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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - io - scene loader</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background:#000;
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+ color:#fff;
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+ padding:0;
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+ margin:0;
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+ overflow:hidden;
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+ font-family:georgia;
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+ text-align:center;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ z-index:100;
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+ }
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+
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+ #progress {
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+ color:red;
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+ top:7em;
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+ width: 100%;
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+ font-size:3em;
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+ font-variant:small-caps;
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+ font-weight:bold;
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+ position:absolute;
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+ z-index:100;
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+ text-align: center;
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+ text-shadow: #000 0px 0px 10px;
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+ display:none;
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+ }
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+
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+ #start {
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+ color:#fff;
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+ text-shadow: #000 0px 0px 2px;
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+ padding:0.1em 0.3em;
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+ width:3em;
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+ text-align: center;
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+ display:none;
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+ }
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+
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+ .shadow {
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+ -moz-box-shadow: 0px 0px 5px #000;
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+ -webkit-box-shadow: 0px 0px 5px #000;
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+ box-shadow: 0px 0px 5px #000;
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+ }
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+
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+ #progressbar {
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+ text-align: center;
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+ background: white;
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+ width: 250px;
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+ height: 10px;
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+ }
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+
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+ #bar {
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+ background:#d00;
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+ width:50px;
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+ height:10px;
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+ }
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+
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+ .enabled {
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+ color: lime!important;
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+ cursor:pointer;
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+ }
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+
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+ .enabled:hover {
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+ text-shadow: #0f0 0px 0px 5px !important;
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+ }
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+
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+ .disabled {
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+ background:gray;
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+ cursor:default;
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+ }
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+
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+ a { color:red }
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+ canvas { pointer-events:none; z-index:10; }
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+
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+ #scene_explorer {
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+ background:transparent;
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+ color:#fff;
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+ width:200px;
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+ position:absolute;
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+ text-align:left;
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+ top:0px;
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+ z-index:200;
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+ overflow:auto;
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+ }
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+
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+ #section_exp {
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+ background:rgba(0,0,50,0.5);
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+ padding:0.5em 0;
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+ display:none;
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+ }
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+
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+ #scene_explorer h3 {
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+ font-size:1em;
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+ padding:0;
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+ margin:0;
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+ color:orange;
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+ }
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+
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+ #scene_explorer a {
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+ color:#555;
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+ font-weight:bold;
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+ text-decoration:none;
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+ font-size:1.2em;
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+ font-family:Monospace;
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+ }
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+ #scene_explorer a:hover {
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+ background:#555;
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+ color:rgba(0,0,50,1);
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+ }
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+
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+ .part {
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+ display:none;
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+ padding:0 0 0.5em 2em;
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+ }
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+
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org">three.js</a> - scene loader test
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+ </div>
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+
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+ <div id="scene_explorer">
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+ <a id="plus_exp" href="#">[+]</a>
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+ <div id="section_exp"></div>
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+ </div>
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+
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+ <div id="progress">
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+ <span id="message">Loading ...</span>
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+
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+ <center>
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+ <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
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+ <div id="start" class="disabled">Start</div>
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+ </center>
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+ </div>
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+
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+ <script src="../build/three.min.js"></script>
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+
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+ <script src="js/loaders/DDSLoader.js"></script>
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+
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+ <script src="js/loaders/ctm/lzma.js"></script>
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+ <script src="js/loaders/ctm/ctm.js"></script>
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+ <script src="js/loaders/ctm/CTMLoader.js"></script>
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+
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+ <script src="js/loaders/SceneLoader.js"></script>
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+ <script src="js/loaders/BinaryLoader.js"></script>
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+ <script src="js/loaders/OBJLoader.js"></script>
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+ <script src="js/loaders/VTKLoader.js"></script>
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+ <script src="js/loaders/STLLoader.js"></script>
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+ <script src="js/loaders/ColladaLoader.js"></script>
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+ <script src="js/loaders/UTF8Loader.js"></script>
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+ <script src="js/loaders/MTLLoader.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var SCREEN_WIDTH = window.innerWidth;
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+ var SCREEN_HEIGHT = window.innerHeight;
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+
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+ var container,stats;
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+
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+ var camera, scene, loaded;
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+ var renderer;
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+
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+ var mouseX = 0, mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ var rotatingObjects = [];
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+ var morphAnimatedObjects = [];
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+
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+ var clock = new THREE.Clock();
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+
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+ THREE.DefaultLoadingManager.onProgress = function ( item, loaded, total ) {
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+
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+ console.log( item, loaded, total );
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+
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+ };
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+
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+ init();
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+ animate();
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+
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+ function $( id ) {
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+
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+ return document.getElementById( id );
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+
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+ }
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+
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+ function handle_update( result, pieces ) {
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+
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+ refreshSceneView( result );
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+ //renderer.initWebGLObjects( result.scene );
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+
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+ var m, material, count = 0;
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+
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+ for ( m in result.materials ) {
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+
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+ material = result.materials[ m ];
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+ if ( ! ( material instanceof THREE.MeshFaceMaterial || material instanceof THREE.ShaderMaterial || material.morphTargets ) ) {
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+
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+ if( !material.program ) {
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+
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+ renderer.initMaterial( material, result.scene.__lights, result.scene.fog );
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+
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+ count += 1;
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+
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+ if( count > pieces ) {
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+
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+ //console.log("xxxxxxxxx");
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+ break;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ var loadScene = createLoadScene();
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+
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+ camera = loadScene.camera;
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+ scene = loadScene.scene;
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ renderer.domElement.style.position = "relative";
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+ container.appendChild( renderer.domElement );
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ stats.domElement.style.right = '0px';
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+ stats.domElement.style.zIndex = 100;
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+ container.appendChild( stats.domElement );
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+
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+ $( "start" ).addEventListener( 'click', onStartClick, false );
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+
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+ var callbackProgress = function( progress, result ) {
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+
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+ var bar = 250,
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+ total = progress.totalModels + progress.totalTextures,
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+ loaded = progress.loadedModels + progress.loadedTextures;
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+
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+ if ( total )
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+ bar = Math.floor( bar * loaded / total );
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+
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+ $( "bar" ).style.width = bar + "px";
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+
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+ count = 0;
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+ for ( var m in result.materials ) count++;
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+
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+ handle_update( result, Math.floor( count/total ) );
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+
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+ }
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+
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+ var callbackSync = function( result ) {
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+
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+ /*
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+
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+ // uncomment to see progressive scene loading
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+
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+ scene = result.scene;
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+ camera = result.currentCamera;
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ */
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+
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+ //handle_update( result, 1 );
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+
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+ }
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+
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+ var callbackFinished = function ( result ) {
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+
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+ loaded = result;
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+
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+ $( "message" ).style.display = "none";
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+ $( "progressbar" ).style.display = "none";
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+ $( "start" ).style.display = "block";
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+ $( "start" ).className = "enabled";
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+
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+ handle_update( result, 1 );
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+
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+ result.scene.traverse( function ( object ) {
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+
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+ if ( object.userData.rotating === true ) {
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+
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+ rotatingObjects.push( object );
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+
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+ }
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+
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+ if ( object instanceof THREE.MorphAnimMesh ) {
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+
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+ morphAnimatedObjects.push( object );
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+
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+ }
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+
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+ if ( object instanceof THREE.SkinnedMesh ) {
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+
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+ if ( object.geometry.animation ) {
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+
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+ var animation = new THREE.Animation( object, object.geometry.animation );
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+ animation.play();
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+
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+ }
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+
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+ }
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+
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+ } );
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+
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+ }
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+
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+ $( "progress" ).style.display = "block";
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+
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+ THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
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+
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+ var loader = new THREE.SceneLoader();
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+
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+ loader.addGeometryHandler( "binary", THREE.BinaryLoader );
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+ loader.addGeometryHandler( "ctm", THREE.CTMLoader );
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+ loader.addGeometryHandler( "vtk", THREE.VTKLoader );
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+ loader.addGeometryHandler( "stl", THREE.STLLoader );
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+
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+ loader.addHierarchyHandler( "obj", THREE.OBJLoader );
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+ loader.addHierarchyHandler( "dae", THREE.ColladaLoader );
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+ loader.addHierarchyHandler( "utf8", THREE.UTF8Loader );
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+
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+ loader.callbackSync = callbackSync;
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+ loader.callbackProgress = callbackProgress;
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+
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+ loader.load( "scenes/test_scene.js", callbackFinished );
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+
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+ $( "plus_exp" ).addEventListener( 'click', createToggle( "exp" ), false );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ windowHalfX = window.innerWidth / 2;
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+ windowHalfY = window.innerHeight / 2;
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function setButtonActive( id ) {
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+
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+ $( "start" ).style.backgroundColor = "green";
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+
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+ }
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+
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+ function onStartClick() {
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+
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+ $( "progress" ).style.display = "none";
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+
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+ camera = loaded.currentCamera;
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ scene = loaded.scene;
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+
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+ }
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+
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+ function onDocumentMouseMove( event ) {
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+
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+ mouseX = ( event.clientX - windowHalfX );
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+ mouseY = ( event.clientY - windowHalfY );
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+
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+ }
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+
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+ function createLoadScene() {
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+
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+ var result = {
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+
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+ scene: new THREE.Scene(),
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+ camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
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+
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+ };
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+
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+ result.camera.position.z = 100;
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+ result.scene.add( result.camera );
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+
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+ var object, geometry, material, light, count = 500, range = 200;
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+
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+ material = new THREE.MeshLambertMaterial( { color:0xffffff } );
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+ geometry = new THREE.BoxGeometry( 5, 5, 5 );
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+
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+ for( var i = 0; i < count; i++ ) {
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+
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+ object = new THREE.Mesh( geometry, material );
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+
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+ object.position.x = ( Math.random() - 0.5 ) * range;
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+ object.position.y = ( Math.random() - 0.5 ) * range;
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+ object.position.z = ( Math.random() - 0.5 ) * range;
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+
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+ object.rotation.x = Math.random() * 6;
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+ object.rotation.y = Math.random() * 6;
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+ object.rotation.z = Math.random() * 6;
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+
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+ object.matrixAutoUpdate = false;
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+ object.updateMatrix();
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+
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+ result.scene.add( object );
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+
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+ }
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+
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+ result.scene.matrixAutoUpdate = false;
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+
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+ light = new THREE.PointLight( 0xffffff );
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+ result.scene.add( light );
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+
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+ light = new THREE.DirectionalLight( 0x111111 );
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+ light.position.x = 1;
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+ result.scene.add( light );
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+
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+ return result;
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ render();
|
|
|
+ stats.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ var delta = clock.getDelta();
|
|
|
+
|
|
|
+ camera.position.x += ( mouseX - camera.position.x ) * .001;
|
|
|
+ camera.position.y += ( - mouseY - camera.position.y ) * .001;
|
|
|
+
|
|
|
+ camera.lookAt( scene.position );
|
|
|
+
|
|
|
+ // update skinning
|
|
|
+
|
|
|
+ THREE.AnimationHandler.update( delta * 0.75 );
|
|
|
+
|
|
|
+ for ( var i = 0; i < rotatingObjects.length; i ++ ) {
|
|
|
+
|
|
|
+ var object = rotatingObjects[ i ];
|
|
|
+
|
|
|
+ if ( object.userData.rotateX ) object.rotation.x += 1 * delta;
|
|
|
+ if ( object.userData.rotateY ) object.rotation.y += 0.5 * delta;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( var i = 0; i < morphAnimatedObjects.length; i ++ ) {
|
|
|
+
|
|
|
+ var object = morphAnimatedObjects[ i ];
|
|
|
+
|
|
|
+ object.updateAnimation( 1000 * delta );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Scene explorer user interface
|
|
|
+
|
|
|
+ function toggle( id ) {
|
|
|
+
|
|
|
+ var scn = $( "section_" + id ).style,
|
|
|
+ btn = $( "plus_" + id );
|
|
|
+
|
|
|
+ if ( scn.display == "block" ) {
|
|
|
+
|
|
|
+ scn.display = "none";
|
|
|
+ btn.innerHTML = "[+]";
|
|
|
+
|
|
|
+ }
|
|
|
+ else {
|
|
|
+
|
|
|
+ scn.display = "block";
|
|
|
+ btn.innerHTML = "[-]";
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function createToggle( label ) { return function() { toggle( label ) } };
|
|
|
+
|
|
|
+ function refreshSceneView( result ) {
|
|
|
+
|
|
|
+ $( "section_exp" ).innerHTML = generateSceneView( result );
|
|
|
+
|
|
|
+ var config = [ "obj", "geo", "mat", "tex", "lit", "cam" ];
|
|
|
+
|
|
|
+ for ( var i = 0; i < config.length; i++ )
|
|
|
+ $( "plus_" + config[i] ).addEventListener( 'click', createToggle( config[i] ), false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function generateSection( label, id, objects ) {
|
|
|
+
|
|
|
+ var html = "";
|
|
|
+
|
|
|
+ html += "<h3><a id='plus_" + id + "' href='#'>[+]</a> " + label + "</h3>";
|
|
|
+ html += "<div id='section_" + id + "' class='part'>";
|
|
|
+
|
|
|
+ for( var o in objects ) {
|
|
|
+
|
|
|
+ html += o + "<br/>";
|
|
|
+
|
|
|
+ }
|
|
|
+ html += "</div>";
|
|
|
+
|
|
|
+ return html;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function generateSceneView( result ) {
|
|
|
+
|
|
|
+ var config = [
|
|
|
+ [ "Objects", "obj", result.objects ],
|
|
|
+ [ "Geometries", "geo", result.geometries ],
|
|
|
+ [ "Materials", "mat", result.materials ],
|
|
|
+ [ "Textures", "tex", result.textures ],
|
|
|
+ [ "Lights", "lit", result.lights ],
|
|
|
+ [ "Cameras", "cam", result.cameras ]
|
|
|
+ ];
|
|
|
+
|
|
|
+ var html = "";
|
|
|
+
|
|
|
+ for ( var i = 0; i < config.length; i++ )
|
|
|
+ html += generateSection( config[i][0], config[i][1], config[i][2] );
|
|
|
+
|
|
|
+ return html;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|