScale=a.mapBumpScale;if(a.mapNormal){h=THREE.ShaderUtils.lib.normal;j=THREE.UniformsUtils.clone(h.uniforms);
-j.tNormal.value=i.normalMap;a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor);if(i.map){j.tDiffuse.value=i.map;j.enableDiffuse.value=true}if(i.specularMap){j.tSpecular.value=i.specularMap;j.enableSpecular.value=true}if(i.lightMap){j.tAO.value=i.lightMap;j.enableAO.value=true}j.uDiffuseColor.value.setHex(i.color);j.uSpecularColor.value.setHex(i.specular);j.uAmbientColor.value.setHex(i.ambient);j.uShininess.value=i.shininess;if(i.opacity!==void 0)j.uOpacity.value=i.opacity;
-i=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:true,fog:true})}else i=new THREE[h](i);if(a.DbgName!==void 0)i.name=a.DbgName;return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);
+Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,f,e,h,i,j,s){var r=document.createElement("canvas");a[f]=new THREE.Texture(r);a[f].sourceFile=e;if(h){a[f].repeat.set(h[0],h[1]);if(h[0]!==1)a[f].wrapS=THREE.RepeatWrapping;if(h[1]!==1)a[f].wrapT=THREE.RepeatWrapping}i&&a[f].offset.set(i[0],i[1]);if(j){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[j[0]]!==void 0)a[f].wrapS=h[j[0]];if(h[j[1]]!==
+void 0)a[f].wrapT=h[j[1]]}if(s)a[f].anisotropy=s;var u=a[f],a=b+"/"+e,f=new Image;f.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);u.image.width=a;u.image.height=b;u.image.getContext("2d").drawImage(this,0,0,a,b)}else u.image=this;u.needsUpdate=true};f.crossOrigin=g.crossOrigin;f.src=a}function e(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,
+wireframe:false};if(a.shading){var j=a.shading.toLowerCase();j==="phong"?h="MeshPhongMaterial":j==="basic"&&(h="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)i.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)i.transparent=a.transparent;if(a.depthTest!==void 0)i.depthTest=a.depthTest;if(a.depthWrite!==void 0)i.depthWrite=a.depthWrite;if(a.visible!==void 0)i.visible=a.visible;if(a.flipSided!==void 0)i.side=THREE.BackSide;if(a.doubleSided!==void 0)i.side=THREE.DoubleSide;
+if(a.wireframe!==void 0)i.wireframe=a.wireframe;if(a.vertexColors!==void 0)if(a.vertexColors=="face")i.vertexColors=THREE.FaceColors;else if(a.vertexColors)i.vertexColors=THREE.VertexColors;if(a.colorDiffuse)i.color=e(a.colorDiffuse);else if(a.DbgColor)i.color=a.DbgColor;if(a.colorSpecular)i.specular=e(a.colorSpecular);if(a.colorAmbient)i.ambient=e(a.colorAmbient);if(a.transparency)i.opacity=a.transparency;if(a.specularCoef)i.shininess=a.specularCoef;a.mapDiffuse&&b&&f(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,
+a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&f(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&f(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&f(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&f(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap,
+a.mapSpecularAnisotropy);if(a.mapBumpScale)i.bumpScale=a.mapBumpScale;if(a.mapNormal){h=THREE.ShaderUtils.lib.normal;j=THREE.UniformsUtils.clone(h.uniforms);j.tNormal.value=i.normalMap;a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor);if(i.map){j.tDiffuse.value=i.map;j.enableDiffuse.value=true}if(i.specularMap){j.tSpecular.value=i.specularMap;j.enableSpecular.value=true}if(i.lightMap){j.tAO.value=i.lightMap;j.enableAO.value=true}j.uDiffuseColor.value.setHex(i.color);
+j.uSpecularColor.value.setHex(i.specular);j.uAmbientColor.value.setHex(i.ambient);j.uShininess.value=i.shininess;if(i.opacity!==void 0)j.uOpacity.value=i.opacity;i=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:true,fog:true})}else i=new THREE[h](i);if(a.DbgName!==void 0)i.name=a.DbgName;return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;e.onreadystatechange=function(){if(e.readyState==4)if(e.status==200||e.status==0){var c=e.response;if(c===void 0)c=(new Uint8Array(e.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]");else if(e.readyState==3){if(f){h==0&&(h=e.getResponseHeader("Content-Length"));f({total:h,loaded:e.responseText.length})}}else e.readyState==
 2&&(h=e.getResponseHeader("Content-Length"))};e.open("GET",g,true);e.responseType="arraybuffer";e.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,j,l,o,m,p,q,n,t,r,u,v,s;function A(a){return a%4?4-a%4:0}function y(a,b){return(new Uint8Array(a,b,1))[0]}function B(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,g,h,i,l,j,o=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=o[d*3];e=o[d*3+1];g=o[d*3+2];h=P[f*2];f=P[f*2+1];i=P[e*2];l=P[e*2+1];e=P[g*2];j=P[g*2+1];g=M.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,f));m.push(new THREE.UV(i,l));m.push(new THREE.UV(e,
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,j,l,o,m,p,q,n,s,r,u,v,t;function A(a){return a%4?4-a%4:0}function y(a,b){return(new Uint8Array(a,b,1))[0]}function B(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,g,h,i,l,j,o=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=o[d*3];e=o[d*3+1];g=o[d*3+2];h=P[f*2];f=P[f*2+1];i=P[e*2];l=P[e*2+1];e=P[g*2];j=P[g*2+1];g=M.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,f));m.push(new THREE.UV(i,l));m.push(new THREE.UV(e,
 j));g.push(m)}}function x(b,c){var d,f,e,g,h,i,l,j,o,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=n[d*4];e=n[d*4+1];g=n[d*4+2];h=n[d*4+3];i=P[f*2];f=P[f*2+1];l=P[e*2];o=P[e*2+1];j=P[g*2];m=P[g*2+1];g=P[h*2];e=P[h*2+1];h=M.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,f));q.push(new THREE.UV(l,o));q.push(new THREE.UV(j,m));q.push(new THREE.UV(g,e));h.push(q)}}function I(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
 M.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function F(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=l[d];M.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function L(b,c,d,f){for(var e,g,h,i,l,j,o,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];l=d[f*3];j=d[f*3+1];o=d[f*3+2];i=m[f];var n=E[j*3],q=E[j*3+1];j=E[j*3+2];var p=E[o*3],
-s=E[o*3+1];o=E[o*3+2];M.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(E[l*3],E[l*3+1],E[l*3+2]),new THREE.Vector3(n,q,j),new THREE.Vector3(p,s,o)],null,i))}}function H(b,c,d,f){for(var e,g,h,i,l,j,o,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];j=d[f*4];o=d[f*4+1];m=d[f*4+2];n=d[f*4+3];l=q[f];var p=E[o*3],s=E[o*3+1];o=E[o*3+2];var r=E[m*3],t=E[m*3+1];m=E[m*3+2];var u=E[n*3],v=E[n*3+1];n=E[n*3+2];M.faces.push(new THREE.Face4(e,
-g,h,i,[new THREE.Vector3(E[j*3],E[j*3+1],E[j*3+2]),new THREE.Vector3(p,s,o),new THREE.Vector3(r,t,m),new THREE.Vector3(u,v,n)],null,l))}}var M=this,C=0,E=[],P=[],N,Q,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(M,d,b);s=a;Q=C;b=new Uint8Array(s,Q,12);n="";for(u=0;u<12;u++)n=n+String.fromCharCode(b[Q+u]);c=y(s,Q+12);y(s,Q+13);y(s,Q+14);y(s,Q+15);f=y(s,Q+16);i=y(s,Q+17);j=y(s,Q+18);l=y(s,Q+19);o=B(s,Q+20);m=B(s,Q+20+4);p=B(s,Q+20+8);q=B(s,Q+20+12);n=B(s,Q+20+16);t=B(s,Q+20+20);r=
-B(s,Q+20+24);u=B(s,Q+20+28);b=B(s,Q+20+32);v=B(s,Q+20+36);s=B(s,Q+20+40);C=C+c;Q=f*3+l;Y=f*4+l;N=q*Q;c=n*(Q+i*3);f=t*(Q+j*3);l=r*(Q+i*3+j*3);Q=u*Y;i=b*(Y+i*4);j=v*(Y+j*4);Y=C;var C=new Float32Array(a,C,o*3),J,K,fa,O;for(J=0;J<o;J++){K=C[J*3];fa=C[J*3+1];O=C[J*3+2];M.vertices.push(new THREE.Vector3(K,fa,O))}o=C=Y+o*3*Float32Array.BYTES_PER_ELEMENT;if(m){C=new Int8Array(a,C,m*3);for(Y=0;Y<m;Y++){J=C[Y*3];K=C[Y*3+1];fa=C[Y*3+2];E.push(J/127,K/127,fa/127)}}C=o+m*3*Int8Array.BYTES_PER_ELEMENT;m=C=C+A(m*
-3);if(p){C=new Float32Array(a,C,p*2);for(o=0;o<p;o++){Y=C[o*2];J=C[o*2+1];P.push(Y,J)}}p=C=m+p*2*Float32Array.BYTES_PER_ELEMENT;N=p+N+A(q*2);m=N+c+A(n*2);c=m+f+A(t*2);f=c+l+A(r*2);Q=f+Q+A(u*2);l=Q+i+A(b*2);i=l+j+A(v*2);if(t){j=m+t*Uint32Array.BYTES_PER_ELEMENT*3;I(t,m,j+t*Uint32Array.BYTES_PER_ELEMENT*3);G(t,j)}if(r){t=c+r*Uint32Array.BYTES_PER_ELEMENT*3;j=t+r*Uint32Array.BYTES_PER_ELEMENT*3;L(r,c,t,j+r*Uint32Array.BYTES_PER_ELEMENT*3);G(r,j)}if(v){r=l+v*Uint32Array.BYTES_PER_ELEMENT*4;F(v,l,r+v*
-Uint32Array.BYTES_PER_ELEMENT*4);x(v,r)}if(s){v=i+s*Uint32Array.BYTES_PER_ELEMENT*4;r=v+s*Uint32Array.BYTES_PER_ELEMENT*4;H(s,i,v,r+s*Uint32Array.BYTES_PER_ELEMENT*4);x(s,r)}q&&I(q,p,p+q*Uint32Array.BYTES_PER_ELEMENT*3);if(n){q=N+n*Uint32Array.BYTES_PER_ELEMENT*3;L(n,N,q,q+n*Uint32Array.BYTES_PER_ELEMENT*3)}u&&F(u,f,f+u*Uint32Array.BYTES_PER_ELEMENT*4);if(b){n=Q+b*Uint32Array.BYTES_PER_ELEMENT*4;H(b,Q,n,n+b*Uint32Array.BYTES_PER_ELEMENT*4)}this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
+t=E[o*3+1];o=E[o*3+2];M.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(E[l*3],E[l*3+1],E[l*3+2]),new THREE.Vector3(n,q,j),new THREE.Vector3(p,t,o)],null,i))}}function H(b,c,d,f){for(var e,g,h,i,l,j,o,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];j=d[f*4];o=d[f*4+1];m=d[f*4+2];n=d[f*4+3];l=q[f];var p=E[o*3],t=E[o*3+1];o=E[o*3+2];var r=E[m*3],s=E[m*3+1];m=E[m*3+2];var u=E[n*3],v=E[n*3+1];n=E[n*3+2];M.faces.push(new THREE.Face4(e,
+g,h,i,[new THREE.Vector3(E[j*3],E[j*3+1],E[j*3+2]),new THREE.Vector3(p,t,o),new THREE.Vector3(r,s,m),new THREE.Vector3(u,v,n)],null,l))}}var M=this,C=0,E=[],P=[],N,Q,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(M,d,b);t=a;Q=C;b=new Uint8Array(t,Q,12);n="";for(u=0;u<12;u++)n=n+String.fromCharCode(b[Q+u]);c=y(t,Q+12);y(t,Q+13);y(t,Q+14);y(t,Q+15);f=y(t,Q+16);i=y(t,Q+17);j=y(t,Q+18);l=y(t,Q+19);o=B(t,Q+20);m=B(t,Q+20+4);p=B(t,Q+20+8);q=B(t,Q+20+12);n=B(t,Q+20+16);s=B(t,Q+20+20);r=
+B(t,Q+20+24);u=B(t,Q+20+28);b=B(t,Q+20+32);v=B(t,Q+20+36);t=B(t,Q+20+40);C=C+c;Q=f*3+l;Y=f*4+l;N=q*Q;c=n*(Q+i*3);f=s*(Q+j*3);l=r*(Q+i*3+j*3);Q=u*Y;i=b*(Y+i*4);j=v*(Y+j*4);Y=C;var C=new Float32Array(a,C,o*3),J,K,fa,O;for(J=0;J<o;J++){K=C[J*3];fa=C[J*3+1];O=C[J*3+2];M.vertices.push(new THREE.Vector3(K,fa,O))}o=C=Y+o*3*Float32Array.BYTES_PER_ELEMENT;if(m){C=new Int8Array(a,C,m*3);for(Y=0;Y<m;Y++){J=C[Y*3];K=C[Y*3+1];fa=C[Y*3+2];E.push(J/127,K/127,fa/127)}}C=o+m*3*Int8Array.BYTES_PER_ELEMENT;m=C=C+A(m*
+3);if(p){C=new Float32Array(a,C,p*2);for(o=0;o<p;o++){Y=C[o*2];J=C[o*2+1];P.push(Y,J)}}p=C=m+p*2*Float32Array.BYTES_PER_ELEMENT;N=p+N+A(q*2);m=N+c+A(n*2);c=m+f+A(s*2);f=c+l+A(r*2);Q=f+Q+A(u*2);l=Q+i+A(b*2);i=l+j+A(v*2);if(s){j=m+s*Uint32Array.BYTES_PER_ELEMENT*3;I(s,m,j+s*Uint32Array.BYTES_PER_ELEMENT*3);G(s,j)}if(r){s=c+r*Uint32Array.BYTES_PER_ELEMENT*3;j=s+r*Uint32Array.BYTES_PER_ELEMENT*3;L(r,c,s,j+r*Uint32Array.BYTES_PER_ELEMENT*3);G(r,j)}if(v){r=l+v*Uint32Array.BYTES_PER_ELEMENT*4;F(v,l,r+v*
+Uint32Array.BYTES_PER_ELEMENT*4);x(v,r)}if(t){v=i+t*Uint32Array.BYTES_PER_ELEMENT*4;r=v+t*Uint32Array.BYTES_PER_ELEMENT*4;H(t,i,v,r+t*Uint32Array.BYTES_PER_ELEMENT*4);x(t,r)}q&&I(q,p,p+q*Uint32Array.BYTES_PER_ELEMENT*3);if(n){q=N+n*Uint32Array.BYTES_PER_ELEMENT*3;L(n,N,q,q+n*Uint32Array.BYTES_PER_ELEMENT*3)}u&&F(u,f,f+u*Uint32Array.BYTES_PER_ELEMENT*4);if(b){n=Q+b*Uint32Array.BYTES_PER_ELEMENT*4;H(b,Q,n,n+b*Uint32Array.BYTES_PER_ELEMENT*4)}this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
 this.computeTangents()};f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,g=0;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(e.status===200||e.status===0){if(e.responseText){var h=JSON.parse(e.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else if(e.readyState===e.LOADING){if(f){g===0&&(g=e.getResponseHeader("Content-Length"));
 f({total:g,loaded:e.responseText.length})}}else e.readyState===e.HEADERS_RECEIVED&&(g=e.getResponseHeader("Content-Length"))};e.open("GET",b,true);e.overrideMimeType&&e.overrideMimeType("application/json; charset=x-user-defined");e.setRequestHeader("Content-Type","application/json");e.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);var e,g,h,i,j,l,o,m,p,q,n,t,r,u,v=a.faces;p=a.vertices;var s=a.normals,A=a.colors,y=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&y++;for(e=0;e<y;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}c=0;for(i=p.length;c<i;){j=new THREE.Vector3;j.x=p[c++]*f;j.y=p[c++]*f;j.z=p[c++]*f;d.vertices.push(j)}c=0;for(i=v.length;c<i;){p=v[c++];j=p&1;h=p&2;e=p&4;g=p&8;o=p&
-16;l=p&32;q=p&64;p=p&128;if(j){n=new THREE.Face4;n.a=v[c++];n.b=v[c++];n.c=v[c++];n.d=v[c++];j=4}else{n=new THREE.Face3;n.a=v[c++];n.b=v[c++];n.c=v[c++];j=3}if(h){h=v[c++];n.materialIndex=h}h=d.faces.length;if(e)for(e=0;e<y;e++){t=a.uvs[e];m=v[c++];u=t[m*2];m=t[m*2+1];d.faceUvs[e][h]=new THREE.UV(u,m)}if(g)for(e=0;e<y;e++){t=a.uvs[e];r=[];for(g=0;g<j;g++){m=v[c++];u=t[m*2];m=t[m*2+1];r[g]=new THREE.UV(u,m)}d.faceVertexUvs[e][h]=r}if(o){o=v[c++]*3;g=new THREE.Vector3;g.x=s[o++];g.y=s[o++];g.z=s[o];
-n.normal=g}if(l)for(e=0;e<j;e++){o=v[c++]*3;g=new THREE.Vector3;g.x=s[o++];g.y=s[o++];g.z=s[o];n.vertexNormals.push(g)}if(q){l=v[c++];l=new THREE.Color(A[l]);n.color=l}if(p)for(e=0;e<j;e++){l=v[c++];l=new THREE.Color(A[l]);n.vertexColors.push(l)}d.faces.push(n)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c=c+2){v=a.skinWeights[c];s=a.skinWeights[c+1];d.skinWeights.push(new THREE.Vector4(v,s,0,0))}}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c=c+2){v=a.skinIndices[c];s=a.skinIndices[c+
-1];d.skinIndices.push(new THREE.Vector4(v,s,0,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets!==void 0){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];A=d.morphTargets[c].vertices;y=a.morphTargets[c].vertices;v=0;for(s=y.length;v<s;v=v+3){p=new THREE.Vector3;p.x=y[v]*f;p.y=y[v+1]*f;p.z=y[v+2]*f;A.push(p)}}}if(a.morphColors!==void 0){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};
-d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];s=d.morphColors[c].colors;A=a.morphColors[c].colors;f=0;for(v=A.length;f<v;f=f+3){y=new THREE.Color(16755200);y.setRGB(A[f],A[f+1],A[f+2]);s.push(y)}}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);var e,g,h,i,j,l,o,m,p,q,n,s,r,u,v=a.faces;p=a.vertices;var t=a.normals,A=a.colors,y=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&y++;for(e=0;e<y;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}c=0;for(i=p.length;c<i;){j=new THREE.Vector3;j.x=p[c++]*f;j.y=p[c++]*f;j.z=p[c++]*f;d.vertices.push(j)}c=0;for(i=v.length;c<i;){p=v[c++];j=p&1;h=p&2;e=p&4;g=p&8;o=p&
+16;l=p&32;q=p&64;p=p&128;if(j){n=new THREE.Face4;n.a=v[c++];n.b=v[c++];n.c=v[c++];n.d=v[c++];j=4}else{n=new THREE.Face3;n.a=v[c++];n.b=v[c++];n.c=v[c++];j=3}if(h){h=v[c++];n.materialIndex=h}h=d.faces.length;if(e)for(e=0;e<y;e++){s=a.uvs[e];m=v[c++];u=s[m*2];m=s[m*2+1];d.faceUvs[e][h]=new THREE.UV(u,m)}if(g)for(e=0;e<y;e++){s=a.uvs[e];r=[];for(g=0;g<j;g++){m=v[c++];u=s[m*2];m=s[m*2+1];r[g]=new THREE.UV(u,m)}d.faceVertexUvs[e][h]=r}if(o){o=v[c++]*3;g=new THREE.Vector3;g.x=t[o++];g.y=t[o++];g.z=t[o];
+n.normal=g}if(l)for(e=0;e<j;e++){o=v[c++]*3;g=new THREE.Vector3;g.x=t[o++];g.y=t[o++];g.z=t[o];n.vertexNormals.push(g)}if(q){l=v[c++];l=new THREE.Color(A[l]);n.color=l}if(p)for(e=0;e<j;e++){l=v[c++];l=new THREE.Color(A[l]);n.vertexColors.push(l)}d.faces.push(n)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c=c+2){v=a.skinWeights[c];t=a.skinWeights[c+1];d.skinWeights.push(new THREE.Vector4(v,t,0,0))}}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c=c+2){v=a.skinIndices[c];t=a.skinIndices[c+
+1];d.skinIndices.push(new THREE.Vector4(v,t,0,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets!==void 0){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];A=d.morphTargets[c].vertices;y=a.morphTargets[c].vertices;v=0;for(t=y.length;v<t;v=v+3){p=new THREE.Vector3;p.x=y[v]*f;p.y=y[v+1]*f;p.z=y[v+2]*f;A.push(p)}}}if(a.morphColors!==void 0){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};
+d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];t=d.morphColors[c].colors;A=a.morphColors[c].colors;f=0;for(v=A.length;f<v;f=f+3){y=new THREE.Color(16755200);y.setRGB(A[f],A[f+1],A[f+2]);t.push(y)}}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
 THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),f):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
 a,true);d.setRequestHeader("Content-Type","application/json");d.send(null);var f=new THREE.LoadingMonitor;f.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});f.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;if(a.materials){d.materials=[];for(var e=0;e<a.materials.length;++e){var g=a.materials[e],h=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},i=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},
 j=function(a,d,f,e,g,l){a[d]=new THREE.Texture;a[d].sourceFile=f;if(e){a[d].repeat.set(e[0],e[1]);if(e[0]!==1)a[d].wrapS=THREE.RepeatWrapping;if(e[1]!==1)a[d].wrapT=THREE.RepeatWrapping}g&&a[d].offset.set(g[0],g[1]);if(l){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(e[l[0]]!==void 0)a[d].wrapS=e[l[0]];if(e[l[1]]!==void 0)a[d].wrapT=e[l[1]]}var j=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!h(a.width)||!h(a.height)){var b=i(a.width),c=
@@ -178,27 +178,27 @@ i(a.height);j.image=document.createElement("canvas");j.image.width=b;j.image.hei
 l(g.colorSpecular);if(g.colorAmbient)m.ambient=l(g.colorAmbient);if(g.transparency)m.opacity=g.transparency;if(g.specularCoef)m.shininess=g.specularCoef;if(g.visible!==void 0)m.visible=g.visible;if(g.flipSided!==void 0)m.side=THREE.BackSide;if(g.doubleSided!==void 0)m.side=THREE.DoubleSide;if(g.wireframe!==void 0)m.wireframe=g.wireframe;g.mapDiffuse&&j(m,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(m,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,
 g.mapLightWrap);g.mapBump&&j(m,"bumpMap",g.mapBump,g.mapBumpRepeat,g.mapBumpOffset,g.mapBumpWrap);g.mapNormal&&j(m,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(m,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){j=THREE.ShaderUtils.lib.normal;l=THREE.UniformsUtils.clone(j.uniforms);l.tNormal.value=m.normalMap;g.mapNormalFactor&&l.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor);if(m.map){l.tDiffuse.value=
 m.map;l.enableDiffuse.value=true}if(m.specularMap){l.tSpecular.value=m.specularMap;l.enableSpecular.value=true}if(m.lightMap){l.tAO.value=m.lightMap;l.enableAO.value=true}l.uDiffuseColor.value.setHex(m.color);l.uSpecularColor.value.setHex(m.specular);l.uAmbientColor.value.setHex(m.ambient);l.uShininess.value=m.shininess;if(m.opacity!==void 0)l.uOpacity.value=m.opacity;m=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:true,fog:true})}else m=new THREE[o](m);
-if(g.DbgName!==void 0)m.name=g.DbgName;d.materials[e]=m}}var g=a.faces,q=a.vertices,m=a.normals,j=a.colors,l=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&l++;for(e=0;e<l;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}o=0;for(p=q.length;o<p;){var n=new THREE.Vector3;n.x=q[o++]*f;n.y=q[o++]*f;n.z=q[o++]*f;d.vertices.push(n)}o=0;for(p=g.length;o<p;){var t=g[o++],r=t&2,e=t&4,u=t&8,v=t&16,q=t&32,s=t&64,n=t&128;if(t&1){t=new THREE.Face4;t.a=g[o++];t.b=g[o++];t.c=g[o++];t.d=g[o++];var A=4}else{t=new THREE.Face3;
-t.a=g[o++];t.b=g[o++];t.c=g[o++];A=3}if(r){r=g[o++];t.materialIndex=r}var y=d.faces.length;if(e)for(e=0;e<l;e++){var B=a.uvs[e],r=g[o++],G=B[r*2],r=B[r*2+1];d.faceUvs[e][y]=new THREE.UV(G,r)}if(u)for(e=0;e<l;e++){for(var B=a.uvs[e],u=[],x=0;x<A;x++){r=g[o++];G=B[r*2];r=B[r*2+1];u[x]=new THREE.UV(G,r)}d.faceVertexUvs[e][y]=u}if(v){v=g[o++]*3;r=new THREE.Vector3;r.x=m[v++];r.y=m[v++];r.z=m[v];t.normal=r}if(q)for(e=0;e<A;e++){v=g[o++]*3;r=new THREE.Vector3;r.x=m[v++];r.y=m[v++];r.z=m[v];t.vertexNormals.push(r)}if(s){q=
-g[o++];t.color=new THREE.Color(j[q])}if(n)for(e=0;e<A;e++){q=g[o++];t.vertexColors.push(new THREE.Color(j[q]))}d.faces.push(t)}if(a.skinWeights){e=0;for(g=a.skinWeights.length;e<g;e=e+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(g=a.skinIndices.length;e<g;e=e+2){m=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],m,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(g=a.morphTargets.length;e<
+if(g.DbgName!==void 0)m.name=g.DbgName;d.materials[e]=m}}var g=a.faces,q=a.vertices,m=a.normals,j=a.colors,l=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&l++;for(e=0;e<l;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}o=0;for(p=q.length;o<p;){var n=new THREE.Vector3;n.x=q[o++]*f;n.y=q[o++]*f;n.z=q[o++]*f;d.vertices.push(n)}o=0;for(p=g.length;o<p;){var s=g[o++],r=s&2,e=s&4,u=s&8,v=s&16,q=s&32,t=s&64,n=s&128;if(s&1){s=new THREE.Face4;s.a=g[o++];s.b=g[o++];s.c=g[o++];s.d=g[o++];var A=4}else{s=new THREE.Face3;
+s.a=g[o++];s.b=g[o++];s.c=g[o++];A=3}if(r){r=g[o++];s.materialIndex=r}var y=d.faces.length;if(e)for(e=0;e<l;e++){var B=a.uvs[e],r=g[o++],G=B[r*2],r=B[r*2+1];d.faceUvs[e][y]=new THREE.UV(G,r)}if(u)for(e=0;e<l;e++){for(var B=a.uvs[e],u=[],x=0;x<A;x++){r=g[o++];G=B[r*2];r=B[r*2+1];u[x]=new THREE.UV(G,r)}d.faceVertexUvs[e][y]=u}if(v){v=g[o++]*3;r=new THREE.Vector3;r.x=m[v++];r.y=m[v++];r.z=m[v];s.normal=r}if(q)for(e=0;e<A;e++){v=g[o++]*3;r=new THREE.Vector3;r.x=m[v++];r.y=m[v++];r.z=m[v];s.vertexNormals.push(r)}if(t){q=
+g[o++];s.color=new THREE.Color(j[q])}if(n)for(e=0;e<A;e++){q=g[o++];s.vertexColors.push(new THREE.Color(j[q]))}d.faces.push(s)}if(a.skinWeights){e=0;for(g=a.skinWeights.length;e<g;e=e+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(g=a.skinIndices.length;e<g;e=e+2){m=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],m,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(g=a.morphTargets.length;e<
 g;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;d.morphTargets[e].vertices=[];m=d.morphTargets[e].vertices;j=a.morphTargets[e].vertices;r=0;for(l=j.length;r<l;r=r+3){n=new THREE.Vector3;n.x=j[r]*f;n.y=j[r+1]*f;n.z=j[r+2]*f;m.push(n)}}}if(a.morphColors){e=0;for(g=a.morphColors.length;e<g;e++){d.morphColors[e]={};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;j=a.morphColors[e].colors;m=0;for(l=j.length;m<l;m=m+3){o=new THREE.Color(16755200);
 o.setRGB(j[m],j[m+1],j[m+2]);f.push(o)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var f=JSON.parse(d.responseText);c.parse(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("application/json; charset=x-user-defined");d.setRequestHeader("Content-Type","application/json");d.send(null)};
 THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function f(a,b){var c;for(m in b)if(J.objects[m]===void 0){r=b[m];if(r.geometry!==void 0){if(F=J.geometries[r.geometry]){c=false;L=J.materials[r.materials[0]];(c=L instanceof THREE.ShaderMaterial)&&F.computeTangents();A=r.position;y=r.rotation;B=r.quaternion;G=r.scale;u=r.matrix;B=0;r.materials.length==0&&(L=new THREE.MeshFaceMaterial);r.materials.length>1&&(L=new THREE.MeshFaceMaterial);c=new THREE.Mesh(F,
 L);c.name=m;if(u){c.matrixAutoUpdate=false;c.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{c.position.set(A[0],A[1],A[2]);if(B){c.quaternion.set(B[0],B[1],B[2],B[3]);c.useQuaternion=true}else c.rotation.set(y[0],y[1],y[2]);c.scale.set(G[0],G[1],G[2])}c.visible=r.visible;c.castShadow=r.castShadow;c.receiveShadow=r.receiveShadow;a.add(c);J.objects[m]=c}}else{A=r.position;y=r.rotation;B=r.quaternion;G=r.scale;B=0;c=new THREE.Object3D;c.name=m;
 c.position.set(A[0],A[1],A[2]);if(B){c.quaternion.set(B[0],B[1],B[2],B[3]);c.useQuaternion=true}else c.rotation.set(y[0],y[1],y[2]);c.scale.set(G[0],G[1],G[2]);c.visible=r.visible!==void 0?r.visible:false;a.add(c);J.objects[m]=c;J.empties[m]=c}if(r.properties!==void 0)for(var d in r.properties)c.properties[d]=r.properties[d];r.children!==void 0&&f(c,r.children)}}function e(a){return function(b){J.geometries[a]=b;f(J.scene,C.objects);P=P-1;i.onLoadComplete();h()}}function g(a){return function(b){J.geometries[a]=
-b}}function h(){i.callbackProgress({totalModels:Q,totalTextures:Y,loadedModels:Q-P,loadedTextures:Y-N},J);i.onLoadProgress();P===0&&N===0&&b(J)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,q,n,t,r,u,v,s,A,y,B,G,x,I,F,L,H,M,C,E,P,N,Q,Y,J;C=a;c=new THREE.BinaryLoader;E=new THREE.JSONLoader;N=P=0;J={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(C.transform){a=C.transform.position;v=C.transform.rotation;x=C.transform.scale;
+b}}function h(){i.callbackProgress({totalModels:Q,totalTextures:Y,loadedModels:Q-P,loadedTextures:Y-N},J);i.onLoadProgress();P===0&&N===0&&b(J)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,q,n,s,r,u,v,t,A,y,B,G,x,I,F,L,H,M,C,E,P,N,Q,Y,J;C=a;c=new THREE.BinaryLoader;E=new THREE.JSONLoader;N=P=0;J={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(C.transform){a=C.transform.position;v=C.transform.rotation;x=C.transform.scale;
 a&&J.scene.position.set(a[0],a[1],a[2]);v&&J.scene.rotation.set(v[0],v[1],v[2]);x&&J.scene.scale.set(x[0],x[1],x[2]);if(a||v||x){J.scene.updateMatrix();J.scene.updateMatrixWorld()}}a=function(a){return function(){N=N-a;h();i.onLoadComplete()}};for(q in C.cameras){x=C.cameras[q];x.type==="perspective"?H=new THREE.PerspectiveCamera(x.fov,x.aspect,x.near,x.far):x.type==="ortho"&&(H=new THREE.OrthographicCamera(x.left,x.right,x.top,x.bottom,x.near,x.far));A=x.position;v=x.target;x=x.up;H.position.set(A[0],
-A[1],A[2]);H.target=new THREE.Vector3(v[0],v[1],v[2]);x&&H.up.set(x[0],x[1],x[2]);J.cameras[q]=H}for(p in C.lights){v=C.lights[p];q=v.color!==void 0?v.color:16777215;H=v.intensity!==void 0?v.intensity:1;if(v.type==="directional"){A=v.direction;s=new THREE.DirectionalLight(q,H);s.position.set(A[0],A[1],A[2]);s.position.normalize()}else if(v.type==="point"){A=v.position;s=v.distance;s=new THREE.PointLight(q,H,s);s.position.set(A[0],A[1],A[2])}else v.type==="ambient"&&(s=new THREE.AmbientLight(q));J.scene.add(s);
-J.lights[p]=s}for(n in C.fogs){p=C.fogs[n];p.type==="linear"?M=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(M=new THREE.FogExp2(0,p.density));x=p.color;M.color.setRGB(x[0],x[1],x[2]);J.fogs[n]=M}if(J.cameras&&C.defaults.camera)J.currentCamera=J.cameras[C.defaults.camera];if(J.fogs&&C.defaults.fog)J.scene.fog=J.fogs[C.defaults.fog];x=C.defaults.bgcolor;J.bgColor=new THREE.Color;J.bgColor.setRGB(x[0],x[1],x[2]);J.bgColorAlpha=C.defaults.bgalpha;for(l in C.geometries){n=C.geometries[l];if(n.type==
+A[1],A[2]);H.target=new THREE.Vector3(v[0],v[1],v[2]);x&&H.up.set(x[0],x[1],x[2]);J.cameras[q]=H}for(p in C.lights){v=C.lights[p];q=v.color!==void 0?v.color:16777215;H=v.intensity!==void 0?v.intensity:1;if(v.type==="directional"){A=v.direction;t=new THREE.DirectionalLight(q,H);t.position.set(A[0],A[1],A[2]);t.position.normalize()}else if(v.type==="point"){A=v.position;t=v.distance;t=new THREE.PointLight(q,H,t);t.position.set(A[0],A[1],A[2])}else v.type==="ambient"&&(t=new THREE.AmbientLight(q));J.scene.add(t);
+J.lights[p]=t}for(n in C.fogs){p=C.fogs[n];p.type==="linear"?M=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(M=new THREE.FogExp2(0,p.density));x=p.color;M.color.setRGB(x[0],x[1],x[2]);J.fogs[n]=M}if(J.cameras&&C.defaults.camera)J.currentCamera=J.cameras[C.defaults.camera];if(J.fogs&&C.defaults.fog)J.scene.fog=J.fogs[C.defaults.fog];x=C.defaults.bgcolor;J.bgColor=new THREE.Color;J.bgColor.setRGB(x[0],x[1],x[2]);J.bgColorAlpha=C.defaults.bgalpha;for(l in C.geometries){n=C.geometries[l];if(n.type==
 "bin_mesh"||n.type=="ascii_mesh"){P=P+1;i.onLoadStart()}}Q=P;for(l in C.geometries){n=C.geometries[l];if(n.type==="cube"){F=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);J.geometries[l]=F}else if(n.type==="plane"){F=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);J.geometries[l]=F}else if(n.type==="sphere"){F=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);J.geometries[l]=F}else if(n.type===
 "cylinder"){F=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs);J.geometries[l]=F}else if(n.type==="torus"){F=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);J.geometries[l]=F}else if(n.type==="icosahedron"){F=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);J.geometries[l]=F}else if(n.type==="bin_mesh")c.load(d(n.url,C.urlBaseType),e(l));else if(n.type==="ascii_mesh")E.load(d(n.url,C.urlBaseType),e(l));else if(n.type==="embedded_mesh"){n=C.embeds[n.id];
-n.metadata=C.metadata;n&&E.createModel(n,g(l),"")}}for(t in C.textures){l=C.textures[t];if(l.url instanceof Array){N=N+l.url.length;for(n=0;n<l.url.length;n++)i.onLoadStart()}else{N=N+1;i.onLoadStart()}}Y=N;for(t in C.textures){l=C.textures[t];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=l.url.length;M=[];for(c=0;c<n;c++)M[c]=d(l.url[c],C.urlBaseType);n=THREE.ImageUtils.loadTextureCube(M,l.mapping,a(n))}else{n=THREE.ImageUtils.loadTexture(d(l.url,
+n.metadata=C.metadata;n&&E.createModel(n,g(l),"")}}for(s in C.textures){l=C.textures[s];if(l.url instanceof Array){N=N+l.url.length;for(n=0;n<l.url.length;n++)i.onLoadStart()}else{N=N+1;i.onLoadStart()}}Y=N;for(s in C.textures){l=C.textures[s];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=l.url.length;M=[];for(c=0;c<n;c++)M[c]=d(l.url[c],C.urlBaseType);n=THREE.ImageUtils.loadTextureCube(M,l.mapping,a(n))}else{n=THREE.ImageUtils.loadTexture(d(l.url,
 C.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==void 0)n.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(M[l.wrap[0]]!==void 0)n.wrapS=M[l.wrap[0]];if(M[l.wrap[1]]!==void 0)n.wrapT=
-M[l.wrap[1]]}}J.textures[t]=n}for(o in C.materials){u=C.materials[o];for(I in u.parameters)if(I==="envMap"||I==="map"||I==="lightMap")u.parameters[I]=J.textures[u.parameters[I]];else if(I==="shading")u.parameters[I]=u.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I==="blending")u.parameters[I]=u.parameters[I]in THREE?THREE[u.parameters[I]]:THREE.NormalBlending;else if(I==="combine")u.parameters[I]=u.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(I===
-"vertexColors")if(u.parameters[I]=="face")u.parameters[I]=THREE.FaceColors;else if(u.parameters[I])u.parameters[I]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(t.uniforms);l=u.parameters.color;n=u.parameters.specular;M=u.parameters.ambient;c=u.parameters.shininess;a.tNormal.value=J.textures[u.parameters.normalMap];u.parameters.normalMapFactor&&a.uNormalScale.value.set(u.parameters.normalMapFactor,
-u.parameters.normalMapFactor);if(u.parameters.map){a.tDiffuse.value=u.parameters.map;a.enableDiffuse.value=true}if(u.parameters.lightMap){a.tAO.value=u.parameters.lightMap;a.enableAO.value=true}if(u.parameters.specularMap){a.tSpecular.value=J.textures[u.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(M);a.uShininess.value=c;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;L=new THREE.ShaderMaterial({fragmentShader:t.fragmentShader,
-vertexShader:t.vertexShader,uniforms:a,lights:true,fog:true})}else L=new THREE[u.type](u.parameters);J.materials[o]=L}f(J.scene,C.objects);i.callbackSync(J);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+M[l.wrap[1]]}}J.textures[s]=n}for(o in C.materials){u=C.materials[o];for(I in u.parameters)if(I==="envMap"||I==="map"||I==="lightMap")u.parameters[I]=J.textures[u.parameters[I]];else if(I==="shading")u.parameters[I]=u.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I==="blending")u.parameters[I]=u.parameters[I]in THREE?THREE[u.parameters[I]]:THREE.NormalBlending;else if(I==="combine")u.parameters[I]=u.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(I===
+"vertexColors")if(u.parameters[I]=="face")u.parameters[I]=THREE.FaceColors;else if(u.parameters[I])u.parameters[I]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){s=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(s.uniforms);l=u.parameters.color;n=u.parameters.specular;M=u.parameters.ambient;c=u.parameters.shininess;a.tNormal.value=J.textures[u.parameters.normalMap];u.parameters.normalMapFactor&&a.uNormalScale.value.set(u.parameters.normalMapFactor,
+u.parameters.normalMapFactor);if(u.parameters.map){a.tDiffuse.value=u.parameters.map;a.enableDiffuse.value=true}if(u.parameters.lightMap){a.tAO.value=u.parameters.lightMap;a.enableAO.value=true}if(u.parameters.specularMap){a.tSpecular.value=J.textures[u.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(M);a.uShininess.value=c;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;L=new THREE.ShaderMaterial({fragmentShader:s.fragmentShader,
+vertexShader:s.vertexShader,uniforms:a,lights:true,fog:true})}else L=new THREE[u.type](u.parameters);J.materials[o]=L}f(J.scene,C.objects);i.callbackSync(J);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
 THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
@@ -258,20 +258,20 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.__lights.indexOf(a)===-1&&this.__lights.push(a);a.target&&a.target.parent===void 0&&this.add(a.target)}else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
-THREE.CanvasRenderer=function(a){function b(a){if(u!==a)u=n.globalAlpha=a}function c(a){if(v!==a){if(a===THREE.NormalBlending)n.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)n.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)n.globalCompositeOperation="darker";v=a}}function d(a){if(s!==a)s=n.strokeStyle=a}function f(a){if(A!==a)A=n.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
-void 0?a.canvas:document.createElement("canvas"),o,m,p,q,n=l.getContext("2d"),t=new THREE.Color(0),r=0,u=1,v=0,s=null,A=null,y=null,B=null,G=null,x,I,F,L,H=new THREE.RenderableVertex,M=new THREE.RenderableVertex,C,E,P,N,Q,Y,J,K,fa,O,ra,va,da=new THREE.Color,ca=new THREE.Color,W=new THREE.Color,V=new THREE.Color,ha=new THREE.Color,ia={},oa={},ta,Da,Ja,Xa,ja,pb,Oa,Ya,qb,wb,fb=new THREE.Rectangle,Ga=new THREE.Rectangle,ya=new THREE.Rectangle,xb=false,Ha=new THREE.Color,$a=new THREE.Color,rb=new THREE.Color,
+THREE.CanvasRenderer=function(a){function b(a){if(u!==a)u=n.globalAlpha=a}function c(a){if(v!==a){if(a===THREE.NormalBlending)n.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)n.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)n.globalCompositeOperation="darker";v=a}}function d(a){if(t!==a)t=n.strokeStyle=a}function f(a){if(A!==a)A=n.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
+void 0?a.canvas:document.createElement("canvas"),o,m,p,q,n=l.getContext("2d"),s=new THREE.Color(0),r=0,u=1,v=0,t=null,A=null,y=null,B=null,G=null,x,I,F,L,H=new THREE.RenderableVertex,M=new THREE.RenderableVertex,C,E,P,N,Q,Y,J,K,fa,O,ra,va,da=new THREE.Color,ca=new THREE.Color,W=new THREE.Color,V=new THREE.Color,ha=new THREE.Color,ia={},oa={},ta,Da,Ja,Xa,ja,pb,Oa,Ya,qb,wb,fb=new THREE.Rectangle,Ga=new THREE.Rectangle,ya=new THREE.Rectangle,xb=false,Ha=new THREE.Color,$a=new THREE.Color,rb=new THREE.Color,
 Ea=new THREE.Vector3,ab,bb,gb,Pa,Qa,hb,a=16;ab=document.createElement("canvas");ab.width=ab.height=2;bb=ab.getContext("2d");bb.fillStyle="rgba(0,0,0,1)";bb.fillRect(0,0,2,2);gb=bb.getImageData(0,0,2,2);Pa=gb.data;Qa=document.createElement("canvas");Qa.width=Qa.height=a;hb=Qa.getContext("2d");hb.translate(-a/2,-a/2);hb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;p=Math.floor(o/2);
-q=Math.floor(m/2);l.width=o;l.height=m;fb.set(-p,-q,p,q);Ga.set(-p,-q,p,q);u=1;v=0;G=B=y=A=s=null};this.setClearColor=function(a,b){t.copy(a);r=b!==void 0?b:1;Ga.set(-p,-q,p,q)};this.setClearColorHex=function(a,b){t.setHex(a);r=b!==void 0?b:1;Ga.set(-p,-q,p,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){n.setTransform(1,0,0,-1,p,q);if(Ga.isEmpty()===false){Ga.minSelf(fb);Ga.inflate(2);r<1&&n.clearRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()));
-if(r>0){c(THREE.NormalBlending);b(1);f("rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+r+")");n.fillRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()))}Ga.empty()}};this.render=function(a,k){function l(a,b,c){for(var d=0,f=i.length;d<f;d++){var e=i[d],g=e.color;if(e instanceof THREE.DirectionalLight){var h=e.matrixWorld.getPosition().normalize(),k=b.dot(h);if(!(k<=0)){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=
+q=Math.floor(m/2);l.width=o;l.height=m;fb.set(-p,-q,p,q);Ga.set(-p,-q,p,q);u=1;v=0;G=B=y=A=t=null};this.setClearColor=function(a,b){s.copy(a);r=b!==void 0?b:1;Ga.set(-p,-q,p,q)};this.setClearColorHex=function(a,b){s.setHex(a);r=b!==void 0?b:1;Ga.set(-p,-q,p,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){n.setTransform(1,0,0,-1,p,q);if(Ga.isEmpty()===false){Ga.minSelf(fb);Ga.inflate(2);r<1&&n.clearRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()));
+if(r>0){c(THREE.NormalBlending);b(1);f("rgba("+Math.floor(s.r*255)+","+Math.floor(s.g*255)+","+Math.floor(s.b*255)+","+r+")");n.fillRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()))}Ga.empty()}};this.render=function(a,k){function l(a,b,c){for(var d=0,f=i.length;d<f;d++){var e=i[d],g=e.color;if(e instanceof THREE.DirectionalLight){var h=e.matrixWorld.getPosition().normalize(),k=b.dot(h);if(!(k<=0)){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=
 c.b+g.b*k}}else if(e instanceof THREE.PointLight){h=e.matrixWorld.getPosition();k=b.dot(Ea.sub(h,a).normalize());if(!(k<=0)){k=k*(e.distance==0?1:1-Math.min(a.distanceTo(h)/e.distance,1));if(k!=0){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=c.b+g.b*k}}}}}function o(a,d,f,g,h,i,j,n){e.info.render.vertices=e.info.render.vertices+3;e.info.render.faces++;b(n.opacity);c(n.blending);C=a.positionScreen.x;E=a.positionScreen.y;P=d.positionScreen.x;N=d.positionScreen.y;Q=f.positionScreen.x;Y=f.positionScreen.y;
 m(C,E,P,N,Q,Y);if((n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)&&n.map===null&&n.map===null)if(xb===true){g=n.color;h=n.emissive;if(n.wireframe===false&&n.shading==THREE.SmoothShading&&j.vertexNormalsLength==3){ca.r=W.r=V.r=Ha.r;ca.g=W.g=V.g=Ha.g;ca.b=W.b=V.b=Ha.b;l(j.v1.positionWorld,j.vertexNormalsWorld[0],ca);l(j.v2.positionWorld,j.vertexNormalsWorld[1],W);l(j.v3.positionWorld,j.vertexNormalsWorld[2],V);ca.r=g.r*ca.r+h.r;ca.g=g.g*ca.g+h.g;ca.b=g.b*ca.b+h.b;W.r=
-g.r*W.r+h.r;W.g=g.g*W.g+h.g;W.b=g.b*W.b+h.b;V.r=g.r*V.r+h.r;V.g=g.g*V.g+h.g;V.b=g.b*V.b+h.b;ha.r=(W.r+V.r)*0.5;ha.g=(W.g+V.g)*0.5;ha.b=(W.b+V.b)*0.5;Ja=wa(ca,W,V,ha);v(C,E,P,N,Q,Y,0,0,1,0,0,1,Ja)}else{da.r=Ha.r;da.g=Ha.g;da.b=Ha.b;l(j.centroidWorld,j.normalWorld,da);da.r=g.r*da.r+h.r;da.g=g.g*da.g+h.g;da.b=g.b*da.b+h.b;n.wireframe===true?r(da,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):t(da)}}else n.wireframe===true?r(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):
-t(n.color);else if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)if(n.map!==null){if(n.map.mapping instanceof THREE.UVMapping){Xa=j.uvs[0];u(C,E,P,N,Q,Y,Xa[g].u,Xa[g].v,Xa[h].u,Xa[h].v,Xa[i].u,Xa[i].v,n.map)}}else if(n.envMap!==null){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=k.matrixWorldInverse;Ea.copy(j.vertexNormalsWorld[g]);ja=(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])*0.5+0.5;pb=(Ea.x*
+g.r*W.r+h.r;W.g=g.g*W.g+h.g;W.b=g.b*W.b+h.b;V.r=g.r*V.r+h.r;V.g=g.g*V.g+h.g;V.b=g.b*V.b+h.b;ha.r=(W.r+V.r)*0.5;ha.g=(W.g+V.g)*0.5;ha.b=(W.b+V.b)*0.5;Ja=wa(ca,W,V,ha);v(C,E,P,N,Q,Y,0,0,1,0,0,1,Ja)}else{da.r=Ha.r;da.g=Ha.g;da.b=Ha.b;l(j.centroidWorld,j.normalWorld,da);da.r=g.r*da.r+h.r;da.g=g.g*da.g+h.g;da.b=g.b*da.b+h.b;n.wireframe===true?r(da,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):s(da)}}else n.wireframe===true?r(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):
+s(n.color);else if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)if(n.map!==null){if(n.map.mapping instanceof THREE.UVMapping){Xa=j.uvs[0];u(C,E,P,N,Q,Y,Xa[g].u,Xa[g].v,Xa[h].u,Xa[h].v,Xa[i].u,Xa[i].v,n.map)}}else if(n.envMap!==null){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=k.matrixWorldInverse;Ea.copy(j.vertexNormalsWorld[g]);ja=(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])*0.5+0.5;pb=(Ea.x*
 a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])*0.5+0.5;Ea.copy(j.vertexNormalsWorld[h]);Oa=(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])*0.5+0.5;Ya=(Ea.x*a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])*0.5+0.5;Ea.copy(j.vertexNormalsWorld[i]);qb=(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])*0.5+0.5;wb=(Ea.x*a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])*0.5+0.5;u(C,E,P,N,Q,Y,ja,pb,Oa,Ya,qb,wb,n.envMap)}}else n.wireframe===true?r(n.color,n.wireframeLinewidth,
-n.wireframeLinecap,n.wireframeLinejoin):t(n.color);else if(n instanceof THREE.MeshDepthMaterial){ta=k.near;Da=k.far;ca.r=ca.g=ca.b=1-fc(a.positionScreen.z,ta,Da);W.r=W.g=W.b=1-fc(d.positionScreen.z,ta,Da);V.r=V.g=V.b=1-fc(f.positionScreen.z,ta,Da);ha.r=(W.r+V.r)*0.5;ha.g=(W.g+V.g)*0.5;ha.b=(W.b+V.b)*0.5;Ja=wa(ca,W,V,ha);v(C,E,P,N,Q,Y,0,0,1,0,0,1,Ja)}else if(n instanceof THREE.MeshNormalMaterial){da.r=jc(j.normalWorld.x);da.g=jc(j.normalWorld.y);da.b=jc(j.normalWorld.z);n.wireframe===true?r(da,n.wireframeLinewidth,
-n.wireframeLinecap,n.wireframeLinejoin):t(da)}}function m(a,b,c,d,f,e){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);n.closePath()}function s(a,b,c,d,f,e,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);n.lineTo(g,h);n.closePath()}function r(a,b,c,f){if(y!==b)y=n.lineWidth=b;if(B!==c)B=n.lineCap=c;if(G!==f)G=n.lineJoin=f;d(a.getContextStyle());n.stroke();ya.inflate(b*2)}function t(a){f(a.getContextStyle());n.fill()}function u(a,b,c,d,e,g,h,i,k,j,l,o,m){if(!(m instanceof THREE.DataTexture||
+n.wireframeLinecap,n.wireframeLinejoin):s(n.color);else if(n instanceof THREE.MeshDepthMaterial){ta=k.near;Da=k.far;ca.r=ca.g=ca.b=1-fc(a.positionScreen.z,ta,Da);W.r=W.g=W.b=1-fc(d.positionScreen.z,ta,Da);V.r=V.g=V.b=1-fc(f.positionScreen.z,ta,Da);ha.r=(W.r+V.r)*0.5;ha.g=(W.g+V.g)*0.5;ha.b=(W.b+V.b)*0.5;Ja=wa(ca,W,V,ha);v(C,E,P,N,Q,Y,0,0,1,0,0,1,Ja)}else if(n instanceof THREE.MeshNormalMaterial){da.r=jc(j.normalWorld.x);da.g=jc(j.normalWorld.y);da.b=jc(j.normalWorld.z);n.wireframe===true?r(da,n.wireframeLinewidth,
+n.wireframeLinecap,n.wireframeLinejoin):s(da)}}function m(a,b,c,d,f,e){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);n.closePath()}function t(a,b,c,d,f,e,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);n.lineTo(g,h);n.closePath()}function r(a,b,c,f){if(y!==b)y=n.lineWidth=b;if(B!==c)B=n.lineCap=c;if(G!==f)G=n.lineJoin=f;d(a.getContextStyle());n.stroke();ya.inflate(b*2)}function s(a){f(a.getContextStyle());n.fill()}function u(a,b,c,d,e,g,h,i,k,j,l,o,m){if(!(m instanceof THREE.DataTexture||
 m.image===void 0||m.image.width==0)){if(m.needsUpdate===true||ia[m.id]===void 0){var wa=m.wrapS==THREE.RepeatWrapping,q=m.wrapT==THREE.RepeatWrapping;ia[m.id]=n.createPattern(m.image,wa===true&&q===true?"repeat":wa===true&&q===false?"repeat-x":wa===false&&q===true?"repeat-y":"no-repeat");m.needsUpdate=false}f(ia[m.id]);var wa=m.offset.x/m.repeat.x,q=m.offset.y/m.repeat.y,p=m.image.width*m.repeat.x,sb=m.image.height*m.repeat.y,h=(h+wa)*p,i=(1-i+q)*sb,c=c-a,d=d-b,e=e-a,g=g-b,k=(k+wa)*p-h,j=(1-j+q)*
-sb-i,l=(l+wa)*p-h,o=(1-o+q)*sb-i,wa=k*o-l*j;if(wa===0){if(oa[m.id]===void 0){b=document.createElement("canvas");b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);oa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data}b=oa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;da.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);t(da)}else{wa=1/wa;m=(o*c-j*e)*wa;j=(o*d-j*g)*wa;c=(k*e-l*c)*wa;d=(k*g-l*d)*wa;a=a-m*h-c*i;h=b-j*h-d*i;n.save();n.transform(m,j,c,d,a,
+sb-i,l=(l+wa)*p-h,o=(1-o+q)*sb-i,wa=k*o-l*j;if(wa===0){if(oa[m.id]===void 0){b=document.createElement("canvas");b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);oa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data}b=oa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;da.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);s(da)}else{wa=1/wa;m=(o*c-j*e)*wa;j=(o*d-j*g)*wa;c=(k*e-l*c)*wa;d=(k*g-l*d)*wa;a=a-m*h-c*i;h=b-j*h-d*i;n.save();n.transform(m,j,c,d,a,
 h);n.fill();n.restore()}}}function v(a,b,c,d,f,e,g,h,i,k,j,l,m){var o,wa;o=m.width-1;wa=m.height-1;g=g*o;h=h*wa;c=c-a;d=d-b;f=f-a;e=e-b;i=i*o-g;k=k*wa-h;j=j*o-g;l=l*wa-h;wa=1/(i*l-j*k);o=(l*c-k*f)*wa;k=(l*d-k*e)*wa;c=(i*f-j*c)*wa;d=(i*e-j*d)*wa;a=a-o*g-c*h;b=b-k*g-d*h;n.save();n.transform(o,k,c,d,a,b);n.clip();n.drawImage(m,0,0);n.restore()}function wa(a,b,c,d){Pa[0]=a.r*255|0;Pa[1]=a.g*255|0;Pa[2]=a.b*255|0;Pa[4]=b.r*255|0;Pa[5]=b.g*255|0;Pa[6]=b.b*255|0;Pa[8]=c.r*255|0;Pa[9]=c.g*255|0;Pa[10]=c.b*
 255|0;Pa[12]=d.r*255|0;Pa[13]=d.g*255|0;Pa[14]=d.b*255|0;bb.putImageData(gb,0,0);hb.drawImage(ab,0,0);return Qa}function fc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function jc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function sb(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;if(f!==0){f=1/Math.sqrt(f);c=c*f;d=d*f;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(k instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{var Vb,Ec,A,Z;this.autoClear===
 true?this.clear():n.setTransform(1,0,0,-1,p,q);e.info.render.vertices=0;e.info.render.faces=0;g=j.projectScene(a,k,this.sortElements);h=g.elements;i=g.lights;xb=i.length>0;if(xb===true){Ha.setRGB(0,0,0);$a.setRGB(0,0,0);rb.setRGB(0,0,0);Vb=0;for(Ec=i.length;Vb<Ec;Vb++){Z=i[Vb];var ba=Z.color;if(Z instanceof THREE.AmbientLight){Ha.r=Ha.r+ba.r;Ha.g=Ha.g+ba.g;Ha.b=Ha.b+ba.b}else if(Z instanceof THREE.DirectionalLight){$a.r=$a.r+ba.r;$a.g=$a.g+ba.g;$a.b=$a.b+ba.b}else if(Z instanceof THREE.PointLight){rb.r=
@@ -284,9 +284,9 @@ F.positionScreen.y);fb.intersects(ya)===true&&o(x,I,F,0,1,2,A,Z,a)}else if(A ins
 if(Z.overdraw===true){sb(x.positionScreen,I.positionScreen);sb(I.positionScreen,L.positionScreen);sb(L.positionScreen,x.positionScreen);sb(F.positionScreen,H.positionScreen);sb(F.positionScreen,M.positionScreen)}ya.addPoint(x.positionScreen.x,x.positionScreen.y);ya.addPoint(I.positionScreen.x,I.positionScreen.y);ya.addPoint(F.positionScreen.x,F.positionScreen.y);ya.addPoint(L.positionScreen.x,L.positionScreen.y);if(fb.intersects(ya)===true){pa=x;Fa=I;tb=F;jb=L;kb=H;Wb=M;ba=A;A=a;e.info.render.vertices=
 e.info.render.vertices+4;e.info.render.faces++;b(Z.opacity);c(Z.blending);if(Z.map!==void 0&&Z.map!==null||Z.envMap!==void 0&&Z.envMap!==null){o(pa,Fa,jb,0,1,3,ba,Z,A);o(kb,tb,Wb,1,2,3,ba,Z,A)}else{C=pa.positionScreen.x;E=pa.positionScreen.y;P=Fa.positionScreen.x;N=Fa.positionScreen.y;Q=tb.positionScreen.x;Y=tb.positionScreen.y;J=jb.positionScreen.x;K=jb.positionScreen.y;fa=kb.positionScreen.x;O=kb.positionScreen.y;ra=Wb.positionScreen.x;va=Wb.positionScreen.y;if(Z instanceof THREE.MeshLambertMaterial||
 Z instanceof THREE.MeshPhongMaterial)if(xb===true){pa=Z.color;Fa=Z.emissive;if(Z.wireframe===false&&Z.shading==THREE.SmoothShading&&ba.vertexNormalsLength==4){ca.r=W.r=V.r=ha.r=Ha.r;ca.g=W.g=V.g=ha.g=Ha.g;ca.b=W.b=V.b=ha.b=Ha.b;l(ba.v1.positionWorld,ba.vertexNormalsWorld[0],ca);l(ba.v2.positionWorld,ba.vertexNormalsWorld[1],W);l(ba.v4.positionWorld,ba.vertexNormalsWorld[3],V);l(ba.v3.positionWorld,ba.vertexNormalsWorld[2],ha);ca.r=pa.r*ca.r+Fa.r;ca.g=pa.g*ca.g+Fa.g;ca.b=pa.b*ca.b+Fa.b;W.r=pa.r*W.r+
-Fa.r;W.g=pa.g*W.g+Fa.g;W.b=pa.b*W.b+Fa.b;V.r=pa.r*V.r+Fa.r;V.g=pa.g*V.g+Fa.g;V.b=pa.b*V.b+Fa.b;ha.r=pa.r*ha.r+Fa.r;ha.g=pa.g*ha.g+Fa.g;ha.b=pa.b*ha.b+Fa.b;Ja=wa(ca,W,V,ha);m(C,E,P,N,J,K);v(C,E,P,N,J,K,0,0,1,0,0,1,Ja);m(fa,O,Q,Y,ra,va);v(fa,O,Q,Y,ra,va,1,0,1,1,0,1,Ja)}else{da.r=Ha.r;da.g=Ha.g;da.b=Ha.b;l(ba.centroidWorld,ba.normalWorld,da);da.r=pa.r*da.r+Fa.r;da.g=pa.g*da.g+Fa.g;da.b=pa.b*da.b+Fa.b;s(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(da,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):
-t(da)}}else{s(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(Z.color,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):t(Z.color)}else if(Z instanceof THREE.MeshBasicMaterial){s(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(Z.color,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):t(Z.color)}else if(Z instanceof THREE.MeshNormalMaterial){da.r=jc(ba.normalWorld.x);da.g=jc(ba.normalWorld.y);da.b=jc(ba.normalWorld.z);s(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(da,Z.wireframeLinewidth,Z.wireframeLinecap,
-Z.wireframeLinejoin):t(da)}else if(Z instanceof THREE.MeshDepthMaterial){ta=k.near;Da=k.far;ca.r=ca.g=ca.b=1-fc(pa.positionScreen.z,ta,Da);W.r=W.g=W.b=1-fc(Fa.positionScreen.z,ta,Da);V.r=V.g=V.b=1-fc(jb.positionScreen.z,ta,Da);ha.r=ha.g=ha.b=1-fc(tb.positionScreen.z,ta,Da);Ja=wa(ca,W,V,ha);m(C,E,P,N,J,K);v(C,E,P,N,J,K,0,0,1,0,0,1,Ja);m(fa,O,Q,Y,ra,va);v(fa,O,Q,Y,ra,va,1,0,1,1,0,1,Ja)}}}}Ga.addRectangle(ya)}}n.setTransform(1,0,0,1,0,0)}}};
+Fa.r;W.g=pa.g*W.g+Fa.g;W.b=pa.b*W.b+Fa.b;V.r=pa.r*V.r+Fa.r;V.g=pa.g*V.g+Fa.g;V.b=pa.b*V.b+Fa.b;ha.r=pa.r*ha.r+Fa.r;ha.g=pa.g*ha.g+Fa.g;ha.b=pa.b*ha.b+Fa.b;Ja=wa(ca,W,V,ha);m(C,E,P,N,J,K);v(C,E,P,N,J,K,0,0,1,0,0,1,Ja);m(fa,O,Q,Y,ra,va);v(fa,O,Q,Y,ra,va,1,0,1,1,0,1,Ja)}else{da.r=Ha.r;da.g=Ha.g;da.b=Ha.b;l(ba.centroidWorld,ba.normalWorld,da);da.r=pa.r*da.r+Fa.r;da.g=pa.g*da.g+Fa.g;da.b=pa.b*da.b+Fa.b;t(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(da,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):
+s(da)}}else{t(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(Z.color,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):s(Z.color)}else if(Z instanceof THREE.MeshBasicMaterial){t(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(Z.color,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):s(Z.color)}else if(Z instanceof THREE.MeshNormalMaterial){da.r=jc(ba.normalWorld.x);da.g=jc(ba.normalWorld.y);da.b=jc(ba.normalWorld.z);t(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(da,Z.wireframeLinewidth,Z.wireframeLinecap,
+Z.wireframeLinejoin):s(da)}else if(Z instanceof THREE.MeshDepthMaterial){ta=k.near;Da=k.far;ca.r=ca.g=ca.b=1-fc(pa.positionScreen.z,ta,Da);W.r=W.g=W.b=1-fc(Fa.positionScreen.z,ta,Da);V.r=V.g=V.b=1-fc(jb.positionScreen.z,ta,Da);ha.r=ha.g=ha.b=1-fc(tb.positionScreen.z,ta,Da);Ja=wa(ca,W,V,ha);m(C,E,P,N,J,K);v(C,E,P,N,J,K,0,0,1,0,0,1,Ja);m(fa,O,Q,Y,ra,va);v(fa,O,Q,Y,ra,va,1,0,1,1,0,1,Ja)}}}}Ga.addRectangle(ya)}}n.setTransform(1,0,0,1,0,0)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
@@ -341,12 +341,12 @@ if(a.elementsNeedUpdate&&f!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.buffe
 i.buffer);k.bufferData(k.ARRAY_BUFFER,i.array,b)}if(a.tangentsNeedUpdate&&d!==void 0){k.bindBuffer(k.ARRAY_BUFFER,d.buffer);k.bufferData(k.ARRAY_BUFFER,d.array,b)}if(c)for(var j in a.attributes)delete a.attributes[j].array}function i(a,b){return b.z-a.z}function j(a,b){return b[1]-a[1]}function l(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){ha=da=null;W=V=Da=ta=Ya=Oa=Ja=-1;hb=true;a[d].render(b,c,rb,Ea);ha=da=null;W=V=Da=ta=Ya=Oa=Ja=-1;hb=true}}function o(a,b,c,d,f,e,g,h){var i,k,j,l;if(b){k=
 a.length-1;l=b=-1}else{k=0;b=a.length;l=1}for(var m=k;m!==b;m=m+l){i=a[m];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&O.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);O.setDepthTest(i.depthTest);O.setDepthWrite(i.depthWrite);B(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}O.setMaterialFaces(i);j instanceof THREE.BufferGeometry?O.renderBufferDirect(d,f,e,i,j,k):O.renderBuffer(d,f,e,i,j,k)}}}function m(a,b,c,d,f,e,g){for(var h,i,k=0,j=a.length;k<
 j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;e&&O.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);O.setDepthTest(h.depthTest);O.setDepthWrite(h.depthWrite);B(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}O.renderImmediateObject(c,d,f,h,i)}}}function p(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function n(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
-false}function t(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function r(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,f){oa=0;if(d.needsUpdate){d.program&&O.deallocateMaterial(d);O.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(O.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==da){k.useProgram(g);da=g;e=true}if(d.id!==W){W=d.id;
+false}function s(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function r(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,f){oa=0;if(d.needsUpdate){d.program&&O.deallocateMaterial(d);O.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(O.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==da){k.useProgram(g);da=g;e=true}if(d.id!==W){W=d.id;
 e=true}if(e||a!==ha){k.uniformMatrix4fv(h.projectionMatrix,false,a._projectionMatrixArray);a!==ha&&(ha=a)}if(d.skinning)if(ec&&f.useVertexTexture){if(h.boneTexture!==null){var j=v();k.uniform1i(h.boneTexture,j);O.setTexture(f.boneTexture,j)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=
-c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,m=0,o=0,n,q,p,s,r=qc,t=r.directional.colors,u=r.directional.positions,x=r.point.colors,B=r.point.positions,C=r.point.distances,G=r.spot.colors,F=r.spot.positions,K=r.spot.distances,E=r.spot.directions,J=r.spot.angles,L=r.spot.exponents,N=r.hemi.skyColors,V=r.hemi.groundColors,P=r.hemi.positions,Q=0,ca=0,Y=0,fa=0,c=n=p=p=q=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){n=
-j.color;s=j.intensity;q=j.distance;if(j instanceof THREE.AmbientLight)if(O.gammaInput){l=l+n.r*n.r;m=m+n.g*n.g;o=o+n.b*n.b}else{l=l+n.r;m=m+n.g;o=o+n.b}else if(j instanceof THREE.DirectionalLight){q=Q*3;O.gammaInput?A(t,q,n,s*s):y(t,q,n,s);Qa.copy(j.matrixWorld.getPosition());Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();u[q]=Qa.x;u[q+1]=Qa.y;u[q+2]=Qa.z;Q=Q+1}else if(j instanceof THREE.PointLight){p=ca*3;O.gammaInput?A(x,p,n,s*s):y(x,p,n,s);s=j.matrixWorld.getPosition();B[p]=s.x;
-B[p+1]=s.y;B[p+2]=s.z;C[ca]=q;ca=ca+1}else if(j instanceof THREE.SpotLight){p=Y*3;O.gammaInput?A(G,p,n,s*s):y(G,p,n,s);s=j.matrixWorld.getPosition();F[p]=s.x;F[p+1]=s.y;F[p+2]=s.z;K[Y]=q;Qa.copy(s);Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();E[p]=Qa.x;E[p+1]=Qa.y;E[p+2]=Qa.z;J[Y]=Math.cos(j.angle);L[Y]=j.exponent;Y=Y+1}else if(j instanceof THREE.HemisphereLight){q=j.color;p=j.groundColor;n=fa*3;if(O.gammaInput){s=s*s;A(N,n,q,s);A(V,n,p,s)}else{y(N,n,q,s);y(V,n,p,s)}s=j.matrixWorld.getPosition();
-P[n]=s.x;P[n+1]=s.y;P[n+2]=s.z;fa=fa+1}}}c=Q*3;for(e=t.length;c<e;c++)t[c]=0;c=ca*3;for(e=x.length;c<e;c++)x[c]=0;c=Y*3;for(e=G.length;c<e;c++)G[c]=0;c=fa*3;for(e=N.length;c<e;c++)N[c]=0;c=fa*3;for(e=V.length;c<e;c++)V[c]=0;r.directional.length=Q;r.point.length=ca;r.spot.length=Y;r.hemi.length=fa;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=o;hb=false}c=qc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;
+c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,m=0,o=0,n,q,p,t,r=qc,s=r.directional.colors,u=r.directional.positions,x=r.point.colors,B=r.point.positions,C=r.point.distances,G=r.spot.colors,F=r.spot.positions,K=r.spot.distances,E=r.spot.directions,J=r.spot.angles,L=r.spot.exponents,N=r.hemi.skyColors,V=r.hemi.groundColors,P=r.hemi.positions,Q=0,ca=0,Y=0,fa=0,c=n=p=p=q=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){n=
+j.color;t=j.intensity;q=j.distance;if(j instanceof THREE.AmbientLight)if(O.gammaInput){l=l+n.r*n.r;m=m+n.g*n.g;o=o+n.b*n.b}else{l=l+n.r;m=m+n.g;o=o+n.b}else if(j instanceof THREE.DirectionalLight){q=Q*3;O.gammaInput?A(s,q,n,t*t):y(s,q,n,t);Qa.copy(j.matrixWorld.getPosition());Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();u[q]=Qa.x;u[q+1]=Qa.y;u[q+2]=Qa.z;Q=Q+1}else if(j instanceof THREE.PointLight){p=ca*3;O.gammaInput?A(x,p,n,t*t):y(x,p,n,t);t=j.matrixWorld.getPosition();B[p]=t.x;
+B[p+1]=t.y;B[p+2]=t.z;C[ca]=q;ca=ca+1}else if(j instanceof THREE.SpotLight){p=Y*3;O.gammaInput?A(G,p,n,t*t):y(G,p,n,t);t=j.matrixWorld.getPosition();F[p]=t.x;F[p+1]=t.y;F[p+2]=t.z;K[Y]=q;Qa.copy(t);Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();E[p]=Qa.x;E[p+1]=Qa.y;E[p+2]=Qa.z;J[Y]=Math.cos(j.angle);L[Y]=j.exponent;Y=Y+1}else if(j instanceof THREE.HemisphereLight){q=j.color;p=j.groundColor;n=fa*3;if(O.gammaInput){t=t*t;A(N,n,q,t);A(V,n,p,t)}else{y(N,n,q,t);y(V,n,p,t)}t=j.matrixWorld.getPosition();
+P[n]=t.x;P[n+1]=t.y;P[n+2]=t.z;fa=fa+1}}}c=Q*3;for(e=s.length;c<e;c++)s[c]=0;c=ca*3;for(e=x.length;c<e;c++)x[c]=0;c=Y*3;for(e=G.length;c<e;c++)G[c]=0;c=fa*3;for(e=N.length;c<e;c++)N[c]=0;c=fa*3;for(e=V.length;c<e;c++)V[c]=0;r.directional.length=Q;r.point.length=ca;r.spot.length=Y;r.hemi.length=fa;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=o;hb=false}c=qc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;
 i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=
 c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;O.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;if(d.bumpMap){i.bumpMap.value=d.bumpMap;i.bumpScale.value=d.bumpScale}if(d.normalMap){i.normalMap.value=d.normalMap;i.normalScale.value.copy(d.normalScale)}var ia;if(d.map)ia=d.map;
 else if(d.specularMap)ia=d.specularMap;else if(d.normalMap)ia=d.normalMap;else if(d.bumpMap)ia=d.bumpMap;if(ia!==void 0){c=ia.offset;ia=ia.repeat;i.offsetRepeat.value.set(c.x,c.y,ia.x,ia.y)}i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){i.diffuse.value=
@@ -356,10 +356,10 @@ if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ia=0;for(e=b.length;c<e;c+
 "i")k.uniform1i(e,j);else if(l==="f")k.uniform1f(e,j);else if(l==="v2")k.uniform2f(e,j.x,j.y);else if(l==="v3")k.uniform3f(e,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(e,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(e,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(e,j);else if(l==="iv")k.uniform3iv(e,j);else if(l==="fv1")k.uniform1fv(e,j);else if(l==="fv")k.uniform3fv(e,j);else if(l==="v2v"){if(c._array===void 0)c._array=new Float32Array(2*j.length);l=0;for(m=j.length;l<m;l++){o=l*2;c._array[o]=j[l].x;
 c._array[o+1]=j[l].y}k.uniform2fv(e,c._array)}else if(l==="v3v"){if(c._array===void 0)c._array=new Float32Array(3*j.length);l=0;for(m=j.length;l<m;l++){o=l*3;c._array[o]=j[l].x;c._array[o+1]=j[l].y;c._array[o+2]=j[l].z}k.uniform3fv(e,c._array)}else if(l==="v4v"){if(c._array===void 0)c._array=new Float32Array(4*j.length);l=0;for(m=j.length;l<m;l++){o=l*4;c._array[o]=j[l].x;c._array[o+1]=j[l].y;c._array[o+2]=j[l].z;c._array[o+3]=j[l].w}k.uniform4fv(e,c._array)}else if(l==="m4"){if(c._array===void 0)c._array=
 new Float32Array(16);j.flattenToArray(c._array);k.uniformMatrix4fv(e,false,c._array)}else if(l==="m4v"){if(c._array===void 0)c._array=new Float32Array(16*j.length);l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,l*16);k.uniformMatrix4fv(e,false,c._array)}else if(l==="t"){o=j;j=v();k.uniform1i(e,j);if(o)if(o.image instanceof Array&&o.image.length===6){c=o;e=j;if(c.image.length===6)if(c.needsUpdate){if(!c.image.__webglTextureCube)c.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+
-e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=[];for(j=0;j<6;j++)if(O.autoScaleCubemaps){l=e;m=j;o=c.image[j];t=Sc;if(!(o.width<=t&&o.height<=t)){u=Math.max(o.width,o.height);r=Math.floor(o.width*t/u);t=Math.floor(o.height*t/u);u=document.createElement("canvas");u.width=r;u.height=t;u.getContext("2d").drawImage(o,0,0,o.width,o.height,0,0,r,t);o=u}l[m]=o}else e[j]=c.image[j];j=e[0];l=(j.width&j.width-1)===0&&(j.height&j.height-1)===0;
+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=[];for(j=0;j<6;j++)if(O.autoScaleCubemaps){l=e;m=j;o=c.image[j];s=Sc;if(!(o.width<=s&&o.height<=s)){u=Math.max(o.width,o.height);r=Math.floor(o.width*s/u);s=Math.floor(o.height*s/u);u=document.createElement("canvas");u.width=r;u.height=s;u.getContext("2d").drawImage(o,0,0,o.width,o.height,0,0,r,s);o=u}l[m]=o}else e[j]=c.image[j];j=e[0];l=(j.width&j.width-1)===0&&(j.height&j.height-1)===0;
 m=H(c.format);o=H(c.type);I(k.TEXTURE_CUBE_MAP,c,l);for(j=0;j<6;j++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,m,m,o,e[j]);c.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=false;if(c.onUpdate)c.onUpdate()}else{k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}}else if(o instanceof THREE.WebGLRenderTargetCube){c=o;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)}else O.setTexture(o,j)}else if(l==="tv"){if(c._array===
 void 0)c._array=[];l=0;for(m=c.value.length;l<m;l++)c._array[l]=v();k.uniform1iv(e,c._array);l=0;for(m=c.value.length;l<m;l++){o=c.value[l];j=c._array[l];o&&O.setTexture(o,j)}}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==
-null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,false,f.matrixWorld.elements);return g}function v(){var a=oa;a>=Dc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+Dc);oa=oa+1;return a}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,
+null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,false,f.matrixWorld.elements);return g}function v(){var a=oa;a>=Dc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+Dc);oa=oa+1;return a}function t(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,
 a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function A(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function y(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a,b,c){if(qb!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);qb=a}if(a&&(wb!==b||fb!==c)){k.polygonOffset(b,c);wb=b;fb=c}}function G(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function x(a,b){var c;a==="fragment"?
 c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(G(b));return null}return c}function I(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,
 k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,L(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,L(b.minFilter))}if(Pb&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Pb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,rc));b.__oldAnisotropy=b.anisotropy}}function F(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
@@ -398,14 +398,14 @@ k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2
 f.__webglLineBuffer);k.drawElements(k.LINES,f.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);k.drawElements(k.TRIANGLES,f.__webglFaceCount,k.UNSIGNED_SHORT,0)}O.info.render.calls++;O.info.render.vertices=O.info.render.vertices+f.__webglFaceCount;O.info.render.faces=O.info.render.faces+f.__webglFaceCount/3}else if(e instanceof THREE.Line){e=e.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==Ga){k.lineWidth(d);Ga=d}k.drawArrays(e,
 0,f.__webglLineCount);O.info.render.calls++}else if(e instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,f.__webglParticleCount);O.info.render.calls++;O.info.render.points=O.info.render.points+f.__webglParticleCount}else if(e instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,f.__webglVertexCount);O.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var f,
 e,g,h,j=a.__lights,n=a.fog;W=-1;hb=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);bb.multiply(b.projectionMatrix,b.matrixWorldInverse);ab.setFromMatrix(bb);this.autoUpdateObjects&&
-this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);O.info.render.calls=0;O.info.render.vertices=0;O.info.render.faces=0;O.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(f=h.length;d<f;d++){e=h[d];g=e.object;e.render=false;if(g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ab.contains(g))){s(g,b);var q=e,p=q.object,r=q.buffer,t=void 0,
-t=t=void 0,t=p.material;if(t instanceof THREE.MeshFaceMaterial){t=r.materialIndex;if(t>=0){t=p.geometry.materials[t];if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}}}else if(t)if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}e.render=true;if(this.sortObjects)if(g.renderDepth)e.z=g.renderDepth;else{Pa.copy(g.matrixWorld.getPosition());bb.multiplyVector3(Pa);e.z=Pa.z}}}this.sortObjects&&h.sort(i);h=a.__webglObjectsImmediate;d=0;for(f=
-h.length;d<f;d++){e=h[d];g=e.object;if(g.visible){s(g,b);g=e.object.material;if(g.transparent){e.transparent=g;e.opaque=null}else{e.opaque=g;e.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);o(a.__webglObjects,false,"",b,j,n,true,d);m(a.__webglObjectsImmediate,"",b,j,n,false,d)}else{this.setBlending(THREE.NormalBlending);
+this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);O.info.render.calls=0;O.info.render.vertices=0;O.info.render.faces=0;O.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(f=h.length;d<f;d++){e=h[d];g=e.object;e.render=false;if(g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ab.contains(g))){t(g,b);var q=e,p=q.object,r=q.buffer,s=void 0,
+s=s=void 0,s=p.material;if(s instanceof THREE.MeshFaceMaterial){s=r.materialIndex;if(s>=0){s=p.geometry.materials[s];if(s.transparent){q.transparent=s;q.opaque=null}else{q.opaque=s;q.transparent=null}}}else if(s)if(s.transparent){q.transparent=s;q.opaque=null}else{q.opaque=s;q.transparent=null}e.render=true;if(this.sortObjects)if(g.renderDepth)e.z=g.renderDepth;else{Pa.copy(g.matrixWorld.getPosition());bb.multiplyVector3(Pa);e.z=Pa.z}}}this.sortObjects&&h.sort(i);h=a.__webglObjectsImmediate;d=0;for(f=
+h.length;d<f;d++){e=h[d];g=e.object;if(g.visible){t(g,b);g=e.object.material;if(g.transparent){e.transparent=g;e.opaque=null}else{e.opaque=g;e.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);o(a.__webglObjects,false,"",b,j,n,true,d);m(a.__webglObjectsImmediate,"",b,j,n,false,d)}else{this.setBlending(THREE.NormalBlending);
 o(a.__webglObjects,true,"opaque",b,j,n,false);m(a.__webglObjectsImmediate,"opaque",b,j,n,false);o(a.__webglObjects,false,"transparent",b,j,n,true);m(a.__webglObjectsImmediate,"transparent",b,j,n,true)}l(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,
 c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};this.renderImmediateObject=function(a,b,c,d,f){var e=u(a,b,c,d,f);V=-1;O.setMaterialFaces(d);f.immediateRenderCallback?f.immediateRenderCallback(e,k,ab):f.render(function(a){O.renderBufferImmediate(a,e,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var i=
-a.__objectsAdded[0],j=a,l=void 0,m=void 0,o=void 0;if(!i.__webglInit){i.__webglInit=true;i._modelViewMatrix=new THREE.Matrix4;i._normalMatrix=new THREE.Matrix3;if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.Geometry){if(m.geometryGroups===void 0){var s=m,u=void 0,v=void 0,x=void 0,y=void 0,A=void 0,B=void 0,C=void 0,G={},H=s.morphTargets.length,F=s.morphNormals.length;s.geometryGroups={};u=0;for(v=s.faces.length;u<v;u++){x=s.faces[u];y=x.materialIndex;B=y!==void 0?y:-1;G[B]===void 0&&
-(G[B]={hash:B,counter:0});C=G[B].hash+"_"+G[B].counter;s.geometryGroups[C]===void 0&&(s.geometryGroups[C]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:H,numMorphNormals:F});A=x instanceof THREE.Face3?3:4;if(s.geometryGroups[C].vertices+A>65535){G[B].counter=G[B].counter+1;C=G[B].hash+"_"+G[B].counter;s.geometryGroups[C]===void 0&&(s.geometryGroups[C]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:H,numMorphNormals:F})}x instanceof THREE.Face3?s.geometryGroups[C].faces3.push(u):
-s.geometryGroups[C].faces4.push(u);s.geometryGroups[C].vertices=s.geometryGroups[C].vertices+A}s.geometryGroupsList=[];var I=void 0;for(I in s.geometryGroups){s.geometryGroups[I].id=ia++;s.geometryGroupsList.push(s.geometryGroups[I])}}for(l in m.geometryGroups){o=m.geometryGroups[l];if(!o.__webglVertexBuffer){var E=o;E.__webglVertexBuffer=k.createBuffer();E.__webglNormalBuffer=k.createBuffer();E.__webglTangentBuffer=k.createBuffer();E.__webglColorBuffer=k.createBuffer();E.__webglUVBuffer=k.createBuffer();
+a.__objectsAdded[0],j=a,l=void 0,m=void 0,o=void 0;if(!i.__webglInit){i.__webglInit=true;i._modelViewMatrix=new THREE.Matrix4;i._normalMatrix=new THREE.Matrix3;if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.Geometry){if(m.geometryGroups===void 0){var t=m,u=void 0,v=void 0,x=void 0,y=void 0,A=void 0,B=void 0,C=void 0,G={},H=t.morphTargets.length,F=t.morphNormals.length;t.geometryGroups={};u=0;for(v=t.faces.length;u<v;u++){x=t.faces[u];y=x.materialIndex;B=y!==void 0?y:-1;G[B]===void 0&&
+(G[B]={hash:B,counter:0});C=G[B].hash+"_"+G[B].counter;t.geometryGroups[C]===void 0&&(t.geometryGroups[C]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:H,numMorphNormals:F});A=x instanceof THREE.Face3?3:4;if(t.geometryGroups[C].vertices+A>65535){G[B].counter=G[B].counter+1;C=G[B].hash+"_"+G[B].counter;t.geometryGroups[C]===void 0&&(t.geometryGroups[C]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:H,numMorphNormals:F})}x instanceof THREE.Face3?t.geometryGroups[C].faces3.push(u):
+t.geometryGroups[C].faces4.push(u);t.geometryGroups[C].vertices=t.geometryGroups[C].vertices+A}t.geometryGroupsList=[];var I=void 0;for(I in t.geometryGroups){t.geometryGroups[I].id=ia++;t.geometryGroupsList.push(t.geometryGroups[I])}}for(l in m.geometryGroups){o=m.geometryGroups[l];if(!o.__webglVertexBuffer){var E=o;E.__webglVertexBuffer=k.createBuffer();E.__webglNormalBuffer=k.createBuffer();E.__webglTangentBuffer=k.createBuffer();E.__webglColorBuffer=k.createBuffer();E.__webglUVBuffer=k.createBuffer();
 E.__webglUV2Buffer=k.createBuffer();E.__webglSkinIndicesBuffer=k.createBuffer();E.__webglSkinWeightsBuffer=k.createBuffer();E.__webglFaceBuffer=k.createBuffer();E.__webglLineBuffer=k.createBuffer();var K=void 0,W=void 0;if(E.numMorphTargets){E.__webglMorphTargetsBuffers=[];K=0;for(W=E.numMorphTargets;K<W;K++)E.__webglMorphTargetsBuffers.push(k.createBuffer())}if(E.numMorphNormals){E.__webglMorphNormalsBuffers=[];K=0;for(W=E.numMorphNormals;K<W;K++)E.__webglMorphNormalsBuffers.push(k.createBuffer())}O.info.memory.geometries++;
 var J=o,L=i,M=L.geometry,N=J.faces3,da=J.faces4,V=N.length*3+da.length*4,P=N.length*1+da.length*2,ca=N.length*3+da.length*4,Q=c(L,J),Y=f(Q),ha=d(Q),fa=Q.vertexColors?Q.vertexColors:false;J.__vertexArray=new Float32Array(V*3);if(ha)J.__normalArray=new Float32Array(V*3);if(M.hasTangents)J.__tangentArray=new Float32Array(V*4);if(fa)J.__colorArray=new Float32Array(V*3);if(Y){if(M.faceUvs.length>0||M.faceVertexUvs.length>0)J.__uvArray=new Float32Array(V*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>
 1)J.__uv2Array=new Float32Array(V*2)}if(L.geometry.skinWeights.length&&L.geometry.skinIndices.length){J.__skinIndexArray=new Float32Array(V*4);J.__skinWeightArray=new Float32Array(V*4)}J.__faceArray=new Uint16Array(P*3);J.__lineArray=new Uint16Array(ca*2);var oa=void 0,ta=void 0;if(J.numMorphTargets){J.__morphTargetsArrays=[];oa=0;for(ta=J.numMorphTargets;oa<ta;oa++)J.__morphTargetsArrays.push(new Float32Array(V*3))}if(J.numMorphNormals){J.__morphNormalsArrays=[];oa=0;for(ta=J.numMorphNormals;oa<
@@ -414,8 +414,8 @@ va);ja.buffer=k.createBuffer();ja.buffer.belongsToAttribute=ra;Da.needsUpdate=tr
 Ea.__webglColorBuffer=k.createBuffer();O.info.memory.geometries++;var ya=m,Ha=ya.vertices.length;ya.__vertexArray=new Float32Array(Ha*3);ya.__colorArray=new Float32Array(Ha*3);ya.__webglVertexCount=Ha;m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(i instanceof THREE.Line){m=i.geometry;if(!m.__webglVertexBuffer){var Oa=m;Oa.__webglVertexBuffer=k.createBuffer();Oa.__webglColorBuffer=k.createBuffer();O.info.memory.geometries++;var Ga=m,Pa=i,Qa=Ga.vertices.length;Ga.__vertexArray=new Float32Array(Qa*
 3);Ga.__colorArray=new Float32Array(Qa*3);Ga.__webglLineCount=Qa;b(Ga,Pa);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(i instanceof THREE.ParticleSystem){m=i.geometry;if(!m.__webglVertexBuffer)if(m instanceof THREE.Geometry){var Xa=m;Xa.__webglVertexBuffer=k.createBuffer();Xa.__webglColorBuffer=k.createBuffer();O.info.geometries++;var Ya=m,pb=i,fb=Ya.vertices.length;Ya.__vertexArray=new Float32Array(fb*3);Ya.__colorArray=new Float32Array(fb*3);Ya.__sortArray=[];Ya.__webglParticleCount=
 fb;b(Ya,pb);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}else m instanceof THREE.BufferGeometry&&e(m)}}if(!i.__webglActive){if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.BufferGeometry)p(j.__webglObjects,m,i);else for(l in m.geometryGroups){o=m.geometryGroups[l];p(j.__webglObjects,o,i)}}else if(i instanceof THREE.Ribbon||i instanceof THREE.Line||i instanceof THREE.ParticleSystem){m=i.geometry;p(j.__webglObjects,m,i)}else i instanceof THREE.ImmediateRenderObject||i.immediateRenderCallback?
-j.__webglObjectsImmediate.push({object:i,opaque:null,transparent:null}):i instanceof THREE.Sprite?j.__webglSprites.push(i):i instanceof THREE.LensFlare&&j.__webglFlares.push(i);i.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var lb=a.__objectsRemoved[0],$a=a;lb instanceof THREE.Mesh||lb instanceof THREE.ParticleSystem||lb instanceof THREE.Ribbon||lb instanceof THREE.Line?t($a.__webglObjects,lb):lb instanceof THREE.Sprite?r($a.__webglSprites,lb):lb instanceof THREE.LensFlare?
-r($a.__webglFlares,lb):(lb instanceof THREE.ImmediateRenderObject||lb.immediateRenderCallback)&&t($a.__webglObjectsImmediate,lb);lb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,rb=a.__webglObjects.length;hb<rb;hb++){var ub=a.__webglObjects[hb].object,ea=ub.geometry,bb=void 0,ab=void 0,cb=void 0;if(ub instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate)&&
+j.__webglObjectsImmediate.push({object:i,opaque:null,transparent:null}):i instanceof THREE.Sprite?j.__webglSprites.push(i):i instanceof THREE.LensFlare&&j.__webglFlares.push(i);i.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var lb=a.__objectsRemoved[0],$a=a;lb instanceof THREE.Mesh||lb instanceof THREE.ParticleSystem||lb instanceof THREE.Ribbon||lb instanceof THREE.Line?s($a.__webglObjects,lb):lb instanceof THREE.Sprite?r($a.__webglSprites,lb):lb instanceof THREE.LensFlare?
+r($a.__webglFlares,lb):(lb instanceof THREE.ImmediateRenderObject||lb.immediateRenderCallback)&&s($a.__webglObjectsImmediate,lb);lb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,rb=a.__webglObjects.length;hb<rb;hb++){var ub=a.__webglObjects[hb].object,ea=ub.geometry,bb=void 0,ab=void 0,cb=void 0;if(ub instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate)&&
 h(ea,k.DYNAMIC_DRAW,!ea.dynamic);ea.verticesNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var qb=0,wb=ea.geometryGroupsList.length;qb<wb;qb++){bb=ea.geometryGroupsList[qb];cb=c(ub,bb);ab=cb.attributes&&q(cb);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||ab){var la=bb,xb=ub,mb=
 k.DYNAMIC_DRAW,yb=!ea.dynamic,gb=cb;if(la.__inittedArrays){var Pb=d(gb),ec=gb.vertexColors?gb.vertexColors:false,ic=f(gb),Fc=Pb===THREE.SmoothShading,D=void 0,X=void 0,Xb=void 0,R=void 0,kc=void 0,Yb=void 0,vb=void 0,Gc=void 0,Qb=void 0,lc=void 0,mc=void 0,S=void 0,T=void 0,U=void 0,ka=void 0,zb=void 0,Ab=void 0,Bb=void 0,sc=void 0,Cb=void 0,Db=void 0,Eb=void 0,tc=void 0,Fb=void 0,Gb=void 0,Hb=void 0,uc=void 0,Ib=void 0,Jb=void 0,Kb=void 0,vc=void 0,Lb=void 0,Mb=void 0,Nb=void 0,wc=void 0,qa=void 0,
 qc=void 0,Zb=void 0,nc=void 0,oc=void 0,Ra=void 0,rc=void 0,Ma=void 0,Na=void 0,$b=void 0,Rb=void 0,Ia=0,La=0,Sb=0,Tb=0,nb=0,Va=0,ua=0,Za=0,Ka=0,aa=0,ga=0,z=0,sa=void 0,Sa=la.__vertexArray,xc=la.__uvArray,yc=la.__uv2Array,ob=la.__normalArray,za=la.__tangentArray,Ta=la.__colorArray,Aa=la.__skinIndexArray,Ba=la.__skinWeightArray,Uc=la.__morphTargetsArrays,Vc=la.__morphNormalsArrays,Wc=la.__webglCustomAttributesList,w=void 0,Ob=la.__faceArray,ib=la.__lineArray,db=xb.geometry,Dc=db.elementsNeedUpdate,
@@ -452,19 +452,19 @@ eb=void 0,xa=void 0;if(Ub.verticesNeedUpdate){for(Bc=0;Bc<md;Bc++){Mc=ed[Bc];Ca=
 eb.x;xa.array[Ca+1]=eb.y;xa.array[Ca+2]=eb.z;xa.array[Ca+3]=eb.w;Ca=Ca+4}k.bindBuffer(k.ARRAY_BUFFER,xa.buffer);k.bufferData(k.ARRAY_BUFFER,xa.array,Zc)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;cb.attributes&&n(cb)}else if(ub instanceof THREE.ParticleSystem)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.colorsNeedUpdate)&&h(ea,k.DYNAMIC_DRAW,!ea.dynamic);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else{cb=c(ub,bb);ab=cb.attributes&&q(cb);(ea.verticesNeedUpdate||
 ea.colorsNeedUpdate||ub.sortParticles||ab)&&g(ea,k.DYNAMIC_DRAW,ub);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;cb.attributes&&n(cb)}}};this.initMaterial=function(a,b,c,d){var f,e,g,h,i,j,l,m,o;a instanceof THREE.MeshDepthMaterial?o="depth":a instanceof THREE.MeshNormalMaterial?o="normal":a instanceof THREE.MeshBasicMaterial?o="basic":a instanceof THREE.MeshLambertMaterial?o="lambert":a instanceof THREE.MeshPhongMaterial?o="phong":a instanceof THREE.LineBasicMaterial?o="basic":a instanceof
 THREE.ParticleBasicMaterial&&(o="particle_basic");if(o){var n=THREE.ShaderLib[o];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q,p;q=h=e=f=n=0;for(g=b.length;q<g;q++){p=b[q];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&h++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&f++;p instanceof THREE.HemisphereLight&&n++}}if(e+f+h+n<=fa){q=h;g=f}else{q=Math.ceil(fa*h/(e+h));g=e=fa-q;n=q}f=q;h=n;n=m=0;for(q=b.length;n<
-q;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(ec&&d&&d.useVertexTexture)l=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}l=b}var s;a:{p=a.fragmentShader;q=a.vertexShader;
+q;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(ec&&d&&d.useVertexTexture)l=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}l=b}var t;a:{p=a.fragmentShader;q=a.vertexShader;
 var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ec&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,
-maxDirLights:f,maxPointLights:e,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},r,d=[];if(o)d.push(o);else{d.push(p);d.push(q)}for(r in c){d.push(r);d.push(c[r])}o=d.join();r=0;for(d=ra.length;r<
-d;r++){f=ra[r];if(f.code===o){f.usedTimes++;s=f.program;break a}}r=k.createProgram();d=["precision "+C+" float;",ic?"#define VERTEX_TEXTURES":"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
+maxDirLights:f,maxPointLights:e,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},s,d=[];if(o)d.push(o);else{d.push(p);d.push(q)}for(s in c){d.push(s);d.push(c[s])}o=d.join();s=0;for(d=ra.length;s<
+d;s++){f=ra[s];if(f.code===o){f.usedTimes++;t=f.program;break a}}s=k.createProgram();d=["precision "+C+" float;",ic?"#define VERTEX_TEXTURES":"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
 c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",
 c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 f=["precision "+C+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
-"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");f=x("fragment",f+p);d=x("vertex",d+q);k.attachShader(r,d);k.attachShader(r,f);k.linkProgram(r);k.getProgramParameter(r,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(r,
-k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(f);k.deleteShader(d);r.uniforms={};r.attributes={};var t,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):d.push("boneGlobalMatrices");for(t in n)d.push(t);t=d;d=0;for(n=t.length;d<n;d++){f=t[d];r.uniforms[f]=k.getUniformLocation(r,f)}d=["position","normal","uv","uv2","tangent","color","skinIndex","skinWeight"];for(t=
-0;t<c.maxMorphTargets;t++)d.push("morphTarget"+t);for(t=0;t<c.maxMorphNormals;t++)d.push("morphNormal"+t);for(s in b)d.push(s);s=d;t=0;for(c=s.length;t<c;t++){d=s[t];r.attributes[d]=k.getAttribLocation(r,d)}r.id=va++;ra.push({program:r,code:o,usedTimes:1});O.info.memory.programs=ra.length;s=r}a.program=s;s=a.program.attributes;s.position>=0&&k.enableVertexAttribArray(s.position);s.color>=0&&k.enableVertexAttribArray(s.color);s.normal>=0&&k.enableVertexAttribArray(s.normal);s.tangent>=0&&k.enableVertexAttribArray(s.tangent);
-if(a.skinning&&s.skinIndex>=0&&s.skinWeight>=0){k.enableVertexAttribArray(s.skinIndex);k.enableVertexAttribArray(s.skinWeight)}if(a.attributes)for(j in a.attributes)s[j]!==void 0&&s[j]>=0&&k.enableVertexAttribArray(s[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;r="morphTarget";for(j=0;j<this.maxMorphTargets;j++){t=r+j;if(s[t]>=0){k.enableVertexAttribArray(s[t]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;r="morphNormal";for(j=0;j<this.maxMorphNormals;j++){t=
-r+j;if(s[t]>=0){k.enableVertexAttribArray(s[t]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ta!==b){b?k.disable(k.CULL_FACE):
+"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");f=x("fragment",f+p);d=x("vertex",d+q);k.attachShader(s,d);k.attachShader(s,f);k.linkProgram(s);k.getProgramParameter(s,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(s,
+k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(f);k.deleteShader(d);s.uniforms={};s.attributes={};var r,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):d.push("boneGlobalMatrices");for(r in n)d.push(r);r=d;d=0;for(n=r.length;d<n;d++){f=r[d];s.uniforms[f]=k.getUniformLocation(s,f)}d=["position","normal","uv","uv2","tangent","color","skinIndex","skinWeight"];for(r=
+0;r<c.maxMorphTargets;r++)d.push("morphTarget"+r);for(r=0;r<c.maxMorphNormals;r++)d.push("morphNormal"+r);for(t in b)d.push(t);t=d;r=0;for(c=t.length;r<c;r++){d=t[r];s.attributes[d]=k.getAttribLocation(s,d)}s.id=va++;ra.push({program:s,code:o,usedTimes:1});O.info.memory.programs=ra.length;t=s}a.program=t;t=a.program.attributes;t.position>=0&&k.enableVertexAttribArray(t.position);t.color>=0&&k.enableVertexAttribArray(t.color);t.normal>=0&&k.enableVertexAttribArray(t.normal);t.tangent>=0&&k.enableVertexAttribArray(t.tangent);
+if(a.skinning&&t.skinIndex>=0&&t.skinWeight>=0){k.enableVertexAttribArray(t.skinIndex);k.enableVertexAttribArray(t.skinWeight)}if(a.attributes)for(j in a.attributes)t[j]!==void 0&&t[j]>=0&&k.enableVertexAttribArray(t[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;s="morphTarget";for(j=0;j<this.maxMorphTargets;j++){r=s+j;if(t[r]>=0){k.enableVertexAttribArray(t[r]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;s="morphNormal";for(j=0;j<this.maxMorphNormals;j++){r=
+s+j;if(t[r]>=0){k.enableVertexAttribArray(t[r]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ta!==b){b?k.disable(k.CULL_FACE):
 k.enable(k.CULL_FACE);ta=b}if(Da!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);Da=a}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(Ya!==a){k.depthMask(a);Ya=a}};this.setBlending=function(a,b,c,d){if(a!==Ja){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);
 k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Ja=a}if(a===THREE.CustomBlending){if(b!==Xa){k.blendEquation(H(b));Xa=b}if(c!==ja||d!==pb){k.blendFunc(H(c),H(d));
 ja=c;pb=d}}else pb=ja=Xa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();O.info.memory.textures++}k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,f=H(a.format),e=H(a.type);I(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var e=
@@ -483,8 +483,8 @@ THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParti
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.Math.clamp(f.h+b,0,1);f.s=THREE.Math.clamp(f.s+c,0,1);f.v=THREE.Math.clamp(f.v+d,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,f=a.b,e=Math.max(Math.max(c,d),f),g=Math.min(Math.min(c,d),f);if(g===e)g=c=0;else{var h=e-g,g=h/e,c=(c===e?(d-f)/h:d===e?2+(f-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=e;return b}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
 THREE.GeometryUtils={merge:function(a,b){for(var c,d,f=a.vertices.length,e=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=e.vertices,i=a.faces,j=e.faces,l=a.faceVertexUvs[0],o=e.faceVertexUvs[0],m={},p=0;p<a.materials.length;p++)m[a.materials[p].id]=p;if(b instanceof THREE.Mesh){b.matrixAutoUpdate&&b.updateMatrix();c=b.matrix;d=new THREE.Matrix4;d.extractRotation(c,b.scale)}for(var p=0,q=h.length;p<q;p++){var n=h[p].clone();c&&c.multiplyVector3(n);g.push(n)}p=0;for(q=j.length;p<q;p++){var g=
-j[p],t,r,u=g.vertexNormals,v=g.vertexColors;g instanceof THREE.Face3?t=new THREE.Face3(g.a+f,g.b+f,g.c+f):g instanceof THREE.Face4&&(t=new THREE.Face4(g.a+f,g.b+f,g.c+f,g.d+f));t.normal.copy(g.normal);d&&d.multiplyVector3(t.normal);h=0;for(n=u.length;h<n;h++){r=u[h].clone();d&&d.multiplyVector3(r);t.vertexNormals.push(r)}t.color.copy(g.color);h=0;for(n=v.length;h<n;h++){r=v[h];t.vertexColors.push(r.clone())}if(g.materialIndex!==void 0){h=e.materials[g.materialIndex];n=h.id;v=m[n];if(v===void 0){v=
-a.materials.length;m[n]=v;a.materials.push(h)}t.materialIndex=v}t.centroid.copy(g.centroid);c&&c.multiplyVector3(t.centroid);i.push(t)}p=0;for(q=o.length;p<q;p++){c=o[p];d=[];h=0;for(n=c.length;h<n;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,f=a.faces,e=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=f.length;a<c;a++)b.faces.push(f[a].clone());a=0;
+j[p],s,r,u=g.vertexNormals,v=g.vertexColors;g instanceof THREE.Face3?s=new THREE.Face3(g.a+f,g.b+f,g.c+f):g instanceof THREE.Face4&&(s=new THREE.Face4(g.a+f,g.b+f,g.c+f,g.d+f));s.normal.copy(g.normal);d&&d.multiplyVector3(s.normal);h=0;for(n=u.length;h<n;h++){r=u[h].clone();d&&d.multiplyVector3(r);s.vertexNormals.push(r)}s.color.copy(g.color);h=0;for(n=v.length;h<n;h++){r=v[h];s.vertexColors.push(r.clone())}if(g.materialIndex!==void 0){h=e.materials[g.materialIndex];n=h.id;v=m[n];if(v===void 0){v=
+a.materials.length;m[n]=v;a.materials.push(h)}s.materialIndex=v}s.centroid.copy(g.centroid);c&&c.multiplyVector3(s.centroid);i.push(s)}p=0;for(q=o.length;p<q;p++){c=o[p];d=[];h=0;for(n=c.length;h<n;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,f=a.faces,e=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=f.length;a<c;a++)b.faces.push(f[a].clone());a=0;
 for(c=e.length;a<c;a++){for(var d=e[a],f=[],g=0,h=d.length;g<h;g++)f.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(f)}return b},randomPointInTriangle:function(a,b,c){var d,f,e,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();f=THREE.GeometryUtils.random();if(d+f>1){d=1-d;f=1-f}e=1-d-f;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(f);g.addSelf(h);h.copy(c);h.multiplyScalar(e);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,f,e;if(a instanceof
 THREE.Face3){d=b.vertices[a.a];f=b.vertices[a.b];e=b.vertices[a.c];return THREE.GeometryUtils.randomPointInTriangle(d,f,e)}if(a instanceof THREE.Face4){d=b.vertices[a.a];f=b.vertices[a.b];e=b.vertices[a.c];var b=b.vertices[a.d],g;if(c)if(a._area1&&a._area2){c=a._area1;g=a._area2}else{c=THREE.GeometryUtils.triangleArea(d,f,b);g=THREE.GeometryUtils.triangleArea(f,e,b);a._area1=c;a._area2=g}else{c=THREE.GeometryUtils.triangleArea(d,f,b);g=THREE.GeometryUtils.triangleArea(f,e,b)}return THREE.GeometryUtils.random()*
 (c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,f,b):THREE.GeometryUtils.randomPointInTriangle(f,e,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var f=c+Math.floor((d-c)/2);return j[f]>a?b(c,f-1):j[f]<a?b(f+1,d):f}return b(0,j.length-1)}var d,f,e=a.faces,g=a.vertices,h=e.length,i=0,j=[],l,o,m,p;for(f=0;f<h;f++){d=e[f];if(d instanceof THREE.Face3){l=g[d.a];o=g[d.b];m=g[d.c];d._area=THREE.GeometryUtils.triangleArea(l,o,m)}else if(d instanceof THREE.Face4){l=
@@ -493,23 +493,23 @@ var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5
 c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){d=a.faces[b];if(d instanceof THREE.Face4){f=d.a;var i=d.b,j=d.c,l=d.d,o=new THREE.Face3,m=new THREE.Face3;o.color.copy(d.color);m.color.copy(d.color);o.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;o.a=f;o.b=i;o.c=l;m.a=i;m.b=j;m.c=l;if(d.vertexColors.length===4){o.vertexColors[0]=d.vertexColors[0].clone();o.vertexColors[1]=d.vertexColors[1].clone();o.vertexColors[2]=d.vertexColors[3].clone();m.vertexColors[0]=d.vertexColors[1].clone();
 m.vertexColors[1]=d.vertexColors[2].clone();m.vertexColors[2]=d.vertexColors[3].clone()}e.push(o,m);d=0;for(f=a.faceVertexUvs.length;d<f;d++)if(a.faceVertexUvs[d].length){o=a.faceVertexUvs[d][b];i=o[1];j=o[2];l=o[3];o=[o[0].clone(),i.clone(),l.clone()];i=[i.clone(),j.clone(),l.clone()];h[d].push(o,i)}d=0;for(f=a.faceUvs.length;d<f;d++)if(a.faceUvs[d].length){i=a.faceUvs[d][b];g[d].push(i,i)}}else{e.push(d);d=0;for(f=a.faceUvs.length;d<f;d++)g[d].push(a.faceUvs[d]);d=0;for(f=a.faceVertexUvs.length;d<
 f;d++)h[d].push(a.faceVertexUvs[d])}}a.faces=e;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var f=b.length,e=a.faces[c];if(e instanceof THREE.Face4){var g=e.a,h=e.b,i=e.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[e.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());e.a=f;e.b=f+1;e.c=f+2;e.d=f+3}else{g=e.a;
-h=e.b;i=e.c;g=a.vertices[g];h=a.vertices[h];i=a.vertices[i];b.push(g.clone());b.push(h.clone());b.push(i.clone());e.a=f;e.b=f+1;e.c=f+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,f,e,g,h,i,j,l,o,m,p,q,n,t,r,u,v,s,A=[],y=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)y[c]=[];c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){e=f.a;g=f.b;h=f.c;j=a.vertices[e];l=a.vertices[g];o=a.vertices[h];p=j.distanceTo(l);q=l.distanceTo(o);m=j.distanceTo(o);if(p>
-b||q>b||m>b){i=a.vertices.length;v=f.clone();s=f.clone();if(p>=q&&p>=m){j=j.clone();j.lerpSelf(l,0.5);v.a=e;v.b=i;v.c=h;s.a=i;s.b=g;s.c=h;if(f.vertexNormals.length===3){e=f.vertexNormals[0].clone();e.lerpSelf(f.vertexNormals[1],0.5);v.vertexNormals[1].copy(e);s.vertexNormals[0].copy(e)}if(f.vertexColors.length===3){e=f.vertexColors[0].clone();e.lerpSelf(f.vertexColors[1],0.5);v.vertexColors[1].copy(e);s.vertexColors[0].copy(e)}f=0}else if(q>=p&&q>=m){j=l.clone();j.lerpSelf(o,0.5);v.a=e;v.b=g;v.c=
-i;s.a=i;s.b=h;s.c=e;if(f.vertexNormals.length===3){e=f.vertexNormals[1].clone();e.lerpSelf(f.vertexNormals[2],0.5);v.vertexNormals[2].copy(e);s.vertexNormals[0].copy(e);s.vertexNormals[1].copy(f.vertexNormals[2]);s.vertexNormals[2].copy(f.vertexNormals[0])}if(f.vertexColors.length===3){e=f.vertexColors[1].clone();e.lerpSelf(f.vertexColors[2],0.5);v.vertexColors[2].copy(e);s.vertexColors[0].copy(e);s.vertexColors[1].copy(f.vertexColors[2]);s.vertexColors[2].copy(f.vertexColors[0])}f=1}else{j=j.clone();
-j.lerpSelf(o,0.5);v.a=e;v.b=g;v.c=i;s.a=i;s.b=g;s.c=h;if(f.vertexNormals.length===3){e=f.vertexNormals[0].clone();e.lerpSelf(f.vertexNormals[2],0.5);v.vertexNormals[2].copy(e);s.vertexNormals[0].copy(e)}if(f.vertexColors.length===3){e=f.vertexColors[0].clone();e.lerpSelf(f.vertexColors[2],0.5);v.vertexColors[2].copy(e);s.vertexColors[0].copy(e)}f=2}A.push(v,s);a.vertices.push(j);e=0;for(g=a.faceVertexUvs.length;e<g;e++)if(a.faceVertexUvs[e].length){j=a.faceVertexUvs[e][c];s=j[0];h=j[1];v=j[2];if(f===
-0){l=s.clone();l.lerpSelf(h,0.5);j=[s.clone(),l.clone(),v.clone()];h=[l.clone(),h.clone(),v.clone()]}else if(f===1){l=h.clone();l.lerpSelf(v,0.5);j=[s.clone(),h.clone(),l.clone()];h=[l.clone(),v.clone(),s.clone()]}else{l=s.clone();l.lerpSelf(v,0.5);j=[s.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),v.clone()]}y[e].push(j,h)}}else{A.push(f);e=0;for(g=a.faceVertexUvs.length;e<g;e++)y[e].push(a.faceVertexUvs[e][c])}}else{e=f.a;g=f.b;h=f.c;i=f.d;j=a.vertices[e];l=a.vertices[g];o=a.vertices[h];m=
-a.vertices[i];p=j.distanceTo(l);q=l.distanceTo(o);n=o.distanceTo(m);t=j.distanceTo(m);if(p>b||q>b||n>b||t>b){r=a.vertices.length;u=a.vertices.length+1;v=f.clone();s=f.clone();if(p>=q&&p>=n&&p>=t||n>=q&&n>=p&&n>=t){p=j.clone();p.lerpSelf(l,0.5);l=o.clone();l.lerpSelf(m,0.5);v.a=e;v.b=r;v.c=u;v.d=i;s.a=r;s.b=g;s.c=h;s.d=u;if(f.vertexNormals.length===4){e=f.vertexNormals[0].clone();e.lerpSelf(f.vertexNormals[1],0.5);g=f.vertexNormals[2].clone();g.lerpSelf(f.vertexNormals[3],0.5);v.vertexNormals[1].copy(e);
-v.vertexNormals[2].copy(g);s.vertexNormals[0].copy(e);s.vertexNormals[3].copy(g)}if(f.vertexColors.length===4){e=f.vertexColors[0].clone();e.lerpSelf(f.vertexColors[1],0.5);g=f.vertexColors[2].clone();g.lerpSelf(f.vertexColors[3],0.5);v.vertexColors[1].copy(e);v.vertexColors[2].copy(g);s.vertexColors[0].copy(e);s.vertexColors[3].copy(g)}f=0}else{p=l.clone();p.lerpSelf(o,0.5);l=m.clone();l.lerpSelf(j,0.5);v.a=e;v.b=g;v.c=r;v.d=u;s.a=u;s.b=r;s.c=h;s.d=i;if(f.vertexNormals.length===4){e=f.vertexNormals[1].clone();
-e.lerpSelf(f.vertexNormals[2],0.5);g=f.vertexNormals[3].clone();g.lerpSelf(f.vertexNormals[0],0.5);v.vertexNormals[2].copy(e);v.vertexNormals[3].copy(g);s.vertexNormals[0].copy(g);s.vertexNormals[1].copy(e)}if(f.vertexColors.length===4){e=f.vertexColors[1].clone();e.lerpSelf(f.vertexColors[2],0.5);g=f.vertexColors[3].clone();g.lerpSelf(f.vertexColors[0],0.5);v.vertexColors[2].copy(e);v.vertexColors[3].copy(g);s.vertexColors[0].copy(g);s.vertexColors[1].copy(e)}f=1}A.push(v,s);a.vertices.push(p,l);
-e=0;for(g=a.faceVertexUvs.length;e<g;e++)if(a.faceVertexUvs[e].length){j=a.faceVertexUvs[e][c];s=j[0];h=j[1];v=j[2];j=j[3];if(f===0){l=s.clone();l.lerpSelf(h,0.5);o=v.clone();o.lerpSelf(j,0.5);s=[s.clone(),l.clone(),o.clone(),j.clone()];h=[l.clone(),h.clone(),v.clone(),o.clone()]}else{l=h.clone();l.lerpSelf(v,0.5);o=j.clone();o.lerpSelf(s,0.5);s=[s.clone(),h.clone(),l.clone(),o.clone()];h=[o.clone(),l.clone(),v.clone(),j.clone()]}y[e].push(s,h)}}else{A.push(f);e=0;for(g=a.faceVertexUvs.length;e<g;e++)y[e].push(a.faceVertexUvs[e][c])}}}a.faces=
+h=e.b;i=e.c;g=a.vertices[g];h=a.vertices[h];i=a.vertices[i];b.push(g.clone());b.push(h.clone());b.push(i.clone());e.a=f;e.b=f+1;e.c=f+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,f,e,g,h,i,j,l,o,m,p,q,n,s,r,u,v,t,A=[],y=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)y[c]=[];c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){e=f.a;g=f.b;h=f.c;j=a.vertices[e];l=a.vertices[g];o=a.vertices[h];p=j.distanceTo(l);q=l.distanceTo(o);m=j.distanceTo(o);if(p>
+b||q>b||m>b){i=a.vertices.length;v=f.clone();t=f.clone();if(p>=q&&p>=m){j=j.clone();j.lerpSelf(l,0.5);v.a=e;v.b=i;v.c=h;t.a=i;t.b=g;t.c=h;if(f.vertexNormals.length===3){e=f.vertexNormals[0].clone();e.lerpSelf(f.vertexNormals[1],0.5);v.vertexNormals[1].copy(e);t.vertexNormals[0].copy(e)}if(f.vertexColors.length===3){e=f.vertexColors[0].clone();e.lerpSelf(f.vertexColors[1],0.5);v.vertexColors[1].copy(e);t.vertexColors[0].copy(e)}f=0}else if(q>=p&&q>=m){j=l.clone();j.lerpSelf(o,0.5);v.a=e;v.b=g;v.c=
+i;t.a=i;t.b=h;t.c=e;if(f.vertexNormals.length===3){e=f.vertexNormals[1].clone();e.lerpSelf(f.vertexNormals[2],0.5);v.vertexNormals[2].copy(e);t.vertexNormals[0].copy(e);t.vertexNormals[1].copy(f.vertexNormals[2]);t.vertexNormals[2].copy(f.vertexNormals[0])}if(f.vertexColors.length===3){e=f.vertexColors[1].clone();e.lerpSelf(f.vertexColors[2],0.5);v.vertexColors[2].copy(e);t.vertexColors[0].copy(e);t.vertexColors[1].copy(f.vertexColors[2]);t.vertexColors[2].copy(f.vertexColors[0])}f=1}else{j=j.clone();
+j.lerpSelf(o,0.5);v.a=e;v.b=g;v.c=i;t.a=i;t.b=g;t.c=h;if(f.vertexNormals.length===3){e=f.vertexNormals[0].clone();e.lerpSelf(f.vertexNormals[2],0.5);v.vertexNormals[2].copy(e);t.vertexNormals[0].copy(e)}if(f.vertexColors.length===3){e=f.vertexColors[0].clone();e.lerpSelf(f.vertexColors[2],0.5);v.vertexColors[2].copy(e);t.vertexColors[0].copy(e)}f=2}A.push(v,t);a.vertices.push(j);e=0;for(g=a.faceVertexUvs.length;e<g;e++)if(a.faceVertexUvs[e].length){j=a.faceVertexUvs[e][c];t=j[0];h=j[1];v=j[2];if(f===
+0){l=t.clone();l.lerpSelf(h,0.5);j=[t.clone(),l.clone(),v.clone()];h=[l.clone(),h.clone(),v.clone()]}else if(f===1){l=h.clone();l.lerpSelf(v,0.5);j=[t.clone(),h.clone(),l.clone()];h=[l.clone(),v.clone(),t.clone()]}else{l=t.clone();l.lerpSelf(v,0.5);j=[t.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),v.clone()]}y[e].push(j,h)}}else{A.push(f);e=0;for(g=a.faceVertexUvs.length;e<g;e++)y[e].push(a.faceVertexUvs[e][c])}}else{e=f.a;g=f.b;h=f.c;i=f.d;j=a.vertices[e];l=a.vertices[g];o=a.vertices[h];m=
+a.vertices[i];p=j.distanceTo(l);q=l.distanceTo(o);n=o.distanceTo(m);s=j.distanceTo(m);if(p>b||q>b||n>b||s>b){r=a.vertices.length;u=a.vertices.length+1;v=f.clone();t=f.clone();if(p>=q&&p>=n&&p>=s||n>=q&&n>=p&&n>=s){p=j.clone();p.lerpSelf(l,0.5);l=o.clone();l.lerpSelf(m,0.5);v.a=e;v.b=r;v.c=u;v.d=i;t.a=r;t.b=g;t.c=h;t.d=u;if(f.vertexNormals.length===4){e=f.vertexNormals[0].clone();e.lerpSelf(f.vertexNormals[1],0.5);g=f.vertexNormals[2].clone();g.lerpSelf(f.vertexNormals[3],0.5);v.vertexNormals[1].copy(e);
+v.vertexNormals[2].copy(g);t.vertexNormals[0].copy(e);t.vertexNormals[3].copy(g)}if(f.vertexColors.length===4){e=f.vertexColors[0].clone();e.lerpSelf(f.vertexColors[1],0.5);g=f.vertexColors[2].clone();g.lerpSelf(f.vertexColors[3],0.5);v.vertexColors[1].copy(e);v.vertexColors[2].copy(g);t.vertexColors[0].copy(e);t.vertexColors[3].copy(g)}f=0}else{p=l.clone();p.lerpSelf(o,0.5);l=m.clone();l.lerpSelf(j,0.5);v.a=e;v.b=g;v.c=r;v.d=u;t.a=u;t.b=r;t.c=h;t.d=i;if(f.vertexNormals.length===4){e=f.vertexNormals[1].clone();
+e.lerpSelf(f.vertexNormals[2],0.5);g=f.vertexNormals[3].clone();g.lerpSelf(f.vertexNormals[0],0.5);v.vertexNormals[2].copy(e);v.vertexNormals[3].copy(g);t.vertexNormals[0].copy(g);t.vertexNormals[1].copy(e)}if(f.vertexColors.length===4){e=f.vertexColors[1].clone();e.lerpSelf(f.vertexColors[2],0.5);g=f.vertexColors[3].clone();g.lerpSelf(f.vertexColors[0],0.5);v.vertexColors[2].copy(e);v.vertexColors[3].copy(g);t.vertexColors[0].copy(g);t.vertexColors[1].copy(e)}f=1}A.push(v,t);a.vertices.push(p,l);
+e=0;for(g=a.faceVertexUvs.length;e<g;e++)if(a.faceVertexUvs[e].length){j=a.faceVertexUvs[e][c];t=j[0];h=j[1];v=j[2];j=j[3];if(f===0){l=t.clone();l.lerpSelf(h,0.5);o=v.clone();o.lerpSelf(j,0.5);t=[t.clone(),l.clone(),o.clone(),j.clone()];h=[l.clone(),h.clone(),v.clone(),o.clone()]}else{l=h.clone();l.lerpSelf(v,0.5);o=j.clone();o.lerpSelf(t,0.5);t=[t.clone(),h.clone(),l.clone(),o.clone()];h=[o.clone(),l.clone(),v.clone(),j.clone()]}y[e].push(t,h)}}else{A.push(f);e=0;for(g=a.faceVertexUvs.length;e<g;e++)y[e].push(a.faceVertexUvs[e][c])}}}a.faces=
 A;a.faceVertexUvs=y}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var f=new Image,e=new THREE.Texture(f,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){e.image=a.content;e.needsUpdate=true;c&&c(e)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,f);return e},loadTextureCube:function(a,b,c){var d,f=[],e=new THREE.Texture(f,b);e.flipY=false;b=f.loadCount=0;for(d=a.length;b<d;++b){f[b]=new Image;f[b].onload=function(){f.loadCount=
 f.loadCount+1;if(f.loadCount===6){e.needsUpdate=true;c&&c()}};f[b].crossOrigin=this.crossOrigin;f[b].src=a[b]}return e},loadCompressedTexture:function(a,b,c,d){var f=new THREE.CompressedTexture;f.mapping=b;var e=new XMLHttpRequest;e.onload=function(){var a=THREE.ImageUtils.parseDDS(e.response,true);f.format=a.format;f.mipmaps=a.mipmaps;f.image.width=a.width;f.image.height=a.height;f.generateMipmaps=false;f.needsUpdate=true;c&&c(f)};e.onerror=d;e.open("GET",a,true);e.responseType="arraybuffer";e.send(null);
 return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},f=c("DXT1"),e=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(h[0]!==542327876){console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header");return d}if(!h[20]&4){console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code");return d}var i=h[21];switch(i){case f:f=
 8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case e:f=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:f=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255));return d}d.mipmapCount=1;if(h[2]&131072&&b!==false)d.mipmapCount=Math.max(1,h[7]);d.width=h[4];d.height=h[3];h=h[1]+4;e=d.width;g=d.height;for(i=0;i<d.mipmapCount;i++){var j=Math.max(4,e)/4*Math.max(4,g)/4*f,l={data:new Uint8Array(a,
-h,j),width:e,height:g};d.mipmaps.push(l);h=h+j;e=e*0.5;g=g*0.5}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,f=a.height,e=document.createElement("canvas");e.width=d;e.height=f;var g=e.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,f).data,i=g.createImageData(d,f),j=i.data,l=0;l<d;l++)for(var o=0;o<f;o++){var m=o-1<0?0:o-1,p=o+1>f-1?f-1:o+1,q=l-1<0?0:l-1,n=l+1>d-1?d-1:l+1,t=[],
-r=[0,0,h[(o*d+l)*4]/255*b];t.push([-1,0,h[(o*d+q)*4]/255*b]);t.push([-1,-1,h[(m*d+q)*4]/255*b]);t.push([0,-1,h[(m*d+l)*4]/255*b]);t.push([1,-1,h[(m*d+n)*4]/255*b]);t.push([1,0,h[(o*d+n)*4]/255*b]);t.push([1,1,h[(p*d+n)*4]/255*b]);t.push([0,1,h[(p*d+l)*4]/255*b]);t.push([-1,1,h[(p*d+q)*4]/255*b]);m=[];q=t.length;for(p=0;p<q;p++){var n=t[p],u=t[(p+1)%q],n=[n[0]-r[0],n[1]-r[1],n[2]-r[2]],u=[u[0]-r[0],u[1]-r[1],u[2]-r[2]];m.push(c([n[1]*u[2]-n[2]*u[1],n[2]*u[0]-n[0]*u[2],n[0]*u[1]-n[1]*u[0]]))}t=[0,0,
-0];for(p=0;p<m.length;p++){t[0]=t[0]+m[p][0];t[1]=t[1]+m[p][1];t[2]=t[2]+m[p][2]}t[0]=t[0]/m.length;t[1]=t[1]/m.length;t[2]=t[2]/m.length;r=(o*d+l)*4;j[r]=(t[0]+1)/2*255|0;j[r+1]=(t[1]+1)/2*255|0;j[r+2]=t[2]*255|0;j[r+3]=255}g.putImageData(i,0,0);return e},generateDataTexture:function(a,b,c){for(var d=a*b,f=new Uint8Array(3*d),e=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){f[h*3]=e;f[h*3+1]=g;f[h*3+2]=c}a=new THREE.DataTexture(f,a,b,THREE.RGBFormat);a.needsUpdate=true;
+h,j),width:e,height:g};d.mipmaps.push(l);h=h+j;e=e*0.5;g=g*0.5}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,f=a.height,e=document.createElement("canvas");e.width=d;e.height=f;var g=e.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,f).data,i=g.createImageData(d,f),j=i.data,l=0;l<d;l++)for(var o=0;o<f;o++){var m=o-1<0?0:o-1,p=o+1>f-1?f-1:o+1,q=l-1<0?0:l-1,n=l+1>d-1?d-1:l+1,s=[],
+r=[0,0,h[(o*d+l)*4]/255*b];s.push([-1,0,h[(o*d+q)*4]/255*b]);s.push([-1,-1,h[(m*d+q)*4]/255*b]);s.push([0,-1,h[(m*d+l)*4]/255*b]);s.push([1,-1,h[(m*d+n)*4]/255*b]);s.push([1,0,h[(o*d+n)*4]/255*b]);s.push([1,1,h[(p*d+n)*4]/255*b]);s.push([0,1,h[(p*d+l)*4]/255*b]);s.push([-1,1,h[(p*d+q)*4]/255*b]);m=[];q=s.length;for(p=0;p<q;p++){var n=s[p],u=s[(p+1)%q],n=[n[0]-r[0],n[1]-r[1],n[2]-r[2]],u=[u[0]-r[0],u[1]-r[1],u[2]-r[2]];m.push(c([n[1]*u[2]-n[2]*u[1],n[2]*u[0]-n[0]*u[2],n[0]*u[1]-n[1]*u[0]]))}s=[0,0,
+0];for(p=0;p<m.length;p++){s[0]=s[0]+m[p][0];s[1]=s[1]+m[p][1];s[2]=s[2]+m[p][2]}s[0]=s[0]/m.length;s[1]=s[1]/m.length;s[2]=s[2]/m.length;r=(o*d+l)*4;j[r]=(s[0]+1)/2*255|0;j[r+1]=(s[1]+1)/2*255|0;j[r+2]=s[2]*255|0;j[r+3]=255}g.putImageData(i,0,0);return e},generateDataTexture:function(a,b,c){for(var d=a*b,f=new Uint8Array(3*d),e=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){f[h*3]=e;f[h*3+1]=g;f[h*3+2]=c}a=new THREE.DataTexture(f,a,b,THREE.RGBFormat);a.needsUpdate=true;
 return a}};
 THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,f=a.children.length;for(d=0;d<f;d++){c=a.children[d];b(c);THREE.SceneUtils.traverseHierarchy(c,b)}},createMultiMaterialObject:function(a,b){var c,d=b.length,f=new THREE.Object3D;for(c=0;c<d;c++){var e=new THREE.Mesh(a,b[c]);f.add(e)}return f},cloneObject:function(a){var b;if(a instanceof THREE.MorphAnimMesh){b=new THREE.MorphAnimMesh(a.geometry,a.material);
 b.duration=a.duration;b.mirroredLoop=a.mirroredLoop;b.time=a.time;b.lastKeyframe=a.lastKeyframe;b.currentKeyframe=a.currentKeyframe;b.direction=a.direction;b.directionBackwards=a.directionBackwards}else if(a instanceof THREE.SkinnedMesh)b=new THREE.SkinnedMesh(a.geometry,a.material);else if(a instanceof THREE.Mesh)b=new THREE.Mesh(a.geometry,a.material);else if(a instanceof THREE.Line)b=new THREE.Line(a.geometry,a.material,a.type);else if(a instanceof THREE.Ribbon)b=new THREE.Ribbon(a.geometry,a.material);
@@ -527,11 +527,11 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
 THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalMatrix * skinnedNormal.xyz;\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalMatrix * skinnedTangent.xyz;\n#else\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\n#endif\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 mPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = mPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * mPosition;\n}\n#endif\n}"].join("\n")},
 cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}});
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,f=String(a).split(""),e=f.length,g=[],a=0;a<e;a++){var h=new THREE.Path,h=this.extractGlyphPoints(f[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,f){var e=[],g,h,i,j,l,o,m,p,q,n,t,r=b.glyphs[a]||b.glyphs["?"];if(r){if(r.o){b=r._cachedOutline||(r._cachedOutline=r.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;f.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;f.lineTo(i,l);break;case "q":i=b[a++]*
-c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*c;f.quadraticCurveTo(p,q,i,l);if(g=e[e.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,o,p,i);THREE.Shape.Utils.b2(u,m,q,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*-c;n=b[a++]*c+d;t=b[a++]*-c;f.bezierCurveTo(i,l,p,q,n,t);if(g=e[e.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){u=g/h;THREE.Shape.Utils.b3(u,o,p,n,i);THREE.Shape.Utils.b3(u,m,q,t,l)}}}}}return{offset:r.ha*c,path:f}}}};
+0,f=String(a).split(""),e=f.length,g=[],a=0;a<e;a++){var h=new THREE.Path,h=this.extractGlyphPoints(f[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,f){var e=[],g,h,i,j,l,o,m,p,q,n,s,r=b.glyphs[a]||b.glyphs["?"];if(r){if(r.o){b=r._cachedOutline||(r._cachedOutline=r.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;f.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;f.lineTo(i,l);break;case "q":i=b[a++]*
+c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*c;f.quadraticCurveTo(p,q,i,l);if(g=e[e.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,o,p,i);THREE.Shape.Utils.b2(u,m,q,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*-c;n=b[a++]*c+d;s=b[a++]*-c;f.bezierCurveTo(i,l,p,q,n,s);if(g=e[e.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){u=g/h;THREE.Shape.Utils.b3(u,o,p,n,i);THREE.Shape.Utils.b3(u,m,q,s,l)}}}}}return{offset:r.ha*c,path:f}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",f=b.weight!==void 0?b.weight:"normal",e=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=f;THREE.FontUtils.style=e;c=THREE.FontUtils.drawText(a).paths;d=[];f=0;for(e=c.length;f<e;f++)Array.prototype.push.apply(d,c[f].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,f=0,e=b-1,g=0;g<b;e=g++)f=f+(a[e].x*a[g].y-a[g].x*a[e].y);return f*0.5};a.Triangulate=function(a,d){var f=a.length;if(f<3)return null;var e=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<f;j++)g[j]=j;else for(j=0;j<f;j++)g[j]=f-1-j;var o=2*f;for(j=f-1;f>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;f<=i&&(i=0);j=i+1;f<=j&&(j=0);l=j+1;f<=l&&(l=0);var m;a:{m=a;var p=i,q=j,n=l,t=f,r=g,u=void 0,v=void 0,s=void 0,A=void 0,y=void 0,
-B=void 0,G=void 0,x=void 0,I=void 0,v=m[r[p]].x,s=m[r[p]].y,A=m[r[q]].x,y=m[r[q]].y,B=m[r[n]].x,G=m[r[n]].y;if(1E-10>(A-v)*(G-s)-(y-s)*(B-v))m=false;else{for(u=0;u<t;u++)if(!(u==p||u==q||u==n)){var x=m[r[u]].x,I=m[r[u]].y,F=void 0,L=void 0,H=void 0,M=void 0,C=void 0,E=void 0,P=void 0,N=void 0,Q=void 0,Y=void 0,J=void 0,K=void 0,F=H=C=void 0,F=B-A,L=G-y,H=v-B,M=s-G,C=A-v,E=y-s,P=x-v,N=I-s,Q=x-A,Y=I-y,J=x-B,K=I-G,F=F*Y-L*Q,C=C*N-E*P,H=H*K-M*J;if(F>=0&&H>=0&&C>=0){m=false;break a}}m=true}}if(m){e.push([a[g[i]],
+(function(a){var b=function(a){for(var b=a.length,f=0,e=b-1,g=0;g<b;e=g++)f=f+(a[e].x*a[g].y-a[g].x*a[e].y);return f*0.5};a.Triangulate=function(a,d){var f=a.length;if(f<3)return null;var e=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<f;j++)g[j]=j;else for(j=0;j<f;j++)g[j]=f-1-j;var o=2*f;for(j=f-1;f>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;f<=i&&(i=0);j=i+1;f<=j&&(j=0);l=j+1;f<=l&&(l=0);var m;a:{m=a;var p=i,q=j,n=l,s=f,r=g,u=void 0,v=void 0,t=void 0,A=void 0,y=void 0,
+B=void 0,G=void 0,x=void 0,I=void 0,v=m[r[p]].x,t=m[r[p]].y,A=m[r[q]].x,y=m[r[q]].y,B=m[r[n]].x,G=m[r[n]].y;if(1E-10>(A-v)*(G-t)-(y-t)*(B-v))m=false;else{for(u=0;u<s;u++)if(!(u==p||u==q||u==n)){var x=m[r[u]].x,I=m[r[u]].y,F=void 0,L=void 0,H=void 0,M=void 0,C=void 0,E=void 0,P=void 0,N=void 0,Q=void 0,Y=void 0,J=void 0,K=void 0,F=H=C=void 0,F=B-A,L=G-y,H=v-B,M=t-G,C=A-v,E=y-t,P=x-v,N=I-t,Q=x-A,Y=I-y,J=x-B,K=I-G,F=F*Y-L*Q,C=C*N-E*P,H=H*K-M*J;if(F>=0&&H>=0&&C>=0){m=false;break a}}m=true}}if(m){e.push([a[g[i]],
 a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<f;i++,l++)g[i]=g[l];f--;o=2*f}}return d?h:e};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),f,e=0;b.push(0);for(f=1;f<=a;f++){c=this.getPoint(f/a);e=e+c.distanceTo(d);b.push(e);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
@@ -574,8 +574,8 @@ THREE.Path.prototype.toShapes=function(){var a,b,c,d,f=[],e=new THREE.Path;a=0;f
 b;a++){e=f[a];if(THREE.Shape.Utils.isClockWise(e.getPoints())){g.actions=e.actions;g.curves=e.curves;d.push(g);g=new THREE.Shape}else g.holes.push(e)}}else{a=0;for(b=f.length;a<b;a++){e=f[a];if(THREE.Shape.Utils.isClockWise(e.getPoints())){g&&d.push(g);g=new THREE.Shape;g.actions=e.actions;g.curves=e.curves}else g.holes.push(e)}d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);
 THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),f,e,g,h,i,j,l,o,m,p,q=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);e=Number.POSITIVE_INFINITY;for(f=0;f<j.length;f++){m=j[f];p=[];for(o=0;o<c.length;o++){l=c[o];l=m.distanceToSquared(l);p.push(l);if(l<e){e=l;g=f;h=o}}}f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;var n=[j[g],c[h],c[f]];o=THREE.FontUtils.Triangulate.area(n);var t=[j[g],j[e],c[h]];m=THREE.FontUtils.Triangulate.area(t);p=h;l=g;h=h+1;g=g+
--1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;n=[j[g],c[h],c[f]];n=THREE.FontUtils.Triangulate.area(n);t=[j[g],j[e],c[h]];t=THREE.FontUtils.Triangulate.area(t);if(o+m>n+t){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1}o=c.slice(0,h);m=c.slice(h);p=j.slice(g);l=j.slice(0,g);e=[j[g],j[e],c[h]];q.push([j[g],c[h],c[f]]);q.push(e);c=o.concat(p).concat(l).concat(m)}return{shape:c,
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),f,e,g,h,i,j,l,o,m,p,q=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);e=Number.POSITIVE_INFINITY;for(f=0;f<j.length;f++){m=j[f];p=[];for(o=0;o<c.length;o++){l=c[o];l=m.distanceToSquared(l);p.push(l);if(l<e){e=l;g=f;h=o}}}f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;var n=[j[g],c[h],c[f]];o=THREE.FontUtils.Triangulate.area(n);var s=[j[g],j[e],c[h]];m=THREE.FontUtils.Triangulate.area(s);p=h;l=g;h=h+1;g=g+
+-1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;n=[j[g],c[h],c[f]];n=THREE.FontUtils.Triangulate.area(n);s=[j[g],j[e],c[h]];s=THREE.FontUtils.Triangulate.area(s);if(o+m>n+s){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1}o=c.slice(0,h);m=c.slice(h);p=j.slice(g);l=j.slice(0,g);e=[j[g],j[e],c[h]];q.push([j[g],c[h],c[f]]);q.push(e);c=o.concat(p).concat(l).concat(m)}return{shape:c,
 isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),e,g,h,i,j={};e=0;for(g=d.length;e<g;e++){i=d[e].x+":"+d[e].y;j[i]!==void 0&&console.log("Duplicate point",i);j[i]=e}e=0;for(g=c.length;e<g;e++){h=c[e];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}e=0;for(g=f.length;e<g;e++){h=f[e];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}return c.concat(f)},
 isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,f){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
 this.b3p3(a,f)}};
@@ -622,7 +622,7 @@ this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object
 this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a*b;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,
 0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),false);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),false);this.domElement.addEventListener("mouseup",
 c(this,this.onMouseUp),false);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),false);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),false);this.handleResize()};
-THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),t=g.length,r=0;f=t-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<t-1;f++){r=d*h.chunks[f]/h.total;b.keys[f]={time:r,pos:g[f]}}e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
+THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),s=g.length,r=0;f=s-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<s-1;f++){r=d*h.chunks[f]/h.total;b.keys[f]={time:r,pos:g[f]}}e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
 return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,false)}function e(a,b){var c,d,f=new THREE.Geometry;for(c=0;c<a.points.length*b;c++){d=c/(a.points.length*b);d=a.getPoint(d);f.vertices[c]=new THREE.Vector3(d.x,d.y,d.z)}return f}this.object=a;this.domElement=b!==void 0?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=true;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;
 this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=true;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;var g=Math.PI*2,h=Math.PI/180;this.viewHalfY=this.viewHalfX=0;this.domElement!==document&&this.domElement.setAttribute("tabindex",-1);this.handleResize=function(){if(this.domElement===
 document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=this.domElement.offsetHeight/2}};this.update=function(a){var b;if(this.lookHorizontal)this.lon=this.lon+this.mouseX*this.lookSpeed*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*this.lookSpeed*a;this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=
@@ -658,27 +658,27 @@ this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(f){h=i
 a.stopPropagation();if(e===-1){e=a.button;e===0&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):e===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(o=m=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();e=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&e===-1){a.keyCode===c.keys[0]&&!c.noRotate?e=0:a.keyCode===c.keys[1]&&!c.noZoom?
 e=1:a.keyCode===c.keys[2]&&!c.noPan&&(e=2);e!==-1&&(f=true)}},false);window.addEventListener("keyup",function(){c.enabled&&e!==-1&&(e=-1)},false);this.handleResize()};
 THREE.OrbitControls=function(a,b){function c(){return 2*Math.PI/60/60*e.autoRotateSpeed}function d(a){a.preventDefault();if(u===r.ROTATE){i.set(a.clientX,a.clientY);j.sub(i,h);e.rotateLeft(2*Math.PI*j.x/g*e.userRotateSpeed);e.rotateUp(2*Math.PI*j.y/g*e.userRotateSpeed);h.copy(i)}else if(u===r.ZOOM){o.set(a.clientX,a.clientY);m.sub(o,l);m.y>0?e.zoomIn():e.zoomOut();l.copy(o)}}function f(){if(e.userRotate){document.removeEventListener("mousemove",d,false);document.removeEventListener("mouseup",f,false);
-u=r.NONE}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var e=this,g=1800,h=new THREE.Vector2,i=new THREE.Vector2,j=new THREE.Vector2,l=new THREE.Vector2,o=new THREE.Vector2,m=new THREE.Vector2,p=0,q=0,n=1,t=new THREE.Vector3,r={NONE:-1,ROTATE:0,ZOOM:1},u=r.NONE,v={type:"change"};this.rotateLeft=function(a){a===
+u=r.NONE}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var e=this,g=1800,h=new THREE.Vector2,i=new THREE.Vector2,j=new THREE.Vector2,l=new THREE.Vector2,o=new THREE.Vector2,m=new THREE.Vector2,p=0,q=0,n=1,s=new THREE.Vector3,r={NONE:-1,ROTATE:0,ZOOM:1},u=r.NONE,v={type:"change"};this.rotateLeft=function(a){a===
 void 0&&(a=c());q=q-a};this.rotateRight=function(a){a===void 0&&(a=c());q=q+a};this.rotateUp=function(a){a===void 0&&(a=c());p=p-a};this.rotateDown=function(a){a===void 0&&(a=c());p=p+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,e.userZoomSpeed));n=n/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,e.userZoomSpeed));n=n*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),d=Math.atan2(b.x,b.z),e=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&
-this.rotateLeft(c());var d=d+q,e=e+p,e=Math.max(1E-6,Math.min(Math.PI-1E-6,e)),f=b.length();b.x=f*Math.sin(e)*Math.sin(d);b.y=f*Math.cos(e);b.z=f*Math.sin(e)*Math.cos(d);b.multiplyScalar(n);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);p=q=0;n=1;if(t.distanceTo(this.object.position)>0){this.dispatchEvent(v);t.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(e.userRotate){a.preventDefault();
+this.rotateLeft(c());var d=d+q,e=e+p,e=Math.max(1E-6,Math.min(Math.PI-1E-6,e)),f=b.length();b.x=f*Math.sin(e)*Math.sin(d);b.y=f*Math.cos(e);b.z=f*Math.sin(e)*Math.cos(d);b.multiplyScalar(n);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);p=q=0;n=1;if(s.distanceTo(this.object.position)>0){this.dispatchEvent(v);s.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(e.userRotate){a.preventDefault();
 if(a.button===0||a.button===2){u=r.ROTATE;h.set(a.clientX,a.clientY)}else if(a.button===1){u=r.ZOOM;l.set(a.clientX,a.clientY)}document.addEventListener("mousemove",d,false);document.addEventListener("mouseup",f,false)}},false);this.domElement.addEventListener("mousewheel",function(a){e.userZoom&&(a.wheelDelta>0?e.zoomOut():e.zoomIn())},false)};
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,f,e=[];f=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(f);e.push(g);for(f=0;f<=b;f++){var h=new THREE.Vector3;h.x=a*Math.cos(c+f/b*d);h.y=a*Math.sin(c+f/b*d);this.vertices.push(h);e.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(f=1;f<=b;f++){this.faces.push(new THREE.Face3(f,f+1,0,[c,c,c]));this.faceVertexUvs[0].push([e[f],
 e[f+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function i(a,b,c,g,h,i,l,m){var o,n=d||1,p=f||1,q=h/2,r=i/2,t=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")o="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){o="y";p=e||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){o="x";n=e||1}var u=n+1,v=p+1,Y=h/n,J=i/p,K=new THREE.Vector3;K[o]=l>0?1:-1;for(h=0;h<v;h++)for(i=0;i<u;i++){var fa=new THREE.Vector3;fa[a]=(i*Y-q)*c;fa[b]=(h*J-r)*g;fa[o]=l;j.vertices.push(fa)}for(h=0;h<p;h++)for(i=0;i<n;i++){a=new THREE.Face4(i+
-u*h+t,i+u*(h+1)+t,i+1+u*(h+1)+t,i+1+u*h+t);a.normal.copy(K);a.vertexNormals.push(K.clone(),K.clone(),K.clone(),K.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/n,1-h/p),new THREE.UV(i/n,1-(h+1)/p),new THREE.UV((i+1)/n,1-(h+1)/p),new THREE.UV((i+1)/n,1-h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,o=b/2,m=c/2,p,q,n,t,r,u;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;t=1;q=2;r=3;n=4;u=
-5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var v in h)this.sides[v]!==void 0&&(this.sides[v]=h[v]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,t);this.sides.py&&i("x","z",1,1,a,c,o,q);this.sides.ny&&i("x","z",1,-1,a,c,-o,r);this.sides.pz&&i("x","y",1,-1,a,b,m,n);this.sides.nz&&i("x","y",-1,-1,a,b,-m,u);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CylinderGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,f=f||1,h,i,j=[],l=[];for(i=0;i<=f;i++){var o=[],m=[],p=i/f,q=p*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,t=new THREE.Vector3;t.x=q*Math.sin(n*Math.PI*2);t.y=-p*c+g;t.z=q*Math.cos(n*Math.PI*2);this.vertices.push(t);o.push(this.vertices.length-1);m.push(new THREE.UV(n,1-p))}j.push(o);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){o=this.vertices[j[0][h]].clone();m=
-this.vertices[j[0][h+1]].clone()}else{o=this.vertices[j[1][h]].clone();m=this.vertices[j[1][h+1]].clone()}o.setY(Math.sqrt(o.x*o.x+o.z*o.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<f;i++){var p=j[i][h],q=j[i+1][h],n=j[i+1][h+1],t=j[i][h+1],r=o.clone(),u=o.clone(),v=m.clone(),s=m.clone(),A=l[i][h].clone(),y=l[i+1][h].clone(),B=l[i+1][h+1].clone(),G=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,q,n,t,[r,u,v,s]));this.faceVertexUvs[0].push([A,y,B,G])}}if(!e&&a>
+THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function i(a,b,c,g,h,i,l,m){var o,n=d||1,p=f||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")o="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){o="y";p=e||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){o="x";n=e||1}var u=n+1,v=p+1,Y=h/n,J=i/p,K=new THREE.Vector3;K[o]=l>0?1:-1;for(h=0;h<v;h++)for(i=0;i<u;i++){var fa=new THREE.Vector3;fa[a]=(i*Y-q)*c;fa[b]=(h*J-r)*g;fa[o]=l;j.vertices.push(fa)}for(h=0;h<p;h++)for(i=0;i<n;i++){a=new THREE.Face4(i+
+u*h+s,i+u*(h+1)+s,i+1+u*(h+1)+s,i+1+u*h+s);a.normal.copy(K);a.vertexNormals.push(K.clone(),K.clone(),K.clone(),K.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/n,1-h/p),new THREE.UV(i/n,1-(h+1)/p),new THREE.UV((i+1)/n,1-(h+1)/p),new THREE.UV((i+1)/n,1-h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,o=b/2,m=c/2,p,q,n,s,r,u;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;s=1;q=2;r=3;n=4;u=
+5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var v in h)this.sides[v]!==void 0&&(this.sides[v]=h[v]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,s);this.sides.py&&i("x","z",1,1,a,c,o,q);this.sides.ny&&i("x","z",1,-1,a,c,-o,r);this.sides.pz&&i("x","y",1,-1,a,b,m,n);this.sides.nz&&i("x","y",-1,-1,a,b,-m,u);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.CylinderGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,f=f||1,h,i,j=[],l=[];for(i=0;i<=f;i++){var o=[],m=[],p=i/f,q=p*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,s=new THREE.Vector3;s.x=q*Math.sin(n*Math.PI*2);s.y=-p*c+g;s.z=q*Math.cos(n*Math.PI*2);this.vertices.push(s);o.push(this.vertices.length-1);m.push(new THREE.UV(n,1-p))}j.push(o);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){o=this.vertices[j[0][h]].clone();m=
+this.vertices[j[0][h+1]].clone()}else{o=this.vertices[j[1][h]].clone();m=this.vertices[j[1][h+1]].clone()}o.setY(Math.sqrt(o.x*o.x+o.z*o.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<f;i++){var p=j[i][h],q=j[i+1][h],n=j[i+1][h+1],s=j[i][h+1],r=o.clone(),u=o.clone(),v=m.clone(),t=m.clone(),A=l[i][h].clone(),y=l[i+1][h].clone(),B=l[i+1][h+1].clone(),G=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,q,n,s,[r,u,v,t]));this.faceVertexUvs[0].push([A,y,B,G])}}if(!e&&a>
 0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];q=j[0][h+1];n=this.vertices.length-1;r=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);v=new THREE.Vector3(0,1,0);A=l[0][h].clone();y=l[0][h+1].clone();B=new THREE.UV(y.u,0);this.faces.push(new THREE.Face3(p,q,n,[r,u,v]));this.faceVertexUvs[0].push([A,y,B])}}if(!e&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];q=j[i][h];n=this.vertices.length-1;r=new THREE.Vector3(0,-1,0);u=new THREE.Vector3(0,
 -1,0);v=new THREE.Vector3(0,-1,0);A=l[i][h+1].clone();y=l[i][h].clone();B=new THREE.UV(y.u,1);this.faces.push(new THREE.Face3(p,q,n,[r,u,v]));this.faceVertexUvs[0].push([A,y,B])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var e,f;for(K=c.length;--K>=0;){e=K;f=K-1;f<0&&(f=
-c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),o=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,p=c,q=g,t=h,s=e,v=f,o=o+F,i=i+F,n=n+F,j=j+F;I.faces.push(new THREE.Face4(o,i,n,j,null,null,r));o=u.generateSideWallUV(I,a,p,b,o,i,n,j,q,t,s,v);I.faceVertexUvs[0].push(o)}}}function e(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+F;d=d+F;e=e+F;I.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?u.generateBottomUV(I,a,b,c,d,e):u.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}
-var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.extrudePath,q,n=false,t=b.material,r=b.extrudeMaterial,u=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,s,A,y;if(p){q=p.getSpacedPoints(m);n=true;o=false;v=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,m,
-false);s=new THREE.Vector3;A=new THREE.Vector3;y=new THREE.Vector3}if(!o)j=i=l=0;var B,G,x,I=this,F=this.vertices.length,p=a.extractPoints(),L=p.shape,p=p.holes,H=!THREE.Shape.Utils.isClockWise(L);if(H){L=L.reverse();G=0;for(x=p.length;G<x;G++){B=p[G];THREE.Shape.Utils.isClockWise(B)&&(p[G]=B.reverse())}H=false}var M=THREE.Shape.Utils.triangulateShape(L,p),H=L;G=0;for(x=p.length;G<x;G++){B=p[G];L=L.concat(B)}var C,E,P,N,Q=L.length,Y=M.length,J=[],K=0,fa=H.length;C=fa-1;for(E=K+1;K<fa;K++,C++,E++){C===
+c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),o=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,p=c,q=g,s=h,t=e,v=f,o=o+F,i=i+F,n=n+F,j=j+F;I.faces.push(new THREE.Face4(o,i,n,j,null,null,r));o=u.generateSideWallUV(I,a,p,b,o,i,n,j,q,s,t,v);I.faceVertexUvs[0].push(o)}}}function e(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+F;d=d+F;e=e+F;I.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?u.generateBottomUV(I,a,b,c,d,e):u.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}
+var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.extrudePath,q,n=false,s=b.material,r=b.extrudeMaterial,u=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,t,A,y;if(p){q=p.getSpacedPoints(m);n=true;o=false;v=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,m,
+false);t=new THREE.Vector3;A=new THREE.Vector3;y=new THREE.Vector3}if(!o)j=i=l=0;var B,G,x,I=this,F=this.vertices.length,p=a.extractPoints(),L=p.shape,p=p.holes,H=!THREE.Shape.Utils.isClockWise(L);if(H){L=L.reverse();G=0;for(x=p.length;G<x;G++){B=p[G];THREE.Shape.Utils.isClockWise(B)&&(p[G]=B.reverse())}H=false}var M=THREE.Shape.Utils.triangulateShape(L,p),H=L;G=0;for(x=p.length;G<x;G++){B=p[G];L=L.concat(B)}var C,E,P,N,Q=L.length,Y=M.length,J=[],K=0,fa=H.length;C=fa-1;for(E=K+1;K<fa;K++,C++,E++){C===
 fa&&(C=0);E===fa&&(E=0);J[K]=d(H[K],H[C],H[E])}var O=[],ra,va=J.concat();G=0;for(x=p.length;G<x;G++){B=p[G];ra=[];K=0;fa=B.length;C=fa-1;for(E=K+1;K<fa;K++,C++,E++){C===fa&&(C=0);E===fa&&(E=0);ra[K]=d(B[K],B[C],B[E])}O.push(ra);va=va.concat(ra)}for(C=0;C<l;C++){B=C/l;P=i*(1-B);E=j*Math.sin(B*Math.PI/2);K=0;for(fa=H.length;K<fa;K++){N=c(H[K],J[K],E);e(N.x,N.y,-P)}G=0;for(x=p.length;G<x;G++){B=p[G];ra=O[G];K=0;for(fa=B.length;K<fa;K++){N=c(B[K],ra[K],E);e(N.x,N.y,-P)}}}E=j;for(K=0;K<Q;K++){N=o?c(L[K],
-va[K],E):L[K];if(n){A.copy(v.normals[0]).multiplyScalar(N.x);s.copy(v.binormals[0]).multiplyScalar(N.y);y.copy(q[0]).addSelf(A).addSelf(s);e(y.x,y.y,y.z)}else e(N.x,N.y,0)}for(B=1;B<=m;B++)for(K=0;K<Q;K++){N=o?c(L[K],va[K],E):L[K];if(n){A.copy(v.normals[B]).multiplyScalar(N.x);s.copy(v.binormals[B]).multiplyScalar(N.y);y.copy(q[B]).addSelf(A).addSelf(s);e(y.x,y.y,y.z)}else e(N.x,N.y,h/m*B)}for(C=l-1;C>=0;C--){B=C/l;P=i*(1-B);E=j*Math.sin(B*Math.PI/2);K=0;for(fa=H.length;K<fa;K++){N=c(H[K],J[K],E);
+va[K],E):L[K];if(n){A.copy(v.normals[0]).multiplyScalar(N.x);t.copy(v.binormals[0]).multiplyScalar(N.y);y.copy(q[0]).addSelf(A).addSelf(t);e(y.x,y.y,y.z)}else e(N.x,N.y,0)}for(B=1;B<=m;B++)for(K=0;K<Q;K++){N=o?c(L[K],va[K],E):L[K];if(n){A.copy(v.normals[B]).multiplyScalar(N.x);t.copy(v.binormals[B]).multiplyScalar(N.y);y.copy(q[B]).addSelf(A).addSelf(t);e(y.x,y.y,y.z)}else e(N.x,N.y,h/m*B)}for(C=l-1;C>=0;C--){B=C/l;P=i*(1-B);E=j*Math.sin(B*Math.PI/2);K=0;for(fa=H.length;K<fa;K++){N=c(H[K],J[K],E);
 e(N.x,N.y,h+P)}G=0;for(x=p.length;G<x;G++){B=p[G];ra=O[G];K=0;for(fa=B.length;K<fa;K++){N=c(B[K],ra[K],E);n?e(N.x,N.y+q[m-1].y,q[m-1].x+P):e(N.x,N.y,h+P)}}}if(o){i=Q*0;for(K=0;K<Y;K++){h=M[K];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(m+l*2);for(K=0;K<Y;K++){h=M[K];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(K=0;K<Y;K++){h=M[K];g(h[2],h[1],h[0],true)}for(K=0;K<Y;K++){h=M[K];g(h[0]+Q*m,h[1]+Q*m,h[2]+Q*m,false)}}h=0;f(H,h);h=h+H.length;G=0;for(x=p.length;G<x;G++){B=p[G];f(B,h);h=h+B.length}};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,f,e){b=a.vertices[f].x;f=a.vertices[f].y;c=a.vertices[e].x;e=a.vertices[e].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,f),new THREE.UV(c,e)]},generateBottomUV:function(a,b,c,d,f,e){return this.generateTopUV(a,b,c,d,f,e)},generateSideWallUV:function(a,b,c,d,f,e,g,h){var b=a.vertices[f].x,c=a.vertices[f].y,f=a.vertices[f].z,d=a.vertices[e].x,i=a.vertices[e].y,e=a.vertices[e].z,j=a.vertices[g].x,l=a.vertices[g].y,
 g=a.vertices[g].z,o=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-f),new THREE.UV(d,1-e),new THREE.UV(j,1-g),new THREE.UV(o,1-a)]:[new THREE.UV(c,1-f),new THREE.UV(i,1-e),new THREE.UV(l,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
@@ -688,8 +688,8 @@ THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var f=a/2,e=b/2,c=c||1,d=d||1,g=c+1,h=d+1,i=a/c,j=b/d,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-f,-(a*j-e),0));for(a=0;a<d;a++)for(b=0;b<c;b++){f=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a);f.normal.copy(l);f.vertexNormals.push(l.clone(),l.clone(),l.clone(),l.clone());this.faces.push(f);this.faceVertexUvs[0].push([new THREE.UV(b/c,1-a/d),new THREE.UV(b/c,1-(a+1)/d),new THREE.UV((b+
 1)/c,1-(a+1)/d),new THREE.UV((b+1)/c,1-a/d)])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.SphereGeometry=function(a,b,c,d,f,e,g){THREE.Geometry.call(this);var a=a||50,d=d!==void 0?d:0,f=f!==void 0?f:Math.PI*2,e=e!==void 0?e:0,g=g!==void 0?g:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,i,j=[],l=[];for(i=0;i<=c;i++){var o=[],m=[];for(h=0;h<=b;h++){var p=h/b,q=i/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+p*f)*Math.sin(e+q*g);n.y=a*Math.cos(e+q*g);n.z=a*Math.sin(d+p*f)*Math.sin(e+q*g);this.vertices.push(n);o.push(this.vertices.length-1);m.push(new THREE.UV(p,
-1-q))}j.push(o);l.push(m)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=j[i][h+1],f=j[i][h],e=j[i+1][h],g=j[i+1][h+1],o=this.vertices[d].clone().normalize(),m=this.vertices[f].clone().normalize(),p=this.vertices[e].clone().normalize(),q=this.vertices[g].clone().normalize(),n=l[i][h+1].clone(),t=l[i][h].clone(),r=l[i+1][h].clone(),u=l[i+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,e,g,[o,p,q]));this.faceVertexUvs[0].push([n,r,u])}else if(Math.abs(this.vertices[e].y)==
-a){this.faces.push(new THREE.Face3(d,f,e,[o,m,p]));this.faceVertexUvs[0].push([n,t,r])}else{this.faces.push(new THREE.Face4(d,f,e,g,[o,m,p,q]));this.faceVertexUvs[0].push([n,t,r,u])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
+1-q))}j.push(o);l.push(m)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=j[i][h+1],f=j[i][h],e=j[i+1][h],g=j[i+1][h+1],o=this.vertices[d].clone().normalize(),m=this.vertices[f].clone().normalize(),p=this.vertices[e].clone().normalize(),q=this.vertices[g].clone().normalize(),n=l[i][h+1].clone(),s=l[i][h].clone(),r=l[i+1][h].clone(),u=l[i+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,e,g,[o,p,q]));this.faceVertexUvs[0].push([n,r,u])}else if(Math.abs(this.vertices[e].y)==
+a){this.faces.push(new THREE.Face3(d,f,e,[o,m,p]));this.faceVertexUvs[0].push([n,s,r])}else{this.faces.push(new THREE.Face4(d,f,e,g,[o,m,p,q]));this.faceVertexUvs[0].push([n,s,r,u])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=false;THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
 THREE.TorusGeometry=function(a,b,c,d,f){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=f||Math.PI*2;f=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var e=d/this.segmentsT*this.arc,g=c/this.segmentsR*Math.PI*2;f.x=this.radius*Math.cos(e);f.y=this.radius*Math.sin(e);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(e);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(e);h.z=
 this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.segmentsT,c/this.segmentsR));b.push(h.clone().subSelf(f).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var f=(this.segmentsT+1)*c+d-1,e=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(f,e,g,h,[b[f],b[e],b[g],b[h]]);i.normal.addSelf(b[f]);i.normal.addSelf(b[e]);i.normal.addSelf(b[g]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[f].clone(),
@@ -724,14 +724,14 @@ THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d
 THREE.CameraHelper.prototype.update=function(){function a(a,d,f,e){THREE.CameraHelper.__v.set(d,f,e);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(a!==void 0){d=0;for(f=a.length;d<f;d++)b.geometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);
 a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.geometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
-THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,f,g,h,m){var o=new THREE.Face4(a,c,d,f,null,g.color,g.materialIndex);if(l.useOldVertexColors){o.vertexColors=[];for(var n,p,q,r=0;r<4;r++){q=h[r];n=new THREE.Color;n.setRGB(0,0,0);for(var t=0;t<q.length;t++){p=g.vertexColors[q[t]-1];n.r=n.r+p.r;n.g=n.g+p.g;n.b=n.b+p.b}n.r=n.r/q.length;n.g=n.g/q.length;n.b=n.b/
-q.length;o.vertexColors[r]=n}}i.push(o);if(l.supportUVs){g=[e(a,""),e(c,m),e(d,m),e(f,m)];g[0]?g[1]?g[2]?g[3]?j.push(g):b("d :( ",f+":"+m):b("c :( ",d+":"+m):b("b :( ",c+":"+m):b("a :( ",a+":"+m)}}function f(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function e(a,d){var e=a+":"+d,f=t[e];if(!f){a>=r&&a<r+m.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in t?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,t[e]):t[e]=d}var h=
-[],i=[],j=[],l=this,o=a.vertices,m=a.faces,h=o.concat(),p=[],q={},n={},t={},r=o.length,u,v,s,A,y,B=a.faceVertexUvs[0];b("originalFaces, uvs, originalVerticesLength",m.length,B.length,r);if(l.supportUVs){u=0;for(v=B.length;u<v;u++){s=0;for(A=B[u].length;s<A;s++){y=m[u]["abcd".charAt(s)];g(y,u,B[u][s])}}}if(B.length==0)l.supportUVs=false;u=0;for(var G in t)u++;if(!u){l.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",t,"vs",B.length);var x;u=0;for(v=m.length;u<v;u++){y=m[u];
-p.push(y.centroid);h.push(y.centroid);if(l.supportUVs){x=new THREE.UV;if(y instanceof THREE.Face3){x.u=e(y.a,u).u+e(y.b,u).u+e(y.c,u).u;x.v=e(y.a,u).v+e(y.b,u).v+e(y.c,u).v;x.u=x.u/3;x.v=x.v/3}else if(y instanceof THREE.Face4){x.u=e(y.a,u).u+e(y.b,u).u+e(y.c,u).u+e(y.d,u).u;x.v=e(y.a,u).v+e(y.b,u).v+e(y.c,u).v+e(y.d,u).v;x.u=x.u/4;x.v=x.v/4}g(r+u,"",x)}}b("-- added UVs for new Faces",t);G=function(a,b){I[a]===void 0&&(I[a]=[]);I[a].push(b)};var I={},B=0;for(v=a.faces.length;B<v;B++){y=a.faces[B];
-if(y instanceof THREE.Face3){x=f(y.a,y.b);G(x,B);x=f(y.b,y.c);G(x,B);x=f(y.c,y.a);G(x,B)}else if(y instanceof THREE.Face4){x=f(y.a,y.b);G(x,B);x=f(y.b,y.c);G(x,B);x=f(y.c,y.d);G(x,B);x=f(y.d,y.a);G(x,B)}}v=I;var F=0,L,H;G={};B={};for(u in v){x=v[u];L=u.split("_");H=L[0];L=L[1];s=H;y=[H,L];G[s]===void 0&&(G[s]=[]);G[s].push(y);s=L;y=[H,L];G[s]===void 0&&(G[s]=[]);G[s].push(y);s=0;for(A=x.length;s<A;s++){y=x[s];var M=H,C=y,E=u;B[M]===void 0&&(B[M]={});B[M][C]=E;M=L;C=u;B[M]===void 0&&(B[M]={});B[M][y]=
+THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,f,g,h,m){var o=new THREE.Face4(a,c,d,f,null,g.color,g.materialIndex);if(l.useOldVertexColors){o.vertexColors=[];for(var n,p,q,r=0;r<4;r++){q=h[r];n=new THREE.Color;n.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-1];n.r=n.r+p.r;n.g=n.g+p.g;n.b=n.b+p.b}n.r=n.r/q.length;n.g=n.g/q.length;n.b=n.b/
+q.length;o.vertexColors[r]=n}}i.push(o);if(l.supportUVs){g=[e(a,""),e(c,m),e(d,m),e(f,m)];g[0]?g[1]?g[2]?g[3]?j.push(g):b("d :( ",f+":"+m):b("c :( ",d+":"+m):b("b :( ",c+":"+m):b("a :( ",a+":"+m)}}function f(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function e(a,d){var e=a+":"+d,f=s[e];if(!f){a>=r&&a<r+m.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in s?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,s[e]):s[e]=d}var h=
+[],i=[],j=[],l=this,o=a.vertices,m=a.faces,h=o.concat(),p=[],q={},n={},s={},r=o.length,u,v,t,A,y,B=a.faceVertexUvs[0];b("originalFaces, uvs, originalVerticesLength",m.length,B.length,r);if(l.supportUVs){u=0;for(v=B.length;u<v;u++){t=0;for(A=B[u].length;t<A;t++){y=m[u]["abcd".charAt(t)];g(y,u,B[u][t])}}}if(B.length==0)l.supportUVs=false;u=0;for(var G in s)u++;if(!u){l.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",s,"vs",B.length);var x;u=0;for(v=m.length;u<v;u++){y=m[u];
+p.push(y.centroid);h.push(y.centroid);if(l.supportUVs){x=new THREE.UV;if(y instanceof THREE.Face3){x.u=e(y.a,u).u+e(y.b,u).u+e(y.c,u).u;x.v=e(y.a,u).v+e(y.b,u).v+e(y.c,u).v;x.u=x.u/3;x.v=x.v/3}else if(y instanceof THREE.Face4){x.u=e(y.a,u).u+e(y.b,u).u+e(y.c,u).u+e(y.d,u).u;x.v=e(y.a,u).v+e(y.b,u).v+e(y.c,u).v+e(y.d,u).v;x.u=x.u/4;x.v=x.v/4}g(r+u,"",x)}}b("-- added UVs for new Faces",s);G=function(a,b){I[a]===void 0&&(I[a]=[]);I[a].push(b)};var I={},B=0;for(v=a.faces.length;B<v;B++){y=a.faces[B];
+if(y instanceof THREE.Face3){x=f(y.a,y.b);G(x,B);x=f(y.b,y.c);G(x,B);x=f(y.c,y.a);G(x,B)}else if(y instanceof THREE.Face4){x=f(y.a,y.b);G(x,B);x=f(y.b,y.c);G(x,B);x=f(y.c,y.d);G(x,B);x=f(y.d,y.a);G(x,B)}}v=I;var F=0,L,H;G={};B={};for(u in v){x=v[u];L=u.split("_");H=L[0];L=L[1];t=H;y=[H,L];G[t]===void 0&&(G[t]=[]);G[t].push(y);t=L;y=[H,L];G[t]===void 0&&(G[t]=[]);G[t].push(y);t=0;for(A=x.length;t<A;t++){y=x[t];var M=H,C=y,E=u;B[M]===void 0&&(B[M]={});B[M][C]=E;M=L;C=u;B[M]===void 0&&(B[M]={});B[M][y]=
 C}x.length<2&&(n[u]=true)}b("vertexEdgeMap",G,"vertexFaceMap",B);for(u in v){x=v[u];y=x[0];A=x[1];L=u.split("_");H=L[0];L=L[1];x=new THREE.Vector3;if(n[u]){x.addSelf(o[H]);x.addSelf(o[L]);x.multiplyScalar(0.5)}else{x.addSelf(p[y]);x.addSelf(p[A]);x.addSelf(o[H]);x.addSelf(o[L]);x.multiplyScalar(0.25)}q[u]=r+m.length+F;h.push(x);F++;if(l.supportUVs){x=new THREE.UV;x.u=e(H,y).u+e(L,y).u;x.v=e(H,y).v+e(L,y).v;x.u=x.u/2;x.v=x.v/2;g(q[u],y,x);if(!n[u]){x=new THREE.UV;x.u=e(H,A).u+e(L,A).u;x.v=e(H,A).v+
 e(L,A).v;x.u=x.u/2;x.v=x.v/2;g(q[u],A,x)}}}b("-- Step 2 done");var P,N;L=["123","12","2","23"];A=["123","23","3","31"];var M=["123","31","1","12"],C=["1234","12","2","23"],E=["1234","23","3","34"],Q=["1234","34","4","41"],Y=["1234","41","1","12"];u=0;for(v=p.length;u<v;u++){y=m[u];x=r+u;if(y instanceof THREE.Face3){F=f(y.a,y.b);H=f(y.b,y.c);P=f(y.c,y.a);d(x,q[F],y.b,q[H],y,L,u);d(x,q[H],y.c,q[P],y,A,u);d(x,q[P],y.a,q[F],y,M,u)}else if(y instanceof THREE.Face4){F=f(y.a,y.b);H=f(y.b,y.c);P=f(y.c,y.d);
-N=f(y.d,y.a);d(x,q[F],y.b,q[H],y,C,u);d(x,q[H],y.c,q[P],y,E,u);d(x,q[P],y.d,q[N],y,Q,u);d(x,q[N],y.a,q[F],y,Y,u)}else b("face should be a face!",y)}q=new THREE.Vector3;y=new THREE.Vector3;u=0;for(v=o.length;u<v;u++)if(G[u]!==void 0){q.set(0,0,0);y.set(0,0,0);H=new THREE.Vector3(0,0,0);x=0;for(s in B[u]){q.addSelf(p[s]);x++}L=0;F=G[u].length;for(s=0;s<F;s++)n[f(G[u][s][0],G[u][s][1])]&&L++;if(L!=2){q.divideScalar(x);for(s=0;s<F;s++){x=G[u][s];x=o[x[0]].clone().addSelf(o[x[1]]).divideScalar(2);y.addSelf(x)}y.divideScalar(F);
+N=f(y.d,y.a);d(x,q[F],y.b,q[H],y,C,u);d(x,q[H],y.c,q[P],y,E,u);d(x,q[P],y.d,q[N],y,Q,u);d(x,q[N],y.a,q[F],y,Y,u)}else b("face should be a face!",y)}q=new THREE.Vector3;y=new THREE.Vector3;u=0;for(v=o.length;u<v;u++)if(G[u]!==void 0){q.set(0,0,0);y.set(0,0,0);H=new THREE.Vector3(0,0,0);x=0;for(t in B[u]){q.addSelf(p[t]);x++}L=0;F=G[u].length;for(t=0;t<F;t++)n[f(G[u][t][0],G[u][t][1])]&&L++;if(L!=2){q.divideScalar(x);for(t=0;t<F;t++){x=G[u][t];x=o[x[0]].clone().addSelf(o[x[1]]).divideScalar(2);y.addSelf(x)}y.divideScalar(F);
 H.addSelf(o[u]);H.multiplyScalar(F-3);H.addSelf(q);H.addSelf(y.multiplyScalar(2));H.divideScalar(F);h[u]=H}}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.add=function(a,b,c,d,f,e){b===void 0&&(b=-1);c===void 0&&(c=0);e===void 0&&(e=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:e,color:f,blending:d})};
@@ -748,30 +748,30 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=0;d[q++]=1;q=0;f[q++]=0;f[q++]=1;f[q++]=2;f[q++]=0;f[q++]=2;f[q++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};m={};o.vertex=b.getAttribLocation(l,"position");o.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
-"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,f,r){var a=a.__webglFlares,u=a.length;if(u){var v=new THREE.Vector3,s=r/f,A=f*0.5,y=r*0.5,B=16/r,G=new THREE.Vector2(B*s,B),x=new THREE.Vector3(1,1,0),I=new THREE.Vector2(1,1),F=m,B=o;b.useProgram(l);if(!p){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);p=true}b.uniform1i(F.occlusionMap,0);b.uniform1i(F.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(B.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(B.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var L,H,M,C,E;for(L=0;L<u;L++){B=16/r;G.set(B*s,B);C=a[L];v.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(v);d.projectionMatrix.multiplyVector3(v);x.copy(v);I.x=x.x*A+A;I.y=x.y*y+y;if(j||I.x>0&&I.x<f&&I.y>0&&
+"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,f,r){var a=a.__webglFlares,u=a.length;if(u){var v=new THREE.Vector3,t=r/f,A=f*0.5,y=r*0.5,B=16/r,G=new THREE.Vector2(B*t,B),x=new THREE.Vector3(1,1,0),I=new THREE.Vector2(1,1),F=m,B=o;b.useProgram(l);if(!p){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);p=true}b.uniform1i(F.occlusionMap,0);b.uniform1i(F.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(B.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(B.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var L,H,M,C,E;for(L=0;L<u;L++){B=16/r;G.set(B*t,B);C=a[L];v.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(v);d.projectionMatrix.multiplyVector3(v);x.copy(v);I.x=x.x*A+A;I.y=x.y*y+y;if(j||I.x>0&&I.x<f&&I.y>0&&
 I.y<r){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,I.x-8,I.y-8,16,16,0);b.uniform1i(F.renderType,0);b.uniform2f(F.scale,G.x,G.y);b.uniform3f(F.screenPosition,x.x,x.y,x.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,I.x-8,I.y-8,16,16,0);b.uniform1i(F.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(x);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(F.renderType,2);b.enable(b.BLEND);H=0;for(M=C.lensFlares.length;H<M;H++){E=C.lensFlares[H];if(E.opacity>0.001&&E.scale>0.001){x.x=E.x;x.y=E.y;x.z=E.z;B=E.size*E.scale/r;G.x=B*s;G.y=B;b.uniform3f(F.screenPosition,x.x,x.y,x.z);b.uniform2f(F.scale,G.x,G.y);b.uniform1f(F.rotation,E.rotation);b.uniform1f(F.opacity,E.opacity);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(x);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(F.renderType,2);b.enable(b.BLEND);H=0;for(M=C.lensFlares.length;H<M;H++){E=C.lensFlares[H];if(E.opacity>0.001&&E.scale>0.001){x.x=E.x;x.y=E.y;x.z=E.z;B=E.size*E.scale/r;G.x=B*t;G.y=B;b.uniform3f(F.screenPosition,x.x,x.y,x.z);b.uniform2f(F.scale,G.x,G.y);b.uniform1f(F.rotation,E.rotation);b.uniform1f(F.opacity,E.opacity);
 b.uniform3f(F.color,E.color.r,E.color.g,E.color.b);c.setBlending(E.blending,E.blendEquation,E.blendSrc,E.blendDst);c.setTexture(E.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,f,e,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:h,skinning:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;f._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,o){var m,p,q,n,t,r,u,v,s,A=[];n=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(p=l.__lights.length;m<p;m++){q=l.__lights[m];if(q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(t=0;t<q.shadowCascadeCount;t++){var y;if(q.shadowCascadeArray[t])y=q.shadowCascadeArray[t];else{s=q;u=t;y=new THREE.DirectionalLight;y.isVirtual=true;y.onlyShadow=true;y.castShadow=true;y.shadowCameraNear=s.shadowCameraNear;y.shadowCameraFar=s.shadowCameraFar;y.shadowCameraLeft=s.shadowCameraLeft;y.shadowCameraRight=
-s.shadowCameraRight;y.shadowCameraBottom=s.shadowCameraBottom;y.shadowCameraTop=s.shadowCameraTop;y.shadowCameraVisible=s.shadowCameraVisible;y.shadowDarkness=s.shadowDarkness;y.shadowBias=s.shadowCascadeBias[u];y.shadowMapWidth=s.shadowCascadeWidth[u];y.shadowMapHeight=s.shadowCascadeHeight[u];y.pointsWorld=[];y.pointsFrustum=[];v=y.pointsWorld;r=y.pointsFrustum;for(var B=0;B<8;B++){v[B]=new THREE.Vector3;r[B]=new THREE.Vector3}v=s.shadowCascadeNearZ[u];s=s.shadowCascadeFarZ[u];r[0].set(-1,-1,v);
-r[1].set(1,-1,v);r[2].set(-1,1,v);r[3].set(1,1,v);r[4].set(-1,-1,s);r[5].set(1,-1,s);r[6].set(-1,1,s);r[7].set(1,1,s);y.originalCamera=o;r=new THREE.Gyroscope;r.position=q.shadowCascadeOffset;r.add(y);r.add(y.target);o.add(r);q.shadowCascadeArray[t]=y;console.log("Created virtualLight",y)}u=q;v=t;s=u.shadowCascadeArray[v];s.position.copy(u.position);s.target.position.copy(u.target.position);s.lookAt(s.target);s.shadowCameraVisible=u.shadowCameraVisible;s.shadowDarkness=u.shadowDarkness;s.shadowBias=
-u.shadowCascadeBias[v];r=u.shadowCascadeNearZ[v];u=u.shadowCascadeFarZ[v];s=s.pointsFrustum;s[0].z=r;s[1].z=r;s[2].z=r;s[3].z=r;s[4].z=u;s[5].z=u;s[6].z=u;s[7].z=u;A[n]=y;n++}else{A[n]=q;n++}}m=0;for(p=A.length;m<p;m++){q=A[m];if(!q.shadowMap){q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight);q.shadowMatrix=new THREE.Matrix4}if(!q.shadowCamera){if(q instanceof
+vertexShader:g.vertexShader,uniforms:h,skinning:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;f._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,o){var m,p,q,n,s,r,u,v,t,A=[];n=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(p=l.__lights.length;m<p;m++){q=l.__lights[m];if(q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(s=0;s<q.shadowCascadeCount;s++){var y;if(q.shadowCascadeArray[s])y=q.shadowCascadeArray[s];else{t=q;u=s;y=new THREE.DirectionalLight;y.isVirtual=true;y.onlyShadow=true;y.castShadow=true;y.shadowCameraNear=t.shadowCameraNear;y.shadowCameraFar=t.shadowCameraFar;y.shadowCameraLeft=t.shadowCameraLeft;y.shadowCameraRight=
+t.shadowCameraRight;y.shadowCameraBottom=t.shadowCameraBottom;y.shadowCameraTop=t.shadowCameraTop;y.shadowCameraVisible=t.shadowCameraVisible;y.shadowDarkness=t.shadowDarkness;y.shadowBias=t.shadowCascadeBias[u];y.shadowMapWidth=t.shadowCascadeWidth[u];y.shadowMapHeight=t.shadowCascadeHeight[u];y.pointsWorld=[];y.pointsFrustum=[];v=y.pointsWorld;r=y.pointsFrustum;for(var B=0;B<8;B++){v[B]=new THREE.Vector3;r[B]=new THREE.Vector3}v=t.shadowCascadeNearZ[u];t=t.shadowCascadeFarZ[u];r[0].set(-1,-1,v);
+r[1].set(1,-1,v);r[2].set(-1,1,v);r[3].set(1,1,v);r[4].set(-1,-1,t);r[5].set(1,-1,t);r[6].set(-1,1,t);r[7].set(1,1,t);y.originalCamera=o;r=new THREE.Gyroscope;r.position=q.shadowCascadeOffset;r.add(y);r.add(y.target);o.add(r);q.shadowCascadeArray[s]=y;console.log("Created virtualLight",y)}u=q;v=s;t=u.shadowCascadeArray[v];t.position.copy(u.position);t.target.position.copy(u.target.position);t.lookAt(t.target);t.shadowCameraVisible=u.shadowCameraVisible;t.shadowDarkness=u.shadowDarkness;t.shadowBias=
+u.shadowCascadeBias[v];r=u.shadowCascadeNearZ[v];u=u.shadowCascadeFarZ[v];t=t.pointsFrustum;t[0].z=r;t[1].z=r;t[2].z=r;t[3].z=r;t[4].z=u;t[5].z=u;t[6].z=u;t[7].z=u;A[n]=y;n++}else{A[n]=q;n++}}m=0;for(p=A.length;m<p;m++){q=A[m];if(!q.shadowMap){q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight);q.shadowMatrix=new THREE.Matrix4}if(!q.shadowCamera){if(q instanceof
 THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(q.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}if(q.shadowCameraVisible&&
-!q.cameraHelper){q.cameraHelper=new THREE.CameraHelper(q.shadowCamera);q.shadowCamera.add(q.cameraHelper)}if(q.isVirtual&&y.originalCamera==o){t=o;n=q.shadowCamera;r=q.pointsFrustum;s=q.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(u=0;u<8;u++){v=s[u];v.copy(r[u]);THREE.ShadowMapPlugin.__projector.unprojectVector(v,t);n.matrixWorldInverse.multiplyVector3(v);if(v.x<i.x)i.x=v.x;if(v.x>j.x)j.x=v.x;if(v.y<i.y)i.y=v.y;if(v.y>j.y)j.y=v.y;if(v.z<i.z)i.z=v.z;if(v.z>
-j.z)j.z=v.z}n.left=i.x;n.right=j.x;n.top=j.y;n.bottom=i.y;n.updateProjectionMatrix()}n=q.shadowMap;r=q.shadowMatrix;t=q.shadowCamera;t.position.copy(q.matrixWorld.getPosition());t.lookAt(q.target.matrixWorld.getPosition());t.updateMatrixWorld();t.matrixWorldInverse.getInverse(t.matrixWorld);if(q.cameraHelper)q.cameraHelper.visible=q.shadowCameraVisible;q.shadowCameraVisible&&q.cameraHelper.update();r.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);r.multiplySelf(t.projectionMatrix);r.multiplySelf(t.matrixWorldInverse);
-if(!t._viewMatrixArray)t._viewMatrixArray=new Float32Array(16);if(!t._projectionMatrixArray)t._projectionMatrixArray=new Float32Array(16);t.matrixWorldInverse.flattenToArray(t._viewMatrixArray);t.projectionMatrix.flattenToArray(t._projectionMatrixArray);h.multiply(t.projectionMatrix,t.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(n);b.clear();s=l.__webglObjects;q=0;for(n=s.length;q<n;q++){u=s[q];r=u.object;u.render=false;if(r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh)||!r.frustumCulled||
-g.contains(r))){r._modelViewMatrix.multiply(t.matrixWorldInverse,r.matrixWorld);u.render=true}}q=0;for(n=s.length;q<n;q++){u=s[q];if(u.render){r=u.object;u=u.buffer;v=r.customDepthMaterial?r.customDepthMaterial:r instanceof THREE.SkinnedMesh?r.geometry.morphTargets.length?e:f:r.geometry.morphTargets.length?d:c;u instanceof THREE.BufferGeometry?b.renderBufferDirect(t,l.__lights,null,v,u,r):b.renderBuffer(t,l.__lights,null,v,u,r)}}s=l.__webglObjectsImmediate;q=0;for(n=s.length;q<n;q++){u=s[q];r=u.object;
-if(r.visible&&r.castShadow){r._modelViewMatrix.multiply(t.matrixWorldInverse,r.matrixWorld);b.renderImmediateObject(t,l.__lights,null,c,r)}}}m=b.getClearColor();p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+!q.cameraHelper){q.cameraHelper=new THREE.CameraHelper(q.shadowCamera);q.shadowCamera.add(q.cameraHelper)}if(q.isVirtual&&y.originalCamera==o){s=o;n=q.shadowCamera;r=q.pointsFrustum;t=q.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(u=0;u<8;u++){v=t[u];v.copy(r[u]);THREE.ShadowMapPlugin.__projector.unprojectVector(v,s);n.matrixWorldInverse.multiplyVector3(v);if(v.x<i.x)i.x=v.x;if(v.x>j.x)j.x=v.x;if(v.y<i.y)i.y=v.y;if(v.y>j.y)j.y=v.y;if(v.z<i.z)i.z=v.z;if(v.z>
+j.z)j.z=v.z}n.left=i.x;n.right=j.x;n.top=j.y;n.bottom=i.y;n.updateProjectionMatrix()}n=q.shadowMap;r=q.shadowMatrix;s=q.shadowCamera;s.position.copy(q.matrixWorld.getPosition());s.lookAt(q.target.matrixWorld.getPosition());s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);if(q.cameraHelper)q.cameraHelper.visible=q.shadowCameraVisible;q.shadowCameraVisible&&q.cameraHelper.update();r.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);r.multiplySelf(s.projectionMatrix);r.multiplySelf(s.matrixWorldInverse);
+if(!s._viewMatrixArray)s._viewMatrixArray=new Float32Array(16);if(!s._projectionMatrixArray)s._projectionMatrixArray=new Float32Array(16);s.matrixWorldInverse.flattenToArray(s._viewMatrixArray);s.projectionMatrix.flattenToArray(s._projectionMatrixArray);h.multiply(s.projectionMatrix,s.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(n);b.clear();t=l.__webglObjects;q=0;for(n=t.length;q<n;q++){u=t[q];r=u.object;u.render=false;if(r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh)||!r.frustumCulled||
+g.contains(r))){r._modelViewMatrix.multiply(s.matrixWorldInverse,r.matrixWorld);u.render=true}}q=0;for(n=t.length;q<n;q++){u=t[q];if(u.render){r=u.object;u=u.buffer;v=r.customDepthMaterial?r.customDepthMaterial:r instanceof THREE.SkinnedMesh?r.geometry.morphTargets.length?e:f:r.geometry.morphTargets.length?d:c;u instanceof THREE.BufferGeometry?b.renderBufferDirect(s,l.__lights,null,v,u,r):b.renderBuffer(s,l.__lights,null,v,u,r)}}t=l.__webglObjectsImmediate;q=0;for(n=t.length;q<n;q++){u=t[q];r=u.object;
+if(r.visible&&r.castShadow){r._modelViewMatrix.multiply(s.matrixWorldInverse,r.matrixWorld);b.renderImmediateObject(s,l.__lights,null,c,r)}}}m=b.getClearColor();p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,e,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),q=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(q,a.vertexShader);b.compileShader(p);b.compileShader(q);b.attachShader(m,p);b.attachShader(m,q);b.linkProgram(m);h=m;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
 "uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,f,p,q){var d=d.__webglSprites,n=d.length;if(n){var t=i,r=j,u=q/p,p=p*0.5,v=q*0.5,s=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(t.position);b.enableVertexAttribArray(t.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(t.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-g);b.uniformMatrix4fv(r.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(r.map,0);for(var A,y=[],t=0;t<n;t++){A=d[t];if(A.visible&&A.opacity!==0)if(A.useScreenCoordinates)A.z=-A.position.z;else{A._modelViewMatrix.multiply(f.matrixWorldInverse,A.matrixWorld);A.z=-A._modelViewMatrix.elements[14]}}d.sort(a);for(t=0;t<n;t++){A=d[t];if(A.visible&&A.opacity!==0&&A.map&&A.map.image&&A.map.image.width){if(A.useScreenCoordinates){b.uniform1i(r.useScreenCoordinates,1);
+j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,f,p,q){var d=d.__webglSprites,n=d.length;if(n){var s=i,r=j,u=q/p,p=p*0.5,v=q*0.5,t=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(s.position);b.enableVertexAttribArray(s.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(s.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+g);b.uniformMatrix4fv(r.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(r.map,0);for(var A,y=[],s=0;s<n;s++){A=d[s];if(A.visible&&A.opacity!==0)if(A.useScreenCoordinates)A.z=-A.position.z;else{A._modelViewMatrix.multiply(f.matrixWorldInverse,A.matrixWorld);A.z=-A._modelViewMatrix.elements[14]}}d.sort(a);for(s=0;s<n;s++){A=d[s];if(A.visible&&A.opacity!==0&&A.map&&A.map.image&&A.map.image.width){if(A.useScreenCoordinates){b.uniform1i(r.useScreenCoordinates,1);
 b.uniform3f(r.screenPosition,(A.position.x-p)/p,(v-A.position.y)/v,Math.max(0,Math.min(1,A.position.z)))}else{b.uniform1i(r.useScreenCoordinates,0);b.uniform1i(r.affectedByDistance,A.affectedByDistance?1:0);b.uniformMatrix4fv(r.modelViewMatrix,false,A._modelViewMatrix.elements)}f=A.map.image.width/(A.scaleByViewport?q:1);y[0]=f*u*A.scale.x;y[1]=f*A.scale.y;b.uniform2f(r.uvScale,A.uvScale.x,A.uvScale.y);b.uniform2f(r.uvOffset,A.uvOffset.x,A.uvOffset.y);b.uniform2f(r.alignment,A.alignment.x,A.alignment.y);
-b.uniform1f(r.opacity,A.opacity);b.uniform3f(r.color,A.color.r,A.color.g,A.color.b);b.uniform1f(r.rotation,A.rotation);b.uniform2fv(r.scale,y);if(A.mergeWith3D&&!s){b.enable(b.DEPTH_TEST);s=true}else if(!A.mergeWith3D&&s){b.disable(b.DEPTH_TEST);s=false}c.setBlending(A.blending,A.blendEquation,A.blendSrc,A.blendDst);c.setTexture(A.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+b.uniform1f(r.opacity,A.opacity);b.uniform3f(r.color,A.color.r,A.color.g,A.color.b);b.uniform1f(r.rotation,A.rotation);b.uniform2fv(r.scale,y);if(A.mergeWith3D&&!t){b.enable(b.DEPTH_TEST);t=true}else if(!A.mergeWith3D&&t){b.disable(b.DEPTH_TEST);t=false}c.setBlending(A.blending,A.blendEquation,A.blendSrc,A.blendDst);c.setTexture(A.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,f=new THREE.Frustum,e=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,l,o,m,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);e.multiply(h.projectionMatrix,
 h.matrixWorldInverse);f.setFromMatrix(e);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(j=p.length;i<j;i++){l=p[i];m=l.object;l.render=false;if(m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||f.contains(m))){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);l.render=true}}i=0;for(j=p.length;i<j;i++){l=p[i];if(l.render){m=l.object;l=l.buffer;m.material&&b.setMaterialFaces(m.material);o=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?

+ 24 - 12
examples/obj/lightmap/lightmap.js

@@ -21,9 +21,9 @@
 	"DbgIndex" : 0,
 	"DbgName" : "redstone",
 	"blending" : "NormalBlending",
-	"colorAmbient" : [0.0, 0.0, 0.0],
-	"colorDiffuse" : [1.0, 1.0, 1.0],
-	"colorSpecular" : [0.5, 0.5, 0.5],
+	"colorAmbient" : [0.8, 0.3736, 0.2799],
+	"colorDiffuse" : [0.8, 0.3736, 0.2799],
+	"colorSpecular" : [0.067, 0.067, 0.067],
 	"depthTest" : true,
 	"depthWrite" : true,
 	"mapLight" : "lightmap-ao-shadow.png",
@@ -33,8 +33,12 @@
 	"mapSpecularRepeat" : [2, 2],
 	"mapBumpWrap" : ["repeat", "repeat"],
 	"mapSpecularWrap" : ["repeat", "repeat"],
+	"mapBumpScale" : 2,
+	"mapBumpAnisotropy": 4,
+	"mapSpecularAnisotropy": 4,
+	"mapLightAnisotropy": 4,
 	"shading" : "Phong",
-	"specularCoef" : 50,
+	"specularCoef" : 100,
 	"transparency" : 1.0,
 	"transparent" : false,
 	"vertexColors" : false
@@ -45,9 +49,9 @@
 	"DbgIndex" : 1,
 	"DbgName" : "floor",
 	"blending" : "NormalBlending",
-	"colorAmbient" : [0.0, 0.0, 0.0],
-	"colorDiffuse" : [1.0, 1.0, 1.0],
-	"colorSpecular" : [0.5, 0.5, 0.5],
+	"colorAmbient" : [0.8, 0.72, 0.6],
+	"colorDiffuse" : [0.8, 0.72, 0.6],
+	"colorSpecular" : [0.067, 0.067, 0.067],
 	"depthTest" : true,
 	"depthWrite" : true,
 	"mapLight" : "lightmap-ao-shadow.png",
@@ -57,8 +61,12 @@
 	"mapSpecularRepeat" : [16, 16],
 	"mapBumpWrap" : ["repeat", "repeat"],
 	"mapSpecularWrap" : ["repeat", "repeat"],
+	"mapBumpScale" : 2,
+	"mapBumpAnisotropy": 4,
+	"mapSpecularAnisotropy": 4,
+	"mapLightAnisotropy": 4,
 	"shading" : "Phong",
-	"specularCoef" : 50,
+	"specularCoef" : 100,
 	"transparency" : 1.0,
 	"transparent" : false,
 	"vertexColors" : false
@@ -69,9 +77,9 @@
 	"DbgIndex" : 1,
 	"DbgName" : "stone",
 	"blending" : "NormalBlending",
-	"colorAmbient" : [0.0, 0.0, 0.0],
-	"colorDiffuse" : [1.0, 1.0, 1.0],
-	"colorSpecular" : [0.5, 0.5, 0.5],
+	"colorAmbient" : [0.8, 0.5184, 0.36],
+	"colorDiffuse" : [0.8, 0.5184, 0.36],
+	"colorSpecular" : [0.067, 0.067, 0.067],
 	"depthTest" : true,
 	"depthWrite" : true,
 	"mapLight" : "lightmap-ao-shadow.png",
@@ -81,8 +89,12 @@
 	"mapSpecularRepeat" : [2, 2],
 	"mapBumpWrap" : ["repeat", "repeat"],
 	"mapSpecularWrap" : ["repeat", "repeat"],
+	"mapBumpScale" : 2,
+	"mapBumpAnisotropy": 4,
+	"mapSpecularAnisotropy": 4,
+	"mapLightAnisotropy": 4,
 	"shading" : "Phong",
-	"specularCoef" : 50,
+	"specularCoef" : 100,
 	"transparency" : 1.0,
 	"transparent" : false,
 	"vertexColors" : false

+ 0 - 20
examples/webgl_materials_lightmap.html

@@ -175,26 +175,6 @@
 
 			function createScene( geometry, x, y, z, b, s ) {
 
-				for ( var i = 0; i < geometry.materials.length; i ++ ) {
-
-					var m = geometry.materials[ i ];
-					m.specular.setHex( 0x111111 );
-					m.color.setHex( 0xbbbbbb );
-
-					if ( m.name === "floor" ) m.color.setHSV( 0.1, 0.25, 0.8 );
-					else if ( m.name === "redstone" ) m.color.setHSV( 0.03, 0.65, 0.8 );
-					else if ( m.name === "stone" ) m.color.setHSV( 0.06, 0.55, 0.8 )
-					m.ambient.copy( m.color );
-
-					m.bumpScale = 2;
-					m.shininess = 100;
-
-					m.lightMap.anisotropy = 4;
-					m.bumpMap.anisotropy = 4;
-					m.specularMap.anisotropy = 4;
-
-				}
-
 				var mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
 				mesh.position.set( x, y, z );
 				mesh.scale.set( s, s, s );

+ 12 - 6
src/loaders/Loader.js

@@ -143,7 +143,7 @@ THREE.Loader.prototype = {
 
 		}
 
-		function create_texture( where, name, sourceFile, repeat, offset, wrap ) {
+		function create_texture( where, name, sourceFile, repeat, offset, wrap, anisotropy ) {
 
 			var texture = document.createElement( 'canvas' );
 
@@ -177,6 +177,12 @@ THREE.Loader.prototype = {
 
 			}
 
+			if ( anisotropy ) {
+
+				where[ name ].anisotropy = anisotropy;
+
+			}
+
 			load_image( where[ name ], texturePath + "/" + sourceFile );
 
 		}
@@ -307,31 +313,31 @@ THREE.Loader.prototype = {
 
 		if ( m.mapDiffuse && texturePath ) {
 
-			create_texture( mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap );
+			create_texture( mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy );
 
 		}
 
 		if ( m.mapLight && texturePath ) {
 
-			create_texture( mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap );
+			create_texture( mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy );
 
 		}
 
 		if ( m.mapBump && texturePath ) {
 
-			create_texture( mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap );
+			create_texture( mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
 
 		}
 
 		if ( m.mapNormal && texturePath ) {
 
-			create_texture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap );
+			create_texture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy );
 
 		}
 
 		if ( m.mapSpecular && texturePath ) {
 
-			create_texture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap );
+			create_texture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy );
 
 		}